Biki Export Scripts: Difference between revisions

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m (Text replacement - "Killzone Kid" to "Killzone_Kid")
(Add Arma 3: CfgVehicles export script)
 
(3 intermediate revisions by 2 users not shown)
Line 99: Line 99:
} forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren);
} foreach [[configFile, "configFile"]];
} forEach [[configFile, "configFile"]];


_export = _export + endl + "|}";
_export = _export + endl + "|}";
Line 183: Line 183:
<spoiler>
<spoiler>
<sqf>
<sqf>
private _output = format ["Last updated: {{GVI|arma3|%1}}", (productVersion select 2) / 100] + endl;
toFixed 2;
_output = _output + "{| class =""wikitable""" + endl + format ["|-%1! %2 !! %3", endl, "Config Name", "RGBA"];
 
private _markers = "true" configClasses (configFile >> "CfgMarkerColors");
 
private _export = "";
_export = "{| class=""wikitable sortable""" + endl;
_export = _export + "! style= ""min-width: 100px"" | Preview !! Class Name !! Display Name !! RGBA (0..1) !! RGB (0..255) !! HTML" + endl;
 
{
{
private _colour = getArray (_x >> "color") call BIS_fnc_colorConfigToRGBA;
private _classname = configName _x;
private _colourName = configName _x;
private _name = getText (_x >> "name");
_output = _output + format ["%1|-%1|%2 || %3", endl, _colourName, _colour];
private _colorRGBArma = getArray (_x >> "color");
} forEach configProperties [configFile >> "CfgMarkerColors"];
 
_output = _output + endl + "|}";
_colorRGBArma = _colorRGBArma apply
copyToClipboard _output;
{
if (_x isEqualType "") then
{
call compile _x;
}
else
{
_x;
};
};
 
private _colorRGB255 = _colorRGBArma apply {_x * 255};
 
_export = _export + "|-" + endl + format [
"| style=""background-color: %10"" | || %1 || ''%2'' || [%3, %4, %5, %6] || [%7, %8, %9] || %10",
_className,
_name,
_colorRGBArma # 0, _colorRGBArma # 1, _colorRGBArma # 2, _colorRGBArma # 3,
_colorRGB255 # 0, _colorRGB255 # 1, _colorRGB255 # 2,
_colorRGBArma call BIS_fnc_colorRGBtoHTML
] + endl;
} forEach _markers;
 
_export = _export + "|}" + endl + endl;
 
copyToClipboard _export;
</sqf>
</sqf>
</spoiler>
</spoiler>
Line 248: Line 279:


copyToClipboard (_cfgMusic joinString toString[10]);
copyToClipboard (_cfgMusic joinString toString[10]);
</sqf>
</spoiler>
= Arma 3: CfgVehicles =
* [[Arma 3: CfgVehicles_WEST]]
* [[Arma 3: CfgVehicles_EAST]]
* [[Arma 3: CfgVehicles_GUER]]
* [[Arma 3: CfgVehicles_CIV]]
'''Author:''' [[BIS_fnc_exportCfgVehiclesAssetDB]] updated by {{User|R3vo}}<br>
<spoiler>
<sqf>
/*
AUTHOR: Asheara, updated by R3vo
USE CASE:
0 = [0] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> OPFOR / CSAT
0 = [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> BLUFOR / NATO
0 = [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Independent / Guerrilla
0 = [3, 0] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Civilian
0 = [3, 1] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Structures
0 = [3, 2] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Ruins & Wrecks
0 = [3, 3] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Equipment
0 = [3, 4] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Objects
0 = [3, 5] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, VR Objects
0 = [3, 6] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Animals
0 = [] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Other - Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
*/
private _sides_param = param [0, [4, 5, 6, 7, 8, 9], [0, []]]; // first parameter, default value is "other" -> sides bigger than three, accepts array and numbers
private _categories_param = param [1, 0, [0]]; // second parameter, default value is 0 - representing "Civilians" category as first field of array, accepts numbers
if !(_sides_param isEqualType []) then // if _side is not array, make it array
{
_sides_param = [_sides_param];
};
if (count(_sides_param) > 1) then
{
_categories_param = 1;
};
startLoadingScreen [""];
_cfgVehicles = (configFile >> "cfgvehicles") call BIS_fnc_returnChildren; // gets all subclasses of cfgVehicles
_text = ""; // initialising the text variable
_product = productVersion select 0; // version of the product for purposes of the wiki links
_productShort = productVersion select 1; // version of the product for purposes of the wiki images
_scopes = ["Private", "Protected", "Public"]; // list of strings for scopes
_sides = ["OPFOR", "BLUFOR", "Independent", "Civilian", "Unknown", "Enemy", "Friendly", "Modules", "Empty", "Ambient Life"]; // list of strings for sides
_scopecolor = ["#E1C2C2", "#FFF3B2", "#C2E1C2"]; // list of colors for scopes
_sidecolor = ["#E1C2C2", "#C2D4E7", "#C2E1C2", "#DAC2E1", "#FFF3B2", "E1C2C2", "#C2E1C2", "#FDD3A6", "#DAC2E1", "#CCCCCC"]; // list of colors for sides
// listed subcategories for "civilian" side
_civilian = ["Civilians"];
_structures = ["Structures", "Structures (Altis)", "Structures (Tanoa)", "Walls", "Fences"];
_ruins_wrecks = ["Ruins", "Ruins (Altis)", "Ruins (Tanoa)", "Wrecks"];
_equipment = ["Equipment", "Weapons", "Weapon Attachements", "Supplies"];
_objects = ["Furniture", "Signs", "Things", "Other"];
_vr = ["VR Objects"];
_animals = ["Animals"];
_categories = [_civilian, _structures, _ruins_wrecks, _equipment, _objects, _vr, _animals];
_cfg_DLC = ["Curator", "Expansion", "Heli", "Kart", "Mark", "Orange", "Argo", "Tank"]; // list of values for DLCs from config
_icons_DLC = [
"Kart", "karts_icon_ca",
"Heli", "heli_icon_ca",
"Mark", "mark_icon_ca",
"Expansion", "apex_icon_ca",
"Jets", "jets_icon_ca",
"Orange", "orange_icon_ca",
"Argo", "malden_icon_ca",
"Tank", "tank_icon_ca"
  ];
_exclude_list = [];
// function returning appropriate string for the purpose of wiki links based on the item type passed as an argument
_fnc_getItemPage = {
switch (_this) do {
case "Weapon": { "CfgWeapons Weapons" };
case "VehicleWeapon": { "CfgWeapons Vehicle Weapons" };
case "Item": { "CfgWeapons Items" };
case "Equipment": { "CfgWeapons Equipment" };
default { "CfgWeapons" };
};
};
_text = format ["{{Navbox/A3Assets}}", _product] + endl;
// creating the wiki table header
_text = _text + "{| class=""wikitable sortable"" style=""font-size: 80%; margin: auto""" + endl;
_text = _text + "! Preview" + endl;
_text = _text + "! Class Name" + endl;
_text = _text + "! Display Name" + endl;
_text = _text + "! Side" + endl;
_text = _text + "! Category" + endl;
_text = _text + "! Subcategory" + endl;
_text = _text + "! Scope" + endl;
_text = _text + "! DLC" + endl;
// Props do not need to have these parameters listed
if (_categories_param == 0) then
{
_text = _text + "! Weapons" + endl;
_text = _text + "! Magazines" + endl;
_text = _text + "! Items" + endl;
};
_text = _text + "! Addons" + endl;
_text = _text + "! Features" + endl;
_parsed = []; // initialising array for filtering the assets
// Applies only for "civilian" side - too many assets, had to be split into several categories
if (3 in _sides_param) then
{
{ // getting side and editor category text to ve verified for every asset
_side = getNumber (_x >> "side");
_editorcategory = getText (configFile >> "cfgEditorCategories" >> getText (_x >> "editorCategory") >> "displayName");
if (_editorcategory == "") then
{
_editorcategory = getText (configFile >> "cfgFactionClasses" >> getText (_x >> "faction") >> "displayName");
};
// excluding classes starting as "Supply"
if ((configName _x select [0, 6]) == "Supply") then
{
_exclude_list pushBack _x;
};
// excluding carrier parts which are hidden from editor
if (((configName _x select [0, 15]) == "Land_Carrier_01") && { getNumber (_x >> "scope") != 2 }) then
{
_exclude_list pushBack _x;
};
// Verifying allegiance of an asset into chosen category
if (_side == 3 && { _editorcategory in (_categories select _categories_param) } && { !(_x in _exclude_list) }) then
{
_parsed pushBack _x;
};
} forEach _cfgVehicles;
_cfgVehicles = _parsed;
};
_cfgVehiclesCount = count _cfgVehicles; // count of the subclasses for purpose of the loading screen progress
{
_scope = getNumber (_x >> "scope"); // getting the scope parameter of the asset
_side = getNumber (_x >> "side"); // getting the side parameter of the asset
if (_scope > 0 && _side in _sides_param) then // chooses only the classes with public or private scope (1 or 2)
{
_weapons = []; // initialising the array for the weapons
_magazines = []; // initialising the array for the magazines
_textSide = _sides select _side; // getting the display name of side - number from config is used as array index
_textScope = _scopes select _scope; // getting the display name of scope - number from config is used as array index
_textDLC = ""; // initialising the variable for DLC
_iconDLC = ""; // initialising the variable for the icon file
_textWeapons = ""; // initialising the text variable for weapons
_textMagazines = ""; // initialising the text variable for magazines
_textItems = ""; // initialising the text variable for items
_textAddons = ""; // initialising the text variable for addons
_textFeatures = ""; // initialising the text variable for features
/* features attribute variables */
_tmp_features_int = 0;
_tmp_features_array = [];
_count_textures = 0;
_count_animations = 0;
_count_hiddensel = 0;
_count_vehcapacity = 0;
_count_turrets = 0;
_array_turrets = [];
_count_slingload = 0;
_count_sling_ropes = 0;
_can_float = 0;
/* vehicle capacity details*/
_driver = 0;
_copilot = 0;
_commanders = 0;
_ffv_positions = 0;
_gunners = 0;
_cargo = 0;
/* vehicle roles details */
_veh_medic = 0;
_veh_repair = 0;
_veh_ammo = 0;
_veh_fuel = 0;
/* vehicle in vehicle tranport */
_veh_carrier = 0;
_veh_cargo = 0;
/* men roles details */
_men_medic = 0;
_men_repair = 0;
_men_mines = 0;
_men_uav = 0;
_classname = configName _x; // getting the class name of the object
_displayname = getText (_x >> "displayName"); // getting the display name of the object
_editorcategory = getText (configFile >> "cfgEditorCategories" >> getText (_x >> "editorCategory") >> "displayName"); // getting editorcategory display name
_editorsubcategory = getText (configFile >> "cfgEditorSubcategories" >> getText (_x >> "editorSubcategory") >> "displayName"); // getting editor subcategory display name
_items = ([getText (_x >> "uniformClass")] + getArray (_x >> "linkedItems") + getArray (_x >> "items")) - [""]; // getting the list of the items
_addons = unitAddons _classname; // getting a list of addons required for the object
// if editorCategory is empty, variable is filled with faction instead
if (_editorcategory == "") then
{
_editorcategory = getText (configFile >> "cfgFactionClasses" >> getText (_x >> "faction") >> "displayName");
};
// if editorsubcategory is empty, variable is filled with vehicleclass instead
if (_editorsubcategory == "") then
{
_editorsubcategory = getText (configFile >> "cfgVehicleClasses" >> getText (_x >> "vehicleClass") >> "displayName");
};
// if the asset was released as part of DLC, there will be selected text for name of the expansion
_textDLC = getText (_x >> "DLC");
if ((_icons_DLC find _textDLC) != -1) then
{
_iconDLC = _icons_DLC select ((_icons_DLC find _textDLC)+1);
};
// Props do not need to have these parameters listed
if (_categories_param == 0) then
{
// loop for adding the turret weapons and magazines to the variables for current object
{
_weapons = _weapons + getArray (_x >> "weapons");
_magazines = _magazines + getArray (_x >> "magazines");
} forEach (_classname call bis_fnc_getTurrets);
// formatting of the _weapons array to fit to the wiki table, adding links
{
_type = _x call BIS_fnc_itemType; // getting the type of the weapon
_page = (_type select 0) call _fnc_getItemPage; // getting and appropriate
_textWeapons = _textWeapons + endl + format [": [[%1: %3#%2|%2]]", _product, _x, _page];
} forEach _weapons;
// formatting of the magazines - aggregating the duplicite magazines, adding links
while { _magazines isNotEqualTo [] } do {
_mag = _magazines select 0;
_textMagazines = _textMagazines + endl + format [":%1x&nbsp;[[%3: CfgMagazines#%2|%2]]", { _x == _mag } count _magazines, _mag, _product];
_magazines = _magazines - [_mag];
};
// formatting of the items
while { _items isNotEqualTo [] } do {
_item = _items select 0;
_type = _item call BIS_fnc_itemType;
_page = (_type select 0) call _fnc_getItemPage;
_textItems = _textItems + endl + format [": [[%4: %3#%2|%2]]", { _x == _item } count _items, _item, _page, _product];
_items = _items - [_item];
};
};
// formatting the addons list, adding links
{ // Addons starting with CuratorOnly shouldn't appear in the list
if ((_x find "CuratorOnly") == -1) then
{
_textAddons = _textAddons + endl + format [": [[%1: CfgPatches CfgVehicles#%2|%2]]", _product, _x];
};
} forEach _addons;
/* FEATURES */
/* RANDOMISATION */
// Randomisation has two parts - textures and components
_textFeatures = _textFeatures + endl + "* '''Randomisation:''' ";
// parsing amount of skins, which have non-zero value
_tmp_features_array = getArray(_x >> "TextureList");
for "_i" from 0 to (count _tmp_features_array - 1) step 2 do
{
if (_tmp_features_array select (_i + 1) > 0) then
{
_count_textures = _count_textures + 1;
};
};
// parsing amount of components, which have probability to be random - values between 0 and 1
_tmp_features_array = getArray(_x >> "animationList");
for "_i" from 0 to (count _tmp_features_array - 1) step 2 do
{
if (_tmp_features_array select (_i + 1) > 0 && _tmp_features_array select (_i + 1) < 1) then
{
_count_animations = _count_animations + 1;
};
};
// creating the final text for randomisation, based on the values obtained from before
if (_count_textures > 1 || { _count_animations > 0 }) then
{
_textFeatures = _textFeatures + "Yes";
// writing the amount of skins
if (_count_textures > 1) then
{
_textFeatures = _textFeatures + ", " + str _count_textures + " skins";
};
// writing the amount of components
if (_count_animations > 0) then
{
_textFeatures = _textFeatures + ", " + str _count_animations + " component";
if (_count_animations > 1) then
{
_textFeatures = _textFeatures + "s";
};
};
_textFeatures = _textFeatures + endl;
}
else
{
_textFeatures = _textFeatures + "No" + endl;
};
/* CAMO SELECTIONS */
// getting the amount of hidden selections used for camouflage
_count_hiddensel = count getArray(_x >> "hiddenSelections");
_textFeatures = _textFeatures + "* ''' Camo&nbsp;selections:'''&nbsp;" + str _count_hiddensel + endl;
/* VEHICLE SPECIFIC FEATURES */
if (configName _x isKindOf "Air" || { configName _x isKindOf "Car" } || { configName _x isKindOf "Tank" } || { configName _x isKindOf "Ship" }) then
{
/* VEHICLE CAPACITY */
// function to iterate through turrets, to get their count and list
_get_count_turrets =
{
private _config = _this select 0;
_count_turrets = _count_turrets + count("true" configClasses (_config >> "Turrets"));
{
_array_turrets pushBack _x; // creates array of configs for the turrets, so they can be sorted out
[_x] call _get_count_turrets; // checks if the turret has any other turrets as children
} forEach ("true" configClasses(_config >> "Turrets"));
};
[_x] call _get_count_turrets; // call the function to count and list the turrets
_driver = getNumber (_x >> "hasDriver"); // getting value to determine whether there is a driver (but always should be)
_cargo = getNumber (_x >> "transportSoldier"); // getting value to determine amount of cargo positions
// iterating through the array of configs for turrets to determine their types
{ // whether the turret is a commander
if (getText (_x >> "ProxyType") == "CPCommander") then
{
_commanders = _commanders + 1;
}
else
{ // whether the turret is a copilot
if ((getNumber (_x >> "isCopilot") == 1) && { count(getArray(_x >> "weapons")) == 0 || count(getArray(_x >> "magazines")) == 0 }) then
{
_copilot = _copilot + 1;
}
else
{ // whether the turret is a firing from the vehicle
if (getNumber (_x >> "isPersonTurret") == 1 && {count(getArray(_x >> "weapons")) == 0 || {count(getArray(_x >> "magazines")) == 0} || {getText (_x >> "ProxyType") == "CPCargo"}}) then
{
_ffv_positions = _ffv_positions + 1;
} else
{ // anything else is a gunner
_gunners = _gunners + 1;
};
};
};
} forEach _array_turrets;
_count_vehcapacity = _driver + _cargo + _count_turrets; // capacity of vehicle is driver, amount of cargo positions and amount of turrets
_textFeatures = _textFeatures + "* '''Vehicle&nbsp;capacity:'''&nbsp;";
// vehicles with parameter isUav have are remotely controlled
if (getNumber (_x >> "isUav") == 1) then
{
_textFeatures = _textFeatures + "Remotely&nbsp;controlled, ";
};
_textFeatures = _textFeatures + str _count_vehcapacity;
// if capacity is more than a zero, we'll write more elaborate description
if (_count_vehcapacity > 0) then
{
_textFeatures = _textFeatures;
// "amount" of drivers (always just one)
if (_driver > 0) then
{
_textFeatures = _textFeatures + endl + "** " + str _driver + "&nbsp;driver";
};
// "amount" of copilots
if (_copilot > 0) then
{
if (_driver > 0) then
{
_textFeatures = _textFeatures;
};
_textFeatures = _textFeatures + endl + "** " + str _copilot + "&nbsp;copilot";
if (_copilot > 1) then
{
_textFeatures = _textFeatures + "s";
};
};
// amount of commanders
if (_commanders > 0) then
{
if (_driver > 0 || { _copilot > 0 }) then
{
_textFeatures = _textFeatures;
};
_textFeatures = _textFeatures + endl + "** " + str _commanders + "&nbsp;commander";
if (_commanders > 1) then
{
_textFeatures = _textFeatures + "s";
};
};
// amount of gunners
if (_gunners > 0) then
{
if (_driver > 0 || { _copilot > 0 } || { _commanders > 0 }) then
{
_textFeatures = _textFeatures;
};
_textFeatures = _textFeatures + endl + "** " + str _gunners + "&nbsp;gunner";
if (_gunners > 1) then
{
_textFeatures = _textFeatures + "s";
};
};
// amount of positions for firing from vehicle
if (_ffv_positions > 0) then
{
if ((_driver > 0) || { _copilot > 0 } || { _commanders > 0 } || { _gunners > 0 }) then
{
_textFeatures = _textFeatures;
};
_textFeatures = _textFeatures + endl + "** " + str _ffv_positions + "&nbsp;firing&nbsp;position";
if (_ffv_positions > 1) then
{
_textFeatures = _textFeatures + "s";
};
};
// amount of cargo positions
if (_cargo > 0) then
{
if ((_driver > 0) || { _copilot > 0 } || { _commanders > 0 } || { _gunners > 0 } || { _ffv_positions > 0 }) then
{
_textFeatures = _textFeatures;
};
_textFeatures = _textFeatures + endl + "** " + str _cargo + " cargo&nbsp;position";
if (_cargo > 1) then
{
_textFeatures = _textFeatures + "s";
};
};
_textFeatures = _textFeatures + endl;
};
/* ROLES */
_veh_medic = getNumber (_x >> "attendant");
_veh_ammo = getNumber (_x >> "transportAmmo");
_veh_fuel = getNumber (_x >> "transportFuel");
_veh_repair = getNumber (_x >> "transportRepair");
_textFeatures = _textFeatures + "* '''Roles:''' ";
// vehicle can heal, medic role
if (_veh_medic > 0) then
{
_textFeatures = _textFeatures + endl + "** can&nbsp;heal";
};
// vehicle can repair
if (_veh_repair > 0) then
{
if (_veh_medic > 0) then
{
_textFeatures = _textFeatures + ", " + endl;
};
_textFeatures = _textFeatures + endl + "** can&nbsp;repair";
};
// vehicle transports ammo, can replenish
if (_veh_ammo > 0) then
{
if (_veh_medic > 0 || { _veh_repair > 0 }) then
{
_textFeatures = _textFeatures + ", ";
};
_textFeatures = _textFeatures + endl + "** can&nbsp;replenish&nbsp;ammo";
};
// vehicle transports fuel, can replenish
if (_veh_fuel > 0) then
{
if (_veh_medic > 0 || { _veh_repair > 0 } || { _veh_ammo > 0 }) then
{
_textFeatures = _textFeatures + ", " + endl;
};
_textFeatures = _textFeatures + endl + "** can&nbsp;replenish&nbsp;fuel";
};
// no roles
if (!(_veh_fuel > 0) && {!(_veh_medic > 0)} && {!(_veh_repair > 0)} && {!(_veh_ammo > 0)}) then
{
_textFeatures = _textFeatures + endl + "** None";
};
_textFeatures = _textFeatures + endl;
/* FLOATING */
_can_float = getNumber (_x >> "canFloat");
_textFeatures = _textFeatures + "* '''Can&nbsp;float:'''&nbsp;";
if (_can_float == 1) then
{
_textFeatures = _textFeatures + "Yes" + endl;
}
else
{
_textFeatures = _textFeatures + "No" + endl;
};
/* VEHICLE IN VEHICLE TRANSPORT */
_textFeatures = _textFeatures + "* '''Vehicle&nbsp;in&nbsp;vehicle&nbsp;transport:''' ";
if (isClass (_x >> "VehicleTransport")) then
{
_veh_carrier = getNumber (_x >> "VehicleTransport" >> "Carrier" >> "maxLoadMass");
_veh_cargo = getNumber (_x >> "VehicleTransport" >> "Cargo" >> "canBeTransported");
}
else
{  // specific vehicles can be blacklisted and therefore can't be loaded, done with config parameter
// therefore if config parameter is missing, vehicle can be loaded
// from https://confluence.bistudio.com/display/ARMA3/Vehicle+in+Vehicle+Transport
_veh_cargo = 1;
};
if (_veh_carrier > 0) then
{
_textFeatures = _textFeatures + "Can&nbsp;transport, &nbsp;up&nbsp;to&nbsp;" + str _veh_carrier + "&nbsp;kg. ";
}
else
{
_textFeatures = _textFeatures + "Cannot&nbsp;transport. ";
};
if (_veh_cargo > 0) then
{
_textFeatures = _textFeatures + "Can be transported." + endl;
}
else
{
_textFeatures = _textFeatures + "Cannot be transported." + endl;
};
/* SLINGLOAD */
_count_slingload = getNumber (_x >> "slingLoadMaxCargoMass");
_textFeatures = _textFeatures + "* '''Slingload:''' ";
if (_count_slingload > 0) then
{
_textFeatures = _textFeatures + "Yes, up&nbsp;to&nbsp;" + str _count_slingload + "&nbsp;kg" + endl;
}
else
{
_textFeatures = _textFeatures + "No" + endl;
};
};
/* MEN SPECIFIC FEATURES */
if (configName _x isKindOf "Man" && { !(configName _x isKindOf "Animal") }) then
{
/* ROLES */
_textFeatures = _textFeatures + "* '''Roles:''' ";
_men_medic = getNumber (_x >> "attendant");
_men_repair = getNumber (_x >> "engineer");
_men_mines = getNumber (_x >> "canDeactivateMines");
_men_uav = getNumber (_x >> "uavHacker");
// man can heal, medic role
if (_men_medic > 0) then
{
_textFeatures = _textFeatures + "can&nbsp;heal";
};
// man can repair, engineer role
if (_men_repair > 0) then
{
if (_men_medic > 0) then
{
_textFeatures = _textFeatures + ", ";
};
_textFeatures = _textFeatures + "can&nbsp;repair";
};
// man can deactivate mines
if (_men_mines > 0) then
{
if (_men_medic > 0 || { _men_repair > 0 }) then
{
_textFeatures = _textFeatures + ", ";
};
_textFeatures = _textFeatures + "can&nbsp;deactivate&nbsp;mines";
};
// vehicle transports fuel, can replenish
if (_men_uav > 0) then
{
if (_men_medic > 0 || { _men_repair > 0 } || { _men_mines > 0 }) then
{
_textFeatures = _textFeatures + ", ";
};
_textFeatures = _textFeatures + "can&nbsp;replenish&nbsp;fuel";
};
// no roles
if (!(_men_medic > 0) && { !(_men_repair > 0) } && { !(_men_mines > 0) } && { !(_men_uav > 0) }) then
{
_textFeatures = _textFeatures + "None";
};
};
/* FEATURES EXCLUDING MEN */
if !(configName _x isKindOf "Man") then
{
/* SLINLOADABLE */
_textFeatures = _textFeatures + "* '''Slingloadable:''' ";
_count_sling_ropes = count getArray(_x >> "slingLoadCargoMemoryPoints");
if (_count_sling_ropes > 0) then
{
_textFeatures = _textFeatures + "Yes";
}
else
{
_textFeatures = _textFeatures + "No";
};
};
// Get editor preview
private _image = getText (configFile >> "CfgVehicles" >> _classname >> "editorPreview");
if (_image != "") then
{
_image = (_image splitString "\");
reverse _image;
_image = _image param [0, ""];
};
if (_image != "") then
{
_image = format ["[[File:%1|150px]]", "arma3-" + toLowerANSI _image];
};
diag_log _image;
_text = _text + "|-" + endl;
_text = _text + "|" + (["", " " + _image] select (_image != "") + endl; // preview
_text = _text + "| " + format ["<span id=""%1"">'''%1'''</span>", _classname] + endl; // class name
_text = _text + "| " + (if (_displayName != "") then { "''" + _displayname + "''" } else { "" }) + endl; // display name
_text = _text + "| " + format ["style=""background-color: %2"" | %1", _textSide, _sideColor select _side] + endl; // side
_text = _text + "| " + _editorcategory + endl; // category
_text = _text + "| " + _editorsubcategory + endl; // subcategory
_text = _text + "| " + format ["style=""background-color: %2"" | %1", _textScope, _scopeColor select _scope] + endl; // scope
if (_iconDLC != "") then // DLC
{
_text = _text + "| " + format ["[[File:%1.png|50px]]", _iconDLC] + endl;
}
else
{
_text = _text + "| " + _textDLC + endl;
};
// Props do not need to have these parameters listed
if (_categories_param == 0) then
{
_text = _text + "| " + _textWeapons + endl; // weapons
_text = _text + "| " + _textMagazines + endl; // magazines
_text = _text + "| " + _textItems + endl + endl; // items
};
_text = _text + "| " + _textAddons + endl + endl; // addons
_text = _text + "| " + _textFeatures + endl; // features
};
progressLoadingScreen (_foreachindex / _cfgVehiclesCount);
} forEach _cfgVehicles;
_text = _text + "|}" + endl; // wiki table ending
_text = _text + format [
"<div style=""color: grey; font-size: 0.9em; padding: 0.5em; text-align: center"">Generated in {{GVI|%1|%2|size= 0.75}} by ~~~~</div>",
toLowerANSI (productVersion select 0),
(productVersion select 2) * 0.01
] + endl;
_text = _text + "{{Navbox/A3Assets}}";
copyToClipboard _text; // copying the contents to the clipboard
endLoadingScreen;
</sqf>
</sqf>
</spoiler>
</spoiler>
Line 291: Line 1,027:
" %1 = %2;",
" %1 = %2;",
_x, getNumber(_cfg >> _class >> _x)];
_x, getNumber(_cfg >> _class >> _x)];
} foreach [
} forEach [
"precisionEnemy",
"precisionEnemy",
"precisionFriendly",
"precisionFriendly",
Line 933: Line 1,669:
if (isClass _groupConfig) then
if (isClass _groupConfig) then
{
{
"| <div style=""white-space: pre"">'''" + getText(_groupConfig >> "name") + "'''<br>config: " + configName _groupConfig + "</div>" call _addLine;
"| <div style=""white-space: pre"">'''" + getText (_groupConfig >> "name") + "'''<br>config: " + configName _groupConfig + "</div>" call _addLine;


"Composition:<div style=""" + (["", "columns: 2; "] select (count _groupConfig > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">" call _addLine;
"Composition:<div style=""" + (["", "columns: 2; "] select (count _groupConfig > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">" call _addLine;
Line 1,045: Line 1,781:
if (isClass _groupConfig) then
if (isClass _groupConfig) then
{
{
"| <div style=""white-space: pre"">'''" + getText(_groupConfig >> "name") + "'''<br>config: " + configName _groupConfig + "</div>" call _addLine;
"| <div style=""white-space: pre"">'''" + getText (_groupConfig >> "name") + "'''<br>config: " + configName _groupConfig + "</div>" call _addLine;


"Composition:<div style=""" + (["", "columns: 2; "] select (count _groupConfig > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">" call _addLine;
"Composition:<div style=""" + (["", "columns: 2; "] select (count _groupConfig > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">" call _addLine;
Line 1,131: Line 1,867:
private _groupRow = 1;
private _groupRow = 1;
{ // group level
{ // group level
_lines pushBack "| <div style=""white-space: pre"">'''" + getText(_x >> "name") + "'''<br>config: " + configName _x + "</div>";
_lines pushBack "| <div style=""white-space: pre"">'''" + getText (_x >> "name") + "'''<br>config: " + configName _x + "</div>";


private _units = "true" configClasses _x;
private _units = "true" configClasses _x;
Line 1,288: Line 2,024:
if (not isNull getMissionConfig "titleParam1") then
if (not isNull getMissionConfig "titleParam1") then
{
{
("titleParam1 = """ + getText getMissionConfig "titleParam1" + """; // " + getTextRaw ("titleParam1")) call _addLine;
("titleParam1 = """ + getText getMissionConfig "titleParam1" + """; // " + getTextRaw (getMissionConfig "titleParam1")) call _addLine;
("textsParam1[] = { """ + (getArray (getMissionConfig "textsParam1") joinString """, """) + """ };") call _addLine;
("textsParam1[] = { """ + (getArray (getMissionConfig "textsParam1") joinString """, """) + """ };") call _addLine;
("valuesParam1[] = { " + (getArray (getMissionConfig "valuesParam1") joinString ", ") + " };") call _addLine;
("valuesParam1[] = { " + (getArray (getMissionConfig "valuesParam1") joinString ", ") + " };") call _addLine;
Line 1,296: Line 2,032:
if (not isNull getMissionConfig "titleParam2") then
if (not isNull getMissionConfig "titleParam2") then
{
{
("titleParam2 = """ + getText getMissionConfig "titleParam2" + """; // " + getTextRaw ("titleParam2")) call _addLine;
("titleParam2 = """ + getText getMissionConfig "titleParam2" + """; // " + getTextRaw (getMissionConfig "titleParam2")) call _addLine;
("textsParam2[] = { """ + (getArray (getMissionConfig "textsParam2") joinString """, """) + """ };") call _addLine;
("textsParam2[] = { """ + (getArray (getMissionConfig "textsParam2") joinString """, """) + """ };") call _addLine;
("valuesParam2[] = { " + (getArray (getMissionConfig "valuesParam2") joinString ", ") + " };") call _addLine;
("valuesParam2[] = { " + (getArray (getMissionConfig "valuesParam2") joinString ", ") + " };") call _addLine;

Latest revision as of 19:13, 8 August 2024

This page contains all export scripts used to generate data on various pages on this wiki.

In order to quickly link to the export script used to generate data on a specific page use {{Wiki|extractionScript}} on that specific page.
The functions from this page (and more) are also available in this mod.

Arma: Airport IDs

Author: POLPOX

_world = "Enoch"; _cfg = (configFile >> "CfgWorlds" >> _world); _r = [ '{| class="wikitable"', "! ID !! Coordinates !! Description !! AI approach", "|-" ]; _id = 0; _addAirportInfo = { _dir = asin ((getArray (_cfg >> "ilsDirection")) # 0); if (_dir < 0) then { _dir = -_dir; }; _compassDir = call { _dir45 = round (_dir/45); if (_dir45 == 1) exitWith { "NE" }; if (_dir45 == 2) exitWith { "E" }; if (_dir45 == 3) exitWith { "SE" }; if (_dir45 == 4) exitWith { "S" }; if (_dir45 == 5) exitWith { "SW" }; if (_dir45 == 6) exitWith { "W" }; if (_dir45 == 7) exitWith { "NW" }; "N" }; _r pushBack "| " + str _id; _r pushBack "| " + mapGridPosition (getArray (_cfg >> "ilsPosition")); _r pushBack "| -"; _r pushBack "| " + str round _dir + " (" + _compassDir + ")"; _r pushBack "|-"; _id = _id + 1; }; if (count getArray (_cfg >> "ilsPosition") != 0) exitWith { call _addAirportInfo; { _cfg = _x; call _addAirportInfo; } forEach ("true" configClasses (_cfg >> "SecondaryAirports")); _r pushBack "|}"; copyToClipboard (_r joinString endl); };

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Arma 3: CfgFunctions

Author: R3vo

private _export = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2] + endl + "{| class=""wikitable sortable"" cellpadding=""0.5em"" ! Group ! Category ! Functions"; { // Config private _indexConfig = _forEachIndex; private _nameConfig = _x # 0; { // Tags private _nameTAG = configName _x; private _valueTAG = getText (_x >> "tag"); if (_valueTAG == "") then { _valueTag = configName _x }; { // Categories private _nameCategory = configName _x; _export = _export + endl + "|-" + endl + "! " + _nameTAG + endl + "! " + _nameCategory + endl + "|"; private _pathCategory = getText (_x >> "file"); { // Functions private _prefix = ["BIS_fnc_", "BIN_fnc_"] select (_nameTAG in ["A3_Enoch", "A3_Contact"]); _export = _export + endl + ": [[" + _prefix + (configName _x) + "]]"; } forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren); } forEach [[configFile, "configFile"]]; _export = _export + endl + "|}"; copyToClipboard _export;


Arma 3: CfgIdentities

Author: Lou Montana and POLPOX

private _result = [ '{| class="sortable wikitable"', '! className !! Name !! Note' ]; { _result pushBack "|-"; _note = ["", "Hidden"] select (getNumber (_x >> "disabled") == 1); _result pushBack format ["| {{hl|%1}} || %2 || %3", configName _x, getText (_x >> "displayName"), _note]; } forEach ("true" configClasses (configFile >> "CfgFaces" >> "Man_A3")); _result pushBack "|}"; _result joinString endl;


Arma 3: CfgMarkers

Author: R3vo

// Marker data to biki table _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; _export = "{| class=""wikitable - sortable"" |- ! No. !! Class !! Name !! Icon Path !! Shadow !! Scope !! Added with |-"; { _addon = _x call ENH_fnc_getConfigSourceAddon params [["_addonClass", ""]]; if (_addonClass isNotEqualTo "") then { _addonClass = format ["{{Icon|%1|24}}", _addonClass] }; _shadow = ["{{Icon|checked}}", "{{Icon|unchecked}}"] select (getNumber (_x >> "shadow")); _export = _export + endl + "| " + str (_forEachIndex + 1) + "." + " || " + "{{hl|" + configName _x + "}}" + " || " + getText (_x >> "name") + " || " + "{{hl|" + getText (_x >> "icon") + "}}" + " || " + _shadow + " || " + str getNumber (_x >> "scope") + " || " + _addonClass + endl + "|-" } forEach _classes; copyToClipboard ((_export trim ["|-", 2]) + "|}");

// Marker icons screenshot //Create a solid, grey area marker in the editor first. Set its size to 100000x100000 _startPos = [-33000, 20000, 0]; _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; { if (_startPos # 0 > 30000) then { _startPos set [0, -33000]; _startPos = _startPos vectorAdd [0, -1600, 0]; }; _marker = createMarker [configName _x , _startPos]; _marker setMarkerType configName _x; _marker setMarkerText format [" %1.", _forEachIndex + 1]; _startPos = _startPos vectorAdd [3500, 0, 0]; } forEach _classes;


Arma 3: CfgMarkerColors

Author: R3vo

toFixed 2; private _markers = "true" configClasses (configFile >> "CfgMarkerColors"); private _export = ""; _export = "{| class=""wikitable sortable""" + endl; _export = _export + "! style= ""min-width: 100px"" | Preview !! Class Name !! Display Name !! RGBA (0..1) !! RGB (0..255) !! HTML" + endl; { private _classname = configName _x; private _name = getText (_x >> "name"); private _colorRGBArma = getArray (_x >> "color"); _colorRGBArma = _colorRGBArma apply { if (_x isEqualType "") then { call compile _x; } else { _x; }; }; private _colorRGB255 = _colorRGBArma apply {_x * 255}; _export = _export + "|-" + endl + format [ "| style=""background-color: %10"" | || %1 || ''%2'' || [%3, %4, %5, %6] || [%7, %8, %9] || %10", _className, _name, _colorRGBArma # 0, _colorRGBArma # 1, _colorRGBArma # 2, _colorRGBArma # 3, _colorRGB255 # 0, _colorRGB255 # 1, _colorRGB255 # 2, _colorRGBArma call BIS_fnc_colorRGBtoHTML ] + endl; } forEach _markers; _export = _export + "|}" + endl + endl; copyToClipboard _export;

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Arma 3: CfgMusic

Author: Killzone_Kid

private _cfgMusic = []; _cfgMusic pushBack format ["Last updated: {{GVI|arma3|%1}}", ((productVersion select 2) / 100) toFixed 2]; _cfgMusic pushBack "{| class=""wikitable sortable"" width=""100%1""", "%"; _cfgMusic pushBack "! width=""5%"" | No."; _cfgMusic pushBack "! width=""35%"" | Title"; _cfgMusic pushBack "! width=""30%"" | Class Name"; _cfgMusic pushBack "! width=""15%"" | Duration"; _cfgMusic pushBack "! width=""15%"" | DLC"; _cfgMusic pushBack ""; { private _name = getText (_x >> "name"); private _duration = getNumber (_x >> "duration"); _duration = round _duration; private _minutes = floor (_duration / 60); private _mod = _duration mod 60; private _seconds = _mod / 1; _minutesStr = if (_minutes < 10) then { format ["0%1", _minutes] } else { format ["%1", _minutes] }; _secondsStr = if (_seconds < 10) then { format ["0%1", _seconds] } else { format ["%1", _seconds] }; _duration = format ["%1:%2", _minutesStr, _secondsStr]; private _dlc = if (configSourceMod _x == "") then { "Arma 3"; } else { format ["%1", (modParams [configSourceMod _x, ["name"]]) select 0]; }; //Some work around to make wiki link work if (_dlc isEqualTo "[[Arma 3 Contact (Platform)]]") then { _dlc = "Arma 3 Contact"; }; if (_dlc isEqualTo "[[Arma 3 Tac-Ops]]") then { _dlc = "[[Arma 3 Tac-Ops Mission Pack]]"; }; _cfgMusic pushBack "|-"; _cfgMusic pushBack format ["| %1", _forEachIndex + 1]; _cfgMusic pushBack format ["| %1", if (_name == "") then { "N/A" } else { _name }]; _cfgMusic pushBack format ["| %1", configName _x]; _cfgMusic pushBack format ["| %1", if (_duration == "00:00") then { "N/A" } else { _duration }]; _cfgMusic pushBack format ["| %1", _dlc]; _cfgMusic pushBack ""; } forEach ("isClass _x" configClasses (configFile >> "CfgMusic")); _cfgMusic pushBack "|}"; copyToClipboard (_cfgMusic joinString toString[10]);

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Arma 3: CfgVehicles

Author: BIS_fnc_exportCfgVehiclesAssetDB updated by R3vo

/* AUTHOR: Asheara, updated by R3vo USE CASE: 0 = [0] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> OPFOR / CSAT 0 = [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> BLUFOR / NATO 0 = [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Independent / Guerrilla 0 = [3, 0] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Civilian 0 = [3, 1] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Structures 0 = [3, 2] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Ruins & Wrecks 0 = [3, 3] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Equipment 0 = [3, 4] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Objects 0 = [3, 5] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, VR Objects 0 = [3, 6] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Animals 0 = [] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Other - Unknown, Enemy, Friendly, Modules, Empty, Ambient Life */ private _sides_param = param [0, [4, 5, 6, 7, 8, 9], [0, []]]; // first parameter, default value is "other" -> sides bigger than three, accepts array and numbers private _categories_param = param [1, 0, [0]]; // second parameter, default value is 0 - representing "Civilians" category as first field of array, accepts numbers if !(_sides_param isEqualType []) then // if _side is not array, make it array { _sides_param = [_sides_param]; }; if (count(_sides_param) > 1) then { _categories_param = 1; }; startLoadingScreen [""]; _cfgVehicles = (configFile >> "cfgvehicles") call BIS_fnc_returnChildren; // gets all subclasses of cfgVehicles _text = ""; // initialising the text variable _product = productVersion select 0; // version of the product for purposes of the wiki links _productShort = productVersion select 1; // version of the product for purposes of the wiki images _scopes = ["Private", "Protected", "Public"]; // list of strings for scopes _sides = ["OPFOR", "BLUFOR", "Independent", "Civilian", "Unknown", "Enemy", "Friendly", "Modules", "Empty", "Ambient Life"]; // list of strings for sides _scopecolor = ["#E1C2C2", "#FFF3B2", "#C2E1C2"]; // list of colors for scopes _sidecolor = ["#E1C2C2", "#C2D4E7", "#C2E1C2", "#DAC2E1", "#FFF3B2", "E1C2C2", "#C2E1C2", "#FDD3A6", "#DAC2E1", "#CCCCCC"]; // list of colors for sides // listed subcategories for "civilian" side _civilian = ["Civilians"]; _structures = ["Structures", "Structures (Altis)", "Structures (Tanoa)", "Walls", "Fences"]; _ruins_wrecks = ["Ruins", "Ruins (Altis)", "Ruins (Tanoa)", "Wrecks"]; _equipment = ["Equipment", "Weapons", "Weapon Attachements", "Supplies"]; _objects = ["Furniture", "Signs", "Things", "Other"]; _vr = ["VR Objects"]; _animals = ["Animals"]; _categories = [_civilian, _structures, _ruins_wrecks, _equipment, _objects, _vr, _animals]; _cfg_DLC = ["Curator", "Expansion", "Heli", "Kart", "Mark", "Orange", "Argo", "Tank"]; // list of values for DLCs from config _icons_DLC = [ "Kart", "karts_icon_ca", "Heli", "heli_icon_ca", "Mark", "mark_icon_ca", "Expansion", "apex_icon_ca", "Jets", "jets_icon_ca", "Orange", "orange_icon_ca", "Argo", "malden_icon_ca", "Tank", "tank_icon_ca" ]; _exclude_list = []; // function returning appropriate string for the purpose of wiki links based on the item type passed as an argument _fnc_getItemPage = { switch (_this) do { case "Weapon": { "CfgWeapons Weapons" }; case "VehicleWeapon": { "CfgWeapons Vehicle Weapons" }; case "Item": { "CfgWeapons Items" }; case "Equipment": { "CfgWeapons Equipment" }; default { "CfgWeapons" }; }; }; _text = format ["{{Navbox/A3Assets}}", _product] + endl; // creating the wiki table header _text = _text + "{| class=""wikitable sortable"" style=""font-size: 80%; margin: auto""" + endl; _text = _text + "! Preview" + endl; _text = _text + "! Class Name" + endl; _text = _text + "! Display Name" + endl; _text = _text + "! Side" + endl; _text = _text + "! Category" + endl; _text = _text + "! Subcategory" + endl; _text = _text + "! Scope" + endl; _text = _text + "! DLC" + endl; // Props do not need to have these parameters listed if (_categories_param == 0) then { _text = _text + "! Weapons" + endl; _text = _text + "! Magazines" + endl; _text = _text + "! Items" + endl; }; _text = _text + "! Addons" + endl; _text = _text + "! Features" + endl; _parsed = []; // initialising array for filtering the assets // Applies only for "civilian" side - too many assets, had to be split into several categories if (3 in _sides_param) then { { // getting side and editor category text to ve verified for every asset _side = getNumber (_x >> "side"); _editorcategory = getText (configFile >> "cfgEditorCategories" >> getText (_x >> "editorCategory") >> "displayName"); if (_editorcategory == "") then { _editorcategory = getText (configFile >> "cfgFactionClasses" >> getText (_x >> "faction") >> "displayName"); }; // excluding classes starting as "Supply" if ((configName _x select [0, 6]) == "Supply") then { _exclude_list pushBack _x; }; // excluding carrier parts which are hidden from editor if (((configName _x select [0, 15]) == "Land_Carrier_01") && { getNumber (_x >> "scope") != 2 }) then { _exclude_list pushBack _x; }; // Verifying allegiance of an asset into chosen category if (_side == 3 && { _editorcategory in (_categories select _categories_param) } && { !(_x in _exclude_list) }) then { _parsed pushBack _x; }; } forEach _cfgVehicles; _cfgVehicles = _parsed; }; _cfgVehiclesCount = count _cfgVehicles; // count of the subclasses for purpose of the loading screen progress { _scope = getNumber (_x >> "scope"); // getting the scope parameter of the asset _side = getNumber (_x >> "side"); // getting the side parameter of the asset if (_scope > 0 && _side in _sides_param) then // chooses only the classes with public or private scope (1 or 2) { _weapons = []; // initialising the array for the weapons _magazines = []; // initialising the array for the magazines _textSide = _sides select _side; // getting the display name of side - number from config is used as array index _textScope = _scopes select _scope; // getting the display name of scope - number from config is used as array index _textDLC = ""; // initialising the variable for DLC _iconDLC = ""; // initialising the variable for the icon file _textWeapons = ""; // initialising the text variable for weapons _textMagazines = ""; // initialising the text variable for magazines _textItems = ""; // initialising the text variable for items _textAddons = ""; // initialising the text variable for addons _textFeatures = ""; // initialising the text variable for features /* features attribute variables */ _tmp_features_int = 0; _tmp_features_array = []; _count_textures = 0; _count_animations = 0; _count_hiddensel = 0; _count_vehcapacity = 0; _count_turrets = 0; _array_turrets = []; _count_slingload = 0; _count_sling_ropes = 0; _can_float = 0; /* vehicle capacity details*/ _driver = 0; _copilot = 0; _commanders = 0; _ffv_positions = 0; _gunners = 0; _cargo = 0; /* vehicle roles details */ _veh_medic = 0; _veh_repair = 0; _veh_ammo = 0; _veh_fuel = 0; /* vehicle in vehicle tranport */ _veh_carrier = 0; _veh_cargo = 0; /* men roles details */ _men_medic = 0; _men_repair = 0; _men_mines = 0; _men_uav = 0; _classname = configName _x; // getting the class name of the object _displayname = getText (_x >> "displayName"); // getting the display name of the object _editorcategory = getText (configFile >> "cfgEditorCategories" >> getText (_x >> "editorCategory") >> "displayName"); // getting editorcategory display name _editorsubcategory = getText (configFile >> "cfgEditorSubcategories" >> getText (_x >> "editorSubcategory") >> "displayName"); // getting editor subcategory display name _items = ([getText (_x >> "uniformClass")] + getArray (_x >> "linkedItems") + getArray (_x >> "items")) - [""]; // getting the list of the items _addons = unitAddons _classname; // getting a list of addons required for the object // if editorCategory is empty, variable is filled with faction instead if (_editorcategory == "") then { _editorcategory = getText (configFile >> "cfgFactionClasses" >> getText (_x >> "faction") >> "displayName"); }; // if editorsubcategory is empty, variable is filled with vehicleclass instead if (_editorsubcategory == "") then { _editorsubcategory = getText (configFile >> "cfgVehicleClasses" >> getText (_x >> "vehicleClass") >> "displayName"); }; // if the asset was released as part of DLC, there will be selected text for name of the expansion _textDLC = getText (_x >> "DLC"); if ((_icons_DLC find _textDLC) != -1) then { _iconDLC = _icons_DLC select ((_icons_DLC find _textDLC)+1); }; // Props do not need to have these parameters listed if (_categories_param == 0) then { // loop for adding the turret weapons and magazines to the variables for current object { _weapons = _weapons + getArray (_x >> "weapons"); _magazines = _magazines + getArray (_x >> "magazines"); } forEach (_classname call bis_fnc_getTurrets); // formatting of the _weapons array to fit to the wiki table, adding links { _type = _x call BIS_fnc_itemType; // getting the type of the weapon _page = (_type select 0) call _fnc_getItemPage; // getting and appropriate _textWeapons = _textWeapons + endl + format [": [[%1: %3#%2|%2]]", _product, _x, _page]; } forEach _weapons; // formatting of the magazines - aggregating the duplicite magazines, adding links while { _magazines isNotEqualTo [] } do { _mag = _magazines select 0; _textMagazines = _textMagazines + endl + format [":%1x&nbsp;[[%3: CfgMagazines#%2|%2]]", { _x == _mag } count _magazines, _mag, _product]; _magazines = _magazines - [_mag]; }; // formatting of the items while { _items isNotEqualTo [] } do { _item = _items select 0; _type = _item call BIS_fnc_itemType; _page = (_type select 0) call _fnc_getItemPage; _textItems = _textItems + endl + format [": [[%4: %3#%2|%2]]", { _x == _item } count _items, _item, _page, _product]; _items = _items - [_item]; }; }; // formatting the addons list, adding links { // Addons starting with CuratorOnly shouldn't appear in the list if ((_x find "CuratorOnly") == -1) then { _textAddons = _textAddons + endl + format [": [[%1: CfgPatches CfgVehicles#%2|%2]]", _product, _x]; }; } forEach _addons; /* FEATURES */ /* RANDOMISATION */ // Randomisation has two parts - textures and components _textFeatures = _textFeatures + endl + "* '''Randomisation:''' "; // parsing amount of skins, which have non-zero value _tmp_features_array = getArray(_x >> "TextureList"); for "_i" from 0 to (count _tmp_features_array - 1) step 2 do { if (_tmp_features_array select (_i + 1) > 0) then { _count_textures = _count_textures + 1; }; }; // parsing amount of components, which have probability to be random - values between 0 and 1 _tmp_features_array = getArray(_x >> "animationList"); for "_i" from 0 to (count _tmp_features_array - 1) step 2 do { if (_tmp_features_array select (_i + 1) > 0 && _tmp_features_array select (_i + 1) < 1) then { _count_animations = _count_animations + 1; }; }; // creating the final text for randomisation, based on the values obtained from before if (_count_textures > 1 || { _count_animations > 0 }) then { _textFeatures = _textFeatures + "Yes"; // writing the amount of skins if (_count_textures > 1) then { _textFeatures = _textFeatures + ", " + str _count_textures + " skins"; }; // writing the amount of components if (_count_animations > 0) then { _textFeatures = _textFeatures + ", " + str _count_animations + " component"; if (_count_animations > 1) then { _textFeatures = _textFeatures + "s"; }; }; _textFeatures = _textFeatures + endl; } else { _textFeatures = _textFeatures + "No" + endl; }; /* CAMO SELECTIONS */ // getting the amount of hidden selections used for camouflage _count_hiddensel = count getArray(_x >> "hiddenSelections"); _textFeatures = _textFeatures + "* ''' Camo&nbsp;selections:'''&nbsp;" + str _count_hiddensel + endl; /* VEHICLE SPECIFIC FEATURES */ if (configName _x isKindOf "Air" || { configName _x isKindOf "Car" } || { configName _x isKindOf "Tank" } || { configName _x isKindOf "Ship" }) then { /* VEHICLE CAPACITY */ // function to iterate through turrets, to get their count and list _get_count_turrets = { private _config = _this select 0; _count_turrets = _count_turrets + count("true" configClasses (_config >> "Turrets")); { _array_turrets pushBack _x; // creates array of configs for the turrets, so they can be sorted out [_x] call _get_count_turrets; // checks if the turret has any other turrets as children } forEach ("true" configClasses(_config >> "Turrets")); }; [_x] call _get_count_turrets; // call the function to count and list the turrets _driver = getNumber (_x >> "hasDriver"); // getting value to determine whether there is a driver (but always should be) _cargo = getNumber (_x >> "transportSoldier"); // getting value to determine amount of cargo positions // iterating through the array of configs for turrets to determine their types { // whether the turret is a commander if (getText (_x >> "ProxyType") == "CPCommander") then { _commanders = _commanders + 1; } else { // whether the turret is a copilot if ((getNumber (_x >> "isCopilot") == 1) && { count(getArray(_x >> "weapons")) == 0 || count(getArray(_x >> "magazines")) == 0 }) then { _copilot = _copilot + 1; } else { // whether the turret is a firing from the vehicle if (getNumber (_x >> "isPersonTurret") == 1 && {count(getArray(_x >> "weapons")) == 0 || {count(getArray(_x >> "magazines")) == 0} || {getText (_x >> "ProxyType") == "CPCargo"}}) then { _ffv_positions = _ffv_positions + 1; } else { // anything else is a gunner _gunners = _gunners + 1; }; }; }; } forEach _array_turrets; _count_vehcapacity = _driver + _cargo + _count_turrets; // capacity of vehicle is driver, amount of cargo positions and amount of turrets _textFeatures = _textFeatures + "* '''Vehicle&nbsp;capacity:'''&nbsp;"; // vehicles with parameter isUav have are remotely controlled if (getNumber (_x >> "isUav") == 1) then { _textFeatures = _textFeatures + "Remotely&nbsp;controlled, "; }; _textFeatures = _textFeatures + str _count_vehcapacity; // if capacity is more than a zero, we'll write more elaborate description if (_count_vehcapacity > 0) then { _textFeatures = _textFeatures; // "amount" of drivers (always just one) if (_driver > 0) then { _textFeatures = _textFeatures + endl + "** " + str _driver + "&nbsp;driver"; }; // "amount" of copilots if (_copilot > 0) then { if (_driver > 0) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _copilot + "&nbsp;copilot"; if (_copilot > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of commanders if (_commanders > 0) then { if (_driver > 0 || { _copilot > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _commanders + "&nbsp;commander"; if (_commanders > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of gunners if (_gunners > 0) then { if (_driver > 0 || { _copilot > 0 } || { _commanders > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _gunners + "&nbsp;gunner"; if (_gunners > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of positions for firing from vehicle if (_ffv_positions > 0) then { if ((_driver > 0) || { _copilot > 0 } || { _commanders > 0 } || { _gunners > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _ffv_positions + "&nbsp;firing&nbsp;position"; if (_ffv_positions > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of cargo positions if (_cargo > 0) then { if ((_driver > 0) || { _copilot > 0 } || { _commanders > 0 } || { _gunners > 0 } || { _ffv_positions > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _cargo + " cargo&nbsp;position"; if (_cargo > 1) then { _textFeatures = _textFeatures + "s"; }; }; _textFeatures = _textFeatures + endl; }; /* ROLES */ _veh_medic = getNumber (_x >> "attendant"); _veh_ammo = getNumber (_x >> "transportAmmo"); _veh_fuel = getNumber (_x >> "transportFuel"); _veh_repair = getNumber (_x >> "transportRepair"); _textFeatures = _textFeatures + "* '''Roles:''' "; // vehicle can heal, medic role if (_veh_medic > 0) then { _textFeatures = _textFeatures + endl + "** can&nbsp;heal"; }; // vehicle can repair if (_veh_repair > 0) then { if (_veh_medic > 0) then { _textFeatures = _textFeatures + ", " + endl; }; _textFeatures = _textFeatures + endl + "** can&nbsp;repair"; }; // vehicle transports ammo, can replenish if (_veh_ammo > 0) then { if (_veh_medic > 0 || { _veh_repair > 0 }) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + endl + "** can&nbsp;replenish&nbsp;ammo"; }; // vehicle transports fuel, can replenish if (_veh_fuel > 0) then { if (_veh_medic > 0 || { _veh_repair > 0 } || { _veh_ammo > 0 }) then { _textFeatures = _textFeatures + ", " + endl; }; _textFeatures = _textFeatures + endl + "** can&nbsp;replenish&nbsp;fuel"; }; // no roles if (!(_veh_fuel > 0) && {!(_veh_medic > 0)} && {!(_veh_repair > 0)} && {!(_veh_ammo > 0)}) then { _textFeatures = _textFeatures + endl + "** None"; }; _textFeatures = _textFeatures + endl; /* FLOATING */ _can_float = getNumber (_x >> "canFloat"); _textFeatures = _textFeatures + "* '''Can&nbsp;float:'''&nbsp;"; if (_can_float == 1) then { _textFeatures = _textFeatures + "Yes" + endl; } else { _textFeatures = _textFeatures + "No" + endl; }; /* VEHICLE IN VEHICLE TRANSPORT */ _textFeatures = _textFeatures + "* '''Vehicle&nbsp;in&nbsp;vehicle&nbsp;transport:''' "; if (isClass (_x >> "VehicleTransport")) then { _veh_carrier = getNumber (_x >> "VehicleTransport" >> "Carrier" >> "maxLoadMass"); _veh_cargo = getNumber (_x >> "VehicleTransport" >> "Cargo" >> "canBeTransported"); } else { // specific vehicles can be blacklisted and therefore can't be loaded, done with config parameter // therefore if config parameter is missing, vehicle can be loaded // from https://confluence.bistudio.com/display/ARMA3/Vehicle+in+Vehicle+Transport _veh_cargo = 1; }; if (_veh_carrier > 0) then { _textFeatures = _textFeatures + "Can&nbsp;transport, &nbsp;up&nbsp;to&nbsp;" + str _veh_carrier + "&nbsp;kg. "; } else { _textFeatures = _textFeatures + "Cannot&nbsp;transport. "; }; if (_veh_cargo > 0) then { _textFeatures = _textFeatures + "Can be transported." + endl; } else { _textFeatures = _textFeatures + "Cannot be transported." + endl; }; /* SLINGLOAD */ _count_slingload = getNumber (_x >> "slingLoadMaxCargoMass"); _textFeatures = _textFeatures + "* '''Slingload:''' "; if (_count_slingload > 0) then { _textFeatures = _textFeatures + "Yes, up&nbsp;to&nbsp;" + str _count_slingload + "&nbsp;kg" + endl; } else { _textFeatures = _textFeatures + "No" + endl; }; }; /* MEN SPECIFIC FEATURES */ if (configName _x isKindOf "Man" && { !(configName _x isKindOf "Animal") }) then { /* ROLES */ _textFeatures = _textFeatures + "* '''Roles:''' "; _men_medic = getNumber (_x >> "attendant"); _men_repair = getNumber (_x >> "engineer"); _men_mines = getNumber (_x >> "canDeactivateMines"); _men_uav = getNumber (_x >> "uavHacker"); // man can heal, medic role if (_men_medic > 0) then { _textFeatures = _textFeatures + "can&nbsp;heal"; }; // man can repair, engineer role if (_men_repair > 0) then { if (_men_medic > 0) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + "can&nbsp;repair"; }; // man can deactivate mines if (_men_mines > 0) then { if (_men_medic > 0 || { _men_repair > 0 }) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + "can&nbsp;deactivate&nbsp;mines"; }; // vehicle transports fuel, can replenish if (_men_uav > 0) then { if (_men_medic > 0 || { _men_repair > 0 } || { _men_mines > 0 }) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + "can&nbsp;replenish&nbsp;fuel"; }; // no roles if (!(_men_medic > 0) && { !(_men_repair > 0) } && { !(_men_mines > 0) } && { !(_men_uav > 0) }) then { _textFeatures = _textFeatures + "None"; }; }; /* FEATURES EXCLUDING MEN */ if !(configName _x isKindOf "Man") then { /* SLINLOADABLE */ _textFeatures = _textFeatures + "* '''Slingloadable:''' "; _count_sling_ropes = count getArray(_x >> "slingLoadCargoMemoryPoints"); if (_count_sling_ropes > 0) then { _textFeatures = _textFeatures + "Yes"; } else { _textFeatures = _textFeatures + "No"; }; }; // Get editor preview private _image = getText (configFile >> "CfgVehicles" >> _classname >> "editorPreview"); if (_image != "") then { _image = (_image splitString "\"); reverse _image; _image = _image param [0, ""]; }; if (_image != "") then { _image = format ["[[File:%1|150px]]", "arma3-" + toLowerANSI _image]; }; diag_log _image; _text = _text + "|-" + endl; _text = _text + "|" + (["", " " + _image] select (_image != "") + endl; // preview _text = _text + "| " + format ["<span id=""%1"">'''%1'''</span>", _classname] + endl; // class name _text = _text + "| " + (if (_displayName != "") then { "''" + _displayname + "''" } else { "" }) + endl; // display name _text = _text + "| " + format ["style=""background-color: %2"" | %1", _textSide, _sideColor select _side] + endl; // side _text = _text + "| " + _editorcategory + endl; // category _text = _text + "| " + _editorsubcategory + endl; // subcategory _text = _text + "| " + format ["style=""background-color: %2"" | %1", _textScope, _scopeColor select _scope] + endl; // scope if (_iconDLC != "") then // DLC { _text = _text + "| " + format ["[[File:%1.png|50px]]", _iconDLC] + endl; } else { _text = _text + "| " + _textDLC + endl; }; // Props do not need to have these parameters listed if (_categories_param == 0) then { _text = _text + "| " + _textWeapons + endl; // weapons _text = _text + "| " + _textMagazines + endl; // magazines _text = _text + "| " + _textItems + endl + endl; // items }; _text = _text + "| " + _textAddons + endl + endl; // addons _text = _text + "| " + _textFeatures + endl; // features }; progressLoadingScreen (_foreachindex / _cfgVehiclesCount); } forEach _cfgVehicles; _text = _text + "|}" + endl; // wiki table ending _text = _text + format [ "<div style=""color: grey; font-size: 0.9em; padding: 0.5em; text-align: center"">Generated in {{GVI|%1|%2|size= 0.75}} by ~~~~</div>", toLowerANSI (productVersion select 0), (productVersion select 2) * 0.01 ] + endl; _text = _text + "{{Navbox/A3Assets}}"; copyToClipboard _text; // copying the contents to the clipboard endLoadingScreen;

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Arma 3: Difficulty Settings

Author: Killzone_Kid

"debug_console" callExtension format ["class Difficulties"]; "debug_console" callExtension format ["{"]; _cfg = configFile >> "CfgDifficulties"; { _class = configName _x; "debug_console" callExtension format [" class %1", _class]; "debug_console" callExtension format [" {"]; "debug_console" callExtension format [" class Flags"]; "debug_console" callExtension format [" {"]; _flags = _cfg >> _class >> "Flags"; _flagNames = []; for "_i" from 0 to count _flags - 1 do { _flag = _flags select _i; _flagNames pushBack configName _flag; }; _flagNames sort true; { getArray (_flags >> _x) params ["_current", "_canChange"]; if (_canChange == 1) then { "debug_console" callExtension format [ " %1 = %2;", _x, _current]; } else { "debug_console" callExtension format [ " /* %1 = %2; - cannot be changed */", _x, _current]; } } forEach _flagNames; "debug_console" callExtension format [" };"]; { "debug_console" callExtension format [ " %1 = %2;", _x, getNumber(_cfg >> _class >> _x)]; } forEach [ "precisionEnemy", "precisionFriendly", "skillEnemy", "skillFriendly" ]; "debug_console" callExtension format [" };"]; } forEach ("true" configClasses _cfg); "debug_console" callExtension format ["};"];

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Arma 3: Display3DEN IDCs

Author: R3vo

private _sqfTag = "sqf"; private _controls = "{| class=""wikitable sortable"" |- ! Config Name !! IDC !! Config Path" + endl; private _fnc_scanConfig = { params ["_config"]; "true" configClasses _config apply { _idc = getNumber (_x >> "idc"); if (_idc > 0) then { _controls = _controls + "|-" + endl + "| " + "{{hl|" + configName _x + "}}" + " || " + str _idc + " || " + "<" + _sqfTag + ">" + ([_x, ""] call BIS_fnc_configPath) + "</" + _sqfTag + ">" + endl; }; _x call _fnc_scanConfig; }; }; [configFile >> "display3DEN"] call _fnc_scanConfig; copyToClipboard (_controls + endl + "|}");


Arma 3: Hitpoints

Author: R3vo

//If 3den Enhanced is installed, the script will also fill the "Name" column with available translations [] spawn { startLoadingScreen ["Loading"]; private _hitPoints = []; { _veh = configName _x createVehicle [0, 0, 0]; { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _veh # 0); deleteVehicle _veh; } forEach ("isClass (_x >> 'HitPoints') && getNumber (_x >> 'Scope') >= 1" configClasses (configFile >> "CfgVehicles")); _hitpoints sort true; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! No. !! Hit Point !! Name"; { _text = _text + endl + "|-" + endl + "| " + str (_forEachIndex + 1) + " || " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; endLoadingScreen; };


Arma 3: Moves

Author: Lou Montana

private _allAnimConfigs = toString { private _name = configName _x; count _name > 7 && { toLowerANSI (_name select [0, 8]) == "cfgmoves" } } configClasses configFile; private _humanAnimConfigs = _allAnimConfigs select { private _name = configName _x; count _name > 11 && { toLowerANSI (_name select [0, 12]) == "cfgmovesmale" } || { count _name > 12 && { toLowerANSI (_name select [0, 13]) == "cfgmoveswomen" } } }; private _humanActions = []; private _humanStates = []; { _humanActions append ("true" configClasses (_x >> "Actions") apply { "* " + configName _x }); _humanStates append ("true" configClasses (_x >> "States") apply { "* " + configName _x }); } forEach _humanAnimConfigs; private _result = "{{TOC|side||3}}" + endl + "== All Human Animations ==" + endl + endl + "=== Actions ===" + endl + endl + "{{Columns|2|" + endl + ((_humanActions call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl + "=== States ===" + endl + endl + "{{Columns|2|" + endl + ((_humanStates call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl; _result = _result + endl + "== All Animations ==" + endl + endl; { if (count (_x >> "Actions") + count (_x >> "States") < 1) then { continue }; _result = _result + format ["=== %1 ===", configName _x]; if (count (_x >> "Actions") > 0) then { _result = _result + endl + endl + "==== Actions ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "Actions") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; if (count (_x >> "States") > 0) then { _result = _result + endl + endl + "==== States ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "States") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; _result = _result + endl + endl; } forEach _allAnimConfigs; _result = _result + endl + "{{Wiki|extractionScript}}" + endl + endl + "[[Category:Moves]]" + endl + "{{GameCategory|arma3|Reference Lists}}"; // categories copyToClipboard _result;

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Arma 3: createSimpleObject/objects

Author: Lou Montana

private _result = []; { _result append addonFiles [_x select 0, ".p3d"] } forEach allAddonsInfo; copyToClipboard str _result;


Arma 3: createVehicle/vehicles

light version (without hitpoints)
Author: Lou Montana

private _result = ""; "if (getNumber (_x >> 'scope') > 0) then { _result = format ['%1* %2\n', _result, configName _x]; }" configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hitpoints)
Author: Killzone_Kid

private _result = ""; toString { if (getNumber (_x >> "scope") > 0) then { _result = _result + "* " + configName _x + "\n"; for "_i" from 0 to count (_x >> "AnimationSources") - 1 do { _animSource = (_x >> "AnimationSources") select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + ("*# " + configName _animSource + _source) + "\n"; }; } } configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hidden hitpoints)
Author: Lou Montana from the above one

private _result = ""; private _tagName = "spoiler"; // cannot write the whole tag private _classes = "getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgVehicles"); _classes = [_classes, [], { configName _x }, "ASCEND"] call BIS_fnc_sortBy; private _currentLetter = ""; private ["_configName", "_letter", "_config", "_animsCount", "_animSource", "_source"]; { _configName = configName _x; _letter = toUpperANSI (_configName select [0, 1]); if (_letter != _currentLetter) then { _result = _result + endl + "=== " + _letter + " ===" + endl + endl; _currentLetter = _letter; }; _result = _result + "* " + _configName; _config = (_x >> "AnimationSources"); _animsCount = count _config; if (_animsCount > 0) then { _result = _result + " <" + _tagName + " text= ""Show AnimationSources"">"; for "_i" from 0 to _animsCount - 1 do { _animSource = _config select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + endl + ("# " + configName _animSource + _source); }; _result = _result + endl + "</" + _tagName + ">"; }; _result = _result + endl; } forEach _classes; _result = trim _result; copyToClipboard _result;

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Arma 3: DLC Restrictions

Author: POLPOX

// use unicode to prevent export error forceUnicode 0; // 0: personal equipments 1: vehicles private _mode = 0; // create hashmap to check looked models private _lookedModels = createHashMap; // get classes private "_classes"; if (_mode == 0) then { // get weapons, equipments, glasses, bags (in CfgVehicles) _classes = ( toString { getNumber (_x >> 'scope') == 2 && (([configName _x] call BIS_fnc_baseWeapon) == configName _x) && getNumber (_x >> 'type') != 65536 && !('UnknownEquipment' in (configName _x call BIS_fnc_itemType)) } configClasses (configFile >> "CfgWeapons") ) + ("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) + ("getNumber (_x >> 'scope') == 2 && configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")); }; if (_mode == 1) then { // get vehicles, except Men _classes = (" getNumber (_x >> 'scope') == 2 && (configName _x isKindOf 'AllVehicles' && !(configName _x isKindOf 'Man')) " configClasses (configFile >> "CfgVehicles")); }; private _data = _classes apply { private _class = configName _x; private _model = toLower (call { // check if the thing is a uniform if ((getNumber (_x >> "itemInfo" >> "type")) == 801) exitWith { getText (_x >> "itemInfo" >> "uniformClass") }; // normalize model path to prevent errors private _split = (getText (_x >> "model") splitString "\"); if ((count _split >= 2) && { !(".p3d" in toLower (_split # (count _split-1))) }) then { _split set [count _split -1, (_split # (count _split-1)) + ".p3d"]; }; (_split joinString "\") }); // get DLC info per items if (isNil { _lookedModels get _model }) then { systemChat _class; // create a simple object and check the DLC via getObjectDLC private _obj = createSimpleObject [_model, [0, 0, 0]]; private _dlc = getObjectDLC _obj; // and remove the object. bye-bye deleteVehicle _obj; // if it is a part of the base game, -1, otherwise DLC id if (isNil "_dlc") then { _lookedModels set [_model, -1]; [_x, -1] } else { _lookedModels set [_model, _dlc]; [_x, _dlc] }; } else { // Skip the generation if the model is already checked systemChat ("simple object generate skipped: " + _class); [_x, _lookedModels get _model] }; }; // return value preparation private _return = [ '{| class="wikitable sortable"', '|-' ]; if (_mode == 0) then { _return pushBack '! Type' } else { _return pushBack '! Faction' }; _return append [ '! classname', '! displayName', '! Icon', '! Restricted?' ]; // code to convert things to things private _IDtoDLC = { switch _this do { case 275700: { "arma3zeus" }; case 288520: { "arma3karts" }; case 304380: { "arma3helicopters" }; case 332350: { "arma3marksmen" }; case 395180: { "arma3apex" }; case 571710: { "arma3lawsofwar" }; case 601670: { "arma3jets" }; case 612480: { "arma3malden" }; case 744950: { "arma3tacops" }; case 798390: { "arma3tanks" }; case 1021790: { "arma3contact" }; case 1325500: { "arma3artofwar" }; default { "" }; }; }; private _DLCToName = { switch _this do { case "arma3zeus": { "Zeus" }; case "arma3karts": { "Karts" }; case "arma3helicopters": { "Helicopters" }; case "arma3marksmen": { "Marksmen" }; case "arma3apex": { "Apex" }; case "arma3lawsofwar": { "Laws of War" }; case "arma3jets": { "Jets" }; case "arma3malden": { "Malden" }; case "arma3tacops": { "Tac-Ops" }; case "arma3tanks": { "Tanks" }; case "arma3contact": { "Contact" }; case "arma3artofwar": { "Art of War" }; default { "" }; }; }; private _MODtoDLC = { switch toLower _this do { case "curator": { "arma3zeus" }; case "kart": { "arma3karts" }; case "heli": { "arma3helicopters" }; case "mark": { "arma3marksmen" }; case "expansion": { "arma3apex" }; case "orange": { "arma3lawsofwar" }; case "jets": { "arma3jets" }; case "argo": { "arma3malden" }; case "tacops": { "arma3tacops" }; case "tank": { "arma3tanks" }; case "enoch": { "arma3contact" }; case "aow": { "arma3artofwar" }; default { "" }; }; }; { _x params ["_class", "_dlc"]; private _dlcName = _dlc call _IDtoDLC; // Make the BG red when is restricted _return pushBack ("|-" + (["", " style=""background: #EDD; color: #333"""] select (_dlcName != ""))); // Categorize personal equipments if (_mode == 0) then { _return pushBack ("| " + call { if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgWeapons")) exitWith { _type = (configName (_x # 0)) call BIS_fnc_itemType; if (configName (_x select 0) isKindOf ["Rifle", configFile >> "CfgWeapons"]) exitWith { "Rifle" }; if (configName (_x select 0) isKindOf ["Pistol", configFile >> "CfgWeapons"]) exitWith { "Pistol" }; if (configName (_x select 0) isKindOf ["Launcher", configFile >> "CfgWeapons"]) exitWith { "Launcher" }; if (_type # 1 == "GPS") exitWith { "Terminal" }; if (_type # 1 == "UAVTerminal") exitWith { "Terminal" }; if (_type # 1 == "AccessoryMuzzle") exitWith { "Muzzle Attachment" }; if (_type # 1 == "AccessorySights") exitWith { "Sight" }; if (_type # 1 == "AccessoryPointer") exitWith { "Rail Attachment" }; if (_type # 1 == "AccessoryBipod") exitWith { "Bipod" }; if (_type # 1 == "LaserDesignator") exitWith { "Binocular" }; if (_type # 1 == "NVGoggles") exitWith { "NVGs" }; if (_type # 1 == "Radio") exitWith { "Communication" }; if ( _type # 1 == "FirstAidKit" || _type # 1 == "Medikit" || _type # 1 == "Toolkit" || _type # 1 == "MineDetector" ) exitWith { "Item" }; _type # 1 }; if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgGlasses")) exitWith { "Facewear" }; if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgVehicles") && configName (_x # 0) isKindOf "Bag_Base") exitWith { "Backpack" }; }); } else { _return pushBack ("| " + getText (configfile >> "CfgFactionClasses" >> (getText (_class >> "faction")) >> "displayName")); }; _return append [ ("| " + configName _class), ("| " + getText (_class >> "displayName")) ]; // DLC Icons private _MOD = call { private _return = ""; // emulate Arsenal icons if (_mode == 0) then { private _addon = configSourceAddonList (_x # 0); private _MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon # 0); if (count _MOD > 0) then { _MOD = _MOD # 0 } else { _MOD = "" }; _return = _MOD; }; // emulate Eden Editor icons if (_mode == 1) then { private _MOD = configSourceMODList (_x # 0); if (count _MOD > 0) then { _MOD = _MOD # 0 } else { _MOD = "" }; _return = _MOD; }; _return; }; _return pushBack ("| " + (["", format ["{{Icon|%1|25}}", _MOD call _MODtoDLC]] select (_MOD != ""))); if (_dlcName == "") then { _return pushBack ("| No"); } else { _return pushBack ("| " + (_dlcName call _DLCToName)); }; } forEach _data; _return pushBack "|}"; // and finally done, use joinString to make line breaks and copy copyToClipboard (_return joinString endl);

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Arma 3: Shooting Targets

Author: R3vo

popUpTargets = "{| class=""wikitable"" |- ! Display Name !! Class !! Animation Sources" { private _anims = "true" configClasses (_x >> "AnimationSources"); if (_anims isNotEqualTo []) then { private _animsStr = ""; { _animsStr = _animsStr + "{{hl|" + configName _x + "}}" + "<br>" + endl; } forEach _anims; popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "{{hl|" + configName _x + "}}" + " || " + endl + _animsStr; }; } forEach ("getNumber (_x >> 'scope') > 1 && getText (_x >> 'editorSubcategory') == 'EdSubcat_Targets'" configClasses (configfile >> "CfgVehicles")); copyToClipboard (popUpTargets + endl + "|}");


Arma 3: Sound Files

Author: Lou Montana

0 spawn { private _exts = [".wav", ".wss", ".ogg"]; private _spoilerTagThreshold = 30; private _extractRadioDubbing = false; private _addonPaths = allAddonsInfo apply { _x select 0 }; if (!_extractRadioDubbing) then { _addonPaths = _addonPaths select { !("dubbing_radio" in _x) }; }; _addonPaths sort true; { private _addonPath = _x; private _files = []; { _files append addonFiles [_addonPath, _x]; } forEach _exts; if (_files isEqualTo []) then { continue }; private _showSpoiler = count _files > _spoilerTagThreshold; diag_log text ""; diag_log text ("=== " + (_addonPath select [3, count _addonPath - 4]) + " ==="); diag_log text ""; if (_showSpoiler) then { diag_log text ("<" + "spoiler>") }; _files sort true; { diag_log text (" """ + _x + """"); } forEach _files; if (_showSpoiler) then { diag_log text ("</" + "spoiler>") }; } forEach _addonPaths; };

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BIS_fnc_holdActionAdd

Author: Lou Montana

private _result = []; private _foundPaas = []; private _splits = []; { _foundPaas = addonFiles [_x select 0, ".paa"] select { _x = toLower _x; _x = _x splitString "\"; if (count _x > 5 && { _x select 2 == "data" && _x select 3 == "igui" && _x select 5 in ["actions", "holdactions"] }) then { true } else { _x = _x select (count _x - 1); "action" in _x && { !("faction" in _x) && { !("interaction" in _x) } }; }; }; _result append _foundPaas; } forEach allAddonsInfo; copyToClipboard str _result;


CfgGroups

Author: Lou Montana


CfgWorlds/Group*

Author: Killzone_Kid

"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" &amp;rarr; ' + getText ((_x select _i) >> "name")); }; }; false" configClasses (configFile >> "CfgWorlds");


inputAction/actions

Author: POLPOX

_r = []; { _r pushBack [getText (_x >> "name"), []]; _index = _forEachIndex; { private _actionName = actionName _x; (_r # _index # 1) pushBack [_x, _actionName]; } forEach getArray (_x >> "group"); } forEach ("true" configClasses (configFile >> "UserActionGroups")); _rFinal = [ '{| class="sortable wikitable"' ]; _presets = ("configName _x != 'Empty'" configClasses (configFile >> "CfgDefaultKeysPresets")); _str = '! Type !! actionName !! Name'; { _str = _str + " !! " + getText (_x >> "displayName"); if (getNumber (_x >> "default") == 1) then { _str = _str + "<br/>(Default)"; }; } forEach _presets; _rFinal pushBack format ['! colspan="3" | Action information !! colspan="%1" | Presets', count _presets]; _rFinal pushBack "|-"; _rFinal pushBack _str; { _type = _x # 0; { _rFinal pushBack "|-"; _x params ["_actionName", "_name"/*, "_tooltip"*/]; if (_name isEqualTo "") then { _name = "{{n/a}}"; }; _str = format ["| %1 || {{hl|%2}} || %3 ", _type, _actionName, _name]; { _keys = getArray (_x >> "Mappings" >> _actionName); if (count _keys != 0) then { _keys = _keys apply { call { if (typeName _x == "STRING") exitWith { keyName call compile _x; }; if (typeName _x == "ARRAY") exitWith { _r = []; { if (typeName _x == "STRING") then { _r pushBack ((keyName call compile _x) splitString """") # 0; }; _r pushBack ((keyName _x) splitString """") # 0; } forEach _x; _r = (_r joinString "+"); _r }; keyName _x }; }; _str = _str + format ["|| %1 ", (_keys joinString ", " splitString """") # 0]; } else { _str = _str + "|| "; }; } forEach _presets; _rFinal pushBack _str; } forEach (_x # 1); } forEach _r; _rFinal pushBack "|}"; copyToClipboard (_rFinal joinString endl);

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Mission Parameters

Author: Lou Montana

private _addLine = { _result = _result + _this + endl; }; private _result = ""; if (not isNull getMissionConfig "titleParam1") then { ("titleParam1 = """ + getText getMissionConfig "titleParam1" + """; // " + getTextRaw (getMissionConfig "titleParam1")) call _addLine; ("textsParam1[] = { """ + (getArray (getMissionConfig "textsParam1") joinString """, """) + """ };") call _addLine; ("valuesParam1[] = { " + (getArray (getMissionConfig "valuesParam1") joinString ", ") + " };") call _addLine; ("defValueParam1 = " + str getNumber getMissionConfig "defValueParam1" + ";") call _addLine; }; if (not isNull getMissionConfig "titleParam2") then { ("titleParam2 = """ + getText getMissionConfig "titleParam2" + """; // " + getTextRaw (getMissionConfig "titleParam2")) call _addLine; ("textsParam2[] = { """ + (getArray (getMissionConfig "textsParam2") joinString """, """) + """ };") call _addLine; ("valuesParam2[] = { " + (getArray (getMissionConfig "valuesParam2") joinString ", ") + " };") call _addLine; ("defValueParam2 = " + str getNumber getMissionConfig "defValueParam2" + ";") call _addLine; }; if (not isNull getMissionConfig "Params") then { { ("class " + configName _x) call _addLine; "{" call _addLine; (" title = """ + getText (_x >> "title") + """; // " + getTextRaw (_x >> "title")) call _addLine; (" texts[] = { """ + (getArray (_x >> "texts") joinString """, """) + """ };") call _addLine; (" values[] = { " + (getArray (_x >> "values") joinString ", ") + " };") call _addLine; (" default = " + str getNumber (_x >> "default") + ";") call _addLine; "};" call _addLine; } forEach ("true" configClasses getMissionConfig "Params"); }; copyToClipboard _result; systemChat "Mission Params copied to clipboard";

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Modules

Author: R3vo

private _version = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2]; private _counter = 0; private _export = _version + endl + "{| class=""wikitable""" + endl + "! Module Name !! Category !! Addon !! Function !! Description" + endl + "|-" + endl; private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); { if ((getNumber (_x >> "scope") > 1)) then { private _name = getText (_x >> "displayName"); private _cat = getText (_x >> "category"); private _mod = configSourceMod _x; private _fnc = getText (_x >> "function"); if !(_fnc isEqualTo "") then { _fnc = _fnc select [7]; _fnc = "[[BIS_fnc" + _fnc + "]]"; }; private _desc = getText (_x >> "ModuleDescription" >> "Description"); if (_desc isEqualTo "") then { _desc = "" }; if (_mod == "") then { _mod = "A3" }; private _modName = modParams [_mod, ["name"]]; _modName = _modName select 0; _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); if (_cat isEqualTo "") then { _cat = "Others" }; _export = _export + "| " + _name + endl + "| " + _cat + endl + "| " + _modName + endl + "| " + _fnc + endl + "| " + _desc + endl + "|-" + endl; }; _counter = _counter + 1; } forEach _modules; _export = _export + "|}" + endl + format ["Total number of modules: %1", _counter]; copyToClipboard _export;

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nearestTerrainObjects

Author: R3vo

[] spawn { private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"]; _types sort true; private _counts = []; private _countTypes = count _types; ["R3vo_GetNearestTerrainObjects", ""] call BIS_fnc_startLoadingScreen; { private _terrainObjects = nearestTerrainObjects [ [worldSize / 2, worldSize / 2], [_x], worldSize / 2 * sqrt 2, false ]; if (count _terrainObjects > 0) then { _counts pushBack [_x, count _terrainObjects toFixed 0]; }; ((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen; } forEach _types; "R3vo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen; private _export = "<big>[[" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "]]</big>" + endl + "{{Columns|5|"; { _export = _export + endl + "* " + (_x # 0) + ": " + (_x # 1); } forEach _counts; _export = _export + endl + "}}"; copyToClipboard _export; };

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Side Relations

Author: Lou Montana

private _func = BIS_fnc_sideIsFriendly; // change here with BIS_fnc_sideIsEnemy for the other table private _sidesAsString = ["east", "west", "resistance", "civilian", "sideAmbientLife", "sideUnknown", "sideEnemy", "sideFriendly", "sideEmpty", "sideLogic"]; private _sideResults = []; { private _sideAsString = _x; private _side = call compile _sideAsString; _sideResults pushBack ([_sideAsString] + (_sidesAsString apply { [_side, call compile _x] call _func })); } forEach _sidesAsString; private _result = "{| class=""wikitable align-center""\n|-\n"; { _result = _result + "! [[" + _x +"]]\n"; } forEach _sidesAsString; { private _results = _x; { if (_x isEqualType true) then { if (_x) then { _result = _result + "| {{Icon|checked}}\n"; } else { _result = _result + "| {{Icon|unchecked}}\n"; } } else { _result = _result + ("| [[" + _x + "]]\n"); } } forEach _results; _result = _result + "|-\n"; } forEach _sideResults; _result = _result + "|}"; _result;

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