Scripting Commands by Functionality
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).
Keep in mind that there can be cases where certain commands may appear in more than one category.
Set, define and use Triggers and Event Handlers.
Functions to interact with editor.
Commands that are specific to Multiplayer games.
Find out things about your troops and other objects.
Create and define troops and other objects.
Commands to define loops, conditions, and jumps inside scripts.
Commands that deal with the game as a whole.
Controls the behaviour of your troops.
The Weapon Pool enables the player to use weapons from one mission in others.