createMarker: Difference between revisions
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m (Bot: Reverted to revision 109010 by killzone_kid on 2018-08-20T22:29:55Z) |
Killzone Kid (talk | contribs) (see also description) |
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| Creates a new marker at the given position. The marker name has to be unique. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description | | Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarker]] to delete marker.<br><br> | ||
If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description | |||
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|mp= createMarker is global, use [[createMarkerLocal]] if you want to create a marker locally|= | |mp= createMarker is global, use [[createMarkerLocal]] if you want to create a marker locally|= | ||
|[[createMarkerLocal]], [[allMapMarkers]], [[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]] | |[[deleteMarker]], [[createMarkerLocal]], [[allMapMarkers]], [[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]] | ||
|= See also | |= See also | ||
Revision as of 13:54, 20 January 2019
Description
- Description:
- Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarker to delete marker.
If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z. - Multiplayer:
- createMarker is global, use createMarkerLocal if you want to create a marker locally
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMarker [name, position]
- Parameters:
- [name, position]: Array
- name: String
- position: Array or Object - format position: Position2D, PositionAGL or Object
- Return Value:
- String
Examples
- Example 1:
_marker1 = createMarker ["Marker1", position player];
- Example 2:
_marker2 = createMarker ["Marker2", player];
Additional Information
- See also:
- deleteMarkercreateMarkerLocalallMapMarkerssetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarker ["markername",[_Xpos,_Ypos]];
_markerstr setMarkerShape "ICON";
_markerstr setMarkerType "hd_dot";
Bottom Section
- Posted on September 19, 2015 - 21:02 (UTC)
- Soldia (JP)
-
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP)
_markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100,100];
- Posted on May 28, 2018 - 11:57 (UTC)
- x39
-
In Arma 3, one can create markers which are deletable by the user by prefixing the name with `_USER_DEFINED`.
Example:
createMarker "_USER_DEFINED somemarkername"
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Markers
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters