Scripting Commands by Functionality: Difference between revisions

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Keep in mind that there can be cases where certain commands may appear in more than one category.
Keep in mind that there can be cases where certain commands may appear in more than one category.


==AI Attitude==
*[[allowFleeing]]
*[[behaviour]]


==Camera Control==
==Camera Control==
*[[camCommand]]  
*[[camCommand]]  
*[[camCommand]]  
*[[camCommand]]  
==Dialog Control==
*[[buttonAction]]
*[[buttonSetAction]]
==Environment and Weather==
*[[setFog]]
*[[setOvercast]]
==Groups==
*[[formation]]
*[[formLeader]]


==Game Control==
==Game Control==
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*[[addEventHandler]]
*[[addEventHandler]]
*[[saveGame]]
*[[saveGame]]
==GUI Interaction==
*[[addAction]]
*[[cutObj]]
==Map Control==
*[[forceMap]]
*[[mapAnimAdd]]


==Markers==
==Markers==
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*[[setMarkerShape]]  
*[[setMarkerShape]]  


==Math, Variables, etc==
==Math==
*[[abs]]
*[[abs]]
*[[atan2]]
*[[atan2]]
*[[select]]
*[[select]]
==Mission Information==
*[[addRating]]
*[[addScore]]
==Object Information==
*[[alive]]
*[[animationPhase]]
==Object Manipulation==
*[[action]]
*[[addEventHandler]]


==Program Flow==
==Program Flow==
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*[[if]]
*[[if]]
*[[while]]
*[[while]]
==Radio Control==
*[[enableRadio]]
*[[globalChat]]
==Sides==
*[[captive]]
*[[civilian]]
==Sounds, Effects==
*[[fadeMusic]]
*[[fadeSound]]
==System Commands==
*[[benchmark]]
*[[cadetMode]]
==Time Functions==
*[[accTime]]
*[[daytime]]


==Triggers==
==Triggers==
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*[[setTriggerArea]]  
*[[setTriggerArea]]  


==Unit Behaviour==
==Unit Control==
*[[action]]
*[[commandFire]]
*[[setBehaviour]]
*[[commandFollow]]
*[[doMove]]
 
==Vehicle Assignment==
*[[allowGetIn]]
*[[assignAsCargo]]
 
==Variables==
*[[count]]
*[[forEach]]
*[[format]]
 
==Weapons==
*[[addMagazine]]
*[[ammo]]

Revision as of 17:18, 7 August 2006

Template:tool-disclaimer


Introduction

This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.) Keep in mind that there can be cases where certain commands may appear in more than one category.


AI Attitude

Camera Control

Dialog Control

Environment and Weather

Groups

Game Control

GUI Interaction

Map Control

Markers

Math

Mission Information

Object Information

Object Manipulation

Program Flow

Radio Control

Sides

Sounds, Effects

System Commands

Time Functions

Triggers

Unit Control

Vehicle Assignment

Variables

Weapons