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m (Undo revision 116703 by killzone_kid (talk) - same other createmarkerlocal if you are not agress post on discord) |
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| Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarker]] to delete global marker.<br /> | | Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarker]] to delete global marker. Markers type should be declared as class of [[cfgMarkers]]. <br /> | ||
<br /> | <br /> | ||
{{Important|The marker will be visible if you define ''at least'' [[markerShape]] and [[markerType]] settings: | {{Important|The marker will be visible if you define ''at least'' [[markerShape]] and [[markerType]] settings: |
Revision as of 15:13, 24 February 2019
Description
- Description:
- Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarker to delete global marker. Markers type should be declared as class of cfgMarkers.
- Multiplayer:
- createMarker is global, use createMarkerLocal if you want to create a local marker
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMarker [name, position]
- Parameters:
- [name, position]: Array
- name: String
- position: Array or Object - format position: Position2D, PositionAGL or Object
- Return Value:
- String
Examples
- Example 1:
_marker1 = createMarker ["Marker1", position player];
- Example 2:
_marker2 = createMarker ["Marker2", player]; // since Arma 3 v1.50
Additional Information
- See also:
- allMapMarkersdeleteMarkercreateMarkerLocalallMapMarkers setMarkerBrushsetMarkerColorsetMarkerDir setMarkerPossetMarkerShapesetMarkerSize setMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 19, 2015 - 21:02 (UTC)
- Soldia (JP)
-
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP)
_markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100, 100];
- Posted on May 28, 2018 - 11:57 (UTC)
- x39
-
In Arma 3, one can create markers which are deletable by the user by prefixing the name with `_USER_DEFINED`.
Example:
createMarker "_USER_DEFINED someMarkerName"
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Command Group: Markers
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3