Scripting Commands by Functionality: Difference between revisions
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Revision as of 18:02, 11 March 2016
Introduction
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).
Keep in mind that there can be cases where certain commands may appear in more than one category.
Activators
Set, define and use Triggers and Event Handlers.
Editor Control
Functions to interact with 2D editor.
GUI Control
Customize the look of dialogs and menus in the game.
Multiplayer
Commands that are specific to Multiplayer games.
Object Information
Find out things about your troops and other objects.
Object Manipulation
Create and define troops and other objects.
Program Flow
Commands to define loops, conditions, and jumps inside scripts.
System Commands
Commands that deal with the game as a whole.
Unit Control
Controls the behaviour of your troops.
Weapon Pool
The Weapon Pool enables the player to use weapons from one mission in others.