Here is a list of all variables with links to the classes they belong to:
- p -
- p0 : SCR_Rect2D
- p1 : SCR_ForestGeneratorLine, SCR_Rect2D
- p2 : SCR_ForestGeneratorLine
- PACKETLOSS_SPINBOX_WIDGET_NAME : SCR_InterfaceSettingsSubMenu
- pActionsData : ActionDisplayData
- PADDING_BOTTOM : SCR_CampaignBuildingServicesEditorUIComponent
- PADDING_LEFT : SCR_CampaignBuildingServicesEditorUIComponent
- PADDING_RIGHT : SCR_CampaignBuildingServicesEditorUIComponent
- PADDING_TOP : SCR_CampaignBuildingServicesEditorUIComponent
- PAGE_NAME_SIZE : SCR_Credits
- PAGE_NUMBER_FORMAT : SCR_BallisticTableComponent
- PAGE_NUMBER_NAME : SCR_BallisticTableComponent
- PAGE_SCENARIOS : SCR_WorkshopUiCommon
- PAGINATION_LOC_STRING : SCR_HintUIComponent
- PAN_DEFAULT_COUNTDOWN : SCR_MapCursorModule
- param1 : ActionsTuple
- param2 : ActionsTuple
- PARENT_BASE_DISTANCE_THRESHOLD : SCR_CampaignMilitaryBaseManager
- PARKED_LIFETIME : SCR_CampaignMilitaryBaseManager
- PARKED_THRESHOLD : SCR_AmbientVehicleSystem
- particle_attribute_descriptions : SCR_VehicleDust
- PARTICLE_IMPULSE_COLLISION : SCR_DestructionCommon
- PARTICLE_IMPULSE_DEFAULT : SCR_DestructionCommon
- PARTICLE_IMPULSE_EXPLOSION : SCR_DestructionCommon
- PARTICLE_IMPULSE_INCENDIARY : SCR_DestructionCommon
- particleResources : BasicPrefabList
- PASSENGER_COMPARTMENT_TYPES : SCR_BaseCompartmentManagerComponent
- PASSWORD_WIDGET : SCR_LoginDialogUI
- PATH_DELIMITER : SCR_FileIOHelper
- PAUSE_BETWEEN_LINES : SCR_VoiceoverSystem
- PAUSE_ENABLE_DELAY_MS : SCR_DownloadManagerEntry
- pCurrentContext : ActionDisplayData
- PERCENTAGE : SCR_DownloadManagerEntry
- PERCEPTION_FACTOR_ALERTED : SCR_AICombatComponent
- PERCEPTION_FACTOR_EQUIPMENT_BINOCULARS : SCR_AICombatComponent
- PERCEPTION_FACTOR_EQUIPMENT_NONE : SCR_AICombatComponent
- PERCEPTION_FACTOR_SAFE : SCR_AICombatComponent
- PERCEPTION_FACTOR_THREATENED : SCR_AICombatComponent
- PERCEPTION_FACTOR_VIGILANT : SCR_AICombatComponent
- PERCEPTION_UPDATE_TIMER_MS : SCR_AIGroupUtilityComponent
- PERLIN_STEP_LENGTH : PrefabGeneratorEntity
- pf : SCR_EditableEntityStruct
- PHASES_TO_DESTROYED_PHASE_SIGNAL_NAME : SCR_AudioSource, SCR_MPDestructionManager
- PHYSICS_COMPONENT : SCR_DestructionIndicesAssignTool
- pi : SCR_EditableEntityStruct
- PI4 : SCR_SpherePointGenerator
- PICKUP_POSITION_PORT : SCR_AIPickupInventoryItemsBehavior
- PID_BUTTON_WIDGET : SCR_LoginProcessDialogUI
- PID_TEXT_WIDGET : SCR_LoginProcessDialogUI
- PING_MAX : SCR_ServicesStatusHelper
- PING_THRESHOLD_AWFUL : SCR_ServicesStatusHelper
- PING_THRESHOLD_BAD : SCR_ServicesStatusHelper
- PING_THRESHOLD_GOOD : SCR_ServicesStatusHelper
- pInventoryManager : SCR_UniversalInventoryStorageComponent
- PlaceMiddleAtVertex : WallGeneratorEntity
- PlaceMiddleAtVertexOnly : WallGeneratorEntity
- PLATFORM_ICON_SIZE : SCR_BaseTask, SCR_GroupInviteStickyNotificationUIComponent, SCR_NotificationDisplayData, SCR_VotingStickyNotificationUIComponent
- PLATFORM_ICON_WIDGET_NAME : SCR_BuilderNameTooltipDetail
- PLATFROM_GENERIC_ICON_NAME : UIConstants
- PLATFROM_PC_ICON_NAME : UIConstants
- PLATFROM_PLAYSTATION_ICON_NAME : UIConstants
- PLATFROM_XBOX_ICON_NAME : UIConstants
- PLAYER_LIMIT_ENTRY : SCR_ServerConfigListComponent
- PLAYER_VOTE_KICK_DURATION : SCR_VotingKick
- playerID : SCR_JoinRequestEntry
- PLUGIN_NAME : SCR_GenerateLayoutClassPlugin
- PLUGIN_VERSION : SCR_GenerateLayoutClassPlugin
- POINT_DIST_SPHERE_EXP : SCR_SpherePointGenerator
- POINTDATA_CLASSNAME : ForestGeneratorEntity
- POINTS : SCR_PowerLineJointEntity
- points : ForestGeneratorShapeImportData
- POINTS_ADDED : SCR_SoundEvent
- POINTS_LAYOUT_FADE_SPEED : SCR_CaptureAndHoldTeamScoreDisplay
- POINTS_REMOVED : SCR_SoundEvent
- POLE_DISTANCE_TOLERANCE : SCR_PowerlineGeneratorEntity
- POLICY_ROW_LAYOUT : SCR_PrivacyPolicy
- POLYLINE_CLASSNAME : SCR_ParallelShapeTool
- POLYLINE_SHAPE_ENTITY : SCR_GeoExporter
- POLYLINE_SHAPE_ENTITY_CLASS : SCR_ImportShapefileTool
- POLYLINE_TYPENAME : SCR_ParallelShapeTool
- POPUP_OFFSET : SCR_PopUpNotification
- PORT_ABORT_SLOW : SCR_AIPlayAnimation
- PORT_ACTIVE : SCR_AILookAtThreatSystemLogic
- PORT_ACTIVITY_TREE : SCR_AIDecideActivity
- PORT_AGENT : SCR_AIGetEmptyCompartment, SCR_AIToggleMaxLOD
- PORT_AGENT_SCRIPT : SCR_AIGetAnimationScriptParameters
- PORT_AGENT_SCRIPT_IN : SCR_AIPlayAnimation
- PORT_AGENTS_EXCLUDE_ARRAY : SCR_AIFindMedic, SCR_AIFindResupplier
- PORT_AI_STATE : SCR_AISetAIState
- PORT_AIM_AT_TARGET : SCR_AIGetCombatMoveRequestParameters_Move, SCR_AISetCombatMoveState
- PORT_AIM_POINT : SCR_AIGetAimErrorOffset
- PORT_AIM_POS : SCR_AIGetArtilleryAimDistanceCompensation
- PORT_AIM_POSITION : SCR_AIGetSuppressionPosition
- PORT_AIMING_NEEDED : SCR_AIStaticArtilleryBehavior_ShootingLogic
- PORT_AIMPOINT_TYPE_0 : SCR_AIGetAimErrorOffset, SCR_AIUpdateTargetAttackData
- PORT_AIMPOINT_TYPE_1 : SCR_AIGetAimErrorOffset, SCR_AIUpdateTargetAttackData
- PORT_AMMO_ENTITY : SCR_AIConfigureArtilleryAmmo, SCR_AIShootStaticArtillery
- PORT_AMMO_PREFAB : SCR_AIGetArtilleryAimDistanceCompensation
- PORT_ANIMATION_INDEX : SCR_AIGetAnimationScriptParameters
- PORT_ANIMATION_INDEX_IN : SCR_AIPlayAnimation
- PORT_ARSENAL_ENTITY : SCR_AIFindArsenalWithPrefab, SCR_AITakeItemFromArsenal
- PORT_ARTILLERY_ENTITY : SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIShootStaticArtillery
- PORT_AVOID_STRAIGHT_PATH_DIR : SCR_AICombatMoveLogic_Attack
- PORT_BASE_TARGET : SCR_AICombatMoveLogic_Attack, SCR_AICombatMoveLogicVehicleGunner_Attack, SCR_AIFindTagetToLookAt, SCR_AIGetAimErrorOffset, SCR_AIGetTarget, SCR_AIGetTargetSuppressionVolume
- PORT_BEHAVIOR_TREE : SCR_AIDecideBehavior
- PORT_BOARDING_PARAMS : SCR_AIDecoIsCompartmentTypeAllowed, SCR_AIGetCompartmentEntityInComposition, SCR_AIGetEmptyCompartment, SCR_AIGetWaypointParameters
- PORT_BOOL : SCR_AISendMessageGeneric
- PORT_CAN_USE_VEHICLE : SCR_AIOccupyDriversInUsedVehicles
- PORT_CANCEL : SCR_AIGetLookParameters
- PORT_CENTER_OF_SEARCH : SCR_AIFindAvailableVehicle, SCR_AIFindSmartActions, SCR_AIFindTurrets
- PORT_COMBAT_MOVE_REQUEST : SCR_AICalculateCoverQueryProps_CombatMove
- PORT_COMPARTMENT : SCR_AIGetEmptyCompartment, SCR_AIGetUsableVehicle
- PORT_COMPARTMENT_ENT : SCR_AIGetCompartmentEntityInComposition
- PORT_COMPARTMENT_OUT : SCR_AIFindAvailableVehicle
- PORT_COMPARTMENT_TYPE : SCR_AIDecoIsCompartmentTypeAllowed, SCR_AIGetUsableVehicle
- PORT_COMPLETE_ACTION : SCR_AICombatMoveLogic_HideFromUnknownFire, SCR_AICombatMoveLogic_MoveFromGrenade
- PORT_COUNT_ITEMS_TAKEN : SCR_AITakeItemFromArsenal
- PORT_COVER_LOCK : SCR_AIFindCover, SCR_AIGetCombatMoveState, SCR_AIGetCoverParameters
- PORT_COVER_QUERY_PROPERTIES : SCR_AICalculateCoverQueryProps_CombatMove, SCR_AICreateBasicCoverQueryProps, SCR_AICreateDefendBehaviorCoverQueryProps, SCR_AIFindCover
- PORT_COVERING_MEMBER_OUT : SCR_AIGetOverwatchMembers
- PORT_CURRENT_POSITION : SCR_AILookAtThreatSystemLogic
- PORT_DEBUG_MESSAGE : SCR_AIDebugTask
- PORT_DIRECT_DAMAGE : SCR_AIGetCombatComponentWeaponProperties
- PORT_DIRECTION : SCR_AIGetAnimationScriptParameters, SCR_AIGetCombatMoveRequestParameters_Move
- PORT_DISTANCE : SCR_AIEvaluateSuppressionWeapon, SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget
- PORT_DISTANCE_COMPENSATION : SCR_AIDecoBallisticPath
- PORT_DISTANCE_THRESHOLD : SCR_AIDecoVectorDistance
- PORT_DOOR_ENTITY : SCR_AIOpenDoor
- PORT_DOOR_USER_AGENT : SCR_AISelectDoorOperatorAgent
- PORT_DOOR_USER_ENTITY : SCR_AISelectDoorOperatorAgent
- PORT_DURATION : SCR_AIGetAnimationScriptParameters, SCR_AIGetLookParameters, SCR_AIGetSuppressionPosition
- PORT_ENEMY : SCR_AIGetSidePosition
- PORT_ENEMY_POSITION : SCR_AIGetSidePosition
- PORT_ENTITY : SCR_AICheckEntityStance, SCR_AIGetSplinePoint, SCR_AIGetWaypointParameters, SCR_AISendMessageGeneric
- PORT_ENTITY_IN : SCR_AIDecoDistanceHysteresis, SCR_AIFindMedic, SCR_AIFindResupplier, SCR_AIFollowEntityPath, SCR_AIPlayAnimation
- PORT_ERROR_OFFSET : SCR_AIGetAimErrorOffset
- PORT_EXPOSED_IN_COVER : SCR_AIGetCombatMoveRequestParameters_ChangeStanceInCover, SCR_AISetCombatMoveState
- PORT_FAIL_IF_NO_COVER : SCR_AIGetCombatMoveRequestParameters_Move
- PORT_FAST_INIT : SCR_AIGetWaypointParameters
- PORT_FIRE_RATE : SCR_AIUpdateTargetAttackData
- PORT_FIRE_TIME : SCR_AIGetFireTimes
- PORT_FIRE_TREE_ID : SCR_AIUpdateTargetAttackData, SCR_AIUpdateTargetSuppressionData
- PORT_FIRETEAM_IN : SCR_AIGetOverwatchMembers
- PORT_FLANKING_END_POS : SCR_CreateAIExtraMoveParams
- PORT_FLANKING_START_POS : SCR_CreateAIExtraMoveParams
- PORT_FLOAT : SCR_AISendMessageGeneric
- PORT_GROUP_MEMBER_OUT : SCR_AIFindMedic, SCR_AIFindResupplier
- PORT_GROUP_OUT : SCR_AIGetMyGroup
- PORT_HANDLE_TREE : SCR_AIWaitForNewCombatComponentWeapon
- PORT_HANDLER_ID : SCR_AIProcessFailedMovementResult
- PORT_IDLE_DURATION : SCR_AIGetCoverIdleDuration
- PORT_IDLE_TIME : SCR_AIGetSuppressionPosition
- PORT_IN_COVER : SCR_AIGetCombatMoveState, SCR_AISetCombatMoveState
- PORT_IN_POS : SCR_AIGetRandomLookPosition
- PORT_INIT_SPEED_ID : SCR_AIConfigureArtilleryAmmo, SCR_AIGetArtilleryAimDistanceCompensation
- PORT_INT : SCR_AITalk
- PORT_INTEGER : SCR_AISendMessageGeneric
- PORT_IS_COVER : SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted
- PORT_IS_UNIQUE_OUT : SCR_AIFindResupplier
- PORT_IS_WAYPOINT_RELATED : SCR_AIProcessFailedMovementResult
- PORT_ITEM : SCR_AIPerformSmartHealing
- PORT_ITEM_ENTITY : SCR_AIFindItemInInventory, SCR_AITakeItemFromArsenal
- PORT_ITEM_IN : SCR_AITakeGadgetInLeftHand
- PORT_ITEM_OUT : SCR_AITakeGadgetInLeftHand
- PORT_KEEP_SIDE : SCR_AIGetSidePosition
- PORT_LAST_SEEN_POSITION : SCR_AIUpdateTargetAttackData
- PORT_LOCATION : SCR_AITalk
- PORT_LOOK : SCR_AIGetLookParameters
- PORT_MAGAZINE_COMPONENT : SCR_AIEvaluateExpectedWeapon, SCR_AIEvaluateSuppressionWeapon, SCR_AISwitchMagazine, SCR_AIWaitForNewCombatComponentWeapon
- PORT_MAGAZINE_COUNT : SCR_AIDecoHasMagazineCount
- PORT_MAGAZINE_WELL : SCR_AIDecoHasWeaponOfType, SCR_AIDropMagazines, SCR_AIPickMagazines, SCR_AISpawnMagazines
- PORT_MAGAZINE_WELL_OUT : SCR_AIGetMagazineWell
- PORT_MAX_DISTANCE : SCR_AIGetCombatComponentWeaponProperties
- PORT_MIN_DISTANCE : SCR_AIGetCombatComponentWeaponProperties
- PORT_MOVE_DURATION_S : SCR_AIGetCombatMoveRequestParameters_Move
- PORT_MOVE_LOCATION : SCR_AIProcessFailedMovementResult
- PORT_MOVE_POS : SCR_AIGetCombatMoveRequestParameters_Move
- PORT_MOVE_RESULT : SCR_AIProcessFailedMovementResult
- PORT_MOVEMENT_TYPE : SCR_AIGetCombatMovementParameters, SCR_AIGetCombatMoveRequestParameters_Move
- PORT_MOVING_MEMBER_OUT : SCR_AIGetOverwatchMembers
- PORT_MOVING_TO_COVER : SCR_CreateAIExtraMoveParams_CombatMove
- PORT_MUZZLE_ID : SCR_AIEvaluateExpectedWeapon, SCR_AIEvaluateSuppressionWeapon, SCR_AISwitchMuzzle, SCR_AIWaitForNewCombatComponentWeapon
- PORT_NAVLINK_ENTITY : SCR_AIGetFailedNavlinkEntity, SCR_AISelectDoorOperatorAgent
- PORT_NEXT_POSITION : SCR_AIGetFindFirePositionNextPos
- PORT_ORIGIN : SCR_AIDrawDebugSphere, SCR_AIGetWaypointParameters
- PORT_OUT_POS : SCR_AIGetRandomLookPosition
- PORT_PARAMS : SCR_CreateAIExtraMoveParams, SCR_CreateAIExtraMoveParams_CombatMove
- PORT_POS : SCR_AICalculateNextCombatMovePos, SCR_AIFindArsenalWithPrefab, SCR_AIGetCoverParameters
- PORT_POS_END : SCR_AIDrawDebugVector
- PORT_POS_START : SCR_AIDrawDebugVector
- PORT_POSITION : SCR_AICombatMoveLogic_HideFromUnknownFire, SCR_AICombatMoveLogic_MoveFromGrenade, SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted, SCR_AICreateBasicCoverQueryProps, SCR_AIGetAnimationScriptParameters, SCR_AIGetEmptyCompartment, SCR_AIGetLookParameters, SCR_AIGetSidePosition, SCR_AIGetSplinePoint
- PORT_POSITION_IN : SCR_AIDecoDistanceHysteresis
- PORT_PREFAB_RESOURCE_NAME : SCR_AIFindArsenalWithPrefab, SCR_AIFindItemInInventory, SCR_AITakeItemFromArsenal
- PORT_PRIORITY_LEVEL : SCR_AIAllocateActionsForDefendActivity, SCR_AIGetActionPriorityLevel, SCR_AIGetWaypointParameters, SCR_AISendMessageGeneric
- PORT_PROGRESS : SCR_AIGetSuppressionPosition
- PORT_RADIUS : SCR_AICreateBasicCoverQueryProps, SCR_AIDrawDebugSphere, SCR_AIFindAvailableVehicle, SCR_AIFindSmartActions, SCR_AIFindTurrets, SCR_AIGetWaypointParameters
- PORT_RAISE_WEAPON : SCR_AILookAtThreatSystemLogic
- PORT_RECEIVER : SCR_AISendGoalMessageGenerated, SCR_AISendMessageBase, SCR_AISendMessageGenerated, SCR_AISendOrderGenerated
- PORT_REJECT_TIME : SCR_AIGetFireTimes
- PORT_RELATED_INVOKER : SCR_AIPlayAnimation
- PORT_REQUEST : SCR_AICalculateNextCombatMovePos, SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted, SCR_AIEndProcessCombatMoveRequest, SCR_AIGetCombatMoveRequestParametersBase, SCR_AIProcessCombatMoveRequest, SCR_AISetCombatMoveRequestFailReason, SCR_AISetCombatMoveRequestState, SCR_AIWaitCombatMoveRequest, SCR_CreateAIExtraMoveParams_CombatMove
- PORT_REQUIREMENTS_IN : SCR_AIFindMedic, SCR_AIFindResupplier
- PORT_RESET : SCR_AIUpdateCombatMoveStateTimers
- PORT_RESET_LOOK : SCR_AILookAtThreatSystemLogic
- PORT_RESTART : SCR_AIGetLookParameters
- PORT_RESULT_VECTOR : SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AIGetRandomPoint, SCR_AIGetRandomPointWithExclude
- PORT_ROLE_OUT : SCR_AIFindAvailableVehicle
- PORT_ROOT_ENTITY : SCR_AIGetAnimationScriptParameters
- PORT_SA_FOUND : SCR_AIFindSmartActions
- PORT_SA_NUMBER : SCR_AIFindSmartActions
- PORT_SA_TAGS : SCR_AIFindSmartActions
- PORT_SEARCH_PARAMS : SCR_AIFindAvailableVehicle
- PORT_SEARCH_TAGS : SCR_AIGetWaypointParameters
- PORT_SECTOR_AXIS_POINT_POSITION : SCR_AICreateDefendBehaviorCoverQueryProps
- PORT_SECTOR_CENTER_POSITION : SCR_AICreateDefendBehaviorCoverQueryProps
- PORT_SECTOR_HALF_SIZE_DEG : SCR_AICreateDefendBehaviorCoverQueryProps
- PORT_SECTOR_RADIUS : SCR_AICreateDefendBehaviorCoverQueryProps
- PORT_SHOOT_END : SCR_AIGetSuppressionPosition
- PORT_SHOOT_START : SCR_AIGetSuppressionPosition
- PORT_SHOT_SPAN : SCR_AIGetFireTimes
- PORT_SMARTACTION : SCR_AISendMessageGeneric
- PORT_SPEAKER : SCR_AITalk
- PORT_STABILIZATION_TIME : SCR_AIGetFireTimes
- PORT_STANCE : SCR_AICheckEntityStance, SCR_AIGetCombatMovementParameters, SCR_AIGetCombatMoveRequestParameters_ChangeStance, SCR_AIGetCoverParameters
- PORT_STANCE_END : SCR_AIGetCombatMoveRequestParameters_Move
- PORT_STANCE_HIDE : SCR_AIGetCoverParameters
- PORT_STANCE_MOVING : SCR_AIGetCombatMoveRequestParameters_Move
- PORT_STATE : SCR_AIChangeUnitState
- PORT_STRING : SCR_AISendMessageBase
- PORT_SUPPRESSION_VOLUME : SCR_AICombatMoveLogic_Suppressive, SCR_AICombatMoveLogicVehicleGunner_Suppressive, SCR_AIGetTargetSuppressionVolume, SCR_AIUpdateTargetSuppressionData
- PORT_TARGET : SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AITalk
- PORT_TARGET_ENTITY : SCR_AIPerformSmartHealing, SCR_AISendMessage_HealFailed
- PORT_TARGET_IN : SCR_AIGetOverwatchMembers
- PORT_TARGET_POS : SCR_AICalculateNextCombatMovePos, SCR_AIDecoTargetWithinTurretAimingLimits, SCR_AIFindCover, SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIGetCombatMoveRequestParameters_Move
- PORT_TARGET_POSITION : SCR_AIDecoBallisticPath, SCR_AIDecoMachinegunnerBipod
- PORT_TARGET_VISIBLE : SCR_AIDecoMachinegunnerBipod
- PORT_THREAT_POSITION : SCR_AIUpdateTargetAttackData
- PORT_TIME_LAST_SEEN : SCR_AICombatMoveLogic_Suppressive, SCR_AIUpdateTargetSuppressionData
- PORT_TOLERANCE : SCR_AIGetAimErrorOffset
- PORT_TRY_FIND_COVER : SCR_AIGetCombatMoveRequestParameters_Move
- PORT_TURRET_ENTITY : SCR_AIDecoTargetWithinTurretAimingLimits
- PORT_TURRET_FOUND : SCR_AIFindTurrets
- PORT_TURRET_NUMBER : SCR_AIFindTurrets
- PORT_TYPE : SCR_AIProcessCombatMoveRequest
- PORT_TYPENAME : SCR_AISendMessageGeneric
- PORT_UNKNOWN_TARGET : SCR_AIDecideBehavior
- PORT_UPDATE_ACTIVITY : SCR_AIDecideActivity
- PORT_UPDATE_BEHAVIOR : SCR_AIDecideBehavior
- PORT_UPDATE_INTERVAL : SCR_AIDecideBehavior
- PORT_USE_COMBAT_MOVE : SCR_AIDecideBehavior
- PORT_USE_OPTICS : SCR_AILookAtThreatSystemLogic
- PORT_USE_TELEKINESIS : SCR_AISelectDoorOperatorAgent
- PORT_USE_TURRETS : SCR_AIGetWaypointParameters
- PORT_USER_ACTION : SCR_AIPerformSmartHealing
- PORT_VALUE1 : DecoratorScripted_IsEqual
- PORT_VALUE2 : DecoratorScripted_IsEqual
- PORT_VAR_IN : SCR_AIDebugCounter
- PORT_VAR_OUT : SCR_AIDebugCounter
- PORT_VECTOR : SCR_AISendMessageGeneric
- PORT_VECTOR_0 : SCR_AIDecoVectorDistance
- PORT_VECTOR_1 : SCR_AIDecoVectorDistance
- PORT_VEHICLE : SCR_AIGetCompartmentEntityInComposition, SCR_AIGetEmptyCompartment, SCR_AIGetUsableVehicle, SCR_AIGetWaypointParameters, SCR_AIRemoveVehicleFromGetInActivity, SCR_AIRemoveVehicleFromGroup, SCR_AISetCarHandBrake
- PORT_VEHICLE_ENTITY : SCR_AICombatMoveLogic_MoveFromIncomingVehicle, SCR_AIGetFailedNavlinkEntity, SCR_AISelectDoorOperatorAgent
- PORT_VEHICLE_IN : SCR_AIFindAvailableVehicle
- PORT_VEHICLE_OUT : SCR_AIFindAvailableVehicle
- PORT_VISIBLE : SCR_AICombatMoveLogic_Suppressive, SCR_AIUpdateTargetAttackData, SCR_AIUpdateTargetSuppressionData
- PORT_WAYPOINT : SCR_AIAllocateActionsForDefendActivity, SCR_AIClearActionsForDefendActivity
- PORT_WAYPOINT_HOLDING_TIME : SCR_AIGetWaypointParameters
- PORT_WAYPOINT_IN : SCR_AIGetWaypointParameters
- PORT_WAYPOINT_OUT : SCR_AIDecoOnWaypointChanged, SCR_AIGetWaypointParameters
- PORT_WAYPOINT_RELATED : SCR_AIAllocateActionsForDefendActivity
- PORT_WEAPON_COMPONENT : SCR_AIEvaluateExpectedWeapon, SCR_AIEvaluateSuppressionWeapon, SCR_AIGetWeaponOfType, SCR_AISwitchWeapon, SCR_AIWaitForNewCombatComponentWeapon
- PORT_WEAPON_OR_MUZZLE : SCR_AIWaitForNewCombatComponentWeapon
- PORT_WEAPON_TYPE : SCR_AIGetWeaponOfType
- PORT_WEAPON_TYPE_IN : SCR_AIDecoHasWeaponOfType
- PORT_WEAPON_TYPE_OUT : SCR_AIDecoHasWeaponOfType
- POS_TRANSITION_MULT : SCR_NameTagRulesetBase
- position : SCR_CampaignMapUIPlayerHighlight, SCR_DestroyedTreePartsData, SCR_TreeTraceInfo
- POSITION_BLEND_SPEED : SCR_CaptureAndHoldObjectiveDisplayObject
- POSITION_CORRECTION_PORT : SCR_AILookAtPosition
- POSITION_OUT_PORT : SCR_AIGetRandomPointInCircularSector
- POSITION_PORT : SCR_AIActionTask, SCR_AIGetCarAvoidPosition, SCR_AIGetEntityPosition, SCR_AIGetSmartActionSentinelParams, SCR_AILookAtPosition
- POSITION_UPDATE : SCR_NameTagRulesetBase
- PostPadding : WallGeneratorEntity, WallGeneratorPointData
- posX : SCR_ComboBoxComponent
- posY : SCR_ComboBoxComponent
- POUND : SCR_StringHelper
- POWER_LIGHT_DELAY : SCR_FiringRangeController
- POWER_LINE_CLASS : SCR_PowerlineGeneratorEntity
- prefab : SCR_ResourceNamePredicate
- PREFAB_BASE_SUFFIX : SCR_PrefabHelper
- PREFAB_DOTTED_EXTENSION : SCR_PrefabHelper
- PREFAB_EXTENSION : SCR_BuildingDestructionSetupTool, SCR_PrefabManagementTool, SCR_RuinPrefabAssignerPlugin
- PREFAB_EXTENSION_DOTTED : SCR_RuinPrefabAssignerPlugin
- PREFAB_GENERATOR_ENTITY : SCR_GeoExporter
- prefabData : SCR_PrefabDataPredicate
- prefabName : SCR_PrefabNamePredicate
- PREFABS_DIR : SCR_CheckRuinModelsAndUsagePlugin
- PREFIX_EMITOR_TO_DISABLE : SCR_OptimizedMuzzleEffectComponent
- PRELOAD_FRAME_TIME_MS : SimplePreload
- PRELOADED_WIDGETS_COUNT : SCR_AvailableActionsDisplay
- PrePadding : WallGeneratorEntity, WallGeneratorPointData
- PrePadFirst : WallGeneratorEntity
- PREPARED_VEH_WIDGETS : SCR_NameTagDisplay
- PREPARED_WIDGETS : SCR_NameTagDisplay
- PRESET_INDEX_PORT : SCR_AISetDefendWaypointParameters
- PRESET_SETTINGS : SCR_VideoSettingsSubMenu
- prevAmmo : SCR_AIDecoHasMagazineCount
- PREVIEW_CHECK_FACTOR : SCR_CampaignBuildingPlacingObstructionEditorComponent
- PREVIEW_POINT_BUDGET : SCR_SpherePointGeneratorPreviewComponent
- PREVIEW_RESOLUTION : SCR_BaseAreaMeshComponent
- previewManagerResource : SCR_CareerProfileHUD
- PRIMARY_ACTION_MESSAGE_DECORATION : SCR_WorkshopUiCommon
- PRIMARY_PRESET_PREFIX : SCR_KeybindSetting, SCR_SettingsManagerKeybindModule
- PRIMARY_WEAPON_TYPE : SCR_BaseWeaponAction
- PRIO_COMMANDER : SCR_AILookAction
- PRIO_DANGER_EVENT : SCR_AILookAction
- PRIO_ENEMY_TARGET : SCR_AILookAction
- PRIO_UNKNOWN_TARGET : SCR_AILookAction
- PRIORITY_ACTIVITY_ANIMATE : SCR_AIActionBase
- PRIORITY_ACTIVITY_ARTILLERY_SUPPORT : SCR_AIActionBase
- PRIORITY_ACTIVITY_ATTACK_CLUSTER : SCR_AIActionBase
- PRIORITY_ACTIVITY_COMBAT_WITH_VEHICLES : SCR_AIActionBase
- PRIORITY_ACTIVITY_DEFEND : SCR_AIActionBase
- PRIORITY_ACTIVITY_DEFEND_FROM_CLUSTER : SCR_AIActionBase
- PRIORITY_ACTIVITY_FOLLOW : SCR_AIActionBase
- PRIORITY_ACTIVITY_GET_IN : SCR_AIActionBase
- PRIORITY_ACTIVITY_GET_OUT : SCR_AIActionBase
- PRIORITY_ACTIVITY_HEAL : SCR_AIActionBase
- PRIORITY_ACTIVITY_INVESTIGATE_CLUSTER : SCR_AIActionBase
- PRIORITY_ACTIVITY_MOVE : SCR_AIActionBase
- PRIORITY_ACTIVITY_PERFORM_ACTION : SCR_AIActionBase
- PRIORITY_ACTIVITY_RESUPPLY : SCR_AIActionBase
- PRIORITY_ACTIVITY_SEEK_AND_DESTROY : SCR_AIActionBase
- PRIORITY_ACTIVITY_SUPPRESS : SCR_AIActionBase
- PRIORITY_BEHAVIOR_ANIMATE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_ATTACK_DISREGARD_THREATS : SCR_AIActionBase
- PRIORITY_BEHAVIOR_ATTACK_HIGH_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_ATTACK_NOT_SELECTED : SCR_AIActionBase
- PRIORITY_BEHAVIOR_ATTACK_SELECTED : SCR_AIActionBase
- PRIORITY_BEHAVIOR_AVOID_CHARACTER : SCR_AIActionBase
- PRIORITY_BEHAVIOR_DEFEND : SCR_AIActionBase
- PRIORITY_BEHAVIOR_DISMOUNT_TURRET : SCR_AIActionBase
- PRIORITY_BEHAVIOR_DISMOUNT_TURRET_GET_IN : SCR_AIActionBase
- PRIORITY_BEHAVIOR_DISMOUNT_TURRET_INVESTIGATE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_FIND_FIRE_POSITION : SCR_AIActionBase
- PRIORITY_BEHAVIOR_FIRE_ILLUM_FLARE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_GET_IN_VEHICLE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_GET_OUT_VEHICLE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_GET_OUT_VEHICLE_HIGH_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_HEAL : SCR_AIActionBase
- PRIORITY_BEHAVIOR_HEAL_HIGH_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_HEAL_WAIT : SCR_AIActionBase
- PRIORITY_BEHAVIOR_IDLE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_IDLE_DRIVER : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MEDIC_HEAL : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_AND_INVESTIGATE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_FROM_DANGER : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_FROM_UNKNOWN_FIRE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_FROM_VEHICLE_HORN : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_IN_FORMATION : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_IN_FORMATION_LOW_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_MOVE_INDIVIDUALLY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_OBSERVE_LOW_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_OBSERVE_THREATS_HIGH_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_OBSERVE_THREATS_LOW_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_OBSERVE_UNKNOWN_FIRE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_OBSERVE_UNKNOWN_FIRE_HIGH_PRIORITY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_OPEN_NAVLINK_DOOR : SCR_AIActionBase
- PRIORITY_BEHAVIOR_PERFORM_ACTION : SCR_AIActionBase
- PRIORITY_BEHAVIOR_PICKUP_INVENTORY_ITEMS : SCR_AIActionBase
- PRIORITY_BEHAVIOR_PROVIDE_AMMO : SCR_AIActionBase
- PRIORITY_BEHAVIOR_RETREAT_FROM_TARGET : SCR_AIActionBase
- PRIORITY_BEHAVIOR_RETREAT_MELEE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_STATIC_ARTILLERY : SCR_AIActionBase
- PRIORITY_BEHAVIOR_SUPPRESS : SCR_AIActionBase
- PRIORITY_BEHAVIOR_THROW_GRENADE : SCR_AIActionBase
- PRIORITY_BEHAVIOR_WAIT : SCR_AIActionBase
- PRIORITY_DELAY_MAX_MS : SCR_AIHealBehavior
- PRIORITY_DELAY_MIN_MS : SCR_AIHealBehavior
- PRIORITY_LEVEL_GAMEMASTER : SCR_AIActionBase
- PRIORITY_LEVEL_NORMAL : SCR_AIActionBase
- PRIORITY_LEVEL_PLAYER : SCR_AIActionBase
- PRIORITY_LEVEL_PORT : SCR_AIActionTask
- PRIORITY_PORT : SCR_AILookAtPosition
- PRIVATE_GROUP : SCR_GroupTileButton
- PRIVATE_QUAD : SCR_MapMarkerWidgetComponent
- PROCESSING_MESSAGE_UPDATE_DELAY : SCR_DownloadManagerEntry
- PROCESSING_SPINNER_ANIMATION_SPEED : UIConstants
- PROFILE_BUTTON_TEXT : SCR_ViewProfileButtonComponent
- PROFILE_BUTTON_TEXT_CONSOLE : SCR_ViewProfileButtonComponent
- PROGRESS_IN_PORT : SCR_AIGetSuppressionVolumeLine
- PROGRESSBAR_REFRESH : SCR_EntityFlagsManagerPlugin
- PROGRESSBAR_TIMEOUT : SCR_EntityFlagsManagerPlugin
- PROJECTILE_FLYBY_DELAY_S : SCR_AIDangerReaction_WeaponFired
- PROJECTILE_FLYBY_RADIUS : SCR_AIDangerReaction_WeaponFired
- PROJECTILE_FLYBY_RADIUS_SQ : SCR_AIDangerReaction_WeaponFired
- projectileResources : BasicPrefabList
- PROVIDER_SPEED_TO_REMOVE_BUILDING_SQ : SCR_CampaignBuildingProviderComponent, SCR_CampaignBuildingStartUserAction
- pSelectedAction : ActionDisplayData
- PUBLIC_GROUP : SCR_GroupTileButton
- PUBLIC_IP : SCR_ServerConfigAdvancedComponent
- PUBLIC_PORT : SCR_ServerConfigAdvancedComponent
- PUBLIC_QUAD : SCR_MapMarkerWidgetComponent
- PUBLISH_BUTTON_TOOLTIPS : SCR_SaveWorkshopManagerUI
- PULSE_WIDGET_MAX_SIZE : SCR_PlacedCommandInfoDisplay
- PUNISHMENT_TIMEOUT : SCR_TutorialGamemodeComponent
- pUser : ActionDisplayData
- pX : SCR_EditorMetaStruct
- px : SCR_EditableEntityStruct
- pY : SCR_EditorMetaStruct
- py : SCR_EditableEntityStruct
- pZ : SCR_EditorMetaStruct
- pz : SCR_EditableEntityStruct