Scripting Commands by Functionality: Difference between revisions

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(Updated layout to follow Command v Function v Tool site color scheme + Added Hatnote to "See also: Functions by Functionality" + Linked Math Commands as an "Also" in example list for Cat:Cmd Grp Math)
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{{Hatnote|See also: [[Functions by Functionality]]}}
==Introduction==
==Introduction==
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).
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Keep in mind that there can be cases where certain commands may appear in more than one category.
Keep in mind that there can be cases where certain commands may appear in more than one category.


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Activators|Activators]]==
==[[:Category:Command Group: Activators|Activators]]==
'''Set, define and use Triggers and Event Handlers.'''<br/>
'''Set, define and use Triggers and Event Handlers.'''
(e.g. [[addEventHandler]], [[createTrigger]], [[setTriggerArea]])
;e.g.
:[[addEventHandler]]
:[[createTrigger]]
:[[setTriggerArea]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Briefing|Briefing]]==
==[[:Category:Command Group: Briefing|Briefing]]==
'''Objectives, tasks and notes.'''<br/>
'''Objectives, tasks and notes.'''
(e.g. [[createSimpleTask]], [[setTaskState]], [[createDiaryRecord]])
;e.g.
:[[createSimpleTask]]
:[[setTaskState]]
:[[createDiaryRecord]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Camera Control|Camera Control]]==
==[[:Category:Command Group: Camera Control|Camera Control]]==
'''Camera functions for intros, outros and cut-scenes.'''<br/>
'''Camera functions for intros, outros and cut-scenes.'''
(e.g. [[camCreate]], [[camSetDir]])
;e.g.
:[[camCreate]]
:[[camSetDir]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Curator|Curator (Zeus)]]==
==[[:Category:Command Group: Curator|Curator (Zeus)]]==
'''Setting up Zeus rules and interface.'''<br/>
'''Setting up Zeus rules and interface.'''
(e.g. [[curatorAddons]], [[assignCurator]])
;e.g.
:[[curatorAddons]]
:[[assignCurator]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Editor Control|Editor Control]]==
==[[:Category:Command Group: Editor Control|Editor Control]]==
'''Functions to interact with editor.'''<br/>
'''Functions to interact with editor.'''
(e.g. [[insertEditorObject]], [[updateObjectTree]], [[execEditorScript]], [[fromEditor]])
;e.g.
:[[insertEditorObject]]
:[[updateObjectTree]]
:[[execEditorScript]]
:[[fromEditor]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Environment|Environment]]==
==[[:Category:Command Group: Environment|Environment]]==
'''Control the environment's weather, time, etc.'''<br/>
'''Control the environment's weather, time, etc.'''
(e.g. [[setFog]], [[setRain]])
;e.g.
:[[setFog]]
:[[setRain]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Groups|Groups]]==
==[[:Category:Command Group: Groups|Groups]]==
'''Read and set group formations and members.'''<br/>
'''Read and set group formations and members.'''
(e.g. [[formation]], [[group]], [[units]])
;e.g.
:[[formation]]
:[[group]]
:[[units]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: GUI Control|GUI Control]]==
==[[:Category:Command Group: GUI Control|GUI Control]]==
'''Customize the look of the main menus in the game.'''<br/>
'''Customize the look of the main menus in the game.'''
(e.g. [[buttonAction]], [[ctrlShow]], [[lbPicture]])
;e.g.
:[[buttonAction]]
:[[ctrlShow]]
:[[lbPicture]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Interaction|Interaction]]==
==[[:Category:Command Group: Interaction|Interaction]]==
'''On-screen messages, dialogs, menus.'''<br/>
'''On-screen messages, dialogs, menus.'''
(e.g. [[hint]], [[titleText]], [[showGPS]])
;e.g.
:[[hint]]
:[[titleText]]
:[[showGPS]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Locations|Locations]]==
==[[:Category:Command Group: Locations|Locations]]==
'''Create, define, use and manipulate locations.'''<br/>
'''Create, define, use and manipulate locations.'''
(e.g. [[createLocation]], [[nearestLocation]], [[setSize]])
;e.g.
:[[createLocation]]
:[[nearestLocation]]
:[[setSize]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Markers|Markers]]==
==[[:Category:Command Group: Markers|Markers]]==
'''Set, define and use markers.'''<br/>
'''Set, define and use markers.'''
(e.g. [[createMarker]], [[getMarkerType]], [[setMarkerPos]])
;e.g.
:[[createMarker]]
:[[getMarkerType]]
:[[setMarkerPos]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Math|Math]]==
==[[:Category:Command Group: Math|Math]]==
'''Boolean, basic math and trigonometry functions.'''<br/>
'''Boolean, basic math and trigonometry functions.'''
([[abs]], [[atan]], [[sin]])
;e.g.
:[[abs]]
:[[atan]]
:[[sin]]
;Also&#58;
:&nbsp;[[Math Commands]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Mission Information|Mission Information]]==
==[[:Category:Command Group: Mission Information|Mission Information]]==
'''Read and set parameters for the current mission.'''<br/>
'''Read and set parameters for the current mission.'''
(e.g. [[addRating]], [[forceEnd]], [[score]])
;e.g.
:[[addRating]]
:[[forceEnd]]
:[[score]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Multiplayer|Multiplayer]]==
==[[:Category:Command Group: Multiplayer|Multiplayer]]==
'''Commands that are specific to Multiplayer games.'''<br/>
'''Commands that are specific to Multiplayer games.'''
(e.g. [[enableTeamSwitch]], [[onPlayerConnected]])
;e.g.
:[[enableTeamSwitch]]
:[[onPlayerConnected]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Object Information|Object Information]]==
==[[:Category:Command Group: Object Information|Object Information]]==
'''Find out things about your troops and other objects.'''<br/>
'''Find out things about your troops and other objects.'''
(e.g. [[alive]], [[combatMode]], [[fuel]], [[isEngineOn]], [[nearestObject]])
;e.g.
:[[alive]]
:[[combatMode]]
:[[fuel]]
:[[isEngineOn]]
:[[nearestObject]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Object Manipulation|Object Manipulation]]==
==[[:Category:Command Group: Object Manipulation|Object Manipulation]]==
'''Create and define troops and other objects.'''<br/>
'''Create and define troops and other objects.'''
(e.g. [[createVehicle]], [[setBehaviour]], [[setDamage]])
;e.g.
:[[createVehicle]]
:[[setBehaviour]]
:[[setDamage]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Program Flow|Program Flow]]==
==[[:Category:Command Group: Program Flow|Program Flow]]==
'''Commands to define loops, conditions, and jumps inside scripts.'''<br/>
'''Commands to define loops, conditions, and jumps inside scripts.'''
(e.g. [[exec]], [[do]], [[forEach]], [[goto]])
;e.g.
:[[exec]]
:[[do]]
:[[forEach]]
:[[goto]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Radio Control|Radio Control]]==
==[[:Category:Command Group: Radio Control|Radio Control]]==
'''Control radio availability and messages.'''<br/>
'''Control radio availability and messages.'''
(e.g. [[enableRadio]], [[groupChat]], [[vehicleRadio]])
;e.g.
:[[enableRadio]]
:[[groupChat]]
:[[vehicleRadio]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Sides|Sides]]==
==[[:Category:Command Group: Sides|Sides]]==
'''Read and set unit affiliations.'''<br/>
'''Read and set unit affiliations.'''
(e.g. [[captive]], [[countEnemy]], [[friendly]])
;e.g.
:[[captive]]
:[[countEnemy]]
:[[friendly]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Sounds|Sounds]]==
==[[:Category:Command Group: Sounds|Sounds]]==
'''Control in-game sounds.'''<br/>
'''Control in-game sounds.'''
(e.g. [[fadeMusic]], [[playSound]], [[say]])
;e.g.
:[[fadeMusic]]
:[[playSound]]
:[[say]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: System Commands|System Commands]]==
==[[:Category:Command Group: System Commands|System Commands]]==
'''Commands that deal with the game as a whole.'''<br/>
'''Commands that deal with the game as a whole.'''
(e.g. [[benchmark]], [[cadetMode]], [[loadFile]], [[saveGame]])
;e.g.
:[[benchmark]]
:[[cadetMode]]
:[[loadFile]]
:[[saveGame]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Unit Control|Unit Control]]==
==[[:Category:Command Group: Unit Control|Unit Control]]==
'''Controls the behaviour of your troops.'''<br/>
'''Controls the behaviour of your troops.'''
(e.g. [[action]], [[addWaypoint]], [[commandFire]], [[doMove]], [[setHideBehind]])
;e.g.
:[[action]]
:[[addWaypoint]]
:[[commandFire]]
:[[doMove]]
:[[setHideBehind]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Variables|Variables]]==
==[[:Category:Command Group: Variables|Variables]]==
'''Commands to handle arrays and other variables.'''<br/>
'''Commands to handle arrays and other variables.'''
(e.g. [[format]], [[count]], [[isNull]], [[select]])
;e.g.
:[[format]]
:[[count]]
:[[isNull]]
:[[select]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Vehicle Assignment|Vehicle Assignment]]==
==[[:Category:Command Group: Vehicle Assignment|Vehicle Assignment]]==
'''Vehicle related commands.'''<br/>
'''Vehicle related commands.'''
(e.g. [[allowGetIn]], [[assignAsCargo]], [[moveInDriver]])
;e.g.
:[[allowGetIn]]
:[[assignAsCargo]]
:[[moveInDriver]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Waypoints|Waypoints]]==
==[[:Category:Command Group: Waypoints|Waypoints]]==
'''Commands to handle waypoints.'''<br/>
'''Commands to handle waypoints.'''
(e.g. [[addWaypoint]], [[deleteWaypoint]])
;e.g.
:[[addWaypoint]]
:[[deleteWaypoint]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Weapons|Weapons]]==
==[[:Category:Command Group: Weapons|Weapons]]==
'''Weapon related commands.'''<br/>
'''Weapon related commands.'''
(e.g. [[addMagazine]], [[ammo]], [[weapons]])
;e.g.
:[[addMagazine]]
:[[ammo]]
:[[weapons]]
</div>
</div>



Revision as of 18:54, 21 June 2014


Introduction

This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).

Keep in mind that there can be cases where certain commands may appear in more than one category.

Activators

Set, define and use Triggers and Event Handlers.

e.g.
addEventHandler
createTrigger
setTriggerArea

Briefing

Objectives, tasks and notes.

e.g.
createSimpleTask
setTaskState
createDiaryRecord

Camera Control

Camera functions for intros, outros and cut-scenes.

e.g.
camCreate
camSetDir

Curator (Zeus)

Setting up Zeus rules and interface.

e.g.
curatorAddons
assignCurator

Environment

Control the environment's weather, time, etc.

e.g.
setFog
setRain

Groups

Read and set group formations and members.

e.g.
formation
group
units

GUI Control

Customize the look of the main menus in the game.

e.g.
buttonAction
ctrlShow
lbPicture

Interaction

On-screen messages, dialogs, menus.

e.g.
hint
titleText
showGPS

Locations

Create, define, use and manipulate locations.

e.g.
createLocation
nearestLocation
setSize

Markers

Set, define and use markers.

e.g.
createMarker
getMarkerType
setMarkerPos

Math

Boolean, basic math and trigonometry functions.

e.g.
abs
atan
sin
Also:
 Math Commands

Mission Information

Read and set parameters for the current mission.

e.g.
addRating
forceEnd
score

Multiplayer

Commands that are specific to Multiplayer games.

e.g.
enableTeamSwitch
onPlayerConnected

Object Information

Find out things about your troops and other objects.

e.g.
alive
combatMode
fuel
isEngineOn
nearestObject

Object Manipulation

Create and define troops and other objects.

e.g.
createVehicle
setBehaviour
setDamage

Program Flow

Commands to define loops, conditions, and jumps inside scripts.

e.g.
exec
do
forEach
goto

Radio Control

Control radio availability and messages.

e.g.
enableRadio
groupChat
vehicleRadio

Sides

Read and set unit affiliations.

e.g.
captive
countEnemy
friendly

Sounds

Control in-game sounds.

e.g.
fadeMusic
playSound
say

System Commands

Commands that deal with the game as a whole.

e.g.
benchmark
cadetMode
loadFile
saveGame

Unit Control

Controls the behaviour of your troops.

e.g.
action
addWaypoint
commandFire
doMove
setHideBehind

Variables

Commands to handle arrays and other variables.

e.g.
format
count
isNull
select

Vehicle Assignment

Vehicle related commands.

e.g.
allowGetIn
assignAsCargo
moveInDriver

Waypoints

Commands to handle waypoints.

e.g.
addWaypoint
deleteWaypoint

Weapons

Weapon related commands.

e.g.
addMagazine
ammo
weapons