waypointAttachVehicle: Difference between revisions

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m (see also formate)
m (minor fixes)
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{{Command|= Comments
{{Command|Comments=
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| arma |= Game name
| arma |Game name=


|1.00|= Game version
|1.00|Game version=
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| Attaches a [[Object#Unit|Unit]] to the given [[Waypoint]]. |= Description
| Attach a [[Waypoint]] to the given [[Object]]. |Description=
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| waypoint '''waypointAttachVehicle''' vehicleName |= Syntax
| waypoint [[waypointAttachVehicle]] vehicleName |Syntax=


|p1= waypoint: [[Array]] - format [[Waypoint]] |= Parameter 1
|p1= waypoint: [[Waypoint]] |Parameter 1=


|p2= vehicleName: [[Object]] |= Parameter 2
|p2= vehicleName: [[Object]] |Parameter 2=


| [[Nothing]] |= Return value
| [[Nothing]] |Return value=
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|x1= <code>[_grp, 2] [[waypointAttachVehicle]] [[vehicle]] [[player]]</code> |= Example 1
|x1= <code>[_grp, 2] [[waypointAttachVehicle]] [[vehicle]] [[player]];</code> |Example 1=


|x2= <code>[_grp, 2] [[waypointAttachVehicle]] _soldier1</code> |= Example 2
|x2= <code>(([[waypoints]] [[player]]) [[select]] 0) [[waypointAttachVehicle]] _soldier1;</code> |Example 2=


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|  
| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]] |See also=
[[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]] |= See also
 
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on June 19, 2010 - 09:44
<dd class="notedate">Posted on June 19, 2010 - 09:44
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">You can attach waypoint only to vehicle inserted from classic editor. Trying to attach it to dynamically spawned ([[createUnit]], [[createVehicle]]) won't work. Engine will then try to find suitable target by itself, affecting game performance.
<dt class="note">[[User:Str|Str]]
<dd class="note">You can attach waypoint only to vehicle inserted from classic editor.
Trying to attach it to dynamically spawned ([[createUnit]], [[createVehicle]]) won't work.
Engine will then try to find suitable target by itself, affecting game performance.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|WAYPOINTATTACHVEHICLE]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |WAYPOINTATTACHVEHICLE]]
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|WAYPOINTATTACHVEHICLE]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]

Revision as of 10:58, 5 July 2018

Notes

Posted on June 19, 2010 - 09:44
Str
You can attach waypoint only to vehicle inserted from classic editor. Trying to attach it to dynamically spawned (createUnit, createVehicle) won't work. Engine will then try to find suitable target by itself, affecting game performance.

Bottom Section