Here is a list of all variables with links to the classes they belong to:
- o -
- OBJECT_VOLUME_MAX_SCALE : SCR_AISuppressionObjectVolumeBox
- OBJECT_VOLUME_MAX_SCALE_DISTANCE : SCR_AISuppressionObjectVolumeBox
- OBJECT_VOLUME_MIN_SCALE : SCR_AISuppressionObjectVolumeBox
- OBJECT_VOLUME_MIN_Y : SCR_AISuppressionObjectVolumeBox
- OCCUPIED_BY_CHARACTER : SCR_ResourceContainerVehicleLoadAction
- OCCUPIED_BY_ENEMY : SCR_ToggleHandbrakeAction
- OCCUPIED_BY_SUPPLIES : SCR_GetInUserAction
- OFFICIAL_SERVER_SCOPE : SCR_ServerBrowserDialogManager
- Offset : PersistenceSpawnRequest, SCR_BoundsPosition
- OFFSET_SHAPE_COLOUR : SCR_LineTerrainShaperGeneratorBaseEntity
- OFFSET_X : SCR_AIDebugInfoComponent
- OFFSET_Y : SCR_AIDebugInfoComponent
- ON_FAIL_DELAY : SCR_LoginProcessDialogUI
- ON_FRAME : SCR_BaseEffectManagerComponent
- ON_PHYSIC_ONLY : SCR_BaseEffectManagerComponent
- OnBlockListUpdateInvoker : GameBlocklist
- OnGetBlockedPlayersInRoomInvoker : GameBlocklist
- ONLINE : UIColors
- onlyClient : ResourceRequest
- OnlyRelevantTo : GameRplSchedulerInsertionCtx
- OnSpawnPointNameChanged : SCR_SpawnPoint
- OnVicinityUpdateInvoker : SCR_CharacterVicinityComponent
- OPACITY : SCR_StatsPanel_ServerName
- OPACITY_BLOOD : SCR_InventoryHitZonePointUI
- OPACITY_DEFAULT : SCR_InventoryHitZonePointUI
- OPACITY_DISABLED : SCR_CampaignMapUIBase
- OPACITY_INITIAL : SCR_2DOpticsComponent, SCR_2DOpticsDisplay
- OPACITY_SOLID : SCR_InventoryHitZonePointUI
- OPACITY_UNSELECTED : SCR_CampaignMapUIBase
- OPEN_DELAY : SCR_SelectionMenu
- OPERATIONS_ICON : SCR_MapCommandPostUI
- OPERATIONS_LABEL_TEXT : SCR_MapCommandPostUI
- OPTIONS_COMBO_ACCEPT : SCR_PlayerListMenu
- OPTIONS_COMBO_CANCEL : SCR_PlayerListMenu
- OPTIONS_COMBO_INVITE : SCR_GroupTileButton
- OPTIONS_COMBO_KICK : SCR_GroupTileButton
- OPTIONS_COMBO_PROMOTE : SCR_GroupTileButton
- ORANGE : GUIColors, SCR_VONRadialDisplay
- ORANGE_BRIGHT : GUIColors
- ORANGE_BRIGHT2 : GUIColors
- ORANGE_DARK : GUIColors
- order : FilteredServerParams
- ORDER_DEBUG_TEXT : SCR_AIProcessOrder, SCR_AISendOrder
- ORDER_PORT : SCR_AIProcessOrder
- ORDER_TYPE : SCR_AIProcessOrder, SCR_AISendOrder
- ORDER_VALUE : SCR_AIProcessOrder, SCR_AISendOrder
- ORIGIN_ENTITY_PORT : SCR_AIGetRandomPointInCircularSector
- ORIGIN_PORT : SCR_AIGetRandomPoint, SCR_AIGetRandomPointWithExclude
- originalVector : AttachBonePositionPlayerTrackModifier, AttachBonePositionTrackModifier, AttachBoneRotationTrackModifier, AttachPositionTrackModifier, AttachRotationTrackModifier
- OtherComponents : MapConfiguration
- OUTLINE_NAME : SCR_LocalPerceivedFactionWidgetComponent
- OUTPUT_FILE_NAME : SCR_WorldEntitiesStatisticsPlugin
- OUTPUT_FILENAME : SCR_FloatersFinderPlugin
- OUTPUT_HEATMAP_NAME : SCR_FPSDiagnosticPlugin
- OUTPUT_MAP_NAME : SCR_WorldEntitiesStatisticsPlugin
- OVERLAY_MAIN : SCR_LoginDialogConsoleUI
- owner : DoorStruct
- OWNER_PORT : SCR_AISetSmartActionReserved
- OwnerStreamOut : GameRplSchedulerInsertionCtx