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void | OnTurretChanged (TurretComponent newTurret) |
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void | OnFiremodeChangedInit () |
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void | OnFiremodeChanged (EWeaponGroupFireMode newFiremode) |
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void | OnSelectedFiregroupChange (bool hasAmmo) |
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void | OnAmmoCountChanged (BaseWeaponComponent changedWeaponComp, BaseMuzzleComponent changedMuzzleComp, BaseMagazineComponent changedMagComp, int newAmmoCount, bool isBarrelChambered) |
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void | OnNewWeaponAttached (IEntity newWeapon) |
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void | OnNewWeaponDetached (IEntity newWeapon) |
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void | OnTurretReload (BaseWeaponComponent weapon, bool isFinished, TurretControllerComponent turretController) |
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void | OnZoomChanged (float zoom, float fov) |
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void | OnCompartmentEntered (IEntity vehicle, BaseCompartmentManagerComponent manager, IEntity occupant, int managerID, int slotID) |
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void | FillMagazines () |
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void | CreateEmptyPylon (WeaponSlotComponent slotComp) |
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void | CreateMagazine (WeaponSlotComponent slotComp) |
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void | SetMagazinePositionalZOrder (WeaponSlotComponent slotComp, Widget magWidget) |
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void | FillAmmoTypes () |
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void | UpdateAmmoTypes () |
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EAmmoType | GetAllRocketAmmoTypes (WeaponSlotComponent weaponSlotComp) |
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EAmmoType | GetCurrentRocketAmmoType (WeaponSlotComponent weaponSlotComp) |
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EAmmoType | GetGenericAmmoTypes (WeaponSlotComponent weaponSlotComp) |
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void | HighlightCurrentAmmoType () |
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void | SetCurrentAmmoType () |
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void | UpdateWeaponNames () |
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void | UpdateFireModeIndicator (EWeaponGroupFireMode newFiremode) |
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void | UpdateZoomIndicator () |
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bool | IsPilot (IEntity ownerVehicle) |
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void | AddEventHandlers (IEntity owner) |
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void | AddSlotsEvents () |
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void | RemoveSlotEvents () |
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void | RemoveEventHandlers (IEntity owner) |
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override bool | DisplayStartDrawInit (IEntity owner) |
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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayStopDraw (IEntity owner) |
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | FadeElements () |
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void | AnimateWidget_ColorFlash (Widget w, EWeaponFeature requiredFlag=-1, float speed=UIConstants.FADE_RATE_SLOW) |
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void | DisplayInit (IEntity owner) |
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void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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void | DisplayOnResumed () |
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void | InitializeInterfaceSettings () |
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void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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ResourceName | m_LayoutPath |
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EHudLayers | m_eLayer |
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int | m_iOverrideZOrder |
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