Scripting Commands by Functionality – Category
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| [[:Category:Command Group: RTD|RTD]] || Commands related to the [[Arma 3 Advanced Helicopter Flight Model]]. || [[collectiveRTD]], [[isObjectRTD]], [[throttleRTD]] || {{arma3}}, {{tkoh}} | | [[:Category:Command Group: RTD|RTD]] || Commands related to the [[Arma 3 Advanced Helicopter Flight Model]]. || [[collectiveRTD]], [[isObjectRTD]], [[throttleRTD]] || {{arma3}}, {{tkoh}} | ||
|- | |||
| [[:Category:Command Group: Vectors|Vectors]] || Commands which work with vectors. || [[vectorAdd]], [[vectorMultiply]], [[vectorUpVisual]] || | |||
[[Category:Scripting_Topics]] | [[Category:Scripting_Topics]] | ||
[[Category:Scripting Commands Arma 3]] | [[Category:Scripting Commands Arma 3]] |
Revision as of 15:17, 15 September 2020
Command Group | Description | Example Commands | Only Available for |
---|---|---|---|
Briefing | Objectives, tasks and notes. | createSimpleTask, setTaskState, createDiaryRecord | |
Camera Control | Camera functions for intros, outros and cut-scenes. | camCreate, camSetDir | |
Config | Commands for working with configs. | configFile, >>, configProperties | |
Containers | Commands related to containers like backpacks and vests. | vest, canAdd, backpack | |
Conversations | bikb, topics, etc. | kbTell, kbWasSaid | |
Zeus (Curator) | Setting up Zeus rules and interface | allCurators, assignCurator, curatorAddons | Arma 3 |
Custom Panels | Commands to handle custom panels | infoPanel, setInfoPanel, enableInfoPanelComponent | Arma 3 |
Diagnosis (Diag) | Commands helpful for diagnosing issues | diag_log, diag_fpsMin, diag_deltaTime | |
DLC | DLC related commands | getDLCs, getObjectDLC, isDLCAvailable | Arma 3 |
Eden Editor | Commands to work with Eden Editor | get3DENCamera, add3DENEventHandler, get3DENSelected | Arma 3 |
Editor Control | Commands related to the game 2 editor (Not implemented) | insertEditorObject, updateObjectTree, fromEditor | Not available |
Environment | Control the environment like weather, time or date | setFog, setRain, date | |
Event Handlers | Set, define and use Event Handlers | addEventHandler | |
Groups | Read and set group properties | formation, group, setFormation | |
GUI Control | Customize the look of dialogs and menus in the game. | buttonAction, ctrlCreate, ctrlSetText | |
Interaction | On-screen messages, dialogs, menus. | hint, titleText, showGPS | |
Lights | Create, enable light sources on vehicles, terrain objects or lightpoints. | setLightColor, setPilotLight, enableGunLights | |
Locations | Create, define, use and manipulate locations. | nearestLocation, createLocation, setSize | |
Markers | Set, define and use markers. | createMarker, getMarkerType, setMarkerPos | |
Math | Boolean, basic math and trigonometry functions. | abs, atan, vectorAdd | |
Mission Information | Read and set parameters for the current mission. | addRating, forceEnd, score | |
Mods and Addons | Commands that are used to get information about mods and addons. | configSourceModList, configSourceMod, addonFiles | |
Multiplayer | Commands that are specific to Multiplayer games. | remoteExec, remoteExecCall, didJIP | |
Object Information | Find out things about your troops and other objects. | alive, canMove, damage | |
Object Manipulation | Create and define troops and other objects. | createVehicle, setBehaviour, setDamage | |
Performance Logging | Performance debug and logs. | diag_captureFrame, logEntities | |
Program Flow | Commands to define loops, conditions, and jumps inside scripts. | forEach, execVM, for | |
Radio Control | Control radio availability and messages. | enableRadio, systemChat, vehicleRadio | |
Remote Control | Manipulate and connect to UAVs or remote control units. | unitIsUAV, connectTerminalToUAV, remoteControl | |
Ropes and Sling Loading | Attach and detach ropes to objects, slingload and drop them. | enableRopeAttach, getSlingLoad, ropes | Arma 3 |
Sides | Read and set unit affiliations. | side, friendly, countEnemy | |
Sounds | Control in-game sounds. | fadeMusic, playSound, say | |
System | Commands that deal with the game as a whole. | benchmark, saveGame, loadGame | |
Team Switch | Everything to do with the Team Switch feature. | enableTeamSwitch, onTeamSwitch, teamSwitch | |
Time | Commands related to in-game time or system time. | systemTimeUTC, accTime, timeMultiplier | |
Triggers | Set, define and use Triggers and Event Handlers. | createTrigger, setTriggerArea, trigger | |
Unit Control | Controls the behaviour of your troops. | action, doMove, setHideBehind | |
Variables | Commands to handle arrays and other variables. | setVariable, format, isNull | |
Vehicle Assignment | Vehicle related commands. | vehicles, moveInDriver, allowGetIn | |
Vehicle Loadout | Arma 3 Vehicle Loadouts related commands. | getCompatiblePylonMagazines, getPylonMagazines | Arma 3 |
Waypoints | Commands to handle waypoints. | addWaypoint, setWaypointPosition, deleteWaypoint | |
Weapon Pool | The Weapon Pool enables the player to use weapons from one mission in others. | addMagazinePool, fillWeaponsFromPool, queryMagazinePool | |
Weapons | Weapon related commands. | addMagazine, primaryWeapon, weapons | |
Render Time Scope | These scripting commands work in render time scope rather than simulation time scope. | getDirVisual, getPosVisual, visiblePosition | |
LeaderBoards | Leader board related scripting commands. | leaderboardDeInit, leaderboardGetRows, leaderboardInit | Arma 3 |
RTD | Commands related to the Arma 3 Advanced Helicopter Flight Model. | collectiveRTD, isObjectRTD, throttleRTD | Arma 3, Take On Helicopters |
Vectors | Commands which work with vectors. | vectorAdd, vectorMultiply, vectorUpVisual |
Subcategories
This category has the following 73 subcategories, out of 73 total.
C
- Command Group: AI Behaviour (22 P)
- Command Group: Animations (28 P)
- Command Group: Argo (18 P)
- Command Group: Arrays (36 P)
- Command Group: Artillery (8 P)
- Command Group: Briefing (63 P)
- Command Group: Broken Commands (37 P)
- Command Group: Camera Control (67 P)
- Command Group: Config (28 P)
- Command Group: Containers (46 P)
- Command Group: Conversations (8 P)
- Command Group: Curator (44 P)
- Command Group: Custom Panels (8 P)
- Command Group: Diagnostic (52 P)
- Command Group: Difficulty (11 P)
- Command Group: Eden Editor (56 P)
- Command Group: Environment (66 P)
- Command Group: Event Handlers (48 P)
- Command Group: Flags (11 P)
- Command Group: Game 2 Editor (57 P)
- Command Group: Groups (50 P)
- Command Group: HashMap (19 P)
- Command Group: High Command (27 P)
- Command Group: Interaction (64 P)
- Command Group: Leaderboards (9 P)
- Command Group: Lights (30 P)
- Command Group: Localization (5 P)
- Command Group: Locations (31 P)
- Command Group: Map (14 P)
- Command Group: Markers (49 P)
- Command Group: Mines (10 P)
- Command Group: Mods and Addons (11 P)
- Command Group: Multiplayer (78 P)
- Command Group: Namespaces (16 P)
- Command Group: Object Detection (42 P)
- Command Group: Object Manipulation (273 P)
- Command Group: Particles (8 P)
- Command Group: Pilot Camera (10 P)
- Command Group: Positions (49 P)
- Command Group: Program Flow (49 P)
- Command Group: Remote Control (21 P)
- Command Group: Render Time Scope (17 P)
- Command Group: RTD (46 P)
- Command Group: Sensors (18 P)
- Command Group: Sides (38 P)
- Command Group: Sounds (63 P)
- Command Group: Stamina System (21 P)
- Command Group: Structured Text (11 P)
- Command Group: System (86 P)
- Command Group: Team Switch (8 P)
- Command Group: Teams (22 P)
- Command Group: Time (14 P)
- Command Group: Triggers (33 P)
- Command Group: Turrets (31 P)
- Command Group: Uncategorised (empty)
- Command Group: Unit Control (81 P)
- Command Group: Unit Identity (20 P)
- Command Group: Unit Inventory (127 P)
- Command Group: Variables (62 P)
- Command Group: Vehicle Inventory (38 P)
- Command Group: Waypoints (63 P)
- Command Group: Weapon Pool (14 P)
- Command Group: Weapons (52 P)