inheritsFrom: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Returns base entry of config entry.  |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| [[Config]] <nowiki>=</nowiki> '''inheritsFrom''' config |= Syntax
|game4= tkoh
|version4= 1.00


|p1= config: [[Config]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Config]] |= Return value
|gr1= Config
____________________________________________________________________________________________
|x1 = <code> _base <nowiki>=</nowiki> '''inheritsFrom''' (configFile >> "CfgVehicles" >> "Car")</code>


Result is LandVehicle
|descr= Returns base entry of config entry.
| [[configFile]], [[config/name]], [[configName]], [[count]], [[getArray]], [[getText]], [[getNumber]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |= See also


|s1= [[inheritsFrom]] config
|p1= config: [[Config]]
|r1= [[Config]]
|x1= <sqf>_base = inheritsFrom (configFile >> "CfgVehicles" >> "Car"); // returns "LandVehicle" Config entry</sqf>
|x2= [[File:inheritsFrom.jpg|right|300px]]
Print parent tree of given config class:
<sqf>
fnc_printParents =
{
disableSerialization;
if (!isClass _this) exitWith { hint "Argument is not a config Class" };
private _parents = [];
while { !isNull _this } do
{
_parents pushBack configName _this;
_this = inheritsFrom _this;
};
reverse _parents;
private _tv = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscTree", -1];
_tv ctrlSetPosition [0,0,1,1];
_tv ctrlSetBackgroundColor [0,0,0,0.5];
_tv ctrlCommit 0;
private _path = [];
{
_tv tvAdd [_path, _x];
_path pushBack 0;
}
forEach _parents;
tvExpandAll _tv;
};
// Example:
(configFile >> "CfgVehicles" >> typeOf player) call fnc_printParents;
</sqf>
|seealso= [[configFile]] [[a / b]] [[configName]] [[count]] [[getArray]] [[getText]] [[getNumber]] [[isArray]] [[isClass]] [[isNumber]] [[isText]] [[select]] [[configHierarchy]] [[isKindOf]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= ffur2007slx2_5
<!-- Note Section BEGIN -->
|timestamp= 20140402171100
<dd class="notedate">Posted on Apr 2, 2014 - 17:11
|text= (A3 1.14) Use [[BIS_fnc_returnParents]] if a parents' collection of the given entry is needed.
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
<sqf>
In ArmA3 ver 1.14, it is recommended to use [[BIS_fnc_returnParents]] if a parents’ collection of the given attribute is needed. E.g.
[configFile >> "CfgVehicles" >> "Land_Atm_02_F", true] call BIS_fnc_returnParents;
<code>
// return: ["Land_Atm_02_F", "House_Small_F", "House_F", "House", "HouseBase", "NonStrategic", "Building", "Static", "All"]
[(configfile >> "CfgVehicles" >> "Land_Atm_02_F"),true] call BIS_fnc_returnParents
</sqf>
//return: ["Land_Atm_02_F","House_Small_F","House_F","House","HouseBase","NonStrategic","Building","Static","All"]
Not all entries have parent, and please differ parents from path.
</code>
<sqf>
Not all attributes have parent, and please differ parents from path. e.g.
inheritsFrom (configFile >> "CfgUIColors" >> "IGUI" >> "Presets" >> "PresetA1" >> "Variables");
<code>
// return: Nothing
Inheritsfrom (configfile >> "CfgUIColors" >> "IGUI" >> "Presets" >> "PresetA1" >> "Variables");
</sqf>
//return: Nothing
}}
</code>
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:10, 20 November 2023

Hover & click on the images for description

Description

Description:
Returns base entry of config entry.
Groups:
Config

Syntax

Syntax:
inheritsFrom config
Parameters:
config: Config
Return Value:
Config

Examples

Example 1:
_base = inheritsFrom (configFile >> "CfgVehicles" >> "Car"); // returns "LandVehicle" Config entry
Example 2:
inheritsFrom.jpg

Print parent tree of given config class:

fnc_printParents = { disableSerialization; if (!isClass _this) exitWith { hint "Argument is not a config Class" }; private _parents = []; while { !isNull _this } do { _parents pushBack configName _this; _this = inheritsFrom _this; }; reverse _parents; private _tv = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscTree", -1]; _tv ctrlSetPosition [0,0,1,1]; _tv ctrlSetBackgroundColor [0,0,0,0.5]; _tv ctrlCommit 0; private _path = []; { _tv tvAdd [_path, _x]; _path pushBack 0; } forEach _parents; tvExpandAll _tv; }; // Example: (configFile >> "CfgVehicles" >> typeOf player) call fnc_printParents;

Additional Information

See also:
configFile a / b configName count getArray getText getNumber isArray isClass isNumber isText select configHierarchy isKindOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Apr 02, 2014 - 17:11 (UTC)
(A3 1.14) Use BIS_fnc_returnParents if a parents' collection of the given entry is needed.
[configFile >> "CfgVehicles" >> "Land_Atm_02_F", true] call BIS_fnc_returnParents; // return: ["Land_Atm_02_F", "House_Small_F", "House_F", "House", "HouseBase", "NonStrategic", "Building", "Static", "All"]
Not all entries have parent, and please differ parents from path.
inheritsFrom (configFile >> "CfgUIColors" >> "IGUI" >> "Presets" >> "PresetA1" >> "Variables"); // return: Nothing