createMarker: Difference between revisions

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| Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarker]] to delete marker.<br><br>
| Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarker]] to delete global marker.<br><br>


If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description
If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description

Revision as of 13:59, 20 January 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarker to delete global marker.

If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.
Multiplayer:
createMarker is global, use createMarkerLocal if you want to create a marker locally
Groups:
Uncategorised

Syntax

Syntax:
createMarker [name, position]
Parameters:
[name, position]: Array
name: String
position: Array or Object - format position: Position2D, PositionAGL or Object
Return Value:
String

Examples

Example 1:
_marker1 = createMarker ["Marker1", position player];
Example 2:
_marker2 = createMarker ["Marker2", player];

Additional Information

See also:
deleteMarkercreateMarkerLocalallMapMarkerssetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarker ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShape "ICON"; _markerstr setMarkerType "hd_dot";

Bottom Section

Posted on September 19, 2015 - 21:02 (UTC)
Soldia (JP)
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP) _markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100,100];
Posted on May 28, 2018 - 11:57 (UTC)
x39
In Arma 3, one can create markers which are deletable by the user by prefixing the name with `_USER_DEFINED`. Example: createMarker "_USER_DEFINED somemarkername"