Arma Reforger Script API
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Here is a list of all variables with links to the classes they belong to:
- v -
v0 :
SCR_EditorAttributeStruct
v1 :
SCR_EditorAttributeStruct
v2 :
SCR_EditorAttributeStruct
VALUABLE_INTEL_UIINFO_PREFAB :
SCR_InventoryMenuUI
VALUE_BLUR :
PauseMenuUI
,
SCR_CampaignBuildingScreenEffectUIComponent
VALUE_DELIMITER :
SCR_AttributesHelper
VALUE_DISABLED :
PauseMenuUI
,
SCR_CampaignBuildingScreenEffectUIComponent
VALUE_OUT_OF :
UIConstants
VALUE_OUT_OF_SPACED :
UIConstants
VALUE_PLAYERS_MAX :
FilteredServerParams
VALUE_PLAYERS_MAX_COUNT :
FilteredServerParams
VALUE_PLAYERS_MIN :
FilteredServerParams
VALUE_PLAYERS_MIN_COUNT :
FilteredServerParams
VALUE_SEPARATOR :
SCR_ParamEnumArray
VALUE_UNIT_DEGREES :
UIConstants
VALUE_UNIT_METERS :
UIConstants
VALUE_UNIT_MILS :
UIConstants
VALUE_UNIT_PERCENTAGE :
UIConstants
VALUE_UNIT_SECONDS :
UIConstants
VALUE_UNIT_SHORT_PLUS :
UIConstants
VAR_CAN_BE_HELD_NAME :
SCR_HandSlotStorageComponent
VAR_NAME_ATTRIBUTE :
SCR_FilteredInventoryStorageComponent
VAR_NAME_COMMON_TYPE :
SCR_FilteredInventoryStorageComponent
VARIABLE_NAME_ENDING :
SCR_BasicCodeFormatterPlugin
VARIABLE_PORT :
SCR_AIDecoIsArrayEmpty
VECTOR_IN_PORT :
SCR_AIGetAimCompensation
,
SCR_AIGetAimDistanceCompensation
VECTOR_OUT_PORT :
SCR_AIGetAimCompensation
,
SCR_AIGetAimDistanceCompensation
VEHICLE_DANGER_HIBEAM_LIGHTS_TIMEOUT_MS :
SCR_AIIdleBehavior_Driver
vehicle_kills :
SCR_PlayerDataEvent
VEHICLE_PORT :
SCR_AIDecoAreVehiclesBurning
,
SCR_AIGetCarAvoidPosition
VEHICLE_RESOURCE_LIFETIME_PERCENTAGE :
SCR_GarbageSystem
VEHICLE_VELOCITY_MINIMUM :
SCR_ImpactEffectComponent
vehicleController :
SCR_TutorialLogic_VehicleMaintenance
VEHICLEINFO_SPINBOX_WIDGET_NAME :
SCR_InterfaceSettingsSubMenu
vehicleResources :
BasicPrefabList
VELOCITY_IMPACT_THRESHOLD :
SCR_ImpactEffectComponent
velocityOriginal :
SCR_ManualCameraParam
VERSION :
SCR_WorkshopAddonManagerPresetStorage
VERSION_DOT :
SCR_AddonManager
VERT_ANGLE_ADJUST :
SCR_NameTagRulesetBase
VERTICAL_TRACE_OFFSET :
SCR_PreviewEntityEditorComponent
VERY_LONG_RANGE_COMBAT_DIST :
SCR_AICombatMoveUtils
victoryCondition :
SCR_BriefingVictoryCondition
VIEW_GAMECARD_BUTTON :
SCR_BlockedUsersDialogUI
VIGILANT_THRESHOLD :
SCR_AIThreatSystem
VISIBILITY_CHECK_INTERVAL_S :
SCR_AIUpdateTargetSuppressionData
VISIBILITY_CHECK_TRACE_RESULT_THRESHOLD :
SCR_AIUpdateTargetSuppressionData
VISIBLE :
SCR_TaskSelectButton
VOLUME_UPDATE_INTERVAL_MS :
SCR_AISuppressGroupClusterBehavior
VON_CONTEXT :
SCR_VONController
VON_MENU_OPENING_CONTEXT :
SCR_VONController
VON_SPINBOX_WIDGET_NAME :
SCR_InterfaceSettingsSubMenu
VON_STOP_TIME :
SCR_NameTagRulesetBase
VONCanTransmitCrossFaction :
SCR_DSGameProperties
VONDisableDirectSpeechUI :
SCR_DSGameProperties
VONDisableUI :
SCR_DSGameProperties
VOTE_TIMEOUT_FORMAT :
SCR_VotingManagerComponent
VOTING_PLAYER_COUNT_FORMAT :
SCR_PlayerListMenu
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1.11.0