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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|eff= local | |eff= local | ||
Line 10: | Line 18: | ||
|gr1= High Command | |gr1= High Command | ||
| Adds icon to a group leader. Returns icon ID, Control icons visibility with [[setGroupIconsVisible]]. | |descr= Adds icon to a group leader. Returns icon ID, Control icons visibility with [[setGroupIconsVisible]]. | ||
|pr= The icons will be hidden again after switching to a different unit ''via'' [[teamSwitch]]. Execute <sqf inline>setGroupIconsVisible [true, false]; setGroupIconsSelectable true;</sqf> to make them visible again. | |||
|s1= group [[addGroupIcon]] [iconClass, offset] | |||
|p1= group: [[Group]] - group to which add the icon | |||
|p2= iconClass: [[String]] - class name of an icon from {{hl|CfgGroupIcons}} | |||
|p3= offset: [[Array]] of [[Number]]s - (Optional, default [0,0]) X and Y offsets of the icon in format [offsetX, offsetY] | |||
|r1= [[Number]] - icon ID | |||
|x1= <sqf>groupName addGroupIcon ["b_inf", [offsetX, offsetY]];</sqf> | |||
|x2= <spoiler> | |||
<sqf> | |||
// enable icons in 2D and 3D | |||
setGroupIconsVisible [true, true]; | |||
setGroupIconsSelectable true; | |||
// add the icon for all existing groups | |||
allGroups apply | |||
{ | |||
private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _x call BIS_fnc_sideID); | |||
private _color = [side _x, false] call BIS_fnc_sideColor; | |||
_x addGroupIcon [_icon, [0, 0]]; | |||
_x setGroupIconParams [_color, groupID _x, linearConversion [1, 15, count units _x, 0.5, 3, false], true]; | |||
}; | |||
// add group event handler to all existing groups to handle to icon sizing | |||
allGroups apply | |||
{ | |||
_x addEventHandler ["UnitLeft", | |||
{ | |||
params ["_group"]; | |||
getGroupIconParams group player params ["_color", "_text", "_scale", "_visibility"]; | |||
_group setGroupIconParams [_color, _text, linearConversion [1, 15, count units _group, 0.5, 2, true], _visibility]; | |||
}]; | |||
}; | |||
// add the icons whenever a group gets created | |||
addMissionEventHandler ["GroupCreated", | |||
{ | |||
params ["_group"]; | |||
_group spawn | |||
{ | |||
params ["_group"]; | |||
private _start = diag_tickTime; | |||
waitUntil {sleep 1; units _group isNotEqualTo [] || diag_tickTime - _start > 5}; | |||
if (units _group isEqualTo []) exitWith {}; | |||
private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _group call BIS_fnc_sideID); | |||
private _color = [side _group, false] call BIS_fnc_sideColor; | |||
_group addGroupIcon [_icon, [0, 0]]; | |||
// scale icon depending on group size | |||
_group setGroupIconParams [_color, groupID _group, linearConversion [1, 15, count units _group, 0.5, 2, true], true]; | |||
_group addEventHandler ["UnitLeft", | |||
{ | |||
params ["_group"]; | |||
getGroupIconParams group player params ["_color", "_text", "_scale", "_visibility"]; | |||
_group setGroupIconParams [_color, _text, linearConversion [1, 15, count units _group, 0.5, 2, true], _visibility]; | |||
}]; | |||
}; | |||
}]; | |||
// show group info when hovering over an icon (2D/3D) | |||
addMissionEventHandler ["GroupIconOverEnter", | |||
{ | |||
params | |||
[ | |||
"_is3D", "_group", "_waypointId", | |||
"_posX", "_posY", | |||
"_shift", "_control", "_alt" | |||
]; | |||
hintSilent parseText format | |||
[ | |||
"<t align='left' font='EtelkaMonospacePro'><br/><t size='1.2'>General Information:</t><br/>Callsign: %1<br/>Leader: %2<br/>No. of Units: %3<br/>Delete when Empty: %4<br/><br/><t size='1.2'>Group Status:</t><br/>Health: %5<br/>Fleeing: %6<br/>Attack Enabled: %7<br/>Combat Behaviour: %8<br/>Combat Mode: %9<br/>Formation: %10<br/>Speed: %11<br/><br/><t size='1.2'>Waypoints:</t><br/>No. of Waypoints: %12<br/>Current Waypoint: %13<br/>Speed: %14</t>", | |||
format ["%1 (%2)",groupID _group, if (vehicle leader _group isNotEqualTo leader _group) then {[configFile >> "CfgVehicles" >> typeOf vehicle leader _group] call BIS_fnc_displayName} else {"-"}], | |||
name leader _group, | |||
count units _group, | |||
isGroupDeletedWhenEmpty _group, | |||
units _group apply {str round ((1 - damage _x)* 100) + " %"}, | |||
fleeing leader _x, | |||
attackEnabled _group, | |||
combatBehaviour _group, | |||
combatMode _group, | |||
formation _group, | |||
speedMode _group, | |||
count waypoints _group, | |||
waypointType [_group, currentWaypoint _group], | |||
units _group apply {str round speed _x + " km/h"} | |||
]; | |||
if !(_group getVariable ["IconEnlarged", false]) then | |||
{ | |||
_group setVariable ["IconEnlarged", true]; | |||
getGroupIconParams _group params ["_color", "_text", "_scale", "_visibility"]; | |||
_group setGroupIconParams [_color, _text, _scale * 1.25, _visibility]; | |||
}; | |||
}]; | |||
// remove the hint whenever the mouse is leaving the icon area (2D/3D) | |||
addMissionEventHandler ["GroupIconOverLeave", | |||
{ | |||
params | |||
[ | |||
"_is3D", "_group", "_waypointId", | |||
"_posX", "_posY", | |||
"_shift", "_control", "_alt" | |||
]; | |||
hintSilent ""; | |||
if (_group getVariable ["IconEnlarged", false]) then | |||
{ | |||
_group setVariable ["IconEnlarged", false]; | |||
getGroupIconParams _group params ["_color", "_text", "_scale", "_visibility"]; | |||
_group setGroupIconParams [_color, _text, linearConversion [1, 15, count units _group, 0.5, 2, true], _visibility]; | |||
}; | |||
}]; | |||
// delete group and its units when clicking on the icon | |||
addMissionEventHandler ["GroupIconClick", | |||
{ | |||
params | |||
[ | |||
"_is3D", "_group", "_waypointId", | |||
"_mouseButton", "_posX", "_posY", | |||
"_shift", "_control", "_alt" | |||
]; | |||
if (!_shift && _control && !_alt) then | |||
{ | |||
units _group apply {deleteVehicle _x}; | |||
deleteGroup _group; | |||
}; | |||
}]; | |||
</sqf> | |||
</spoiler> | |||
|seealso= [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIcons]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]] [[setGroupIconsVisible]] | |||
}} | |||
Latest revision as of 17:49, 8 November 2023
Description
- Description:
- Adds icon to a group leader. Returns icon ID, Control icons visibility with setGroupIconsVisible.
- Problems:
- The icons will be hidden again after switching to a different unit via teamSwitch. Execute setGroupIconsVisible [true, false]; setGroupIconsSelectable true; to make them visible again.
- Groups:
- High Command
Syntax
- Syntax:
- group addGroupIcon [iconClass, offset]
- Parameters:
- group: Group - group to which add the icon
- iconClass: String - class name of an icon from CfgGroupIcons
- offset: Array of Numbers - (Optional, default [0,0]) X and Y offsets of the icon in format [offsetX, offsetY]
- Return Value:
- Number - icon ID
Examples
- Example 1:
- groupName addGroupIcon ["b_inf", [offsetX, offsetY]];
- Example 2:
- ↑ Back to spoiler's top// enable icons in 2D and 3D setGroupIconsVisible [true, true]; setGroupIconsSelectable true; // add the icon for all existing groups allGroups apply { private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _x call BIS_fnc_sideID); private _color = [side _x, false] call BIS_fnc_sideColor; _x addGroupIcon [_icon, [0, 0]]; _x setGroupIconParams [_color, groupID _x, linearConversion [1, 15, count units _x, 0.5, 3, false], true]; }; // add group event handler to all existing groups to handle to icon sizing allGroups apply { _x addEventHandler ["UnitLeft", { params ["_group"]; getGroupIconParams group player params ["_color", "_text", "_scale", "_visibility"]; _group setGroupIconParams [_color, _text, linearConversion [1, 15, count units _group, 0.5, 2, true], _visibility]; }]; }; // add the icons whenever a group gets created addMissionEventHandler ["GroupCreated", { params ["_group"]; _group spawn { params ["_group"]; private _start = diag_tickTime; waitUntil {sleep 1; units _group isNotEqualTo [] || diag_tickTime - _start > 5}; if (units _group isEqualTo []) exitWith {}; private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _group call BIS_fnc_sideID); private _color = [side _group, false] call BIS_fnc_sideColor; _group addGroupIcon [_icon, [0, 0]]; // scale icon depending on group size _group setGroupIconParams [_color, groupID _group, linearConversion [1, 15, count units _group, 0.5, 2, true], true]; _group addEventHandler ["UnitLeft", { params ["_group"]; getGroupIconParams group player params ["_color", "_text", "_scale", "_visibility"]; _group setGroupIconParams [_color, _text, linearConversion [1, 15, count units _group, 0.5, 2, true], _visibility]; }]; }; }]; // show group info when hovering over an icon (2D/3D) addMissionEventHandler ["GroupIconOverEnter", { params [ "_is3D", "_group", "_waypointId", "_posX", "_posY", "_shift", "_control", "_alt" ]; hintSilent parseText format [ "<t align='left' font='EtelkaMonospacePro'><br/><t size='1.2'>General Information:</t><br/>Callsign: %1<br/>Leader: %2<br/>No. of Units: %3<br/>Delete when Empty: %4<br/><br/><t size='1.2'>Group Status:</t><br/>Health: %5<br/>Fleeing: %6<br/>Attack Enabled: %7<br/>Combat Behaviour: %8<br/>Combat Mode: %9<br/>Formation: %10<br/>Speed: %11<br/><br/><t size='1.2'>Waypoints:</t><br/>No. of Waypoints: %12<br/>Current Waypoint: %13<br/>Speed: %14</t>", format ["%1 (%2)",groupID _group, if (vehicle leader _group isNotEqualTo leader _group) then {[configFile >> "CfgVehicles" >> typeOf vehicle leader _group] call BIS_fnc_displayName} else {"-"}], name leader _group, count units _group, isGroupDeletedWhenEmpty _group, units _group apply {str round ((1 - damage _x)* 100) + " %"}, fleeing leader _x, attackEnabled _group, combatBehaviour _group, combatMode _group, formation _group, speedMode _group, count waypoints _group, waypointType [_group, currentWaypoint _group], units _group apply {str round speed _x + " km/h"} ]; if !(_group getVariable ["IconEnlarged", false]) then { _group setVariable ["IconEnlarged", true]; getGroupIconParams _group params ["_color", "_text", "_scale", "_visibility"]; _group setGroupIconParams [_color, _text, _scale * 1.25, _visibility]; }; }]; // remove the hint whenever the mouse is leaving the icon area (2D/3D) addMissionEventHandler ["GroupIconOverLeave", { params [ "_is3D", "_group", "_waypointId", "_posX", "_posY", "_shift", "_control", "_alt" ]; hintSilent ""; if (_group getVariable ["IconEnlarged", false]) then { _group setVariable ["IconEnlarged", false]; getGroupIconParams _group params ["_color", "_text", "_scale", "_visibility"]; _group setGroupIconParams [_color, _text, linearConversion [1, 15, count units _group, 0.5, 2, true], _visibility]; }; }]; // delete group and its units when clicking on the icon addMissionEventHandler ["GroupIconClick", { params [ "_is3D", "_group", "_waypointId", "_mouseButton", "_posX", "_posY", "_shift", "_control", "_alt" ]; if (!_shift && _control && !_alt) then { units _group apply {deleteVehicle _x}; deleteGroup _group; }; }];
Additional Information
- See also:
- clearGroupIcons getGroupIcon getGroupIcons getGroupIconParams groupIconSelectable groupIconsVisible onGroupIconClick removeGroupIcon setGroupIcon setGroupIconParams setGroupIconsSelectable setGroupIconsVisible
Notes
-
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