Biki Export Scripts

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Revision as of 23:32, 25 May 2023 by Lou Montana (talk | contribs) (Add Side Relations script)
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This page contains all export scripts used to generate data on various pages on this wiki.

In order to quickly link to the export script used to generate data on a specific page use {{Wiki|extractionScript}} on that specific page.
The functions from this page (and more) are also available in this mod.

Arma 3: CfgFunctions

Author: R3vo

private _export = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2] + endl + "{| class=""wikitable sortable"" cellpadding=""0.5em"" ! Group ! Category ! Functions"; { // Config private _indexConfig = _forEachIndex; private _nameConfig = _x # 0; { // Tags private _nameTAG = configName _x; private _valueTAG = getText (_x >> "tag"); if (_valueTAG == "") then { _valueTag = configName _x }; { // Categories private _nameCategory = configName _x; _export = _export + endl + "|-" + endl + "! " + _nameTAG + endl + "! " + _nameCategory + endl + "|"; private _pathCategory = getText (_x >> "file"); { // Functions private _prefix = ["BIS_fnc_", "BIN_fnc_"] select (_nameTAG in ["A3_Enoch", "A3_Contact"]); _export = _export + endl + ": [[" + _prefix + (configName _x) + "]]"; } forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren); } foreach [[configFile, "configFile"]]; _export = _export + endl + "|}"; copyToClipboard _export;


Arma 3: CfgIdentities

Author: Lou Montana and POLPOX

private _result = [ '{| class="sortable wikitable"', '! className !! Name !! Note' ]; { _result pushBack "|-"; _note = ["", "Hidden"] select (getNumber (_x >> "disabled") == 1); _result pushBack format ["| {{hl|%1}} || %2 || %3", configName _x, getText (_x >> "displayName"), _note]; } forEach ("true" configClasses (configFile >> "CfgFaces" >> "Man_A3")); _result pushBack "|}"; _result joinString endl;


Arma 3: CfgMarkers

Author: R3vo

// Marker data to biki table _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; _export = "{| class=""wikitable - sortable"" |- ! No. !! Class !! Name !! Icon Path !! Shadow !! Scope !! Added with |-"; { _addon = _x call ENH_fnc_getConfigSourceAddon params [["_addonClass", ""]]; if (_addonClass isNotEqualTo "") then {_addonClass = format ["{{Icon|%1|24}}", _addonClass]}; _shadow = ["{{Icon|checked}}", "{{Icon|unchecked}}"] select (getNumber (_x >> "shadow")); _export = _export + endl + "| " + str (_forEachIndex + 1) + "." + " || " + "{{hl|" + configName _x + "}}" + " || " + getText (_x >> "name") + " || " + "{{hl|" + getText (_x >> "icon") + "}}" + " || " + _shadow + " || " + str getNumber (_x >> "scope") + " || " + _addonClass + endl + "|-" } forEach _classes; copyToClipboard ((_export trim ["|-", 2]) + "|}");

// Marker icons screenshot //Create a solid, grey area marker in the editor first. Set its size to 100000x100000 _startPos = [-33000, 20000, 0]; _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; { if (_startPos # 0 > 30000) then { _startPos set [0, -33000]; _startPos = _startPos vectorAdd [0, -1600, 0]; }; _marker = createMarker [configName _x , _startPos]; _marker setMarkerType configName _x; _marker setMarkerText format [" %1.", _forEachIndex + 1]; _startPos = _startPos vectorAdd [3500, 0, 0]; } forEach _classes;


Arma 3: CfgMarkerColors

Author: R3vo

private _output = format ["Last updated: {{GVI|arma3|%1}}", (productVersion select 2) / 100] + endl; _output = _output + "{| class =""wikitable""" + endl + format ["|-%1! %2 !! %3",endl,"Config Name","RGBA"]; { private _colour = getArray (_x >> "color") call BIS_fnc_colorConfigToRGBA; private _colourName = configName _x; _output = _output + format ["%1|-%1|%2 || %3",endl,_colourName,_colour]; } forEach configProperties [configFile >> "CfgMarkerColors"]; _output = _output + endl + "|}"; copyToClipboard _output;


Arma 3: CfgMusic

Author: Killzone_kid

private _cfgMusic = []; _cfgMusic pushBack format ["Last updated: {{GVI|arma3|%1}}", ((productVersion select 2) / 100) toFixed 2]; _cfgMusic pushBack "{| class=""wikitable sortable"" width=""100%1""", "%"; _cfgMusic pushBack "! width=""5%"" | No."; _cfgMusic pushBack "! width=""35%"" | Title"; _cfgMusic pushBack "! width=""30%"" | Class Name"; _cfgMusic pushBack "! width=""15%"" | Duration"; _cfgMusic pushBack "! width=""15%"" | DLC"; _cfgMusic pushBack ""; { private _name = getText (_x >> "name"); private _duration = getNumber (_x >> "duration"); _duration = round _duration; private _minutes = floor (_duration / 60); private _mod = _duration mod 60; private _seconds = _mod / 1; _minutesStr = if (_minutes < 10) then { format ["0%1",_minutes] } else { format ["%1",_minutes] }; _secondsStr = if (_seconds < 10) then { format ["0%1",_seconds] } else { format ["%1",_seconds] }; _duration = format ["%1:%2",_minutesStr,_secondsStr]; private _dlc = if (configSourceMod _x == "") then { "Arma 3"; } else { format ["%1",(modParams [configSourceMod _x,["name"]]) select 0]; }; //Some work around to make wiki link work if (_dlc isEqualTo "[[Arma 3 Contact (Platform)]]") then { _dlc = "Arma 3 Contact"; }; if (_dlc isEqualTo "[[Arma 3 Tac-Ops]]") then { _dlc = "[[Arma 3 Tac-Ops Mission Pack]]"; }; _cfgMusic pushBack "|-"; _cfgMusic pushBack format ["| %1", _forEachIndex + 1]; _cfgMusic pushBack format ["| %1", if (_name == "") then { "N/A" } else { _name }]; _cfgMusic pushBack format ["| %1", configName _x]; _cfgMusic pushBack format ["| %1", if (_duration == "00:00") then { "N/A" } else { _duration }]; _cfgMusic pushBack format ["| %1", _dlc]; _cfgMusic pushBack ""; } forEach ("isClass _x" configClasses (configFile >> "CfgMusic")); _cfgMusic pushBack "|}"; copyToClipboard (_cfgMusic joinString toString[10]);

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Arma 3: Difficulty Settings

Author: Killzone_kid

"debug_console" callExtension format ["class Difficulties"]; "debug_console" callExtension format ["{"]; _cfg = configFile >> "CfgDifficulties"; { _class = configName _x; "debug_console" callExtension format [" class %1", _class]; "debug_console" callExtension format [" {"]; "debug_console" callExtension format [" class Flags"]; "debug_console" callExtension format [" {"]; _flags = _cfg >> _class >> "Flags"; _flagNames = []; for "_i" from 0 to count _flags - 1 do { _flag = _flags select _i; _flagNames pushBack configName _flag; }; _flagNames sort true; { getArray (_flags >> _x) params ["_current", "_canChange"]; if (_canChange == 1) then { "debug_console" callExtension format [ " %1 = %2;", _x, _current]; } else { "debug_console" callExtension format [ " /* %1 = %2; - cannot be changed */", _x, _current]; } } forEach _flagNames; "debug_console" callExtension format [" };"]; { "debug_console" callExtension format [ " %1 = %2;", _x, getNumber(_cfg >> _class >> _x)]; } foreach [ "precisionEnemy", "precisionFriendly", "skillEnemy", "skillFriendly" ]; "debug_console" callExtension format [" };"]; } forEach ("true" configClasses _cfg); "debug_console" callExtension format ["};"];

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Arma 3: Display3DEN IDCs

Author: R3vo

private _sqfTag = "sqf"; private _controls = "{| class=""wikitable sortable"" |- ! Config Name !! IDC !! Config Path" + endl; private _fnc_scanConfig = { params ["_config"]; "true" configClasses _config apply { _idc = getNumber (_x >> "idc"); if (_idc > 0) then { _controls = _controls + "|-" + endl + "| " + "{{hl|" + configName _x + "}}" + " || " + str _idc + " || " + "<" + _sqfTag + ">" + ([_x, ""] call BIS_fnc_configPath) + "</" + _sqfTag + ">" + endl; }; _x call _fnc_scanConfig; }; }; [configFile >> "display3DEN"] call _fnc_scanConfig; copyToClipboard (_controls + endl + "|}");


Arma 3: Hitpoints

Author: R3vo

//If 3den Enhanced is installed, the script will also fill the "Name" column with available translations [] spawn { startLoadingScreen ["Loading"]; private _hitPoints = []; { _veh = configName _x createVehicle [0, 0, 0]; { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _veh # 0); deleteVehicle _veh; } forEach ("isClass (_x >> 'HitPoints') && getNumber (_x >> 'Scope') >= 1" configClasses (configFile >> "CfgVehicles")); _hitpoints sort true; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! No. !! Hit Point !! Name"; { _text = _text + endl + "|-" + endl + "| " + str (_forEachIndex + 1) + " || " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; endLoadingScreen; };


Arma 3: Moves

Author: Lou Montana

private _allAnimConfigs = toString { private _name = configName _x; count _name > 7 && { toLowerANSI (_name select [0,8]) == "cfgmoves" } } configClasses configFile; private _humanAnimConfigs = _allAnimConfigs select { private _name = configName _x; count _name > 11 && { toLowerANSI (_name select [0,12]) == "cfgmovesmale" } || { count _name > 12 && { toLowerANSI (_name select [0,13]) == "cfgmoveswomen" } } }; private _humanActions = []; private _humanStates = []; { _humanActions append ("true" configClasses (_x >> "Actions") apply { "* " + configName _x }); _humanStates append ("true" configClasses (_x >> "States") apply { "* " + configName _x }); } forEach _humanAnimConfigs; private _result = "{{TOC|side||3}}" + endl + "== All Human Animations ==" + endl + endl + "=== Actions ===" + endl + endl + "{{Columns|2|" + endl + ((_humanActions call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl + "=== States ===" + endl + endl + "{{Columns|2|" + endl + ((_humanStates call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl; _result = _result + endl + "== All Animations ==" + endl + endl; { if (count (_x >> "Actions") + count (_x >> "States") < 1) then { continue }; _result = _result + format ["=== %1 ===", configName _x]; if (count (_x >> "Actions") > 0) then { _result = _result + endl + endl + "==== Actions ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "Actions") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; if (count (_x >> "States") > 0) then { _result = _result + endl + endl + "==== States ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "States") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; _result = _result + endl + endl; } forEach _allAnimConfigs; _result = _result + endl + "{{Wiki|extractionScript}}" + endl + endl + "[[Category:Moves]]" + endl + "{{GameCategory|arma3|Reference Lists}}"; // categories copyToClipboard _result;

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Arma 3: createSimpleObject/objects

Author: Lou Montana

private _result = []; { _result append addonFiles [_x select 0, ".p3d"] } forEach allAddonsInfo; copyToClipboard str _result;


Arma 3: createVehicle/vehicles

light version (without hitpoints)
Author: Lou Montana

private _result = ""; "if (getNumber (_x >> 'scope') > 0) then { _result = format ['%1* %2\n', _result, configName _x]; }" configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hitpoints)
Author: Killzone_Kid

private _result = ""; toString { if (getNumber (_x >> "scope") > 0) then { _result = _result + "* " + configName _x + "\n"; for "_i" from 0 to count (_x >> "AnimationSources") - 1 do { _animSource = (_x >> "AnimationSources") select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + ("*# " + configName _animSource + _source) + "\n"; }; } } configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hidden hitpoints)
Author: Lou Montana from the above one

private _result = ""; private _tagName = "spoiler"; // cannot write the whole tag private _classes = "getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgVehicles"); _classes = [_classes, [], { configName _x }, "ASCEND"] call BIS_fnc_sortBy; private _currentLetter = ""; private ["_configName", "_letter", "_config", "_animsCount", "_animSource", "_source"]; { _configName = configName _x; _letter = toUpperANSI (_configName select [0,1]); if (_letter != _currentLetter) then { _result = _result + endl + "=== " + _letter + " ===" + endl + endl; _currentLetter = _letter; }; _result = _result + "* " + _configName; _config = (_x >> "AnimationSources"); _animsCount = count _config; if (_animsCount > 0) then { _result = _result + " <" + _tagName + " text= ""Show AnimationSources"">"; for "_i" from 0 to _animsCount - 1 do { _animSource = _config select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + endl + ("# " + configName _animSource + _source); }; _result = _result + endl + "</" + _tagName + ">"; }; _result = _result + endl; } forEach _classes; _result = trim _result; copyToClipboard _result;

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Arma 3: DLC Restrictions

Author: POLPOX

// use unicode to prevent export error forceUnicode 0; // 0: personal equipments 1: vehicles private _mode = 0; // create hashmap to check looked models private _lookedModels = createHashMap; // get classes private "_classes"; if (_mode == 0) then { // get weapons, equipments, glasses, bags (in CfgVehicles) _classes = ( toString { getNumber (_x >> 'scope') == 2 && (([configName _x] call BIS_fnc_baseWeapon) == configName _x) && getNumber (_x >> 'type') != 65536 && !('UnknownEquipment' in (configName _x call BIS_fnc_itemType)) } configClasses (configFile >> "CfgWeapons") ) + ("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) + ("getNumber (_x >> 'scope') == 2 && configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")); }; if (_mode == 1) then { // get vehicles, except Men _classes = (" getNumber (_x >> 'scope') == 2 && (configName _x isKindOf 'AllVehicles' && !(configName _x isKindOf 'Man')) " configClasses (configFile >> "CfgVehicles")); }; private _data = _classes apply { private _class = configName _x; private _model = toLower (call { // check if the thing is a uniform if ((getNumber (_x >> "itemInfo" >> "type")) == 801) exitWith { getText (_x >> "itemInfo" >> "uniformClass") }; // normalize model path to prevent errors private _split = (getText (_x >> "model") splitString "\"); if ((count _split >= 2) && {!(".p3d" in toLower (_split#(count _split-1)))}) then { _split set [count _split -1,(_split#(count _split-1)) + ".p3d"]; }; (_split joinString "\") }); // get DLC info per items if (isNil {_lookedModels get _model}) then { systemChat _class; // create a simple object and check the DLC via getObjectDLC private _obj = createSimpleObject [_model,[0,0,0]]; private _dlc = getObjectDLC _obj; // and remove the object. bye-bye deleteVehicle _obj; // if it is a part of the base game, -1, otherwise DLC id if (isNil "_dlc") then { _lookedModels set [_model,-1]; [_x,-1] } else { _lookedModels set [_model,_dlc]; [_x,_dlc] }; } else { // Skip the generation if the model is already checked systemChat ("simple object generate skipped: " + _class); [_x, _lookedModels get _model] }; }; // return value preparation private _return = [ '{| class="wikitable sortable"', '|-' ]; if (_mode == 0) then { _return pushBack '! Type' } else { _return pushBack '! Faction' }; _return append [ '! classname', '! displayName', '! Icon', '! Restricted?' ]; // code to convert things to things private _IDtoDLC = { switch _this do { case 275700: { "arma3zeus" }; case 288520: { "arma3karts" }; case 304380: { "arma3helicopters" }; case 332350: { "arma3marksmen" }; case 395180: { "arma3apex" }; case 571710: { "arma3lawsofwar" }; case 601670: { "arma3jets" }; case 612480: { "arma3malden" }; case 744950: { "arma3tacops" }; case 798390: { "arma3tanks" }; case 1021790: { "arma3contact" }; case 1325500: { "arma3artofwar" }; default { "" }; }; }; private _DLCToName = { switch _this do { case "arma3zeus": { "Zeus" }; case "arma3karts": { "Karts" }; case "arma3helicopters": { "Helicopters" }; case "arma3marksmen": { "Marksmen" }; case "arma3apex": { "Apex" }; case "arma3lawsofwar": { "Laws of War" }; case "arma3jets": { "Jets" }; case "arma3malden": { "Malden" }; case "arma3tacops": { "Tac-Ops" }; case "arma3tanks": { "Tanks" }; case "arma3contact": { "Contact" }; case "arma3artofwar": { "Art of War" }; default { "" }; }; }; private _MODtoDLC = { switch toLower _this do { case "curator": { "arma3zeus" }; case "kart": { "arma3karts" }; case "heli": { "arma3helicopters" }; case "mark": { "arma3marksmen" }; case "expansion": { "arma3apex" }; case "orange": { "arma3lawsofwar" }; case "jets": { "arma3jets" }; case "argo": { "arma3malden" }; case "tacops": { "arma3tacops" }; case "tank": { "arma3tanks" }; case "enoch": { "arma3contact" }; case "aow": { "arma3artofwar" }; default { "" }; }; }; { _x params ["_class","_dlc"]; private _dlcName = _dlc call _IDtoDLC; // Make the BG red when is restricted _return pushBack ("|-" + (["", " style=""background: #EDD; color: #333"""] select (_dlcName != ""))); // Categorize personal equipments if (_mode == 0) then { _return pushBack ("| " + call { if ((configHierarchy (_x#0))#1 == (configFile >> "CfgWeapons")) exitWith { _type = (configName (_x#0)) call BIS_fnc_itemType; if (configName (_x select 0) isKindOf ["Rifle", configFile >> "CfgWeapons"]) exitWith { "Rifle" }; if (configName (_x select 0) isKindOf ["Pistol", configFile >> "CfgWeapons"]) exitWith { "Pistol" }; if (configName (_x select 0) isKindOf ["Launcher", configFile >> "CfgWeapons"]) exitWith { "Launcher" }; if (_type#1 == "GPS") exitWith { "Terminal" }; if (_type#1 == "UAVTerminal") exitWith { "Terminal" }; if (_type#1 == "AccessoryMuzzle") exitWith { "Muzzle Attachment" }; if (_type#1 == "AccessorySights") exitWith { "Sight" }; if (_type#1 == "AccessoryPointer") exitWith { "Rail Attachment" }; if (_type#1 == "AccessoryBipod") exitWith { "Bipod" }; if (_type#1 == "LaserDesignator") exitWith { "Binocular" }; if (_type#1 == "NVGoggles") exitWith { "NVGs" }; if (_type#1 == "Radio") exitWith { "Communication" }; if ( _type#1 == "FirstAidKit" || _type#1 == "Medikit" || _type#1 == "Toolkit" || _type#1 == "MineDetector" ) exitWith { "Item" }; _type#1 }; if ((configHierarchy (_x#0))#1 == (configFile >> "CfgGlasses")) exitWith { "Facewear" }; if ((configHierarchy (_x#0))#1 == (configFile >> "CfgVehicles") && configName (_x#0) isKindOf "Bag_Base") exitWith { "Backpack" }; }); } else { _return pushBack ("| " + getText (configfile >> "CfgFactionClasses" >> (getText (_class >> "faction")) >> "displayName")); }; _return append [ ("| " + configName _class), ("| " + getText (_class >> "displayName")) ]; // DLC Icons private _MOD = call { private _return = ""; // emulate Arsenal icons if (_mode == 0) then { private _addon = (configSourceAddonList (_x#0)); private _MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon#0); if (count _MOD > 0) then { _MOD = _MOD#0 } else { _MOD = "" }; _return = _MOD; }; // emulate Eden Editor icons if (_mode == 1) then { private _MOD = (configSourceMODList (_x#0)); if (count _MOD > 0) then { _MOD = _MOD#0 } else { _MOD = "" }; _return = _MOD; }; _return }; _return pushBack ("| " + (["",format ["{{Icon|%1|25}}",_MOD call _MODtoDLC]] select (_MOD != ""))); if (_dlcName == "") then { _return pushBack ("| No"); } else { _return pushBack ("| " + (_dlcName call _DLCToName)); }; } forEach _data; _return pushBack "|}"; // and finally done, use joinString to make line breaks and copy copyToClipboard (_return joinString endl);

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Arma 3: Shooting Targets

Author: R3vo

popUpTargets = "{| class=""wikitable"" |- ! Display Name !! Class !! Animation Sources" { private _anims = "true" configClasses (_x >> "AnimationSources"); if (_anims isNotEqualTo []) then { private _animsStr = ""; { _animsStr = _animsStr + "{{hl|" + configName _x + "}}" + "<br>" + endl; } forEach _anims; popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "{{hl|" + configName _x + "}}" + " || " + endl + _animsStr; }; } forEach ("getNumber (_x >> 'scope') > 1 && getText (_x >> 'editorSubcategory') == 'EdSubcat_Targets'" configClasses (configfile >> "CfgVehicles")); copyToClipboard (popUpTargets + endl + "|}");


BIS_fnc_holdActionAdd

Author: Lou Montana

private _result = []; private _foundPaas = []; private _splits = []; { _foundPaas = addonFiles [_x select 0, ".paa"] select { _x = toLower _x; _x = _x splitString "\"; if (count _x > 5 && { _x select 2 == "data" && _x select 3 == "igui" && _x select 5 in ["actions", "holdactions"] }) then { true } else { _x = _x select (count _x - 1); "action" in _x && { !("faction" in _x) && { !("interaction" in _x) } }; }; }; _result append _foundPaas; } forEach allAddonsInfo; copyToClipboard str _result;


CfgGroups

Author: Lou Montana


CfgWorlds/Group*

Author: Killzone Kid

"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" &amp;rarr; ' + getText ((_x select _i) >> "name")); }; }; false" configClasses (configFile >> "CfgWorlds");


inputAction/actions

Author: POLPOX

_r = []; { _r pushBack [getText (_x >> "name"),[]]; _index = _forEachIndex; { private _actionName = actionName _x; (_r#_index#1) pushBack [_x,_actionName]; } forEach getArray (_x >> "group"); } forEach ("true" configClasses (configFile >> "UserActionGroups")); _rFinal = [ '{| class="sortable wikitable"' ]; _presets = ("configName _x != 'Empty'" configClasses (configFile >> "CfgDefaultKeysPresets")); _str = '! Type !! actionName !! Name'; { _str = _str + " !! " + getText (_x >> "displayName"); if (getNumber (_x >> "default") == 1) then { _str = _str + "<br/>(Default)"; }; } forEach _presets; _rFinal pushBack format ['! colspan="3"| Action information !! colspan="%1"| Presets',count _presets]; _rFinal pushBack "|-"; _rFinal pushBack _str; { _type = _x#0; { _rFinal pushBack "|-"; _x params ["_actionName","_name"/*,"_tooltip"*/]; if (_name isEqualTo "") then { _name = "{{n/a}}"; }; _str = format ["| %1 || {{hl|%2}} || %3 ",_type,_actionName,_name]; { _keys = getArray (_x >> "Mappings" >> _actionName); if (count _keys != 0) then { _keys = _keys apply { call { if (typeName _x == "STRING") exitWith { keyName call compile _x; }; if (typeName _x == "ARRAY") exitWith { _r = []; { if (typeName _x == "STRING") then { _r pushBack ((keyName call compile _x) splitString """")#0; }; _r pushBack ((keyName _x) splitString """")#0; } forEach _x; _r = (_r joinString "+"); _r }; keyName _x }; }; _str = _str + format ["|| %1 ", (_keys joinString ", " splitString """")#0]; } else { _str = _str + "|| "; }; } forEach _presets; _rFinal pushBack _str; } forEach (_x#1); } forEach _r; _rFinal pushBack "|}"; copyToClipboard (_rFinal joinString endl);

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Modules

Author: R3vo

private _version = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2]; private _counter = 0; private _export = _version + endl + "{| class=""wikitable""" + endl + "! Module Name !! Category !! Addon !! Function !! Description" + endl + "|-" + endl; private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); { if ((getNumber (_x >> "scope") > 1)) then { private _name = getText (_x >> "displayName"); private _cat = getText (_x >> "category"); private _mod = configSourceMod _x; private _fnc = getText (_x >> "function"); if !(_fnc isEqualTo "") then { _fnc = _fnc select [7]; _fnc = "[[BIS_fnc" + _fnc + "]]"; }; private _desc = getText (_x >> "ModuleDescription" >> "Description"); if (_desc isEqualTo "") then { _desc = "" }; if (_mod == "") then { _mod = "A3" }; private _modName = modParams [_mod, ["name"]]; _modName = _modName select 0; _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); if (_cat isEqualTo "") then { _cat = "Others" }; _export = _export + "| " + _name + endl + "| " + _cat + endl + "| " + _modName + endl + "| " + _fnc + endl + "| " + _desc + endl + "|-" + endl; }; _counter = _counter + 1; } forEach _modules; _export = _export + "|}" + endl + format ["Total number of modules: %1", _counter]; copyToClipboard _export;

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nearestTerrainObjects

Author: R3vo

[] spawn { private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"]; _types sort true; private _counts = []; private _countTypes = count _types; ["R3vo_GetNearestTerrainObjects",""] call BIS_fnc_startLoadingScreen; { private _terrainObjects = nearestTerrainObjects [ [worldSize / 2, worldSize / 2], [_x], worldSize, false ]; if (count _terrainObjects > 0) then { _counts pushBack [_x,count _terrainObjects]; }; ((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen; } forEach _types; "R3vo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen; private _export = "<big>[[" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "]]</big>" + endl + "{{Columns|5|"; { _export = _export + endl + "* " + (_x # 0) + ": " + (str (_x # 1)); } forEach _counts; _export = _export + endl + "}}"; copyToClipboard _export; };

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Side Relations

Author: Lou Montana

private _func = BIS_fnc_sideIsFriendly; // change here with BIS_fnc_sideIsEnemy for the other table private _sidesAsString = ["east", "west", "resistance", "civilian", "sideAmbientLife", "sideUnknown", "sideEnemy", "sideFriendly", "sideEmpty", "sideLogic"]; private _sideResults = []; { private _sideAsString = _x; private _side = call compile _sideAsString; _sideResults pushBack ([_sideAsString] + (_sidesAsString apply { [_side, call compile _x] call _func })); } forEach _sidesAsString; private _result = "{| class=""wikitable"" style=""text-align: center""\n|-\n"; { _result = _result + "! [[" + _x +"]]\n"; } forEach _sidesAsString; { private _results = _x; { if (_x isEqualType true) then { if (_x) then { _result = _result + "| {{Icon|checked}}\n"; } else { _result = _result + "| {{Icon|unchecked}}\n"; } } else { _result = _result + ("| [[" + _x + "]]\n"); } } forEach _results; _result = _result + "|-\n"; } forEach _sideResults; _result = _result + "|}"; _result;

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