Biki Export Scripts: Difference between revisions

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(Fix export script + Some wiki formatting)
m (Fix code)
Line 1,278: Line 1,278:
{
{
private _terrainObjects = nearestTerrainObjects [
private _terrainObjects = nearestTerrainObjects [
[worldSize / sqrt 2, worldSize / sqrt 2],
[worldSize / 2, worldSize / 2],
[_x],
[_x],
worldSize,
worldSize / 2 * sqrt 2,
false
false
];
];

Revision as of 18:40, 9 July 2023

This page contains all export scripts used to generate data on various pages on this wiki.

In order to quickly link to the export script used to generate data on a specific page use {{Wiki|extractionScript}} on that specific page.
The functions from this page (and more) are also available in this mod.


Arma: Airport IDs

Author: POLPOX

_world = "Enoch"; _cfg = (configFile >> "CfgWorlds" >> _world); _r = [ '{| class="wikitable"', "! ID !! Coordinates !! Description !! AI approach", "|-" ]; _id = 0; _addAirportInfo = { _dir = asin ((getArray (_cfg >> "ilsDirection")) # 0); if (_dir < 0) then { _dir = -_dir; }; _compassDir = call { _dir45 = round (_dir/45); if (_dir45 == 1) exitWith { "NE" }; if (_dir45 == 2) exitWith { "E" }; if (_dir45 == 3) exitWith { "SE" }; if (_dir45 == 4) exitWith { "S" }; if (_dir45 == 5) exitWith { "SW" }; if (_dir45 == 6) exitWith { "W" }; if (_dir45 == 7) exitWith { "NW" }; "N" }; _r pushBack "| " + str _id; _r pushBack "| " + mapGridPosition (getArray (_cfg >> "ilsPosition")); _r pushBack "| -"; _r pushBack "| " + str round _dir + " (" + _compassDir + ")"; _r pushBack "|-"; _id = _id + 1; }; if (count getArray (_cfg >> "ilsPosition") != 0) exitWith { call _addAirportInfo; { _cfg = _x; call _addAirportInfo; } forEach ("true" configClasses (_cfg >> "SecondaryAirports")); _r pushBack "|}"; copyToClipboard (_r joinString endl); };

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Arma 3: CfgFunctions

Author: R3vo

private _export = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2] + endl + "{| class=""wikitable sortable"" cellpadding=""0.5em"" ! Group ! Category ! Functions"; { // Config private _indexConfig = _forEachIndex; private _nameConfig = _x # 0; { // Tags private _nameTAG = configName _x; private _valueTAG = getText (_x >> "tag"); if (_valueTAG == "") then { _valueTag = configName _x }; { // Categories private _nameCategory = configName _x; _export = _export + endl + "|-" + endl + "! " + _nameTAG + endl + "! " + _nameCategory + endl + "|"; private _pathCategory = getText (_x >> "file"); { // Functions private _prefix = ["BIS_fnc_", "BIN_fnc_"] select (_nameTAG in ["A3_Enoch", "A3_Contact"]); _export = _export + endl + ": [[" + _prefix + (configName _x) + "]]"; } forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren); } foreach [[configFile, "configFile"]]; _export = _export + endl + "|}"; copyToClipboard _export;


Arma 3: CfgIdentities

Author: Lou Montana and POLPOX

private _result = [ '{| class="sortable wikitable"', '! className !! Name !! Note' ]; { _result pushBack "|-"; _note = ["", "Hidden"] select (getNumber (_x >> "disabled") == 1); _result pushBack format ["| {{hl|%1}} || %2 || %3", configName _x, getText (_x >> "displayName"), _note]; } forEach ("true" configClasses (configFile >> "CfgFaces" >> "Man_A3")); _result pushBack "|}"; _result joinString endl;


Arma 3: CfgMarkers

Author: R3vo

// Marker data to biki table _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; _export = "{| class=""wikitable - sortable"" |- ! No. !! Class !! Name !! Icon Path !! Shadow !! Scope !! Added with |-"; { _addon = _x call ENH_fnc_getConfigSourceAddon params [["_addonClass", ""]]; if (_addonClass isNotEqualTo "") then { _addonClass = format ["{{Icon|%1|24}}", _addonClass] }; _shadow = ["{{Icon|checked}}", "{{Icon|unchecked}}"] select (getNumber (_x >> "shadow")); _export = _export + endl + "| " + str (_forEachIndex + 1) + "." + " || " + "{{hl|" + configName _x + "}}" + " || " + getText (_x >> "name") + " || " + "{{hl|" + getText (_x >> "icon") + "}}" + " || " + _shadow + " || " + str getNumber (_x >> "scope") + " || " + _addonClass + endl + "|-" } forEach _classes; copyToClipboard ((_export trim ["|-", 2]) + "|}");

// Marker icons screenshot //Create a solid, grey area marker in the editor first. Set its size to 100000x100000 _startPos = [-33000, 20000, 0]; _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; { if (_startPos # 0 > 30000) then { _startPos set [0, -33000]; _startPos = _startPos vectorAdd [0, -1600, 0]; }; _marker = createMarker [configName _x , _startPos]; _marker setMarkerType configName _x; _marker setMarkerText format [" %1.", _forEachIndex + 1]; _startPos = _startPos vectorAdd [3500, 0, 0]; } forEach _classes;


Arma 3: CfgMarkerColors

Author: R3vo

private _output = format ["Last updated: {{GVI|arma3|%1}}", (productVersion select 2) / 100] + endl; _output = _output + "{| class =""wikitable""" + endl + format ["|-%1! %2 !! %3", endl, "Config Name", "RGBA"]; { private _colour = getArray (_x >> "color") call BIS_fnc_colorConfigToRGBA; private _colourName = configName _x; _output = _output + format ["%1|-%1|%2 || %3", endl, _colourName, _colour]; } forEach configProperties [configFile >> "CfgMarkerColors"]; _output = _output + endl + "|}"; copyToClipboard _output;


Arma 3: CfgMusic

Author: Killzone_kid

private _cfgMusic = []; _cfgMusic pushBack format ["Last updated: {{GVI|arma3|%1}}", ((productVersion select 2) / 100) toFixed 2]; _cfgMusic pushBack "{| class=""wikitable sortable"" width=""100%1""", "%"; _cfgMusic pushBack "! width=""5%"" | No."; _cfgMusic pushBack "! width=""35%"" | Title"; _cfgMusic pushBack "! width=""30%"" | Class Name"; _cfgMusic pushBack "! width=""15%"" | Duration"; _cfgMusic pushBack "! width=""15%"" | DLC"; _cfgMusic pushBack ""; { private _name = getText (_x >> "name"); private _duration = getNumber (_x >> "duration"); _duration = round _duration; private _minutes = floor (_duration / 60); private _mod = _duration mod 60; private _seconds = _mod / 1; _minutesStr = if (_minutes < 10) then { format ["0%1", _minutes] } else { format ["%1", _minutes] }; _secondsStr = if (_seconds < 10) then { format ["0%1", _seconds] } else { format ["%1", _seconds] }; _duration = format ["%1:%2", _minutesStr, _secondsStr]; private _dlc = if (configSourceMod _x == "") then { "Arma 3"; } else { format ["%1", (modParams [configSourceMod _x, ["name"]]) select 0]; }; //Some work around to make wiki link work if (_dlc isEqualTo "[[Arma 3 Contact (Platform)]]") then { _dlc = "Arma 3 Contact"; }; if (_dlc isEqualTo "[[Arma 3 Tac-Ops]]") then { _dlc = "[[Arma 3 Tac-Ops Mission Pack]]"; }; _cfgMusic pushBack "|-"; _cfgMusic pushBack format ["| %1", _forEachIndex + 1]; _cfgMusic pushBack format ["| %1", if (_name == "") then { "N/A" } else { _name }]; _cfgMusic pushBack format ["| %1", configName _x]; _cfgMusic pushBack format ["| %1", if (_duration == "00:00") then { "N/A" } else { _duration }]; _cfgMusic pushBack format ["| %1", _dlc]; _cfgMusic pushBack ""; } forEach ("isClass _x" configClasses (configFile >> "CfgMusic")); _cfgMusic pushBack "|}"; copyToClipboard (_cfgMusic joinString toString[10]);

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Arma 3: Difficulty Settings

Author: Killzone_kid

"debug_console" callExtension format ["class Difficulties"]; "debug_console" callExtension format ["{"]; _cfg = configFile >> "CfgDifficulties"; { _class = configName _x; "debug_console" callExtension format [" class %1", _class]; "debug_console" callExtension format [" {"]; "debug_console" callExtension format [" class Flags"]; "debug_console" callExtension format [" {"]; _flags = _cfg >> _class >> "Flags"; _flagNames = []; for "_i" from 0 to count _flags - 1 do { _flag = _flags select _i; _flagNames pushBack configName _flag; }; _flagNames sort true; { getArray (_flags >> _x) params ["_current", "_canChange"]; if (_canChange == 1) then { "debug_console" callExtension format [ " %1 = %2;", _x, _current]; } else { "debug_console" callExtension format [ " /* %1 = %2; - cannot be changed */", _x, _current]; } } forEach _flagNames; "debug_console" callExtension format [" };"]; { "debug_console" callExtension format [ " %1 = %2;", _x, getNumber(_cfg >> _class >> _x)]; } foreach [ "precisionEnemy", "precisionFriendly", "skillEnemy", "skillFriendly" ]; "debug_console" callExtension format [" };"]; } forEach ("true" configClasses _cfg); "debug_console" callExtension format ["};"];

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Arma 3: Display3DEN IDCs

Author: R3vo

private _sqfTag = "sqf"; private _controls = "{| class=""wikitable sortable"" |- ! Config Name !! IDC !! Config Path" + endl; private _fnc_scanConfig = { params ["_config"]; "true" configClasses _config apply { _idc = getNumber (_x >> "idc"); if (_idc > 0) then { _controls = _controls + "|-" + endl + "| " + "{{hl|" + configName _x + "}}" + " || " + str _idc + " || " + "<" + _sqfTag + ">" + ([_x, ""] call BIS_fnc_configPath) + "</" + _sqfTag + ">" + endl; }; _x call _fnc_scanConfig; }; }; [configFile >> "display3DEN"] call _fnc_scanConfig; copyToClipboard (_controls + endl + "|}");


Arma 3: Hitpoints

Author: R3vo

//If 3den Enhanced is installed, the script will also fill the "Name" column with available translations [] spawn { startLoadingScreen ["Loading"]; private _hitPoints = []; { _veh = configName _x createVehicle [0, 0, 0]; { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _veh # 0); deleteVehicle _veh; } forEach ("isClass (_x >> 'HitPoints') && getNumber (_x >> 'Scope') >= 1" configClasses (configFile >> "CfgVehicles")); _hitpoints sort true; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! No. !! Hit Point !! Name"; { _text = _text + endl + "|-" + endl + "| " + str (_forEachIndex + 1) + " || " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; endLoadingScreen; };


Arma 3: Moves

Author: Lou Montana

private _allAnimConfigs = toString { private _name = configName _x; count _name > 7 && { toLowerANSI (_name select [0, 8]) == "cfgmoves" } } configClasses configFile; private _humanAnimConfigs = _allAnimConfigs select { private _name = configName _x; count _name > 11 && { toLowerANSI (_name select [0, 12]) == "cfgmovesmale" } || { count _name > 12 && { toLowerANSI (_name select [0, 13]) == "cfgmoveswomen" } } }; private _humanActions = []; private _humanStates = []; { _humanActions append ("true" configClasses (_x >> "Actions") apply { "* " + configName _x }); _humanStates append ("true" configClasses (_x >> "States") apply { "* " + configName _x }); } forEach _humanAnimConfigs; private _result = "{{TOC|side||3}}" + endl + "== All Human Animations ==" + endl + endl + "=== Actions ===" + endl + endl + "{{Columns|2|" + endl + ((_humanActions call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl + "=== States ===" + endl + endl + "{{Columns|2|" + endl + ((_humanStates call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl; _result = _result + endl + "== All Animations ==" + endl + endl; { if (count (_x >> "Actions") + count (_x >> "States") < 1) then { continue }; _result = _result + format ["=== %1 ===", configName _x]; if (count (_x >> "Actions") > 0) then { _result = _result + endl + endl + "==== Actions ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "Actions") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; if (count (_x >> "States") > 0) then { _result = _result + endl + endl + "==== States ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "States") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; _result = _result + endl + endl; } forEach _allAnimConfigs; _result = _result + endl + "{{Wiki|extractionScript}}" + endl + endl + "[[Category:Moves]]" + endl + "{{GameCategory|arma3|Reference Lists}}"; // categories copyToClipboard _result;

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Arma 3: createSimpleObject/objects

Author: Lou Montana

private _result = []; { _result append addonFiles [_x select 0, ".p3d"] } forEach allAddonsInfo; copyToClipboard str _result;


Arma 3: createVehicle/vehicles

light version (without hitpoints)
Author: Lou Montana

private _result = ""; "if (getNumber (_x >> 'scope') > 0) then { _result = format ['%1* %2\n', _result, configName _x]; }" configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hitpoints)
Author: Killzone_Kid

private _result = ""; toString { if (getNumber (_x >> "scope") > 0) then { _result = _result + "* " + configName _x + "\n"; for "_i" from 0 to count (_x >> "AnimationSources") - 1 do { _animSource = (_x >> "AnimationSources") select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + ("*# " + configName _animSource + _source) + "\n"; }; } } configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hidden hitpoints)
Author: Lou Montana from the above one

private _result = ""; private _tagName = "spoiler"; // cannot write the whole tag private _classes = "getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgVehicles"); _classes = [_classes, [], { configName _x }, "ASCEND"] call BIS_fnc_sortBy; private _currentLetter = ""; private ["_configName", "_letter", "_config", "_animsCount", "_animSource", "_source"]; { _configName = configName _x; _letter = toUpperANSI (_configName select [0, 1]); if (_letter != _currentLetter) then { _result = _result + endl + "=== " + _letter + " ===" + endl + endl; _currentLetter = _letter; }; _result = _result + "* " + _configName; _config = (_x >> "AnimationSources"); _animsCount = count _config; if (_animsCount > 0) then { _result = _result + " <" + _tagName + " text= ""Show AnimationSources"">"; for "_i" from 0 to _animsCount - 1 do { _animSource = _config select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + endl + ("# " + configName _animSource + _source); }; _result = _result + endl + "</" + _tagName + ">"; }; _result = _result + endl; } forEach _classes; _result = trim _result; copyToClipboard _result;

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Arma 3: DLC Restrictions

Author: POLPOX

// use unicode to prevent export error forceUnicode 0; // 0: personal equipments 1: vehicles private _mode = 0; // create hashmap to check looked models private _lookedModels = createHashMap; // get classes private "_classes"; if (_mode == 0) then { // get weapons, equipments, glasses, bags (in CfgVehicles) _classes = ( toString { getNumber (_x >> 'scope') == 2 && (([configName _x] call BIS_fnc_baseWeapon) == configName _x) && getNumber (_x >> 'type') != 65536 && !('UnknownEquipment' in (configName _x call BIS_fnc_itemType)) } configClasses (configFile >> "CfgWeapons") ) + ("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) + ("getNumber (_x >> 'scope') == 2 && configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")); }; if (_mode == 1) then { // get vehicles, except Men _classes = (" getNumber (_x >> 'scope') == 2 && (configName _x isKindOf 'AllVehicles' && !(configName _x isKindOf 'Man')) " configClasses (configFile >> "CfgVehicles")); }; private _data = _classes apply { private _class = configName _x; private _model = toLower (call { // check if the thing is a uniform if ((getNumber (_x >> "itemInfo" >> "type")) == 801) exitWith { getText (_x >> "itemInfo" >> "uniformClass") }; // normalize model path to prevent errors private _split = (getText (_x >> "model") splitString "\"); if ((count _split >= 2) && { !(".p3d" in toLower (_split # (count _split-1))) }) then { _split set [count _split -1, (_split # (count _split-1)) + ".p3d"]; }; (_split joinString "\") }); // get DLC info per items if (isNil { _lookedModels get _model }) then { systemChat _class; // create a simple object and check the DLC via getObjectDLC private _obj = createSimpleObject [_model, [0, 0, 0]]; private _dlc = getObjectDLC _obj; // and remove the object. bye-bye deleteVehicle _obj; // if it is a part of the base game, -1, otherwise DLC id if (isNil "_dlc") then { _lookedModels set [_model, -1]; [_x, -1] } else { _lookedModels set [_model, _dlc]; [_x, _dlc] }; } else { // Skip the generation if the model is already checked systemChat ("simple object generate skipped: " + _class); [_x, _lookedModels get _model] }; }; // return value preparation private _return = [ '{| class="wikitable sortable"', '|-' ]; if (_mode == 0) then { _return pushBack '! Type' } else { _return pushBack '! Faction' }; _return append [ '! classname', '! displayName', '! Icon', '! Restricted?' ]; // code to convert things to things private _IDtoDLC = { switch _this do { case 275700: { "arma3zeus" }; case 288520: { "arma3karts" }; case 304380: { "arma3helicopters" }; case 332350: { "arma3marksmen" }; case 395180: { "arma3apex" }; case 571710: { "arma3lawsofwar" }; case 601670: { "arma3jets" }; case 612480: { "arma3malden" }; case 744950: { "arma3tacops" }; case 798390: { "arma3tanks" }; case 1021790: { "arma3contact" }; case 1325500: { "arma3artofwar" }; default { "" }; }; }; private _DLCToName = { switch _this do { case "arma3zeus": { "Zeus" }; case "arma3karts": { "Karts" }; case "arma3helicopters": { "Helicopters" }; case "arma3marksmen": { "Marksmen" }; case "arma3apex": { "Apex" }; case "arma3lawsofwar": { "Laws of War" }; case "arma3jets": { "Jets" }; case "arma3malden": { "Malden" }; case "arma3tacops": { "Tac-Ops" }; case "arma3tanks": { "Tanks" }; case "arma3contact": { "Contact" }; case "arma3artofwar": { "Art of War" }; default { "" }; }; }; private _MODtoDLC = { switch toLower _this do { case "curator": { "arma3zeus" }; case "kart": { "arma3karts" }; case "heli": { "arma3helicopters" }; case "mark": { "arma3marksmen" }; case "expansion": { "arma3apex" }; case "orange": { "arma3lawsofwar" }; case "jets": { "arma3jets" }; case "argo": { "arma3malden" }; case "tacops": { "arma3tacops" }; case "tank": { "arma3tanks" }; case "enoch": { "arma3contact" }; case "aow": { "arma3artofwar" }; default { "" }; }; }; { _x params ["_class", "_dlc"]; private _dlcName = _dlc call _IDtoDLC; // Make the BG red when is restricted _return pushBack ("|-" + (["", " style=""background: #EDD; color: #333"""] select (_dlcName != ""))); // Categorize personal equipments if (_mode == 0) then { _return pushBack ("| " + call { if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgWeapons")) exitWith { _type = (configName (_x # 0)) call BIS_fnc_itemType; if (configName (_x select 0) isKindOf ["Rifle", configFile >> "CfgWeapons"]) exitWith { "Rifle" }; if (configName (_x select 0) isKindOf ["Pistol", configFile >> "CfgWeapons"]) exitWith { "Pistol" }; if (configName (_x select 0) isKindOf ["Launcher", configFile >> "CfgWeapons"]) exitWith { "Launcher" }; if (_type # 1 == "GPS") exitWith { "Terminal" }; if (_type # 1 == "UAVTerminal") exitWith { "Terminal" }; if (_type # 1 == "AccessoryMuzzle") exitWith { "Muzzle Attachment" }; if (_type # 1 == "AccessorySights") exitWith { "Sight" }; if (_type # 1 == "AccessoryPointer") exitWith { "Rail Attachment" }; if (_type # 1 == "AccessoryBipod") exitWith { "Bipod" }; if (_type # 1 == "LaserDesignator") exitWith { "Binocular" }; if (_type # 1 == "NVGoggles") exitWith { "NVGs" }; if (_type # 1 == "Radio") exitWith { "Communication" }; if ( _type # 1 == "FirstAidKit" || _type # 1 == "Medikit" || _type # 1 == "Toolkit" || _type # 1 == "MineDetector" ) exitWith { "Item" }; _type # 1 }; if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgGlasses")) exitWith { "Facewear" }; if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgVehicles") && configName (_x # 0) isKindOf "Bag_Base") exitWith { "Backpack" }; }); } else { _return pushBack ("| " + getText (configfile >> "CfgFactionClasses" >> (getText (_class >> "faction")) >> "displayName")); }; _return append [ ("| " + configName _class), ("| " + getText (_class >> "displayName")) ]; // DLC Icons private _MOD = call { private _return = ""; // emulate Arsenal icons if (_mode == 0) then { private _addon = configSourceAddonList (_x # 0); private _MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon # 0); if (count _MOD > 0) then { _MOD = _MOD # 0 } else { _MOD = "" }; _return = _MOD; }; // emulate Eden Editor icons if (_mode == 1) then { private _MOD = configSourceMODList (_x # 0); if (count _MOD > 0) then { _MOD = _MOD # 0 } else { _MOD = "" }; _return = _MOD; }; _return; }; _return pushBack ("| " + (["", format ["{{Icon|%1|25}}", _MOD call _MODtoDLC]] select (_MOD != ""))); if (_dlcName == "") then { _return pushBack ("| No"); } else { _return pushBack ("| " + (_dlcName call _DLCToName)); }; } forEach _data; _return pushBack "|}"; // and finally done, use joinString to make line breaks and copy copyToClipboard (_return joinString endl);

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Arma 3: Shooting Targets

Author: R3vo

popUpTargets = "{| class=""wikitable"" |- ! Display Name !! Class !! Animation Sources" { private _anims = "true" configClasses (_x >> "AnimationSources"); if (_anims isNotEqualTo []) then { private _animsStr = ""; { _animsStr = _animsStr + "{{hl|" + configName _x + "}}" + "<br>" + endl; } forEach _anims; popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "{{hl|" + configName _x + "}}" + " || " + endl + _animsStr; }; } forEach ("getNumber (_x >> 'scope') > 1 && getText (_x >> 'editorSubcategory') == 'EdSubcat_Targets'" configClasses (configfile >> "CfgVehicles")); copyToClipboard (popUpTargets + endl + "|}");


BIS_fnc_holdActionAdd

Author: Lou Montana

private _result = []; private _foundPaas = []; private _splits = []; { _foundPaas = addonFiles [_x select 0, ".paa"] select { _x = toLower _x; _x = _x splitString "\"; if (count _x > 5 && { _x select 2 == "data" && _x select 3 == "igui" && _x select 5 in ["actions", "holdactions"] }) then { true } else { _x = _x select (count _x - 1); "action" in _x && { !("faction" in _x) && { !("interaction" in _x) } }; }; }; _result append _foundPaas; } forEach allAddonsInfo; copyToClipboard str _result;


CfgGroups

Author: Lou Montana


CfgWorlds/Group*

Author: Killzone Kid

"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" &amp;rarr; ' + getText ((_x select _i) >> "name")); }; }; false" configClasses (configFile >> "CfgWorlds");


inputAction/actions

Author: POLPOX

_r = []; { _r pushBack [getText (_x >> "name"), []]; _index = _forEachIndex; { private _actionName = actionName _x; (_r # _index # 1) pushBack [_x, _actionName]; } forEach getArray (_x >> "group"); } forEach ("true" configClasses (configFile >> "UserActionGroups")); _rFinal = [ '{| class="sortable wikitable"' ]; _presets = ("configName _x != 'Empty'" configClasses (configFile >> "CfgDefaultKeysPresets")); _str = '! Type !! actionName !! Name'; { _str = _str + " !! " + getText (_x >> "displayName"); if (getNumber (_x >> "default") == 1) then { _str = _str + "<br/>(Default)"; }; } forEach _presets; _rFinal pushBack format ['! colspan="3" | Action information !! colspan="%1" | Presets', count _presets]; _rFinal pushBack "|-"; _rFinal pushBack _str; { _type = _x # 0; { _rFinal pushBack "|-"; _x params ["_actionName", "_name"/*, "_tooltip"*/]; if (_name isEqualTo "") then { _name = "{{n/a}}"; }; _str = format ["| %1 || {{hl|%2}} || %3 ", _type, _actionName, _name]; { _keys = getArray (_x >> "Mappings" >> _actionName); if (count _keys != 0) then { _keys = _keys apply { call { if (typeName _x == "STRING") exitWith { keyName call compile _x; }; if (typeName _x == "ARRAY") exitWith { _r = []; { if (typeName _x == "STRING") then { _r pushBack ((keyName call compile _x) splitString """") # 0; }; _r pushBack ((keyName _x) splitString """") # 0; } forEach _x; _r = (_r joinString "+"); _r }; keyName _x }; }; _str = _str + format ["|| %1 ", (_keys joinString ", " splitString """") # 0]; } else { _str = _str + "|| "; }; } forEach _presets; _rFinal pushBack _str; } forEach (_x # 1); } forEach _r; _rFinal pushBack "|}"; copyToClipboard (_rFinal joinString endl);

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Modules

Author: R3vo

private _version = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2]; private _counter = 0; private _export = _version + endl + "{| class=""wikitable""" + endl + "! Module Name !! Category !! Addon !! Function !! Description" + endl + "|-" + endl; private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); { if ((getNumber (_x >> "scope") > 1)) then { private _name = getText (_x >> "displayName"); private _cat = getText (_x >> "category"); private _mod = configSourceMod _x; private _fnc = getText (_x >> "function"); if !(_fnc isEqualTo "") then { _fnc = _fnc select [7]; _fnc = "[[BIS_fnc" + _fnc + "]]"; }; private _desc = getText (_x >> "ModuleDescription" >> "Description"); if (_desc isEqualTo "") then { _desc = "" }; if (_mod == "") then { _mod = "A3" }; private _modName = modParams [_mod, ["name"]]; _modName = _modName select 0; _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); if (_cat isEqualTo "") then { _cat = "Others" }; _export = _export + "| " + _name + endl + "| " + _cat + endl + "| " + _modName + endl + "| " + _fnc + endl + "| " + _desc + endl + "|-" + endl; }; _counter = _counter + 1; } forEach _modules; _export = _export + "|}" + endl + format ["Total number of modules: %1", _counter]; copyToClipboard _export;

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nearestTerrainObjects

Author: R3vo

[] spawn { private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"]; _types sort true; private _counts = []; private _countTypes = count _types; ["R3vo_GetNearestTerrainObjects", ""] call BIS_fnc_startLoadingScreen; { private _terrainObjects = nearestTerrainObjects [ [worldSize / 2, worldSize / 2], [_x], worldSize / 2 * sqrt 2, false ]; if (count _terrainObjects > 0) then { _counts pushBack [_x, count _terrainObjects toFixed 0]; }; ((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen; } forEach _types; "R3vo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen; private _export = "<big>[[" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "]]</big>" + endl + "{{Columns|5|"; { _export = _export + endl + "* " + (_x # 0) + ": " + (_x # 1); } forEach _counts; _export = _export + endl + "}}"; copyToClipboard _export; };

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Side Relations

Author: Lou Montana

private _func = BIS_fnc_sideIsFriendly; // change here with BIS_fnc_sideIsEnemy for the other table private _sidesAsString = ["east", "west", "resistance", "civilian", "sideAmbientLife", "sideUnknown", "sideEnemy", "sideFriendly", "sideEmpty", "sideLogic"]; private _sideResults = []; { private _sideAsString = _x; private _side = call compile _sideAsString; _sideResults pushBack ([_sideAsString] + (_sidesAsString apply { [_side, call compile _x] call _func })); } forEach _sidesAsString; private _result = "{| class=""wikitable align-center""\n|-\n"; { _result = _result + "! [[" + _x +"]]\n"; } forEach _sidesAsString; { private _results = _x; { if (_x isEqualType true) then { if (_x) then { _result = _result + "| {{Icon|checked}}\n"; } else { _result = _result + "| {{Icon|unchecked}}\n"; } } else { _result = _result + ("| [[" + _x + "]]\n"); } } forEach _results; _result = _result + "|-\n"; } forEach _sideResults; _result = _result + "|}"; _result;

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