Scripting Commands by Functionality: Difference between revisions

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==[[:Category:Command Group: Editor Control|Editor Control]]==
==[[:Category:Command Group: Editor Control|Editor Control]]==
'''Functions to interact with editor.'''
'''Functions to interact with 2D editor.'''
;e.g.
;e.g.
:[[insertEditorObject]]
:[[insertEditorObject]]

Revision as of 18:02, 11 March 2016


Introduction

This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).

Keep in mind that there can be cases where certain commands may appear in more than one category.

Activators

Set, define and use Triggers and Event Handlers.

e.g.
addEventHandler
createTrigger
setTriggerArea

Briefing

Objectives, tasks and notes.

e.g.
createSimpleTask
setTaskState
createDiaryRecord

Camera Control

Camera functions for intros, outros and cut-scenes.

e.g.
camCreate
camSetDir

Curator (Zeus)

Setting up Zeus rules and interface.

e.g.
curatorAddons
assignCurator

Environment

Control the environment's weather, time, etc.

e.g.
setFog
setRain

Groups

Read and set group formations and members.

e.g.
formation
group
units

GUI Control

Customize the look of dialogs and menus in the game.

e.g.
buttonAction
ctrlShow
lbPicture

Interaction

On-screen messages, dialogs, menus.

e.g.
hint
titleText
showGPS

Locations

Create, define, use and manipulate locations.

e.g.
createLocation
nearestLocation
setSize

Markers

Set, define and use markers.

e.g.
createMarker
getMarkerType
setMarkerPos

Math

Boolean, basic math and trigonometry functions.

e.g.
abs
atan
sin
Also:
 Math Commands

Mission Information

Read and set parameters for the current mission.

e.g.
addRating
forceEnd
score

Multiplayer

Commands that are specific to Multiplayer games.

e.g.
enableTeamSwitch
onPlayerConnected

Object Information

Find out things about your troops and other objects.

e.g.
alive
combatMode
fuel
isEngineOn
nearestObject

Object Manipulation

Create and define troops and other objects.

e.g.
createVehicle
setBehaviour
setDamage

Program Flow

Commands to define loops, conditions, and jumps inside scripts.

e.g.
exec
do
forEach
goto

Radio Control

Control radio availability and messages.

e.g.
enableRadio
groupChat
vehicleRadio

Sides

Read and set unit affiliations.

e.g.
captive
countEnemy
friendly

Sounds

Control in-game sounds.

e.g.
fadeMusic
playSound
say

System Commands

Commands that deal with the game as a whole.

e.g.
benchmark
cadetMode
loadFile
saveGame

Time Functions

Read and set the in-game time.

e.g.
accTime

Unit Control

Controls the behaviour of your troops.

e.g.
action
addWaypoint
commandFire
doMove
setHideBehind

Variables

Commands to handle arrays and other variables.

e.g.
format
count
isNull
select

Vehicle Assignment

Vehicle related commands.

e.g.
allowGetIn
assignAsCargo
moveInDriver

Waypoints

Commands to handle waypoints.

e.g.
addWaypoint
deleteWaypoint

Weapon Pool

The Weapon Pool enables the player to use weapons from one mission in others.

e.g.
addMagazinePool
fillWeaponsFromPool
queryMagazinePool

Weapons

Weapon related commands.

e.g.
addMagazine
ammo
weapons