Arma Reforger Script API
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAABGridMapRepresent a grid map
 CAchievementsScripted API to access platform's achievements
 CActionDisplayDataData container
 CActionMenuColor
 CActionMenuElement
 CActionMenuElementContext
 CActionMenuFailReasonTemp class until localization is done
 CActionsManagerComponent
 CActionsManagerComponentClass
 CActionsPerformerComponent
 CActionsPerformerComponentClass
 CActionsTuple
 CAddonsToolsUI
 CADSCameraDataHolds data for ADS camera which can be reused for different solving methods
 CAIActionBase
 CAIAnimal
 CAIAnimalClass
 CAIAnimalManagerComponent
 CAIAnimalManagerComponentClass
 CAIAnimalManagerReactToCloseEntitiesMovement
 CAIAnimalReactToDanger
 CAIAutotest
 CAIAutotestClass
 CAIBaseUtilityComponent
 CAIBaseUtilityComponentClass
 CAIBirdManagerComponent
 CAIBirdManagerComponentClass
 CAICarMovementComponent
 CAICarMovementComponentClass
 CAICharacterMovementComponent
 CAICharacterMovementComponentClass
 CAIChimeraBehaviorTreeComponent
 CAIChimeraBehaviorTreeComponentClass
 CAICombatPropertiesComponentThis component holds magazine properties for AI weapon selection
 CAICombatPropertiesComponentClass
 CAIFlock
 CAIFlockClass
 CAIFlockMovementComponent
 CAIFlockMovementComponentClass
 CAIGroupMovementComponent
 CAIGroupMovementComponentClass
 CAIKnowledgeComponent
 CAIKnowledgeComponentClass
 CAIMessageSelectionMenuEntry
 CAimingComponent
 CAimingComponentClass
 CAimingModifierAttributes
 CAimPoint
 CAirplaneControllerComponent
 CAirplaneControllerComponentClass
 CAISmartActionComponent
 CAISmartActionComponentClass
 CAISmartActionSystem
 CAITaskChangeStance
 CAITaskCharacterAim
 CAITaskCharacterRaiseWeapon
 CAITaskCharacterSetMovementSpeed
 CAITaskCharacterStop
 CAITaskClearDanger
 CAITaskCurrentOrder
 CAITaskFindSmartAction
 CAITaskFinishOrder
 CAITaskFire
 CAITaskGetCurrentSmartAction
 CAITaskGetFormationOffset
 CAITaskGetInVehicle
 CAITaskGetOutVehicle
 CAITaskGetSmartActionParams
 CAITaskGroupMove
 CAITaskGroupMoveToEntity
 CAITaskGroupSetMovementSpeed
 CAITaskMoveInFormation
 CAITaskMoveToWaypoint
 CAITaskPerformObjectAction
 CAITaskPerformSmartAction
 CAITaskPickTarget
 CAITaskPlayGesture
 CAITaskReload
 CAITaskSendOrder
 CAITaskSetADS
 CAITaskThrowGrenade
 CAIWeaponTargetSelector
 CAmbientSoundsComponent
 CAmbientSoundsComponentClass
 CAnimalAnimationComponent
 CAnimalAnimationComponentClass
 CAnimalCommandHandlerComponent
 CAnimalCommandHandlerComponentClass
 CAnimalControllerComponent
 CAnimalControllerComponentClass
 CAnimalSoundComponent
 CAnimalSoundComponentClass
 CAnimateWidget
 CAnimateWidgetSystem
 CAnimationIKTargetInfo
 CAnimPhysCommandScripted
 CArmaReforgerLoadingAnim
 CArmaReforgerScriptedMain game instance
 CAttachmentAttributes
 CAttachmentBayonet
 CAttachmentBayonet6Kh4
 CAttachmentBayonet6Kh4Class
 CAttachmentBayonetClass
 CAttachmentBayonetM9
 CAttachmentBayonetM9Class
 CAttachmentBayonetVz58
 CAttachmentBayonetVz58Class
 CAttachmentHandGuard
 CAttachmentHandGuardClass
 CAttachmentHandGuardM16
 CAttachmentHandGuardM16Class
 CAttachmentMuzzle
 CAttachmentMuzzle308
 CAttachmentMuzzle308Class
 CAttachmentMuzzle45
 CAttachmentMuzzle45Class
 CAttachmentMuzzle545_39
 CAttachmentMuzzle545_39Class
 CAttachmentMuzzle556_45
 CAttachmentMuzzle556_45Class
 CAttachmentMuzzle762_39
 CAttachmentMuzzle762_39Class
 CAttachmentMuzzle762_51
 CAttachmentMuzzle762_51Class
 CAttachmentMuzzle762_54
 CAttachmentMuzzle762_54Class
 CAttachmentMuzzle9_18
 CAttachmentMuzzle9_18Class
 CAttachmentMuzzle9_19
 CAttachmentMuzzle9_19Class
 CAttachmentMuzzleClass
 CAttachmentMuzzlePistol
 CAttachmentMuzzlePistolClass
 CAttachmentOptics
 CAttachmentOpticsCarryHandle
 CAttachmentOpticsCarryHandleClass
 CAttachmentOpticsClass
 CAttachmentOpticsDovetail
 CAttachmentOpticsDovetailAK
 CAttachmentOpticsDovetailAKClass
 CAttachmentOpticsDovetailAKSVD
 CAttachmentOpticsDovetailAKSVDClass
 CAttachmentOpticsDovetailClass
 CAttachmentOpticsDovetailRPG7
 CAttachmentOpticsDovetailRPG7Class
 CAttachmentOpticsDovetailSVD
 CAttachmentOpticsDovetailSVDClass
 CAttachmentOpticsDovetailUK59
 CAttachmentOpticsDovetailUK59Class
 CAttachmentOpticsM21
 CAttachmentOpticsM21Class
 CAttachmentOpticsRIS1913
 CAttachmentOpticsRIS1913Class
 CAttachmentOpticsRIS1913Medium
 CAttachmentOpticsRIS1913MediumClass
 CAttachmentOpticsRIS1913Short
 CAttachmentOpticsRIS1913ShortClass
 CAttachmentOpticsRIS1913VeryShort
 CAttachmentOpticsRIS1913VeryShortClass
 CAttachmentRIS1913
 CAttachmentRIS1913Class
 CAttachmentRIS1913Short
 CAttachmentRIS1913ShortClass
 CAttachmentSlotComponent
 CAttachmentSlotComponentClass
 CAttachmentsStorageComponent
 CAttachmentsStorageComponentClass
 CAttachmentStock
 CAttachmentStockClass
 CAttachmentStockVz58
 CAttachmentStockVz58Class
 CAttachmentUnderBarrel
 CAttachmentUnderBarrelClass
 CAttachmentUnderBarrelGP25
 CAttachmentUnderBarrelGP25Class
 CAttachmentUnderBarrelM203
 CAttachmentUnderBarrelM203Class
 CAttachmentUnderbarrelRIS1913
 CAttachmentUnderbarrelRIS1913Class
 CAttachmentUnderbarrelRIS1913Short
 CAttachmentUnderbarrelRIS1913ShortClass
 CAttachToSlotManagerCinematicTrack
 CAvailableActionEditorLayoutBehavior
 CAvailableActionLayoutBehaviorVariables that should be applied on available actions layout whenever given HUD is active
 CAvailableActionLayoutBehaviorBase
 CAvailableActionMenuLayoutBehavior
 CBackend_Test_Storage
 CBackendCallback_Storage
 CBackendExamples
 CBallisticInfo
 CBallisticTable
 CBallisticTableArray
 CBanCommand
 CBaseActionsManagerComponent
 CBaseActionsManagerComponentClass
 CBaseAimingComponent
 CBaseAimingComponentClass
 CBaseAnimPhysComponent
 CBaseAnimPhysComponentClass
 CBaseAttachmentSlotComponent
 CBaseAttachmentSlotComponentClass
 CBaseAttachmentType
 CBaseAutopilotHelperComponent
 CBaseAutopilotHelperComponentClass
 CBaseBuilding
 CBaseBuildingClass
 CBaseChatChannel
 CBaseChatChannelStyle
 CBaseChatComponentThis component takes care of sending chat messages
 CBaseChatComponentClass
 CBaseChatEntity
 CBaseChatEntityClass
 CBaseCollimatorReticleColor
 CBaseCollimatorReticleInfo
 CBaseCollimatorSightsComponent
 CBaseCollimatorSightsComponentClass
 CBaseCommandHandlerComponent
 CBaseCommandHandlerComponentClass
 CBaseCompartmentDoor
 CBaseCompartmentManagerComponent
 CBaseCompartmentManagerComponentClass
 CBaseCompartmentSlot
 CBaseContainerCatalogPlacableEntitiesTitleField
 CBaseContainerCustomCheckIntTitleFieldAttribute for setting a custom format if the given checkVar is equal to checkVarEqual
 CBaseContainerCustomCheckIntWithFlagTitleFieldAttribute for setting a custom format if the given checkVar is equal to checkVarEqual with showing flags (%1 in the condition format)
 CBaseContainerCustomDoubleCheckIntResourceNameTitleFieldAttribute for setting a custom format if the given checkVar is equal to checkVarEqual
 CBaseContainerCustomDoubleCheckTitleFieldAttribute for setting a custom format if the given checkVar is equal to checkVarEqual
 CBaseContainerCustomDoubleTitleFieldAttribute for setting two string property as custom title
 CBaseContainerCustomEnumWithValueAttribute for setting any enum property as custom title with an aditional varriable
 CBaseContainerCustomStringTitleFieldAttribute for setting a custom string as title
 CBaseControllerComponent
 CBaseControllerComponentClass
 CBaseDamageContext
 CBaseDamageEffect
 CBaseDestructibleData
 CBaseDestructionPhase
 CBaseEffectComponent
 CBaseEffectComponentClass
 CBaseEquipedWeaponStorageComponent
 CBaseEquipedWeaponStorageComponentClass
 CBaseEquipmentStorageComponent
 CBaseEquipmentStorageComponentClass
 CBaseEventHandler
 CBaseExplosionDamage
 CBaseFireMode
 CBaseFlattenGrassComponent
 CBaseFlattenGrassComponentClass
 CBaseFuelNode
 CBaseGameEntity
 CBaseGameEntityClass
 CBaseGameMode
 CBaseGameModeClass
 CBaseGameTriggerEntity
 CBaseGameTriggerEntityClass
 CBaseGridMapRepresent a grid map
 CBaseHUDComponent
 CBaseHUDComponentClass
 CBaseInfoDisplay
 CBaseInteractionHandlerComponentBase class for interaction handler
 CBaseInteractionHandlerComponentClass
 CBaseInventorySearchPredicate
 CBaseInventoryStorageComponent
 CBaseInventoryStorageComponentClass
 CBaseInventoryTask
 CBaseItemAnimationComponent
 CBaseItemAnimationComponentClass
 CBaseItemAttributeData
 CBaseLightManagerComponent
 CBaseLightManagerComponentClass
 CBaseLightSlot
 CBaseLightUserAction
 CBaseLoadoutClothComponent
 CBaseLoadoutClothComponentClass
 CBaseLoadoutManagerComponent
 CBaseLoadoutManagerComponentClass
 CBaseMagazineComponent
 CBaseMagazineComponentClass
 CBaseMagazineWell
 CBaseMissileGuidanceComponent
 CBaseMissileGuidanceComponentClass
 CBaseMuzzleComponent
 CBaseMuzzleComponentClass
 CBasePreloadManager
 CBasePreloadManagerClass
 CBaseProjectileComponent
 CBaseProjectileComponentClass
 CBaseProjectileEffect
 CBaseRadioComponent
 CBaseRadioComponentClass
 CBaseRadioMessage
 CBaseScriptedCameraItem
 CBaseScriptedCameraSet
 CBaseScriptedSelectionMenuEntry
 CBaseSelectionMenu
 CBaseSelectionMenuEntry
 CBaseSensor
 CBaseSightsComponent
 CBaseSightsComponentClass
 CBaseSlotComponent
 CBaseSlotComponentClass
 CBaseSlotMapping
 CBaseStaminaComponent
 CBaseStaminaComponentClass
 CBaseTarget
 CBaseTimeAndWeatherManagerEntityManager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API
 CBaseTimeAndWeatherManagerEntityClass
 CBaseTransceiver
 CBaseTree
 CBaseTreeClass
 CBaseTriggerComponent
 CBaseTriggerComponentClass
 CBaseUniversalInventoryStorageComponent
 CBaseUniversalInventoryStorageComponentClass
 CBaseUserAction
 CBaseVehicle
 CBaseVehicleClass
 CBaseVehicleControllerComponent
 CBaseVehicleControllerComponentClass
 CBaseVehicleNodeComponent
 CBaseVehicleNodeComponentClass
 CBaseWeaponAimModifier
 CBaseWeaponComponent
 CBaseWeaponComponentClass
 CBaseWeaponManagerComponent
 CBaseWeaponManagerComponentClass
 CBaseZeroingGeneratorBaseZeroingGenerator is an object used for generating zeroing information in Workbench
 CBasicButtonComponent
 CBasicPrefabList
 CBasicPrefabListClass
 CBetaWarningDialogUI
 CBigForestGeneratorClusterObject
 CBirdAnimationComponent
 CBirdAnimationComponentClass
 CBoolFilter
 CBTRBodyDustTrail
 CBTRBodyDustTrailClass
 CBuilding
 CBuildingClass
 CBuoyancyComponent
 CBuoyancyComponentClass
 CBurnUserAction
 CButtonActionComponentComponent to execute action when the button or its shortcut is pressed
 CButtonComponent
 CButtonTexture
 CCameraBase
 CCameraBaseClass
 CCameraHandlerComponent
 CCameraHandlerComponentClass
 CCameraManager
 CCameraManagerClass
 CCameraTweekCinematicTrack
 CCampaignBasesSystem
 CCampaignCallback
 CCarControllerComponent
 CCarControllerComponent_B
 CCarControllerComponent_BClass
 CCarControllerComponentClass
 CCareerBackendData
 CCareerCallback
 CCareerMenuUI
 CCargoCompartmentSlot
 CCarProcAnimComponent
 CCarProcAnimComponentClass
 CCaseEjectingEffectComponent
 CCaseEjectingEffectComponentClass
 CCharacterAimingComponent
 CCharacterAimingComponentClass
 CCharacterAnimationComponent
 CCharacterAnimationComponentClass
 CCharacterBuoyancyComponent
 CCharacterBuoyancyComponentClass
 CCharacterCamera1stPerson
 CCharacterCamera1stPersonBoneTransform
 CCharacterCamera1stPersonFloat
 CCharacterCamera1stPersonReady
 CCharacterCamera1stPersonTurret
 CCharacterCamera1stPersonUnconscious
 CCharacterCamera1stPersonVehicle
 CCharacterCamera1stPersonVehicleTransition
 CCharacterCamera3rdPersonBase
 CCharacterCamera3rdPersonClimb
 CCharacterCamera3rdPersonCrouch
 CCharacterCamera3rdPersonErc
 CCharacterCamera3rdPersonFloat
 CCharacterCamera3rdPersonProne
 CCharacterCamera3rdPersonSitting
 CCharacterCamera3rdPersonTurret
 CCharacterCamera3rdPersonUnconscious
 CCharacterCamera3rdPersonVehicle
 CCharacterCameraADS
 CCharacterCameraADSVehicle
 CCharacterCameraBase
 CCharacterCameraBinoculars
 CCharacterCameraDebug
 CCharacterCameraSet
 CCharacterCinematicTrack
 CCharacterCommand
 CCharacterCommandClimbCommand itself
 CCharacterCommandClimbResultResult from static test
 CCharacterCommandClimbSettingsClimb test settings
 CCharacterCommandDamage
 CCharacterCommandDamageFullBody
 CCharacterCommandDeath
 CCharacterCommandFall
 CCharacterCommandGadget
 CCharacterCommandHandlerComponent
 CCharacterCommandHandlerComponentClass
 CCharacterCommandItemChange
 CCharacterCommandItemUse
 CCharacterCommandLadder
 CCharacterCommandMelee
 CCharacterCommandMoveCharacterCommandMove
 CCharacterCommandMoveSettings
 CCharacterCommandScripted
 CCharacterCommandSlide
 CCharacterCommandSwimCharacterCommandSwim - swimming implementation
 CCharacterCommandSwimSettingsSwim settings
 CCharacterCommandUnconscious
 CCharacterCommandVehicle
 CCharacterCommandWeapon
 CCharacterControllerComponent
 CCharacterControllerComponentClass
 CCharacterDataLoadingCallback
 CCharacterGrenadeSlotComponent
 CCharacterGrenadeSlotComponentClass
 CCharacterHandWeaponSlotComponent
 CCharacterHandWeaponSlotComponentClass
 CCharacterHeadAimingComponent
 CCharacterHeadAimingComponentClass
 CCharacterHeadingAnimComponent
 CCharacterHeadingAnimComponentClass
 CCharacterIdentityComponentComponent that takes care of identity of characters
 CCharacterIdentityComponentClass
 CCharacterInputContext
 CCharacterInventoryStorageComponent
 CCharacterInventoryStorageComponentClass
 CCharacterModifierAttributes
 CCharacterMovementStateHumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState)
 CCharacterPerceivableComponent
 CCharacterPerceivableComponentClass
 CCharacterSoundComponent
 CCharacterSoundComponentClass
 CCharacterStaminaComponent
 CCharacterStaminaComponentClass
 CCharacterVicinityComponent
 CCharacterVicinityComponentClass
 CCharacterWeaponManagerComponentUses CharacterHandWeaponSlotComponent, and switch weapon to this slot when taken into hand
 CCharacterWeaponManagerComponentClass
 CCharacterWeaponSlotComponent
 CCharacterWeaponSlotComponentClass
 CChatCommandHandler
 CChimeraAIAgent
 CChimeraAIAgentClass
 CChimeraAIControlComponentGame version of AIControlComponent. Takes care of disabling of character when in high LOD
 CChimeraAIControlComponentClass
 CChimeraAIGroup
 CChimeraAIGroupClass
 CChimeraCharacter
 CChimeraCharacterClass
 CChimeraCoverManagerComponent
 CChimeraCoverManagerComponentClass
 CChimeraGame
 CChimeraGameWorldEditor
 CChimeraMenuBaseConstant variables used in various menus
 CChimeraSunAndMoon
 CChimeraSunAndMoonClass
 CChimeraWorld
 CChimeraWorldUtils
 CCircleGridMapRepresent a grid map
 CClimbingDataComponent
 CClimbingDataComponentClass
 CClothNodeStorageComponent
 CClothNodeStorageComponentClass
 CColliderHistoryComponent
 CColliderHistoryComponentClass
 CCollisionTriggerComponent
 CCollisionTriggerComponentClass
 CCommentEntity
 CCommentEntityClass
 CCommunicationSoundComponent
 CCommunicationSoundComponentClass
 CCompartmentAccessComponent
 CCompartmentAccessComponentClass
 CCompartmentAccessibilityContext
 CCompartmentControllerComponent
 CCompartmentControllerComponentClass
 CCompartmentDoorInfo
 CCompartmentDoorReference
 CCompartmentToSlotMapping
 CCompartmentUserAction
 CConsumableTypeStats
 CContactSurfaceSurface properties that influence wheel traction etc
 CContentBrowserDetailsMenu
 CContentBrowserUIThe super menu class for WORKSHOP content browser
 CControllersManagerComponent
 CControllersManagerComponentClass
 CCoverQueryProperties
 CCustomStringTableItemCustom string table item for the game
 CDamageEffectEvaluator
 CDamageManagerComponent
 CDamageManagerComponentClass
 CDebugShootComponent
 CDebugShootComponentClass
 CDecoAiming
 CDecoCheckLOD
 CDecoDangerEvent
 CDecoIsInVehicle
 CDecoratorScripted_IsEqual
 CDecoratorTestCanPerformSmartActions
 CDecoratorTestDamageIsAlive
 CDecoratorTestHasAmmo
 CDecoratorTestHasWeapon
 CDecoratorTestIsPerformingSmartAction
 CDecoratorTestIsWeaponRaised
 CDecoratorWeaponObstructed
 CDecoTestOrder
 CDedicatedServerPluginCLI
 CDedicatedServerPluginCLI_Config
 CDedicatedServerPluginCLI_Server
 CDeployMenuSystem
 CDestructibleEntity
 CDestructibleEntityClass
 CDestructionManager
 CDestructionManagerClass
 CDetailsPanelContentPreset
 CDetailsPanelContentPresetConfig
 CDialogUI
 CDistanceParticleEffect
 CDoorComponent
 CDoorComponentClass
 CDoorSlotComponent
 CDoorSlotComponentClass
 CDoorStruct
 CDoorUserAction
 CDotDamageEffect
 CDotDamageEffectTimerToken
 CDownloadConfigCallback
 CDrawingItem
 CDropAndMoveOperationCallback
 CDynamicPhysicsObstacleComponent
 CDynamicPhysicsObstacleComponentClass
 CEditablePrefabsComponent_Base
 CEditablePrefabsComponent_EditableEntity
 CEditablePrefabsComponent_PreviewEntity
 CEditablePrefabsConfig
 CEditablePrefabsLabel_Base
 CEditablePrefabsLabel_CharacterRole
 CEditablePrefabsLabel_CompositionType
 CEditablePrefabsLabel_EntityType
 CEditablePrefabsLabel_Faction
 CEditablePrefabsLabel_GroupSize
 CEditablePrefabsLabel_Size
 CEditablePrefabsLabel_Theme
 CEditablePrefabsLabel_Trait
 CEditablePrefabsLabel_VehicleType
 CEditablePrefabsSetting
 CEditBoxFilterComponent
 CEditorAttributesDialogUI
 CEditorBrowserDialogUI
 CEditorConstants
 CEditorMenuBaseBase class for editor menus and dialogs
 CEditorMenuUI
 CEditorPlugin
 CEffectManagerSystem
 CEmissiveLightSurfaceSlot
 CEnableCinematicTrack
 CEndGameActionTerminates the game once target score is met
 CEntityReplacerTool_ReplaceWith
 CEntityReplacerTool_ToReplace
 CEntitySlotInfoAdds ability to attach an object to a slot
 CEntityUtils
 CEquipedLoadoutStorageComponent
 CEquipedLoadoutStorageComponentClass
 CEquipedWeaponStorageComponent
 CEquipedWeaponStorageComponentClass
 CEquipmentStorageComponentCurrent storage variant uses equipment storage slots to attach equipment to different item variants (eg Flashlight attached to Jacket) supports automatic repositioning at runtime based on parent's active mesh variant (rigged and static) dynamic scaling of slots is not supported, which means that available storage slots should be configured ahead on target prefab
 CEquipmentStorageComponentClass
 CEquipmentStorageSlot
 CErrorDialogUI
 CEventHandlerManagerComponent
 CEventHandlerManagerComponentClass
 CExplosionDamageContainer
 CExtBaseCompartmentSlot
 CExtBaseInteractionHandlerComponentCollects interactions by performing a sphere cast initially and then a sphere query at the end
 CExtBaseInteractionHandlerComponentClass
 CExtendedDamageManagerComponent
 CExtendedDamageManagerComponentClass
 CFaction
 CFactionAffiliationComponent
 CFactionAffiliationComponentClass
 CFactionChatChannel
 CFactionIdentity
 CFactionKey
 CFactionManager
 CFactionManagerClass
 CFallenTree
 CFeedbackData
 CFeedbackDialogUI
 CFilteredServerParamsServer search filtering
 CFireDamageSystem
 CFlareMoveComponent
 CFlareMoveComponentClass
 CFlattenGrassParametersObject
 CForestGeneratorBottomLevel
 CForestGeneratorCapsuleEndAttribute
 CForestGeneratorCapsuleStartAttributeUsed to annotate a vector which signifies the first point of a capsule segment If a member with the ForestGeneratorCapsuleEndAttribute is not specified, this is used as an offset i.e
 CForestGeneratorCircleCluster
 CForestGeneratorClusterThis class defines forest generator clusters - which trees with which density should be present in this cluster
 CForestGeneratorDistaceAttributeDo not change this unless you change c++ as well
 CForestGeneratorEntityA Forest Generator uses the following data:
 CForestGeneratorEntityClass
 CForestGeneratorGrid
 CForestGeneratorGroupIndexAttribute
 CForestGeneratorLevel
 CForestGeneratorOutline
 CForestGeneratorPointData
 CForestGeneratorShapeImportData
 CForestGeneratorStripCluster
 CForestGeneratorTopLevel
 CForestGeneratorTree
 CForestGeneratorTreeBase
 CForestGeneratorTreeMiddle
 CForestGeneratorTreeShort
 CForestGeneratorTreeTall
 CFrontSightGLZeroingGenerator
 CFuelConsumptionSystem
 CFuelManagerComponent
 CFuelManagerComponentClass
 CFuzeSlotInfoSlot that is meant to be used for excplosive charge fuze
 CFxCinematicTrack
 CGadgetAnimationComponent
 CGadgetAnimationComponentClass
 CGadgetManagersSystem
 CGadgetsSystem
 CGameAnimationUtils
 CGameComponent
 CGameComponentClass
 CGameEntity
 CGameEntityClass
 CGameHierarchyComponent
 CGameHierarchyComponentClass
 CGameMaterial
 CGameModeSetupConfig
 CGameModeSetupConfigEntry
 CGameOverScreenInput
 CGameplayTrait
 CGameRplSchedulerInsertionCtx
 CGameSignalsManager
 CGameStateTransitions
 CGameStatsApiStatistical Api - Analytics
 CGameSystem
 CGameWidgetType
 CGarbageSystem
 CGeneralCinematicTrack
 CGraphIt is used to represent any kind of graph
 CGraphEdgeUsed to represent any kind of edge inside of a graph
 CGraphNodeUsed to represent any kind of node inside of a graph
 CGrenadeMoveComponent
 CGrenadeMoveComponentClass
 CGrenadeSlotComponent
 CGrenadeSlotComponentClass
 CGrenadeUIInfo
 CGroupChatChannel
 CGroupInfoDisplay
 CGroupSettingsDialogUI
 CGUIColors
 CHandleUpdateVONControllersSystem
 CHeatmapData
 CHelicopterAutopilotHelperComponent
 CHelicopterAutopilotHelperComponentClass
 CHelicopterControllerComponent
 CHelicopterControllerComponentClass
 CHidingCloth
 CHierarchicalParametricMaterialInstanceComponent
 CHierarchicalParametricMaterialInstanceComponentClass
 CHitEffectComponent
 CHitEffectComponentClass
 CHitEffectInfo
 CHitZone
 CHitZoneContainerComponent
 CHitZoneContainerComponentClass
 CHolsteredItemAttributes
 CHoverButtonComponent
 CHUDManagerComponent
 CHUDManagerComponentClass
 CIdentity
 CIdentityBodyMesh
 CImageSetGeneratorArea
 CInputButtonData
 CInputButtonLayoutConfig
 CInputButtonLayoutEntry
 CInputButtonState
 CInputButtonStyle
 CInsectFlyMovementComponent
 CInsectFlyMovementComponentClass
 CInstantDamageEffect
 CInstigator
 CInteractionBlockSystem
 CInteractionHandlerComponentCollects interactions by performing a sphere cast initially and then a sphere query at the end
 CInteractionHandlerComponentClass
 CIntercomTransceiver
 CInteriorRequestCallback
 CInventoryItemComponent
 CInventoryItemComponentClass
 CInventoryMagazineComponent
 CInventoryMagazineComponentClass
 CInventoryOperationCallback
 CInventorySearchPredicate
 CInventoryStorageManagerComponent
 CInventoryStorageManagerComponentClass
 CInventoryStorageSlot
 CIScoringAction
 CItemActionAnimAttributes
 CItemAnimationAttributes
 CItemAttributeCollection
 CItemMovementSwayAttributes
 CItemOneHandAnimAttributes
 CItemPhysicalAttributes
 CItemPreviewManagerEntity
 CItemPreviewManagerEntityClass
 CItemPreviewWidget
 CItemUseParametersSet of parameters used by TryUseItemOverrideParams
 CKickCauseCodeAPI
 CKickCommand
 CLadderComponent
 CLadderComponentClass
 CLadderExitPointInfo
 CLightCinematicTrack
 CLightUserAction
 CLoadoutAreaType
 CLoadoutArmoredVestSlotArea
 CLoadoutBackpackArea
 CLoadoutBinocularsArea
 CLoadoutBootsArea
 CLoadoutCoverArea
 CLoadoutCoverAreaClass
 CLoadoutGooglesArea
 CLoadoutGooglesAreaClass
 CLoadoutHandwearSlotArea
 CLoadoutHeadCoverArea
 CLoadoutJacketArea
 CLoadoutPantsArea
 CLoadoutSalineBagArea
 CLoadoutSlotInfo
 CLoadoutStat
 CLoadoutStatSet
 CLoadoutVestArea
 CLoadoutWatchArea
 CLocalChatChannel
 CLocalizedStringType definition for texts that ought to be localized
 CLocalWeatherSituation
 CLocationMusic
 CLocParserManager
 CLocParserRuleLocalisation rule controlled by LocParserManager
 CLocParserRule_Custom
 CLocParserRule_Custom_BaseParam
 CLocParserRule_Custom_EnumParam
 CLocParserRule_Custom_HintParam
 CLocParserRule_Custom_IndexParam
 CLocParserRule_Custom_NotificationParam
 CLocParserRule_Custom_ResourceNameParam
 CLocParserRule_Custom_StringParam
 CMagazineAnimationComponent
 CMagazineAnimationComponentClass
 CMagazineComponent
 CMagazineComponentClass
 CMagazineConfig
 CMagazineUIInfoForward declaration of UIInfo Serves as a container of data to be displayed on player UI
 CMagazineWellAK545
 CMagazineWellAK545Class
 CMagazineWellAK545Small
 CMagazineWellAK545SmallClass
 CMagazineWellKPVT
 CMagazineWellKPVTClass
 CMagazineWellM14
 CMagazineWellM14Class
 CMagazineWellM203
 CMagazineWellM203Class
 CMagazineWellM249
 CMagazineWellM249Class
 CMagazineWellM2HB
 CMagazineWellM2HBClass
 CMagazineWellM60
 CMagazineWellM60Class
 CMagazineWellM60D
 CMagazineWellM60DClass
 CMagazineWellM9Beretta
 CMagazineWellM9BerettaClass
 CMagazineWellMakarovPM
 CMagazineWellMakarovPMClass
 CMagazineWellMortar
 CMagazineWellMortarClass
 CMagazineWellNSV
 CMagazineWellNSVClass
 CMagazineWellPKM
 CMagazineWellPKMClass
 CMagazineWellPKMT
 CMagazineWellPKMTClass
 CMagazineWellRPG7
 CMagazineWellRPG7Class
 CMagazineWellRU_GP
 CMagazineWellRU_GPClass
 CMagazineWellStanag556
 CMagazineWellStanag556Class
 CMagazineWellStanag556Small
 CMagazineWellStanag556SmallClass
 CMagazineWellSVD
 CMagazineWellSVDClass
 CMagazineWellUK59
 CMagazineWellUK59Class
 CMagazineWellUS_UGL
 CMagazineWellUS_UGLClass
 CMagazineWellVZ58_762
 CMagazineWellVZ58_762Class
 CMainMenuUI
 CMapAreaProperties
 CMapBuildingProps
 CMapConfiguration
 CMapContourProps
 CMapDataExporter
 CMapDescriptorComponent
 CMapDescriptorComponentClass
 CMapDescriptorProps
 CMapDrawingProps
 CMapEntity
 CMapEntityClass
 CMapGridProps
 CMapHillProps
 CMapItem
 CMapLayer
 CMapLegendProps
 CMapLineMap line
 CMapLink
 CMapLinkProps
 CMapPowerLineProps
 CMapRoadProps
 CMapSelectionProperties
 CMapWaterBodyProps
 CMapWidget
 CMenuRootBaseScripted menu base class
 CMenuRootComponentWidget component which can tap to MenuRootBase events
 CMenuRootSubComponentWidget component which is linked to menu it's part of
 CMeshConfig
 CMeshesVisibilitySwitchConfig
 CMeshObjectVolumeCalculator
 CMetabolismEventParams
 CMiddleForestGeneratorClusterObject
 CMineManagerComponent
 CMineManagerComponentClass
 CMissileMoveComponent
 CMissileMoveComponentClass
 CMissionHeaderBase class for interaction with mission headers
 CMortarAnimationComponent
 CMortarAnimationComponentClass
 CMortarMuzzleComponent
 CMortarMuzzleComponentClass
 CMotorExhaustEffectComponent
 CMotorExhaustEffectComponentClass
 CMotorExhaustSystem
 CMultiplayerDialogUI
 CMultipleStateButtonState
 CMultiSlotConfiguration
 CMusic
 CMusicManager
 CMusicManagerClass
 CMuzzleComponent
 CMuzzleComponentClass
 CMuzzleEffectComponent
 CMuzzleEffectComponentClass
 CMuzzleInMagComponent
 CMuzzleInMagComponentClass
 CMuzzleUIInfoForward declaration of UIInfo Serves as a container of data to be displayed on player UI
 CNavigationButtonEntry
 CNewsDialogUI
 CNotificationsSystemTODO: When systems can be replicated, just move overything from SCR_NotificationsComponent
 CNotificationTestGeneratorEntity
 CNotificationTestGeneratorEntityClass
 CNwkBufferedCarMovementComponent
 CNwkBufferedCarMovementComponentClass
 CNwkCarMovementComponent
 CNwkCarMovementComponentClass
 CNwkHeliMovementComponent
 CNwkHeliMovementComponentClass
 CNwkMovementComponentBase class for entity replication - e.g. vehicles, characters, animals
 CNwkMovementComponentClass
 CNwkPhysicsMovementComponent
 CNwkPhysicsMovementComponentClass
 CNwkSimpleMovementComponent
 CNwkSimpleMovementComponentClass
 CNwkVehicleMovementComponent
 CNwkVehicleMovementComponentClass
 COnDirectJoinCallbackCallback for searching servers dirrecly
 COnHitAimModifierONHIT AIM MODIFIER
 COnJoinRoomSBCallback for joining
 COnlineRecord_Item
 COnlineRecord_Parent
 COnRoomJoin
 COnRoomsSearch
 CParamEnumAddons
 CParametricMaterialInstanceComponent
 CParametricMaterialInstanceComponentClass
 CParticleEffectInfo
 CParticleResourceRequest
 CPauseMenuUI
 CPerceivableComponent
 CPerceivableComponentClass
 CPerceptionComponent
 CPerceptionComponentClass
 CPerceptionManager
 CPerceptionManagerClass
 CPersistentDamageEffect
 CPhysicsCinematicTrack
 CPickupAction
 CPilotCompartmentSlot
 CPlayerCamera
 CPlayerCameraClass
 CPlayerController
 CPlayerControllerClass
 CPlayerManager
 CPointGridMapRepresent a grid map
 CPolylineArea
 CPolylineAreaClass
 CPowerlineEntityRepresents a single segment of power line grid between two power poles
 CPowerlineEntityClass
 CPowerPoleEntity
 CPowerPoleEntityClass
 CPrefabEditingPluginConfig
 CPrefabEditingPluginConfigFolder
 CPrefabFilter
 CPrefabGeneratorEntity
 CPrefabGeneratorEntityClass
 CPrefabGeneratorPointData
 CPrefabList
 CPrefabListClass
 CPreloadEntry
 CPreviewAnimationComponent
 CPreviewAnimationComponentClass
 CPreviewRenderAttributes
 CPreviewWorldExample
 CPreviewWorldExampleClass
 CPrimaryControllerComponent
 CPrimaryControllerComponentClass
 CPrivateMessageChannel
 CProcAnimComponent
 CProcAnimComponentClass
 CProjectile
 CProjectileClass
 CProjectileMoveComponent
 CProjectileMoveComponentClass
 CProjectileResourceRequest
 CProjectileSoundComponent
 CProjectileSoundComponentClass
 CProjectileSoundsManager
 CProjectileSoundsManagerClass
 CProximityTriggerComponent
 CProximityTriggerComponentClass
 CRadialMenuSystem
 CRadioBroadcastComponent
 CRadioBroadcastComponentClass
 CRadioBroadcastManager
 CRadioBroadcastManagerClass
 CRadioBroadcastSoundComponent
 CRadioBroadcastSoundComponentClass
 CRadioHandlerComponent
 CRadioHandlerComponentClass
 CRadioManagerEntity
 CRadioManagerEntityClass
 CRadioTransceiver
 CRearSightZeroingGenerator
 CRecoilData
 CRegionalDestructionManager
 CRegionalDestructionManagerClass
 CRegisteringComponentSlotInfoAdds ability to register managers to parent entity
 CRegisterPlaceableEntitiesPlugin
 CRegistrator
 CRelayTransceiver
 CReportDialogUI
 CResourceRequest
 CRespawnComponentRespawn component is a component attached to PlayerController serving as interface for communication between the authority and remote clients in respawn system context
 CRespawnComponentClass
 CRespawnSystemComponentRespawnSystemComponent should be attached to a gamemode to handle player spawning and respawning
 CRespawnSystemComponentClass
 CRoadNetworkBridgeComponent
 CRoadNetworkBridgeComponentClass
 CRocketTraceEffectComponent
 CRocketTraceEffectComponentClass
 CRoomJoinDataParameters for joining server
 CRotatingApertureZeroingGenerator
 CRplComponentBase class for entity replication - e.g. vehicles, characters, animals
 CRplComponentClass
 CRplSessionErrorHandler
 CRplTestPropType
 CSCR_2DOpticsComponentBase class for 2D optics Unifiying binoculars and optic sight
 CSCR_2DOpticsComponentClass
 CSCR_2DOpticsDisplay
 CSCR_2DPiPScopeZeroingGenerator
 CSCR_2DPIPSightsComponent
 CSCR_2DPIPSightsComponentClass
 CSCR_2DSightsComponent
 CSCR_2DSightsComponentClass
 CSCR_AABBAxis-Aligned Bounding Box Used by generators
 CSCR_AccelerationManualCameraComponent
 CSCR_AccessKeysEditorComponentManager of editor access keys
 CSCR_AccessKeysEditorComponentClass
 CSCR_AccountLockedDialogUi
 CSCR_AccountWidgetComponent
 CSCR_AchievementsHandler
 CSCR_AchievementsHandlerClass
 CSCR_ActionBlockUIName
 CSCR_ActionContextUIInfo
 CSCR_ActionFormatParam
 CSCR_ActionHintScriptedWidgetTooltip
 CSCR_ActionMenuInteractionDisplay
 CSCR_ActionsRadialMenuEditorComponentResponsible for controlling and managing radial menus used within GameMaster
 CSCR_ActionsRadialMenuEditorComponentClass
 CSCR_ActionsToolbarEditorUIComponent
 CSCR_ActionsToolbarItemEditorUIComponent
 CSCR_ActionToolbarItemEditorUIComponent
 CSCR_ActionTooltipEditorUIComponent
 CSCR_ActionUIInfo
 CSCR_ActivateMineUserAction
 CSCR_ActiveTreeData
 CSCR_ActiveVoNActionConditionReturns true if VoN UI is active
 CSCR_AddonDetailsPanelComponent
 CSCR_AddonExportDialog
 CSCR_AddonInfoWidgets
 CSCR_AddonLineBaseComponentClass for addon line button base
 CSCR_AddonLineBaseWidgets
 CSCR_AddonLineDSConfigComponent
 CSCR_AddonLinePresetComponent
 CSCR_AddonLinePresetWidgets
 CSCR_AddonListDialogShows a list of addons and some text
 CSCR_AddonManager
 CSCR_AddonManagerClass
 CSCR_AddonPatchSizeLoader
 CSCR_AddonsExportDialogWidgets
 CSCR_AddonsExportSubMenuComponent
 CSCR_AddonsExportSubMenuWidgets
 CSCR_AddonsPresetsSubMenuComponentComponent for addons presets submenu behavior
 CSCR_AddonsPresetSubMenuWidgets
 CSCR_AddonsToolDialogDialog with multiple addons tool for addons manager
 CSCR_AddonTool
 CSCR_AddonUpdateConfirmationDialogOverride downlad confirm dialog for handling addons update Always targets latest versions
 CSCR_AddTarget
 CSCR_AdjustSignalAction
 CSCR_AdjustSpeedManualCameraComponent
 CSCR_AdjustTimedFuzeAction
 CSCR_AdminModeEditorUIComponent
 CSCR_AdvancedActionRowComponent
 CSCR_AdvancedKeybindDialogUI
 CSCR_AIActionBase
 CSCR_AIActionTask
 CSCR_AIActivateAllBirds
 CSCR_AIActivityBase
 CSCR_AIActivityFeatureBase
 CSCR_AIActivityIllumFlareFeature
 CSCR_AIActivitySmokeCoverFeature
 CSCR_AIActivitySmokeCoverFeatureAgent
 CSCR_AIActivitySmokeCoverFeatureCluster
 CSCR_AIAgentDebugPanelClass which represents debug panel which can be shown for each AI unit or group
 CSCR_AIAllocateActionsForDefendActivity
 CSCR_AIAllowLookAction
 CSCR_AIAttackBehavior
 CSCR_AIAttackClusterActivity
 CSCR_AIBaseTargetToTargetInfo
 CSCR_AIBaseUtilityComponent
 CSCR_AIBaseUtilityComponentClass
 CSCR_AIBehaviorBase
 CSCR_AIBoardingParameters
 CSCR_AIBoardingWaypointParameters
 CSCR_AICalculateCoverQueryProps_CombatMove
 CSCR_AICalculateNextCombatMovePos
 CSCR_AICallOnExecuteWaypointTree
 CSCR_AIChangeCompartment
 CSCR_AIChangeUnitState
 CSCR_AICharacterLeanOnAbort
 CSCR_AICharacterStats
 CSCR_AICheckEntityStance
 CSCR_AICheckLowAmmo
 CSCR_AIClearActionsForDefendActivity
 CSCR_AIClustersCompositeActionComposite parallel action for holding activities for target clusters
 CSCR_AICombatComponent
 CSCR_AICombatComponentClass
 CSCR_AICombatMoveLogic_AttackCombat movement node for attack behavior, which is aimed at BaseTarget
 CSCR_AICombatMoveLogic_HideFromUnknownFire
 CSCR_AICombatMoveLogic_MoveFromGrenade
 CSCR_AICombatMoveLogic_MoveFromIncomingVehicle
 CSCR_AICombatMoveLogic_MovingCommander
 CSCR_AICombatMoveLogic_SuppressiveCombat move logic when doing suppressive fire
 CSCR_AICombatMoveLogicBaseBase class for combat movement
 CSCR_AICombatMoveRequest_ChangeStance
 CSCR_AICombatMoveRequest_ChangeStanceInCover
 CSCR_AICombatMoveRequest_Move
 CSCR_AICombatMoveRequest_Move_InvokeOnMovementStarted
 CSCR_AICombatMoveRequest_Stop
 CSCR_AICombatMoveRequestBase
 CSCR_AICombatMoveState
 CSCR_AICombatMoveUtils
 CSCR_AICombatTargetGetterTaskBase class for tasks which return some target from combat component
 CSCR_AICommsHandler
 CSCR_AICompartmentHandling
 CSCR_AICompleteAction
 CSCR_AICompleteLookAction
 CSCR_AICompleteWaypoint
 CSCR_AICompositeActionParallel
 CSCR_AIConfigComponent
 CSCR_AIConfigComponentClass
 CSCR_AICoverLockHolds data about a cover point
 CSCR_AICreateBasicCoverQueryProps
 CSCR_AICreateDefendBehaviorCoverQueryProps
 CSCR_AICreateTargetInfo
 CSCR_AIDamageHandling
 CSCR_AIDangerReaction
 CSCR_AIDangerReaction_DamageTaken
 CSCR_AIDangerReaction_DoorMovement
 CSCR_AIDangerReaction_Explosion
 CSCR_AIDangerReaction_GrenadeLanding
 CSCR_AIDangerReaction_MeleeDamageTaken
 CSCR_AIDangerReaction_ProjectileHit
 CSCR_AIDangerReaction_StartedBleeding
 CSCR_AIDangerReaction_Vehicle
 CSCR_AIDangerReaction_VehicleHorn
 CSCR_AIDangerReaction_WeaponFired
 CSCR_AIDayNightTest
 CSCR_AIDebugGame core which persists through whole game and stores various data for AI debugging
 CSCR_AIDebugCounter
 CSCR_AIDebugInfoComponent
 CSCR_AIDebugMessage
 CSCR_AIDebugTask
 CSCR_AIDebugVisualizationEntity which performs various AI debugging visualizations
 CSCR_AIDebugVisualizationClass
 CSCR_AIDecideActivity
 CSCR_AIDecideBehavior
 CSCR_AIDecoAreVehiclesBurning
 CSCR_AIDecoBallisticPath
 CSCR_AIDecoCombatAllowance
 CSCR_AIDecoCombatEnemy
 CSCR_AIDecoCombatMove_AimingAllowed
 CSCR_AIDecoCombatMove_Moving
 CSCR_AIDecoCombatMoveControl
 CSCR_AIDecoCurrentEnemy
 CSCR_AIDecoDistanceHysteresis
 CSCR_AIDecoHasActionOfType
 CSCR_AIDecoHasMagazineCount
 CSCR_AIDecoHasRole
 CSCR_AIDecoHasWeaponOfType
 CSCR_AIDecoIsAboveThreatLevel
 CSCR_AIDecoIsArrayEmpty
 CSCR_AIDecoIsCompartmentTypeAllowed
 CSCR_AIDecoIsEnemyWithinRadius
 CSCR_AIDecoIsGroupInitializing
 CSCR_AIDecoIsWithinRadius
 CSCR_AIDecoLastSeenEnemy
 CSCR_AIDecoMachinegunnerBipod
 CSCR_AIDecoOnWaypointChanged
 CSCR_AIDecoProfiler
 CSCR_AIDecoSuppressiveFire
 CSCR_AIDecoTestActivityIsFollow
 CSCR_AIDecoTestAreAllocatedCompartmentsOccupied
 CSCR_AIDecoTestCanGroupDriveVehicle
 CSCR_AIDecoTestCharacterWounded
 CSCR_AIDecoTestDoorIsOpen
 CSCR_AIDecoTestDoorIsOpenWithSiblings
 CSCR_AIDecoTestDriverAliveInsideVehicle
 CSCR_AIDecoTestHasMagazines
 CSCR_AIDecoTestIsAgentInGroup
 CSCR_AIDecoTestIsAvailable
 CSCR_AIDecoTestIsEnteringOrLeavingVehicle
 CSCR_AIDecoTestIsEntityBurning
 CSCR_AIDecoTestIsGroup
 CSCR_AIDecoTestIsInTurret
 CSCR_AIDecoTestIsInVehicle
 CSCR_AIDecoTestIsInVehicleCondition
 CSCR_AIDecoTestIsLeader
 CSCR_AIDecoTestIsMovingTowardsMe
 CSCR_AIDecoTestIsOutOfVehicle
 CSCR_AIDecoTestIsOutVehicleCondition
 CSCR_AIDecoTestIsReloading
 CSCR_AIDecoTestIsSlaveGroupOfEntity
 CSCR_AIDecoTestIsWaypoint
 CSCR_AIDecoTestVehicleIsMoving
 CSCR_AIDecoTimeSinceTargetDetected
 CSCR_AIDecoVectorDistance
 CSCR_AIDecoWeaponUnobstructed
 CSCR_AIDefendActivity
 CSCR_AIDefendBehavior
 CSCR_AIDefendFromClusterActivity
 CSCR_AIDefendWaypointState
 CSCR_AIDeploySmokeCover
 CSCR_AIDrawDebugSphere
 CSCR_AIDrawDebugVector
 CSCR_AIDropMagazines
 CSCR_AIDropWeapon
 CSCR_AIEndProcessCombatMoveRequest
 CSCR_AIEntityWaypointParameters
 CSCR_AIErrorMessages
 CSCR_AIEvaluateExpectedWeaponEvaluates an expected weapon at Weapon&Target selector and returns the weapon, magazine and muzzle
 CSCR_AIEvaluateSuppressionWeaponEvaluates a weapon useful for suppressive fire at Weapon&Target selector and returns the weapon, magazine and muzzle
 CSCR_AIFailAction
 CSCR_AIFindAvailableVehicle
 CSCR_AIFindCover
 CSCR_AIFindFirePositionBehaviorBehavior which makes AI walk around a position while keeping beyond some minimal distance
 CSCR_AIFindSmartActions
 CSCR_AIFindTagetToLookAt
 CSCR_AIFindTurrets
 CSCR_AIFireIllumFlareBehavior
 CSCR_AIFireIllumFlareBehaviorParameters
 CSCR_AIFireteamsActivityBase class for all group activities which are related to fireteams
 CSCR_AIFireteamsClusterActivityClass for activities which are assigned for some fireteams to do something with target cluster
 CSCR_AIFollowActivity
 CSCR_AIFollowEntityPathTask that takes group and uses it path to move
 CSCR_AIFollowInFormationBehavior
 CSCR_AIFormationEditorAttribute
 CSCR_AIGetActionParametersBase class of node which outputs action parameters to Behavior Tree variables
 CSCR_AIGetAimDistanceCompensation
 CSCR_AIGetAimErrorOffset
 CSCR_AIGetAllowedLookRange
 CSCR_AIGetAttackBehaviorParameters
 CSCR_AIGetBaseTargetProperties
 CSCR_AIGetCarAvoidPosition
 CSCR_AIGetCombatComponentWeaponProperties
 CSCR_AIGetCombatMovementParameters
 CSCR_AIGetCombatMoveRequestParameters_ChangeStance
 CSCR_AIGetCombatMoveRequestParameters_ChangeStanceInCover
 CSCR_AIGetCombatMoveRequestParameters_Move
 CSCR_AIGetCombatMoveRequestParametersBase
 CSCR_AIGetCombatMoveState
 CSCR_AIGetCompartmentEntityInComposition
 CSCR_AIGetCoverIdleDuration
 CSCR_AIGetCoverParameters
 CSCR_AIGetCurrentEnemy
 CSCR_AIGetDefendActivityParameters
 CSCR_AIGetDefendBehaviorParameters
 CSCR_AIGetDefendWaypointParameters
 CSCR_AIGetEmptyCompartment
 CSCR_AIGetEntityPositionReturns a position of entity with local space offset
 CSCR_AIGetEntityWaypointParameters
 CSCR_AIGetFailedNavlinkEntity
 CSCR_AIGetFindFirePositionNextPos
 CSCR_AIGetFirePositionBehaviorParameters
 CSCR_AIGetFireTimes
 CSCR_AIGetFollowActivityParameters
 CSCR_AIGetGetInActivityParameters
 CSCR_AIGetGetInVehicleBehaviorParameters
 CSCR_AIGetGetOutActivityParameters
 CSCR_AIGetHealActivityParameters
 CSCR_AIGetHealWaitBehaviorParameters
 CSCR_AIGetInActivity
 CSCR_AIGetInNearestWaypointParameters
 CSCR_AIGetInVehicle
 CSCR_AIGetInvestigateBehaviorParameters
 CSCR_AIGetLastSeenEnemy
 CSCR_AIGetLookParameters
 CSCR_AIGetMagazineWell
 CSCR_AIGetMedicHealBehaviorParameters
 CSCR_AIGetMemberByGoal
 CSCR_AIGetMoveActivityParameters
 CSCR_AIGetMoveFromDangerBehaviorParameters
 CSCR_AIGetMoveIndividuallyBehaviorParameters
 CSCR_AIGetMuzzleMagazineWell
 CSCR_AIGetMyGroup
 CSCR_AIGetObserveUnknownFireBehaviorParameters
 CSCR_AIGetOutActivity
 CSCR_AIGetOutVehicle
 CSCR_AIGetOutVehicleBehaviorParameters
 CSCR_AIGetOverwatchMembers
 CSCR_AIGetPerformActionActivityParameters
 CSCR_AIGetPerformActionBehaviorParameters
 CSCR_AIGetPickupInventoryItemsParameters
 CSCR_AIGetPilotMoveFromIncomingVehicleBehaviorParameters
 CSCR_AIGetPosForward
 CSCR_AIGetPosForwardToTarget
 CSCR_AIGetPositionAndRotation
 CSCR_AIGetProvideAmmoBehaviorParameters
 CSCR_AIGetRandomPoint
 CSCR_AIGetRandomPointInCircularSector
 CSCR_AIGetRandomPointWithExclude
 CSCR_AIGetResupplyActivityParameters
 CSCR_AIGetRetreatFromTargetBehaviorParameters
 CSCR_AIGetRetreatWhileLookAtBehaviorParameters
 CSCR_AIGetSidePosition
 CSCR_AIGetSmartActionComponent
 CSCR_AIGetSmartActionSentinelParams
 CSCR_AIGetSmartActionsState
 CSCR_AIGetSplinePoint
 CSCR_AIGetStanceFromThreat
 CSCR_AIGetSuppressActivityParameters
 CSCR_AIGetSuppressBehaviorParameters
 CSCR_AIGetSuppressionPosition
 CSCR_AIGetSuppressionVolumeCenterPosition
 CSCR_AIGetSuppressionVolumeLine
 CSCR_AIGetTarget
 CSCR_AIGetTargetInfoProperties
 CSCR_AIGetTargetSuppressionVolume
 CSCR_AIGetThrowGrenadeToBehaviorParameters
 CSCR_AIGetTimedWaypointParameters
 CSCR_AIGetUsableVehicle
 CSCR_AIGetVehicleWaypointParameters
 CSCR_AIGetWaypointParameters
 CSCR_AIGetWeaponOfType
 CSCR_AIGoalReaction
 CSCR_AIGoalReaction_Attack
 CSCR_AIGoalReaction_AttackCluster
 CSCR_AIGoalReaction_AttackClusterDone
 CSCR_AIGoalReaction_Cancel
 CSCR_AIGoalReaction_CoverCluster
 CSCR_AIGoalReaction_Defend
 CSCR_AIGoalReaction_FireIllumFlareAt
 CSCR_AIGoalReaction_Follow
 CSCR_AIGoalReaction_GetInVehicle
 CSCR_AIGoalReaction_GetOutVehicle
 CSCR_AIGoalReaction_Heal
 CSCR_AIGoalReaction_HealWait
 CSCR_AIGoalReaction_Investigate
 CSCR_AIGoalReaction_Move
 CSCR_AIGoalReaction_MoveInFormation
 CSCR_AIGoalReaction_OpenNavlinkDoor
 CSCR_AIGoalReaction_PerformAction
 CSCR_AIGoalReaction_PickupInventoryItems
 CSCR_AIGoalReaction_ProvideAmmo
 CSCR_AIGoalReaction_Retreat
 CSCR_AIGoalReaction_SeekAndDestroy
 CSCR_AIGoalReaction_Suppress
 CSCR_AIGoalReaction_ThrowGrenadeTo
 CSCR_AIGroup
 CSCR_AIGroup_DelayedSpawn
 CSCR_AIGroupClass
 CSCR_AIGroupFactionEditorAttributeGroup Faction Attribute for getting and setting varriables in Editor Attribute window
 CSCR_AIGroupFireteamFireteam base class Fireteam is like a collection of agents in a group
 CSCR_AIGroupFireteamLock
 CSCR_AIGroupFireteamManager
 CSCR_AIGroupFireteamVehicleBaseBase class for fireteams dedicated to vehicle This class must not be instantiated! It's base class for other classes
 CSCR_AIGroupFireteamVehicleCargoFireteam for vehicle cargo
 CSCR_AIGroupFireteamVehicleCrewFireteam for vehicle crew
 CSCR_AIGroupInfoComponent
 CSCR_AIGroupInfoComponentClass
 CSCR_AIGroupMovementComponent
 CSCR_AIGroupMovementComponentClass
 CSCR_AIGroupPerception
 CSCR_AIGroupTargetCluster
 CSCR_AIGroupTargetClusterProcessor
 CSCR_AIGroupUIInfo
 CSCR_AIGroupUtilityComponent
 CSCR_AIGroupUtilityComponentClass
 CSCR_AIGroupVehicleThis class is used for keeping track of vehicles assigned to group
 CSCR_AIGroupVehicleManager
 CSCR_AIHealActivity
 CSCR_AIHealActivitySmokeCoverFeature
 CSCR_AIHealBehavior
 CSCR_AIHealWaitBehaviorBehavior for waiting until AI is healed by someone else
 CSCR_AIIdleActivity
 CSCR_AIIdleBehavior
 CSCR_AIIdleBehavior_Driver
 CSCR_AIIdleReaction
 CSCR_AIInfoBaseComponentBase class for AIInfoComponent and AIGroupInfoComponent
 CSCR_AIInfoBaseComponentClass
 CSCR_AIInfoComponent
 CSCR_AIInfoComponentClass
 CSCR_AIInfoReaction
 CSCR_AIInfoReaction_FoundCorpse
 CSCR_AIInfoReaction_NoAmmo
 CSCR_AIInfoReaction_UnderFire
 CSCR_AIInfoReaction_Wounded
 CSCR_AIInspectWeapon
 CSCR_AIInvestigateClusterActivity
 CSCR_AIIsFriendlyInAim
 CSCR_AIIsTargetVisible
 CSCR_AIIsValidAction
 CSCR_AILimitStance
 CSCR_AILookAction
 CSCR_AILookAtPosition
 CSCR_AIMedicHealBehavior
 CSCR_AIMessage_ActionFailed
 CSCR_AIMessage_Attack
 CSCR_AIMessage_AttackCluster
 CSCR_AIMessage_AttackClusterDone
 CSCR_AIMessage_Cancel
 CSCR_AIMessage_CoverCluster
 CSCR_AIMessage_Defend
 CSCR_AIMessage_FireIllumFlareAt
 CSCR_AIMessage_Flee
 CSCR_AIMessage_Follow
 CSCR_AIMessage_FoundCorpse
 CSCR_AIMessage_GetIn
 CSCR_AIMessage_GetOut
 CSCR_AIMessage_Heal
 CSCR_AIMessage_HealFailed
 CSCR_AIMessage_HealWait
 CSCR_AIMessage_Investigate
 CSCR_AIMessage_KeepFormation
 CSCR_AIMessage_Move
 CSCR_AIMessage_NoAmmo
 CSCR_AIMessage_OpenNavlinkDoor
 CSCR_AIMessage_PerformAction
 CSCR_AIMessage_PickupInventoryItems
 CSCR_AIMessage_ProvideAmmo
 CSCR_AIMessage_Retreat
 CSCR_AIMessage_SeekAndDestroy
 CSCR_AIMessage_SitRep
 CSCR_AIMessage_Suppress
 CSCR_AIMessage_Target
 CSCR_AIMessage_ThrowGrenadeTo
 CSCR_AIMessage_UnderFire
 CSCR_AIMessage_Vehicle
 CSCR_AIMessage_Wounded
 CSCR_AIMessageBase
 CSCR_AIMessageGoal
 CSCR_AIMessageHandling
 CSCR_AIMessageInfo
 CSCR_AIMessageSelectionMenuEntry
 CSCR_AIMessageVisualization
 CSCR_AIMoveActivity
 CSCR_AIMoveAndInvestigateBehavior
 CSCR_AIMoveBehaviorBase
 CSCR_AIMoveFromDangerBehaviorBehavior for short-lived fast reactions to get away from some danger source
 CSCR_AIMoveFromGrenadeBehavior
 CSCR_AIMoveFromIncomingVehicleBehavior
 CSCR_AIMoveFromUnknownFire
 CSCR_AIMoveFromVehicleHornBehavior
 CSCR_AIMoveIndividuallyBehavior
 CSCR_AIMoveInFormationBehavior
 CSCR_AiMovementSpeedEditorAttribute
 CSCR_AimSensitivitySettings
 CSCR_AINodePortsHelpers
 CSCR_AIObserveUnknownFireBehaviorBehavior to observe supposed location of where gunshot came from
 CSCR_AIOccupyDriversInUsedVehicles
 CSCR_AIOnWaypointPropertiesChange
 CSCR_AIOpenDoor
 CSCR_AIOrder_AIState
 CSCR_AIOrder_CombatType
 CSCR_AIOrder_MovementType
 CSCR_AIOrder_ReturnToDefault
 CSCR_AIOrder_Stance
 CSCR_AIOrder_Unit_State
 CSCR_AIOrder_WeaponRaised
 CSCR_AIOrder_WeaponType
 CSCR_AIOrderBase
 CSCR_AIPerformActionActivity
 CSCR_AIPerformActionBehavior
 CSCR_AIPerformSmartHealing
 CSCR_AIPerformSmartUserAction
 CSCR_AIPickMagazines
 CSCR_AIPickupInventoryItemsBehavior
 CSCR_AIPilotMoveFromIncomingVehicleBehaviorSpecial behavior for pilot when he's about to collide with another vehicle
 CSCR_AIPlayItemGesture
 CSCR_AIPolar
 CSCR_AIPrintDebug
 CSCR_AIProcessCombatMoveRequest
 CSCR_AIProcessFailedMovementResult
 CSCR_AIProcessOrder
 CSCR_AIProvideAmmoBehaviorBehavior for one soldier to provide ammunition to another one
 CSCR_AIReactionBase
 CSCR_AIRemoveStuckVehicle
 CSCR_AIRemoveVehicleFromGetInActivity
 CSCR_AIRemoveVehicleFromGroup
 CSCR_AIResetCombatMoveState
 CSCR_AIResupplyActivity
 CSCR_AIRetreatFromTargetBehavior
 CSCR_AIRetreatWhileLookAtBehavior
 CSCR_AirstrikePrototype
 CSCR_AirstrikePrototypeClass
 CSCR_AiScriptGenerator_Class
 CSCR_AiScriptGenerator_ClassGeneratorBase
 CSCR_AiScriptGenerator_OutputFormatBuffer
 CSCR_AiScriptGenerator_Parser
 CSCR_AiScriptGenerator_SendGoalMessageGenerator
 CSCR_AiScriptGenerator_SendInfoMessageGenerator
 CSCR_AiScriptGenerator_SendOrderGenerator
 CSCR_AiScriptGenerator_Variable
 CSCR_AIScriptGeneratorConfig
 CSCR_AiScriptGeneratorPlugin
 CSCR_AISeekAndDestroyActivity
 CSCR_AISelectDoorOperatorAgent
 CSCR_AISelectFireMode
 CSCR_AISemaphoreIn
 CSCR_AISendGoalMessage
 CSCR_AISendGoalMessage_Attack
 CSCR_AISendGoalMessage_AttackCluster
 CSCR_AISendGoalMessage_AttackClusterDone
 CSCR_AISendGoalMessage_Cancel
 CSCR_AISendGoalMessage_Defend
 CSCR_AISendGoalMessage_FireIllumFlareAt
 CSCR_AISendGoalMessage_Flee
 CSCR_AISendGoalMessage_Follow
 CSCR_AISendGoalMessage_GetIn
 CSCR_AISendGoalMessage_GetOut
 CSCR_AISendGoalMessage_Heal
 CSCR_AISendGoalMessage_HealWait
 CSCR_AISendGoalMessage_Investigate
 CSCR_AISendGoalMessage_KeepFormation
 CSCR_AISendGoalMessage_Move
 CSCR_AISendGoalMessage_OpenNavlinkDoor
 CSCR_AISendGoalMessage_PerformAction
 CSCR_AISendGoalMessage_PickupInventoryItems
 CSCR_AISendGoalMessage_ProvideAmmo
 CSCR_AISendGoalMessage_Retreat
 CSCR_AISendGoalMessage_SeekAndDestroy
 CSCR_AISendGoalMessage_Suppress
 CSCR_AISendGoalMessage_ThrowGrenadeTo
 CSCR_AISendGoalMessageGenerated
 CSCR_AISendInfoMessage
 CSCR_AISendInfoMessage_FoundCorpse
 CSCR_AISendInfoMessage_HealFailed
 CSCR_AISendInfoMessage_NoAmmo
 CSCR_AISendInfoMessage_SitRep
 CSCR_AISendInfoMessage_Target
 CSCR_AISendInfoMessage_UnderFire
 CSCR_AISendInfoMessage_Wounded
 CSCR_AISendMessage_ActionFailed
 CSCR_AISendMessage_HealFailed
 CSCR_AISendMessageBaseBase class for nodes sending message
 CSCR_AISendMessageDebugUIThis debug menu lets us send various messages between selected AIs
 CSCR_AISendMessageDebugUIClass
 CSCR_AISendMessageGenerated
 CSCR_AISendMessageGenericClass for generic nodes with extra input ports which send messages
 CSCR_AISendOrder
 CSCR_AISendOrder_AIState
 CSCR_AISendOrder_CombatType
 CSCR_AISendOrder_MovementType
 CSCR_AISendOrder_ReturnToDefault
 CSCR_AISendOrder_Stance
 CSCR_AISendOrder_UnitState
 CSCR_AISendOrder_WeaponRaised
 CSCR_AISendOrder_WeaponType
 CSCR_AISendOrderGenerated
 CSCR_AISetActionParametersBase class of node which gets action parameters from a BT node
 CSCR_AISetAIState
 CSCR_AISetAttackBehaviorParameters
 CSCR_AISetBehaviorAllowLook
 CSCR_AISetBehaviorInterruptable
 CSCR_AISetBipod
 CSCR_AISetCarHandBrake
 CSCR_AISetCombatMoveRequestFailReason
 CSCR_AISetCombatMoveRequestState
 CSCR_AISetCombatMoveState
 CSCR_AISetCombatType
 CSCR_AISetCompartmentAccessible
 CSCR_AISetDefendActivityParameters
 CSCR_AISetDefendWaypointParameters
 CSCR_AISetGadgetRaisedMode
 CSCR_AISetGetInActivityParameters
 CSCR_AISetGroupControlMode
 CSCR_AISetHealActivityParameters
 CSCR_AISetInvestigateBehaviorParameters
 CSCR_AISetMoveActivityParameters
 CSCR_AISetObserveUnknownFireBehaviorParameters
 CSCR_AISetPosition
 CSCR_AISetSmartActionReserved
 CSCR_AISetStance
 CSCR_AISettingsComponent
 CSCR_AISettingsComponentClass
 CSCR_AISetVehicleLights
 CSCR_AISetWeaponRaised
 CSCR_AiSkillEditorAttribute
 CSCR_AISmartActionComponent
 CSCR_AISmartActionComponentClass
 CSCR_AISmartActionHandling
 CSCR_AISmartActionSentinelComponent
 CSCR_AISmartActionSentinelComponentClass
 CSCR_AISmartActionSystem
 CSCR_AISoundHandling
 CSCR_AISpawnerGroupFaction
 CSCR_AISpawnerGroupFactionClass
 CSCR_AISpawnMagazines
 CSCR_AiStanceEditorAttribute
 CSCR_AIStanceHandling
 CSCR_AIStateTooltipDetail
 CSCR_AISuppressActivity
 CSCR_AISuppressBehaviorBehavior for AI suppressing an area
 CSCR_AISuppressGroupClusterBehavior
 CSCR_AISuppressionObjectVolumeBox
 CSCR_AISuppressionVolumeBase
 CSCR_AISuppressionVolumeBaseTargetBox
 CSCR_AISuppressionVolumeBox
 CSCR_AISuppressionVolumeClusterBox
 CSCR_AISuppressionVolumeSphere
 CSCR_AISuppressionVolumeWaypoint
 CSCR_AISuspendAction
 CSCR_AISwitchMagazine
 CSCR_AISwitchMuzzle
 CSCR_AISwitchWeapon
 CSCR_AISwitchWeaponMovedCallback
 CSCR_AITakeGadgetInLeftHand
 CSCR_AITalk
 CSCR_AITalkRequest
 CSCR_AITargetClusterState
 CSCR_AITargetInfo
 CSCR_AITargetInfoPolar
 CSCR_AITargetReaction_RetreatFromEnemy
 CSCR_AITargetReaction_SelectedTargetChangedPerforms reporting of selected target if it changes
 CSCR_AITargetReaction_SelectedTargetChangedBaseThis reaction is called every time selected target changes from anything to anything, including null
 CSCR_AITargetReaction_Unknown
 CSCR_AITargetReactionBase
 CSCR_AITaskTimer
 CSCR_AITaskTimerGate
 CSCR_AIThreatSystem
 CSCR_AIThrowGrenadeToBehavior
 CSCR_AITimedWaypointParameters
 CSCR_AIToggleFlashlights
 CSCR_AIToggleFlashlightsOnAbort
 CSCR_AIToggleFlashlightsOnSimulate
 CSCR_AIUnEquipItems
 CSCR_AIUpdateCombatMoveStateTimers
 CSCR_AIUpdateExecutedAction
 CSCR_AIUpdateTargetAttackData
 CSCR_AIUpdateTargetSuppressionData
 CSCR_AIUtilityComponent
 CSCR_AIUtilityComponentClass
 CSCR_AIVehicleBehavior
 CSCR_AIVehicleCombatActivityActivity which handles combat of a group if it has vehicles
 CSCR_AIVehicleUsability
 CSCR_AIVehicleUsageComponentThis component should be attached to root entity of all vehicles and static turrets which are usable by AI
 CSCR_AIVehicleUsageComponentClass
 CSCR_AIVisualizeDebug
 CSCR_AIWaitBehavior
 CSCR_AIWaitCombatMoveRequest
 CSCR_AIWaitForNewCombatComponentWeaponWaits for a change in combat component's selected or expected weapon value
 CSCR_AIWaitReaction
 CSCR_AIWaypoint
 CSCR_AIWaypointClass
 CSCR_AIWaypointStateThis class represents group's processing of a waypoint
 CSCR_AIWeaponHandling
 CSCR_AIWeaponHandlingBaseBase class for nodes which handle magazine switching
 CSCR_AIWeaponTypeHandlingConfig
 CSCR_AIWeaponTypeSelectionConfig
 CSCR_AIWorld
 CSCR_AIWorldClass
 CSCR_AIWorldHandling
 CSCR_AllFilterSetsStorage
 CSCR_AlternativeModel
 CSCR_AmbientInsectsComponent
 CSCR_AmbientInsectsComponentClass
 CSCR_AmbientInsectsEffect
 CSCR_AmbientPatrolSpawnPointComponent
 CSCR_AmbientPatrolSpawnPointComponentClass
 CSCR_AmbientPatrolSystem
 CSCR_AmbientRadioChatterComponent
 CSCR_AmbientRadioChatterComponentClass
 CSCR_AmbientSoundsComponent
 CSCR_AmbientSoundsComponentClass
 CSCR_AmbientSoundsEffect
 CSCR_AmbientSoundToggleEditorAttributeToggle Ambient Sound Attribute for getting and setting varriables in Editor Attribute window
 CSCR_AmbientVehicleSpawnPointComponent
 CSCR_AmbientVehicleSpawnPointComponentClass
 CSCR_AmbientVehicleSystem
 CSCR_AmmoTypeInfoConfig
 CSCR_AmmoTypeInfoConfigEntry
 CSCR_AnalogGauge
 CSCR_AnalogGauge360
 CSCR_AnalogGauge360Small
 CSCR_AnalogGaugeMultiSignalGauge showing the sum of more than one signal
 CSCR_AnalogGaugeNonLinear
 CSCR_AnalogGaugeSmall
 CSCR_AnalogGaugeUni
 CSCR_ANDConditionChecks all sub conditions and returns true if all conditions return true, false otherwise
 CSCR_AnimatedBeltComponent
 CSCR_AnimatedBeltComponentClass
 CSCR_AnimatedBeltSystem
 CSCR_AntennaServicePointComponent
 CSCR_AntennaServicePointComponentClass
 CSCR_AnyInvalidSpawnPointRequestResultInfoUsed as a catch all for when players cannot spawn at spawn point and all other checks were invalid
 CSCR_ApplicableMedicalItemPredicate
 CSCR_AreaGeneratorBaseEntitySCR_AreaGeneratorBaseEntity responsibilities:
 CSCR_AreaGeneratorBaseEntityClass
 CSCR_AreaPropsConfigConfiguration of area props
 CSCR_AreaTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_AreaViewTitleCustom names for defined zones to make config setup easier
 CSCR_ArmExplosiveChargeWithRemoteFuzeAction
 CSCR_ArmExplosiveChargeWithTimedFuzeAction
 CSCR_ArmorDamageManagerComponent
 CSCR_ArmorDamageManagerComponentClass
 CSCR_ArmoredClothItemData
 CSCR_ArmorHitZone
 CSCR_ArmoryComponent
 CSCR_ArmoryComponentClass
 CSCR_ArrayHelper
 CSCR_ArrayHelperTT being the array ITEM class, not the full array<item> In the case of references, simply use SCR_ArrayHelperT<OtherClass>, not SCR_ArrayHelperT<ref OtherClass> Some methods may seem duplicated but they are actually variants for <T> and <ref T>
 CSCR_ArsenalAlternativeCostData
 CSCR_ArsenalAmmunitionModeAttribute
 CSCR_ArsenalBaseEditorAttribute
 CSCR_ArsenalComponent
 CSCR_ArsenalComponentClass
 CSCR_ArsenalDisplayComponent
 CSCR_ArsenalDisplayComponentClass
 CSCR_ArsenalEnabledTypesEditorAttribute
 CSCR_ArsenalEquipmentEditorAttribute
 CSCR_ArsenalFactionEditorAttributeArsenal Faction Attribute for getting and setting varriables in Editor Attribute window
 CSCR_ArsenalGameModeTypeEditorAttribute
 CSCR_ArsenalGameModeUIData
 CSCR_ArsenalGameModeUIDataHolder
 CSCR_ArsenalInventorySlotUI
 CSCR_ArsenalInventoryStorageManagerComponent
 CSCR_ArsenalInventoryStorageManagerComponentClass
 CSCR_ArsenalItem
 CSCR_ArsenalItemCountConfig
 CSCR_ArsenalItemDisplayData
 CSCR_ArsenalItemListConfig
 CSCR_ArsenalItemStandaloneArsenal Item to be added in the configs outside of The faction Catalog
 CSCR_ArsenalItemTypeUI
 CSCR_ArsenalItemTypeUIConfig
 CSCR_ArsenalManagerComponent
 CSCR_ArsenalManagerComponentClass
 CSCR_ArsenalOutfitEditorAttribute
 CSCR_ArsenalPlayerLoadout
 CSCR_ArsenalSaveTypeAttribute
 CSCR_ArsenalSaveTypeAttributeDynamicDescriptionDynamic description for arsenal save types. What they mean when they are set
 CSCR_ArsenalSaveTypeInfo
 CSCR_ArsenalSaveTypeInfoHolder
 CSCR_ArsenalSaveTypeTooltipDetail
 CSCR_ArsenalSaveTypeUIInfo
 CSCR_ArsenalWeaponRackEquipmentEditorAttribute
 CSCR_ArsenalWeaponRackWeaponsEditorAttribute
 CSCR_ArsenalWeaponsEditorAttribute
 CSCR_AssetBrowserAccessEditorUIComponent
 CSCR_AssetBrowserContextAction
 CSCR_AssetCardFrontUIComponent
 CSCR_ATLManualCameraComponentMovement above terrain surface
 CSCR_AttachableTask
 CSCR_AttachableTaskClass
 CSCR_AttachementAction
 CSCR_AttachEntity
 CSCR_AttachEntityClass
 CSCR_AttachItemFromInventoryActionEquip weapon attachment
 CSCR_AttachManualCameraComponent
 CSCR_AttachToEntityToolbarAction
 CSCR_AttachToParentContextAction
 CSCR_AttributeButtonUIComponent
 CSCR_AttributeDescriptionUIComponent
 CSCR_AttributesButtonEditorUIComponent
 CSCR_AttributesEditorUIComponent
 CSCR_AttributesManagerEditorComponentManager ofeditor attributes
 CSCR_AttributesManagerEditorComponentClass
 CSCR_AttributeTickboxUIComponent
 CSCR_AudioHandleLoop
 CSCR_AudioSettings
 CSCR_AudioSettingsSubMenu
 CSCR_AudioSource
 CSCR_AudioSourceConfiguration
 CSCR_AutomatedWeatherEditorAttribute
 CSCR_AutoSpawnerTool
 CSCR_AutoSpawnLogic
 CSCR_AvailableActionConditionA single available action condition representation
 CSCR_AvailableActionContext
 CSCR_AvailableActionContextTitle
 CSCR_AvailableActionsConditionDataTo prevent fetching data for each condition multiple times within a single frame, we use this container instead to pass around data where needed
 CSCR_AvailableActionsDisplay
 CSCR_AvailableActionsGroupConditionBase for any condition containing multiple sub-conditions
 CSCR_AvailableActionsWidget
 CSCR_BackendCallbackScripted backend callback class unifying backend response
 CSCR_BackendCallbackRoomMods
 CSCR_BackendCallbackWorkshopItem
 CSCR_BackendImageComponentThis component implements basic image and loading overlay handling m_sImageWidgetName must be an Image Widget m_sLoadingOverlayName must have an SCR_LoadingOverlay component attached
 CSCR_BackendServiceDisplay
 CSCR_BackendServiceDisplayPresetsClass for a .conf file with multiple service display presets
 CSCR_BandageDamageEffect
 CSCR_BandagePredicate
 CSCR_BandageUserAction
 CSCR_BannedAddonsDetectedDialogDialog which lists names of all banned addons
 CSCR_BanSettingsSettings item
 CSCR_BanSettingsContainer
 CSCR_BaseActionsEditorComponent
 CSCR_BaseActionsEditorComponentClass
 CSCR_BaseAnalogGauge
 CSCR_BaseAnalogGaugeData
 CSCR_BaseAreaMeshComponent
 CSCR_BaseAreaMeshComponentClass
 CSCR_BaseAttributeDynamicDescriptionHolds logic when a dynamic description should be shown when attributes are hovered over
 CSCR_BaseAudioScriptedUserActionA scripted action class having optional logic for playing audio as well as checking if the faction is valid
 CSCR_BaseBulletDamageEffect
 CSCR_BaseButtonAttributeDynamicDescriptionHolds logic when a dynamic description should be shown when attributes are hovered over
 CSCR_BaseCameraComponentBase component for SCR_CameraBase
 CSCR_BaseCameraComponentClass
 CSCR_BaseCameraShakeProgressInterface for simulating individual camera shake(s)
 CSCR_BaseCampaignTutorialArlandStage
 CSCR_BaseCampaignTutorialArlandStageClass
 CSCR_BaseCaptureMusic
 CSCR_BaseCommandAction
 CSCR_BaseCompartmentManagerComponent
 CSCR_BaseCompartmentManagerComponentClass
 CSCR_BaseContainerCustomEntityCatalogCatalog
 CSCR_BaseContainerCustomEntityCatalogMultiListEntry
 CSCR_BaseContainerCustomInventoryCatalogEntry
 CSCR_BaseContainerCustomTitleEnumAttribute for setting any enum property as custom title
 CSCR_BaseContainerCustomTitleFieldAttribute for setting any string property as custom title
 CSCR_BaseContainerCustomTitleFieldsAllow to define multiple fields - up to 9 elements
 CSCR_BaseContainerCustomTitleFlagsAttribute for setting any flags enum property as custom title
 CSCR_BaseContainerCustomTitleObjectAttribute for setting any object classname property as custom title
 CSCR_BaseContainerCustomTitleResourceNameAttribute for setting any ResourceName path property as custom title
 CSCR_BaseContainerCustomTitleUIInfoAttribute for setting UIInfo's name property as (Localized) custom title
 CSCR_BaseContainerGroupNameConfigEntry
 CSCR_BaseContainerHintCondition
 CSCR_BaseContainerLocalizedTitleFieldAttribute to manually set a LOCALIZED (translated) title
 CSCR_BaseContainerLocalizedTitleFieldsAllow to define multiple fields - up to 9 elements
 CSCR_BaseContainerMilitaryLayout
 CSCR_BaseContainerMilitarySymbol
 CSCR_BaseContainerResourceTitleFieldAttribute to use a ResourceName filename
 CSCR_BaseContainerStaticTitleFieldAttribute to manually set a static title
 CSCR_BaseContainerTools
 CSCR_BaseContextActionBase container class for editor context actions
 CSCR_BaseContextMenuEditorUIComponent
 CSCR_BaseDamageHealSupportStationActionAllows healing of action owner (not user)
 CSCR_BaseDamageHealSupportStationComponent
 CSCR_BaseDamageHealSupportStationComponentClass
 CSCR_BaseDeployableInventoryItemComponentBase class which all deployable inventory items inherit from
 CSCR_BaseDeployableInventoryItemComponentClass
 CSCR_BaseDeployableSpawnPointComponentBase class which all deployable spawn points / radios inherit from
 CSCR_BaseDeployableSpawnPointComponentClass
 CSCR_BaseDestructionPhase
 CSCR_BaseDuplicatableEditorAttributeAttributes that never communicate can inharent from SCR_BaseDuplicatableEditorAttribute else an error will be thrown
 CSCR_BaseEditableEntityFilterBase class for a manager of editable entities of specific state
 CSCR_BaseEditableEntityUIComponentComponent to manage visualisation of individual entity widget
 CSCR_BaseEditorActionBase container class for all editor action types (ContextActions, WaypointActions, AbiliityActions)
 CSCR_BaseEditorAttributeBase Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window
 CSCR_BaseEditorAttributeCustomTitle
 CSCR_BaseEditorAttributeDefaultFloatValue
 CSCR_BaseEditorAttributeEntry
 CSCR_BaseEditorAttributeEntrySlider
 CSCR_BaseEditorAttributeEntryText
 CSCR_BaseEditorAttributeEntryTimeSlider
 CSCR_BaseEditorAttributeEntryUIInfo
 CSCR_BaseEditorAttributeFloatStringValues
 CSCR_BaseEditorAttributeUIComponent
 CSCR_BaseEditorAttributeVar
 CSCR_BaseEditorComponentBase class for editor components
 CSCR_BaseEditorComponentClass
 CSCR_BaseEditorEffectBase class for audio-visual effects
 CSCR_BaseEditorHintCondition
 CSCR_BaseEditorServerComponent
 CSCR_BaseEditorServerComponentClass
 CSCR_BaseEditorUIComponent
 CSCR_BaseEffectManagerComponent
 CSCR_BaseEffectManagerComponentClass
 CSCR_BaseEffectParticleAction
 CSCR_BaseEffectParticleHelicopterEventAction
 CSCR_BaseEffectParticleHelicopterRotorControlActionSpecific action which controls the particles from the rotor wash
 CSCR_BaseEffectParticleSignalAction
 CSCR_BaseEntitiesEditorUIEffect
 CSCR_BaseEntitiesEditorUIEffectTitle
 CSCR_BaseEntityCatalogDataBase Class for Entity catalog data
 CSCR_BaseEnumSpawnPointRequestResultInfo
 CSCR_BaseFactionCheckUserAction
 CSCR_BaseFactionEditableAttributeGroup Faction Attribute for getting and setting varriables in Editor Attribute window
 CSCR_BaseFactionManagerComponentBase class for components attached to SCR_FactionManager
 CSCR_BaseFactionManagerComponentClass
 CSCR_BaseFactionTriggerEntity
 CSCR_BaseFactionTriggerEntityClass
 CSCR_BaseFloatValueHolderEditorAttributeAttribute base for Name, icon and float value for other attributes to inherent from
 CSCR_BaseFormatParam
 CSCR_BaseGameMode
 CSCR_BaseGameModeClass
 CSCR_BaseGameModeComponentInterface for game mode extending components
 CSCR_BaseGameModeComponentClass
 CSCR_BaseGameModeStateComponentBase component for handling game mode states
 CSCR_BaseGameModeStateComponentClass
 CSCR_BaseGameOverScreenInfo
 CSCR_BaseGameOverScreenInfoEditor
 CSCR_BaseGameOverScreenInfoOptional
 CSCR_BaseGameOverTabUIComponent
 CSCR_BaseGroupAn abstract class to be implemented by the user to provide the WeaponSwitchingGroupManager with a valid means of communication with the game world for the purpose of weapon switching
 CSCR_BaseGroupCommand
 CSCR_BaseGroupCommandTitleField
 CSCR_BaseGroupEntryAn abstract wrapper to provide common interface for items that can be stored in a BaseGroup
 CSCR_BaseHintCondition
 CSCR_BaseHUDComponent
 CSCR_BaseHUDComponentClass
 CSCR_BaseInteractionDisplayBase class for displaying interactions in the UI
 CSCR_BaseInteractiveLightComponent
 CSCR_BaseInteractiveLightComponentClass
 CSCR_BaseInventoryItemComponent
 CSCR_BaseInventoryItemComponentClass
 CSCR_BaseLightComponent
 CSCR_BaseLightComponentClass
 CSCR_BaseLightDataLight parameters
 CSCR_BaseLinkedStorageLogic
 CSCR_BaseLoadingScreenComponent
 CSCR_BaseLockComponent
 CSCR_BaseLockComponentClass
 CSCR_BaseManualCameraComponent
 CSCR_BaseManualCameraComponentTitle
 CSCR_BaseModeEditorUIComponent
 CSCR_BaseMultiSelectPresetsEditorAttribute
 CSCR_BaseNetworkedStat
 CSCR_BasePaginationUIComponent
 CSCR_BasePlacingToolbarAction
 CSCR_BasePlayerBudgetEditorAttributeModes and Budget attribute for getting and setting varriables in Editor Attribute window
 CSCR_BasePlayerBudgetEnableEditorAttribute
 CSCR_BasePlayerLoadout
 CSCR_BasePrefabCategoryBase class for Prefab Spawning
 CSCR_BasePrefabSpawner
 CSCR_BasePrefabSpawnerClass
 CSCR_BasePresetsEditorAttributeAttribute base for Name, icon and float value for other attributes to inherent from
 CSCR_BasePreviewConfig
 CSCR_BasePreviewEntityGeneric preview entity used to represent another entity is simplified form
 CSCR_BasePreviewEntityClass
 CSCR_BasePreviewEntry
 CSCR_BaseRadialCommand
 CSCR_BaseResourceTooltipDetail
 CSCR_BaseResupplySupportStationAction
 CSCR_BaseRoleCallsign
 CSCR_BaseScoringSystemComponentThis component serves as a base and interface for game mode scoring system
 CSCR_BaseScoringSystemComponentClass
 CSCR_BaseScreenEffect
 CSCR_BaseScreenShakeData
 CSCR_BaseSelectionMenuScripted base radial menu implementation
 CSCR_BaseSelectionMenuDisplay
 CSCR_BaseSpawnable
 CSCR_BaseSpawnPointRequestResultInfo
 CSCR_BaseSupplyItemHintUIInfo
 CSCR_BaseSupportStationComponent
 CSCR_BaseSupportStationComponentClass
 CSCR_BaseSupportStationEnableEditorAttribute
 CSCR_BaseTaskA base class for tasks
 CSCR_BaseTaskClass
 CSCR_BaseTaskExecutor
 CSCR_BaseTaskExecutorClass
 CSCR_BaseTaskManager
 CSCR_BaseTaskManagerClass
 CSCR_BaseTaskSupportEntity
 CSCR_BaseTaskSupportEntityClass
 CSCR_BaseTextureResource
 CSCR_BaseToggleToolbarAction
 CSCR_BaseToolbarEditorUIComponent
 CSCR_BaseToolbarItemEditorUIComponent
 CSCR_BaseTooltipEditorUIComponent
 CSCR_BaseTooltipTargetEditorUIComponent
 CSCR_BaseTourStage
 CSCR_BaseTourStageClass
 CSCR_BaseTriggerComponent
 CSCR_BaseTriggerComponentClass
 CSCR_BaseTriggerEntityBasic scripted trigger which offers external invoekrs for major events like activation or deactivation
 CSCR_BaseTriggerEntityClass
 CSCR_BaseUseSupportStationAction
 CSCR_BaseValueListEditorAttributeAttribute base for slider values for other attributes to inherent from
 CSCR_BaseVariableSightsFOVInfo
 CSCR_BaseVehicleInfoBase class for all vehicle UI state and damage indicators
 CSCR_BaseWeaponAction
 CSCR_BasicCodeFormatterForcedPluginForce Basic Code Formatter - use Ctrl+Alt+Shift+K to trigger
 CSCR_BasicCodeFormatterPluginA Basic Code Formatter - use Ctrl+Shift+K to trigger
 CSCR_BasicCodeFormatterPluginFileReportBasic Code Formatter file report - databag
 CSCR_BasicCodeFormatterPluginOKCancelDialog
 CSCR_BasicDisabledAttributeDynamicDescriptionShows the dynamic description if the attribute is disabled
 CSCR_BatchPrefabsOperationsToolWorkbench tool for generation of windows & glass prefabs
 CSCR_BatchPrefabTemplates
 CSCR_BatchPrefabTemplatesAttributes
 CSCR_BatchPrefabTemplatesData
 CSCR_BatchPrefabTitleCustom title for BatchPrefabTemplates config parameters
 CSCR_BatteryHitZone
 CSCR_BayonetComponent
 CSCR_BayonetComponentClass
 CSCR_BayonetEffectComponent
 CSCR_BayonetEffectComponentClass
 CSCR_BellSoundComponent
 CSCR_BellSoundComponentClass
 CSCR_BIKIExportBasePlugin
 CSCR_BIKIExportPlugin_Result
 CSCR_BIKIFactionAssetsExportPluginSee https://community.bistudio.com/wiki/Arma_Reforger:Assets
 CSCR_BIKIStringBuilder
 CSCR_BinLoadContext
 CSCR_BinocularsComponent
 CSCR_BinocularsComponentClass
 CSCR_BinSaveContext
 CSCR_Bird
 CSCR_BirdClass
 CSCR_BitMaskArraySCR_BitMaskArray Class
 CSCR_BlastForceDamageEffect
 CSCR_BleedCharacterContextAction
 CSCR_BleedingDamageEffect
 CSCR_BleedingHitZoneParameters
 CSCR_BleedingScreenEffect
 CSCR_BlockUIInfo
 CSCR_BloodBoxColors
 CSCR_BloodEditorAttributeEntity Health Attribute for getting and setting varriables in Editor Attribute window
 CSCR_BloodTooltipDetail
 CSCR_BloodTooltipDetailBlockEditorUIComponent
 CSCR_BoardingEntityWaypoint
 CSCR_BoardingEntityWaypointClass
 CSCR_BoardingTimedWaypoint
 CSCR_BoardingTimedWaypointClass
 CSCR_BoardingWaypoint
 CSCR_BoardingWaypointClass
 CSCR_BombardContextAction
 CSCR_BookmarkPlugin0
 CSCR_BookmarkPlugin1
 CSCR_BookmarkPlugin2
 CSCR_BookmarkPlugin3
 CSCR_BookmarkPlugin4
 CSCR_BookmarkPlugin5
 CSCR_BookmarkPlugin6
 CSCR_BookmarkPlugin7
 CSCR_BookmarkPlugin8
 CSCR_BookmarkPlugin9
 CSCR_BookmarkPluginPrompt
 CSCR_BoolAttributeDynamicDescriptionShows dynamic description if bool meets the condition
 CSCR_BranchedJunctionPowerPole
 CSCR_BranchedJunctionPowerPoleClass
 CSCR_BreadCrumbsComponent
 CSCR_BreadCrumbsElementComponentBreacrumb element component for quick manipulation of breadcrunb Layout Has icon and label
 CSCR_BriefingMenuConfigBriefing config root
 CSCR_BriefingVictoryCondition
 CSCR_BrowserLinkComponent
 CSCR_BrowserListMenuEntryComponent
 CSCR_BrowserToolbarAction
 CSCR_BTParamParameter with data of specific type
 CSCR_BTParamAssignableSame as SCR_BTParam<T>, but can be assigned or not (from script side)
 CSCR_BTParamBaseBase BT parameter class to be used in SCR_AIActionParams
 CSCR_BTParamRef
 CSCR_BudgetEditorComponent
 CSCR_BudgetEditorComponentClass
 CSCR_BudgetEditorUIComponent
 CSCR_BudgetProgressEditorUIComponent
 CSCR_BudgetUIComponentComponent to display budget progress
 CSCR_BudgetUIInfo
 CSCR_BuilderNameTooltipDetail
 CSCR_BuildingConfigManagerEntity
 CSCR_BuildingConfigManagerEntityClass
 CSCR_BuildingDestructionCameraShakeProgress
 CSCR_BuildingDestructionConfig
 CSCR_BuildingDestructionData
 CSCR_BuildingDestructionManagerComponent
 CSCR_BuildingDestructionManagerComponentClass
 CSCR_BuildingDestructionStruct
 CSCR_BuildingLinkRegion
 CSCR_BuildingPropsConfigConfiguration of building props
 CSCR_BuildingRegion
 CSCR_BuildingRegionEntity
 CSCR_BuildingRegionEntityClass
 CSCR_BuildingRegionSetup
 CSCR_BuildingRegionSetupMulti
 CSCR_BuildingResourceList
 CSCR_BuildingSetup
 CSCR_BuildingSoundComponent
 CSCR_BuildingSoundComponentClass
 CSCR_BuildingTutorialStage1
 CSCR_BuildingTutorialStage10
 CSCR_BuildingTutorialStage10Class
 CSCR_BuildingTutorialStage11
 CSCR_BuildingTutorialStage11Class
 CSCR_BuildingTutorialStage12
 CSCR_BuildingTutorialStage12Class
 CSCR_BuildingTutorialStage13
 CSCR_BuildingTutorialStage13Class
 CSCR_BuildingTutorialStage14
 CSCR_BuildingTutorialStage14Class
 CSCR_BuildingTutorialStage15
 CSCR_BuildingTutorialStage15Class
 CSCR_BuildingTutorialStage16
 CSCR_BuildingTutorialStage16Class
 CSCR_BuildingTutorialStage17
 CSCR_BuildingTutorialStage17Class
 CSCR_BuildingTutorialStage18
 CSCR_BuildingTutorialStage18Class
 CSCR_BuildingTutorialStage1Class
 CSCR_BuildingTutorialStage2
 CSCR_BuildingTutorialStage2Class
 CSCR_BuildingTutorialStage3
 CSCR_BuildingTutorialStage3Class
 CSCR_BuildingTutorialStage4
 CSCR_BuildingTutorialStage4Class
 CSCR_BuildingTutorialStage5
 CSCR_BuildingTutorialStage5Class
 CSCR_BuildingTutorialStage6
 CSCR_BuildingTutorialStage6Class
 CSCR_BuildingTutorialStage7
 CSCR_BuildingTutorialStage7Class
 CSCR_BuildingTutorialStage8
 CSCR_BuildingTutorialStage8Class
 CSCR_BuildingTutorialStage9
 CSCR_BuildingTutorialStage9Class
 CSCR_BuildingTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_BuildingViewTitleCustom names for defined buildings to make config setup easier
 CSCR_BuildModeShowHideOnSupplyEnabledUIComponent
 CSCR_BulletPointBlockUIName
 CSCR_ButtonBaseComponentBase class for any button, regardless its own content
 CSCR_ButtonBoxAttributeUIComponent
 CSCR_ButtonBoxMultiSelectAttributeUIComponent
 CSCR_ButtonCheckerComponent
 CSCR_ButtonCloseEditorUIComponent
 CSCR_ButtonComponentDeprecated button component. Still used in many prefabs, so it works, it's just stripped of most of the functionality
 CSCR_ButtonEffectBaseBase class for modular button effects
 CSCR_ButtonEffectColorEffect which colorizes a widget with given name
 CSCR_ButtonEffectImageThis effect modifies texture of an image
 CSCR_ButtonEffectImage_ImageOrImageSet
 CSCR_ButtonEffectOpacityEffect which animated opacity of the target widget
 CSCR_ButtonEffectPaddingEffect which changes all padding values of a target widget
 CSCR_ButtonEffectPosition
 CSCR_ButtonEffectSize
 CSCR_ButtonEffectSlaveButtonEffect which passes all subscribed events to another modular button
 CSCR_ButtonEffectSoundPlays a sound
 CSCR_ButtonEffectTextEffect which changes text of a text or rich text widget
 CSCR_ButtonEffectTitleAttributeClass for custom title for effects
 CSCR_ButtonEffectVisibilityEffect which sets a widget visible (SetVisible)
 CSCR_ButtonEffectWidgetBaseButton effect which does something with a specific widget
 CSCR_ButtonHintEditorUIComponent
 CSCR_ButtonImageComponent
 CSCR_ButtonLegendComponent
 CSCR_ButtonListViewComponent
 CSCR_ButtonSpecializationProgressComponent
 CSCR_ButtonSplitComponentFinal Reforger button
 CSCR_ButtonTextComponent
 CSCR_ButtonTexture
 CSCR_ByteFormat
 CSCR_CallsignBaseComponentComponent of assigning and storing squad names
 CSCR_CallsignBaseComponentClass
 CSCR_CallsignCharacterComponentComponent of assigning and storing squad names
 CSCR_CallsignCharacterComponentClass
 CSCR_CallsignCompanyDataFor each company, holds availible platoons, which in turn holds availible squads
 CSCR_CallsignGroupComponentComponent of assigning and storing squad names
 CSCR_CallsignGroupComponentClass
 CSCR_CallsignInfoCallsign Info
 CSCR_CallsignManagerComponent
 CSCR_CallsignManagerComponentClassManages available callsigns for each faction
 CSCR_CallsignPlatoonDataFor each platoon, holds availible squads
 CSCR_CameraAttributesToolbarAction
 CSCR_CameraBaseBase class for scripted cameras
 CSCR_CameraBaseClass
 CSCR_CameraCoordinates
 CSCR_CameraDataEditorComponent
 CSCR_CameraDataEditorComponentClass
 CSCR_CameraEditorComponent
 CSCR_CameraEditorComponentClass
 CSCR_CameraFilterEditor
 CSCR_CameraFilterEditorAttributeCamera filter Attribute for photomode for getting and setting varriables in Editor Attribute window
 CSCR_CameraFilterEffectEditor
 CSCR_CameraFiltersEditorComponent
 CSCR_CameraFiltersEditorComponentClass
 CSCR_CameraInfoEditorUIComponent
 CSCR_CameraLimitedEditorComponentLimited version of camera manager
 CSCR_CameraLimitedEditorComponentClass
 CSCR_CameraManager
 CSCR_CameraManagerClass
 CSCR_CameraParticleEditor
 CSCR_CameraParticleEditorAttributeCamera particle Attribute for photomode for getting and setting varriables in Editor Attribute window
 CSCR_CameraParticlesEditorComponent
 CSCR_CameraParticlesEditorComponentClass
 CSCR_CameraPostProcessEffect
 CSCR_CameraShakeManagerComponentThis manager allows adding camera shake that is updated automatically and can be applied to any transform via provided API
 CSCR_CameraShakeManagerComponentClass
 CSCR_CampaignAIVehicleSpawnComponent
 CSCR_CampaignAIVehicleSpawnComponentClass
 CSCR_CampaignArmoryStorageComponent
 CSCR_CampaignArmoryStorageComponentClass
 CSCR_CampaignBaseStruct
 CSCR_CampaignBaseTaskThis class is meant to be inherited
 CSCR_CampaignBaseTaskClass
 CSCR_CampaignBaseTaskSupportEntity
 CSCR_CampaignBaseTaskSupportEntityClass
 CSCR_CampaignBuildingAreaMeshComponent
 CSCR_CampaignBuildingAreaMeshComponentClass
 CSCR_CampaignBuildingBudgetEditorComponent
 CSCR_CampaignBuildingBudgetEditorComponentClass
 CSCR_CampaignBuildingBudgetEditorUIComponent
 CSCR_CampaignBuildingBudgetToEvaluateData
 CSCR_CampaignBuildingBuildUserAction
 CSCR_CampaignBuildingCameraEditorComponent
 CSCR_CampaignBuildingCameraEditorComponentClass
 CSCR_CampaignBuildingCloseHintCondition
 CSCR_CampaignBuildingComponent
 CSCR_CampaignBuildingComponentClass
 CSCR_CampaignBuildingCompositionComponent
 CSCR_CampaignBuildingCompositionComponentClass
 CSCR_CampaignBuildingCompositionOutline
 CSCR_CampaignBuildingCompositionOutlineManager
 CSCR_CampaignBuildingCooldownBudgetToEvaluateData
 CSCR_CampaignBuildingCooldownWithRankBudgetToEvaluateData
 CSCR_CampaignBuildingDeleteSelectedContextAction
 CSCR_CampaignBuildingDisassemblyUserAction
 CSCR_CampaignBuildingEditableEntityFilter
 CSCR_CampaignBuildingEditorComponent
 CSCR_CampaignBuildingEditorComponentClass
 CSCR_CampaignBuildingGadgetToolComponent
 CSCR_CampaignBuildingGadgetToolComponentClass
 CSCR_CampaignBuildingLayoutComponent
 CSCR_CampaignBuildingLayoutComponentClass
 CSCR_CampaignBuildingLimitCylinderManualCameraComponentFree roam building camera
 CSCR_CampaignBuildingManagerComponentInterface for game mode extending components
 CSCR_CampaignBuildingManagerComponentClass
 CSCR_CampaignBuildingMaxValueBudgetToEvaluateData
 CSCR_CampaignBuildingNetworkComponent
 CSCR_CampaignBuildingNetworkComponentClass
 CSCR_CampaignBuildingNotMilitaryBaseHintCondition
 CSCR_CampaignBuildingObstructionExceptionComponent
 CSCR_CampaignBuildingObstructionExceptionComponentClassPrefab with this component will be skipped by Campaign Building obstruction system when evaluating blocking entities
 CSCR_CampaignBuildingOpenedLabelHintCondition
 CSCR_CampaignBuildingPlacingEditorComponent
 CSCR_CampaignBuildingPlacingEditorComponentClass
 CSCR_CampaignBuildingPlacingObstructionEditorComponent
 CSCR_CampaignBuildingPlacingObstructionEditorComponentClass
 CSCR_CampaignBuildingProviderComponent
 CSCR_CampaignBuildingProviderComponentClass
 CSCR_CampaignBuildingRankBudgetToEvaluateData
 CSCR_CampaignBuildingRefreshUIComponent
 CSCR_CampaignBuildingScreenEffectUIComponent
 CSCR_CampaignBuildingServicesEditorUIComponent
 CSCR_CampaignBuildingStartUserAction
 CSCR_CampaignBuildingSupplyEditorUIComponent
 CSCR_CampaignBuildingTask
 CSCR_CampaignBuildingTaskClass
 CSCR_CampaignBuildingTaskSupportEntity
 CSCR_CampaignBuildingTaskSupportEntityClass
 CSCR_CampaignBuildingTransformingEditorComponent
 CSCR_CampaignBuildingTransformingEditorComponentClass
 CSCR_CampaignClientDataUsed for storing client data to be reapplied for reconnecting clients
 CSCR_CampaignCustomBase
 CSCR_CampaignDefendTask
 CSCR_CampaignDefendTaskClass
 CSCR_CampaignDefendTaskSupportEntity
 CSCR_CampaignDefendTaskSupportEntityClass
 CSCR_CampaignDeployMobileAssemblyUserAction
 CSCR_CampaignFaction
 CSCR_CampaignFactionAvailableWeapons
 CSCR_CampaignFactionManager
 CSCR_CampaignFactionManagerClass
 CSCR_CampaignFastTravelComponent
 CSCR_CampaignFastTravelComponentClass
 CSCR_CampaignFeedbackComponent
 CSCR_CampaignFeedbackComponentClass
 CSCR_CampaignGrabRadioUserAction
 CSCR_CampaignHintEntry
 CSCR_CampaignHintStorage
 CSCR_CampaignInfoDisplay
 CSCR_CampaignLoadingSuppliesUserAction
 CSCR_CampaignLoadSuppliesUserActionAction to unload supplies from a Supply truck in Campaign
 CSCR_CampaignMapInfoDisplay
 CSCR_CampaignMapUIBase
 CSCR_CampaignMapUIElement
 CSCR_CampaignMapUIPlayerHighlight
 CSCR_CampaignMapUIService
 CSCR_CampaignMHQLockComponent
 CSCR_CampaignMHQLockComponentClass
 CSCR_CampaignMilitaryBaseComponent
 CSCR_CampaignMilitaryBaseComponentClass
 CSCR_CampaignMilitaryBaseManagerCreated in SCR_GameModeCampaign
 CSCR_CampaignMilitaryBaseMapDescriptorComponent
 CSCR_CampaignMilitaryBaseMapDescriptorComponentClass
 CSCR_CampaignMobileAssemblyComponent
 CSCR_CampaignMobileAssemblyComponentClass
 CSCR_CampaignMobileAssemblyStandaloneComponent
 CSCR_CampaignMobileAssemblyStandaloneComponentClass
 CSCR_CampaignMutePlayerComponent
 CSCR_CampaignNetworkComponentTakes care of Campaign-specific server <> client communication and requests
 CSCR_CampaignNetworkComponentClass
 CSCR_CampaignPackMobileAssemblyUserAction
 CSCR_CampaignPlayerStruct
 CSCR_CampaignRadioMsg
 CSCR_CampaignRadioRegisteringComponent
 CSCR_CampaignRadioRegisteringComponentClass
 CSCR_CampaignReconfigureHQRadioUserActionAction to reconfigure relays in Campaign
 CSCR_CampaignReconfigureRelayUserActionAction to reconfigure relays in Campaign
 CSCR_CampaignRelayAlternativeSpotCampaign relays have randomized placement on the map, this entity serves as a potential location
 CSCR_CampaignRelayAlternativeSpotClass
 CSCR_CampaignRemnantInfoStruct
 CSCR_CampaignRepairEntityUserAction
 CSCR_CampaignSeizingComponent
 CSCR_CampaignSeizingComponentClass
 CSCR_CampaignServiceCompositionComponent
 CSCR_CampaignServiceCompositionComponentClass
 CSCR_CampaignServiceEntityComponent
 CSCR_CampaignServiceEntityComponentClass
 CSCR_CampaignSoundComponent
 CSCR_CampaignSoundComponentClass
 CSCR_CampaignSpawnPointGroup
 CSCR_CampaignSpawnPointGroupClass
 CSCR_CampaignStruct
 CSCR_CampaignSuppliesComponentMakes a vehicle able to carry Conflict resources
 CSCR_CampaignSuppliesComponentClass
 CSCR_CampaignTask
 CSCR_CampaignTaskClass
 CSCR_CampaignTaskNetworkComponent
 CSCR_CampaignTaskNetworkComponentClass
 CSCR_CampaignTaskSupportEntity
 CSCR_CampaignTaskSupportEntityClass
 CSCR_CampaignTutorialArlandComponent
 CSCR_CampaignTutorialArlandComponentClass
 CSCR_CampaignTutorialArlandDriving1
 CSCR_CampaignTutorialArlandDriving10
 CSCR_CampaignTutorialArlandDriving10Class
 CSCR_CampaignTutorialArlandDriving11
 CSCR_CampaignTutorialArlandDriving11Class
 CSCR_CampaignTutorialArlandDriving12
 CSCR_CampaignTutorialArlandDriving12Class
 CSCR_CampaignTutorialArlandDriving13
 CSCR_CampaignTutorialArlandDriving13Class
 CSCR_CampaignTutorialArlandDriving14
 CSCR_CampaignTutorialArlandDriving14Class
 CSCR_CampaignTutorialArlandDriving15
 CSCR_CampaignTutorialArlandDriving15Class
 CSCR_CampaignTutorialArlandDriving16
 CSCR_CampaignTutorialArlandDriving16Class
 CSCR_CampaignTutorialArlandDriving17
 CSCR_CampaignTutorialArlandDriving17Class
 CSCR_CampaignTutorialArlandDriving18
 CSCR_CampaignTutorialArlandDriving18Class
 CSCR_CampaignTutorialArlandDriving19
 CSCR_CampaignTutorialArlandDriving19Class
 CSCR_CampaignTutorialArlandDriving1Class
 CSCR_CampaignTutorialArlandDriving2
 CSCR_CampaignTutorialArlandDriving20
 CSCR_CampaignTutorialArlandDriving20Class
 CSCR_CampaignTutorialArlandDriving21
 CSCR_CampaignTutorialArlandDriving21Class
 CSCR_CampaignTutorialArlandDriving22
 CSCR_CampaignTutorialArlandDriving22Class
 CSCR_CampaignTutorialArlandDriving23
 CSCR_CampaignTutorialArlandDriving23Class
 CSCR_CampaignTutorialArlandDriving24
 CSCR_CampaignTutorialArlandDriving24Class
 CSCR_CampaignTutorialArlandDriving25
 CSCR_CampaignTutorialArlandDriving25Class
 CSCR_CampaignTutorialArlandDriving2Class
 CSCR_CampaignTutorialArlandDriving3
 CSCR_CampaignTutorialArlandDriving3Class
 CSCR_CampaignTutorialArlandDriving4
 CSCR_CampaignTutorialArlandDriving4Class
 CSCR_CampaignTutorialArlandDriving5
 CSCR_CampaignTutorialArlandDriving5Class
 CSCR_CampaignTutorialArlandDriving6
 CSCR_CampaignTutorialArlandDriving6Class
 CSCR_CampaignTutorialArlandDriving7
 CSCR_CampaignTutorialArlandDriving7Class
 CSCR_CampaignTutorialArlandDriving8
 CSCR_CampaignTutorialArlandDriving8Class
 CSCR_CampaignTutorialArlandDriving9
 CSCR_CampaignTutorialArlandDriving9Class
 CSCR_CampaignTutorialArlandDrivingAdvanced1
 CSCR_CampaignTutorialArlandDrivingAdvanced10
 CSCR_CampaignTutorialArlandDrivingAdvanced10Class
 CSCR_CampaignTutorialArlandDrivingAdvanced11
 CSCR_CampaignTutorialArlandDrivingAdvanced11Class
 CSCR_CampaignTutorialArlandDrivingAdvanced12
 CSCR_CampaignTutorialArlandDrivingAdvanced12Class
 CSCR_CampaignTutorialArlandDrivingAdvanced13
 CSCR_CampaignTutorialArlandDrivingAdvanced13Class
 CSCR_CampaignTutorialArlandDrivingAdvanced14
 CSCR_CampaignTutorialArlandDrivingAdvanced14Class
 CSCR_CampaignTutorialArlandDrivingAdvanced15
 CSCR_CampaignTutorialArlandDrivingAdvanced15Class
 CSCR_CampaignTutorialArlandDrivingAdvanced16
 CSCR_CampaignTutorialArlandDrivingAdvanced16Class
 CSCR_CampaignTutorialArlandDrivingAdvanced17
 CSCR_CampaignTutorialArlandDrivingAdvanced17Class
 CSCR_CampaignTutorialArlandDrivingAdvanced18
 CSCR_CampaignTutorialArlandDrivingAdvanced18Class
 CSCR_CampaignTutorialArlandDrivingAdvanced19
 CSCR_CampaignTutorialArlandDrivingAdvanced19Class
 CSCR_CampaignTutorialArlandDrivingAdvanced1Class
 CSCR_CampaignTutorialArlandDrivingAdvanced2
 CSCR_CampaignTutorialArlandDrivingAdvanced20
 CSCR_CampaignTutorialArlandDrivingAdvanced20Class
 CSCR_CampaignTutorialArlandDrivingAdvanced21
 CSCR_CampaignTutorialArlandDrivingAdvanced21Class
 CSCR_CampaignTutorialArlandDrivingAdvanced22
 CSCR_CampaignTutorialArlandDrivingAdvanced22Class
 CSCR_CampaignTutorialArlandDrivingAdvanced23
 CSCR_CampaignTutorialArlandDrivingAdvanced23Class
 CSCR_CampaignTutorialArlandDrivingAdvanced2Class
 CSCR_CampaignTutorialArlandDrivingAdvanced3
 CSCR_CampaignTutorialArlandDrivingAdvanced3Class
 CSCR_CampaignTutorialArlandDrivingAdvanced4
 CSCR_CampaignTutorialArlandDrivingAdvanced4Class
 CSCR_CampaignTutorialArlandDrivingAdvanced5
 CSCR_CampaignTutorialArlandDrivingAdvanced5Class
 CSCR_CampaignTutorialArlandDrivingAdvanced6
 CSCR_CampaignTutorialArlandDrivingAdvanced6Class
 CSCR_CampaignTutorialArlandDrivingAdvanced7
 CSCR_CampaignTutorialArlandDrivingAdvanced7Class
 CSCR_CampaignTutorialArlandDrivingAdvanced8
 CSCR_CampaignTutorialArlandDrivingAdvanced8Class
 CSCR_CampaignTutorialArlandDrivingAdvanced9
 CSCR_CampaignTutorialArlandDrivingAdvanced9Class
 CSCR_CampaignTutorialArlandStage100
 CSCR_CampaignTutorialArlandStage100Class
 CSCR_CampaignTutorialArlandStage101
 CSCR_CampaignTutorialArlandStage101Class
 CSCR_CampaignTutorialArlandStage102
 CSCR_CampaignTutorialArlandStage102Class
 CSCR_CampaignTutorialArlandStage103
 CSCR_CampaignTutorialArlandStage103Class
 CSCR_CampaignTutorialArlandStage104
 CSCR_CampaignTutorialArlandStage104Class
 CSCR_CampaignTutorialArlandStage105
 CSCR_CampaignTutorialArlandStage105Class
 CSCR_CampaignTutorialArlandStage106
 CSCR_CampaignTutorialArlandStage106Class
 CSCR_CampaignTutorialArlandStage107
 CSCR_CampaignTutorialArlandStage107Class
 CSCR_CampaignTutorialArlandStage108
 CSCR_CampaignTutorialArlandStage108Class
 CSCR_CampaignTutorialArlandStage109
 CSCR_CampaignTutorialArlandStage109Class
 CSCR_CampaignTutorialArlandStage110
 CSCR_CampaignTutorialArlandStage110Class
 CSCR_CampaignTutorialArlandStage111
 CSCR_CampaignTutorialArlandStage111Class
 CSCR_CampaignTutorialArlandStage112
 CSCR_CampaignTutorialArlandStage112Class
 CSCR_CampaignTutorialArlandStage113
 CSCR_CampaignTutorialArlandStage113Class
 CSCR_CampaignTutorialArlandStage114
 CSCR_CampaignTutorialArlandStage114Class
 CSCR_CampaignTutorialArlandStage115
 CSCR_CampaignTutorialArlandStage115Class
 CSCR_CampaignTutorialArlandStage116
 CSCR_CampaignTutorialArlandStage116Class
 CSCR_CampaignTutorialArlandStage117
 CSCR_CampaignTutorialArlandStage117Class
 CSCR_CampaignTutorialArlandStage118
 CSCR_CampaignTutorialArlandStage118Class
 CSCR_CampaignTutorialArlandStage119
 CSCR_CampaignTutorialArlandStage119Class
 CSCR_CampaignTutorialArlandStage120
 CSCR_CampaignTutorialArlandStage120Class
 CSCR_CampaignTutorialArlandStage121
 CSCR_CampaignTutorialArlandStage121Class
 CSCR_CampaignTutorialArlandStage122
 CSCR_CampaignTutorialArlandStage122Class
 CSCR_CampaignTutorialArlandStage123
 CSCR_CampaignTutorialArlandStage123Class
 CSCR_CampaignTutorialArlandStage124
 CSCR_CampaignTutorialArlandStage124Class
 CSCR_CampaignTutorialArlandStage125
 CSCR_CampaignTutorialArlandStage125Class
 CSCR_CampaignTutorialArlandStage126
 CSCR_CampaignTutorialArlandStage126Class
 CSCR_CampaignTutorialArlandStage127
 CSCR_CampaignTutorialArlandStage127Class
 CSCR_CampaignTutorialArlandStage26
 CSCR_CampaignTutorialArlandStage26Class
 CSCR_CampaignTutorialArlandStage27
 CSCR_CampaignTutorialArlandStage27Class
 CSCR_CampaignTutorialArlandStage28
 CSCR_CampaignTutorialArlandStage28Class
 CSCR_CampaignTutorialArlandStage29
 CSCR_CampaignTutorialArlandStage29Class
 CSCR_CampaignTutorialArlandStage94
 CSCR_CampaignTutorialArlandStage94Class
 CSCR_CampaignTutorialArlandStage95
 CSCR_CampaignTutorialArlandStage95Class
 CSCR_CampaignTutorialArlandStage96
 CSCR_CampaignTutorialArlandStage96Class
 CSCR_CampaignTutorialArlandStage97
 CSCR_CampaignTutorialArlandStage97Class
 CSCR_CampaignTutorialArlandStage98
 CSCR_CampaignTutorialArlandStage98Class
 CSCR_CampaignTutorialArlandStage99
 CSCR_CampaignTutorialArlandStage99Class
 CSCR_CampaignTutorialArlandStageHub
 CSCR_CampaignTutorialArlandStageHubClass
 CSCR_CampaignTutorialArlandStageInfo
 CSCR_CampaignTutorialArlandStageMedical1
 CSCR_CampaignTutorialArlandStageMedical10
 CSCR_CampaignTutorialArlandStageMedical10Class
 CSCR_CampaignTutorialArlandStageMedical11
 CSCR_CampaignTutorialArlandStageMedical11Class
 CSCR_CampaignTutorialArlandStageMedical12
 CSCR_CampaignTutorialArlandStageMedical12Class
 CSCR_CampaignTutorialArlandStageMedical13
 CSCR_CampaignTutorialArlandStageMedical13Class
 CSCR_CampaignTutorialArlandStageMedical14
 CSCR_CampaignTutorialArlandStageMedical14Class
 CSCR_CampaignTutorialArlandStageMedical15
 CSCR_CampaignTutorialArlandStageMedical15Class
 CSCR_CampaignTutorialArlandStageMedical16
 CSCR_CampaignTutorialArlandStageMedical16Class
 CSCR_CampaignTutorialArlandStageMedical17
 CSCR_CampaignTutorialArlandStageMedical17Class
 CSCR_CampaignTutorialArlandStageMedical18
 CSCR_CampaignTutorialArlandStageMedical18Class
 CSCR_CampaignTutorialArlandStageMedical19
 CSCR_CampaignTutorialArlandStageMedical19Class
 CSCR_CampaignTutorialArlandStageMedical1Class
 CSCR_CampaignTutorialArlandStageMedical2
 CSCR_CampaignTutorialArlandStageMedical2Class
 CSCR_CampaignTutorialArlandStageMedical3
 CSCR_CampaignTutorialArlandStageMedical3Class
 CSCR_CampaignTutorialArlandStageMedical4
 CSCR_CampaignTutorialArlandStageMedical4Class
 CSCR_CampaignTutorialArlandStageMedical5
 CSCR_CampaignTutorialArlandStageMedical5Class
 CSCR_CampaignTutorialArlandStageMedical6
 CSCR_CampaignTutorialArlandStageMedical6Class
 CSCR_CampaignTutorialArlandStageMedical7
 CSCR_CampaignTutorialArlandStageMedical7Class
 CSCR_CampaignTutorialArlandStageMedical8
 CSCR_CampaignTutorialArlandStageMedical8Class
 CSCR_CampaignTutorialArlandStageMedical9
 CSCR_CampaignTutorialArlandStageMedical9Class
 CSCR_CampaignTutorialArlandStageMovement1
 CSCR_CampaignTutorialArlandStageMovement10
 CSCR_CampaignTutorialArlandStageMovement10Class
 CSCR_CampaignTutorialArlandStageMovement11
 CSCR_CampaignTutorialArlandStageMovement11Class
 CSCR_CampaignTutorialArlandStageMovement12
 CSCR_CampaignTutorialArlandStageMovement12Class
 CSCR_CampaignTutorialArlandStageMovement13
 CSCR_CampaignTutorialArlandStageMovement13Class
 CSCR_CampaignTutorialArlandStageMovement14
 CSCR_CampaignTutorialArlandStageMovement14Class
 CSCR_CampaignTutorialArlandStageMovement15
 CSCR_CampaignTutorialArlandStageMovement15Class
 CSCR_CampaignTutorialArlandStageMovement16
 CSCR_CampaignTutorialArlandStageMovement16Class
 CSCR_CampaignTutorialArlandStageMovement1Class
 CSCR_CampaignTutorialArlandStageMovement2
 CSCR_CampaignTutorialArlandStageMovement2Class
 CSCR_CampaignTutorialArlandStageMovement3
 CSCR_CampaignTutorialArlandStageMovement3Class
 CSCR_CampaignTutorialArlandStageMovement4
 CSCR_CampaignTutorialArlandStageMovement4Class
 CSCR_CampaignTutorialArlandStageMovement5
 CSCR_CampaignTutorialArlandStageMovement5Class
 CSCR_CampaignTutorialArlandStageMovement6
 CSCR_CampaignTutorialArlandStageMovement6Class
 CSCR_CampaignTutorialArlandStageMovement7
 CSCR_CampaignTutorialArlandStageMovement7Class
 CSCR_CampaignTutorialArlandStageMovement8
 CSCR_CampaignTutorialArlandStageMovement8Class
 CSCR_CampaignTutorialArlandStageMovement9
 CSCR_CampaignTutorialArlandStageMovement9Class
 CSCR_CampaignTutorialArlandStages
 CSCR_CampaignTutorialArlandStagesConfig
 CSCR_CampaignTutorialArlandStageShooting1
 CSCR_CampaignTutorialArlandStageShooting10
 CSCR_CampaignTutorialArlandStageShooting10Class
 CSCR_CampaignTutorialArlandStageShooting11
 CSCR_CampaignTutorialArlandStageShooting11Class
 CSCR_CampaignTutorialArlandStageShooting12
 CSCR_CampaignTutorialArlandStageShooting12Class
 CSCR_CampaignTutorialArlandStageShooting13
 CSCR_CampaignTutorialArlandStageShooting13Class
 CSCR_CampaignTutorialArlandStageShooting14
 CSCR_CampaignTutorialArlandStageShooting14Class
 CSCR_CampaignTutorialArlandStageShooting15
 CSCR_CampaignTutorialArlandStageShooting15Class
 CSCR_CampaignTutorialArlandStageShooting16
 CSCR_CampaignTutorialArlandStageShooting16Class
 CSCR_CampaignTutorialArlandStageShooting17
 CSCR_CampaignTutorialArlandStageShooting17Class
 CSCR_CampaignTutorialArlandStageShooting18
 CSCR_CampaignTutorialArlandStageShooting18Class
 CSCR_CampaignTutorialArlandStageShooting19
 CSCR_CampaignTutorialArlandStageShooting19Class
 CSCR_CampaignTutorialArlandStageShooting1Class
 CSCR_CampaignTutorialArlandStageShooting2
 CSCR_CampaignTutorialArlandStageShooting2Class
 CSCR_CampaignTutorialArlandStageShooting3
 CSCR_CampaignTutorialArlandStageShooting3Class
 CSCR_CampaignTutorialArlandStageShooting4
 CSCR_CampaignTutorialArlandStageShooting4Class
 CSCR_CampaignTutorialArlandStageShooting5
 CSCR_CampaignTutorialArlandStageShooting5Class
 CSCR_CampaignTutorialArlandStageShooting6
 CSCR_CampaignTutorialArlandStageShooting6Class
 CSCR_CampaignTutorialArlandStageShooting7
 CSCR_CampaignTutorialArlandStageShooting7Class
 CSCR_CampaignTutorialArlandStageShooting8
 CSCR_CampaignTutorialArlandStageShooting8Class
 CSCR_CampaignTutorialArlandStageShooting9
 CSCR_CampaignTutorialArlandStageShooting9Class
 CSCR_CampaignUnloadingSuppliesUserAction
 CSCR_CampaignUnloadSuppliesUserActionAction to unload supplies from a Supply truck in Campaign
 CSCR_CancelDownloadConfirmationDialogDialog to cancel downloads
 CSCR_CancelMyReportDialogDialog which sends a request to delete user's report
 CSCR_CanCharacterLeaveLadderConditionReturns true if character can control action and it's not obstructed by: Falling, swimming, vehicle
 CSCR_CaptureAreaCapture area is a trigger entity that provides callback and API in regards to characters entering and/or leaving the area
 CSCR_CaptureAreaClass
 CSCR_CaptureBasesContextAction
 CSCR_CapturePointAreaMeshComponent
 CSCR_CapturePointAreaMeshComponentClass
 CSCR_CarControllerComponentClass responsible for game car
 CSCR_CarControllerComponent_BClass responsible for game car
 CSCR_CarControllerComponent_BClass
 CSCR_CarControllerComponentClass
 CSCR_CareerEndScreenUI
 CSCR_CareerProfileHUD
 CSCR_CareerProfileMenuUI
 CSCR_CareerProfileOverviewUI
 CSCR_CareerSpecializationsUI
 CSCR_CareerUI
 CSCR_CatalogEntitySpawnerComponentComponent allowing user to request spawning entities using asset catalogs Requires ActionManager with enough SCR_CatalogSpawnerUserAction attached to it (they cannot be generated through script) and SCR_EntitySlotComponents in hiearchy or vicinity of owner
 CSCR_CatalogEntitySpawnerComponentClass
 CSCR_CatalogSpawnerUserActionAction to spawn entities using the ActionsManagerComponent
 CSCR_ChangeableComponentBaseBase class for all widgets that can change their internal state as editbox or spinbox
 CSCR_ChangeComparmentAction
 CSCR_CharacterAimingSightsDownConditionReturns true if character is in ADS
 CSCR_CharacterBleedingConditionReturns true if character is bleeding for ceratain time
 CSCR_CharacterBloodAttributeDynamicDescriptionHolds logic when a dynamic description to show a description if value is set above or below the Unconscious level
 CSCR_CharacterBloodHitZoneBlood - does not receive damage directly, only via scripted events
 CSCR_CharacterBuoyancyComponent
 CSCR_CharacterBuoyancyComponentClass
 CSCR_CharacterCameraHandlerComponent
 CSCR_CharacterCameraHandlerComponentClass
 CSCR_CharacterCanFireWeaponCondition
 CSCR_CharacterCanGetOutConditionReturns true if character is in a vehicle
 CSCR_CharacterCommandFly
 CSCR_CharacterCommandHandlerComponent
 CSCR_CharacterCommandHandlerComponent_Tests
 CSCR_CharacterCommandHandlerComponent_TestsClass
 CSCR_CharacterCommandHandlerComponentClass
 CSCR_CharacterCommandLoiter
 CSCR_CharacterCommandSwim
 CSCR_CharacterCommandSwimST
 CSCR_CharacterControllerComponent
 CSCR_CharacterControllerComponent_Test
 CSCR_CharacterControllerComponent_TestClass
 CSCR_CharacterControllerComponentClass
 CSCR_CharacterDamageManagerComponent
 CSCR_CharacterDamageManagerComponentClass
 CSCR_CharacterDamageManagerEvaluator
 CSCR_CharacterEditableEntityUIComponent
 CSCR_CharacterEntityWaypointGroupCommand
 CSCR_CharacterFocusModeConditionReturns true IF camera focus mode is meeting current conditions
 CSCR_CharacterFreelookConditionReturns true if character is freelooking with specified conditions
 CSCR_CharacterHasConsumableItemEquippedConditionReturns true if character has provided gadget in their inventory Set m_eConsumableType to filter for a specific item
 CSCR_CharacterHasGadgetConditionReturns true if character has provided gadget in their inventory if m_bEquipped true is only returned if the gadget is currently held
 CSCR_CharacterHasLongRadioConditionReturns true if character is transmiting with radio
 CSCR_CharacterHasWeaponConditionReturns true if character has weapon equipped
 CSCR_CharacterHeadHitZone
 CSCR_CharacterHealthHitZoneHealth hitzone - Receives damage from physical hitzones
 CSCR_CharacterHitZone
 CSCR_CharacterHitZoneGroupName
 CSCR_CharacterIdentityComponent
 CSCR_CharacterIdentityComponentClass
 CSCR_CharacterInventoryPreviewAttributes
 CSCR_CharacterInventoryStorageComponent
 CSCR_CharacterInventoryStorageComponentClass
 CSCR_CharacterIsFallingConditionReturns true if character is swimming
 CSCR_CharacterIsGettingInConditionReturns true if character is in a vehicle
 CSCR_CharacterIsGettingOutConditionReturns true if character is in a vehicle
 CSCR_CharacterIsInGadgetADSConditionReturns true if character has gadget in ads
 CSCR_CharacterIsInVehicleConditionReturns true if character is in a vehicle
 CSCR_CharacterIsSwimmingConditionReturns true if character is swimming
 CSCR_CharacterIsUsingItemReturns true if character has provided gadget in their inventory Set m_eConsumableType to filter for a specific item
 CSCR_CharacterPerceivableComponent
 CSCR_CharacterPerceivableComponentClass
 CSCR_CharacterRadioCountCondition! Returns true if character has radios of some count
 CSCR_CharacterRank
 CSCR_CharacterRankComponent
 CSCR_CharacterRankComponentClass
 CSCR_CharacterRegistrationComponent
 CSCR_CharacterRegistrationComponentClass
 CSCR_CharacterReloadingCondition
 CSCR_CharacterResilienceHitZoneResilience - incapacitation or death, depending on game mode settings
 CSCR_CharacterSprintingConditionReturns true if character is sprinting
 CSCR_CharacterStaminaComponent
 CSCR_CharacterStaminaComponentClass
 CSCR_CharacterStanceConditionReturns true if character is in desired stance
 CSCR_CharacterTriggerEntity
 CSCR_CharacterTriggerEntityClass
 CSCR_CharacterVicinityComponent
 CSCR_CharacterVicinityComponentClass
 CSCR_CharacterWeaponTypeConditionReturns true if character is using weapon of given type
 CSCR_CharBleedingEditorAttribute
 CSCR_CharRegenEditorAttribute
 CSCR_CharUnconsciousnessEditorAttribute
 CSCR_ChatChannel
 CSCR_ChatComponent
 CSCR_ChatComponentClass
 CSCR_ChatHudThis is a Chat Info Display / Chat HUD
 CSCR_ChatMessageClasses for chat messages
 CSCR_ChatMessageGeneralGeneric messages, used by players: they originate from someone, sometimes directed to someone, and use some game channel Adds a channel, sender id, sender name
 CSCR_ChatMessageLineComponent
 CSCR_ChatMessageLineWidgets
 CSCR_ChatMessagePrivatePrivate message Adds a specific receiver ID
 CSCR_ChatMessageRadioProtocol
 CSCR_ChatMessageStyle
 CSCR_ChatPanelComponent which must be attached to chat layout
 CSCR_ChatPanelManagerSingleton object to which SCR_ChatPanels get registered/unregistered
 CSCR_ChatPanelWidgets
 CSCR_CheckboxComponentThis is refactored checkbox preserving its own class and API for compatability purposes
 CSCR_CheckboxEditorAttributeUIComponent
 CSCR_CheckFuelAction
 CSCR_ChimeraAIAgent
 CSCR_ChimeraAIAgentClass
 CSCR_ChimeraCharacter
 CSCR_ChimeraCharacterClass
 CSCR_ChooseAndSpawnOccupantsContextAction
 CSCR_ClassRenamingParam
 CSCR_ClassRenamingPlugin
 CSCR_CleanSweepArea
 CSCR_CleanSweepAreaClass
 CSCR_CleanSweepAreaSelectionButtonComponent
 CSCR_CleanSweepNetworkComponent
 CSCR_CleanSweepNetworkComponentClass
 CSCR_ClockHandComponent
 CSCR_ClockHandComponentClass
 CSCR_CloseVehicleDoorUserAction
 CSCR_ClothingLoadoutData
 CSCR_CollapseWidgetComponent
 CSCR_CollimatorControllerComponent
 CSCR_CollimatorControllerComponentClass
 CSCR_CollimatorSightsComponent
 CSCR_CollimatorSightsComponentClass
 CSCR_CollisionDamageEffect
 CSCR_ColorComponentMinimalist progress bar
 CSCR_ColoredTextNotificationUIInfo
 CSCR_ColorizationComponent
 CSCR_ColorUIInfo
 CSCR_CombinedDSConfigScript class aggregating all dedicated server config part together
 CSCR_ComboBoxComponent
 CSCR_ComboBoxIconComponent
 CSCR_ComboModalHandler
 CSCR_CommandActionsEditorComponentManager of command actions, i.e., waypoint for AI groups or objectives for factions
 CSCR_CommandActionsEditorComponentClass
 CSCR_CommandActionsEditorUIComponent
 CSCR_CommandingManagerComponent
 CSCR_CommandingManagerComponentClass
 CSCR_CommandingMenuEntry
 CSCR_CommandMenuOpenCondition
 CSCR_CommandMenuSelectedCondition
 CSCR_CommandModeEditorUIComponent
 CSCR_CommandToolbarEditorUIComponent
 CSCR_CommentEditableEntityUIComponent
 CSCR_CommentPlacablePrefabDetail
 CSCR_CommonDialogsClasses for dialogs which can be used in any context
 CSCR_CommonItemTypeSearchPredicate
 CSCR_CommunicationSoundComponent
 CSCR_CommunicationSoundComponentClass
 CSCR_CommunitySubMenu
 CSCR_CompareGroupRadioFreq
 CSCR_CompareLocalizePropertySort by localized property labels
 CSCR_CompareMissionAddonName
 CSCR_CompareMissionFavourite
 CSCR_CompareMissionName
 CSCR_CompareMissionPlayerCount
 CSCR_CompareMissionTimeSinceLastPlay
 CSCR_ComparerGeneric comparer using SCR_ComparerOperator
 CSCR_CompareWorkshopItemName
 CSCR_CompareWorkshopItemTargetSize
 CSCR_CompareWorkshopItemTimeSinceFirstDownload
 CSCR_CompareWorkshopItemTimeSinceLastPlay
 CSCR_CompartmentAccessComponent
 CSCR_CompartmentAccessComponentClass
 CSCR_CompartmentUserAction
 CSCR_CompassComponentCompass component
 CSCR_CompassComponentClassPrefab data class for compass component
 CSCR_CompassUIComponentSimple radial compass which will rotate based on current camera position
 CSCR_CompatibleAttachmentPredicateSearches for attachments of the defined atttachmentType
 CSCR_CompatibleSlotEditableEntityFilter
 CSCR_ComponentHelper
 CSCR_CompositionSlotManagerComponent
 CSCR_CompositionSlotManagerComponentClass
 CSCR_CompositionValidationEntity
 CSCR_CompositionValidationEntityClass
 CSCR_ConfigHelper
 CSCR_ConfigHelperT
 CSCR_ConfigListComponentCompomenent with simple configuratino that will create list of given widgets
 CSCR_ConfigUIComponent
 CSCR_ConfigurableDialogUi
 CSCR_ConfigurableDialogUiButtonPresetConfiguration for a button
 CSCR_ConfigurableDialogUiPresetConfiguration for a dialog
 CSCR_ConfigurableDialogUiPresetsClass for a .conf file with multiple presets
 CSCR_ConfigurableDialogUiProxyIt is here to expose the Menu API to the configurable dialog instance
 CSCR_ConfirmationDialogWorkbench
 CSCR_ConfirmBasesSignalsWidgetComponent
 CSCR_ConnectionStateButtonComponentComponent for core menu header button that shows connection state based on comm test, but also needs to show a warning for low bandwidth Uses the parent's icon & label attributes for Low Bandwidth state and considers it the default, as it is outside of the comm test results
 CSCR_ConnectionStateButtonComponent_StatusPreset
 CSCR_ConnectionUICommon
 CSCR_ConsumableBandageBandage effect
 CSCR_ConsumableEffectBaseEffect assigned to the consumable gadget
 CSCR_ConsumableEffectHealthItems
 CSCR_ConsumableItemComponent
 CSCR_ConsumableItemComponentClass
 CSCR_ConsumableMorphineMorphine effect
 CSCR_ConsumableSalineBagSaline bag effect
 CSCR_ConsumableTourniquetTourniquet effect
 CSCR_ConsumableType
 CSCR_ContainerActionTitle
 CSCR_ContainerAIActionTitle
 CSCR_ContainerBudgetManagerUtility class that aids on budgeting or batching the processing of a specified container of CONTAINER_TYPE that holds items of ITEM_TYPE type
 CSCR_ContainerMedicalActionTitle
 CSCR_ContentBrowser_AddonsSubMenu
 CSCR_ContentBrowser_AddonsSubMenuBaseWidgets
 CSCR_ContentBrowser_AddonsTooltipComponentComponent which must be attached to tooltip which lists dependencies or dependent mods
 CSCR_ContentBrowser_GalleryDialog
 CSCR_ContentBrowser_GalleryDialogWidgets
 CSCR_ContentBrowser_GalleryWidgets
 CSCR_ContentBrowser_GetAssetListParams
 CSCR_ContentBrowser_ScenarioLineComponent
 CSCR_ContentBrowser_ScenarioLineWidgets
 CSCR_ContentBrowser_ScenarioSubMenu
 CSCR_ContentBrowser_ScenarioSubMenuBase
 CSCR_ContentBrowser_ScenarioSubMenuWidgets
 CSCR_ContentBrowserActiveFilterEditorUIComponent
 CSCR_ContentBrowserActiveFiltersEditorUIComponent
 CSCR_ContentBrowserDetails_GalleryComponent
 CSCR_ContentBrowserDetails_OverviewSubMenu
 CSCR_ContentBrowserDetails_OverviewSubMenuWidgets
 CSCR_ContentBrowserEditorCard
 CSCR_ContentBrowserEditorComponentManagement of placeable entities
 CSCR_ContentBrowserEditorComponentClass
 CSCR_ContentBrowserEditorUIComponentThe Content Browser Window in the Content Browser Dialog
 CSCR_ContentBrowserFiltersEditorUIComponent
 CSCR_ContentBrowserFilterTag
 CSCR_ContentBrowserSortingBar
 CSCR_ContentBrowserStateManagerEditorUIComponent
 CSCR_ContentBrowserTileComponentComponent for a tile in the content browser You must call SetWorkshopItem() after tile creation to activate it
 CSCR_ContentDetailsPanelBase
 CSCR_ContentDetailsPanelBaseWidgets
 CSCR_ContentEntryComponentBase component for widgets displaying content data
 CSCR_ContextActionsEditorComponentComponent to hold all context actions for each editor mode and filter out actions depending on context
 CSCR_ContextActionsEditorComponentClass
 CSCR_ContextGetIngroupCommand
 CSCR_ContextMenuActionsEditorUIComponent
 CSCR_ContextMenuButtonEditorUIComponent
 CSCR_ContinuousLoiterCommand
 CSCR_ContourPropsConfigConfiguration of contour props
 CSCR_ControlModeEditableEntityFilter
 CSCR_ControlPlayerCameraComponent
 CSCR_CooldownData
 CSCR_CoordsTool
 CSCR_CoordsTool_CoordsEntry
 CSCR_CopyAttributesContextAction
 CSCR_CopyClassAndMethodPlugin
 CSCR_CopyContextAction
 CSCR_CopyIngameTimestampContextAction
 CSCR_CopyPrefabNameContextAction
 CSCR_CopyServerTimestampContextAction
 CSCR_CopyWorldPositionContextAction
 CSCR_CoreMenuHeaderButtonComponentHelper component for core menu header button prefabs
 CSCR_CoreMenuHeaderComponent
 CSCR_CountingTimerUI
 CSCR_CoverageRadioComponentDeterminates if the owner entity is covered by the radio signal eminating from the component marked as Source with the same encryption key
 CSCR_CoverageRadioComponentClass
 CSCR_CreateEditablePrefabsPlugin
 CSCR_CreateEditablePrefabsPluginResourceManager
 CSCR_CreateLayerContextAction
 CSCR_CreateLayerWithSelectionContextAction
 CSCR_CreateNewGroupContextAction
 CSCR_Credits
 CSCR_CreditsDepartmentHeader
 CSCR_CreditsHeader
 CSCR_CreditsLicenses
 CSCR_CreditsPersonName
 CSCR_Crosshair
 CSCR_CrosshairDebug
 CSCR_CurrentLayerEditableEntityFilter
 CSCR_CursorCustomScripted map cursor visualization for cases where the gamecode provided one is not sufficient
 CSCR_CursorEditor
 CSCR_CursorEditorUIComponent
 CSCR_CursorStateTitleCustom names for cursor visual states
 CSCR_CursorVisualStateCursor visual state config
 CSCR_CustomAreaMeshComponent
 CSCR_CustomAreaMeshComponentClass
 CSCR_CustomArrayEditableEntityUIComponent
 CSCR_CustomDropdownEditorUIComponent
 CSCR_CustomEditableEntityUIComponent
 CSCR_CustomMaterialAnimatorEntity
 CSCR_CustomMaterialAnimatorEntityClass~~~~~~~~~~~ Guide how to set up the emat to use this animation script
 CSCR_CustomTooltipTargetEditorUIComponent
 CSCR_CustomTriggerConditions
 CSCR_CustomTriggerConditionsSpecificClassNameCount
 CSCR_CustomTriggerConditionsSpecificPrefabCount
 CSCR_CutContextAction
 CSCR_CycleContextAction
 CSCR_CycleWaypointEditorUIComponent
 CSCR_DamageBlurEffect
 CSCR_DamageContext
 CSCR_DamageDisabledTooltipDetail
 CSCR_DamageEffect
 CSCR_DamageIntensityEntry
 CSCR_DamageIntensityHolderHolds the localization strings as well as the logic to get the damage severity strings and enums
 CSCR_DamageManagerComponent
 CSCR_DamageManagerComponentClass
 CSCR_DamageManagerData
 CSCR_DamagePassRule
 CSCR_DamagePassRuleContainerTitle
 CSCR_DamagePhaseDataMulti-Phase destruction phase
 CSCR_DamagePhaseTitle
 CSCR_DamageStateConfig
 CSCR_DamageStateInfo
 CSCR_DamageStateUIComponent
 CSCR_DamageStateUIInfo
 CSCR_DataCollectorAchievementsModule
 CSCR_DataCollectorBasicActionsModule
 CSCR_DataCollectorCommunicationComponent
 CSCR_DataCollectorCommunicationComponentClass
 CSCR_DataCollectorComponent
 CSCR_DataCollectorComponentClass
 CSCR_DataCollectorCrimesModule
 CSCR_DataCollectorDiagComponent
 CSCR_DataCollectorDiagComponentClass
 CSCR_DataCollectorDriverModule
 CSCR_DataCollectorDriverModuleContext
 CSCR_DataCollectorHealingItemsModule
 CSCR_DataCollectorModule
 CSCR_DataCollectorShootingModule
 CSCR_DataCollectorStoreDataModule
 CSCR_DataCollectorSupplyTruckDriverModule
 CSCR_DataCollectorUI
 CSCR_DateAttributeDynamicDescriptionDynamic description for SCR_DateEditorAttribute to show sunrise, sunset and moonphase
 CSCR_DateAttributeUIComponent
 CSCR_DateEditorAttribute
 CSCR_DateTimeHelper
 CSCR_DayDurationAttributeDynamicDescriptionDynamic description for daytime duration to display to compare the ingame time with realife time
 CSCR_DayDurationEditorAttributeDay duration Attribute for getting and setting varriables in Editor Attribute window
 CSCR_DaytimeCondition
 CSCR_DayTimeCurveDefUsed to define a random positional sound behaviour base on time of the day
 CSCR_DayTimeCurveDefConfigArray size has to have the same count as EDayTimeCurve
 CSCR_DaytimeEditorAttributeDaytime Attribute for getting and setting varriables in Editor Attribute window
 CSCR_DayTimeInfoAuto
 CSCR_DayTimeInfoBase
 CSCR_DayTimeInfoBetween
 CSCR_DayTimeInfoStatic
 CSCR_DbgUI
 CSCR_DeathMatchGameOverScreenInfo
 CSCR_DeathMusic
 CSCR_DeathScreenEffect
 CSCR_DebriefingScreenBigImageContentClass handling big image content
 CSCR_DebriefingScreenComponentDebriefing screen component intended to be added to the GameMode
 CSCR_DebriefingScreenComponentClass
 CSCR_DebriefingScreenFinishedObjectivesContentClass handling finished mission objectives content
 CSCR_DebriefingScreenMenu
 CSCR_DebriefingScreenStatisticBaseClassBase class that holds and handles information about statistic
 CSCR_DebriefingScreenStatisticDeathsClass that holds information and handles information about deaths
 CSCR_DebriefingScreenStatisticDistanceDrivenClass that holds information and handles information about distance driven
 CSCR_DebriefingScreenStatisticDistanceWalkedClass that holds information and handles information about distance walked
 CSCR_DebriefingScreenStatisticKillsClass that holds information and handles information about kills
 CSCR_DebriefingScreenStatisticsContentClass handling Statistics retrieved from the DataCollector
 CSCR_DebriefingScreenStatisticShotsFiredClass that holds information and handles information about shots fired
 CSCR_DebriefingScreenSummaryContentClass handling summary content
 CSCR_DebriefingScreenUnevenFourTilesClass handling layout for UnevenFourTiles
 CSCR_DebrisBuildingEntity
 CSCR_DebrisBuildingEntityClass
 CSCR_DebrisSmallEntityEntity used to represent small debris in the world
 CSCR_DebrisSmallEntityClass
 CSCR_DebrisSpawnable
 CSCR_DebugCameraCore
 CSCR_DebugCameraEntityDebug camera spawned on given position
 CSCR_DebugCameraEntityClass
 CSCR_DebugEditorComponentComponent to handle various debug modes for the editor
 CSCR_DebugEditorComponentClass
 CSCR_DebugLinePlugin
 CSCR_DebugShapeManager
 CSCR_DebugShootComponent
 CSCR_DebugShootComponentClass
 CSCR_DebugTooltipDetail
 CSCR_DedicatedServerPlugin
 CSCR_DefaultOccupantData
 CSCR_DefaultScenarios
 CSCR_DefendContextAction
 CSCR_DefenderSpawnerComponentService providing group of defenders defined in faction. Requires SCR_EnableDefenderAction on ActionManager for players to manage its functionality
 CSCR_DefenderSpawnerComponentClass
 CSCR_DefendWaypoint
 CSCR_DefendWaypointClass
 CSCR_DefendWaypointPreset
 CSCR_DelegateFactionManagerComponentManager of faction delegates - entities representing available factions
 CSCR_DelegateFactionManagerComponentClass
 CSCR_DeleteAddonDependentAddonsDetectedThis dialog is shown when we want to delete an addon but some other downloaded addons depend on it
 CSCR_DeleteAddonDialogConfirmation dialog for unsubscribing an addon
 CSCR_DeleteAddonsListDialog
 CSCR_DeleteContextAction
 CSCR_DeleteDestroyedToolbarAction
 CSCR_DeleteSelectedContextAction
 CSCR_DeployableInventoryItemEquipClothAction
 CSCR_DeployableInventoryItemInventoryComponent
 CSCR_DeployableInventoryItemInventoryComponentClass
 CSCR_DeployableInventoryItemPickUpAction
 CSCR_DeployableInventoryItemReplacementComponentHolds Position of where the deployable item will be attached to
 CSCR_DeployableInventoryItemReplacementComponentClass
 CSCR_DeployableRadioTicketEditorAttribute
 CSCR_DeployableSpawnPoint
 CSCR_DeployableSpawnPointClass
 CSCR_DeployableSpawnPointSystem
 CSCR_DeployButtonComponent that handles the request respawn button
 CSCR_DeployButtonBase
 CSCR_DeployInventoryItemAction
 CSCR_DeployInventoryItemBaseAction
 CSCR_DeployInventoryItemRestrictedAction
 CSCR_DeployMenuBaseBase deploy menu class
 CSCR_DeployMenuBaseScreenComponentBase class for Deploy menu components
 CSCR_DeployMenuBaseScreenComponentClass
 CSCR_DeployMenuBaseScreenLayoutBase class for Deploy menu layouts
 CSCR_DeployMenuHandlerThis component serves as a config for deploy menu elements
 CSCR_DeployMenuMainMain deploy menu with the map present
 CSCR_DeployMenuSettings
 CSCR_DeployRequestUIBaseComponent
 CSCR_DeploySmokeCoverWaypoint
 CSCR_DeploySmokeCoverWaypointClass
 CSCR_DeploySmokeCoverWaypointState
 CSCR_DepthOfFieldEffect
 CSCR_DesaturationEffect
 CSCR_DescriptionTooltipDetail
 CSCR_DescriptorDefaultsBaseConfiguration of descriptor defaults
 CSCR_DescriptorDefIconDescriptor icon type defaults
 CSCR_DescriptorDefIconTextDescriptor icon with text type defaults
 CSCR_DescriptorDefInvisibleDescriptor invisible type, for cursor interaction logic support while UI is handled by another system
 CSCR_DescriptorDefTextDescriptor text type defaults
 CSCR_DescriptorViewLayerConfiguration of visibility in layers per descriptor type
 CSCR_DescriptorViewTitleCustom names for defined zones to make config setup easier
 CSCR_DestroyedEditableEntityFilterEntities which are killed or destroyed
 CSCR_DestroyedTreePartsData
 CSCR_DestroyedTreesData
 CSCR_DestructibleBuildingComponent
 CSCR_DestructibleBuildingComponentClass
 CSCR_DestructibleBuildingEntityBuilding switches between undamaged/damaged/destroyed states based on damage to regions and destruction If a region is only partially damaged, its damage is stored in a map (m_RegionDamage) that stores index and damage If a region is destroyed, it is stored in a bitmask array (m_RegionMask) If the entire building is destroyed, only a single bool is set (m_bDestroyed) This ensures a minimal amount of data is stored per building to handle destruction
 CSCR_DestructibleBuildingEntityClass
 CSCR_DestructibleEntity
 CSCR_DestructibleEntityClass
 CSCR_DestructibleHitzone
 CSCR_DestructibleIdentificator
 CSCR_DestructiblePrefabFinderTool
 CSCR_DestructibleTreesSynchManager
 CSCR_DestructibleTreesSynchManagerClass
 CSCR_DestructibleTreeV2Encapsulates the functionality of a destructible tree entity in the world
 CSCR_DestructibleTreeV2Class
 CSCR_DestructionBaseData
 CSCR_DestructionBaseHandlerBase destruction handler, destruction handler types extend from this TODO: Move this to damage manager instead Ported from SCR_DestructionDamageManagerComponent
 CSCR_DestructionCommonClass containing common functions between destructible classes
 CSCR_DestructionDamageManagerComponentBase destruction component, destruction types extend from this
 CSCR_DestructionDamageManagerComponentClass
 CSCR_DestructionData
 CSCR_DestructionDiagComponent
 CSCR_DestructionDiagComponentClass
 CSCR_DestructionFractalComponentFractal destruction component. For objects that should shatter/splinter etc
 CSCR_DestructionFractalComponentClass
 CSCR_DestructionHitInfoClass to temporarily store information about the last hit that caused destruction
 CSCR_DestructionIndicesAssignTool
 CSCR_DestructionManagerComponent
 CSCR_DestructionManagerComponentClass
 CSCR_DestructionMultiPhaseComponentMulti-Phase destruction component, for objects that go through several destruction states
 CSCR_DestructionMultiPhaseComponentClass
 CSCR_DestructionMultiPhaseData
 CSCR_DestructionSynchronizationComponent
 CSCR_DestructionSynchronizationComponentClass
 CSCR_DestructionTireComponentTire destruction component, for destruction and deformation of tires
 CSCR_DestructionTireComponentClass
 CSCR_DestructionTireInitialDamageDataComponentClass
 CSCR_DetachContextAction
 CSCR_DetachMagazineUserAction
 CSCR_DetonateChargesAction
 CSCR_DetonatorGadgetComponent
 CSCR_DetonatorGadgetComponentClass
 CSCR_DetonatorHasConnectedChargesCondition
 CSCR_DeviceBlockUIName
 CSCR_DeviceSpecificComponent
 CSCR_DialogDataComponent
 CSCR_DialogEditorUIComponent
 CSCR_DisabledEntitiesEditorUIEffect
 CSCR_DisableDependentAddonsDialogDialog which is used when an addon is disabled but some dependent addons depend on it
 CSCR_DisableSimulationContextAction
 CSCR_DisarmExplosiveChargeAction
 CSCR_DisconnectChargesAction
 CSCR_DisembarkContextAction
 CSCR_DismantleInventoryItemBaseAction
 CSCR_DisposableDSSessionCallback
 CSCR_DoctorCompartmentSlot
 CSCR_DoorOpenerEntity
 CSCR_DoorOpenerEntityClass
 CSCR_DoorUserActionUser action that ought to be attached to an entity with door component
 CSCR_DotDamageEffect
 CSCR_DoubleClickAction
 CSCR_DownloadConfirmationDialogDialog for confirming multiple downloads in workshop
 CSCR_DownloadConfirmationDialogContentWidgets
 CSCR_DownloadConfirmationDialogWidgets
 CSCR_DownloadFailDialogDialog displayed when downloading fails
 CSCR_DownloadManager
 CSCR_DownloadManager_AddonDownloadLineComponent for a line which indicates addon download state in the download manager
 CSCR_DownloadManager_AddonDownloadLineBaseWidgets
 CSCR_DownloadManager_CircleProgressIndicatorWidgets
 CSCR_DownloadManager_CircularIndicatorComponentComponent which visualizes state of download manager with the small circular indicator
 CSCR_DownloadManager_Dialog
 CSCR_DownloadManager_EntryHelper class to store current downloads and their attributes
 CSCR_DownloadManager_MiniDialogA mini download manager dialog
 CSCR_DownloadManager_MiniDialogWidgets
 CSCR_DownloadManager_OpenDownloadManagerComponentComponent which opens download manager when button is activated
 CSCR_DownloadManager_PanelComponent
 CSCR_DownloadManager_PanelWidgets
 CSCR_DownloadManager_ProgressIndicatorComponentComponent which visualizes state of download manager: progress bar, progress text
 CSCR_DownloadManager_ProgressIndicatorWidgets
 CSCR_DownloadManagerClass
 CSCR_DownloadManagerDialogWidgets
 CSCR_DownloadManagerEntry
 CSCR_DownloadManagerEntryWidgets
 CSCR_DownloadManagerListCategory
 CSCR_DownloadManagerListComponentDownload manager list that can group download entries into various sections
 CSCR_DownloadManagerTabActiveWidgets
 CSCR_DownloadSequence
 CSCR_DoxygenFillerPlugin
 CSCR_DoxygenFillerPlugin_Method
 CSCR_DoxygenFillerPlugin_MethodParameter
 CSCR_DpsConditionBarBaseTooltipDetail
 CSCR_DrainFuelUserActionAllows players to drain an entity with a fuel manager. Use with care as it might create a lot of grieving opertunity
 CSCR_DrawingPropsConfigConfiguration of drawing props
 CSCR_DriverTooltipDetail
 CSCR_DropdownEditorAttributeUIComponent
 CSCR_DropdownWithParamAttributeUIComponent
 CSCR_DrowningDamageEffect
 CSCR_DrowningScreenEffect
 CSCR_DSConfigScripted DS config to store server config from script
 CSCR_DSGameProperties
 CSCR_DSSessionCallbackCallback for easy handling of world saving and loading
 CSCR_DSSessionCallbackSessionStorage
 CSCR_DummyEditableEntityFilterDummy mentities manager
 CSCR_DummyTargetEntityProcedural box entity
 CSCR_DummyTargetEntityClass
 CSCR_DuplicateContextAction
 CSCR_DynamicFooterComponent
 CSCR_DynamicIconComponent
 CSCR_DynamicSimulationEditorComponentSystem to force streaming of all editable entities to client who has opened editor
 CSCR_DynamicSimulationEditorComponentClass
 CSCR_EasingInput value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
 CSCR_EditableAttachableEntityInteraction
 CSCR_EditableCharacterComponent
 CSCR_EditableCharacterComponentClass
 CSCR_EditableCharacterInteraction
 CSCR_EditableCommentComponent
 CSCR_EditableCommentComponentClass
 CSCR_EditableCommentUIInfo
 CSCR_EditableDecalComponentComponent for managing editable decal entities
 CSCR_EditableDecalComponentClass
 CSCR_EditableDescriptorComponent
 CSCR_EditableDescriptorComponentClass
 CSCR_EditableDescriptorUIInfo
 CSCR_EditableEntityBaseChildComponentBase class for child editable entity component
 CSCR_EditableEntityBaseChildComponentClass
 CSCR_EditableEntityBaseSlotUIComponentSlot for icons representing editable entity
 CSCR_EditableEntityCache
 CSCR_EditableEntityCampaignBuildingLabelSetting
 CSCR_EditableEntityCampaignBuildingModeLabelData
 CSCR_EditableEntityComponentComponent defining editable entity
 CSCR_EditableEntityComponentClass
 CSCR_EditableEntityCoreCore component to manage SCR_EditableEntityComponent
 CSCR_EditableEntityCoreBudgetSetting
 CSCR_EditableEntityCoreLabelGroupSetting
 CSCR_EditableEntityCoreLabelSetting
 CSCR_EditableEntityCoreLabelSettingExtended
 CSCR_EditableEntityCoreTypeInteraction
 CSCR_EditableEntityCoreTypeInteractionTitle
 CSCR_EditableEntityCoreTypeSetting
 CSCR_EditableEntityCustomSlotUIComponent
 CSCR_EditableEntityInteraction
 CSCR_EditableEntityLinkUIComponent
 CSCR_EditableEntityMaintenancePlugin
 CSCR_EditableEntityMaterialChildComponent
 CSCR_EditableEntityMaterialChildComponentClass
 CSCR_EditableEntitySceneSlotUIComponent
 CSCR_EditableEntitySlotManagerUIComponent
 CSCR_EditableEntityStructSaved data for editable entity
 CSCR_EditableEntityUIConfigConfig which defines visual representation of editable entities based on various rules
 CSCR_EditableEntityUIInfo
 CSCR_EditableEntityUIRuleTrackerTracks specific SCR_EntitiesEditorUIRule
 CSCR_EditableEntityUISlotSize
 CSCR_EditableEntityVariant
 CSCR_EditableEntityVariantData
 CSCR_EditableEntityVehicleCompartmentVisibilityChildComponent
 CSCR_EditableEntityVehicleCompartmentVisibilityChildComponentClass
 CSCR_EditableEntityVisibilityChildComponent
 CSCR_EditableEntityVisibilityChildComponentClass
 CSCR_EditableExplosiveChargeComponent
 CSCR_EditableExplosiveChargeComponentClass
 CSCR_EditableFactionComponent
 CSCR_EditableFactionComponentClass
 CSCR_EditableFactionStruct
 CSCR_EditableGroupComponent
 CSCR_EditableGroupComponentClass
 CSCR_EditableGroupInteraction
 CSCR_EditableGroupUIInfo
 CSCR_EditableLinkedContentBrowserUIInfo
 CSCR_EditableMineComponent
 CSCR_EditableMineComponentClass
 CSCR_EditablePlayerDelegateComponentEditable entity representing a player
 CSCR_EditablePlayerDelegateComponentClass
 CSCR_EditablePreviewComponent
 CSCR_EditablePreviewComponentClass
 CSCR_EditablePreviewEntityPreview entity created from existing editable entities
 CSCR_EditablePreviewEntityClass
 CSCR_EditableSpawnPointComponent
 CSCR_EditableSpawnPointComponentClass
 CSCR_EditableSystemComponent
 CSCR_EditableSystemComponentClass
 CSCR_EditableTaskComponent
 CSCR_EditableTaskComponentClass
 CSCR_EditableVehicleComponent
 CSCR_EditableVehicleComponentClass
 CSCR_EditableVehicleUIInfo
 CSCR_EditableWaypointComponent
 CSCR_EditableWaypointComponentClass
 CSCR_EditableWaypointInteraction
 CSCR_EditableWorldEntityComponent
 CSCR_EditableWorldEntityComponentClass
 CSCR_EditAttributesEditorUIComponent
 CSCR_EditBoxComponent
 CSCR_EditboxDialogUiConfigurable editbox dialog base
 CSCR_EditBoxSearchComponent
 CSCR_EditedEditableEntityFilterEntities which are currently being transformed
 CSCR_EditModeEditorUIComponent
 CSCR_EditorActionData
 CSCR_EditorActionGroup
 CSCR_EditorActionList
 CSCR_EditorActionRadialEntry
 CSCR_EditorActionSelectionMenuEntryA wrapper class utilized by SCR_ActionsRadialMenuEditorComponent for creating a specialized Entry (SCR_SelectionMenuEntry) class to be utilized by the Editor
 CSCR_EditorActionsManagerComponent
 CSCR_EditorActionsManagerComponentClass
 CSCR_EditorAttributeBaseValues
 CSCR_EditorAttributeCategoryVisual description of attribute category
 CSCR_EditorAttributeEntryBool
 CSCR_EditorAttributeEntryInt
 CSCR_EditorAttributeEntryIntArray
 CSCR_EditorAttributeEntryOverride
 CSCR_EditorAttributeEntryStringArray
 CSCR_EditorAttributeFloatStringValueHolder
 CSCR_EditorAttributeHolderUIComponent
 CSCR_EditorAttributeList
 CSCR_EditorAttributePresetEntry
 CSCR_EditorAttributePresetMultiSelectEntry
 CSCR_EditorAttributesHintCondition
 CSCR_EditorAttributeStructSaved data for editor attribute
 CSCR_EditorAttributeUIInfoUIInfo used by editor attribute system
 CSCR_EditorBaseEntityBase editor entity which provides overridable functions
 CSCR_EditorBaseEntityClass
 CSCR_EditorBudgetHintCondition
 CSCR_EditorButtonUIComponent
 CSCR_EditorCameraDefaultsComponentStarting camera positions for the editor
 CSCR_EditorCameraDefaultsComponentClass
 CSCR_EditorCanEnterLayerActionConditionReturns true if any hovered entity has children (returns false if not hovered entity)
 CSCR_EditorContentBrowserActiveDisplayLabel
 CSCR_EditorContentBrowserDisplayConfigConfig that allows the editor content browser to only show specific labels and groups
 CSCR_EditorContentBrowserDisplayGroupLabel
 CSCR_EditorContentBrowserDisplayLabel
 CSCR_EditorContentBrowserSaveStateDataEditor Content browser State data (Eg: Saved active filters, Search string and pagination) as well as tab UI info of content browser states
 CSCR_EditorContentBrowserSaveStateDataUIEditor Content browser State data that includes UI data for tabs
 CSCR_EditorContentBrowserSaveStateDataUIHQEditor Content browser State data that includes UI data for tabs, with specific condition for HQ
 CSCR_EditorContextMenuHintCondition
 CSCR_EditorCountOrMoreEntitiesSelectedActionConditionReturns true if count or more is selected
 CSCR_EditorCursorManualCameraComponent
 CSCR_EditorEntityToEntityHintCondition
 CSCR_EditorFactionGameOverScreenInfo
 CSCR_EditorFilterActionConditionReturns true if given editor entity filter is not empty
 CSCR_EditorFilterHintCondition
 CSCR_EditorHasLastNotificationLocationActionConditionReturns true if has last notification location and time was less then given var
 CSCR_EditorHoveredEntityIsSelectedActionConditionReturns true if a entity is hovered and that entity is selected
 CSCR_EditorHoveredManualCameraComponent
 CSCR_EditorImageGeneratorEntity
 CSCR_EditorImageGeneratorEntityClass
 CSCR_EditorImageGeneratorPrefab
 CSCR_EditorImagePositionCharacterPoseDefines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific
 CSCR_EditorImagePositionEntity
 CSCR_EditorImagePositionEntityClass
 CSCR_EditorIsStateActionConditionReturns true when editor state is the given state
 CSCR_EditorLayerHintCondition
 CSCR_EditorLessThenCountWaypointsActionConditionReturns true if all selected entities have less or equal to waypoint count
 CSCR_EditorLinkComponentLink which creates replicated entity
 CSCR_EditorLinkComponentClass
 CSCR_EditorLinkEntry
 CSCR_EditorManagerCore
 CSCR_EditorManagerDisconnectData
 CSCR_EditorManagerEntityThe entity which enables all editor functionality for the player
 CSCR_EditorManagerEntityClass
 CSCR_EditorMenuOverlay
 CSCR_EditorMenuOverlayLayer
 CSCR_EditorMetaStructSaved data for editor-specific information, e.g., camera position
 CSCR_EditorModeActiveActionConditionReturns true when the editor is opened
 CSCR_EditorModeEntityEditor mode entity
 CSCR_EditorModeEntityClass
 CSCR_EditorModeHintCondition
 CSCR_EditorModePrefab
 CSCR_EditorModeRadialEntry
 CSCR_EditorModeUIInfo
 CSCR_EditorNotificationEditorOnlyHintCondition
 CSCR_EditorOpenedActionConditionReturns true when the editor is opened
 CSCR_EditorOpenedHintCondition
 CSCR_EditorPersistentDataUsed to store persistent data for Editor
 CSCR_EditorPingEntityEditor ping representation
 CSCR_EditorPingEntityClass
 CSCR_EditorPingInfoDisplayCommunication with game master
 CSCR_EditorPlaceCharacterAvailableActionCondition
 CSCR_EditorPlacingHintCondition
 CSCR_EditorPreviewParams
 CSCR_EditorRespawnBriefingComponent
 CSCR_EditorRespawnBriefingComponentClass
 CSCR_EditorRestrictionZoneEntity
 CSCR_EditorRestrictionZoneEntityClass
 CSCR_EditorServerEntity
 CSCR_EditorServerEntityClass
 CSCR_EditorSettings
 CSCR_EditorSettingsEntityEditor settings to override default values in SCR_EditorManagerCore
 CSCR_EditorSettingsEntityClass
 CSCR_EditorSettingsSubMenu
 CSCR_EditorSnapManualCameraComponent
 CSCR_EditorStateConditionUIComponent
 CSCR_EditorStructClass which carries saved data for the editor
 CSCR_EditorTask
 CSCR_EditorTaskClass
 CSCR_EditorTaskSupportEntity
 CSCR_EditorTaskSupportEntityClass
 CSCR_EditorToggleUIComponent
 CSCR_EditorToggleUIManualCameraComponent
 CSCR_EditorToolbarAction
 CSCR_EditorTransformHintCondition
 CSCR_EditorVONControllerComponentManages interaction with Voice Over Network IEntityComponentSource
 CSCR_EditorVONControllerComponentClass
 CSCR_EffectModule
 CSCR_EffectModuleHelicopterExhaust
 CSCR_EmoteBaseCommand
 CSCR_EnableArsenalAttribute
 CSCR_EnableDefendersAction
 CSCR_EnableDeployableSpawnPointsEditorAttribute
 CSCR_EnableGlobalResourceTypeEditorAttribute
 CSCR_EnableSimulationContextAction
 CSCR_EnableSpawnPointEditorAttributeAllows to enable and disable spawnpoints
 CSCR_EndGameToolbarAction
 CSCR_EngineAction
 CSCR_EngineHitZone
 CSCR_EngineHitZoneInfo
 CSCR_EnterEnemyMilitaryBaseMusic
 CSCR_EntitiesEditorUIComponent
 CSCR_EntitiesEditorUIPrefab
 CSCR_EntitiesEditorUIRuleConfiguration of entity icons for given states
 CSCR_EntitiesManagerEditorComponentManager of editable entities in the editor
 CSCR_EntitiesManagerEditorComponentClass
 CSCR_EntitiesToolbarEditorUIComponent
 CSCR_EntityAttributeTitleType
 CSCR_EntityBudgetValue
 CSCR_EntityCatalogCatalog that holds faction entity lists of a specific entity type
 CSCR_EntityCatalogAmbientPatrolData
 CSCR_EntityCatalogEditorDataInfo for which editor modes the entity is added to
 CSCR_EntityCatalogEntryEntity Entry within the SCR_EntityCatalog
 CSCR_EntityCatalogEntryCustomInfoEntity Entry within the SCR_EntityCatalog
 CSCR_EntityCatalogEntryNonEditableEntity Entry within the SCR_EntityCatalog
 CSCR_EntityCatalogInventoryItemEntity Entry within the SCR_EntityCatalog
 CSCR_EntityCatalogLoadoutDataInfo for Player Loadout
 CSCR_EntityCatalogManagerComponent
 CSCR_EntityCatalogManagerComponentClassManager for non-faction specific entity catalogs as well as getters for faction specific catalogs
 CSCR_EntityCatalogMultiListMultilist catalog for ease of use for developers
 CSCR_EntityCatalogMultiListEntry
 CSCR_EntityCatalogSpawnerDataInfo for Entity Spawner
 CSCR_EntityCatalogSpawnerOverrideData
 CSCR_EntityCatalogSupportStationResupplyData
 CSCR_EntityConditionTooltipDetail
 CSCR_EntityEditorEffectSpawned entity effect
 CSCR_EntityEnableResourceEditorAttribute
 CSCR_EntityFactionEditorAttributeA Generic entity faction changer
 CSCR_EntityFlagsManagerPluginPlugin that allows to reset all/selected entities' desired flags to Prefab's default WARNING: can take up to serveral minutes depending on what is selected!
 CSCR_EntityHelper
 CSCR_EntityHelperT
 CSCR_EntityLabelPointComponent
 CSCR_EntityLabelPointComponentClass
 CSCR_EntityReplacerTool
 CSCR_EntitySourceHelper
 CSCR_EntitySpawnerCharacterSlotComponentSpecifies slot to be used with nearby Entity Spawner Components
 CSCR_EntitySpawnerCharacterSlotComponentClass
 CSCR_EntitySpawnerPlugin
 CSCR_EntitySpawnerSlotComponentSpecifies slot to be used with nearby Entity Spawner Components
 CSCR_EntitySpawnerSlotComponentClass
 CSCR_EntityToolbarItemEditorUIComponent
 CSCR_EntityToolbarStateOffset
 CSCR_EntityToolbarTypeList
 CSCR_EntityTooltipConfig
 CSCR_EntityTooltipDetail
 CSCR_EntityTooltipDetailType
 CSCR_EntityTooltipEditorUIComponent
 CSCR_EntityTypesEditableEntityFilter
 CSCR_EntityWaypoint
 CSCR_EntityWaypointClass
 CSCR_Enum
 CSCR_EquipClothActionModded version for to be used with the inventory 2.0
 CSCR_EquipedLoadoutStorageComponent
 CSCR_EquipedLoadoutStorageComponentClass
 CSCR_EquipGadgetActionModded version for to be used with the inventory 2.0
 CSCR_EquipGearCB
 CSCR_EquipmentStorageComponentEquipment storage are slots which are part of their parent entity but not taking up the standard cargo space, such as slot for flashlight in the form of a strap on the vest or belt
 CSCR_EquipmentStorageComponentClass
 CSCR_EquipmentStorageSlot
 CSCR_EquipNextGrenadeCB
 CSCR_EquipPickedWeapon
 CSCR_EquipWeaponActionEquip weapon
 CSCR_EquipWeaponAttachmentEquip weapon attachment
 CSCR_EquipWeaponHolsterActionPickup weapon to holster position, without equipping it
 CSCR_ErrorDialog
 CSCR_ErrorDialogDataComponent
 CSCR_ErrorDialogMessageEntry
 CSCR_ErrorDialogMessageGroup
 CSCR_ErrorDialogMessages
 CSCR_EvacuateTask
 CSCR_EvacuateTaskClass
 CSCR_EvacuateTaskSupportEntity
 CSCR_EvacuateTaskSupportEntityClass
 CSCR_EventHandlerComponentComponent for handling common events other scripts need to listen Feel free to add any event in the list
 CSCR_ExitGameDialog
 CSCR_ExitGameWhileDownloadingDialog
 CSCR_ExplosionDamageEffect
 CSCR_ExplosionGenerator
 CSCR_ExplosionGeneratorClass
 CSCR_ExplosiveChargeAction
 CSCR_ExplosiveChargeComponent
 CSCR_ExplosiveChargeComponentClass
 CSCR_ExplosiveChargeDetail
 CSCR_ExplosiveChargeInventoryItemComponent
 CSCR_ExplosiveChargeInventoryItemComponentClass
 CSCR_ExplosiveFuzeArmingAttributeExplosive trigger attribute for manipulating the arming state
 CSCR_ExplosiveFuzeTimerAttributeExplosive trigger attribute for manipulating the time that remains until the detonation
 CSCR_ExplosiveTriggerComponent
 CSCR_ExplosiveTriggerComponentClass
 CSCR_ExportGeoJSONToolExports selected entity as a GeoJSON or SVG file
 CSCR_ExtendedDamageManagerComponent
 CSCR_ExtendedDamageManagerComponentClass
 CSCR_ExternalPaginationUIComponent
 CSCR_Faction
 CSCR_Faction_BIKI
 CSCR_FactionAffiliationComponent
 CSCR_FactionAffiliationComponentClass
 CSCR_FactionButton
 CSCR_FactionCallsignDataFor each faction, holds available companies, which in turn hold available platoons, which in turn hold available squads
 CSCR_FactionCallsignInfoStores the Callsign information data for the faction
 CSCR_FactionColorDefaultsConfiguration of descriptor defaults
 CSCR_FactionControlTriggerEntity
 CSCR_FactionControlTriggerEntityClass
 CSCR_FactionDominanceTriggerEntity
 CSCR_FactionDominanceTriggerEntityClass
 CSCR_FactionGameOverScreenInfo
 CSCR_FactionGroupsTooltipDetail
 CSCR_FactionHintTooltipDetail
 CSCR_FactionLoadoutBaseEditorAttribute
 CSCR_FactionLoadoutEquipmentEditorAttribute
 CSCR_FactionLoadoutOutfitEditorAttribute
 CSCR_FactionLoadoutWeaponsEditorAttribute
 CSCR_FactionManager
 CSCR_FactionManagerClass
 CSCR_FactionPlayerList
 CSCR_FactionPlayerLoadout
 CSCR_FactionPlayersTooltipDetail
 CSCR_FactionPlayerTriggerEntity
 CSCR_FactionPlayerTriggerEntityClass
 CSCR_FactionRequestUIComponentComponent responsible for displaying list of available factions and handling faction assign requests Fills m_wFactionList with m_sFactionButton widgets
 CSCR_FactionsToolbarEditorUIComponent
 CSCR_FactionsToolbarItemEditorUIComponent
 CSCR_FactionTasksAndSpawnPointsTooltipDetail
 CSCR_FactionTooltipDetail
 CSCR_FactionUIInfoForward declaration of UIInfo Serves as a container of data to be displayed on player UI
 CSCR_FactionVictoryGameOverScreenInfo
 CSCR_FactionViewTitleCustom names for defined zones to make config setup easier
 CSCR_FactionWarningManagerEditorComponentManager of warnings of factions such as spawnpoints and Tasks
 CSCR_FactionWarningManagerEditorComponentClass
 CSCR_FadeInOutAnimatorThis class helps with managing fade in and fade out animations properly: You can call FadeIn() once and it will fade in Then it will stay for a fixed amount of time in this state Later it will start the fade out animation and stay in this state Or you can call ForceVisible(true/false) periodically and it will handle the transitions itself ! Remember to call Update() yourself ! It won't get called automatically
 CSCR_FadeInOutEffect
 CSCR_FadeUIComponent
 CSCR_FastTravelAction
 CSCR_FastTravelComponent
 CSCR_FastTravelComponentClass
 CSCR_FieldManual_ImageData
 CSCR_FieldManual_ImageGalleryComponent
 CSCR_FieldManual_ImageGalleryLayoutInfo
 CSCR_FieldManual_StatisticsLineComponent
 CSCR_FieldManualConfigCategory
 CSCR_FieldManualConfigEntry
 CSCR_FieldManualConfigEntry_Standard
 CSCR_FieldManualConfigEntry_Weapon
 CSCR_FieldManualConfigLoader
 CSCR_FieldManualConfigRoot
 CSCR_FieldManualEntryScriptedWidgetEventHandler
 CSCR_FieldManualPiece
 CSCR_FieldManualPiece_ConfigEntry
 CSCR_FieldManualPiece_ConfigEntryList
 CSCR_FieldManualPiece_Header
 CSCR_FieldManualPiece_Image
 CSCR_FieldManualPiece_ImageGallery
 CSCR_FieldManualPiece_Keybind
 CSCR_FieldManualPiece_KeybindList
 CSCR_FieldManualPiece_LineBreak
 CSCR_FieldManualPiece_Separator
 CSCR_FieldManualPiece_Text
 CSCR_FieldManualSubCategoryScriptedWidgetEventHandler
 CSCR_FieldManualUI
 CSCR_FieldManualUI_WeaponStatsHelper
 CSCR_FieldOfViewSettings
 CSCR_FileIOHelper
 CSCR_FillVehicleContextAction
 CSCR_FilterCategoryClass for filter category Each category has its own name, it is an array of individual filter entries
 CSCR_FilterEntryBase class for one filter entry If you need extra functionality from it, you can inherit from this class
 CSCR_FilterEntryRoom
 CSCR_FilterEntryRoomValue
 CSCR_FilterEntryTitleSet filter title in config by internal name for better readability
 CSCR_FilterPanelComponentFilter panel component which is commonly found in content browser, scenarios menu, and other places
 CSCR_FilterPanelWidgets
 CSCR_FilterSetConfig class for whole filter set
 CSCR_FilterSetStorageStorage of one filter set
 CSCR_FindInContentBrowserContextAction
 CSCR_FindInWorkshopContextAction
 CSCR_FindResourcesPlugin
 CSCR_FireModeSwitchUserAction
 CSCR_FireplaceComponent
 CSCR_FireplaceComponentClass
 CSCR_FiringRangeController
 CSCR_FiringRangeControllerClass
 CSCR_FiringRangeLineArea
 CSCR_FiringRangeLineAreaClass
 CSCR_FiringRangeManager
 CSCR_FiringRangeManagerClass
 CSCR_FiringRangeNetworkEntity
 CSCR_FiringRangeNetworkEntityClass
 CSCR_FiringRangeScoringComponent
 CSCR_FiringRangeScoringComponentClass
 CSCR_FiringRangeTarget
 CSCR_FiringRangeTargetClass
 CSCR_FixedFOVInfo
 CSCR_FlagComponent
 CSCR_FlagComponentClass
 CSCR_FlammableHitZone
 CSCR_FlareEffectComponent
 CSCR_FlareEffectComponentClass
 CSCR_FlashlightComponent
 CSCR_FlashlightComponentClass
 CSCR_FlashlightToolbarAction
 CSCR_FloatersFinderPlugin
 CSCR_FloatersFixerPlugin
 CSCR_FlushToilet
 CSCR_FocusedEditableEntityFilter
 CSCR_FocusHereContextAction
 CSCR_FocusManualCameraComponent
 CSCR_FollowGroupCommand
 CSCR_ForceAspectRatioComponent
 CSCR_ForestGeneratorLine
 CSCR_ForestGeneratorOutlinePositionChecker
 CSCR_ForestGeneratorPoint
 CSCR_ForestGeneratorRectangle
 CSCR_ForestGeneratorTreeBase
 CSCR_FormatHelper
 CSCR_FormatUIInfo
 CSCR_FPSNetworkedStat
 CSCR_FractalVariation
 CSCR_FractalVariationTitle
 CSCR_FragmentationDamageEffect
 CSCR_FragmentDebris
 CSCR_FragmentEntityAn entity used to represent fragments of destructible objects such as glass shards or wood splinters
 CSCR_FragmentEntityClass
 CSCR_FragmentHierarchy
 CSCR_FragmentHierarchyTitle
 CSCR_FragmentLinkage
 CSCR_FragmentLinkageTitle
 CSCR_FreeForAllFaction
 CSCR_FreeRoamBuildingBaseTriggerEntity
 CSCR_FreeRoamBuildingBaseTriggerEntityClass
 CSCR_FreeRoamBuildingClientTriggerEntity
 CSCR_FreeRoamBuildingClientTriggerEntityClass
 CSCR_FreeSpawnData
 CSCR_FreeSpawnHandlerComponent
 CSCR_FreeSpawnHandlerComponentClass
 CSCR_FreeSpawnRequestComponent
 CSCR_FreeSpawnRequestComponentClass
 CSCR_FrequencyTooltipDetail
 CSCR_FriendlyEditableEntityFilterFilter entities which are friendly to player
 CSCR_FuelConsumptionComponent
 CSCR_FuelConsumptionComponentClass
 CSCR_FuelEditorAttributeEntity Fuel Attribute for getting and setting variables in Editor Attribute window
 CSCR_FuelEntityContextAction
 CSCR_FuelHitZone
 CSCR_FuelInventoryItemComponent
 CSCR_FuelInventoryItemComponentClass
 CSCR_FuelItemHintsUIInfo
 CSCR_FuelManagerComponent
 CSCR_FuelManagerComponentClass
 CSCR_FuelNode
 CSCR_FuelNozzle
 CSCR_FuelNozzleClass
 CSCR_FuelNozzleHolderComponent
 CSCR_FuelNozzleHolderComponentClass
 CSCR_FuelProviderEditorAttributeShows fuel of fuel providers
 CSCR_FuelSupportStationComponent
 CSCR_FuelSupportStationComponentClass
 CSCR_FuelTankInfo
 CSCR_FuelTooltipDetail
 CSCR_GadgetComponentGadget base class
 CSCR_GadgetComponentClass
 CSCR_GadgetInvokersInitStateControls invoker resgistration for gadget manager
 CSCR_GadgetManagerComponent
 CSCR_GadgetManagerComponentClass
 CSCR_GadgetSelectionCondition
 CSCR_GalleryComponent
 CSCR_GameCoresManagerManager of SCR_GameCoreBase classes, operated from class Game
 CSCR_GameEndMusic
 CSCR_GameErrorMessageWrapper for error messages
 CSCR_GameGameModeStateComponent
 CSCR_GameGameModeStateComponentClass
 CSCR_GameLogHelper
 CSCR_GameModeCampaign
 CSCR_GameModeCampaignClass
 CSCR_GameModeCleanSweep
 CSCR_GameModeCleanSweepClass
 CSCR_GameModeCombatOpsManager
 CSCR_GameModeCombatOpsManagerClass
 CSCR_GameModeEditor
 CSCR_GameModeEditorClass
 CSCR_GameModeEndDataSerializable end game date replicated to all users
 CSCR_GameModeHealthSettings
 CSCR_GameModeHealthSettingsClass
 CSCR_GameModeHUDComponentDeathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity
 CSCR_GameModeHUDComponentClass
 CSCR_GameModeLastStand
 CSCR_GameModeLastStandClass
 CSCR_GameModeSectorControlEncapsulates the team sector control game mode functionality
 CSCR_GameModeSectorControlClass
 CSCR_GameModeSetupPlugin
 CSCR_GameModeSetupPluginError
 CSCR_GameModeSetupPluginGeneration
 CSCR_GameModeSetupPluginGenerationResults
 CSCR_GameModeSetupPluginMissionHeader
 CSCR_GameModeSetupPluginOutro
 CSCR_GameModeSetupPluginResults
 CSCR_GameModeSetupPluginValidation
 CSCR_GameModeSFManager
 CSCR_GameModeSFManagerClass
 CSCR_GameOverFactionsEditorAttribute
 CSCR_GameOverScreenCombatControlPatrolUIComponent
 CSCR_GameOverScreenConfig
 CSCR_GameOverScreenContentUIComponent
 CSCR_GameOverScreenManagerComponent
 CSCR_GameOverScreenManagerComponentClassHandles the showing of end screen and has a config with gameover screens
 CSCR_GameOverScreenUIComponent
 CSCR_GameOverScreenUIContentData
 CSCR_GameOverTypeAttributeDynamicDescriptionA description that shows extra information for the player regarding the selected gameover type
 CSCR_GameOverTypeAttributeUIComponent
 CSCR_GameOverTypeEditorAttribute
 CSCR_GamepadRemovalUIDialog displayed when the gamepad is removed
 CSCR_GamepadScrollComponentA component with some functions related to scrolling with gamepad
 CSCR_GameplaySettings
 CSCR_GameplaySettingsSubMenu
 CSCR_GameVersion
 CSCR_GarbageSystemScript entry for garbage system modding
 CSCR_GearboxHitZone
 CSCR_GearboxHitZoneInfo
 CSCR_GearShiftInfo
 CSCR_GeneralContextActionBase container class for general editor context actions, not related to a hovered/selected entity
 CSCR_GeneralHintStorage
 CSCR_GenerateControlsSchemeGamepadLabel
 CSCR_GenerateControlsSchemePlugin
 CSCR_GenerateLayoutClassPluginThis plugin generates a scripted class with variables for widgets and code to find widgets by their name
 CSCR_GenerateWindowsPrefabsToolWorkbench plugin for generation of windows & glass prefabs
 CSCR_GeneratorBaseEntitySCR_GeneratorBaseEntity responsibilities:
 CSCR_GeneratorBaseEntityClass
 CSCR_GenericBoxEntityProcedural box entity
 CSCR_GenericBoxEntityClass
 CSCR_GenericCameraShakeProgressThis object implements generic way of applying camera shake, but does not implement any shaking by itself
 CSCR_GenericPreviewEntityPreview entity created from existing entities
 CSCR_GenericPreviewEntityClass
 CSCR_GeoExporter
 CSCR_GeoJSONExporter
 CSCR_GeoPointData
 CSCR_GeoProperty
 CSCR_GeoSVGExporter
 CSCR_GestureGroupCommand
 CSCR_GetInContextAction
 CSCR_GetINtoSelectedVehicleGroupCommand
 CSCR_GetInUserAction
 CSCR_GetLinkedStorageChildrenThis will add all children as linked storages. Use SCR_SetLinkedStorageToParent if you know the exact storage and storage is SCR_UniversalInventoryStorageComponent
 CSCR_GetOutAction
 CSCR_GetOutContextAction
 CSCR_GetOutGroupCommand
 CSCR_GetRoomsIdsOverrided GetRoomsIds class to manipulation in script
 CSCR_GlobalSCR_Global Class
 CSCR_GlobalAttributesToolbarAction
 CSCR_GlobalCharBleedingEditorAttribute
 CSCR_GlobalCharRegenEditorAttribute
 CSCR_GlobalDeployableRadioSettingEditorAttribute
 CSCR_GlobalFuelConsumptionScaleEditorAttributeAttribute to set gloval Fuel consumption scale
 CSCR_GlobalUnconsciousnessEditorAttribute
 CSCR_GMMenu
 CSCR_GMMenuConfiguration
 CSCR_GMMenuTileComponent
 CSCR_GraphLinesData
 CSCR_GridPropsConfigConfiguration of grid props
 CSCR_GridSpawnerEntityEach object is represented by a key on the alphanumeric keyboard (0-9 above QWERTY) Pressing that particular key will spawn a grid filled with the template / model
 CSCR_GridSpawnerEntityClass
 CSCR_GroupButtonComponent attached to the group button
 CSCR_GroupEditableEntityTextureUIComponent
 CSCR_GroupEditableEntityUIComponent
 CSCR_GroupFlagImageComponent
 CSCR_GroupFlagSelectionMenu
 CSCR_GroupIdentityComponent
 CSCR_GroupIdentityComponentClass
 CSCR_GroupIdentityCore
 CSCR_GroupIdentityRule
 CSCR_GroupIdentityRuleAmplifier
 CSCR_GroupIdentityRuleAmplifierCount
 CSCR_GroupIdentityRuleData
 CSCR_GroupIdentityRuleDimension
 CSCR_GroupIdentityRuleIcon
 CSCR_GroupIdentityRuleIconLabel
 CSCR_GroupIdentityRuleIconVehicle
 CSCR_GroupIdentityRuleIconWeapon
 CSCR_GroupIdentityRuleIdentity
 CSCR_GroupIdentityRuleIdentityFaction
 CSCR_GroupInviteStickyNotificationUIComponent
 CSCR_GroupMenu
 CSCR_GroupNameConfig
 CSCR_GroupNameConfigEntry
 CSCR_GroupOwnerTooltipDetail
 CSCR_GroupPlayerList
 CSCR_GroupPreset
 CSCR_GroupRequestUIComponentComponent responsible for handling group requests and visualization in deploy menu
 CSCR_GroupSizeTooltipDetail
 CSCR_GroupsManagerComponent
 CSCR_GroupsManagerComponentClass
 CSCR_GroupSubMenu
 CSCR_GroupSubMenuBase
 CSCR_GroupSubMenuPlayerlist
 CSCR_GroupTileButton
 CSCR_GroupToolbarItemEditorUIComponent
 CSCR_GroupWeaponEntryImplementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component
 CSCR_GunnersTooltipDetail
 CSCR_HandBrakeInfo
 CSCR_HasFactionEditableEntityFilterFilter non-playable entities which have a faction defined
 CSCR_HasMultipleMuzzles
 CSCR_HasWoundTypeCondition
 CSCR_HealEntitiesContextAction
 CSCR_HealingUserAction
 CSCR_HealSupportStationAction
 CSCR_HealSupportStationComponent
 CSCR_HealSupportStationComponentClass
 CSCR_HealthAndBurn
 CSCR_HealthCharacterEditorAttribute
 CSCR_HealthEditorAttributeEntity Health Attribute for getting and setting varriables in Editor Attribute window
 CSCR_HealthOtherEditorAttribute
 CSCR_HealthTooltipDetail
 CSCR_HealthVehicleEditorAttribute
 CSCR_HeatMap_Autotest
 CSCR_HeatMap_AutotestClass
 CSCR_HelicopterAutohoverConditionReturns true if autohover is on
 CSCR_HelicopterControllerComponentClass responsible for game helicopter
 CSCR_HelicopterControllerComponentClass
 CSCR_HelicopterDamageManagerComponent
 CSCR_HelicopterDamageManagerComponentClass
 CSCR_HelicopterEffectManagerComponent
 CSCR_HelicopterEffectManagerComponentClass
 CSCR_HelicopterEngineAction
 CSCR_HelicopterHoverAction
 CSCR_HelicopterSoundComponent
 CSCR_HelicopterSoundComponentClass
 CSCR_HelicopterWheelBrakesConditionReturns true if persistent wheel brakes are available and are enabled
 CSCR_HeliCourse_stage1
 CSCR_HeliCourse_stage10
 CSCR_HeliCourse_stage10Class
 CSCR_HeliCourse_stage11
 CSCR_HeliCourse_stage11Class
 CSCR_HeliCourse_stage12
 CSCR_HeliCourse_stage12Class
 CSCR_HeliCourse_stage13
 CSCR_HeliCourse_stage13Class
 CSCR_HeliCourse_stage14
 CSCR_HeliCourse_stage14Class
 CSCR_HeliCourse_stage1Class
 CSCR_HeliCourse_stage2
 CSCR_HeliCourse_stage2Class
 CSCR_HeliCourse_stage3
 CSCR_HeliCourse_stage3Class
 CSCR_HeliCourse_stage4
 CSCR_HeliCourse_stage4Class
 CSCR_HeliCourse_stage5
 CSCR_HeliCourse_stage5Class
 CSCR_HeliCourse_stage6
 CSCR_HeliCourse_stage6Class
 CSCR_HeliCourse_stage7
 CSCR_HeliCourse_stage7Class
 CSCR_HeliCourse_stage8
 CSCR_HeliCourse_stage8Class
 CSCR_HeliCourse_stage9
 CSCR_HeliCourse_stage9Class
 CSCR_HideEditorUIComponent
 CSCR_HideHUDManualCameraComponent
 CSCR_HideSelectionContextAction
 CSCR_HighlightedEditableEntityFilter
 CSCR_HighlightedEditorComponentManager of current layer
 CSCR_HighlightedEditorComponentClass
 CSCR_HighlightedEditorUIComponentIs an highlighted icon which, if animated pulsates
 CSCR_HighlightVisual
 CSCR_HillPropsConfigConfiguration of hill props
 CSCR_HintConditionComponent
 CSCR_HintConditionComponentClass
 CSCR_HintConditionList
 CSCR_HintEditorComponent
 CSCR_HintEditorComponentClass
 CSCR_HintEntry
 CSCR_HintInfoDisplayHandles SCR_HintUIComponent when using InfoDisplay and HudManager slotting
 CSCR_HintManagerComponent
 CSCR_HintManagerComponentClass
 CSCR_HintSequenceComponent
 CSCR_HintSequenceComponentClass
 CSCR_HintSequenceList
 CSCR_HintSequenceToolbarAction
 CSCR_HintSettings
 CSCR_HintTutorial
 CSCR_HintTutorialList
 CSCR_HintUIComponent
 CSCR_HintUIInfo
 CSCR_HitInfoClass to temporarily store information about the last hit that dealt damage
 CSCR_HitZone
 CSCR_HitZoneGroupName
 CSCR_HitZoneGroupNameHolderHolds the name data to show which parts of the vehicle or character the player is healing
 CSCR_HitZoneInfo
 CSCR_HitZoneStateSignal
 CSCR_HitZoneStateSignalData
 CSCR_HoldableItemPredicate
 CSCR_HorizontalAlignComponent
 CSCR_HorizontalAlignComponentClass
 CSCR_HorizontalScrollAnimationComponentThis component is meant for cases when content (expecially text) is too long horisontally and doesn't fit into UI
 CSCR_HostButtonComponentComponent for handling server creation action
 CSCR_HostScenarioWhileDownloadingDialog
 CSCR_HoveredEntityHasFlagsActionComponent
 CSCR_HoveredEntityIsLockedActionComponent
 CSCR_HoverEditableEntityFilter
 CSCR_HUDElement
 CSCR_HUDGroupUIComponent
 CSCR_HUDLayer
 CSCR_HUDLayout
 CSCR_HUDManagerComponent
 CSCR_HUDManagerComponentClass
 CSCR_HUDManagerEditorVisibilityHandler
 CSCR_HUDManagerHandler
 CSCR_HUDManagerLayoutHandler
 CSCR_HUDMenuComponent
 CSCR_HUDSizeCalculator
 CSCR_HUDSlotUIComponent
 CSCR_HybridPhysicsComponentComponent that automatically handles switching of between static and dynamic physics of the object
 CSCR_HybridPhysicsComponentClass
 CSCR_HybridPhysicsInfoClass for storing physics setup info for SCR_HybridPhysicsComponent
 CSCR_HZInfoEngineHeli
 CSCR_HZInfoGearboxHeli
 CSCR_HZInfoHeli
 CSCR_HZInfoRotorMain
 CSCR_HZInfoRotorRear
 CSCR_ImageBlockUIName
 CSCR_ImageFrameAnimationComponentThis component implements animation by switching textures, like in a movie
 CSCR_ImageGalleryButtonComponent
 CSCR_ImageGalleryComponent
 CSCR_ImageRadialProgressBarUIComponent
 CSCR_ImageSetFormatParam
 CSCR_ImageSetGenerator
 CSCR_ImageSetResource
 CSCR_ImpactEffectComponent
 CSCR_ImpactEffectComponentClass
 CSCR_ImportShapefileTool
 CSCR_IncendiaryBulletDamageEffect
 CSCR_IncendiaryDamageEffect
 CSCR_IndicesAssignToolHandler
 CSCR_InfoDisplay
 CSCR_InfoDisplayExtended
 CSCR_InfoDisplayHandler
 CSCR_InfoDisplayLayerHandler
 CSCR_InfoDisplaySlotHandler
 CSCR_IngameClockUIComponentGets the Ingame time and displays it on a UI text element
 CSCR_IngameDateUIComponent
 CSCR_InitInputManualCameraComponent
 CSCR_InitWeatherComponent
 CSCR_InitWeatherComponentClass
 CSCR_InputActionUIInfo
 CSCR_InputButtonAlphaMaskAnimation
 CSCR_InputButtonAnimations
 CSCR_InputButtonColorAnimation
 CSCR_InputButtonComponent
 CSCR_InputButtonData
 CSCR_InputButtonDisplay
 CSCR_InputButtonLayoutConfig
 CSCR_InputButtonLayoutEntry
 CSCR_InputButtonStyle
 CSCR_InputHintCondition
 CSCR_InputLayoutEditorComponentManage GUI for visualizing user input for accessing the editor
 CSCR_InputLayoutEditorComponentClass
 CSCR_InsectDef
 CSCR_InsectGroup
 CSCR_InsectParticle
 CSCR_InsectSpawnDef
 CSCR_InsectType
 CSCR_InspectCasualtyUserAction
 CSCR_InspectCasualtyWidget
 CSCR_InspectionUserAction
 CSCR_InstantActionTest
 CSCR_InstantDamageEffect
 CSCR_InstantTriggerComponent
 CSCR_InstantTriggerComponentClass
 CSCR_InteractableBoxComponent
 CSCR_InteractableBoxComponentClass
 CSCR_InteractionHandlerComponentThis component allows the player to interact with their environment
 CSCR_InteractionHandlerComponentClass
 CSCR_InterfaceSettings
 CSCR_InterfaceSettingsSubMenu
 CSCR_InteriorRequestCallback
 CSCR_IntroSplashScreen2Component
 CSCR_IntroSplashScreenComponent
 CSCR_IntroSplashScreenWidgets
 CSCR_InvCallBack
 CSCR_InvCallBackCheck
 CSCR_InVehicleTurretADSCondition
 CSCR_InventoryActionModded version for to be used with the inventory 2.0
 CSCR_InventoryAmmoTypeIndicator
 CSCR_InventoryAttachmentPointUI
 CSCR_InventoryAttachmentSlotUI
 CSCR_InventoryAttachmentStorageUI
 CSCR_InventoryAvailableCondition
 CSCR_InventoryButtonUI Script Inventory button for various UI storages operations
 CSCR_InventoryCharacterWidgetHelper
 CSCR_InventoryConfig
 CSCR_InventoryDamageInfoUIUI Script Inventory Slot UI Layout
 CSCR_InventoryDamageUIInfo
 CSCR_InventoryGearInspectionPointUI
 CSCR_InventoryHintSettings
 CSCR_InventoryHitZonePointContainerUI
 CSCR_InventoryHitZonePointUI
 CSCR_InventoryHitZoneSlotUI
 CSCR_InventoryHitZoneUI
 CSCR_InventoryInspectionUIUI Script Inventory Item Inspection UI Layout
 CSCR_InventoryItemHintUIInfo
 CSCR_InventoryItemInfoUIUI Script Inventory Slot UI Layout
 CSCR_InventoryMenuUIUI Script Inventory Menu UI Layout
 CSCR_InventoryNavigationButtonBackInteractive non-focus button showing hint, and triggering actions
 CSCR_InventoryOpenedStorageArsenalUI
 CSCR_InventoryOpenedStorageUI
 CSCR_InventoryProgressBar
 CSCR_InventorySlotGadgetUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotGearInspectionUI
 CSCR_InventorySlotLBSUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotQuickSlotUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotStorageEmbeddedUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotStorageUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotWeaponSlotsUIUI Script Inventory Slot UI Layout
 CSCR_InventorySlotWeaponUIUI Script Inventory Slot UI Layout
 CSCR_InventorySpinBoxComponent
 CSCR_InventoryStorageBackpackUIUI Script Inventory Storage UI Layout
 CSCR_InventoryStorageBaseUIUI Script Inventory of type: non-uniform grid storage
 CSCR_InventoryStorageButton
 CSCR_InventoryStorageContainerUI
 CSCR_InventoryStorageGadgetsUIUI Script Inventory Storage UI Layout
 CSCR_InventoryStorageLBSUIUI Script Inventory Storage UI Layout
 CSCR_InventoryStorageLootUIUI Script Inventory Storage UI Layout
 CSCR_InventoryStorageManagerComponent
 CSCR_InventoryStorageManagerComponentClass
 CSCR_InventoryStorageQuickSlotsUIUI Script Inventory slots for the Quick Bar ( Item/Weapon switching )
 CSCR_InventoryStoragesListUIUI Script Inventory Storage UI Layout - Shows the storages slots on player ( backpack, ALICE, vest, etc )
 CSCR_InventoryStorageVestUIUI Script Inventory Storage UI Layout
 CSCR_InventoryStorageWeaponsUIUI Script Inventory Storage UI Layout
 CSCR_InventoryUIInfo
 CSCR_InventoryVehicleVisibilityAttribute
 CSCR_InventoryWeaponSlotsUIUI Script Inventory Storage UI Layout - Shows the storages slots on player ( backpack, ALICE, vest, etc )
 CSCR_InvEquipCB
 CSCR_IsActionTriggeredCondition
 CSCR_IsCharacterConsciousCondition
 CSCR_IsCharacterInControlConditionReturns true if character can control action and it's not obstructed by: Falling, swimming, vehicle
 CSCR_IsCharacterUsingLRRConditionReturns true if character is transmitting over long range radio
 CSCR_IsCharacterUsingRadioConditionReturns true if character is transmiting with radio
 CSCR_IsContextEnabledCondition
 CSCR_IsUsingMouseAndKeyboardCondition
 CSCR_IsUsingVariableSightsCondition
 CSCR_ItemAttributeCollection
 CSCR_ItemHintUIInfo
 CSCR_ItemOfInterestAttribute
 CSCR_ItemPlacementComponent
 CSCR_ItemPlacementComponentClass
 CSCR_ItemSelectionMenuEntry
 CSCR_ItemSplitDialog
 CSCR_ItemTypeSearchPredicate
 CSCR_JoinRequestEntry
 CSCR_Joint6DOFEntitySCR_Joint6DOFEntity Class
 CSCR_Joint6DOFEntityClass
 CSCR_JointBaseEntitySCR_JointBaseEntity Class
 CSCR_JointBaseEntityClass
 CSCR_JointConeTwistEntitySCR_JointConeTwistEntity Class
 CSCR_JointConeTwistEntityClass
 CSCR_JointDummyHolderEntitySCR_JointDummyHolderEntity Class
 CSCR_JointDummyHolderEntityClass
 CSCR_JointFixedEntitySCR_JointFixedEntity Class
 CSCR_JointFixedEntityClass
 CSCR_JointHingeEntitySCR_JointHingeEntity Class
 CSCR_JointHingeEntityClass
 CSCR_JointSliderEntitySCR_JointSliderEntity Class
 CSCR_JointSliderEntityClass
 CSCR_JournalConfig
 CSCR_JournalEntry
 CSCR_JournalSetupConfig
 CSCR_JsonApiStructBase struct for use in SCR_DSSessionCallback
 CSCR_JsonApiStructHandlerScripted DS config to link all server config part together Override for all DS config part to scripted behvaior
 CSCR_JsonLoadContext
 CSCR_JsonSaveContext
 CSCR_JumpOutAction
 CSCR_JunctionPowerPole
 CSCR_JunctionPowerPoleClass
 CSCR_Key
 CSCR_KeybindActionDisplayComponent
 CSCR_KeybindActionDisplayData
 CSCR_KeybindActionDisplayRowComponent
 CSCR_KeybindDialogBase
 CSCR_KeybindDialogs
 CSCR_KeyBindingBind
 CSCR_KeyBindingCategory
 CSCR_KeyBindingCombo
 CSCR_KeyBindingEntry
 CSCR_KeyBindingEntryTitleField
 CSCR_KeyBindingFilter
 CSCR_KeyBindingMenuConfig
 CSCR_KeybindRowComponent
 CSCR_KeybindSetting
 CSCR_KeyBlockEntry
 CSCR_KeyBlockUIName
 CSCR_KickDialogCutomTitle
 CSCR_KickDialogs
 CSCR_KickDialogUiPresetServer kick message specific dialog
 CSCR_KickHintComponent
 CSCR_KickHintComponentClass
 CSCR_KickPlayerContextAction
 CSCR_KillfeedReceiveTypeEditorAttribute
 CSCR_KillfeedTypeEditorAttribute
 CSCR_LabelComponent
 CSCR_LabelDescriptionTooltipDetail
 CSCR_LadderDoorUserAction
 CSCR_LadderUserAction
 CSCR_LampComponent
 CSCR_LampComponentClass
 CSCR_LargeDestructibleEntity
 CSCR_LargeDestructibleEntityClass
 CSCR_LastUsedInputDevice
 CSCR_LatestSaveDSSessionCallback
 CSCR_LatestSaveEntryStruct
 CSCR_LatestSaveStruct
 CSCR_LayerAutoEnterUIComponent
 CSCR_LayerConfiguration
 CSCR_LayerContextAction
 CSCR_LayerEditableEntityFilterEntities under the current layer, or recursively under on of its child layers
 CSCR_LayerEditableEntityUIComponent
 CSCR_LayersEditorComponentManager of current layer
 CSCR_LayersEditorComponentClass
 CSCR_LayersEditorUIComponentCreates the elements for the layer Ui menu If a Layer is selected this menu will show which layer is selected, which layers are before the selected layer and if the selected layer has any children
 CSCR_LayoutTemplateComponent
 CSCR_LeaderRoleCallsign
 CSCR_LegendPropsConfigConfiguration of legend props
 CSCR_LenseColor
 CSCR_LensFlareEditorAttributeLense flare control
 CSCR_LensFlareManualCameraComponent
 CSCR_LifetimeComponentDelete entity after given duration
 CSCR_LifetimeComponentClass
 CSCR_LightFireplaceUserAction
 CSCR_LightHitZone
 CSCR_LightManagerInfo
 CSCR_LightManagerInfoEntry
 CSCR_LightManagerInfoMulti
 CSCR_LightManualCameraComponent
 CSCR_LightningComponentInform the weather manager a lightning has been spawned. Weather Manager will handle light changes
 CSCR_LightningComponentClass
 CSCR_LightningContextAction
 CSCR_LightsDashboardUserAction
 CSCR_LightsHazardUserAction
 CSCR_LightsHiBeamsUserAction
 CSCR_LightSlot
 CSCR_LightsPresenceUserAction
 CSCR_LightsSearchLightUserAction
 CSCR_LightsTurnLeftUserAction
 CSCR_LightsTurnRightUserAction
 CSCR_LimitBoxManualCameraComponent
 CSCR_LimitCylinderManualCameraComponent
 CSCR_LimitTextLength
 CSCR_LineTerrainShaperGeneratorBaseEntity
 CSCR_LineTerrainShaperGeneratorBaseEntityClass
 CSCR_LineTerrainShaperGeneratorEntity
 CSCR_LineTerrainShaperGeneratorEntityClass
 CSCR_LinkTooltipTargetEditorUIComponent
 CSCR_ListAddonsSubMenuWidgets
 CSCR_ListBoxComponentListbox component which supports multi selection, custom element layouts
 CSCR_ListBoxElementComponentElement of a listbox
 CSCR_ListEntryHelper
 CSCR_ListMenuEntryComponent
 CSCR_ListTooltipComponentComponent for tooltips that display a list of strings (e.g
 CSCR_ListViewComponent
 CSCR_LoadCasualtySupportStationComponent
 CSCR_LoadCasualtySupportStationComponentClass
 CSCR_LoadCasualtySupportStationUserAction
 CSCR_LoadingCircleComponent
 CSCR_LoadingHintComponent
 CSCR_LoadingHints
 CSCR_LoadingOverlay
 CSCR_LoadingOverlayDialogLoading overlay wrapped into a dialog
 CSCR_LoadingOverlayHelperComponentThis component is attached to the target widget and holds a reference to the overlay targeted at this widget
 CSCR_LoadingOverlayWidgets
 CSCR_LoadingScreenComponent
 CSCR_LoadingScreenHints
 CSCR_LoadingSpinner
 CSCR_LoadoutArea
 CSCR_LoadoutBaseEditorAttribute
 CSCR_LoadoutButton
 CSCR_LoadoutGallery
 CSCR_LoadoutManager
 CSCR_LoadoutManagerClass
 CSCR_LoadoutPreviewComponent
 CSCR_LoadoutRequestUIComponentComponent responsible for requesting and visualization of available loadouts in deploy menu
 CSCR_LoadoutSaveBlackList
 CSCR_LoadoutSaveBlackListHolder
 CSCR_LoadoutSaveBlackListItem
 CSCR_LoadoutSaveBlackListItemType
 CSCR_LoadoutSavingBlackListAttributeDynamicDescriptionDynamic description for SCR_LoadoutSavingBlackListEditorAttribute to show when player saved loadouts are cleared or not cleared
 CSCR_LoadoutSavingBlackListEditorAttribute
 CSCR_LoadoutSavingClearOnChangeEditorAttributeThis is a attribute that is never set anywhere and reset when attribute dialog is opened and used by SCR_LoadoutSavingBlackListEditorAttribute to clear player loadouts if the loadout changed
 CSCR_LoadoutStatisticsComponentClass for switching and displaying stats for different loadouts
 CSCR_LoadoutSupplyCostMultiplierEditorAttribute
 CSCR_LoadSessionToolbarAction
 CSCR_LocalizationTools
 CSCR_LocalizedPropertyVariable that is using localized label
 CSCR_LocalizedPropertyExtendedLocalied property with extra array info
 CSCR_LocalizedPropertyTitleDisplays label and value name for variable with localization
 CSCR_LocalPlayerPenalty
 CSCR_LocalPlayerPenaltyClass
 CSCR_LocalPlayerPenaltyData
 CSCR_LocationMusic
 CSCR_LocEditedTextPlugin
 CSCR_LocExportPlugin
 CSCR_LockContextComponent
 CSCR_LockContextComponentClass
 CSCR_LockLayerContextAction
 CSCR_LocLengthPlugin
 CSCR_LocLinkImagePlugin
 CSCR_LocLinkImagePluginResult
 CSCR_LocModifiedPlugin
 CSCR_LocParserPlugin
 CSCR_LocStatusPlugin
 CSCR_Login2FADialogConsoleUI
 CSCR_Login2FADialogUI
 CSCR_LoginDialogConsoleUI
 CSCR_LoginDialogUI
 CSCR_LoginProcessDialogUI
 CSCR_LogoOverlayEditorAttribute
 CSCR_LogoOverlayPositionEditorAttribute
 CSCR_LoiterUserAction
 CSCR_LookAtGroupCommand
 CSCR_LoopedPositionalSoundsHandles looped sounds such as leaves rustles, or crickets played on entities close to camera
 CSCR_LootAction
 CSCR_LootDeadBodyAction
 CSCR_MagazineIndicatorConfiguration
 CSCR_MagazinePredicateSearches for magazines with certain mag well
 CSCR_MailboxComponent
 CSCR_MailboxComponentClass
 CSCR_MainMenuEntity
 CSCR_MainMenuEntityClassMain menu entity
 CSCR_ManualCameraEntity for managing manual camera and its components
 CSCR_ManualCameraAdjustSpeedHintCondition
 CSCR_ManualCameraAttachHintCondition
 CSCR_ManualCameraClass
 CSCR_ManualCameraComponentSave
 CSCR_ManualCameraFocusHintCondition
 CSCR_ManualCameraLightHintCondition
 CSCR_ManualCameraNightModeHintCondition
 CSCR_ManualCameraParam
 CSCR_ManualCameraSave
 CSCR_ManualCameraSettings
 CSCR_ManualCameraZoomHintCondition
 CSCR_MapCampaignUI
 CSCR_MapCanActivateCondition
 CSCR_MapCanDragCondition
 CSCR_MapCanRotateCondition
 CSCR_MapCompassUICompass in map UI
 CSCR_MapCompassUIDeploy
 CSCR_MapConfigMap config root
 CSCR_MapConfigComponentAttached to BaseGameMode, used for map config selection
 CSCR_MapConfigComponentClass
 CSCR_MapConstants
 CSCR_MapCursorInfoCursor data
 CSCR_MapCursorModuleMap cursor behavior and mode setup
 CSCR_MapDebugUI
 CSCR_MapDescriptorComponent
 CSCR_MapDescriptorComponentClass
 CSCR_MapDescriptorDefaultsConfig for default values set per descriptor type
 CSCR_MapDescriptorManualCameraComponent
 CSCR_MapDescriptorVisibilityBaseDescriptor visibility config root
 CSCR_MapDrawingUITemporary drawing substitute so the protractor can be utilized properly
 CSCR_MapEditorComponentManager of editable entities which players control (i.e., their avatars)
 CSCR_MapEditorComponentClass
 CSCR_MapEditorUIComponent
 CSCR_MapElementMoveComponentAttach this component to a widget in a map layout to configure interactions
 CSCR_MapEntityMap entity
 CSCR_MapEntityClass
 CSCR_MapGadgetComponentMap gadget component
 CSCR_MapGadgetComponentClass
 CSCR_MapGridTooltipDetail
 CSCR_MapHintCondition
 CSCR_MapJournalUI
 CSCR_MapJournalUIButton
 CSCR_MapLayersBaseLayer config root
 CSCR_MapLightConfig
 CSCR_MapLightMode
 CSCR_MapLightUIMap light effects
 CSCR_MapLocationQuadHint
 CSCR_MapLocator
 CSCR_MapLocatorClass
 CSCR_MapMarkerBaseMap marker object base class Created through SCR_MapMarkerManagerComponent API
 CSCR_MapMarkerConfigMap marker config root
 CSCR_MapMarkerDynamicWComponentAttached to root of marker dynamic base layout
 CSCR_MapMarkerEntityDynamic map marker entity base class Spawned by marker manager when creating a dynamic marker -> see marker config for customization
 CSCR_MapMarkerEntityClass
 CSCR_MapMarkerEntryConfigBase entry config
 CSCR_MapMarkerEntryDynamicMarker dynamic entry base
 CSCR_MapMarkerEntryDynamicExampleMarker dynamic entry example Utilizes marker system to display player positions to everyone in the session -> to see this work, configure it within MapMarkerConfig.conf
 CSCR_MapMarkerEntryImageTextBasic image & text entry
 CSCR_MapMarkerEntryMilitaryMarker military symbol entry
 CSCR_MapMarkerEntryPlacedMarker entry which can be placed through map
 CSCR_MapMarkerEntrySquadLeaderSquad leader marker entry
 CSCR_MapMarkerFactionTitle
 CSCR_MapMarkerIconEntryTitle
 CSCR_MapMarkerManagerComponentMap marker manager, keeps array of markers and takes care of synchronization Attached to GameMode entity
 CSCR_MapMarkerManagerComponentClass
 CSCR_MapMarkerManagerSystem
 CSCR_MapMarkerMenuCategoryBase category entry for marker selection menu
 CSCR_MapMarkerMenuEntryBase entry for marker selection menu
 CSCR_MapMarkerMilitaryDimensionTitle
 CSCR_MapMarkerMilitaryTypeTitle
 CSCR_MapMarkerSimpleTitle
 CSCR_MapMarkerSquadLeaderDynamic map marker -> squad leader
 CSCR_MapMarkerSquadLeaderClass
 CSCR_MapMarkerSquadLeaderComponent
 CSCR_MapMarkersUIMarkers UI map component
 CSCR_MapMarkerSyncComponentUsed for Client->Server RPC ask methods for spawn and removal of static version of networked markers Attached to PlayerController
 CSCR_MapMarkerSyncComponentClass
 CSCR_MapMarkerTitle
 CSCR_MapMarkerWidgetComponentMap marker layout component Attached to root of marker base layout
 CSCR_MapMenuCommandingEntry
 CSCR_MapMenuRequestedTaskEntry
 CSCR_MapMenuUIFullscreen map menu
 CSCR_MapModuleBaseMap module base class
 CSCR_MapPropsBaseMap props root
 CSCR_MapPropsConfigProperty type base
 CSCR_MapRadialDisplayInfo display within hud manager of player controller
 CSCR_MapRadialUI2D map radial menu UI
 CSCR_MapRTWBaseUIBase map UI component for map tools which are using RenderTargetWidget to display
 CSCR_MapRulerUI
 CSCR_MapSelectionModule
 CSCR_MapTaskListUI
 CSCR_MapToolbarAction
 CSCR_MapToolEntryMap tool menu entry data class
 CSCR_MapToolInteractionUIComponent for interacting with map tools
 CSCR_MapToolMenuUIMap tool menu
 CSCR_MapUIBaseComponent
 CSCR_MapUIElement
 CSCR_MapUIElementContainer
 CSCR_MapUISpawnPoint
 CSCR_MapUITask
 CSCR_MapWatchUI
 CSCR_MapWatchUIDeploy
 CSCR_MarkerColorEntryPlaced marker color entry
 CSCR_MarkerIconCategoryPlaced marker icon category
 CSCR_MarkerIconEntryPlaced marker icon entry
 CSCR_MarkerMilitaryDimensionMarker military dimension
 CSCR_MarkerMilitaryFactionEntryClass container which holds faction specific predefined marker entries
 CSCR_MarkerMilitaryTypeMarker military type
 CSCR_MarkerSimpleConfigPlaced marker color entry
 CSCR_MarkShapesEditorOnlyPlugin
 CSCR_MassResponseIndexPair
 CSCR_Math
 CSCR_Math2DSCR_Math2D Class
 CSCR_Math3DContains various scripted 3D math functions
 CSCR_Matrix
 CSCR_MatrixRow
 CSCR_MedicalItemsCountConditionReturns true if count of medical items matches the condition
 CSCR_MeleeComponent
 CSCR_MeleeComponentClass
 CSCR_MeleeDamageEffect
 CSCR_MeleeHitDataClass
 CSCR_MeleeWeaponProperties
 CSCR_MeleeWeaponPropertiesClass
 CSCR_MemoryNetworkedStat
 CSCR_MenuActionPresetConfiguration for an action
 CSCR_MenuActionsComponent
 CSCR_MenuEditorComponent
 CSCR_MenuEditorComponentClass
 CSCR_MenuEditorUIComponent
 CSCR_MenuHelper
 CSCR_MenuLayoutEditorComponent
 CSCR_MenuLayoutEditorComponentClass
 CSCR_MenuLoadingComponent
 CSCR_MenuOverlayEditorAttribute
 CSCR_MenuOverlaysEditorComponentManager of menu overlays
 CSCR_MenuOverlaysEditorComponentClass
 CSCR_MenuSpawnLogic
 CSCR_MenuTileComponent
 CSCR_MenuToolsLibClass for centralized features that should simplify using menus from script
 CSCR_MessageDialogContentStore message dialog content
 CSCR_MetaStruct
 CSCR_MilitaryBaseAreaMeshComponent
 CSCR_MilitaryBaseAreaMeshComponentClass
 CSCR_MilitaryBaseCallsign
 CSCR_MilitaryBaseComponent
 CSCR_MilitaryBaseComponentClass
 CSCR_MilitaryBaseLogicComponent
 CSCR_MilitaryBaseLogicComponentClass
 CSCR_MilitaryBaseMapDescriptorComponent
 CSCR_MilitaryBaseMapDescriptorComponentClass
 CSCR_MilitaryBaseSystem
 CSCR_MilitarySymbol
 CSCR_MilitarySymbol_QuadAmplifier
 CSCR_MilitarySymbol_QuadBase
 CSCR_MilitarySymbol_QuadIcon
 CSCR_MilitarySymbol_TextureAmplifier
 CSCR_MilitarySymbol_TextureBase
 CSCR_MilitarySymbol_TextureIcon
 CSCR_MilitarySymbolArea
 CSCR_MilitarySymbolAreaConflict
 CSCR_MilitarySymbolAreaImageSet
 CSCR_MilitarySymbolAreaTextures
 CSCR_MilitarySymbolConfig
 CSCR_MilitarySymbolLayout
 CSCR_MilitarySymbolRuleSet
 CSCR_MilitarySymbolUIComponent
 CSCR_MineAddFlagAction
 CSCR_MineAnimationComponent
 CSCR_MineAnimationComponentClass
 CSCR_MineAwarenessComponent
 CSCR_MineAwarenessComponentClass
 CSCR_MineDamageManager
 CSCR_MineDamageManagerClass
 CSCR_MineDetectionData
 CSCR_MineDistanceParticleEffect
 CSCR_MineEquipHolsterAction
 CSCR_MineEquipWeaponAction
 CSCR_MineFlagComponent
 CSCR_MineFlagComponentClass
 CSCR_MineFlagPickUpAction
 CSCR_MineHitZone
 CSCR_MineInventoryItemComponent
 CSCR_MineInventoryItemComponentClass
 CSCR_MinePickUpItemAction
 CSCR_MineWeaponComponent
 CSCR_MineWeaponComponentClass
 CSCR_MirrorLinkStorageToParentThis will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent and will link the parent to itself This means if either storages is opened it will also open the linked storage
 CSCR_MissionHeader
 CSCR_MissionHeaderCampaign
 CSCR_MissionHeaderCombatOps
 CSCR_MissionStructBase struct for use in SCR_MissionStruct
 CSCR_ModdedScenarioComponent
 CSCR_ModDetailsAdditionalInfoDialog
 CSCR_ModDetailsAdditionalInfoDialogContentWidgets
 CSCR_ModDetailsSuperMenuComponent
 CSCR_ModeInfoBarEditorUIComponent
 CSCR_ModelAutotestCamera
 CSCR_ModelAutotestEntity
 CSCR_ModelAutotestEntityClass
 CSCR_ModEntryComponent
 CSCR_ModeOverrideEditorAttribute
 CSCR_ModesEditorAttributeModes and Budget attribute for getting and setting varriables in Editor Attribute window
 CSCR_ModesEditorUIComponent
 CSCR_ModHandlerLibSCR_ModHandlerLib Class
 CSCR_ModReportDialogComponent
 CSCR_ModularButtonComponentModular button implements all logic of a button
 CSCR_MoonPhaseInfo
 CSCR_MoonPhaseUIInfo
 CSCR_MorphineDamageEffect
 CSCR_MorphineUserAction
 CSCR_MotorExhaustEffectGeneralComponent
 CSCR_MotorExhaustEffectGeneralComponentClass
 CSCR_MouseAreaEditorUIComponent
 CSCR_MouseMoveManualCameraComponent
 CSCR_MoveInCircleComponent
 CSCR_MoveInCircleComponentClass
 CSCR_MoveInFormationContextAction
 CSCR_MoveLineDownPlugin
 CSCR_MoveLineDownPluginHelper
 CSCR_MoveLineUpPlugin
 CSCR_MoveManualCameraComponent
 CSCR_MovementInertiaManualCameraComponent
 CSCR_MoveRelativeManualCameraComponent
 CSCR_MoveTask
 CSCR_MoveTaskClass
 CSCR_MoveTaskSupportEntity
 CSCR_MoveTaskSupportEntityClass
 CSCR_MoveToCursorManualCameraComponent
 CSCR_MoveToFlightAltitudeContextAction
 CSCR_MoveToRootContextAction
 CSCR_MoveToSeatPositionContextAction
 CSCR_MPDestructionManager
 CSCR_MPDestructionManagerClass
 CSCR_MultiOccupantVehcileTooltipDetail
 CSCR_MultiPhaseDestructionSoundlessPrefabSearchPlugin
 CSCR_MultiplayerMenuComponent
 CSCR_MultipleStatesButtonComponentMultiple states button
 CSCR_MultiTextTooltipUIComponent
 CSCR_MusicEditorComponent
 CSCR_MusicEditorComponentClass
 CSCR_MuzzleEffectComponent
 CSCR_MuzzleEffectComponentClass
 CSCR_MuzzleInMagComponent
 CSCR_MuzzleInMagComponentClass
 CSCR_MuzzleTypeConditionReturns true if current muzzle's type matches specified type
 CSCR_NameTagCollectorBaseBase class for nametag entity data collection
 CSCR_NameTagCollectorGroupGroup nametag collector
 CSCR_NameTagConfigNametag zone config root
 CSCR_NametagConfigComponentAttached to BaseGameMode, used for nametag config selection
 CSCR_NametagConfigComponentClass
 CSCR_NameTagDataNametag data
 CSCR_NameTagDisplayNametag UI Attached to SCR_HUDManagerComponent which is a component of SCR_PlayerController
 CSCR_NameTagElementTitleCustom names nametag element config
 CSCR_NameTagRulesetBaseBase class for nametag visiblity ruleset - single tag displayed continuously
 CSCR_NameTagRulesetFriendlies
 CSCR_NameTagRulesetSingle
 CSCR_NameTagStateTitleCustom names for nametag entity states
 CSCR_NameTagZoneNametag zone config setup
 CSCR_NameTagZoneTitleCustom names for defined zones to make config setup easier
 CSCR_NavigationBarConfig
 CSCR_NavigationBarUIUI Script Inventory navigation bar handler
 CSCR_NearbyContextCachingConfig
 CSCR_NearbyContextCachingData
 CSCR_NearbyContextDisplay
 CSCR_NearbyContextTitle
 CSCR_NearbyContextWidgetComponentBase
 CSCR_NearbyContextWidgetComponentInteract
 CSCR_NetworkedStatsComponent
 CSCR_NetworkedStatsComponentClass
 CSCR_NetworkedStatsTestComponent
 CSCR_NetworkedStatsTestComponentClass
 CSCR_NeutralizeEntityContextAction
 CSCR_NewGroupButton
 CSCR_NewScriptPlugin
 CSCR_NewsEntry
 CSCR_NewSessionDialog
 CSCR_NewSessionToolbarAction
 CSCR_NewsSubMenu
 CSCR_NewsTileComponent
 CSCR_NightModeEditorAttribute
 CSCR_NightModeGameModeComponent
 CSCR_NightModeGameModeComponentClass
 CSCR_NoGameMasterStickyNotificationUIComponent
 CSCR_NoiseFilterEffect
 CSCR_NoisyCameraShakeProgressThis object implements a pseudorandom camera shake
 CSCR_NonArsenalItemCostCatalogDataBase Used for items and attachments which should not be shown in the arsenal but should have a cost to them so any weapon in arsenal with that attachment will get a supply cost increase as well as being able to sell the item in the arsenal
 CSCR_NotEnoughStorageDialogThere is not enough storage on your hard drive. The space required is at least %1
 CSCR_NotificationAproxDisplayContainer
 CSCR_NotificationAproxNumberNotification aprox number Displays a specific text if the given number is between given min and max SCR_NotificationData: m_iParam1 to m_iParam6 number to return the string in the m_aApproxDisplayContainers that passes the approx text
 CSCR_NotificationArsenalGameModeType
 CSCR_NotificationCharacterNameNotification to get character names Displays a notification: %1 FirstName, %2 Alias, %3 Surname, %4 formatting SCR_NotificationData: m_iParam1 = editibleEntityID
 CSCR_NotificationConfig
 CSCR_NotificationDataSaves data related to the notification system
 CSCR_NotificationDisplayColorClass that saves the color data for specific ENotificationColor enums for the notification system
 CSCR_NotificationDisplayDataUsed to get the display information for each notification
 CSCR_NotificationEditableEntityNotification Editable Entity Display info Displays a notification: %1 = EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID
 CSCR_NotificationEditableEntityAndNumberNotification Player and number Displays a notification: %1 = Editable Entity name, %2 = given int converted to float devided by m_iNumberDivider SCR_NotificationData: m_iParam1 = editibleEntityID SCR_NotificationData: m_iParam2 = number
 CSCR_NotificationEditableEntityEditableEntityTargetNotification Editable Entity with target Editable Entity Display info Displays a notification: %1 = EditableEntity name, %2 = target EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID, m_iParam2 = TargetEditibleEntityID Can be used for AI (m_iParam1) Killing other AI (m_iParam2)
 CSCR_NotificationEditableEntityTargetPlayerNotification Editable Entity with target Editable Entity Display info Displays a notification: %1 = EditableEntity name, %2 = target EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID, m_iParam2 = targetPlayerID Can be used for AI (m_iParam1) killing player Character (m_iParam2)
 CSCR_NotificationEntityCallsignNotification Entity (group or character) callsign Displays a notification: %1 = Formated Callsign of entity SCR_NotificationData: m_iParam1 = rplId to get callsign of (Can be the same or diffrent from player)
 CSCR_NotificationFactionNotification Faction Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location)
 CSCR_NotificationGroupNameNotification Custom group name Displays a notification: %1 = Custom Group name (Will fall back to callsign if not group name assigned) SCR_NotificationData: m_iParam1 = Group ID
 CSCR_NotificationInventoryItemNameNotification which allows for displaying the name of an inventory item Displays a notification: %1 = item name SCR_NotificationData: m_iParam1 = itemRplId
 CSCR_NotificationKillfeedreceiveTypeNameClass to get Killfeed receive type name
 CSCR_NotificationKillfeedTypeNameClass to get Killfeed type name
 CSCR_NotificationMessageUIComponent
 CSCR_NotificationNumberNotification nr Displays a notification: %1 = given int converted to float devided by SCR_NotificationData: m_iParam1 to m_iParam2 number to show in notification The m_iNumberDivider allows for floats as this system only works with ints
 CSCR_NotificationOnKillfeedChangedNotification Player Displays a notification: %1 = PlayerID name Displays a notification: %2 = Killfeed type or Killfeed receive type SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = EKillFeedType or EKillFeedReceiveType SCR_NotificationData: m_iParam3 = bool If Kill Feed Receive type then true else it is the Killfeed type
 CSCR_NotificationPlayerNotification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location)
 CSCR_NotificationPlayerAndAproxNumberNotification Player name and aprox number Displays a specific text if the given number is between given min and max SCR_NotificationData: m_iParam1 = PlayerId, m_iParam2 to m_iParam6 number to return the string in the m_aApproxDisplayContainers that passes the approx text
 CSCR_NotificationPlayerAndEntityCallsignNotification Player and entity (group or character) callsign Displays a notification: %1 = PlayerID name, %2 = Formated Callsign of entity SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = rplId to get callsign of (Can be the same or diffrent from player)
 CSCR_NotificationPlayerAndFactionNotification Player and Faction of that player Displays a notification: %1 = PlayerID name, %2 = Faction Name of assigned faction SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) joined faction 'factionName'
 CSCR_NotificationPlayerAndGroupNameNotification Player and group name Displays a notification: %1 = PlayerID name, %2 = Custom Group name (Will fall back to callsign if not group name assigned) SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = Group ID
 CSCR_NotificationPlayerAndLocationNotification Player, distance and location Displays a notification: %1 = PlayerID name, %2 = distance SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = distance
 CSCR_NotificationPlayerAndNumberNotification Player and number Displays a notification: %1 = PlayerID name, %2 = given int converted to float devided by m_iNumberDivider SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = Number Can be used for: GM (m_iParam1) set respawn time to (m_iParam2)
 CSCR_NotificationPlayerBannedNotification Player banned Displays a notification: %1 = PlayerID name, %2 = days, %3 = hours, %4 = minutes, %5 = seconds SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = duration
 CSCR_NotificationPlayerBuildServiceNotification Player when the service is build
 CSCR_NotificationPlayerKickedNotification Player kicked or banned SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = kick reason, m_iParam3 = duration
 CSCR_NotificationPlayerTargetEditableEntityNotification Player with target Editable Entity Display info Displays a notification: %1 = Player name, %2 = EditableEntity name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = editibleEntityID Can also be used for Player pinging a target entity (m_iParam1 pinging playerID, m_iParam2 = target entityID)
 CSCR_NotificationPlayerTargetFactionNotification Player with target Faction that is seperate from player Displays a notification: %1 = Player name, %2 = faction name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = FactionIndex Sets the position to player ID if enabled
 CSCR_NotificationPlayerTargetPlayerNotification Player to Player target Displays a notification: %1 = PlayerID name, %2 targetPlayerID SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = targetPlayerID Can be used for: GM (m_iParam1) gives player (m_iParam2) photomode rights
 CSCR_NotificationPlayerTargetTwoEditableEntityNotification Player with target Editable Entity Display info Displays a notification: %1 = Player name, %2 = First EditableEntity name, %3 = Second EditableEntity name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = firstEditibleEntityID, m_iParam3 = secondEditibleEntityID Will set notification target position to first enity only
 CSCR_NotificationPlayerTargetTwoFactionsNotification Player with target two Factions that are seperate from player Displays a notification: %1 = Player name, %2 = First faction name, %3 = Second faction name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = firstFactionIndex, m_iParam3 = secondFactionIndex Sets the position to player ID if enabled
 CSCR_NotificationRankNotification Rank Displays a notification: %1 = Player rank SCR_NotificationData: m_iParam1 = player rank Can be used for: Player (m_iParam1) requests something
 CSCR_NotificationsComponentFramework for sending notifications to players
 CSCR_NotificationsComponentClass
 CSCR_NotificationSenderComponent
 CSCR_NotificationSenderComponentClass
 CSCR_NotificationsLogComponentNotification UI that displays the Notification Entires Holds general functions such as scroll history and Init SCR_NotificationEntityUIComponent Holds general data such as Notification Color
 CSCR_NotificationsLogDisplay
 CSCR_NotificationSupportStationHitZoneGroupUsed to display which hitzone groups are healed when using support station Param1: userRpl ID of who healed/Repaired, param2: EVehicleHitZoneGroup or ECharacterHitZoneGroup, param3: percentage or other number, set int.MIN to ignore!
 CSCR_NotificationTaskStateChanged
 CSCR_NotificationVoting
 CSCR_NotificationWeatherChangedNotification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location)
 CSCR_NotificationWindChangedNotification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location)
 CSCR_Nozzle
 CSCR_NTElementBaseNametag zone element base class, not for setup
 CSCR_NTIconBaseBase zone element widget for icons/images
 CSCR_NTIconStateZone element for state icon
 CSCR_NTNameNametag element for name text
 CSCR_NTStateConfigBaseNametag element state config
 CSCR_NTStateIconNametag icon element state config
 CSCR_NTStateTextNametag text element state config
 CSCR_NTTextBaseBase nametag element for text
 CSCR_NTTextDebugNametag element for distance debug text
 CSCR_NumberedDSSessionCallback
 CSCR_ObjectBrushArrayConfig
 CSCR_ObjectBrushObjectBase
 CSCR_ObjectBrushTool
 CSCR_ObjectPositionalInsectsHandles looped ambient effects around specific entities
 CSCR_ObstacleDetectorObstacle detector class used for example by SCR_GeneratorBaseEntity and ObjectBrushTool Refreshing Obstacles grabs all the possible obstacles HasObstacle checks depending on Avoid* settings Refreshing Obstacles -then- setting AvoidX is possible as first all obstacles are stored then used or not in the detection
 CSCR_ObstacleDetectorSplineInfo
 CSCR_OKCancelWorkbenchDialog
 CSCR_OKWorkbenchDialog
 CSCR_OnFocusUIComponentDeprecated component - for this functionality, use eventHandlerComponent If focused will send out event
 CSCR_OnlineServiceBackendCallbacks
 CSCR_OpacityEntitiesEditorUIEffect
 CSCR_OpenAttributeWindowContextAction
 CSCR_OpenDeployableSpawnPointStorageAction
 CSCR_OpenStorageActionModded version for to be used with the inventory 2.0
 CSCR_OpenTurretStorageAction
 CSCR_OpenVehicleDoorUserAction
 CSCR_OpenVehicleStorageAction
 CSCR_OpenWorldToolbarAction
 CSCR_OrbitingManualCameraComponent
 CSCR_ORConditionChecks all sub conditions and returns true if at least one condition returns true, false otherwise
 CSCR_OrientToSeaNormalContextAction
 CSCR_OrientToTerrainContextAction
 CSCR_OverridableUIInfoUI info class with setter functions
 CSCR_OverrideCharacterMedicalEditorAttributeMedical attribute if it should override certain medical values
 CSCR_OverrideEditorAttributeUIComponent
 CSCR_OverrideModesEditorAttributeUIComponent
 CSCR_PagingButtonComponent
 CSCR_ParticleContactComponent
 CSCR_ParticleContactComponentClass
 CSCR_ParticleEditorEffectParticle UI effect
 CSCR_ParticleHelper
 CSCR_ParticleSpawnable
 CSCR_PassagerTooltipDetail
 CSCR_PassiveHitZoneRegenDamageEffect
 CSCR_PasswordDialogComponent
 CSCR_PasteAttributesContextAction
 CSCR_PasteContextAction
 CSCR_PasteOnOriginalPositionContextAction
 CSCR_PatientCompartmentSlot
 CSCR_PatrolContextAction
 CSCR_PatrolGroupCommand
 CSCR_PauseGameTimeEditorComponent
 CSCR_PauseGameTimeEditorComponentClass
 CSCR_PauseGameTimeToolbarAction
 CSCR_PersistentDamageEffect
 CSCR_PersistentFactionDialog
 CSCR_PhotoModeEditorUIComponent
 CSCR_PhysicalHitZonesRegenDamageEffect
 CSCR_PhysicsHelperSCR_Physics Class
 CSCR_PickAssigneeDialog
 CSCR_PickUpItemActionModded version for to be used with the inventory 2.0
 CSCR_PingContextAction
 CSCR_PingedEditableEntityFilter
 CSCR_PingEditorComponentPlayer <> Game Master communication
 CSCR_PingEditorComponentClass
 CSCR_PingEditorUIComponent
 CSCR_PingEffectsEditorUIComponent
 CSCR_PIPCamera
 CSCR_PIPCameraClass
 CSCR_PIPSightsComponent
 CSCR_PIPSightsComponentClass
 CSCR_PlaceableEntitiesMetaMeta header representing placeable entity
 CSCR_PlaceableEntitiesRegistryList of entities that will be available for placing in the content browser
 CSCR_PlaceableEntitiesRegistryFromCatalogAllows Content browser to take entities from the catalog
 CSCR_PlaceableEntitiesRegistryTitleField
 CSCR_PlaceableInventoryItemComponent
 CSCR_PlaceableInventoryItemComponentClass
 CSCR_PlaceableItemComponent
 CSCR_PlaceableItemComponentClass
 CSCR_PlacedCommandInfoDisplay
 CSCR_PlaceEntityContextAction
 CSCR_PlacementCallback
 CSCR_PlacingEditorComponent
 CSCR_PlacingEditorComponentClass
 CSCR_PlacingEditorUIComponent
 CSCR_PlacingFlagToolbarAction
 CSCR_PlacingToolbarEditorUIComponent
 CSCR_PlayableFactionEditorAttribute
 CSCR_PlayableFactionKillingAttributeDynamicDescriptionDynamic description for SCR_PlayableFactionEditorAttribute and SCR_PlayableFactionsEditorAttribute to show how many players are killed
 CSCR_PlayableFactionsEditorAttribute
 CSCR_PlayerAIAgent
 CSCR_PlayerAIAgentClass
 CSCR_PlayerArsenalLoadout
 CSCR_PlayerBudgetAIEditorAttributeModes and Budget attribute for getting and setting varriables in Editor Attribute window
 CSCR_PlayerBudgetAIEnableEditorAttribute
 CSCR_PlayerBudgetPropEditorAttributeModes and Budget attribute for getting and setting varriables in Editor Attribute window
 CSCR_PlayerBudgetPropEnableEditorAttribute
 CSCR_PlayerBudgetSystemEditorAttributeModes and Budget attribute for getting and setting varriables in Editor Attribute window
 CSCR_PlayerBudgetSystemEnableEditorAttribute
 CSCR_PlayerBudgetVehicleEditorAttributeModes and Budget attribute for getting and setting varriables in Editor Attribute window
 CSCR_PlayerBudgetVehicleEnableEditorAttribute
 CSCR_PlayerCallsignDataCallsign Info
 CSCR_PlayerCommandingConfigActionPair
 CSCR_PlayerCommandingMenuActionsSetupCommanding menus config to setup different menus to different keybinds
 CSCR_PlayerCommandingMenuBaseElementCommanding menu base element class
 CSCR_PlayerCommandingMenuCategoryElementCommanding menu base element class
 CSCR_PlayerCommandingMenuCommandCommanding menu commanding element class
 CSCR_PlayerCommandingMenuConfigCommanding menu config root
 CSCR_PlayerCommandsConfigCommands config root
 CSCR_PlayerController
 CSCR_PlayerControllerClass
 CSCR_PlayerControllerCommandingComponent
 CSCR_PlayerControllerCommandingComponentClass
 CSCR_PlayerControllerGroupComponent
 CSCR_PlayerControllerGroupComponentClass
 CSCR_PlayerData
 CSCR_PlayerDataConfigs
 CSCR_PlayerDataEvent
 CSCR_PlayerDataSpecializationDisplay
 CSCR_PlayerDelegateEditableEntityFilter
 CSCR_PlayerDelegateEditorComponentManager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn)
 CSCR_PlayerDelegateEditorComponentClass
 CSCR_PlayerDeployMenuHandlerComponentComponent responsible for deploy menu management
 CSCR_PlayerDeployMenuHandlerComponentClass
 CSCR_PlayerEditableEntityFilter
 CSCR_PlayerEditableEntityUIComponent
 CSCR_PlayerFactionAffiliationComponentThis component should be attached to a PlayerController
 CSCR_PlayerFactionAffiliationComponentClass
 CSCR_PlayerFactionInfo
 CSCR_PlayerHubAreaTriggerEntity
 CSCR_PlayerHubAreaTriggerEntityClass
 CSCR_PlayerHubWarningEditorUIComponent
 CSCR_PlayerLeaderRoleCallsign
 CSCR_PlayerList
 CSCR_PlayerListButtonNotificationUIComponent
 CSCR_PlayerListComboEntryData
 CSCR_PlayerListedAdminManagerComponent
 CSCR_PlayerListedAdminManagerComponentClass
 CSCR_PlayerListEntry
 CSCR_PlayerListMenu
 CSCR_PlayerLoadout
 CSCR_PlayerLoadoutComponentThis component should be attached to a PlayerController
 CSCR_PlayerLoadoutComponentClass
 CSCR_PlayerLoadoutData
 CSCR_PlayerLoadoutInfo
 CSCR_PlayerModesEditorAttribute
 CSCR_PlayerName
 CSCR_PlayerProfile
 CSCR_PlayerProfileDialogUI
 CSCR_PlayerProfileManagerComponent
 CSCR_PlayerProfileManagerComponentClass
 CSCR_PlayerRadioSpawnPoint
 CSCR_PlayerRadioSpawnPointCampaign
 CSCR_PlayerRadioSpawnPointCampaignClass
 CSCR_PlayerRadioSpawnPointClass
 CSCR_PlayerRestrictionZoneData
 CSCR_PlayerRestrictionZoneWarningComponent
 CSCR_PlayerRestrictionZoneWarningComponentClass
 CSCR_PlayerScoreInfoFiringRangeHolds scoring data of players
 CSCR_PlayersListEditorUIComponent
 CSCR_PlayersListEntryEditorUIComponent
 CSCR_PlayersManagerEditorComponentManager of editable entities which players control (i.e., their avatars)
 CSCR_PlayersManagerEditorComponentClass
 CSCR_PlayerSpawnPoint
 CSCR_PlayerSpawnPointClass
 CSCR_PlayerSpawnPointManagerComponent
 CSCR_PlayerSpawnPointManagerComponentClass
 CSCR_PlayersPresentTriggerEntity
 CSCR_PlayersPresentTriggerEntityClass
 CSCR_PlayersRestrictionZoneManagerComponent
 CSCR_PlayersRestrictionZoneManagerComponentClass
 CSCR_PlayerTeleportedFeedbackComponent
 CSCR_PlayerTeleportedFeedbackComponentClass
 CSCR_PlayerTeleportFeedbackUIComponent
 CSCR_PlayerTileButtonComponent
 CSCR_PlayerToolbarItemEditorUIComponent
 CSCR_PlayerUIInfo
 CSCR_PlayerXPHandlerComponentTakes care of player-specific XP handling Should be hooked on PlayerController
 CSCR_PlayerXPHandlerComponentClass
 CSCR_PlayInstrument
 CSCR_PlayMenu
 CSCR_PlayMenuComponent
 CSCR_PlayMenuConfiguration
 CSCR_PlayMenuEntry
 CSCR_PlayMenuTileComponent
 CSCR_PoleCable
 CSCR_PoleCableSlot
 CSCR_PoleCableSlotGroup
 CSCR_PolylineAreaTool
 CSCR_PooledListComponent
 CSCR_PooledServerListComponentPooled scrollable list with server entries handling
 CSCR_PopupMessage
 CSCR_PopUpNotificationTakes care of dynamic and static onscreen popups
 CSCR_PopUpNotificationClass
 CSCR_Position
 CSCR_PositionalAmbientLeafParticlesHandles insects that are supposed to be spawned trees
 CSCR_PositionalGenericInsectHandles insects that are supposed to be spawned around selected prefabs defined in prefab names array
 CSCR_PositionalInsectTypeBase class that handles different insects based on their type
 CSCR_PositionalLightSourceInsectHandles insects that are supposed to be spawned around light sources defined in prefab names array
 CSCR_PositionClass
 CSCR_PositionEditorAttribute
 CSCR_PositionEditorAttributeUIComponent
 CSCR_PossessingManagerComponent
 CSCR_PossessingManagerComponentClass
 CSCR_PossessSpawnData
 CSCR_PossessSpawnHandlerComponent
 CSCR_PossessSpawnHandlerComponentClass
 CSCR_PossessSpawnRequestComponent
 CSCR_PossessSpawnRequestComponentClass
 CSCR_PostGameGameModeStateComponentGame mode component that handles the post-game period
 CSCR_PostGameGameModeStateComponentClass
 CSCR_PostProcessCameraComponentPost-process effect of scripted camera
 CSCR_PostProcessCameraComponentClass
 CSCR_PowerComponent
 CSCR_PowerComponentClass
 CSCR_PowerlineGeneratorEntityNEW SLOT SYSTEM:
 CSCR_PowerlineGeneratorEntityClass
 CSCR_PowerlineGeneratorJunctionData
 CSCR_PowerlineGeneratorPointData
 CSCR_PowerLineJointEntity
 CSCR_PowerLineJointEntityClass
 CSCR_PowerlinePropsConfigConfiguration of powerline props
 CSCR_PowerlineTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_PowerlineViewTitleCustom names for defined zones to make config setup easier
 CSCR_PowerPole
 CSCR_PowerPoleClass
 CSCR_PowerPoleSlot
 CSCR_PowerPoleSlotBase
 CSCR_PowerPoleSlotSingle
 CSCR_PrefabCategoryPrefab to be spawned by SCR_PrefabsSpawnerManager
 CSCR_PrefabDataPredicateSearches for items with same prefab data (prefer this to prefab name if you have prefab data already)
 CSCR_PrefabDeleterEntity
 CSCR_PrefabDeleterEntityClass
 CSCR_PrefabEditingPlugin
 CSCR_PrefabEditingPluginBase
 CSCR_PrefabEditingPluginResourceManager
 CSCR_PrefabGeneratorAssetPoint
 CSCR_PrefabGeneratorPointMeta
 CSCR_PrefabHelper
 CSCR_PrefabManagementTool
 CSCR_PrefabNamePredicateSearches for items with same prefab name
 CSCR_PrefabPreviewEntityPreview entity created from entity prefab
 CSCR_PrefabPreviewEntityClass
 CSCR_PrefabsCacheEditorComponentCache of editable entity prefabs and their ancestors
 CSCR_PrefabsCacheEditorComponentClass
 CSCR_PrefabsCategoryCategories of prefabs and/or nested categories of prefabs
 CSCR_PrefabSpawnable
 CSCR_PrefabSpawnPointPrefab Spawn Point Entity defines position where prefab can be spawned
 CSCR_PrefabSpawnPointClass
 CSCR_PrefabsSpawnerBase class for Prefabs Spawning
 CSCR_PrefabsSpawnerManagerManager for spawning prefabs in the mission
 CSCR_PrefabsSpawnerManagerClass
 CSCR_PrefabTemplateClassCheckPlugin
 CSCR_PrefabValidatorPlugin
 CSCR_PreGameGameModeStateComponentGame mode component that handles the pre-game period
 CSCR_PreGameGameModeStateComponentClass
 CSCR_PreloadScreenComponent
 CSCR_PressureTriggerComponent
 CSCR_PressureTriggerComponentClass
 CSCR_PreviewEditableEntityFilter
 CSCR_PreviewEntityAn entity used for previews
 CSCR_PreviewEntityClass
 CSCR_PreviewEntityComponent
 CSCR_PreviewEntityComponentClass
 CSCR_PreviewEntityEditorComponentManager of 'ghost' preview shown while transforming or placing
 CSCR_PreviewEntityEditorComponentClass
 CSCR_PreviewEntityEditorUIComponent
 CSCR_PreviewRichText
 CSCR_ProfaneFilterHandles filtering profanities in texts
 CSCR_ProfileSuperMenu
 CSCR_ProgressBarColorsEntry
 CSCR_ProgressBarColorsUIComponentComponent to color progress bar based on its value
 CSCR_ProgressBarWithInactiveColor
 CSCR_ProgressBarWithSegments
 CSCR_ProgressDialog
 CSCR_PulsateUIComponent
 CSCR_PushVehicleAction
 CSCR_QRFGroupConfig
 CSCR_QRFSpawnSafeZone
 CSCR_QRFTypeMaxDistance
 CSCR_QRFVehicleSpawnConfig
 CSCR_QRFWaypointConfig
 CSCR_QuickPlacingEditorUIComponent
 CSCR_QuickslotBaseContainerSCR_QuickslotBaseContainer is intended to be used for quickslots, to allow quickslotting of non-item and custom things
 CSCR_QuickslotCommandContainer
 CSCR_QuickslotEntityContainer
 CSCR_QuickSlotRefreshCB
 CSCR_RadialMenuRadial menu class specifing behavior and interaction for circular interface Can distrubute and select entries in set angle in distace Can be interacted with mouse or gamepad thumbsticks
 CSCR_RadialMenuActiveActionConditionReturns true if VoN UI is active
 CSCR_RadialMenuControllerClass created for quick application of radial menu into components It finds global menu, holds controller settings and data required for menu
 CSCR_RadialMenuControllerInputs
 CSCR_RadialMenuDisplayRadial menu class for handling HUD part of menu
 CSCR_RadialMenuGameModeComponent
 CSCR_RadialMenuGameModeComponentClass
 CSCR_RadialMenuIcons
 CSCR_RadialMenuInputsConfigurable radial menu inputs extending controls specifically for radial interface
 CSCR_RadialMenuItemsComponent
 CSCR_RadialMenuItemsComponentClass
 CSCR_RadialMenuNumberHintComponentComponent for visual behavior of radil menu number hint Can display current slot number and change color
 CSCR_RadialMenuPairContainer or SCR_RadialMenu, keeps entry and widget pair Both widget and entry can be null Value type should most likely inherit from any Widget class
 CSCR_RadialMenuSegmentComponentRadial menu segment handling visualization
 CSCR_RadialMenuTypeActiveActionConditionReturns true if VoN UI is active
 CSCR_RadialMenuWidgetPairListWrapper around list of radial menu pairs (entry, widget) to provide easy way of handling entry-widget linking in the radial menu ValueType should inherit from Widget EntryType should inherit from BaseSelectionMenuEntry
 CSCR_RadialProgressBarUIComponent
 CSCR_RadioComponent
 CSCR_RadioComponentClass
 CSCR_RadioCoverageMapDescriptorComponent
 CSCR_RadioCoverageMapDescriptorComponentClass
 CSCR_RadioCoverageSystem
 CSCR_RadioOperatorRoleCallsign
 CSCR_RadioProcAnimCtxRadio procedural animation context
 CSCR_RadioToggleUserAction
 CSCR_RadioTuningUserAction
 CSCR_RadioVehicleSpawnPoint
 CSCR_RadioVehicleSpawnPointClass
 CSCR_RandomPositionalInsectsSpawns Insect particles around camera based on define behaviour
 CSCR_RandomPositionalInsectsDef
 CSCR_RandomPositionalSoundsSpawns sounds arround camera based on define behaviour Basic building blocks are: SCR_SoundGroup defines a group of sounds
 CSCR_RandomPositionalSoundsDef
 CSCR_RankID
 CSCR_RankIDCampaign
 CSCR_Ray
 CSCR_RCONCommander
 CSCR_RecentGames
 CSCR_RecoilCameraShakeParams
 CSCR_RecoilCameraShakeProgressThis object allows advancing and simulating individual camera shake(s)
 CSCR_ReconnectComponentTakes care of managing player reconnects in case of involuntary disconnect Authority-only component attached to gamemode prefab
 CSCR_ReconnectComponentClass
 CSCR_ReconnectDataData class for reconnecting players
 CSCR_ReconnectSynchronizationComponentSynchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab
 CSCR_ReconnectSynchronizationComponentClass
 CSCR_RecruitAIGroupCommand
 CSCR_Rect2D
 CSCR_ReforgerEngineSettingsPlugin
 CSCR_ReforgerGameSettingsPlugin
 CSCR_RefPreviewEntityReference entity used to position edited entities according to preview
 CSCR_RefPreviewEntityClass
 CSCR_RefuelAtSupportStationAction
 CSCR_RefuelContextAction
 CSCR_RefuelTask
 CSCR_RefuelTaskClass
 CSCR_RefuelTaskSupportEntity
 CSCR_RefuelTaskSupportEntityClass
 CSCR_RegeneratingHitZone
 CSCR_RegenerationScreenEffect
 CSCR_RegionIntersectDebrisEntity
 CSCR_RegionIntersectDebrisEntityClass
 CSCR_RejoinDialog
 CSCR_RemoteDetonatorAction
 CSCR_RemoveAIGroupCommand
 CSCR_RemoveBleedCharacterContextAction
 CSCR_RemoveCasualtyUserAction
 CSCR_RemoveEquippedWeapon
 CSCR_RemoveTarget
 CSCR_RemoveWeaponContextAction
 CSCR_RenderedEditableEntityFilter
 CSCR_RepairAtSupportStationAction
 CSCR_RepairConfig
 CSCR_RepairSupportStationComponent
 CSCR_RepairSupportStationComponentClass
 CSCR_ReplaceWheelUserAction
 CSCR_ReplaceWithContextAction
 CSCR_ReportedAddonsDialogShow list of reported mods and provide option to cancel reports
 CSCR_RequestedTask
 CSCR_RequestedTaskClass
 CSCR_RequestedTaskSupportEntity
 CSCR_RequestedTaskSupportEntityClass
 CSCR_RequestEvacuationMessage
 CSCR_RequestMessage
 CSCR_RequestRefuelMessage
 CSCR_RequestReinforcementsMessage
 CSCR_RequestToJoinSubmenu
 CSCR_RequestTransportMessage
 CSCR_ResetEditorComponentsToolbarAction
 CSCR_ResourceActor
 CSCR_ResourceActorLinkComponent
 CSCR_ResourceActorLinkComponentClass
 CSCR_ResourceAvailableTooltipDetail
 CSCR_ResourceComponentComponent used to activate the sandbox resources functionality on an entity
 CSCR_ResourceComponentClassComponent class with the container configuration on it in order to avoid duplication of data in the container prefabs and the entity catalogs for the container-to-container interaction
 CSCR_ResourceConsumer
 CSCR_ResourceConsumerContainerQueue
 CSCR_ResourceConsumerContainerStorageQueue
 CSCR_ResourceConsumerContainerStorageQueueExtended
 CSCR_ResourceConsumerStoragePolicy
 CSCR_ResourceConsumerStoragePolicyGeneric
 CSCR_ResourceConsumtionResponse
 CSCR_ResourceContainer
 CSCR_ResourceContainerItemData
 CSCR_ResourceContainerQueue
 CSCR_ResourceContainerQueueBase
 CSCR_ResourceContainerStorageQueue
 CSCR_ResourceContainerStoreActionTODO MARIO: Rework this class to work with multiple containers!!
 CSCR_ResourceContainerVehicleLoadAction
 CSCR_ResourceContainerVehicleUnloadAction
 CSCR_ResourceContainerVirtual
 CSCR_ResourceEncapsulator
 CSCR_ResourceEncapsulatorActionBase
 CSCR_ResourceEncapsulatorActionChangeDecay
 CSCR_ResourceEncapsulatorActionChangeGain
 CSCR_ResourceEncapsulatorActionChangeOnEmptyBehavior
 CSCR_ResourceEncapsulatorActionChangeResourceValue
 CSCR_ResourceEncapsulatorActionChangeRights
 CSCR_ResourceEncapsulatorActionDisableInventoryStorage
 CSCR_ResourceEncapsulatorActionDisableUserActions
 CSCR_ResourceEncapsulatorAssimilated
 CSCR_ResourceEncapsulatorContainerQueue
 CSCR_ResourceEncapsulatorContainerStorageQueue
 CSCR_ResourceEncapsulatorContainerStorageQueueExtended
 CSCR_ResourceEncapsulatorDelegated
 CSCR_ResourceEncapsulatorStoragePolicy
 CSCR_ResourceEncapsulatorStoragePolicyGeneric
 CSCR_ResourceEntityRefundAction
 CSCR_ResourceGenerationResponse
 CSCR_ResourceGenerator
 CSCR_ResourceGeneratorActionBase
 CSCR_ResourceGeneratorActionDropContainers
 CSCR_ResourceGeneratorActionStore
 CSCR_ResourceGeneratorContainerQueue
 CSCR_ResourceGeneratorContainerStorageQueue
 CSCR_ResourceGeneratorContainerStorageQueueExtended
 CSCR_ResourceGeneratorStoragePolicy
 CSCR_ResourceGeneratorStoragePolicyGeneric
 CSCR_ResourceGrid
 CSCR_ResourceGridCell
 CSCR_ResourceInteractor
 CSCR_ResourcePlayerControllerInventoryComponent
 CSCR_ResourceStorageOpenAction
 CSCR_ResourceStoragePolicyBase
 CSCR_ResourceStorageTooltipDetail
 CSCR_ResourceStorageTypeTitle
 CSCR_ResourceStoredContainerStoragePartialHelper
 CSCR_ResourceSystem
 CSCR_ResourceSystemHelper
 CSCR_ResourceSystemSubscriptionHandle
 CSCR_ResourceSystemSubscriptionHandleBase
 CSCR_ResourceSystemSubscriptionListing
 CSCR_ResourceSystemSubscriptionManager
 CSCR_RespawnBriefingComponent
 CSCR_RespawnBriefingComponentClass
 CSCR_RespawnComponentDummy communicator for RespawnSystem
 CSCR_RespawnComponentClass
 CSCR_RespawnEnabledEditorAttributeRespawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window
 CSCR_RespawnMenuWidgetHandler
 CSCR_RespawnMusic
 CSCR_RespawnSystemComponentScripted implementation that handles spawning and respawning of players
 CSCR_RespawnSystemComponentClass
 CSCR_RespawnTicketsEditorAttribute
 CSCR_RespawnTimeEditorAttributeRespawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window
 CSCR_RespawnTimer
 CSCR_RespawnTimerComponentMust be attached to a GameMode
 CSCR_RespawnTimerComponentClass
 CSCR_RestCallbackExample
 CSCR_RestoreEditorModesComponent
 CSCR_RestoreEditorModesComponentClass
 CSCR_RestrictedDeployableSpawnPointBasically SCR_SpawnPoint with the ability to limit respawn amount
 CSCR_RestrictedDeployableSpawnPointClass
 CSCR_RestrictedDeployableSpawnPointComponentDeployable spawn point with configurable conditions
 CSCR_RestrictedDeployableSpawnPointComponentClass
 CSCR_RestrictionZoneWarningHUDComponent
 CSCR_RestrictionZoneWarningInfoClass that holds RestrictionZone Warning UIInfos
 CSCR_ResupplyCatalogItemSupportStationData
 CSCR_ResupplyContextAction
 CSCR_ResupplyHeldWeaponSupportStationData
 CSCR_ResupplyItemSupportStationData
 CSCR_ResupplyMagazinesCallback
 CSCR_ResupplyMedicalGadgetSupportStationComponent
 CSCR_ResupplyMedicalGadgetSupportStationComponentClass
 CSCR_ResupplyOtherSupportStationAction
 CSCR_ResupplySelfSupportStationAction
 CSCR_ResupplySupportStationComponent
 CSCR_ResupplySupportStationComponentClass
 CSCR_ResupplySupportStationData
 CSCR_ReticleColor
 CSCR_RewindComponent
 CSCR_RewindComponentClass
 CSCR_RewindDialog
 CSCR_RewindToolbarAction
 CSCR_RichTextTags
 CSCR_RoadPropsConfigConfiguration of road props
 CSCR_RoadTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_RoadViewTitleCustom names for defined zones to make config setup easier
 CSCR_RoleSelectionMenuRole selection menu for setting up player faction, group and loadout
 CSCR_RoomCallbackScripted room callback specific for single room
 CSCR_RoomModsManagerThis class will take care of handling all room mods & dependencies Receiveing, sorting, downloading
 CSCR_RoomPasswordVerificationSolve joining to password protected room
 CSCR_RotateManualCameraComponent
 CSCR_RotateModifierManualCameraComponent
 CSCR_RotateRollManualCameraComponent
 CSCR_RotationEditorAttribute
 CSCR_RotationInertiaManualCameraComponent
 CSCR_RotorDamageManagerComponent
 CSCR_RotorDamageManagerComponentClass
 CSCR_RotorHitZone
 CSCR_RplTestComponent
 CSCR_RplTestComponentClass
 CSCR_RplTestComponentWrong
 CSCR_RplTestComponentWrongClass
 CSCR_RplTestEntity
 CSCR_RplTestEntityClass
 CSCR_SalineBagStorageSlot
 CSCR_SalineBagUserAction
 CSCR_SalineDamageEffect
 CSCR_SalineMovedCallback
 CSCR_SalinePredicate
 CSCR_SalineStorageComponent
 CSCR_SalineStorageComponentClass
 CSCR_SaveArsenalLoadout
 CSCR_SaveEditorUIComponent
 CSCR_SaveLoadComponentGame mode-specific settings for session saving
 CSCR_SaveLoadComponentClass
 CSCR_SaveManager_BackendCallback
 CSCR_SaveManager_PageParams
 CSCR_SaveManagerCoreManager of external session save files
 CSCR_SaveManualCameraComponent
 CSCR_SaveSessionToolbarAction
 CSCR_SBGetServersParams
 CSCR_ScenarioBackendImageComponentSame as SCR_BackendImageComponent, but implements default image based on scenario
 CSCR_ScenarioConfirmationDialogUi
 CSCR_ScenarioDetailsPanelComponent
 CSCR_ScenarioDialogsClasses for Scenario dialogs
 CSCR_ScenarioFrameworkActionAddItemToInventory
 CSCR_ScenarioFrameworkActionAI
 CSCR_ScenarioFrameworkActionAppendBriefingEntryText
 CSCR_ScenarioFrameworkActionAppendBriefingEntryTextBasedOnTask
 CSCR_ScenarioFrameworkActionBase
 CSCR_ScenarioFrameworkActionBasedOnConditions
 CSCR_ScenarioFrameworkActionChangeLayerActivationType
 CSCR_ScenarioFrameworkActionChangeLayerTerminationStatus
 CSCR_ScenarioFrameworkActionChangeTaskState
 CSCR_ScenarioFrameworkActionChangeTriggerActivationPresence
 CSCR_ScenarioFrameworkActionCompareCounterAndExecute
 CSCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction
 CSCR_ScenarioFrameworkActionDamageWheel
 CSCR_ScenarioFrameworkActionDecreaseLogicCounter
 CSCR_ScenarioFrameworkActionDeleteEntity
 CSCR_ScenarioFrameworkActionDeleteMarker
 CSCR_ScenarioFrameworkActionEndMission
 CSCR_ScenarioFrameworkActionExecuteFunction
 CSCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed
 CSCR_ScenarioFrameworkActionFeedParamToTaskDescription
 CSCR_ScenarioFrameworkActionIncrementCounter
 CSCR_ScenarioFrameworkActionInputBase
 CSCR_ScenarioFrameworkActionInputCheckEntitiesInAreaTrigger
 CSCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger
 CSCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter
 CSCR_ScenarioFrameworkActionIntroVoicelineBasedOnTasks
 CSCR_ScenarioFrameworkActionItemSafeguard
 CSCR_ScenarioFrameworkActionKillEntity
 CSCR_ScenarioFrameworkActionLockOrUnlockAllTargetVehiclesInTrigger
 CSCR_ScenarioFrameworkActionLockOrUnlockVehicle
 CSCR_ScenarioFrameworkActionLoopOverNotRandomlySelectedLayers
 CSCR_ScenarioFrameworkActionMedical
 CSCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft
 CSCR_ScenarioFrameworkActionOnEngineStartedOrStop
 CSCR_ScenarioFrameworkActionOnUserActionEvent
 CSCR_ScenarioFrameworkActionPlaySound
 CSCR_ScenarioFrameworkActionPlaySoundOnEntity
 CSCR_ScenarioFrameworkActionPrepareAreaFromDynamicDespawn
 CSCR_ScenarioFrameworkActionProcessVoicelineEnumAndString
 CSCR_ScenarioFrameworkActionQRFDispacher
 CSCR_ScenarioFrameworkActionRemoveAreaFromDynamicDespawn
 CSCR_ScenarioFrameworkActionRemoveItemFromInventory
 CSCR_ScenarioFrameworkActionResetCounter
 CSCR_ScenarioFrameworkActionRestoreLayerToDefault
 CSCR_ScenarioFrameworkActionSetBriefingEntryText
 CSCR_ScenarioFrameworkActionSetBriefingEntryTextBasedOnGeneratedTasks
 CSCR_ScenarioFrameworkActionSetEntityPosition
 CSCR_ScenarioFrameworkActionSetExecutionEntryTextBasedOnGeneratedTasks
 CSCR_ScenarioFrameworkActionSetFuelPercentage
 CSCR_ScenarioFrameworkActionSetMissionEndScreen
 CSCR_ScenarioFrameworkActionSetSupplyPercentage
 CSCR_ScenarioFrameworkActionShowHint
 CSCR_ScenarioFrameworkActionShowPopupNotification
 CSCR_ScenarioFrameworkActionSpawnClosestObjectFromList
 CSCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance
 CSCR_ScenarioFrameworkActionSpawnObjects
 CSCR_ScenarioFrameworkActionToggleEngine
 CSCR_ScenarioFrameworkActionToggleLights
 CSCR_ScenarioFrameworkActionVoiceOverPlayLine
 CSCR_ScenarioFrameworkActionVoiceOverPlaySequence
 CSCR_ScenarioFrameworkActionWaitAndExecute
 CSCR_ScenarioFrameworkActivationConditionBase
 CSCR_ScenarioFrameworkAIAction
 CSCR_ScenarioFrameworkAIActionDisableLOD
 CSCR_ScenarioFrameworkAIActionOnThreatStateChanged
 CSCR_ScenarioFrameworkAIActionOnWaypointCompleted
 CSCR_ScenarioFrameworkAIActionSetCharacterStance
 CSCR_ScenarioFrameworkAIActionSetCombatType
 CSCR_ScenarioFrameworkAIActionSetFormation
 CSCR_ScenarioFrameworkAIActionSetHoldFire
 CSCR_ScenarioFrameworkAIActionSetMaxAutonomousDistance
 CSCR_ScenarioFrameworkAIActionSetMovementType
 CSCR_ScenarioFrameworkAIActionSetPerceptionFactor
 CSCR_ScenarioFrameworkAIActionSetSkill
 CSCR_ScenarioFrameworkAIAddWaypoint
 CSCR_ScenarioFrameworkAreaClass is managing the area including the Slots (prefab Slot.et)
 CSCR_ScenarioFrameworkAreaClass
 CSCR_ScenarioFrameworkAreaStruct
 CSCR_ScenarioFrameworkConversionPlugin_Phase1This plugin converts old scenarios using Scenario Framework from 1.0.0 to the new 1.1.0 format
 CSCR_ScenarioFrameworkConversionPlugin_Phase2This plugin converts old scenarios using Scenario Framework from 1.0.0 to the new 1.1.0 format
 CSCR_ScenarioFrameworkConversionPlugin_Rune
 CSCR_ScenarioFrameworkCreateVariable
 CSCR_ScenarioFrameworkDayTimeCondition
 CSCR_ScenarioFrameworkDayTimeHourCondition
 CSCR_ScenarioFrameworkDebugArea
 CSCR_ScenarioFrameworkGet
 CSCR_ScenarioFrameworkGetArea
 CSCR_ScenarioFrameworkGetAreaTrigger
 CSCR_ScenarioFrameworkGetArrayOfLayerBases
 CSCR_ScenarioFrameworkGetArrayOfPlayers
 CSCR_ScenarioFrameworkGetClosestPlayerEntity
 CSCR_ScenarioFrameworkGetCountEntitiesInTrigger
 CSCR_ScenarioFrameworkGetEntityByName
 CSCR_ScenarioFrameworkGetLastFinishedTaskEnity
 CSCR_ScenarioFrameworkGetLastFinishedTaskLayer
 CSCR_ScenarioFrameworkGetLayerBase
 CSCR_ScenarioFrameworkGetLayerTask
 CSCR_ScenarioFrameworkGetListEntitiesInTrigger
 CSCR_ScenarioFrameworkGetPlayerEntity
 CSCR_ScenarioFrameworkGetRandomLayerBase
 CSCR_ScenarioFrameworkGetSpawnedEntity
 CSCR_ScenarioFrameworkGetTask
 CSCR_ScenarioFrameworkGetVariableValue
 CSCR_ScenarioFrameworkInventoryLoader
 CSCR_ScenarioFrameworkInventoryLoaderClass
 CSCR_ScenarioFrameworkLayerBase
 CSCR_ScenarioFrameworkLayerBaseClass
 CSCR_ScenarioFrameworkLayerStruct
 CSCR_ScenarioFrameworkLayerTask
 CSCR_ScenarioFrameworkLayerTaskClass
 CSCR_ScenarioFrameworkLayerTaskClearArea
 CSCR_ScenarioFrameworkLayerTaskClearAreaClass
 CSCR_ScenarioFrameworkLayerTaskDefend
 CSCR_ScenarioFrameworkLayerTaskDefendClass
 CSCR_ScenarioFrameworkLayerTaskDeliver
 CSCR_ScenarioFrameworkLayerTaskDeliverClass
 CSCR_ScenarioFrameworkLayerTaskDestroy
 CSCR_ScenarioFrameworkLayerTaskDestroyClass
 CSCR_ScenarioFrameworkLayerTaskKill
 CSCR_ScenarioFrameworkLayerTaskKillClass
 CSCR_ScenarioFrameworkLogic
 CSCR_ScenarioFrameworkLogicClass
 CSCR_ScenarioFrameworkLogicCounter
 CSCR_ScenarioFrameworkLogicCounterClass
 CSCR_ScenarioFrameworkLogicInput
 CSCR_ScenarioFrameworkLogicOR
 CSCR_ScenarioFrameworkLogicORClass
 CSCR_ScenarioFrameworkLogicStruct
 CSCR_ScenarioFrameworkLogicSwitch
 CSCR_ScenarioFrameworkLogicSwitchClass
 CSCR_ScenarioFrameworkMarkerCustom
 CSCR_ScenarioFrameworkMarkerMilitary
 CSCR_ScenarioFrameworkMarkerType
 CSCR_ScenarioFrameworkMedicalAction
 CSCR_ScenarioFrameworkMedicalActionAddParticularBleeding
 CSCR_ScenarioFrameworkMedicalActionAddRandomBleeding
 CSCR_ScenarioFrameworkMedicalActionRemoveAllBleedings
 CSCR_ScenarioFrameworkMedicalActionRemoveGroupBleeding
 CSCR_ScenarioFrameworkMedicalActionSetBleedingRate
 CSCR_ScenarioFrameworkMedicalActionSetBlood
 CSCR_ScenarioFrameworkMedicalActionSetPermitUnconsciousness
 CSCR_ScenarioFrameworkMedicalActionSetRegenerationRate
 CSCR_ScenarioFrameworkMedicalActionSetResilience
 CSCR_ScenarioFrameworkMedicalActionSetSalineBaggedGroup
 CSCR_ScenarioFrameworkMedicalActionSetTourniquettedGroup
 CSCR_ScenarioFrameworkParam
 CSCR_ScenarioFrameworkParamBase
 CSCR_ScenarioFrameworkPlugin
 CSCR_ScenarioFrameworkPluginOnDestroyEvent
 CSCR_ScenarioFrameworkPluginOnInventoryChange
 CSCR_ScenarioFrameworkPluginSpawnPoint
 CSCR_ScenarioFrameworkPluginTrigger
 CSCR_ScenarioFrameworkPrefabFilter
 CSCR_ScenarioFrameworkPrefabFilterCount
 CSCR_ScenarioFrameworkPrefabFilterCountNoInheritance
 CSCR_ScenarioFrameworkQRFSlotAI
 CSCR_ScenarioFrameworkQRFSlotAIClass
 CSCR_ScenarioFrameworkSetVariable
 CSCR_ScenarioFrameworkSlotAI
 CSCR_ScenarioFrameworkSlotAIClass
 CSCR_ScenarioFrameworkSlotBase
 CSCR_ScenarioFrameworkSlotBaseClass
 CSCR_ScenarioFrameworkSlotClearArea
 CSCR_ScenarioFrameworkSlotClearAreaClass
 CSCR_ScenarioFrameworkSlotDefend
 CSCR_ScenarioFrameworkSlotDefendClass
 CSCR_ScenarioFrameworkSlotDelivery
 CSCR_ScenarioFrameworkSlotDeliveryClass
 CSCR_ScenarioFrameworkSlotDestroy
 CSCR_ScenarioFrameworkSlotDestroyClass
 CSCR_ScenarioFrameworkSlotExtraction
 CSCR_ScenarioFrameworkSlotExtractionClass
 CSCR_ScenarioFrameworkSlotKill
 CSCR_ScenarioFrameworkSlotKillClass
 CSCR_ScenarioFrameworkSlotMarker
 CSCR_ScenarioFrameworkSlotMarkerClass
 CSCR_ScenarioFrameworkSlotPick
 CSCR_ScenarioFrameworkSlotPickClass
 CSCR_ScenarioFrameworkSlotTask
 CSCR_ScenarioFrameworkSlotTaskAI
 CSCR_ScenarioFrameworkSlotTaskAIClass
 CSCR_ScenarioFrameworkSlotTaskClass
 CSCR_ScenarioFrameworkSlotTrigger
 CSCR_ScenarioFrameworkSlotTriggerClass
 CSCR_ScenarioFrameworkSlotWaypoint
 CSCR_ScenarioFrameworkSlotWaypointClass
 CSCR_ScenarioFrameworkStruct
 CSCR_ScenarioFrameworkTask
 CSCR_ScenarioFrameworkTaskArea
 CSCR_ScenarioFrameworkTaskAreaClass
 CSCR_ScenarioFrameworkTaskClass
 CSCR_ScenarioFrameworkTaskClearArea
 CSCR_ScenarioFrameworkTaskClearAreaClass
 CSCR_ScenarioFrameworkTaskClearAreaSupportEntity
 CSCR_ScenarioFrameworkTaskClearAreaSupportEntityClass
 CSCR_ScenarioFrameworkTaskDefendAttackingFaction
 CSCR_ScenarioFrameworkTaskDefendAttackingFactionTitle
 CSCR_ScenarioFrameworkTaskDefendDefendingFaction
 CSCR_ScenarioFrameworkTaskDefendDefendingFactionTitle
 CSCR_ScenarioFrameworkTaskDefendFactionSettings
 CSCR_ScenarioFrameworkTaskDefendSupportEntity
 CSCR_ScenarioFrameworkTaskDefendSupportEntityClass
 CSCR_ScenarioFrameworkTaskDeliverSupportEntity
 CSCR_ScenarioFrameworkTaskDeliverSupportEntityClass
 CSCR_ScenarioFrameworkTaskDestroySupportEntity
 CSCR_ScenarioFrameworkTaskDestroySupportEntityClass
 CSCR_ScenarioFrameworkTaskExtract
 CSCR_ScenarioFrameworkTaskExtractClass
 CSCR_ScenarioFrameworkTaskExtractSupportEntity
 CSCR_ScenarioFrameworkTaskExtractSupportEntityClass
 CSCR_ScenarioFrameworkTaskKillSupportEntity
 CSCR_ScenarioFrameworkTaskKillSupportEntityClass
 CSCR_ScenarioFrameworkTaskSupportEntity
 CSCR_ScenarioFrameworkTaskSupportEntityClass
 CSCR_ScenarioFrameworkTaskType
 CSCR_ScenarioFrameworkTriggerCountdownDisplay
 CSCR_ScenarioFrameworkTriggerEntity
 CSCR_ScenarioFrameworkTriggerEntityClass
 CSCR_ScenarioFrameworkTriggerNetworkComponent
 CSCR_ScenarioFrameworkTriggerNetworkComponentClass
 CSCR_ScenarioFrameworkVariableValueCondition
 CSCR_ScenarioFrameworkWaypoint
 CSCR_ScenarioFrameworkWaypointAttack
 CSCR_ScenarioFrameworkWaypointBoarding
 CSCR_ScenarioFrameworkWaypointBoardingEntity
 CSCR_ScenarioFrameworkWaypointBoardingTimed
 CSCR_ScenarioFrameworkWaypointCaptureRelay
 CSCR_ScenarioFrameworkWaypointCycle
 CSCR_ScenarioFrameworkWaypointDefend
 CSCR_ScenarioFrameworkWaypointDefendCP
 CSCR_ScenarioFrameworkWaypointDefendHierarchy
 CSCR_ScenarioFrameworkWaypointDefendLarge
 CSCR_ScenarioFrameworkWaypointDefendLargeCO
 CSCR_ScenarioFrameworkWaypointEntity
 CSCR_ScenarioFrameworkWaypointFollow
 CSCR_ScenarioFrameworkWaypointForcedMove
 CSCR_ScenarioFrameworkWaypointGetIn
 CSCR_ScenarioFrameworkWaypointGetInNearest
 CSCR_ScenarioFrameworkWaypointGetOut
 CSCR_ScenarioFrameworkWaypointHeal
 CSCR_ScenarioFrameworkWaypointLoiterCO
 CSCR_ScenarioFrameworkWaypointMove
 CSCR_ScenarioFrameworkWaypointObservationPost
 CSCR_ScenarioFrameworkWaypointOpenGate
 CSCR_ScenarioFrameworkWaypointPatrol
 CSCR_ScenarioFrameworkWaypointPatrolHierarchy
 CSCR_ScenarioFrameworkWaypointScout
 CSCR_ScenarioFrameworkWaypointScripted
 CSCR_ScenarioFrameworkWaypointSearchAndDestroy
 CSCR_ScenarioFrameworkWaypointSet
 CSCR_ScenarioFrameworkWaypointSmartAction
 CSCR_ScenarioFrameworkWaypointTimed
 CSCR_ScenarioFrameworkWaypointTimedDefend
 CSCR_ScenarioFrameworkWaypointUserAction
 CSCR_ScenarioFrameworkWaypointWait
 CSCR_ScenarioFrameworkWeatherCondition
 CSCR_ScenarioLoadingScreenWidgets
 CSCR_ScenarioMenu
 CSCR_ScenarioPanelEditorUIComponent
 CSCR_ScenarioSourcesStores scenario with scenario source
 CSCR_ScenarioUICommon
 CSCR_ScoreInfoHolds data used in game mode score system
 CSCR_ScoringSystemComponentThis component implements logic of handling certain score limits
 CSCR_ScoringSystemComponentClass
 CSCR_ScreenEffectsManager
 CSCR_ScriptedCharacterInputContext
 CSCR_ScriptedCommandsStaticTable
 CSCR_ScriptedSignalUserActionDecrease
 CSCR_ScriptedSignalUserActionIncrease
 CSCR_ScriptedUserActionA scripted action class having optional logic to check if vehicle is valid
 CSCR_ScriptedWidgetComponent
 CSCR_ScriptedWidgetTooltip
 CSCR_ScriptedWidgetTooltipContentBase
 CSCR_ScriptedWidgetTooltipPresetConfiguration for a Tooltip
 CSCR_ScriptedWidgetTooltipPresetsClass for a .conf file with multiple Tooltip presets
 CSCR_ScriptPlatformRequestCallback
 CSCR_ScriptTemplateConfig
 CSCR_ScriptTemplateConfigEntry
 CSCR_ScriptTemplatePlugin
 CSCR_ScrollBarComponentScripte WLib scroll bar Can be controlled indivualy and be used for multiple purporse
 CSCR_ScrollBarHandleComponent
 CSCR_SearchXOBFunctor
 CSCR_SearchXOBInvalidMaskFunctor
 CSCR_SearchXOBLayerMaskFunctor
 CSCR_SearchXOBListAllFunctor
 CSCR_SearchXOBLoadAllFunctor
 CSCR_SecondaryExplosion
 CSCR_SecondaryExplosionContainerTitle
 CSCR_SecondaryExplosions
 CSCR_SecondaryExplosionType
 CSCR_SecondaryExplosionTypeContainerTitle
 CSCR_SectorPrefabSpawnPoint
 CSCR_SectorPrefabSpawnPointClass
 CSCR_SectorSpawn
 CSCR_SectorSpawnClass
 CSCR_SeizingComponent
 CSCR_SeizingComponentClass
 CSCR_SelectableButtonComponentSelectable button
 CSCR_SelectableTileButtonComponent
 CSCR_SelectContextAction
 CSCR_SelectCrewContextAction
 CSCR_SelectedEditableEntityFilter
 CSCR_SelectedEntitiesContainsTypeActionComponentReturns true if any selected entities is a group
 CSCR_SelectedEntitiesContextActionBase container class for editor context actions which apply to selected entities
 CSCR_SelectionBrushConfig
 CSCR_SelectionBrushTool
 CSCR_SelectionEditorUIComponent
 CSCR_SelectionHintComponent
 CSCR_SelectionMenuScripted base for selection menu used in HUD
 CSCR_SelectionMenuCategoryEntryScripted selection menu category, that can contain multiple entries
 CSCR_SelectionMenuControllerInputsConfigurable menu controls for controlling entity This controls are defined at controlling entity - e.g
 CSCR_SelectionMenuDataConfigurable selection menu entries list
 CSCR_SelectionMenuDisplayRadial menu class for handling HUD part of menu
 CSCR_SelectionMenuEntryScripted selection menu entry based on UI info for storing data into SCR_SelectionMenu
 CSCR_SelectionMenuEntryCommand
 CSCR_SelectionMenuEntryCommandComponent
 CSCR_SelectionMenuEntryComponentBase widget component for selection menu entries Handles mainly mouse interaction with the entry layout
 CSCR_SelectionMenuEntryIconComponent
 CSCR_SelectionMenuEntryPreviewComponent
 CSCR_SelectionMenuInputsConfigurable selection menu inputs for separating menu controls actions
 CSCR_SelectionMenuPreviewAttributesCustom seletion menu preview class for indentification Goal is to specify fov and setup icon size
 CSCR_SelectionWidgetComponent
 CSCR_SelectOccupantContextAction
 CSCR_SelectOccupantsContextAction
 CSCR_SelectPassengersContextAction
 CSCR_SequenceDef
 CSCR_SequenceHintCondition
 CSCR_ServerBrowserDialogManagerClass for handling server browser dialogs
 CSCR_ServerBrowserEntryComponentThis component handles server entry and visiualization of server data
 CSCR_ServerConfigAdvancedComponent
 CSCR_ServerConfigListComponentScript component for handling server config editing UI
 CSCR_ServerConfigSaveDialog
 CSCR_ServerDetailEntryComponent
 CSCR_ServerDetailsDialogDetails with mod list to display all server mods
 CSCR_ServerFilterBarComponent
 CSCR_ServerHostingDialogs
 CSCR_ServerHostingModSubMenu
 CSCR_ServerHostingModsWidgets
 CSCR_ServerHostingSettingsSubMenuWrapper sub menu clas for server hosting setting tab
 CSCR_ServerInfoEditorComponent
 CSCR_ServerInfoEditorComponentClass
 CSCR_ServerInfoUIComponent
 CSCR_ServerJoinDownloadsConfirmationDialogDialog to cancel downloads during to server joining
 CSCR_ServerListComponent
 CSCR_ServerRestartTimerUIComponent
 CSCR_ServerSaveRequestCallback
 CSCR_ServerSaveUploadCallback
 CSCR_ServerScenarioDetailsPanelComponent
 CSCR_ServerSortingComponent
 CSCR_ServicePointComponent
 CSCR_ServicePointComponentClass
 CSCR_ServicePointDelegateComponent
 CSCR_ServicePointDelegateComponentClass
 CSCR_ServicePointMapDescriptorComponent
 CSCR_ServicePointMapDescriptorComponentClass
 CSCR_ServicesStatusDialogComponent
 CSCR_ServicesStatusDialogComponent_Status
 CSCR_ServicesStatusDialogLineComponent
 CSCR_ServicesStatusDialogUI
 CSCR_ServicesStatusHelper
 CSCR_SessionDurationUIComponentDisplays current session duration of the gamemode
 CSCR_SessionInfo
 CSCR_SetAsLeaderContextAction
 CSCR_SetEnableDamageCharacterEditorAttribute
 CSCR_SetEnableDamageEditorAttribute
 CSCR_SetEnableDamageOtherEditorAttribute
 CSCR_SetEnableDamageVehicleEditorAttribute
 CSCR_SetFireVehicleContextAction
 CSCR_SetLinkedStorageToParentThis will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent
 CSCR_SetModeColorEditorUIComponent
 CSCR_SetModeColorSelectedButtonEditorUIComponent
 CSCR_SetSpeedManualCameraComponent
 CSCR_SetSuppliesBaseEditorAttribute
 CSCR_SetSuppliesVehicleEditorAttribute
 CSCR_SetTargetDistanceDownUserAction
 CSCR_SetTargetDistanceUpUserAction
 CSCR_SetTargetsModeUserAction
 CSCR_SetTaskCompletionAutomaticEditorAttribute
 CSCR_SettingBindingEngine
 CSCR_SettingBindingGameplay
 CSCR_SettingsBindingBase
 CSCR_SettingsManager
 CSCR_SettingsManagerKeybindModule
 CSCR_SettingsManagerModuleBase
 CSCR_SettingsManagerVideoModule
 CSCR_SettingsManualCameraComponent
 CSCR_SettingsSubMenuBase
 CSCR_SettingsSuperMenu
 CSCR_Shape
 CSCR_ShapeAnalyserThe Shape Analyser provides "points" (Rays/Transforms) with absolute position and vectorDir (vectorUp is not filled) if the shape is closed, the first point is added as the last point FOR THE POLYLINE ONLY (the engine already does it for the spline)
 CSCR_ShapeAnalyserEntity
 CSCR_ShapeAnalyserEntityClass
 CSCR_ShedulePreloadEntity
 CSCR_ShedulePreloadEntityClass
 CSCR_ShellSoundComponent
 CSCR_ShellSoundComponentClass
 CSCR_ShowDeployableSpawnPointInfo
 CSCR_ShowHideInEditorComponent
 CSCR_ShowHideInEditorComponentClassUsed to hide Entities that are not editable entities but should still listen to the Editor functionality
 CSCR_ShowHideInEditorUIComponent
 CSCR_ShowSelectionContextAction
 CSCR_SHPPrefabData
 CSCR_SHPPrefabDataListSee it as an array<Tuple2<int, ResourceName>> id = SHP ID ResourceName = corresponding prefab
 CSCR_SightsHasIlluminationCondition
 CSCR_SightsZoomFOVInfo
 CSCR_SignalDebugComponent
 CSCR_SignalDebugComponentClass
 CSCR_SimpleEntryComponentSimple entry for display nointeractive items with left and right text
 CSCR_SimpleEntryListDialogDialog displaying list of names
 CSCR_SimpleKeybindDialogUI
 CSCR_SimpleMessageComponent
 CSCR_SimpleMessagePreset
 CSCR_SimpleMessagePresets
 CSCR_SimpleMessageUIInfo
 CSCR_SimpleTagBlockUIName
 CSCR_SimpleWarningComponent
 CSCR_SimpleWarningOverlayComponent
 CSCR_SimulateAndShowToggle
 CSCR_SiteSlotEntityA slot is a suggested area for placing entities and compositions
 CSCR_SiteSlotEntityClass
 CSCR_SliderBloodAttributeComponent
 CSCR_SliderComponent
 CSCR_SliderEditorAttributeUIComponent
 CSCR_SlotCompositionComponent
 CSCR_SlotCompositionComponentClass
 CSCR_SlotCompositionHelperEntity
 CSCR_SlotCompositionHelperEntityClass
 CSCR_SlotDisablerEntity
 CSCR_SlotDisablerEntityClass
 CSCR_SlotLabelsComponent
 CSCR_SlotLabelsComponent2
 CSCR_SlotServiceComponentService with basic slot handling functionalities
 CSCR_SlotServiceComponentClass
 CSCR_SlotUIComponentScripted slot configuration
 CSCR_SmallDestructibleEntity
 CSCR_SmallDestructibleEntityClass
 CSCR_SmartActionWaypoint
 CSCR_SmartActionWaypointClass
 CSCR_SnapAndOrientToTerrainPlugin
 CSCR_SnapToTerrainContextAction
 CSCR_SnapToTerrainToolbarAction
 CSCR_SnapYPositionEditorAttributeAn local attribute that dictates if position that is set is snapped to ground
 CSCR_SortCompare
 CSCR_SortedArray
 CSCR_SortElementComponentSort element must be placed on a widget inside a sort header
 CSCR_SortHeaderComponentSort header manages multiple sort element components
 CSCR_Sorting
 CSCR_SoundBellTime
 CSCR_SoundDataComponent
 CSCR_SoundDataComponentClass
 CSCR_SoundDef
 CSCR_SoundEditorEffectSound UI effect
 CSCR_SoundEvent
 CSCR_SoundEventComponent
 CSCR_SoundGroup
 CSCR_SoundHandle
 CSCR_SoundManagerEntitySCR_SoundManagerEntity is created for playing simple one-shot sounds without need of SoundComponent on given entity
 CSCR_SoundManagerEntityClass
 CSCR_SoundManagerEntityCore
 CSCR_SoundType
 CSCR_SpareTireComponent
 CSCR_SpareTireComponentClass
 CSCR_Spawnable_FragmentDebrisTitle
 CSCR_Spawnable_ParticleTitle
 CSCR_Spawnable_PrefabTitle
 CSCR_Spawnable_SmallDebrisTitle
 CSCR_SpawnAreaSpawn area is a trigger entity that provides callback and API in regards to enemy characters entering and/or leaving the area
 CSCR_SpawnAreaClass
 CSCR_SpawnAtPlayersEditorAttributeRespawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window
 CSCR_SpawnAtRadioVehicleAttribute
 CSCR_SpawnCrewContextAction
 CSCR_SpawnDataThe most basic payload that can be derived and sent via SCR_SpawnRequestComponent to be handled by SCR_SpawnHandlerComponent on the authority
 CSCR_SpawnDef
 CSCR_SpawnerAIGroupManagerComponent
 CSCR_SpawnerAIGroupManagerComponentClass
 CSCR_SpawnerAIRequest
 CSCR_SpawnerRequestComponentUsed for handling entity spawning requests for SCR_CatalogEntitySpawnerComponent and inherited classes, attached to SCR_PlayerController
 CSCR_SpawnerRequestComponentClass
 CSCR_SpawnerSlotManagerClass used for managing changes and removals of slots present in world
 CSCR_SpawnerSlotManagerClass
 CSCR_SpawnerVariantDataVariant Spawnder prefab data
 CSCR_SpawnHandlerComponentSCR_SpawnRequestComponent <-> SCR_SpawnHandlerComponent
 CSCR_SpawnHandlerComponentClass
 CSCR_SpawnLockComponentThis components allows to lock SCR_SpawnRequestComponent(s) from issuing any more requests until the issued one has been processed by the authority and a response has been received
 CSCR_SpawnLockComponentClass
 CSCR_SpawnLogic
 CSCR_SpawnMusic
 CSCR_SpawnOccupantsContextAction
 CSCR_SpawnPassengersContextAction
 CSCR_SpawnPointSpawn point entity defines positions on which players can possibly spawn
 CSCR_SpawnPointAreaMeshComponent
 CSCR_SpawnPointAreaMeshComponentClass
 CSCR_SpawnPointBaseCommandAction
 CSCR_SpawnPointClass
 CSCR_SpawnPointRequestResultInfoConfig
 CSCR_SpawnPointRequestUIComponent
 CSCR_SpawnPointRespawnRequestComponent
 CSCR_SpawnPointRespawnRequestComponentClass
 CSCR_SpawnPointSpawnData
 CSCR_SpawnPointSpawnHandlerComponent
 CSCR_SpawnPointSpawnHandlerComponentClass
 CSCR_SpawnPointSpinBox
 CSCR_SpawnPositionComponent
 CSCR_SpawnPositionComponentClass
 CSCR_SpawnPositionComponentManager
 CSCR_SpawnPositionComponentManagerClass
 CSCR_SpawnPreload
 CSCR_SpawnProtectionComponent
 CSCR_SpawnProtectionComponentClass
 CSCR_SpawnRequestComponentSCR_SpawnRequestComponent <-> SCR_SpawnHandlerComponent
 CSCR_SpawnRequestComponentClass
 CSCR_SpectateModeEditorUIComponent
 CSCR_SpectateTargetComponent
 CSCR_SpectateTargetComponentClass
 CSCR_SpeedBoostManualCameraComponent
 CSCR_SpeedBoostUpManualCameraComponent
 CSCR_SpeedByHeightManualCameraComponent
 CSCR_SpiderNet
 CSCR_SpinBoxComponent
 CSCR_SpinboxEditorAttributeUIComponent
 CSCR_SpinBoxPagingComponent
 CSCR_SpinningWidgetAnimationTemplated animation which can be applied to different widget types. Not all widgets support SetRotation
 CSCR_SpinningWidgetAnimationAbstractAbstract class of a spinning animation
 CSCR_SpinningWidgetComponentSpins the widget at constant speed when enabled
 CSCR_SplitNotificationMessageUIComponent
 CSCR_SplitNotificationUIInfo
 CSCR_Stack
 CSCR_StaminaBlurEffect
 CSCR_StartScenarioWhileDownloadingDialogDialog which is shown when user wants to start a scenario while there are still downloads in progress
 CSCR_StatesEditorComponentManager of unique editor states
 CSCR_StatesEditorComponentClass
 CSCR_StatsPanel_FPS
 CSCR_StatsPanel_Latency
 CSCR_StatsPanel_PacketLoss
 CSCR_StatsPanelBase
 CSCR_StatsPanelWidgets
 CSCR_StickyNotificationUIComponent
 CSCR_StopMovementGroupCommand
 CSCR_StressTestGroupActivation
 CSCR_StressTestGroupActivationClass
 CSCR_StringArray
 CSCR_StringHelper
 CSCR_SubBlockUIName
 CSCR_SubMenuBase
 CSCR_SuperMenuBase
 CSCR_SuperMenuComponentHandles tab menus
 CSCR_SuppliesBaseTooltipDetail
 CSCR_SupplyAvailableItemHintUIInfo
 CSCR_SupplyBasesContextAction
 CSCR_SupplyCapacityTooltipDetail
 CSCR_SupplyContainerDecayAttribute
 CSCR_SupplyContainerValueAttribute
 CSCR_SupplyCostItemHintUIInfo
 CSCR_SupplyInventorySlotUI
 CSCR_SupplyMoveItemHintUIInfo
 CSCR_SupplyRefundItemHintUIInfo
 CSCR_SupplyRefundTooltipDetail
 CSCR_SupplyStoredItemHintUIInfo
 CSCR_SupportStationAreaMeshComponent
 CSCR_SupportStationAreaMeshComponentClass
 CSCR_SupportStationEnableFuelEditorAttribute
 CSCR_SupportStationEnableHealEditorAttribute
 CSCR_SupportStationEnableRepairEditorAttribute
 CSCR_SupportStationEnableResupplyEditorAttribute
 CSCR_SupportStationGadgetComponent
 CSCR_SupportStationGadgetComponentClass
 CSCR_SupportStationManagerComponent
 CSCR_SupportStationManagerComponentClass
 CSCR_SuppressContextAction
 CSCR_SuppressWaypoint
 CSCR_SuppressWaypointClass
 CSCR_SuppressWaypointState
 CSCR_SVNBlamePlugin
 CSCR_SVNDiffPlugin
 CSCR_SVNLogResourceManagerPlugin
 CSCR_SVNLogScriptEditorPlugin
 CSCR_SVNPluginBase
 CSCR_SwitchCameraToContextAction
 CSCR_SwitchLightUserAction
 CSCR_SwitchSeatAction
 CSCR_SwitchToPlayerContextAction
 CSCR_SystemClockUIComponentGets the System time of the player's pc and displays it on an UI text element
 CSCR_TabDialogClass for tab dialogs, relies on a SCR_SuperMenuComponent placed on content layout root widget Do your tab related stuff in a child of SCR_SuperMenuComponent! Leave this for calling necessary events on it, and for global menu necessities
 CSCR_TabViewComponent
 CSCR_TabViewContent
 CSCR_TakeControlContextAction
 CSCR_TaskActivateContextAction
 CSCR_TaskAssignButton
 CSCR_TaskAssignmentDataUsed for caching task assignments
 CSCR_TaskBaseCommandAction
 CSCR_TaskCompleteDescriptionTooltipDetail
 CSCR_TaskContextAction
 CSCR_TaskDefend
 CSCR_TaskDefendClass
 CSCR_TaskDeliver
 CSCR_TaskDeliverClass
 CSCR_TaskDestroyObject
 CSCR_TaskDestroyObjectClass
 CSCR_TaskDetailDialog
 CSCR_TaskIconComponent
 CSCR_TaskKill
 CSCR_TaskKillClass
 CSCR_TaskListActionButton
 CSCR_TaskListEntryHandler
 CSCR_TaskListFocusComponent
 CSCR_TaskNetworkComponentTakes care of tasks-specific server <> client communication and requests
 CSCR_TaskNetworkComponentClass
 CSCR_TaskOverlayButton
 CSCR_TaskPlayerListEntryHandler
 CSCR_TaskSelectButton
 CSCR_TaskTextAttackEditorAttribute
 CSCR_TaskTextBaseEditorAttribute
 CSCR_TaskTextCustomEditorAttribute
 CSCR_TaskTextDefendEditorAttribute
 CSCR_TaskTextEditorAttribute
 CSCR_TaskTextMoveEditorAttribute
 CSCR_TaskToolbarEditorUIComponent
 CSCR_TeleportCameraContextAction
 CSCR_TeleportCameraToPlayerContextAction
 CSCR_TeleportPlayerHereContextAction
 CSCR_TeleportPlayerManualCameraComponent
 CSCR_TeleportToCursorManualCameraComponent
 CSCR_TerrainCollisionManualCameraComponent
 CSCR_TerrainDef
 CSCR_TerrainDefConfigArray has to have the same size as ESoundType count
 CSCR_TerrainHelper
 CSCR_TerrainMeshEntityMiniature terrain mesh
 CSCR_TerrainMeshEntityClass
 CSCR_TestEditorAttribute
 CSCR_TestEditorComponent
 CSCR_TestEditorComponentClass
 CSCR_TestRaycaster
 CSCR_TestRaycasterClass
 CSCR_TestScriptedRadioMsgUserAction
 CSCR_TextAndWarningTooltipDetail
 CSCR_TextsTaskManagerComponent
 CSCR_TextsTaskManagerComponentClass
 CSCR_TextsTaskManagerEntry
 CSCR_TextureResource
 CSCR_TileBaseComponent
 CSCR_TimeAdvancementEditorAttributeWeather attribute if it should enable/disable day Advancement
 CSCR_TimeAndWeatherHandlerComponent
 CSCR_TimeAndWeatherHandlerComponentClass
 CSCR_TimeAndWeatherState
 CSCR_TimedDebris
 CSCR_TimedEffect
 CSCR_TimedParticle
 CSCR_TimedPrefab
 CSCR_TimedSound
 CSCR_TimedSpawnPointComponent
 CSCR_TimedSpawnPointComponentClass
 CSCR_TimedWaypoint
 CSCR_TimedWaypointClass
 CSCR_TimePresetsAttributeUIComponent
 CSCR_TimePresetsEditorAttributeDaytime Attribute for getting and setting varriables in Editor Attribute window
 CSCR_TipBlockUIName
 CSCR_TireReplacementManagerComponent
 CSCR_TireReplacementManagerComponentClass
 CSCR_ToggleDamageEditorAttribute
 CSCR_ToggleDeployableSpawnPointLoadoutAction
 CSCR_ToggleHandbrakeAction
 CSCR_ToggleInterfaceToolbarAction
 CSCR_ToggleLocalEditorNightModeToolbarAction
 CSCR_ToggleSafetyUserAction
 CSCR_ToggleUIManualCameraComponent
 CSCR_ToolbarActionsEditorComponent
 CSCR_ToolbarActionsEditorComponentClass
 CSCR_ToolbarContextBrowserBuildingUIComponentLoad a proper config file for player faction and open an asset browser
 CSCR_ToolbarContextBrowserEditorUIComponent
 CSCR_ToolbarItemNotificationEditorUIComponent
 CSCR_ToolboxComponent
 CSCR_ToolboxMultilineComponent
 CSCR_ToolMenuButtonComponent
 CSCR_TooltipAreaEditorUIComponent
 CSCR_TooltipEditorEntry
 CSCR_TooltipManagerEditorUIComponent
 CSCR_TooltipPositionPreset
 CSCR_TourniquetDamageEffect
 CSCR_TourniquetMovedCallback
 CSCR_TourniquetStorageComponent
 CSCR_TourniquetStorageComponentClass
 CSCR_TourniquetStorageSlot
 CSCR_TourniquetUserAction
 CSCR_TrackGeneratorEntity
 CSCR_TrackGeneratorEntityClass
 CSCR_TracyPlugin
 CSCR_TransformingEditorComponentManager of basic entity transformation in all axes, e.g., translation or rotation
 CSCR_TransformingEditorComponentClass
 CSCR_TransformingEditorUIComponent
 CSCR_TransportContextAction
 CSCR_TransportTask
 CSCR_TransportTaskClass
 CSCR_TransportTaskSupportEntity
 CSCR_TransportTaskSupportEntityClass
 CSCR_TransportWaypoint
 CSCR_TransportWaypointClass
 CSCR_TreeHitZoneV2
 CSCR_TreePartHierarchyV2
 CSCR_TreePartSynchronizationData
 CSCR_TreePartV2
 CSCR_TreePartV2Class
 CSCR_TreeTraceInfo
 CSCR_TriggerAreaMeshComponent
 CSCR_TriggerAreaMeshComponentClass
 CSCR_TriggerTask
 CSCR_TriggerTaskClass
 CSCR_TriggerTaskSupportEntity
 CSCR_TriggerTaskSupportEntityClass
 CSCR_TurnOnAction
 CSCR_TurretAssemblyAction
 CSCR_TurretGetInUserAction
 CSCR_TurretInventoryStorageManagerComponent
 CSCR_TurretInventoryStorageManagerComponentClass
 CSCR_TurretPickUpItemAction
 CSCR_TutorialBallistic1
 CSCR_TutorialBallistic1Class
 CSCR_TutorialBallistic2
 CSCR_TutorialBallistic2Class
 CSCR_TutorialConflictCapture1
 CSCR_TutorialConflictCapture10
 CSCR_TutorialConflictCapture10Class
 CSCR_TutorialConflictCapture11
 CSCR_TutorialConflictCapture11Class
 CSCR_TutorialConflictCapture15
 CSCR_TutorialConflictCapture15Class
 CSCR_TutorialConflictCapture16
 CSCR_TutorialConflictCapture16Class
 CSCR_TutorialConflictCapture17
 CSCR_TutorialConflictCapture17Class
 CSCR_TutorialConflictCapture18
 CSCR_TutorialConflictCapture18Class
 CSCR_TutorialConflictCapture19
 CSCR_TutorialConflictCapture19Class
 CSCR_TutorialConflictCapture1Class
 CSCR_TutorialConflictCapture2
 CSCR_TutorialConflictCapture20
 CSCR_TutorialConflictCapture20Class
 CSCR_TutorialConflictCapture21
 CSCR_TutorialConflictCapture21Class
 CSCR_TutorialConflictCapture22
 CSCR_TutorialConflictCapture22Class
 CSCR_TutorialConflictCapture2Class
 CSCR_TutorialConflictCapture3
 CSCR_TutorialConflictCapture3Class
 CSCR_TutorialConflictCapture4
 CSCR_TutorialConflictCapture4Class
 CSCR_TutorialConflictCapture5
 CSCR_TutorialConflictCapture5Class
 CSCR_TutorialConflictCapture6
 CSCR_TutorialConflictCapture6Class
 CSCR_TutorialConflictCapture7
 CSCR_TutorialConflictCapture7Class
 CSCR_TutorialConflictCapture8
 CSCR_TutorialConflictCapture8Class
 CSCR_TutorialConflictCapture9
 CSCR_TutorialConflictCapture9Class
 CSCR_TutorialNavigation1
 CSCR_TutorialNavigation10
 CSCR_TutorialNavigation10Class
 CSCR_TutorialNavigation11
 CSCR_TutorialNavigation11Class
 CSCR_TutorialNavigation12
 CSCR_TutorialNavigation12Class
 CSCR_TutorialNavigation13
 CSCR_TutorialNavigation13Class
 CSCR_TutorialNavigation14
 CSCR_TutorialNavigation14Class
 CSCR_TutorialNavigation15
 CSCR_TutorialNavigation15a
 CSCR_TutorialNavigation15aClass
 CSCR_TutorialNavigation15Class
 CSCR_TutorialNavigation16
 CSCR_TutorialNavigation16Class
 CSCR_TutorialNavigation17
 CSCR_TutorialNavigation17Class
 CSCR_TutorialNavigation18
 CSCR_TutorialNavigation18Class
 CSCR_TutorialNavigation19
 CSCR_TutorialNavigation19Class
 CSCR_TutorialNavigation1Class
 CSCR_TutorialNavigation2
 CSCR_TutorialNavigation2Class
 CSCR_TutorialNavigation3
 CSCR_TutorialNavigation3Class
 CSCR_TutorialNavigation4
 CSCR_TutorialNavigation4Class
 CSCR_TutorialNavigation5
 CSCR_TutorialNavigation5Class
 CSCR_TutorialNavigation6
 CSCR_TutorialNavigation6Class
 CSCR_TutorialNavigation7
 CSCR_TutorialNavigation7Class
 CSCR_TutorialNavigation9
 CSCR_TutorialNavigation9Class
 CSCR_TutorialSelectionUserAction
 CSCR_UICore
 CSCR_UIDescriptionClass used to hold UI name and description
 CSCR_UIEditorEffectEditor UI effect
 CSCR_UIInfoClass used to hold UI information
 CSCR_UIInfoSpawnRequestResult
 CSCR_UIManualCameraComponent
 CSCR_UINameClass used to hold UI name
 CSCR_UINotificationInfoUIInfo used by the Notifications system
 CSCR_UIRequestEvacTaskComponent
 CSCR_UISoundEntity
 CSCR_UISoundEntityClass
 CSCR_UIStyle
 CSCR_UITaskAssignComponent
 CSCR_UITaskManagerComponent
 CSCR_UITaskManagerComponentClass
 CSCR_UnconsciousScreenEffect
 CSCR_UnflipVehicleAction
 CSCR_UnitDisplayComponent
 CSCR_UnitDisplayComponentClass
 CSCR_UnitDisplayManager
 CSCR_UnitDisplayManagerClass
 CSCR_UnitDisplaySettings
 CSCR_UniversalInventoryStorageComponentCurrent storage variant allows dynamic scaling of slots and handles Move/Insert/Remove operations it will accept any entity for insertion and will remove/add it's visibility flag when inserted/removed from storage
 CSCR_UniversalInventoryStorageComponentClass
 CSCR_UnlimitedDisclaimerEditorUIComponent
 CSCR_UnloadContextAction
 CSCR_UnlockedEditableEntityFilter
 CSCR_UnlockLayerContextAction
 CSCR_UpdateAllEditablePrefabsPlugin
 CSCR_UploadSaveCallback_PageParams
 CSCR_UserActionWithOccupancy
 CSCR_UserContextAction
 CSCR_ValidateBehaviorTreesPlugin
 CSCR_ValidTypeBaseEditorAttribute
 CSCR_ValidTypeBaseValueListEditorAttribute
 CSCR_ValueAttributeDynamicDescriptionShows dynamic description if value meets the condition
 CSCR_VariableSightsFOVInfo
 CSCR_VectorSliderEditorAttributeUIComponent
 CSCR_VehicleAction
 CSCR_VehicleActionBase
 CSCR_VehicleAltitudeAGLConditionReturns true if current vehicle speed matches the condition
 CSCR_VehicleBrakeConditionReturns true if vehicle's brakes are at least at specified threshold
 CSCR_VehicleBuoyancyComponent
 CSCR_VehicleBuoyancyComponentClass
 CSCR_VehicleCameraAimpointDefines a curve that represents different translations at different vehicle speeds
 CSCR_VehicleCameraAlignmentEnables vehicle camera automatic default-direction alignment
 CSCR_VehicleCameraDataComponent
 CSCR_VehicleCameraDataComponentClass
 CSCR_VehicleChatChannel
 CSCR_VehicleClutchConditionReturns true if vehicle's clutch is at least at specified threshold
 CSCR_VehicleControllerTypeConditionReturns true if character is in a vehicle
 CSCR_VehicleDamageManagerComponent
 CSCR_VehicleDamageManagerComponentClass
 CSCR_VehicleDamageStateCondition
 CSCR_VehicleDebug
 CSCR_VehicleDebugClass
 CSCR_VehicleDrivingAssistanceConditionReturns true if character is in a vehicle
 CSCR_VehicleDust
 CSCR_VehicleDustClass
 CSCR_VehicleDustPerWheel
 CSCR_VehicleDustPerWheelClass
 CSCR_VehicleEditableEntityUIComponent
 CSCR_VehicleEngineOnConditionReturns true if current vehicle engine is on
 CSCR_VehicleFactionAffiliationComponent
 CSCR_VehicleFactionAffiliationComponentClass
 CSCR_VehicleFuelConditionReturns true if current vehicle fuel volume matches the condition
 CSCR_VehicleGearConditionReturns true if character is in a vehicle
 CSCR_VehicleGearShiftWidgets
 CSCR_VehicleHasAnyGroundContactConditionReturns true if vehicle is colliding with ground
 CSCR_VehicleHitZone
 CSCR_VehicleHitZoneGroupName
 CSCR_VehicleInventoryStorageManagerComponent
 CSCR_VehicleInventoryStorageManagerComponentClass
 CSCR_VehicleLightsConditionReturns true if current vehicle lights are enabled
 CSCR_VehicleLockControlsAction
 CSCR_VehiclePerceivableComponent
 CSCR_VehiclePerceivableComponentClass
 CSCR_VehiclePersistentBrakeEngagedConditionReturns true if character is in a vehicle
 CSCR_VehicleSoundComponent
 CSCR_VehicleSoundComponentClass
 CSCR_VehicleSpawn
 CSCR_VehicleSpawnClass
 CSCR_VehicleSpawner
 CSCR_VehicleSpawnerClass
 CSCR_VehicleSpawnProtectionComponent
 CSCR_VehicleSpawnProtectionComponentClass
 CSCR_VehicleSpeedConditionReturns true if current vehicle speed matches the condition
 CSCR_VehicleTagData
 CSCR_VehicleTakeControlsAction
 CSCR_VehicleThrottleConditionReturns true if vehicle's throttle is over specified threshold
 CSCR_VehicleTrackDecal
 CSCR_VehicleTrackDecalClass
 CSCR_VehicleTurboConditionSet minmum time to more than zero to track temporary turbo only, set it to -1 to track persistent turbo only
 CSCR_VehicleWeaponAmmoConditionReturns true if ammo of current vehicle weapon matches the condition
 CSCR_VerifyItemsPlugin
 CSCR_VerifySlotEntitiesPlugin
 CSCR_VersionMismatchTooltipComponentComponent to handle version mismatch tooltips
 CSCR_VideoSettings
 CSCR_VideoSettingsConsoleSubMenu
 CSCR_VideoSettingsSubMenu
 CSCR_ViewLinkManualCameraComponent
 CSCR_ViewProfileButtonComponent
 CSCR_VInfoAutoHover
 CSCR_VInfoLandingLights
 CSCR_VInfoParkingBrakeHeli
 CSCR_VirtualAreaEntity
 CSCR_VirtualAreaEntityClass
 CSCR_VisibleEditableEntityFilter
 CSCR_VoiceoverData
 CSCR_VoiceoverLine
 CSCR_VoiceoverLineStandalone
 CSCR_VoiceoverSequence
 CSCR_VoiceoverSubtitles
 CSCR_VoiceoverSystem
 CSCR_VolumeDataProviderComponent
 CSCR_VolumeDataProviderComponentClass
 CSCR_VoNComponent
 CSCR_VoNComponentClass
 CSCR_VONControllerScripted VON input and control, attached to SCR_PlayerController
 CSCR_VONControllerClass
 CSCR_VonDisplayVON display of active outgoing and incoming transmissions
 CSCR_VONEntryVoice over network entry data class, used for management of communication methods
 CSCR_VONEntryComponent
 CSCR_VONEntryRadioVONEntry class for radio entries
 CSCR_VONMenu
 CSCR_VONMenuActiveActionConditionReturns true if VON Menu is active
 CSCR_VoNOverlay_ElementWidgets
 CSCR_VONPreviewAttributesRender widget preview attributes for VON menu
 CSCR_VONRadialDisplayInfo display within hud manager of player controller
 CSCR_VoteGameMasterCondition
 CSCR_VoterComponent
 CSCR_VoterComponentClass
 CSCR_VotingAdmin
 CSCR_VotingAutoKick
 CSCR_VotingBaseBase class for voting types
 CSCR_VotingEditorIn
 CSCR_VotingEditorOut
 CSCR_VotingEditorWithdraw
 CSCR_VotingElectionElection of specific type
 CSCR_VotingKick
 CSCR_VotingManagerComponent
 CSCR_VotingManagerComponentClass
 CSCR_VotingReferendumReferendum about specific outcome
 CSCR_VotingStickyNotificationUIComponent
 CSCR_VotingUIInfo
 CSCR_WallGeneratorPointWall Generator point metadata that is being operated on with the generator after the data gets extracted from raw polyline/spline data
 CSCR_WallGroupCollection of wall pair data objects into a single wall group
 CSCR_WallGroupContainerData container that holds the individual wall asset related information
 CSCR_WallPair
 CSCR_WarCrimesPanelUI
 CSCR_WaterBodyPropsConfigConfiguration of water body props
 CSCR_WatermarkComponent
 CSCR_WaveRespawnTimerComponentMust be attached to a GameMode
 CSCR_WaveRespawnTimerComponentClass
 CSCR_WaypointAreaMeshComponent
 CSCR_WaypointAreaMeshComponentClass
 CSCR_WaypointBaseCommandAction
 CSCR_WaypointGroupCommand
 CSCR_WaypointIndexTooltipDetail
 CSCR_WaypointLinesEditorUIComponent
 CSCR_WaypointPrefabLocation
 CSCR_WaypointSetThis will remain here for a while until we switch all the waypoints to the SCR_ScenarioFrameworkWaypointSet
 CSCR_WBAfterWorldUpdateTest
 CSCR_WBAfterWorldUpdateTestClass
 CSCR_WeaponAction
 CSCR_WeaponAmmoCountConditionReturns true if ammo of current weapon matches the condition
 CSCR_WeaponAttachmentsStorageComponent
 CSCR_WeaponAttachmentsStorageComponentClass
 CSCR_WeaponBipodConditionReturns true if weapon has loaded magazine
 CSCR_WeaponChangeSwitchOpticsCondition
 CSCR_WeaponFiremodeCondition
 CSCR_WeaponFiremodeCountConditionReturns true if current weapon's number of firemodes matches current condition
 CSCR_WeaponHasMagazineConditionReturns true if weapon has loaded magazine
 CSCR_WeaponInfo
 CSCR_WeaponInfoVehicle
 CSCR_WeaponInfoWidgets
 CSCR_WeaponIsRaisedCondition
 CSCR_WeaponLibSCR_WeaponLib Class
 CSCR_WeaponLoadAction
 CSCR_WeaponLoadoutData
 CSCR_WeaponMagazineCountConditionReturns true if the count of additional magazines in character's inventory matches current condition
 CSCR_WeaponManipulationCondition
 CSCR_WeaponMuzzleChamberedCondition
 CSCR_WeaponQuickSlotAvailableCondition
 CSCR_WeaponRackEntity
 CSCR_WeaponRackEntityClass
 CSCR_WeaponRackSlotEntity
 CSCR_WeaponRackSlotEntityClass
 CSCR_WeaponSelectionMenu
 CSCR_WeaponSightHasZeroingCondition
 CSCR_WeaponState
 CSCR_WeaponsTooltipDetail
 CSCR_WeaponSwitchAvailableCondition
 CSCR_WeaponSwitchingBaseUI
 CSCR_WeaponSwitchingHints
 CSCR_WeatherForecastUIComponent
 CSCR_WeatherInstantEditorAttributeWeather Attribute for getting and setting varriables in Editor Attribute window
 CSCR_WeatherInstantTransitionTimeEditorAttributeRespawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window
 CSCR_WeatherState
 CSCR_WeatherUseAdvancedEditorAttribute
 CSCR_WeightedArray
 CSCR_WelcomeScreenBaseContentBase class for screen contents
 CSCR_WelcomeScreenComponentWelcome screen component intended to be added to the GameMode
 CSCR_WelcomeScreenComponentClass
 CSCR_WelcomeScreenDynamicObjectivesContentClass handling mission objectives that are dynamically created during the mission
 CSCR_WelcomeScreenDynamicTaskFactionClass that holds information about dynamic tasks assigned to faction
 CSCR_WelcomeScreenFactionContentClass handling Factions that are present in the game
 CSCR_WelcomeScreenFocusWidgetComponentClass that handles focusing of widgets for the Welcome and Debriefing screens
 CSCR_WelcomeScreenIntroductionClass that holds information about Introduction
 CSCR_WelcomeScreenIntroductionContentClass handling introduction content
 CSCR_WelcomeScreenMenuClass that handles Welcome screen menu
 CSCR_WelcomeScreenMissionObjectivesClass that holds information about mission objective
 CSCR_WelcomeScreenMissionObjectivesContentClass handling mission objectives content
 CSCR_WelcomeScreenThreeHorizontalColumnsClass handling layout for ThreeHorizontalColumns
 CSCR_WheeledDamageManagerComponent
 CSCR_WheeledDamageManagerComponentClass
 CSCR_WheelHitZone
 CSCR_WheelHitZoneInfo
 CSCR_WheelSlotComponent
 CSCR_WheelSlotComponentClass
 CSCR_WheelSlotInfo
 CSCR_WidgetEditFormatClasses for handling limits of configurable widget entries
 CSCR_WidgetEditFormatIPFormat for ip
 CSCR_WidgetEditFormatNameFormat for name with specific messages and variable limitations
 CSCR_WidgetEditFormatNumberRangeIs string of count
 CSCR_WidgetEditFormatRangeIs string of count
 CSCR_WidgetExportRuleThis class provides extra rules for the "Generate class from layout" plugin (check GenerateLayoutClassPlugin.c) \
 CSCR_WidgetExportRuleRoot! This export rule helps you store export parameters for this file which do not change between exports
 CSCR_WidgetHelper
 CSCR_WidgetHighlightUIComponent
 CSCR_WidgetHintComponent
 CSCR_WidgetListEntryConfigurable class for widget
 CSCR_WidgetListEntryBoolSpinBox
 CSCR_WidgetListEntryCheckBoxConfigurable widget list entry for boolean values - yes/no
 CSCR_WidgetListEntryCustomTitleClasses used for simply configurable widget from and to config files
 CSCR_WidgetListEntryEditBoxConfigurable widget list entry for various value that can be typed - numbers, strings, references
 CSCR_WidgetListEntryEditBoxIPIP specific entry
 CSCR_WidgetListEntryGroup
 CSCR_WidgetListEntryLabelConfigurable widget list entry for list label
 CSCR_WidgetListEntrySelectionConfigurable widget list entry list selection
 CSCR_WidgetListEntrySliderConfigurable widget list entry for slider with ranged values
 CSCR_WidgetListEntrySpinBoxConfigurable widget list entry selection specific for spinbox
 CSCR_WidgetTools
 CSCR_WindAutomaticEditorAttributeWeather attribute if it should override certain weather values
 CSCR_WindCurveDef
 CSCR_WindCurveDefConfigArray has to have the same size as EWindCurve count
 CSCR_WindDirectionEditorAttributeWind direction Attribute for getting and setting varriables in Editor Attribute window
 CSCR_WindDirectionInfo
 CSCR_WindOverrideEditorAttributeWeather attribute if it should override certain weather values
 CSCR_WindSpeedEditorAttribute
 CSCR_WLibComponentBaseBase class for all final Reforger interactive elements
 CSCR_WLibItemData
 CSCR_WLibProgressBarComponentMinimalist progress bar
 CSCR_WorkbenchIEntityQueryCallbackArray
 CSCR_WorkbenchSearchResourcesCallbackArrayGeneral Workbench functions
 CSCR_WorkshopAddonBarComponent
 CSCR_WorkshopAddonBarWidgets
 CSCR_WorkshopAddonLineComponent
 CSCR_WorkshopAddonManagerDialogs
 CSCR_WorkshopAddonManagerPresetStorage
 CSCR_WorkshopAddonPresetPreset of addons
 CSCR_WorkshopAddonPresetAddonMetaMeta data of one addon
 CSCR_WorkshopAddonPresetListItemData
 CSCR_WorkshopApiCallback_RequestPage
 CSCR_WorkshopCallbackBase
 CSCR_WorkshopDialogCopyToClipboard
 CSCR_WorkshopDialogs
 CSCR_WorkshopDownloadSequenceExtended download sequence for workshop downloading Instead of just dependencies main m_Item is used for downloading single item
 CSCR_WorkshopErrorDialog
 CSCR_WorkshopErrorPresetLoadDialog
 CSCR_WorkshopItem
 CSCR_WorkshopItemAction
 CSCR_WorkshopItemActionAddAuthorBlockAction for blocking author
 CSCR_WorkshopItemActionCancelReportAction for canceling report of an item
 CSCR_WorkshopItemActionCompositeComposite action which includes multiple subactions
 CSCR_WorkshopItemActionDownload
 CSCR_WorkshopItemActionDownloadDependenciesLatestAction for downloading latest dependencies. Doesn't download this addon, but only downloads dependencies
 CSCR_WorkshopItemActionRemoveAuthorBlockAction for removing author mod content blocking
 CSCR_WorkshopItemActionReportAction for reporting an item
 CSCR_WorkshopItemActionReportBaseAction for reporting an item
 CSCR_WorkshopItemBackendImageComponentSame as SCR_BackendImageComponent, but implements default image based on tag of Workshop Item
 CSCR_WorkshopItemCallback_AskDetails
 CSCR_WorkshopItemCallback_DownloadImage
 CSCR_WorkshopItemCallback_LoadDependencies
 CSCR_WorkshopItemCallback_LoadMyReport
 CSCR_WorkshopItemCallback_LoadScenarios
 CSCR_WorkshopItemCallback_Rate
 CSCR_WorkshopListAddonsSubmenu
 CSCR_WorkshopPresetConfirmDialog
 CSCR_WorkshopSettings
 CSCR_WorkshopTileWidgets
 CSCR_WorkshopUiCommon
 CSCR_WorldEditorToolHelper
 CSCR_WorldEntityDelegateEditorComponentManager of world entity representation
 CSCR_WorldEntityDelegateEditorComponentClass
 CSCR_WorldFilesHelper
 CSCR_WorldMapExportToolExports data of the current map based on selected type
 CSCR_WorldSetupPlugin_Entities
 CSCR_WorldSetupPlugin_GenericWorldEntityThis Plugin is experimental because it directly writes in the layer file, expecting a certain directory structure and file format
 CSCR_WorldSetupPluginBasePlugin
 CSCR_WorldSetupPluginConfig
 CSCR_WorldSetupPluginConfig_Entity
 CSCR_WorldSetupPluginConfig_EntitySourceKeyValue
 CSCR_WorldTools
 CSCR_WorldWindowDataDropPlugin
 CSCR_WrapEntitiesPlugin
 CSCR_WristwatchComponent
 CSCR_WristwatchComponentClass
 CSCR_XPHandlerComponent
 CSCR_XPHandlerComponentClass
 CSCR_XPInfoDisplay
 CSCR_XPRewardInfoConfig template for XP rewards
 CSCR_XPRewardList
 CSCR_ZoneRestrictionAreaMeshComponent
 CSCR_ZoneRestrictionAreaMeshComponentClass
 CSCR_ZoomManualCameraComponent
 CScriptCharacterCommandMoveSettings
 CScriptedBaseInventoryStorageComponent
 CScriptedBaseInventoryStorageComponentClass
 CScriptedBaseZeroingGenerator
 CScriptedCameraBase
 CScriptedCameraBaseClass
 CScriptedCameraItem
 CScriptedCameraItemResult
 CScriptedCameraSet
 CScriptedChatEntity
 CScriptedChatEntityClass
 CScriptedCommand
 CScriptedFaction
 CScriptedGameTriggerEntity
 CScriptedGameTriggerEntityClass
 CScriptedInventoryOperationCallback
 CScriptedInventoryStorageManagerComponent
 CScriptedInventoryStorageManagerComponentClass
 CScriptedInventoryTask
 CScriptedMusic
 CScriptedPerceptionComponent
 CScriptedPerceptionComponentClass
 CScriptedRadioComponent
 CScriptedRadioComponentClass
 CScriptedRadioMessage
 CScriptedSelectionMenu
 CScriptedSelectionMenuEntry
 CScriptedSightsComponent
 CScriptedSightsComponentClass
 CScriptedSightsFOVInfo
 CScriptedSignalUserActionThis action will take care of the synchronization of the signal value
 CScriptedUserAction
 CScriptedWeaponAimModifier
 CScriptGameComponent
 CScriptGameComponentClass
 CScriptModel
 CScriptModelClass
 CScrServerCmdResult
 CScrServerCommand
 CSearchXOBPlugin
 CSerializerInventoryStorageManagerComponent
 CSerializerInventoryStorageManagerComponentClass
 CServerBrowserCallbackBase server browser callback
 CServerBrowserEntryProperty
 CServerBrowserMenuUI
 CServerBrowserMenuWidgets
 CServerChatChannel
 CServerFilterEntryChild button data class
 CServerFilterGroupClass for grouping filter
 CServerHostingUI
 CServerListCallback
 CSetAIBaseBudgetEditorAttribute
 CSetBuildingProgressEditorAttribute
 CSetPropBaseBudgetEditorAttribute
 CShellMoveComponent
 CShellMoveComponentClass
 CSightRangeInfo
 CSightsComponent
 CSightsComponentClass
 CSightsFOVInfoSights FOV info is a declare object that defines individual sights magnification levels and their properties
 CSignalsComponent
 CSignalsComponentClass
 CSignalsManagerComponent
 CSignalsManagerComponentClass
 CSimpleButtonComponent
 CSimplePawnControllerComponent
 CSimplePawnControllerComponentClass
 CSimplePreload
 CSimpleSoundComponent
 CSimpleSoundComponentClass
 CSlidingDoorComponent
 CSlidingDoorComponentClass
 CSlotBoneAnimationCinematicTrack
 CSlotBoneMappingObject
 CSlotManagerComponent
 CSlotManagerComponentClass
 CSmallForestGeneratorClusterObject
 CSocialIdentity
 CSoundComponent
 CSoundComponentClass
 CSoundIdentity
 CSoundInfo
 CSoundWorld
 CSoundWorldClass
 CSpawnDecalEffect
 CSpawnDistanceParticleEffect
 CSpawnParticleEffect
 CSplashScreen
 CStaminaEventParams
 CStanceIndicator
 CStateBackendCallback
 CStreetLampComponent
 CStreetLampComponentClass
 CSubDistanceParticleEffect
 CSuppressorComponent
 CSuppressorComponentClass
 CSwayWeaponAimModifier
 CSystemChatChannel
 CTagComponent
 CTagComponentClass
 CTagSystem
 CTestAimModifier
 CTestDragUserAction
 CTestPushUserAction
 CTestScriptSensor
 CThrowGrenadeAction
 CTimeAndWeatherManagerEntityManager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API
 CTimeAndWeatherManagerEntityClass
 CTimeContainerSimple container holding in-game time data in hours, minutes, seconds format
 CTimerTriggerComponent
 CTimerTriggerComponentClass
 CToolSize
 CTracerProjectile
 CTracerProjectileClass
 CTrackDecalInfo
 CTransmissionDataData class for transmissions
 CTree
 CTreeClass
 CTreeGroupClass
 CTurnOnUserAction
 CTurret
 CTurretClass
 CTurretCompartmentSlot
 CTurretComponent
 CTurretComponentClass
 CTurretControllerComponent
 CTurretControllerComponentClass
 CTurretSlotComponent
 CTurretSlotComponentClass
 CUGLAnimationComponent
 CUGLAnimationComponentClass
 CUIColors
 CUIConstants
 CUIInfoUIInfo - declare object, allows to define UI elements
 CUIInfoAssetCard
 CUniversalInventoryStorageComponent
 CUniversalInventoryStorageComponentClass
 CUnknownDamageEffect
 CUploadSaveCommand
 CUserActionContextObject that can be placed in ActionsManagerComponent to define a contextual collection of BaseUserActions
 CVehicle
 CVehicleAnimationComponent
 CVehicleAnimationComponentClass
 CVehicleBaseSimulation
 CVehicleBaseSimulationClass
 CVehicleBodyEffectBase
 CVehicleBodyEffectBaseClass
 CVehicleBuoyancyComponent
 CVehicleBuoyancyComponentClass
 CVehicleChatChannel
 CVehicleCinematicTrack
 CVehicleClass
 CVehicleControllerComponentClass responsible for base game vehicle
 CVehicleControllerComponentClass
 CVehicleDoorUserAction
 CVehicleDustVehicle dust per wheel data;
 CVehicleFixedWingSimulation
 CVehicleFixedWingSimulationClass
 CVehicleHelicopterSimulation
 CVehicleHelicopterSimulationClass
 CVehiclePartPanel
 CVehiclePartPanelClass
 CVehiclePartRotor
 CVehiclePartRotorClass
 CVehiclePerceivableComponent
 CVehiclePerceivableComponentClass
 CVehicleProcAnimComponent
 CVehicleProcAnimComponentClass
 CVehicleResourceRequest
 CVehiclesDustSystem
 CVehicleSoundComponent
 CVehicleSoundComponentClass
 CVehicleTrackedSimulation
 CVehicleTrackedSimulationClass
 CVehicleWheeledSimulation
 CVehicleWheeledSimulation_SA_B
 CVehicleWheeledSimulation_SA_BClass
 CVehicleWheeledSimulationClass
 CVehicleWheelSound
 CVisualIdentity
 CVolumeDataProviderComponent
 CVolumeDataProviderComponentClass
 CVoNComponentComponent responsible for recording and playback of voice over network
 CVoNComponentClass
 CVonRadioMessage
 CWallGeneratorEntity
 CWallGeneratorEntityClass
 CWallGeneratorPointData
 CWallLengthGroup
 CWallWeightPairProperties exposed in the wall generator property grid after adding a new wall length group
 CWeaponAimModifierContextObject that is passed into AimModifier(s) to influence their behavior by providing situational context
 CWeaponAnimationComponent
 CWeaponAnimationComponentClass
 CWeaponAttachmentAttributes
 CWeaponAttachmentsStorageComponent
 CWeaponAttachmentsStorageComponentClass
 CWeaponComponent
 CWeaponComponentClass
 CWeaponSlotComponent
 CWeaponSlotComponentClass
 CWeaponSoundComponent
 CWeaponSoundComponentClass
 CWeaponUIInfoForward declaration of UIInfo Serves as a container of data to be displayed on player UI
 CWeatherCinematicTrack
 CWeatherStateTransitionManager
 CWelcomeDialogUI
 CWideForestGeneratorClusterObject
 CWidgetAnimationAlphaMask
 CWidgetAnimationBase
 CWidgetAnimationBlurIntensity
 CWidgetAnimationColor
 CWidgetAnimationFrameSize
 CWidgetAnimationImageRotation
 CWidgetAnimationImageSaturation
 CWidgetAnimationLayoutFill
 CWidgetAnimationOpacity
 CWidgetAnimationPadding
 CWidgetAnimationPosition
 CWidgetAnimationValue
 CWidgetLibraryMenuUI
 CWorldDataExport
 CZeroingGeneratedDataTemporary dummy container for generated data
 CZeroingMarkInfo