Functions by Functionality

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Revision as of 02:34, 24 December 2014 by DreadedEntity (talk | contribs) (Added examples to every category to have at least 4 (if category has 4 or less commands, all were made into examples). I picked out the commands that I think would be the most useful or most used)
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Introduction

This page has been created to help you find the appropriate functions when you are dealing with specific scripting situations (e.g. all functions that have to do with triggers, or to control unit behaviour, etc.).

Keep in mind that there can be cases where certain functions may appear in more than one category.

Animals

Description.

e.g.
BIS_fnc_moduleAnimals

CAS

Description.

e.g.
BIS_fnc_moduleCAS

CuratorLite

Description.

e.g.
None

Heliport

Description.

e.g.
None

Mines

Description.

e.g.
BIS_fnc_moduleMine

Sites

Description.

e.g.
BIS_fnc_animalSiteSpawn

Skirmish

Description.

e.g.
BIS_fnc_skirmishTrigger

Training

Description.

e.g.
BIS_fnc_target

Tutorial Functions

Description.

e.g.
None