Ceeeb/Sandbox – User

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==Note template==
[[user:Ceeeb]]


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
== Undocumented script commands - Arma 3 1.11.115723 ==
<dd class="note">
* [[cbSetChecked]]
In '''OFP 1.96''',
* [[enableSimulationGlobal]]
</dd>
* [[addScoreSide]]
* [[getOwnedDlcs]]
* [[backpackMagazines]]
* [[cbChecked]]
* [[enableDiagLegend]]
* [[getChosenCont]]
* [[getObjectDlcs]]
* [[queryItemsPool]]
* [[soldierMagazines]]
* [[uniformMagazines]]
* [[vestMagazines]]






== All BIS functions - Arma 3 build 1.11.115723 ==
* [[BIS_fnc_3Dcredits]]
* [[BIS_fnc_AAN]]
* [[BIS_fnc_absSpeed]]
* [[BIS_fnc_activateAddons]]
* [[BIS_fnc_addClassOO]]
* [[BIS_fnc_addCommMenuItem]]
* [[BIS_fnc_addCuratorAreaFromTrigger]]
* [[BIS_fnc_addCuratorChallenge]]
* [[BIS_fnc_addCuratorIcon]]
* [[BIS_fnc_addEvidence]]
* [[BIS_fnc_addRespawnInventory]]
* [[BIS_fnc_addRespawnPosition]]
* [[BIS_fnc_addScore]]
* [[BIS_fnc_addScriptedEventHandler]]
* [[BIS_fnc_addStackedEventHandler]]
* [[BIS_fnc_addSupportLink]]
* [[BIS_fnc_addToPairs]]
* [[BIS_fnc_addWeapon]]
* [[BIS_fnc_advHint]]
* [[BIS_fnc_advHintArg]]
* [[BIS_fnc_advHintCall]]
* [[BIS_fnc_advHintCredits]]
* [[BIS_fnc_alignTabs]]
* [[BIS_fnc_allSynchronizedObjects]]
* [[BIS_fnc_ambientAnim]]
* [[BIS_fnc_ambientAnimCombat]]
* [[BIS_fnc_ambientAnimGetParams]]
* [[BIS_fnc_ambientBlacklist]]
* [[BIS_fnc_ambientBlacklistAdd]]
* [[BIS_fnc_ambientBoats]]
* [[BIS_fnc_ambientFlyby]]
* [[BIS_fnc_ambientHelicopters]]
* [[BIS_fnc_ambientPlanes]]
* [[BIS_fnc_ambientPostprocess]]
* [[BIS_fnc_animalBehaviour]]
* [[BIS_fnc_animalSiteSpawn]]
* [[BIS_fnc_animType]]
* [[BIS_fnc_animViewer]]
* [[BIS_fnc_areEqual]]
* [[BIS_fnc_areFriendly]]
* [[BIS_fnc_arithmeticMean]]
* [[BIS_fnc_arrayCompare]]
* [[BIS_fnc_arrayFindDeep]]
* [[BIS_fnc_arrayInsert]]
* [[BIS_fnc_arrayPop]]
* [[BIS_fnc_arrayPush]]
* [[BIS_fnc_arrayPushStack]]
* [[BIS_fnc_arrayShift]]
* [[BIS_fnc_arrayShuffle]]
* [[BIS_fnc_arrayUnShift]]
* [[BIS_fnc_assignPlayerRole]]
* [[BIS_fnc_basicTask]]
* [[BIS_fnc_blackIn]]
* [[BIS_fnc_blackOut]]
* [[BIS_fnc_bleedTickets]]
* [[BIS_fnc_bloodEffect]]
* [[BIS_fnc_boundingBoxCorner]]
* [[BIS_fnc_boundingBoxDimensions]]
* [[BIS_fnc_boundingBoxMarker]]
* [[BIS_fnc_boundingCircle]]
* [[BIS_fnc_briefingAnimate]]
* [[BIS_fnc_briefingInit]]
* [[BIS_fnc_buildingPositions]]
* [[BIS_fnc_call]]
* [[BIS_fnc_callScriptedEventHandler]]
* [[BIS_fnc_camera]]
* [[BIS_fnc_cameraOld]]
* [[BIS_fnc_camFollow]]
* [[BIS_fnc_changeSupportRadioChannel]]
* [[BIS_fnc_cinemaBorder]]
* [[BIS_fnc_classMagazine]]
* [[BIS_fnc_classWeapon]]
* [[BIS_fnc_codePerformance]]
* [[BIS_fnc_colorConfigToRGBA]]
* [[BIS_fnc_colorRGBAtoHTML]]
* [[BIS_fnc_colorRGBAtoTexture]]
* [[BIS_fnc_colorRGBtoHTML]]
* [[BIS_fnc_commsMenuCreate]]
* [[BIS_fnc_commsMenuToggleAvailability]]
* [[BIS_fnc_commsMenuToggleVisibility]]
* [[BIS_fnc_completedCuratorChallengesCount]]
* [[BIS_fnc_conditionalSelect]]
* [[BIS_fnc_configPath]]
* [[BIS_fnc_configviewer]]
* [[BIS_fnc_consolidateArray]]
* [[BIS_fnc_convertUnits]]
* [[BIS_fnc_countdown]]
* [[BIS_fnc_counter]]
* [[BIS_fnc_createLogRecord]]
* [[BIS_fnc_createMenu]]
* [[BIS_fnc_createObjectOO]]
* [[BIS_fnc_credits]]
* [[BIS_fnc_credits_movie]]
* [[BIS_fnc_credits_movieConfig]]
* [[BIS_fnc_credits_movieSupport]]
* [[BIS_fnc_crewCount]]
* [[BIS_fnc_crossProduct]]
* [[BIS_fnc_crows]]
* [[BIS_fnc_ctrlFitToTextHeight]]
* [[BIS_fnc_ctrlSetScale]]
* [[BIS_fnc_ctrlTextHeight]]
* [[BIS_fnc_curatorAttributes]]
* [[BIS_fnc_curatorAutomatic]]
* [[BIS_fnc_curatorAutomaticPositions]]
* [[BIS_fnc_curatorChallengeDestroyVehicle]]
* [[BIS_fnc_curatorChallengeFindIntel]]
* [[BIS_fnc_curatorChallengeFireWeapon]]
* [[BIS_fnc_curatorChallengeGetInVehicle]]
* [[BIS_fnc_curatorChallengeIlluminate]]
* [[BIS_fnc_curatorChallengeSpawnLightning]]
* [[BIS_fnc_curatorObjectEdited]]
* [[BIS_fnc_curatorObjectPlaced]]
* [[BIS_fnc_curatorObjectRegistered]]
* [[BIS_fnc_curatorObjectRegisteredTable]]
* [[BIS_fnc_curatorPinged]]
* [[BIS_fnc_curatorRespawn]]
* [[BIS_fnc_curatorVisionModes]]
* [[BIS_fnc_customGPS]]
* [[BIS_fnc_customGPSVideo]]
* [[BIS_fnc_cutDecimals]]
* [[BIS_fnc_damageChanged]]
* [[BIS_fnc_damagePulsing]]
* [[BIS_fnc_dbClassCheck]]
* [[BIS_fnc_dbClassId]]
* [[BIS_fnc_dbClassIndex]]
* [[BIS_fnc_dbClassList]]
* [[BIS_fnc_dbClassRemove]]
* [[BIS_fnc_dbClassReturn]]
* [[BIS_fnc_dbClassSet]]
* [[BIS_fnc_dbConfigPath]]
* [[BIS_fnc_dbImportConfig]]
* [[BIS_fnc_dbImportXML]]
* [[BIS_fnc_dbisClass]]
* [[BIS_fnc_dbisValue]]
* [[BIS_fnc_dbPrint]]
* [[BIS_fnc_dbSymbolClass]]
* [[BIS_fnc_dbSymbolValue]]
* [[BIS_fnc_dbValueCheck]]
* [[BIS_fnc_dbValueId]]
* [[BIS_fnc_dbValueIndex]]
* [[BIS_fnc_dbValueList]]
* [[BIS_fnc_dbValueRemove]]
* [[BIS_fnc_dbValueReturn]]
* [[BIS_fnc_dbValueSet]]
* [[BIS_fnc_deleteTask]]
* [[BIS_fnc_destroyCity]]
* [[BIS_fnc_diagAAR]]
* [[BIS_fnc_diagAARrecord]]
* [[BIS_fnc_diagAnim]]
* [[BIS_fnc_diagBulletCam]]
* [[BIS_fnc_diagConfig]]
* [[BIS_fnc_diagFindMissingAuthors]]
* [[BIS_fnc_diagHit]]
* [[BIS_fnc_diagKey]]
* [[BIS_fnc_diagKeyLayout]]
* [[BIS_fnc_diagKeyTest]]
* [[BIS_fnc_diagKnownAsTarget]]
* [[BIS_fnc_diagKnownTargets]]
* [[BIS_fnc_diagLoop]]
* [[BIS_fnc_diagMacros]]
* [[BIS_fnc_diagMacrosAuthor]]
* [[BIS_fnc_diagMacrosMapSize]]
* [[BIS_fnc_diagMacrosNameSound]]
* [[BIS_fnc_diagMacrosVerify]]
* [[BIS_fnc_diagMissionPositions]]
* [[BIS_fnc_diagMissionWeapons]]
* [[BIS_fnc_diagPreview]]
* [[BIS_fnc_diagPreviewCycle]]
* [[BIS_fnc_diagPreviewVehicleCrew]]
* [[BIS_fnc_diagRadio]]
* [[BIS_fnc_diagVehicleIcons]]
* [[BIS_fnc_diagWiki]]
* [[BIS_fnc_diaryHints]]
* [[BIS_fnc_diaryMaps]]
* [[BIS_fnc_dirIndicator]]
* [[BIS_fnc_dirtEffect]]
* [[BIS_fnc_dirTo]]
* [[BIS_fnc_disableSaving]]
* [[BIS_fnc_displayClouds]]
* [[BIS_fnc_displayColorGet]]
* [[BIS_fnc_displayColorSet]]
* [[BIS_fnc_displayControls]]
* [[BIS_fnc_displayLoading]]
* [[BIS_fnc_displayMission]]
* [[BIS_fnc_displayName]]
* [[BIS_fnc_displayResize]]
* [[BIS_fnc_distance2D]]
* [[BIS_fnc_distance2Dsqr]]
* [[BIS_fnc_dotProduct]]
* [[BIS_fnc_drawAO]]
* [[BIS_fnc_drawCuratorDeaths]]
* [[BIS_fnc_drawCuratorLocations]]
* [[BIS_fnc_drawCuratorRespawnMarkers]]
* [[BIS_fnc_drawMinefields]]
* [[BIS_fnc_dynamicText]]
* [[BIS_fnc_effectFired]]
* [[BIS_fnc_effectFiredArtillery]]
* [[BIS_fnc_effectFiredFlares]]
* [[BIS_fnc_effectFiredHeliRocket]]
* [[BIS_fnc_effectFiredLongSmoke]]
* [[BIS_fnc_effectFiredRifle]]
* [[BIS_fnc_effectFiredRocket]]
* [[BIS_fnc_effectFiredSmokeLauncher]]
* [[BIS_fnc_effectFiredSmokeLauncher_boat]]
* [[BIS_fnc_effectKilled]]
* [[BIS_fnc_effectKilledAirDestruction]]
* [[BIS_fnc_effectKilledAirDestructionStage2]]
* [[BIS_fnc_effectKilledSecondaries]]
* [[BIS_fnc_effectPlankton]]
* [[BIS_fnc_enableSaving]]
* [[BIS_fnc_endLoadingScreen]]
* [[BIS_fnc_endMission]]
* [[BIS_fnc_endMissionServer]]
* [[BIS_fnc_enemyDetected]]
* [[BIS_fnc_enemySides]]
* [[BIS_fnc_enemyTargets]]
* [[BIS_fnc_error]]
* [[BIS_fnc_errorMsg]]
* [[BIS_fnc_establishingShot]]
* [[BIS_fnc_estimatedTimeLeft]]
* [[BIS_fnc_execFSM]]
* [[BIS_fnc_execRemote]]
* [[BIS_fnc_executeStackedEventHandler]]
* [[BIS_fnc_execVM]]
* [[BIS_fnc_exportCfgMagazines]]
* [[BIS_fnc_exportCfgPatches]]
* [[BIS_fnc_exportCfgVehicles]]
* [[BIS_fnc_exportCfgWeapons]]
* [[BIS_fnc_exportCuratorCostTable]]
* [[BIS_fnc_exportGroupFormations]]
* [[BIS_fnc_fadeEffect]]
* [[BIS_fnc_fatigueEffect]]
* [[BIS_fnc_feedbackInit]]
* [[BIS_fnc_feedbackMain]]
* [[BIS_fnc_filterString]]
* [[BIS_fnc_findExtreme]]
* [[BIS_fnc_findInPairs]]
* [[BIS_fnc_findNestedElement]]
* [[BIS_fnc_findOverwatch]]
* [[BIS_fnc_findSafePos]]
* [[BIS_fnc_finishCuratorChallenge]]
* [[BIS_fnc_fixDate]]
* [[BIS_fnc_flamesEffect]]
* [[BIS_fnc_flies]]
* [[BIS_fnc_forceCuratorInterface]]
* [[BIS_fnc_forceEnd]]
* [[BIS_fnc_formatCuratorChallengeObjects]]
* [[BIS_fnc_fps]]
* [[BIS_fnc_friendlySides]]
* [[BIS_fnc_FTLmanager]]
* [[BIS_fnc_functionMeta]]
* [[BIS_fnc_functionPath]]
* [[BIS_fnc_functionsDebug]]
* [[BIS_fnc_GC]]
* [[BIS_fnc_GCinit]]
* [[BIS_fnc_genericSentence]]
* [[BIS_fnc_genericSentenceInit]]
* [[BIS_fnc_geometricMean]]
* [[BIS_fnc_getCfgData]]
* [[BIS_fnc_getCfgDataArray]]
* [[BIS_fnc_getCfgDataBool]]
* [[BIS_fnc_getCfgDataObject]]
* [[BIS_fnc_getCfgDataPool]]
* [[BIS_fnc_getCfgIsClass]]
* [[BIS_fnc_getCfgSubClasses]]
* [[BIS_fnc_getFactions]]
* [[BIS_fnc_getFromPairs]]
* [[BIS_fnc_getIDC]]
* [[BIS_fnc_getIDD]]
* [[BIS_fnc_getLineDist]]
* [[BIS_fnc_getParamValue]]
* [[BIS_fnc_getPitchBank]]
* [[BIS_fnc_getRespawnInventories]]
* [[BIS_fnc_getRespawnMarkers]]
* [[BIS_fnc_getRespawnPositions]]
* [[BIS_fnc_getServerVariable]]
* [[BIS_fnc_getTurrets]]
* [[BIS_fnc_greatestNum]]
* [[BIS_fnc_groupIndicator]]
* [[BIS_fnc_groupVehicles]]
* [[BIS_fnc_GUIbackground]]
* [[BIS_fnc_GUIeditor]]
* [[BIS_fnc_guiEffectTiles]]
* [[BIS_fnc_GUIgrid]]
* [[BIS_fnc_GUIgridToProfile]]
* [[BIS_fnc_GUIhint]]
* [[BIS_fnc_GUImessage]]
* [[BIS_fnc_GUInewsfeed]]
* [[BIS_fnc_halo]]
* [[BIS_fnc_halt]]
* [[BIS_fnc_healing]]
* [[BIS_fnc_healthEffects]]
* [[BIS_fnc_helicopterCanFly]]
* [[BIS_fnc_helicopterDamage]]
* [[BIS_fnc_helicopterGetHitpoints]]
* [[BIS_fnc_helicopterSeat]]
* [[BIS_fnc_helicopterSeatMove]]
* [[BIS_fnc_helicopterType]]
* [[BIS_fnc_help]]
* [[BIS_fnc_HUDLimits]]
* [[BIS_fnc_importImageLinks]]
* [[BIS_fnc_inAngleSector]]
* [[BIS_fnc_incapacitatedEffect]]
* [[BIS_fnc_indicateBleeding]]
* [[BIS_fnc_infoText]]
* [[BIS_fnc_initCuratorAttribute]]
* [[BIS_fnc_initExpo]]
* [[BIS_fnc_initIntelObject]]
* [[BIS_fnc_initModules]]
* [[BIS_fnc_initMultiplayer]]
* [[BIS_fnc_initParams]]
* [[BIS_fnc_initPlayable]]
* [[BIS_fnc_initRespawn]]
* [[BIS_fnc_initRespawnBackpack]]
* [[BIS_fnc_initVirtualUnit]]
* [[BIS_fnc_inString]]
* [[BIS_fnc_instructorFigure]]
* [[BIS_fnc_interpolateWeather]]
* [[BIS_fnc_inTrigger]]
* [[BIS_fnc_inv]]
* [[BIS_fnc_invAdd]]
* [[BIS_fnc_invCodeToArray]]
* [[BIS_fnc_invRemove]]
* [[BIS_fnc_invSlots]]
* [[BIS_fnc_invSlotsEmpty]]
* [[BIS_fnc_invSlotType]]
* [[BIS_fnc_invString]]
* [[BIS_fnc_isBuildingEnterable]]
* [[BIS_fnc_isCampaign]]
* [[BIS_fnc_isCurator]]
* [[BIS_fnc_isCuratorEditable]]
* [[BIS_fnc_isDemo]]
* [[BIS_fnc_isForcedCuratorInterface]]
* [[BIS_fnc_isInFrontOf]]
* [[BIS_fnc_isInsideArea]]
* [[BIS_fnc_isInZoom]]
* [[BIS_fnc_isLeapYear]]
* [[BIS_fnc_isLoading]]
* [[BIS_fnc_isLocalized]]
* [[BIS_fnc_isPosBlacklisted]]
* [[BIS_fnc_isUnitVirtual]]
* [[BIS_fnc_itemType]]
* [[BIS_fnc_jukebox]]
* [[BIS_fnc_kbCanSpeak]]
* [[BIS_fnc_kbCreateDummy]]
* [[BIS_fnc_kbIsSpeaking]]
* [[BIS_fnc_kbMenu]]
* [[BIS_fnc_kbPriority]]
* [[BIS_fnc_kbSentence]]
* [[BIS_fnc_kbSkip]]
* [[BIS_fnc_kbTell]]
* [[BIS_fnc_kbTellLocal]]
* [[BIS_fnc_kbTopicConfig]]
* [[BIS_fnc_keyCode]]
* [[BIS_fnc_keypointsExport]]
* [[BIS_fnc_keypointsExportFromKML]]
* [[BIS_fnc_KMLimport]]
* [[BIS_fnc_limitSupport]]
* [[BIS_fnc_linearConversion]]
* [[BIS_fnc_listCuratorPlayers]]
* [[BIS_fnc_listPlayers]]
* [[BIS_fnc_liveFeed]]
* [[BIS_fnc_liveFeedEffects]]
* [[BIS_fnc_liveFeedModuleEffects]]
* [[BIS_fnc_liveFeedModuleInit]]
* [[BIS_fnc_liveFeedModuleSetSource]]
* [[BIS_fnc_liveFeedModuleSetTarget]]
* [[BIS_fnc_liveFeedSetSource]]
* [[BIS_fnc_liveFeedSetTarget]]
* [[BIS_fnc_liveFeedTerminate]]
* [[BIS_fnc_loadClass]]
* [[BIS_fnc_loadEntry]]
* [[BIS_fnc_loadFunctions]]
* [[BIS_fnc_loadInventory]]
* [[BIS_fnc_localize]]
* [[BIS_fnc_locationDescription]]
* [[BIS_fnc_locations]]
* [[BIS_fnc_locWeaponInfo]]
* [[BIS_fnc_log]]
* [[BIS_fnc_logFormat]]
* [[BIS_fnc_lowestNum]]
* [[BIS_fnc_magnitude]]
* [[BIS_fnc_magnitudeSqr]]
* [[BIS_fnc_manageCuratorAddons]]
* [[BIS_fnc_manageCuratorChallenges]]
* [[BIS_fnc_mapSize]]
* [[BIS_fnc_markerCreate]]
* [[BIS_fnc_markerParams]]
* [[BIS_fnc_markerPath]]
* [[BIS_fnc_markerToTrigger]]
* [[BIS_fnc_markWaypoints]]
* [[BIS_fnc_maxDiffArray]]
* [[BIS_fnc_mirrorCuratorSettings]]
* [[BIS_fnc_miscanim]]
* [[BIS_fnc_missileLaunchPositionFix]]
* [[BIS_fnc_missionConversations]]
* [[BIS_fnc_missionConversationsLocal]]
* [[BIS_fnc_missionFlow]]
* [[BIS_fnc_missionHandlers]]
* [[BIS_fnc_missionRespawnType]]
* [[BIS_fnc_missionTasks]]
* [[BIS_fnc_missionTasksLocal]]
* [[BIS_fnc_missionTimeLeft]]
* [[BIS_fnc_moduleAI]]
* [[BIS_fnc_moduleAmmo]]
* [[BIS_fnc_moduleAnimals]]
* [[BIS_fnc_moduleBleedTickets]]
* [[BIS_fnc_moduleChat]]
* [[BIS_fnc_moduleCombatGetIn]]
* [[BIS_fnc_moduleCountdown]]
* [[BIS_fnc_moduleCoverMap]]
* [[BIS_fnc_moduleCreateDiaryRecord]]
* [[BIS_fnc_moduleCreateProjectile]]
* [[BIS_fnc_moduleCurator]]
* [[BIS_fnc_moduleCuratorAddAddons]]
* [[BIS_fnc_moduleCuratorAddCameraArea]]
* [[BIS_fnc_moduleCuratorAddEditableObjects]]
* [[BIS_fnc_moduleCuratorAddEditingArea]]
* [[BIS_fnc_moduleCuratorAddEditingAreaPlayers]]
* [[BIS_fnc_moduleCuratorAddIcon]]
* [[BIS_fnc_moduleCuratorAddPoints]]
* [[BIS_fnc_moduleCuratorSetAttributes]]
* [[BIS_fnc_moduleCuratorSetCamera]]
* [[BIS_fnc_moduleCuratorSetCoefs]]
* [[BIS_fnc_moduleCuratorSetCosts]]
* [[BIS_fnc_moduleCuratorSetEditingAreaType]]
* [[BIS_fnc_moduleCuratorSetObjectCost]]
* [[BIS_fnc_moduleDamage]]
* [[BIS_fnc_moduleDate]]
* [[BIS_fnc_moduleDiary]]
* [[BIS_fnc_moduleDoorOpen]]
* [[BIS_fnc_moduleEffectsEmitterCreator]]
* [[BIS_fnc_moduleEffectsFire]]
* [[BIS_fnc_moduleEffectsPlankton]]
* [[BIS_fnc_moduleEffectsSmoke]]
* [[BIS_fnc_moduleEndMission]]
* [[BIS_fnc_moduleExecute]]
* [[BIS_fnc_moduleFDCPClear]]
* [[BIS_fnc_moduleFDCPIn]]
* [[BIS_fnc_moduleFDCPOut]]
* [[BIS_fnc_moduleFDFadeMarker]]
* [[BIS_fnc_moduleFDSkeetDestruction]]
* [[BIS_fnc_moduleFDStatsClear]]
* [[BIS_fnc_moduleFiringDrill]]
* [[BIS_fnc_moduleFriendlyFire]]
* [[BIS_fnc_moduleFuel]]
* [[BIS_fnc_moduleGenericRadio]]
* [[BIS_fnc_moduleGroupID]]
* [[BIS_fnc_moduleHandle]]
* [[BIS_fnc_moduleHealth]]
* [[BIS_fnc_moduleHQ]]
* [[BIS_fnc_moduleInit]]
* [[BIS_fnc_moduleLightning]]
* [[BIS_fnc_moduleMine]]
* [[BIS_fnc_moduleMode]]
* [[BIS_fnc_moduleModules]]
* [[BIS_fnc_moduleMPTypeDefense]]
* [[BIS_fnc_moduleMPTypeGameMaster]]
* [[BIS_fnc_moduleMPTypeSectorControl]]
* [[BIS_fnc_moduleMPTypeSeize]]
* [[BIS_fnc_moduleObjective]]
* [[BIS_fnc_moduleObjectiveFind]]
* [[BIS_fnc_moduleObjectiveMove]]
* [[BIS_fnc_moduleObjectiveNeutralizeProtect]]
* [[BIS_fnc_moduleObjectiveSector]]
* [[BIS_fnc_modulePositioning]]
* [[BIS_fnc_modulePoster]]
* [[BIS_fnc_modulePostprocess]]
* [[BIS_fnc_moduleProjectile]]
* [[BIS_fnc_moduleRadioChannelCreate]]
* [[BIS_fnc_moduleRank]]
* [[BIS_fnc_moduleRating]]
* [[BIS_fnc_moduleRemoteControl]]
* [[BIS_fnc_moduleRespawnPosition]]
* [[BIS_fnc_moduleRespawnTickets]]
* [[BIS_fnc_moduleRespawnVehicle]]
* [[BIS_fnc_moduleSaveGame]]
* [[BIS_fnc_moduleSector]]
* [[BIS_fnc_moduleSFX]]
* [[BIS_fnc_moduleShowHide]]
* [[BIS_fnc_moduleSimulationManager]]
* [[BIS_fnc_moduleSkill]]
* [[BIS_fnc_moduleSkiptime]]
* [[BIS_fnc_moduleSound]]
* [[BIS_fnc_moduleStrategicMapImage]]
* [[BIS_fnc_moduleStrategicMapInit]]
* [[BIS_fnc_moduleStrategicMapMission]]
* [[BIS_fnc_moduleStrategicMapOpen]]
* [[BIS_fnc_moduleStrategicMapORBAT]]
* [[BIS_fnc_moduleTaskCreate]]
* [[BIS_fnc_moduleTaskSetDescription]]
* [[BIS_fnc_moduleTaskSetDestination]]
* [[BIS_fnc_moduleTaskSetState]]
* [[BIS_fnc_moduleTracers]]
* [[BIS_fnc_moduleTrident]]
* [[BIS_fnc_moduleTriggers]]
* [[BIS_fnc_moduleUnits]]
* [[BIS_fnc_moduleUnlockArea]]
* [[BIS_fnc_moduleUnlockObject]]
* [[BIS_fnc_moduleVolume]]
* [[BIS_fnc_moduleWeather]]
* [[BIS_fnc_moduleZoneProtection]]
* [[BIS_fnc_moduleZoneRestriction]]
* [[BIS_fnc_monthDays]]
* [[BIS_fnc_moveIn]]
* [[BIS_fnc_moveToRespawnPosition]]
* [[BIS_fnc_MP]]
* [[BIS_fnc_MPexec]]
* [[BIS_fnc_music]]
* [[BIS_fnc_nearestHelipad]]
* [[BIS_fnc_nearestNum]]
* [[BIS_fnc_nearestPosition]]
* [[BIS_fnc_nearestRoad]]
* [[BIS_fnc_neutralizeUnit]]
* [[BIS_fnc_noFlyZone]]
* [[BIS_fnc_noFlyZonesCreate]]
* [[BIS_fnc_noFlyZonesExport]]
* [[BIS_fnc_numberDigits]]
* [[BIS_fnc_numberText]]
* [[BIS_fnc_objectHeight]]
* [[BIS_fnc_objectsGrabber]]
* [[BIS_fnc_objectSide]]
* [[BIS_fnc_objectsMapper]]
* [[BIS_fnc_objectType]]
* [[BIS_fnc_objectVar]]
* [[BIS_fnc_onDiaryChanged]]
* [[BIS_fnc_onEnd]]
* [[BIS_fnc_onLoad]]
* [[BIS_fnc_onPlayerConnected]]
* [[BIS_fnc_ORBATAddGroupOverlay]]
* [[BIS_fnc_ORBATAnimate]]
* [[BIS_fnc_ORBATConfigPreview]]
* [[BIS_fnc_ORBATGetGroupParams]]
* [[BIS_fnc_ORBATOpen]]
* [[BIS_fnc_ORBATRemoveGroupOverlay]]
* [[BIS_fnc_ORBATSetGroupFade]]
* [[BIS_fnc_ORBATSetGroupParams]]
* [[BIS_fnc_ORBATTooltip]]
* [[BIS_fnc_ordinalNumber]]
* [[BIS_fnc_overviewAuthor]]
* [[BIS_fnc_overviewDifficulty]]
* [[BIS_fnc_overviewMission]]
* [[BIS_fnc_overviewTerrain]]
* [[BIS_fnc_overviewTimeTrial]]
* [[BIS_fnc_packStaticWeapon]]
* [[BIS_fnc_param]]
* [[BIS_fnc_paramCountdown]]
* [[BIS_fnc_paramDaytime]]
* [[BIS_fnc_paramGuerFriendly]]
* [[BIS_fnc_paramIn]]
* [[BIS_fnc_paramRespawnTickets]]
* [[BIS_fnc_paramWeather]]
* [[BIS_fnc_parseNumber]]
* [[BIS_fnc_phoneticalWord]]
* [[BIS_fnc_PIP]]
* [[BIS_fnc_playEndMusic]]
* [[BIS_fnc_playerName]]
* [[BIS_fnc_playerSideFaction]]
* [[BIS_fnc_playMusic]]
* [[BIS_fnc_playSound]]
* [[BIS_fnc_playVideo]]
* [[BIS_fnc_posDegtoUTM]]
* [[BIS_fnc_posDegToWorld]]
* [[BIS_fnc_position]]
* [[BIS_fnc_posToGrid]]
* [[BIS_fnc_posUTMToDeg]]
* [[BIS_fnc_preload]]
* [[BIS_fnc_prepareAO]]
* [[BIS_fnc_progressLoadingScreen]]
* [[BIS_fnc_quotations]]
* [[BIS_fnc_radialRed]]
* [[BIS_fnc_radialRedOut]]
* [[BIS_fnc_radioSetChannel]]
* [[BIS_fnc_radioSetPlaylist]]
* [[BIS_fnc_radioSetTrack]]
* [[BIS_fnc_randomIndex]]
* [[BIS_fnc_randomInt]]
* [[BIS_fnc_randomNum]]
* [[BIS_fnc_randomPos]]
* [[BIS_fnc_randomPosTrigger]]
* [[BIS_fnc_rankParams]]
* [[BIS_fnc_recompile]]
* [[BIS_fnc_refreshCommMenu]]
* [[BIS_fnc_registerCuratorObject]]
* [[BIS_fnc_relativeDirTo]]
* [[BIS_fnc_relPos]]
* [[BIS_fnc_relPosObject]]
* [[BIS_fnc_relScaledDist]]
* [[BIS_fnc_removeAllScriptedEventHandlers]]
* [[BIS_fnc_removeCommMenuItem]]
* [[BIS_fnc_removeCuratorIcon]]
* [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
* [[BIS_fnc_removeFromPairs]]
* [[BIS_fnc_removeIndex]]
* [[BIS_fnc_removeNestedElement]]
* [[BIS_fnc_removeRespawnInventory]]
* [[BIS_fnc_removeRespawnPosition]]
* [[BIS_fnc_removeScriptedEventHandler]]
* [[BIS_fnc_removeStackedEventHandler]]
* [[BIS_fnc_removeSupportLink]]
* [[BIS_fnc_respawnBase]]
* [[BIS_fnc_respawnConfirm]]
* [[BIS_fnc_respawnCounter]]
* [[BIS_fnc_respawnEndMission]]
* [[BIS_fnc_respawnGroup]]
* [[BIS_fnc_respawnInstant]]
* [[BIS_fnc_respawnManager]]
* [[BIS_fnc_respawnMenuInventory]]
* [[BIS_fnc_respawnMenuPosition]]
* [[BIS_fnc_respawnMenuSpectator]]
* [[BIS_fnc_respawnNone]]
* [[BIS_fnc_respawnRounds]]
* [[BIS_fnc_respawnSeagull]]
* [[BIS_fnc_respawnSide]]
* [[BIS_fnc_respawnSpectator]]
* [[BIS_fnc_respawnTickets]]
* [[BIS_fnc_respawnTimePenalty]]
* [[BIS_fnc_respawnWave]]
* [[BIS_fnc_respect]]
* [[BIS_fnc_returnChildren]]
* [[BIS_fnc_returnConfigEntry]]
* [[BIS_fnc_returnGroupComposition]]
* [[BIS_fnc_returnNestedElement]]
* [[BIS_fnc_returnParents]]
* [[BIS_fnc_returnVehicleTurrets]]
* [[BIS_fnc_romanNumeral]]
* [[BIS_fnc_rotateVector2D]]
* [[BIS_fnc_roundDir]]
* [[BIS_fnc_roundNum]]
* [[BIS_fnc_rscLayer]]
* [[BIS_fnc_sandstorm]]
* [[BIS_fnc_saveGame]]
* [[BIS_fnc_sayMessage]]
* [[BIS_fnc_sceneAreaClearance]]
* [[BIS_fnc_sceneCheckWeapons]]
* [[BIS_fnc_sceneCreateSceneTrigger]]
* [[BIS_fnc_sceneCreateSoundEntities]]
* [[BIS_fnc_sceneGetObjects]]
* [[BIS_fnc_sceneGetParticipants]]
* [[BIS_fnc_sceneGetPositionByAngle]]
* [[BIS_fnc_sceneIntruderDetector]]
* [[BIS_fnc_sceneMiscStuff]]
* [[BIS_fnc_sceneRotate]]
* [[BIS_fnc_sceneSetAnimationsForGroup]]
* [[BIS_fnc_sceneSetBehaviour]]
* [[BIS_fnc_sceneSetObjects]]
* [[BIS_fnc_sceneSetPosFormation]]
* [[BIS_fnc_scriptedMove]]
* [[BIS_fnc_secondsToString]]
* [[BIS_fnc_selectCrew]]
* [[BIS_fnc_selectRandom]]
* [[BIS_fnc_selectRandomWeighted]]
* [[BIS_fnc_selectRespawnTemplate]]
* [[BIS_fnc_setCuratorAttributes]]
* [[BIS_fnc_setCuratorCamera]]
* [[BIS_fnc_setCuratorVisionModes]]
* [[BIS_fnc_setDate]]
* [[BIS_fnc_setFog]]
* [[BIS_fnc_setHeight]]
* [[BIS_fnc_setIDCStreamFriendly]]
* [[BIS_fnc_setNestedElement]]
* [[BIS_fnc_setObjectTexture]]
* [[BIS_fnc_setOvercast]]
* [[BIS_fnc_setPitchBank]]
* [[BIS_fnc_setPPeffectTemplate]]
* [[BIS_fnc_setRank]]
* [[BIS_fnc_setRespawnDelay]]
* [[BIS_fnc_setServerVariable]]
* [[BIS_fnc_setTask]]
* [[BIS_fnc_setTaskLocal]]
* [[BIS_fnc_setToPairs]]
* [[BIS_fnc_shakeGauges]]
* [[BIS_fnc_showCuratorAttributes]]
* [[BIS_fnc_showCuratorFeedbackMessage]]
* [[BIS_fnc_showMarkers]]
* [[BIS_fnc_showNotification]]
* [[BIS_fnc_showRespawnMenu]]
* [[BIS_fnc_showTime]]
* [[BIS_fnc_showUnitInfo]]
* [[BIS_fnc_shutdown]]
* [[BIS_fnc_sideColor]]
* [[BIS_fnc_sideID]]
* [[BIS_fnc_sideName]]
* [[BIS_fnc_sideType]]
* [[BIS_fnc_singleMissionConfig]]
* [[BIS_fnc_singleMissionKeys]]
* [[BIS_fnc_singleMissionName]]
* [[BIS_fnc_skirmishTrigger]]
* [[BIS_fnc_sortAlphabetically]]
* [[BIS_fnc_sortBy]]
* [[BIS_fnc_sortNum]]
* [[BIS_fnc_spawn]]
* [[BIS_fnc_spawnCrew]]
* [[BIS_fnc_spawnEnemy]]
* [[BIS_fnc_spawnGroup]]
* [[BIS_fnc_spawnObjects]]
* [[BIS_fnc_spawnVehicle]]
* [[BIS_fnc_splitString]]
* [[BIS_fnc_spotter]]
* [[BIS_fnc_startLoadingScreen]]
* [[BIS_fnc_strategicMapAnimate]]
* [[BIS_fnc_strategicMapMouseButtonClick]]
* [[BIS_fnc_strategicMapOpen]]
* [[BIS_fnc_subClasses]]
* [[BIS_fnc_subSelect]]
* [[BIS_fnc_supplydrop]]
* [[BIS_fnc_supplydropService]]
* [[BIS_fnc_swapVars]]
* [[BIS_fnc_taskAttack]]
* [[BIS_fnc_taskChildren]]
* [[BIS_fnc_taskCompleted]]
* [[BIS_fnc_taskCreate]]
* [[BIS_fnc_taskCurrent]]
* [[BIS_fnc_taskDefend]]
* [[BIS_fnc_taskDescription]]
* [[BIS_fnc_taskDestination]]
* [[BIS_fnc_taskExists]]
* [[BIS_fnc_taskHandler]]
* [[BIS_fnc_taskHint]]
* [[BIS_fnc_taskParent]]
* [[BIS_fnc_taskPatrol]]
* [[BIS_fnc_taskReal]]
* [[BIS_fnc_taskSetCurrent]]
* [[BIS_fnc_taskSetDescription]]
* [[BIS_fnc_taskSetDestination]]
* [[BIS_fnc_taskSetState]]
* [[BIS_fnc_taskState]]
* [[BIS_fnc_taskVar]]
* [[BIS_fnc_teamColor]]
* [[BIS_fnc_terrainGradAngle]]
* [[BIS_fnc_textTiles]]
* [[BIS_fnc_textureMarker]]
* [[BIS_fnc_textureVehicleIcon]]
* [[BIS_fnc_threat]]
* [[BIS_fnc_timeToString]]
* [[BIS_fnc_titlecard]]
* [[BIS_fnc_titleText]]
* [[BIS_fnc_toggleCuratorVisionMode]]
* [[BIS_fnc_toUpperDisplayTexts]]
* [[BIS_fnc_trackMissionTime]]
* [[BIS_fnc_transportService]]
* [[BIS_fnc_tridentClient]]
* [[BIS_fnc_tridentExecute]]
* [[BIS_fnc_tridentGetRelationship]]
* [[BIS_fnc_tridentHandleDamage]]
* [[BIS_fnc_tridentSetRelationship]]
* [[BIS_fnc_triggerToMarker]]
* [[BIS_fnc_trimString]]
* [[BIS_fnc_typeText]]
* [[BIS_fnc_typeText2]]
* [[BIS_fnc_uniqueClasses]]
* [[BIS_fnc_unitAddon]]
* [[BIS_fnc_unitCapture]]
* [[BIS_fnc_unitCaptureFiring]]
* [[BIS_fnc_unitCaptureSimple]]
* [[BIS_fnc_unitPlay]]
* [[BIS_fnc_unitPlayFiring]]
* [[BIS_fnc_unitPlaySimple]]
* [[BIS_fnc_unitVector]]
* [[BIS_fnc_unpackStaticWeapon]]
* [[BIS_fnc_updatePlayerArray]]
* [[BIS_fnc_validateParametersOO]]
* [[BIS_fnc_variableSpaceAdd]]
* [[BIS_fnc_variableSpaceRemove]]
* [[BIS_fnc_vectorAdd]]
* [[BIS_fnc_vectorDiff]]
* [[BIS_fnc_vectorFromXToY]]
* [[BIS_fnc_vectorMultiply]]
* [[BIS_fnc_vehicleRoles]]
* [[BIS_fnc_version]]
* [[BIS_fnc_weaponAddon]]
* [[BIS_fnc_weaponComponents]]
* [[BIS_fnc_worldArea]]
* [[BIS_fnc_zzRotate]]


== Broken/Non-functional? Script Commands in ArmA 1.14 ==


[[airportSide]]


[[assignToAirport]]


[[setAirportSide]]






== Commands which local/global args/effects are not certain ==


[[setVehicleInit]], [[clearVehicleInit]] and [[processInitCommands]] - topic at [[http://www.ofpec.com/forum/index.php?topic{{=}}33008.0| OFPEC forums]]




== Arma 2 OA 1.62.98866 new commands ==
* b:BOOL && CODE
* b:BOOL || CODE
* b:BOOL and CODE
* b:BOOL or CODE
* b:CONTROL [[setObjectArguments]] ARRAY
* b:CONTROL [[setGearSlotAmmoCount]] SCALAR
* b:OBJECT [[addMagazine]] ARRAY
* b:OBJECT [[setOwner]] SCALAR
* b:OBJECT [[setUnitRecoilCoefficient]] SCALAR
* b:SCALAR [[publicVariableClient]] STRING
* b:SCALAR [[setIDCAmmoCount]] SCALAR
* b:STRING [[setToneMappingParams]] ARRAY
* n:[[libraryCredits]]
* n:[[libraryDisclaimers]]
* n:[[moonIntensity]]
* n:[[profileNamespace]]
* n:[[saveProfileNamespace]]
* n:[[productVersion]]
* n:[[sunOrMoon]]
* u:[[entities]]
* u:[[aimPos]] OBJECT
* u:[[ASLToATL]] ARRAY
* u:[[ATLToASL]] ARRAY
* u:[[deActivateKey]] STRING
* u:[[entities]] STRING
* u:[[eyeDirection]] OBJECT
* u:[[eyePos]] OBJECT
* u:[[gearIDCAmmoCount]] SCALAR
* u:[[gearSlotAmmoCount]] CONTROL
* u:[[onEachFrame]]
* u:[[groupFromNetId]] STRING
* u:[[lineIntersects]] ARRAY
* u:[[lineIntersectsWith]] ARRAY
* u:[[nearestBuilding]] ARRAY
* u:[[nearestBuilding]] OBJECT
* u:[[netId]] GROUP
* u:[[netId]] OBJECT
* u:[[objectFromNetId]] STRING
* u:[[publicVariableServer]] STRING
* u:[[systemChat]] STRING
* u:[[sendAUMessage]] ARRAY
* u:[[setEyeAdaptMax]] SCALAR
* u:[[setEyeAdaptMin]] SCALAR
* u:[[setEyeAdaptMinMaxDefault]] SCALAR
* u:[[setToneMapping]] STRING
* u:[[terrainIntersect]] ARRAY
* u:[[terrainIntersectASL]] ARRAY
* u:[[unitRecoilCoefficient]] OBJECT
* u:[[visiblePositionASL]] OBJECT


== Arma 3 Alpha 0.53.103342 new commands ==
* t:JCLASS
* t:NetObject
* t:SUBGROUP
* b:OBJECT [[swimInDepth]] SCALAR
* b:OBJECT [[addGoggles]] STRING
* b:OBJECT [[addItem]] STRING
* b:OBJECT [[setLightIntensity]] SCALAR
* b:OBJECT [[setVehicleAmmoDef]] SCALAR
* b:OBJECT [[setFatigue]] SCALAR
* b:SCALAR [[setGusts]] SCALAR
* b:OBJECT [[forceWeaponFire]] ARRAY
* b:SCALAR [[setLightnings]] SCALAR
* b:OBJECT [[linkItem]] STRING
* b:ARRAY [[inRangeOfArtillery]] ARRAY
* b:OBJECT [[addHeadgear]] STRING
* b:SIDE [[revealMine]] OBJECT
* b:OBJECT [[assignAsCargoIndex]] ARRAY
* b:OBJECT [[setBleedingRemaining]] SCALAR
* b:OBJECT [[enableFatigue]] BOOL
* b:OBJECT [[customRadio]] ARRAY
* b:SCALAR [[setWindDir]] SCALAR
* b:OBJECT [[setOxygenRemaining]] SCALAR
* b:ARRAY,OBJECT [[distanceSqr]] ARRAY,OBJECT
* b:LOCATION [[distanceSqr]] LOCATION
* b:LOCATION [[distanceSqr]] ARRAY
* b:ARRAY [[distanceSqr]] LOCATION
* b:NetObject [[!=]] NetObject
* b:ARRAY [[setWaypointName]] STRING
* b:SCALAR [[setWindStr]] SCALAR
* b:OBJECT [[setUserActionText]] ARRAY
* b:OBJECT [[isFlashlightOn]] STRING
* b:OBJECT [[assignItem]] STRING
* b:OBJECT [[disableCollisionWith]] OBJECT
* b:OBJECT,GROUP [[enableGunLights]] STRING
* b:ARRAY,OBJECT [[doArtilleryFire]] ARRAY
* b:OBJECT [[addItemCargoGlobal]] ARRAY
* b:ARRAY,OBJECT [[commandArtilleryFire]] ARRAY
* b:OBJECT [[removeItem]] STRING
* b:OBJECT [[setLightFlareSize]] SCALAR
* b:OBJECT [[addPrimaryWeaponItem]] STRING
* b:OBJECT [[animateDoor]] ARRAY
* b:OBJECT [[enableCopilot]] BOOL
* b:OBJECT [[addUniform]] STRING
* b:OBJECT [[setRandomLip]] BOOL
* b:OBJECT [[doorPhase]] STRING
* b:OBJECT [[addSecondaryWeaponItem]] STRING
* b:OBJECT [[lock]] SCALAR
* b:SCALAR [[radioChannelRemove]] ARRAY
* b:OBJECT [[setLightDayLight]] BOOL
* b:OBJECT [[setCenterOfMass]] ARRAY
* b:OBJECT [[enableCollisionWith]] OBJECT
* b:OBJECT [[customChat]] ARRAY
* b:STRING [[setDebriefingText]] ARRAY
* b:OBJECT [[assignAsTurret]] ARRAY
* b:OBJECT [[setLightAttenuation]] ARRAY
* b:OBJECT [[removeAllActions]] SCALAR
* b:OBJECT [[setLightFlareMaxDistance]] SCALAR
* b:OBJECT [[setMass]] SCALAR,ARRAY
* b:OBJECT [[isIRLaserOn]] STRING
* b:OBJECT [[removeItems]] STRING
* b:SCALAR [[ppEffectForceInNVG]] BOOL
* b:OBJECT [[addMagazines]] ARRAY
* b:OBJECT [[addVest]] STRING
* b:OBJECT [[addHandgunItem]] STRING
* b:OBJECT [[setEquipFailure]] SCALAR
* b:SCALAR [[radioChannelSetLabel]] STRING
* b:SCALAR [[setWaves]] SCALAR
* b:STRING [[createSite]] ARRAY
* b:SCALAR [[setWindForce]] SCALAR
* b:OBJECT [[weaponAccessories]] STRING
* b:OBJECT [[setAmmo]] ARRAY
* b:SCALAR [[radioChannelSetCallSign]] STRING
* b:OBJECT [[setLightUseFlare]] BOOL
* b:STRING [[setPiPEffect]] ARRAY
* b:CONTROL [[ctrlSetChecked]] BOOL
* b:OBJECT [[removeItemFromPrimaryWeapon]] STRING
* b:OBJECT [[camSetDir]] ARRAY
* b:LOCATION [[distance]] LOCATION
* b:LOCATION [[distance]] ARRAY
* b:ARRAY [[distance]] LOCATION
* b:OBJECT [[getHitPointDamage]] STRING
* b:NetObject [[==]] NetObject
* b:SCALAR [[setRainbow]] SCALAR
* b:OBJECT [[unassignItem]] STRING
* b:OBJECT [[addItemCargo]] ARRAY
* b:ARRAY,OBJECT [[nearSupplies]] SCALAR,ARRAY
* b:OBJECT [[setParticleClass]] STRING
* b:OBJECT [[setHitPointDamage]] ARRAY
* b:SCALAR [[radioChannelAdd]] ARRAY
* b:OBJECT [[setObjectMaterial]] ARRAY
* b:OBJECT [[setPosASLW]] ARRAY
* u:[[clearItemCargoGlobal]] OBJECT
* u:[[backpackCargo]] OBJECT
* u:[[uniform]] OBJECT
* u:[[SimulSetMieAsymmetry]] SCALAR
* u:[[getFatigue]] OBJECT
* u:[[SimulSetNoisePeriod]] SCALAR
* u:[[incapacitatedState]] OBJECT
* u:[[ctrlIDC]] CONTROL
* u:[[SimulSetExtinction]] SCALAR
* u:[[SimulSetWrap]] BOOL
* u:[[enableSatNormalOnDetail]] BOOL
* u:[[ctrlIDD]] DISPLAY
* u:[[SimulSetCloudWidth]] SCALAR
* u:[[SimulSetNoisePersistence]] SCALAR
* u:[[removeHeadgear]] OBJECT
* u:[[backpack]] OBJECT
* u:[[loadUniform]] OBJECT
* u:[[actionName]] STRING
* u:[[SimulSetRandomSeed]] SCALAR
* u:[[ctrlChecked]] CONTROL
* u:[[SimulSetOvercastBaseKm]] SCALAR
* u:[[stance]] OBJECT
* u:[[SimulSetNoiseOctaves]] SCALAR
* u:[[SimulSetHelperGrid]] ARRAY
* u:[[setHudMovementLevels]] ARRAY
* u:[[simulCloudOcclusion]] ARRAY
* u:[[setSimulWeatherLayers]] SCALAR
* u:[[removeVest]] OBJECT
* u:[[primaryWeaponItems]] OBJECT
* u:[[isLocalized]] STRING
* u:[[magazinesDetail]] OBJECT
* u:[[removeUniform]] OBJECT
* u:[[SimulSetDiffusivity]] SCALAR
* u:[[removeMissionEventHandler]] ARRAY
* u:[[vestItems]] OBJECT
* u:[[playSound3D]] ARRAY
* u:[[SimulSetMieEccentricity]] SCALAR
* u:[[setWindDir]] ARRAY
* u:[[SimulSetHumidity]] SCALAR
* u:[[SimulSetSelfShadowScale]] SCALAR
* u:[[SimulSetHazeScaleHeightKm]] SCALAR
* u:[[loadBackpack]] OBJECT
* u:[[radioChannelCreate]] ARRAY
* u:[[className]] LOCATION
* u:[[SimulSetCentreX]] SCALAR
* u:[[addMissionEventHandler]] ARRAY
* u:[[secondaryWeaponItems]] OBJECT
* u:[[SimulSetCentreY]] SCALAR
* u:[[DBGetFirstObject]] OBJECT
* u:[[assignedItems]] OBJECT
* u:[[isNull]] NetObject
* u:[[firstBackpack]] OBJECT
* u:[[isTouchingGround]] OBJECT
* u:[[velocityModelSpace]] OBJECT
* u:[[getShadowDistance]] ANY
* u:[[getOxygenRemaining]] OBJECT
* u:[[SimulSetCloudBaseZ]] SCALAR
* u:[[DBG_removeAllItemsFromActiveGnd]] OBJECT
* u:[[setDetailMapBlendPars]] ARRAY
* u:[[ctrlHTMLLoaded]] CONTROL
* u:[[addMusicEventHandler]] ARRAY
* u:[[handgunItems]] OBJECT
* u:[[waypointName]] ARRAY
* u:[[load]] OBJECT
* u:[[enableCaustics]] BOOL
* u:[[isBleeding]] OBJECT
* u:[[setObjectViewDistance]] SCALAR
* u:[[setObjectViewDistance]] ARRAY
* u:[[setShadowDistance]] SCALAR
* u:[[isBurning]] OBJECT
* u:[[setLocalWindParams]] ARRAY
* u:[[setHorizonSunColorationScale]] SCALAR
* u:[[SimulSetSecondaryLightResponse]] SCALAR
* u:[[deleteSite]] OBJECT
* u:[[SimulSetOvercastRangeKm]] SCALAR
* u:[[SimulSetFog]] ARRAY
* u:[[resetSubgroupDirection]] OBJECT
* u:[[mineActive]] OBJECT
* u:[[loadAbs]] OBJECT
* u:[[vest]] OBJECT
* u:[[backpackItems]] OBJECT
* u:[[uniformItems]] OBJECT
* u:[[SimulSetLightResponse]] SCALAR
* u:[[SimulSetThinLayer]] BOOL
* u:[[SimulSetFractalWavelength]] SCALAR
* u:[[goggles]] OBJECT
* u:[[headgear]] OBJECT
* u:[[setSystemOfUnits]] SCALAR
* u:[[dbg_vestMagazines]] OBJECT
* u:[[getBleedingRemaining]] OBJECT
* u:[[SimulSetHelperNearCloudFade]] SCALAR
* u:[[setSkyFogColorationStart]] SCALAR
* u:[[synchronizedTriggers]] ARRAY
* u:[[weaponLowered]] OBJECT
* u:[[removeAllContainers]] OBJECT
* u:[[showChat]] BOOL
* u:[[clearBackpackCargo]] OBJECT
* u:[[SimulSetHazeBaseHeightKm]] SCALAR
* u:[[SimulSetFractalAmplitude]] SCALAR
* u:[[SimulSetAtmosphereThickness]] SCALAR
* u:[[SimulSetAmbientLightResponse]] SCALAR
* u:[[SimulSetMinimumLightElevationDegrees]] SCALAR
* u:[[buldozer_LoadNewRoads]] STRING
* u:[[underwater]] OBJECT
* u:[[SimulSetOvercast]] SCALAR
* u:[[setCompassOscillation]] ARRAY
* u:[[SimulSetGridHeight]] SCALAR
* u:[[SimulSetNoiseResolution]] SCALAR
* u:[[SimulSetAlphaSharpness]] SCALAR
* u:[[currentMagazineDetail]] OBJECT
* u:[[ctrlTextHeight]] CONTROL
* u:[[SimulSetCloudHeight]] SCALAR
* u:[[SimulSetHaze]] SCALAR
* u:[[removeGoggles]] OBJECT
* u:[[getItemCargo]] OBJECT
* u:[[getDescription]] OBJECT
* u:[[clearAllItemsFromBackpack]] OBJECT
* u:[[setHorizonFogColorationStart]] SCALAR
* u:[[getArtilleryAmmo]] ARRAY
* u:[[setAIS]] ARRAY
* u:[[setMusicEventHandler]] ARRAY
* u:[[SimulSetGridLength]] SCALAR
* u:[[SimulSetOpticalDensity]] SCALAR
* u:[[setHorizonParallaxCoef]] SCALAR
* u:[[SimulInClouds]] ARRAY
* u:[[SimulSetCloudLength]] SCALAR
* u:[[removeAllMusicEventHandlers]] STRING
* u:[[cancelSimpleTaskDestination]] TASK
* u:[[SimulSetHelperDetail]] ARRAY
* u:[[isAbleToBreathe]] OBJECT
* u:[[removeMusicEventHandler]] ARRAY
* u:[[groupID]] GROUP
* u:[[handgunWeapon]] OBJECT
* u:[[drawLine3D]] ARRAY
* u:[[drawIcon3D]] ARRAY
* u:[[removeAllMissionEventHandlers]] STRING
* u:[[isCopilotEnabled]] OBJECT
* u:[[getBurningValue]] OBJECT
* u:[[boundingBoxReal]] OBJECT
* u:[[SimulCloudDensity]] ARRAY
* u:[[SimulSetGridWidth]] SCALAR
* u:[[itemCargo]] OBJECT
* u:[[clearItemCargo]] OBJECT
* u:[[debriefingText]] STRING
* u:[[SimulSetLightDetail]] SCALAR
* u:[[weaponCargo]] OBJECT
* u:[[loadVest]] OBJECT
* u:[[DBG_magazinesLoaded]] OBJECT
* u:[[magazineCargo]] OBJECT
* u:[[removeAllAssignedItems]] OBJECT
* u:[[synchronizedWaypoints]] OBJECT
* u:[[synchronizedWaypoints]] ARRAY
* u:[[setAmbProcessTime]] SCALAR
* u:[[linearConversion]] ARRAY
* u:[[getPosASLW]] OBJECT
* u:[[setApertureNew]] ARRAY
* n:[[opfor]]
* n:[[allSites]]
* n:[[lightnings]]
* n:[[freeLook]]
* n:[[SimulWeatherSync]]
* n:[[humidity]]
* n:[[blufor]]
* n:[[rainbow]]
* n:[[particlesQuality]]
* n:[[saveJoysticks]]
* n:[[HUDMovementLevels]]
* n:[[buldozer_reloadOperMap]]
* n:[[isTutHintsEnabled]]
* n:[[shownArtilleryComputer]]
* n:[[language]]
* n:[[windDir]]
* n:[[allMapMarkers]]
* n:[[independent]]
* n:[[gusts]]
* n:[[getArtilleryComputerSettings]]
* n:[[windStr]]
* n:[[netObjNull]]
* n:[[waves]]
* n:[[allDeadMen]]
* n:[[systemOfUnits]]
* n:[[isPipEnabled]]
* n:[[profileName]]


 
[[Category:Sandbox]]
 
==Game Engine Textures==
 
*Satalite map provides basic colour information for distant terrain. Satalite map and layer map are divided into segments for game use, each being 512x512 pixels. On SaraLite each 512 pixel segment covers ~1000m, and each segment overlaps with each of it's neighbouring segments by 32 pixels. Note that terrain is visable beyond the range that objects are, therefore basic representations of objects such as trees, roads, ocean and buildings are all included on the satalite map. SaraLite is made up of 11x11 segments, covering a total of 5312 pixels.
 
*Layer map determines which detail texture to use for each pixel of the satalite map. Each segment uses it's own colour table. For example, in one segement red may be sand, while in another it will be rock. Each segment uses the following colours in order requirement : BLACK, RED, GREEN, BLUE, ??. The colours seem to be assigned in the order in which the terrain types are numbered in the RVMAT config. For example, "travajih" (grass) is terrain 01, and therefore if a segment contains grass, it will be represented by the colour black. Blends of details are allowed, although very rarely used on SaraLite (presumably to improve performance?). Colours are blended as light blends, eg red + green = yellow. Different blended colours appear to use different detail texture scaling/transformations. The layer legend in the main article above seems to relates to a tool rather than the game engine.
 
*MCO texture is used to add detail to the satalite map at middle distance (before the detail texture becomes visable). Each 1024x1024 MCO covers ~40m (may be flexible?). There is an overlap between the MCO fade out and the detail texture fade in, meaning it is possible to see all 3 terrain textures at once. MCOs appear to be placed on a transformed grid rather than a regular one.
 
*CO texture provides the detailed ground texture. On SaraLite each 1024x1024 detail generally covers ~4m (may be flexible?).
 
*NO(*) texture provides the normal map used with the CO detail.
 
Satalite map segments are named s_XXX_YYY_lco.paa, where XXX = column number from west to east starting with 000, YYY = row number from north to south starting with 000. Layer map segments are named m_XXX_YYY_lco.paa, where XXX = column number from west to east starting with 000, YYY = row number from north to south starting with 000. For example, s_005_002_lco.paa would be the 6th segment from the east, 3rd from the north.
 
== RVMAT Configs ==
Each segment has several binarized config files. These are generally named p_XXX-YYY_AAA_BBB_CCC_DDD.rvmat, where XXX = column number from west to east starting with 000, YYY = row number from north to south starting with 000. AAA,BBB,CCC,DDD are of either "n" or "l##". If of format l##, AAA is always lower than BBB,CCC and DDD. "n" apparently corresponds with no terrain, while each of the l## correlates with a single terrain type. Some have only 1,2 or 3 letters (eg p_009-006_l01_l02_n.rvmat), depending on the maximum number of terrain types used in that segment. These configs seem to define the textures, transformation and scaling of textures used in each segment.
 
== Heightmap ==
SaraLite uses 512x512 ~20m cells. Sahrani is presumably 1024x1024 ~20m cells. Cells are again always triangulated from NW to SE.
 
== Config ==
(Focusing on differences from OFP 1.96)
 
LandGrid = 40 in world definition.
 
Ground clutter types are defined within the terrains config. It is unclear how the ground clutter is placed.
 
Ambient clutter types and probabilty of placement are defined within the terrains config. Appears to be created dynamically using cell flags and environmental conditions.
 
== WRP ==
Still OPRW, version 17(?).
 
The two mapSize values are different (Saralite = 256,256,1024,1024).

Latest revision as of 17:20, 28 April 2023

user:Ceeeb

Undocumented script commands - Arma 3 1.11.115723


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