Here is a list of all variables with links to the classes they belong to:
- r -
- RADIAL_BLUR_EMAT : SCR_StaminaBlurEffect
- RADIAL_BLUR_PRIORITY : SCR_StaminaBlurEffect
- RADIAL_LEFT_CONTEXT : SCR_RadialMenuInputs
- RADIAL_RIGHT_CONTEXT : SCR_RadialMenuInputs
- RADIALMENU_ICON_DEFAULT_AIMESSAGE : SCR_RadialMenuIcons
- RADIALMENU_ICON_DEFAULT_WEAPONSWITCHING : SCR_RadialMenuIcons
- RADIALMENU_ICON_EMPTY : SCR_RadialMenuIcons
- RADIO_CHATTER_SIGNAL_NAME : SCR_CampaignRadioRegisteringComponent
- RADIO_RECONFIGURATION_DURATION : SCR_CampaignMilitaryBaseComponent
- RADIUS_MAX : SCR_ObjectBrushTool, SCR_SelectionBrushTool
- RADIUS_MIN : SCR_ObjectBrushTool, SCR_SelectionBrushTool
- RADIUS_PORT : SCR_AIActionTask, SCR_AIGetRandomPoint, SCR_AIGetRandomPointWithExclude
- RADIUS_STEP : SCR_ObjectBrushTool, SCR_SelectionBrushTool
- RAISED_PORT : SCR_AISetWeaponRaised
- RANDOM_BUMP_DELAY_MAX : SCR_DebrisBuildingEntity
- RANDOM_BUMP_DELAY_MIN : SCR_DebrisBuildingEntity
- RANDOM_BUMP_HEIGHT_MAX : SCR_DebrisBuildingEntity
- RANDOM_GENERATOR : SCR_EntityReplacerTool, SCR_Math
- RANDOM_INITIAL_ANGULAR_VELOCITY : SCR_DebrisBuildingEntity
- RANDOM_INITIAL_LINEAR_VELOCITY_XZ : SCR_DebrisBuildingEntity
- RANDOM_INITIAL_LINEAR_VELOCITY_Y : SCR_DebrisBuildingEntity
- RANDOM_PREFAB_ID : SCR_ImportShapefileTool
- RANGE_PORT : SCR_AIGetAllowedLookRange, SCR_AIGetRandomPointInCircularSector
- RANK_ICON_IMAGESET : SCR_XPInfoDisplay
- RANK_ICON_WIDGET_NAME : SCR_ArsenalInventorySlotUI
- rank_level : SCR_PlayerDataEvent
- rank_points : SCR_PlayerDataEvent
- rank_total_points : SCR_PlayerDataEvent
- REACTION_DIST_SQ : SCR_AIDangerReaction_DoorMovement, SCR_AIDangerReaction_MeleeDamageTaken
- REACTION_ENEMY_DIST_SQ : SCR_AIDangerReaction_VehicleHorn
- REACTION_FRIENDLY_DIST_SQ : SCR_AIDangerReaction_VehicleHorn
- REACTION_TO_SAME_UNKNOWN_TARGET_INTERVAL_MS : SCR_AIUtilityComponent
- REAL_CURSOR_HIDE : SCR_CursorCustom
- reason : RoomJoinData
- REASON_CANNOT_FIT : SCR_LoadItemsAction
- REASON_NO_ITEMS : SCR_LoadItemsAction
- REASON_NO_SPACE : SCR_EquipItemAction
- RECENT_SERVERS_SECONDS : FilteredServerParams
- RECENTLY_PLAYED_MAX_ENTRIES : SCR_ContentBrowser_ScenarioSubMenu
- RECTANGULATION_SIZE : ForestGeneratorEntity
- RED : GUIColors
- RED_BRIGHT : GUIColors
- RED_BRIGHT2 : GUIColors
- RED_DARK : GUIColors
- REFERENCE_DISTANCE_INV : SCR_AISectorThreatFilter
- REFERENCE_FOV : SCR_2DOpticsComponent, SCR_NameTagConfig
- REFERENCE_RATE_OF_FIRE : SCR_AISectorThreatFilter
- REFRESH_COOLDOWN : SCR_ServicesStatusHelper
- REGENERATION_CREATION_COLOUR : ForestGeneratorEntity
- REGENERATION_DELETION_COLOUR : ForestGeneratorEntity
- REGISTER_BUTTON : SCR_LoginProcessDialogUI
- REGISTER_LINK : SCR_LoginProcessDialogUI
- REINIT_PORT : SCR_AIActionTask
- RELATED_INVOKER_PORT : SCR_AIActionTask
- RELAY_BASE_RADIUS : SCR_CampaignMilitaryBaseComponent
- REMOVE_FRIEND : SCR_PlayerListMenu
- REPLICATED_COMPONENTS : SCR_PrefabValidatorPlugin
- REPLICATION_MAX_FRAME_BUDGET : SCR_ResourceSystemSubscriptionManager
- REPORTER_PORT : SCR_AIActionTask
- Repro : CustomStringTableItem
- REQUEST_JOIN_GROUP : SCR_GroupTileButton
- REQUESTER_ENTRY_LAYOUT : SCR_RequestToJoinSubmenu
- RESET_BUTTON_TIME : SCR_SetTargetsModeUserAction
- RESET_COUNTER_TIME : SCR_FiringRangeController
- RESET_TIMER_PORT : SCR_AIActionTask
- RESOLUTION_FORMAT : SCR_VideoSettingsSubMenu
- RESOLUTION_X : SCR_PhotoSaveModeEditorUIComponent
- RESOLUTION_Y : SCR_PhotoSaveModeEditorUIComponent
- resource : ParticleResourceRequest, ProjectileResourceRequest, VehicleResourceRequest
- RESOURCE_GENERATOR_ID : SCR_CampaignMobileAssemblyStandaloneComponent
- RESOURCE_TYPE : SCR_CampaignMobileAssemblyStandaloneComponent
- resourceName : SCR_AIGroup_DelayedSpawn
- RESOURCES_LOWER_LIMIT : SCR_ResourceActor
- RESOURCES_TEXT_WIDGET_NAME : SCR_ArsenalInventorySlotUI, SCR_SupplyInventorySlotUI
- RESPAWN_COOLDOWN : SCR_CampaignMobileAssemblyStandaloneComponent
- RESPAWN_DELAY_AFTER_CAPTURE : SCR_CampaignMilitaryBaseComponent
- respawnDelay : SCR_VehicleSpawn
- RESTART_IMAGE : PauseMenuUI
- RESTART_MESSAGE : PauseMenuUI
- RESTART_TIMER_WIDGET_NAME : SCR_DebriefingScreenMenu
- RESTART_TITLE : PauseMenuUI
- REVERSE_MOVE_DURATION_S : SCR_AICombatMoveLogicVehicleGunner_Attack
- RIGHT_COLUMN : SCR_WelcomeScreenThreeHorizontalColumns
- RIGHT_COLUMN_BUTTON : SCR_WelcomeScreenThreeHorizontalColumns
- ROAD_GENERATOR_ENTITY : SCR_GeoExporter
- ROAD_WIDTH_PROPERTY : SCR_GeoExporter
- ROCK_BASE : SCR_EntityFlagsManagerPlugin
- ROLEINVEHICLE_PORT : SCR_AIActionTask
- ROOM_CONTENT_LOAD_DELAY : ServerBrowserMenuUI
- ROOM_REFRESH_RATE : ServerBrowserMenuUI
- ROOM_SIZE_SIGNAL_NAME : SCR_AudioSource
- roomIds : SCR_GetRoomsIds
- ROOT : SCR_EditableEntityInteraction
- ROOT_BONE_SPHERE_COLOUR : SCR_PrefabBoneSnappingTool
- ROOT_BONE_SPHERE_RADIUS : SCR_PrefabBoneSnappingTool
- ROOT_NAME : SCR_AdvancedActionRowComponent, SCR_KeybindActionDisplayRowComponent
- RootPath : SCR_VerifyItemsPlugin
- RootWidgetRef : MapConfiguration
- Rotate180 : WallGeneratorEntity
- rotation : SCR_DestroyedTreePartsData
- ROTATION_DEADZONE : SCR_MapToolInteractionUI
- rotDelta : SCR_ManualCameraParam
- ROTOR_MAIN_DAMAGE_STATE_SIGNAL_NAME : SCR_HelicopterSoundComponent
- rotOriginal : SCR_ManualCameraParam
- ROW_HOLDER_NAME : SCR_BallisticTableComponent
- RPM_THRESHOLD : SCR_BaseEffectParticleHelicopterRotorControlAction
- RT_WIDGET_NAME : SCR_MapRTWBaseUI
- RUIN_BASE : SCR_RuinPrefabCreatorPlugin
- RUIN_FILTER : SCR_BuildingDestructionSetupTool