Functions by Functionality: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (CuratorLite category is hidden now(empty))
(removed lightning category , the function was moved to curator)
Line 262: Line 262:
:[[BIS_fnc_deleteInventory]]
:[[BIS_fnc_deleteInventory]]
:[[BIS_fnc_invAdd]]
:[[BIS_fnc_invAdd]]
</div>
<div class="floating-box fnc">
==[[:Category:Function Group: Lightning|Lightning]]==
'''Description.'''
;e.g.
:[[BIS_fnc_moduleLightning]]
</div>
</div>



Revision as of 02:21, 11 May 2018


Introduction

This page has been created to help you find the appropriate functions when you are dealing with specific scripting situations (e.g. all functions that have to do with triggers, or to control unit behaviour, etc.).

Keep in mind that there can be cases where certain functions may appear in more than one category.

Animals

Description.

e.g.
BIS_fnc_moduleAnimals

CAS

Description.

e.g.
BIS_fnc_moduleCAS

Mines

Description.

e.g.
BIS_fnc_moduleMine

Sites

Description.

e.g.
BIS_fnc_animalSiteSpawn

Skirmish

Description.

e.g.
BIS_fnc_skirmishTrigger

Training

Description.

e.g.
BIS_fnc_target