createMarker: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)]]" to "{{GameCategory|arma2|Scripting Commands}}") |
(Another drive-by edit. Reworked description and parameters.) |
||
Line 11: | Line 11: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Creates a new map marker at the given position. | | Creates a new map marker at the given position. The marker will be created for every connected player as well as all JIP players. The marker name has to be unique; the command will be ignored if a marker with the given name already exists. | ||
{{Important|The marker will be visible once at least [[markerType]] has been defined: | |||
<div><code> | {{Important|The marker will be visible only once at least [[markerType]] has been defined: | ||
<div><code>_marker <nowiki>=</nowiki> [[createMarker]] ["markername", [[player]]]; {{cc|Not visible yet.}} | |||
{{Informative|If position is given in 3D format, the <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands | _marker [[setMarkerType]] "hd_dot"; {{cc|Visible.}}</code></div>}} | ||
{{Informative|If the marker position is given in 3D format, the <tt>z</tt>-coordinate is stored with the marker and will be used when the marker is passed to commands such as [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]] or [[setVehiclePosition]].<br>When a marker is manually placed in the editor, <tt>z</tt> is always 0, which means the marker is placed on the ground. But when the player places a marker on the map in game, it is placed at sea level, so the <tt>z</tt>-coordinate of that marker is {{Inline code|[[-]][[getTerrainHeightASL]] [[markerPos]] <USERMARKER>}}.}} | |||
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
|Description= | |Description= | ||
Line 22: | Line 25: | ||
| [[createMarker]] [name, position, channel, creator] |Syntax= | | [[createMarker]] [name, position, channel, creator] |Syntax= | ||
|p1= | |p1= '''name''': [[String]] The marker's name, used to reference the marker in scripts. |Parameter 1= | ||
|p2= | |p2= '''position''': [[Array]] or [[Object]] - [[Position2D]], [[PositionAGL]] or [[Object]]. In case of object, the object's [[PositionWorld]] is used. |Parameter 2= | ||
|p3= | |p3= '''channel''' (Optional): [[Number]] (See also [[Channel IDs]]) - The marker channel for MP ({{since|arma3|2.01.146752}}). |Parameter 3= | ||
|p4= | |p4= '''creator''' (Optional): [[Object]] - The marker creator for MP ({{since|arma3|2.01.146752}}). |Parameter 4= | ||
| [[String]] |Return value= | | [[String]] |Return value= | ||
Line 38: | Line 39: | ||
|x2= <code>_marker2 = [[createMarker]] ["Marker2", [[player]]]; {{codecomment|// since {{arma3}} v1.50}}</code> |Example 2= | |x2= <code>_marker2 = [[createMarker]] ["Marker2", [[player]]]; {{codecomment|// since {{arma3}} v1.50}}</code> |Example 2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[allMapMarkers]], [[deleteMarker]], [[createMarkerLocal]] | | [[allMapMarkers]], [[deleteMarker]], [[createMarkerLocal]] |
Revision as of 18:29, 8 January 2021
Description
- Description:
- Creates a new map marker at the given position. The marker will be created for every connected player as well as all JIP players. The marker name has to be unique; the command will be ignored if a marker with the given name already exists.
- Groups:
- Markers
Syntax
- Syntax:
- createMarker [name, position, channel, creator]
- Parameters:
- name: String The marker's name, used to reference the marker in scripts.
- position: Array or Object - Position2D, PositionAGL or Object. In case of object, the object's PositionWorld is used.
- channel (Optional): Number (See also Channel IDs) - The marker channel for MP (Template:since).
- creator (Optional): Object - The marker creator for MP (Template:since).
- Return Value:
- String
Examples
- Example 1:
_marker1 = createMarker ["Marker1", position player];
- Example 2:
_marker2 = createMarker ["Marker2", player]; // since Arma 3 v1.50
Additional Information
- See also:
- allMapMarkersdeleteMarkercreateMarkerLocal setMarkerBrushsetMarkerColorsetMarkerDir setMarkerPossetMarkerShapesetMarkerSize setMarkerTextsetMarkerTypesetMarkerAlphaBIS_fnc_markerToStringBIS_fnc_stringToMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 19, 2015 - 21:02 (UTC)
- Soldia (JP)
-
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP)
_markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100, 100];
- Posted on May 28, 2018 - 11:57 (UTC)
- x39
-
In Arma 3, one can create markers which are deletable by the user by prefixing the name with `_USER_DEFINED`.
Example:
createMarker "_USER_DEFINED someMarkerName"
Bottom Section
- Posted on April 11, 2019 - 07:10 (UTC)
- killzone_kid
-
Passing object as argument for position may produce slightly different position than when explicitly obtaining object position via position commands, as in
createMarker ["marker1", _obj]
may slightly differ fromcreateMarker ["marker1", ASLtoAGL getPosASL _obj]
This is because when object passed as position, the raw getPosWorld is usedcreateMarker ["marker1", ASLtoAGL getPosWorld _obj]
will produce identical result in this case, but may not be what is required
- Posted on May 3, 2019 - 15:53 (UTC)
- 7erra
- 1.92 There is a new function with which you can create a marker with all settings applied in one step: BIS_fnc_stringToMarker and BIS_fnc_stringToMarkerLocal
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands