CAABGridMap | Represent a grid map |
CAchievements | Scripted API to access platform's achievements |
CActionDisplayData | Data container |
CActionMenuColor | |
CActionMenuElement | |
CActionMenuElementContext | |
CActionMenuFailReason | Temp class until localization is done |
CActionsManagerComponent | |
CActionsManagerComponentClass | |
CActionsPerformerComponent | |
CActionsPerformerComponentClass | |
CActionsTuple | |
CAddonsToolsUI | |
CADSCameraData | Holds data for ADS camera which can be reused for different solving methods |
CAIActionBase | |
CAIAnimal | |
CAIAnimalClass | |
CAIAnimalManagerComponent | |
CAIAnimalManagerComponentClass | |
CAIAnimalManagerReactToCloseEntitiesMovement | |
CAIAnimalReactToDanger | |
CAIAutotest | |
CAIAutotestClass | |
CAIBaseUtilityComponent | |
CAIBaseUtilityComponentClass | |
CAIBirdManagerComponent | |
CAIBirdManagerComponentClass | |
CAICarMovementComponent | |
CAICarMovementComponentClass | |
CAICharacterMovementComponent | |
CAICharacterMovementComponentClass | |
CAIChimeraBehaviorTreeComponent | |
CAIChimeraBehaviorTreeComponentClass | |
CAICombatPropertiesComponent | This component holds magazine properties for AI weapon selection |
CAICombatPropertiesComponentClass | |
CAIFlock | |
CAIFlockClass | |
CAIFlockMovementComponent | |
CAIFlockMovementComponentClass | |
CAIGroupMovementComponent | |
CAIGroupMovementComponentClass | |
CAIKnowledgeComponent | |
CAIKnowledgeComponentClass | |
CAIMessageSelectionMenuEntry | |
CAimingComponent | |
CAimingComponentClass | |
CAimingModifierAttributes | |
CAimPoint | |
CAirplaneControllerComponent | |
CAirplaneControllerComponentClass | |
CAISmartActionComponent | |
CAISmartActionComponentClass | |
CAISmartActionSystem | |
CAITaskChangeStance | |
CAITaskCharacterAim | |
CAITaskCharacterRaiseWeapon | |
CAITaskCharacterSetMovementSpeed | |
CAITaskCharacterStop | |
CAITaskClearDanger | |
CAITaskCurrentOrder | |
CAITaskFindSmartAction | |
CAITaskFinishOrder | |
CAITaskFire | |
CAITaskGetCurrentSmartAction | |
CAITaskGetFormationOffset | |
CAITaskGetInVehicle | |
CAITaskGetOutVehicle | |
CAITaskGetSmartActionParams | |
CAITaskGroupMove | |
CAITaskGroupMoveToEntity | |
CAITaskGroupSetMovementSpeed | |
CAITaskMoveInFormation | |
CAITaskMoveToWaypoint | |
CAITaskPerformObjectAction | |
CAITaskPerformSmartAction | |
CAITaskPickTarget | |
CAITaskPlayGesture | |
CAITaskReload | |
CAITaskSendOrder | |
CAITaskSetADS | |
CAITaskThrowGrenade | |
CAIWeaponTargetSelector | |
CAmbientSoundsComponent | |
CAmbientSoundsComponentClass | |
CAnimalAnimationComponent | |
CAnimalAnimationComponentClass | |
CAnimalCommandHandlerComponent | |
CAnimalCommandHandlerComponentClass | |
CAnimalControllerComponent | |
CAnimalControllerComponentClass | |
CAnimalSoundComponent | |
CAnimalSoundComponentClass | |
CAnimateWidget | |
CAnimateWidgetSystem | |
CAnimationIKTargetInfo | |
CAnimPhysCommandScripted | |
CArmaReforgerLoadingAnim | |
CArmaReforgerScripted | Main game instance |
CAttachmentAttributes | |
CAttachmentBayonet | |
CAttachmentBayonet6Kh4 | |
CAttachmentBayonet6Kh4Class | |
CAttachmentBayonetClass | |
CAttachmentBayonetM9 | |
CAttachmentBayonetM9Class | |
CAttachmentBayonetVz58 | |
CAttachmentBayonetVz58Class | |
CAttachmentHandGuard | |
CAttachmentHandGuardClass | |
CAttachmentHandGuardM16 | |
CAttachmentHandGuardM16Class | |
CAttachmentMuzzle | |
CAttachmentMuzzle308 | |
CAttachmentMuzzle308Class | |
CAttachmentMuzzle45 | |
CAttachmentMuzzle45Class | |
CAttachmentMuzzle545_39 | |
CAttachmentMuzzle545_39Class | |
CAttachmentMuzzle556_45 | |
CAttachmentMuzzle556_45Class | |
CAttachmentMuzzle762_39 | |
CAttachmentMuzzle762_39Class | |
CAttachmentMuzzle762_51 | |
CAttachmentMuzzle762_51Class | |
CAttachmentMuzzle762_54 | |
CAttachmentMuzzle762_54Class | |
CAttachmentMuzzle9_18 | |
CAttachmentMuzzle9_18Class | |
CAttachmentMuzzle9_19 | |
CAttachmentMuzzle9_19Class | |
CAttachmentMuzzleClass | |
CAttachmentMuzzlePistol | |
CAttachmentMuzzlePistolClass | |
CAttachmentOptics | |
CAttachmentOpticsCarryHandle | |
CAttachmentOpticsCarryHandleClass | |
CAttachmentOpticsClass | |
CAttachmentOpticsDovetail | |
CAttachmentOpticsDovetailAK | |
CAttachmentOpticsDovetailAKClass | |
CAttachmentOpticsDovetailAKSVD | |
CAttachmentOpticsDovetailAKSVDClass | |
CAttachmentOpticsDovetailClass | |
CAttachmentOpticsDovetailRPG7 | |
CAttachmentOpticsDovetailRPG7Class | |
CAttachmentOpticsDovetailSVD | |
CAttachmentOpticsDovetailSVDClass | |
CAttachmentOpticsDovetailUK59 | |
CAttachmentOpticsDovetailUK59Class | |
CAttachmentOpticsM21 | |
CAttachmentOpticsM21Class | |
CAttachmentOpticsRIS1913 | |
CAttachmentOpticsRIS1913Class | |
CAttachmentOpticsRIS1913Medium | |
CAttachmentOpticsRIS1913MediumClass | |
CAttachmentOpticsRIS1913Short | |
CAttachmentOpticsRIS1913ShortClass | |
CAttachmentOpticsRIS1913VeryShort | |
CAttachmentOpticsRIS1913VeryShortClass | |
CAttachmentRIS1913 | |
CAttachmentRIS1913Class | |
CAttachmentRIS1913Short | |
CAttachmentRIS1913ShortClass | |
CAttachmentSlotComponent | |
CAttachmentSlotComponentClass | |
CAttachmentsStorageComponent | |
CAttachmentsStorageComponentClass | |
CAttachmentStock | |
CAttachmentStockClass | |
CAttachmentStockVz58 | |
CAttachmentStockVz58Class | |
CAttachmentUnderBarrel | |
CAttachmentUnderBarrelClass | |
CAttachmentUnderBarrelGP25 | |
CAttachmentUnderBarrelGP25Class | |
CAttachmentUnderBarrelM203 | |
CAttachmentUnderBarrelM203Class | |
CAttachmentUnderbarrelRIS1913 | |
CAttachmentUnderbarrelRIS1913Class | |
CAttachmentUnderbarrelRIS1913Short | |
CAttachmentUnderbarrelRIS1913ShortClass | |
CAttachToSlotManagerCinematicTrack | |
CAvailableActionEditorLayoutBehavior | |
CAvailableActionLayoutBehavior | Variables that should be applied on available actions layout whenever given HUD is active |
CAvailableActionLayoutBehaviorBase | |
CAvailableActionMenuLayoutBehavior | |
CBackend_Test_Storage | |
CBackendCallback_Storage | |
CBackendExamples | |
CBallisticInfo | |
CBallisticTable | |
CBallisticTableArray | |
CBanCommand | |
CBaseActionsManagerComponent | |
CBaseActionsManagerComponentClass | |
CBaseAimingComponent | |
CBaseAimingComponentClass | |
CBaseAnimPhysComponent | |
CBaseAnimPhysComponentClass | |
CBaseAttachmentSlotComponent | |
CBaseAttachmentSlotComponentClass | |
CBaseAttachmentType | |
CBaseAutopilotHelperComponent | |
CBaseAutopilotHelperComponentClass | |
CBaseBuilding | |
CBaseBuildingClass | |
CBaseChatChannel | |
CBaseChatChannelStyle | |
CBaseChatComponent | This component takes care of sending chat messages |
CBaseChatComponentClass | |
CBaseChatEntity | |
CBaseChatEntityClass | |
CBaseCollimatorReticleColor | |
CBaseCollimatorReticleInfo | |
CBaseCollimatorSightsComponent | |
CBaseCollimatorSightsComponentClass | |
CBaseCommandHandlerComponent | |
CBaseCommandHandlerComponentClass | |
CBaseCompartmentDoor | |
CBaseCompartmentManagerComponent | |
CBaseCompartmentManagerComponentClass | |
CBaseCompartmentSlot | |
CBaseContainerCatalogPlacableEntitiesTitleField | |
CBaseContainerCustomCheckIntTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual |
CBaseContainerCustomCheckIntWithFlagTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual with showing flags (%1 in the condition format) |
CBaseContainerCustomDoubleCheckIntResourceNameTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual |
CBaseContainerCustomDoubleCheckTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual |
CBaseContainerCustomDoubleTitleField | Attribute for setting two string property as custom title |
CBaseContainerCustomEnumWithValue | Attribute for setting any enum property as custom title with an aditional varriable |
CBaseContainerCustomStringTitleField | Attribute for setting a custom string as title |
CBaseControllerComponent | |
CBaseControllerComponentClass | |
CBaseDamageContext | |
CBaseDamageEffect | |
CBaseDestructibleData | |
CBaseDestructionPhase | |
CBaseEffectComponent | |
CBaseEffectComponentClass | |
CBaseEquipedWeaponStorageComponent | |
CBaseEquipedWeaponStorageComponentClass | |
CBaseEquipmentStorageComponent | |
CBaseEquipmentStorageComponentClass | |
CBaseEventHandler | |
CBaseExplosionDamage | |
CBaseFireMode | |
CBaseFlattenGrassComponent | |
CBaseFlattenGrassComponentClass | |
CBaseFuelNode | |
CBaseGameEntity | |
CBaseGameEntityClass | |
CBaseGameMode | |
CBaseGameModeClass | |
CBaseGameTriggerEntity | |
CBaseGameTriggerEntityClass | |
CBaseGridMap | Represent a grid map |
CBaseHUDComponent | |
CBaseHUDComponentClass | |
CBaseInfoDisplay | |
CBaseInteractionHandlerComponent | Base class for interaction handler |
CBaseInteractionHandlerComponentClass | |
CBaseInventorySearchPredicate | |
CBaseInventoryStorageComponent | |
CBaseInventoryStorageComponentClass | |
CBaseInventoryTask | |
CBaseItemAnimationComponent | |
CBaseItemAnimationComponentClass | |
CBaseItemAttributeData | |
CBaseLightManagerComponent | |
CBaseLightManagerComponentClass | |
CBaseLightSlot | |
CBaseLightUserAction | |
CBaseLoadoutClothComponent | |
CBaseLoadoutClothComponentClass | |
CBaseLoadoutManagerComponent | |
CBaseLoadoutManagerComponentClass | |
CBaseMagazineComponent | |
CBaseMagazineComponentClass | |
CBaseMagazineWell | |
CBaseMissileGuidanceComponent | |
CBaseMissileGuidanceComponentClass | |
CBaseMuzzleComponent | |
CBaseMuzzleComponentClass | |
CBasePreloadManager | |
CBasePreloadManagerClass | |
CBaseProjectileComponent | |
CBaseProjectileComponentClass | |
CBaseProjectileEffect | |
CBaseRadioComponent | |
CBaseRadioComponentClass | |
CBaseRadioMessage | |
CBaseScriptedCameraItem | |
CBaseScriptedCameraSet | |
CBaseScriptedSelectionMenuEntry | |
CBaseSelectionMenu | |
CBaseSelectionMenuEntry | |
CBaseSensor | |
CBaseSightsComponent | |
CBaseSightsComponentClass | |
CBaseSlotComponent | |
CBaseSlotComponentClass | |
CBaseSlotMapping | |
CBaseStaminaComponent | |
CBaseStaminaComponentClass | |
CBaseTarget | |
CBaseTimeAndWeatherManagerEntity | Manager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API |
CBaseTimeAndWeatherManagerEntityClass | |
CBaseTransceiver | |
CBaseTree | |
CBaseTreeClass | |
CBaseTriggerComponent | |
CBaseTriggerComponentClass | |
CBaseUniversalInventoryStorageComponent | |
CBaseUniversalInventoryStorageComponentClass | |
CBaseUserAction | |
CBaseVehicle | |
CBaseVehicleClass | |
CBaseVehicleControllerComponent | |
CBaseVehicleControllerComponentClass | |
CBaseVehicleNodeComponent | |
CBaseVehicleNodeComponentClass | |
CBaseWeaponAimModifier | |
CBaseWeaponComponent | |
CBaseWeaponComponentClass | |
CBaseWeaponManagerComponent | |
CBaseWeaponManagerComponentClass | |
CBaseZeroingGenerator | BaseZeroingGenerator is an object used for generating zeroing information in Workbench |
CBasicButtonComponent | |
CBasicPrefabList | |
CBasicPrefabListClass | |
CBetaWarningDialogUI | |
CBigForestGeneratorClusterObject | |
CBirdAnimationComponent | |
CBirdAnimationComponentClass | |
CBoolFilter | |
CBTRBodyDustTrail | |
CBTRBodyDustTrailClass | |
CBuilding | |
CBuildingClass | |
CBuoyancyComponent | |
CBuoyancyComponentClass | |
CBurnUserAction | |
CButtonActionComponent | Component to execute action when the button or its shortcut is pressed |
CButtonComponent | |
CButtonTexture | |
CCameraBase | |
CCameraBaseClass | |
CCameraHandlerComponent | |
CCameraHandlerComponentClass | |
CCameraManager | |
CCameraManagerClass | |
CCameraTweekCinematicTrack | |
CCampaignBasesSystem | |
CCampaignCallback | |
CCarControllerComponent | |
CCarControllerComponent_B | |
CCarControllerComponent_BClass | |
CCarControllerComponentClass | |
CCareerBackendData | |
CCareerCallback | |
CCareerMenuUI | |
CCargoCompartmentSlot | |
CCarProcAnimComponent | |
CCarProcAnimComponentClass | |
CCaseEjectingEffectComponent | |
CCaseEjectingEffectComponentClass | |
CCharacterAimingComponent | |
CCharacterAimingComponentClass | |
CCharacterAnimationComponent | |
CCharacterAnimationComponentClass | |
CCharacterBuoyancyComponent | |
CCharacterBuoyancyComponentClass | |
CCharacterCamera1stPerson | |
CCharacterCamera1stPersonBoneTransform | |
CCharacterCamera1stPersonFloat | |
CCharacterCamera1stPersonReady | |
CCharacterCamera1stPersonTurret | |
CCharacterCamera1stPersonUnconscious | |
CCharacterCamera1stPersonVehicle | |
CCharacterCamera1stPersonVehicleTransition | |
CCharacterCamera3rdPersonBase | |
CCharacterCamera3rdPersonClimb | |
CCharacterCamera3rdPersonCrouch | |
CCharacterCamera3rdPersonErc | |
CCharacterCamera3rdPersonFloat | |
CCharacterCamera3rdPersonProne | |
CCharacterCamera3rdPersonSitting | |
CCharacterCamera3rdPersonTurret | |
CCharacterCamera3rdPersonUnconscious | |
CCharacterCamera3rdPersonVehicle | |
CCharacterCameraADS | |
CCharacterCameraADSVehicle | |
CCharacterCameraBase | |
CCharacterCameraBinoculars | |
CCharacterCameraDebug | |
CCharacterCameraSet | |
CCharacterCinematicTrack | |
CCharacterCommand | |
CCharacterCommandClimb | Command itself |
CCharacterCommandClimbResult | Result from static test |
CCharacterCommandClimbSettings | Climb test settings |
CCharacterCommandDamage | |
CCharacterCommandDamageFullBody | |
CCharacterCommandDeath | |
CCharacterCommandFall | |
CCharacterCommandGadget | |
CCharacterCommandHandlerComponent | |
CCharacterCommandHandlerComponentClass | |
CCharacterCommandItemChange | |
CCharacterCommandItemUse | |
CCharacterCommandLadder | |
CCharacterCommandMelee | |
CCharacterCommandMove | CharacterCommandMove |
CCharacterCommandMoveSettings | |
CCharacterCommandScripted | |
CCharacterCommandSlide | |
CCharacterCommandSwim | CharacterCommandSwim - swimming implementation |
CCharacterCommandSwimSettings | Swim settings |
CCharacterCommandUnconscious | |
CCharacterCommandVehicle | |
CCharacterCommandWeapon | |
CCharacterControllerComponent | |
CCharacterControllerComponentClass | |
CCharacterDataLoadingCallback | |
CCharacterGrenadeSlotComponent | |
CCharacterGrenadeSlotComponentClass | |
CCharacterHandWeaponSlotComponent | |
CCharacterHandWeaponSlotComponentClass | |
CCharacterHeadAimingComponent | |
CCharacterHeadAimingComponentClass | |
CCharacterHeadingAnimComponent | |
CCharacterHeadingAnimComponentClass | |
CCharacterIdentityComponent | Component that takes care of identity of characters |
CCharacterIdentityComponentClass | |
CCharacterInputContext | |
CCharacterInventoryStorageComponent | |
CCharacterInventoryStorageComponentClass | |
CCharacterModifierAttributes | |
CCharacterMovementState | HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState) |
CCharacterPerceivableComponent | |
CCharacterPerceivableComponentClass | |
CCharacterSoundComponent | |
CCharacterSoundComponentClass | |
CCharacterStaminaComponent | |
CCharacterStaminaComponentClass | |
CCharacterVicinityComponent | |
CCharacterVicinityComponentClass | |
CCharacterWeaponManagerComponent | Uses CharacterHandWeaponSlotComponent, and switch weapon to this slot when taken into hand |
CCharacterWeaponManagerComponentClass | |
CCharacterWeaponSlotComponent | |
CCharacterWeaponSlotComponentClass | |
CChatCommandHandler | |
CChimeraAIAgent | |
CChimeraAIAgentClass | |
CChimeraAIControlComponent | Game version of AIControlComponent. Takes care of disabling of character when in high LOD |
CChimeraAIControlComponentClass | |
CChimeraAIGroup | |
CChimeraAIGroupClass | |
CChimeraCharacter | |
CChimeraCharacterClass | |
CChimeraCoverManagerComponent | |
CChimeraCoverManagerComponentClass | |
CChimeraGame | |
CChimeraGameWorldEditor | |
CChimeraMenuBase | Constant variables used in various menus |
CChimeraSunAndMoon | |
CChimeraSunAndMoonClass | |
CChimeraWorld | |
CChimeraWorldUtils | |
CCircleGridMap | Represent a grid map |
CClimbingDataComponent | |
CClimbingDataComponentClass | |
CClothNodeStorageComponent | |
CClothNodeStorageComponentClass | |
CColliderHistoryComponent | |
CColliderHistoryComponentClass | |
CCollisionTriggerComponent | |
CCollisionTriggerComponentClass | |
CCommentEntity | |
CCommentEntityClass | |
CCommunicationSoundComponent | |
CCommunicationSoundComponentClass | |
CCompartmentAccessComponent | |
CCompartmentAccessComponentClass | |
CCompartmentAccessibilityContext | |
CCompartmentControllerComponent | |
CCompartmentControllerComponentClass | |
CCompartmentDoorInfo | |
CCompartmentDoorReference | |
CCompartmentToSlotMapping | |
CCompartmentUserAction | |
CConsumableTypeStats | |
CContactSurface | Surface properties that influence wheel traction etc |
CContentBrowserDetailsMenu | |
CContentBrowserUI | The super menu class for WORKSHOP content browser |
CControllersManagerComponent | |
CControllersManagerComponentClass | |
CCoverQueryProperties | |
CCustomStringTableItem | Custom string table item for the game |
CDamageEffectEvaluator | |
CDamageManagerComponent | |
CDamageManagerComponentClass | |
CDebugShootComponent | |
CDebugShootComponentClass | |
CDecoAiming | |
CDecoCheckLOD | |
CDecoDangerEvent | |
CDecoIsInVehicle | |
CDecoratorScripted_IsEqual | |
CDecoratorTestCanPerformSmartActions | |
CDecoratorTestDamageIsAlive | |
CDecoratorTestHasAmmo | |
CDecoratorTestHasWeapon | |
CDecoratorTestIsPerformingSmartAction | |
CDecoratorTestIsWeaponRaised | |
CDecoratorWeaponObstructed | |
CDecoTestOrder | |
CDedicatedServerPluginCLI | |
CDedicatedServerPluginCLI_Config | |
CDedicatedServerPluginCLI_Server | |
CDeployMenuSystem | |
CDestructibleEntity | |
CDestructibleEntityClass | |
CDestructionManager | |
CDestructionManagerClass | |
CDetailsPanelContentPreset | |
CDetailsPanelContentPresetConfig | |
CDialogUI | |
CDistanceParticleEffect | |
CDoorComponent | |
CDoorComponentClass | |
CDoorSlotComponent | |
CDoorSlotComponentClass | |
CDoorStruct | |
CDoorUserAction | |
CDotDamageEffect | |
CDotDamageEffectTimerToken | |
CDownloadConfigCallback | |
CDrawingItem | |
CDropAndMoveOperationCallback | |
CDynamicPhysicsObstacleComponent | |
CDynamicPhysicsObstacleComponentClass | |
CEditablePrefabsComponent_Base | |
CEditablePrefabsComponent_EditableEntity | |
CEditablePrefabsComponent_PreviewEntity | |
CEditablePrefabsConfig | |
CEditablePrefabsLabel_Base | |
CEditablePrefabsLabel_CharacterRole | |
CEditablePrefabsLabel_CompositionType | |
CEditablePrefabsLabel_EntityType | |
CEditablePrefabsLabel_Faction | |
CEditablePrefabsLabel_GroupSize | |
CEditablePrefabsLabel_Size | |
CEditablePrefabsLabel_Theme | |
CEditablePrefabsLabel_Trait | |
CEditablePrefabsLabel_VehicleType | |
CEditablePrefabsSetting | |
CEditBoxFilterComponent | |
CEditorAttributesDialogUI | |
CEditorBrowserDialogUI | |
CEditorConstants | |
CEditorMenuBase | Base class for editor menus and dialogs |
CEditorMenuUI | |
CEditorPlugin | |
CEffectManagerSystem | |
CEmissiveLightSurfaceSlot | |
CEnableCinematicTrack | |
CEndGameAction | Terminates the game once target score is met |
CEntityReplacerTool_ReplaceWith | |
CEntityReplacerTool_ToReplace | |
CEntitySlotInfo | Adds ability to attach an object to a slot |
CEntityUtils | |
CEquipedLoadoutStorageComponent | |
CEquipedLoadoutStorageComponentClass | |
CEquipedWeaponStorageComponent | |
CEquipedWeaponStorageComponentClass | |
CEquipmentStorageComponent | Current storage variant uses equipment storage slots to attach equipment to different item variants (eg Flashlight attached to Jacket) supports automatic repositioning at runtime based on parent's active mesh variant (rigged and static) dynamic scaling of slots is not supported, which means that available storage slots should be configured ahead on target prefab |
CEquipmentStorageComponentClass | |
CEquipmentStorageSlot | |
CErrorDialogUI | |
CEventHandlerManagerComponent | |
CEventHandlerManagerComponentClass | |
CExplosionDamageContainer | |
CExtBaseCompartmentSlot | |
CExtBaseInteractionHandlerComponent | Collects interactions by performing a sphere cast initially and then a sphere query at the end |
CExtBaseInteractionHandlerComponentClass | |
CExtendedDamageManagerComponent | |
CExtendedDamageManagerComponentClass | |
CFaction | |
CFactionAffiliationComponent | |
CFactionAffiliationComponentClass | |
CFactionChatChannel | |
CFactionIdentity | |
CFactionKey | |
CFactionManager | |
CFactionManagerClass | |
CFallenTree | |
CFeedbackData | |
CFeedbackDialogUI | |
CFilteredServerParams | Server search filtering |
CFireDamageSystem | |
CFlareMoveComponent | |
CFlareMoveComponentClass | |
CFlattenGrassParametersObject | |
CForestGeneratorBottomLevel | |
CForestGeneratorCapsuleEndAttribute | |
CForestGeneratorCapsuleStartAttribute | Used to annotate a vector which signifies the first point of a capsule segment If a member with the ForestGeneratorCapsuleEndAttribute is not specified, this is used as an offset i.e |
CForestGeneratorCircleCluster | |
CForestGeneratorCluster | This class defines forest generator clusters - which trees with which density should be present in this cluster |
CForestGeneratorDistaceAttribute | Do not change this unless you change c++ as well |
CForestGeneratorEntity | A Forest Generator uses the following data: |
CForestGeneratorEntityClass | |
CForestGeneratorGrid | |
CForestGeneratorGroupIndexAttribute | |
CForestGeneratorLevel | |
CForestGeneratorOutline | |
CForestGeneratorPointData | |
CForestGeneratorShapeImportData | |
CForestGeneratorStripCluster | |
CForestGeneratorTopLevel | |
CForestGeneratorTree | |
CForestGeneratorTreeBase | |
CForestGeneratorTreeMiddle | |
CForestGeneratorTreeShort | |
CForestGeneratorTreeTall | |
CFrontSightGLZeroingGenerator | |
CFuelConsumptionSystem | |
CFuelManagerComponent | |
CFuelManagerComponentClass | |
CFuzeSlotInfo | Slot that is meant to be used for excplosive charge fuze |
CFxCinematicTrack | |
CGadgetAnimationComponent | |
CGadgetAnimationComponentClass | |
CGadgetManagersSystem | |
CGadgetsSystem | |
CGameAnimationUtils | |
CGameComponent | |
CGameComponentClass | |
CGameEntity | |
CGameEntityClass | |
CGameHierarchyComponent | |
CGameHierarchyComponentClass | |
CGameMaterial | |
CGameModeSetupConfig | |
CGameModeSetupConfigEntry | |
CGameOverScreenInput | |
CGameplayTrait | |
CGameRplSchedulerInsertionCtx | |
CGameSignalsManager | |
CGameStateTransitions | |
CGameStatsApi | Statistical Api - Analytics |
CGameSystem | |
CGameWidgetType | |
CGarbageSystem | |
CGeneralCinematicTrack | |
CGraph | It is used to represent any kind of graph |
CGraphEdge | Used to represent any kind of edge inside of a graph |
CGraphNode | Used to represent any kind of node inside of a graph |
CGrenadeMoveComponent | |
CGrenadeMoveComponentClass | |
CGrenadeSlotComponent | |
CGrenadeSlotComponentClass | |
CGrenadeUIInfo | |
CGroupChatChannel | |
CGroupInfoDisplay | |
CGroupSettingsDialogUI | |
CGUIColors | |
CHandleUpdateVONControllersSystem | |
CHeatmapData | |
CHelicopterAutopilotHelperComponent | |
CHelicopterAutopilotHelperComponentClass | |
CHelicopterControllerComponent | |
CHelicopterControllerComponentClass | |
CHidingCloth | |
CHierarchicalParametricMaterialInstanceComponent | |
CHierarchicalParametricMaterialInstanceComponentClass | |
CHitEffectComponent | |
CHitEffectComponentClass | |
CHitEffectInfo | |
CHitZone | |
CHitZoneContainerComponent | |
CHitZoneContainerComponentClass | |
CHolsteredItemAttributes | |
CHoverButtonComponent | |
CHUDManagerComponent | |
CHUDManagerComponentClass | |
CIdentity | |
CIdentityBodyMesh | |
CImageSetGeneratorArea | |
CInputButtonData | |
CInputButtonLayoutConfig | |
CInputButtonLayoutEntry | |
CInputButtonState | |
CInputButtonStyle | |
CInsectFlyMovementComponent | |
CInsectFlyMovementComponentClass | |
CInstantDamageEffect | |
CInstigator | |
CInteractionBlockSystem | |
CInteractionHandlerComponent | Collects interactions by performing a sphere cast initially and then a sphere query at the end |
CInteractionHandlerComponentClass | |
CIntercomTransceiver | |
CInteriorRequestCallback | |
CInventoryItemComponent | |
CInventoryItemComponentClass | |
CInventoryMagazineComponent | |
CInventoryMagazineComponentClass | |
CInventoryOperationCallback | |
CInventorySearchPredicate | |
CInventoryStorageManagerComponent | |
CInventoryStorageManagerComponentClass | |
CInventoryStorageSlot | |
CIScoringAction | |
CItemActionAnimAttributes | |
CItemAnimationAttributes | |
CItemAttributeCollection | |
CItemMovementSwayAttributes | |
CItemOneHandAnimAttributes | |
CItemPhysicalAttributes | |
CItemPreviewManagerEntity | |
CItemPreviewManagerEntityClass | |
CItemPreviewWidget | |
CItemUseParameters | Set of parameters used by TryUseItemOverrideParams |
CKickCauseCodeAPI | |
CKickCommand | |
CLadderComponent | |
CLadderComponentClass | |
CLadderExitPointInfo | |
CLightCinematicTrack | |
CLightUserAction | |
CLoadoutAreaType | |
CLoadoutArmoredVestSlotArea | |
CLoadoutBackpackArea | |
CLoadoutBinocularsArea | |
CLoadoutBootsArea | |
CLoadoutCoverArea | |
CLoadoutCoverAreaClass | |
CLoadoutGooglesArea | |
CLoadoutGooglesAreaClass | |
CLoadoutHandwearSlotArea | |
CLoadoutHeadCoverArea | |
CLoadoutJacketArea | |
CLoadoutPantsArea | |
CLoadoutSalineBagArea | |
CLoadoutSlotInfo | |
CLoadoutStat | |
CLoadoutStatSet | |
CLoadoutVestArea | |
CLoadoutWatchArea | |
CLocalChatChannel | |
CLocalizedString | Type definition for texts that ought to be localized |
CLocalWeatherSituation | |
CLocationMusic | |
CLocParserManager | |
CLocParserRule | Localisation rule controlled by LocParserManager |
CLocParserRule_Custom | |
CLocParserRule_Custom_BaseParam | |
CLocParserRule_Custom_EnumParam | |
CLocParserRule_Custom_HintParam | |
CLocParserRule_Custom_IndexParam | |
CLocParserRule_Custom_NotificationParam | |
CLocParserRule_Custom_ResourceNameParam | |
CLocParserRule_Custom_StringParam | |
CMagazineAnimationComponent | |
CMagazineAnimationComponentClass | |
CMagazineComponent | |
CMagazineComponentClass | |
CMagazineConfig | |
CMagazineUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CMagazineWellAK545 | |
CMagazineWellAK545Class | |
CMagazineWellAK545Small | |
CMagazineWellAK545SmallClass | |
CMagazineWellKPVT | |
CMagazineWellKPVTClass | |
CMagazineWellM14 | |
CMagazineWellM14Class | |
CMagazineWellM203 | |
CMagazineWellM203Class | |
CMagazineWellM249 | |
CMagazineWellM249Class | |
CMagazineWellM2HB | |
CMagazineWellM2HBClass | |
CMagazineWellM60 | |
CMagazineWellM60Class | |
CMagazineWellM60D | |
CMagazineWellM60DClass | |
CMagazineWellM9Beretta | |
CMagazineWellM9BerettaClass | |
CMagazineWellMakarovPM | |
CMagazineWellMakarovPMClass | |
CMagazineWellMortar | |
CMagazineWellMortarClass | |
CMagazineWellNSV | |
CMagazineWellNSVClass | |
CMagazineWellPKM | |
CMagazineWellPKMClass | |
CMagazineWellPKMT | |
CMagazineWellPKMTClass | |
CMagazineWellRPG7 | |
CMagazineWellRPG7Class | |
CMagazineWellRU_GP | |
CMagazineWellRU_GPClass | |
CMagazineWellStanag556 | |
CMagazineWellStanag556Class | |
CMagazineWellStanag556Small | |
CMagazineWellStanag556SmallClass | |
CMagazineWellSVD | |
CMagazineWellSVDClass | |
CMagazineWellUK59 | |
CMagazineWellUK59Class | |
CMagazineWellUS_UGL | |
CMagazineWellUS_UGLClass | |
CMagazineWellVZ58_762 | |
CMagazineWellVZ58_762Class | |
CMainMenuUI | |
CMapAreaProperties | |
CMapBuildingProps | |
CMapConfiguration | |
CMapContourProps | |
CMapDataExporter | |
CMapDescriptorComponent | |
CMapDescriptorComponentClass | |
CMapDescriptorProps | |
CMapDrawingProps | |
CMapEntity | |
CMapEntityClass | |
CMapGridProps | |
CMapHillProps | |
CMapItem | |
CMapLayer | |
CMapLegendProps | |
CMapLine | Map line |
CMapLink | |
CMapLinkProps | |
CMapPowerLineProps | |
CMapRoadProps | |
CMapSelectionProperties | |
CMapWaterBodyProps | |
CMapWidget | |
CMenuRootBase | Scripted menu base class |
CMenuRootComponent | Widget component which can tap to MenuRootBase events |
CMenuRootSubComponent | Widget component which is linked to menu it's part of |
CMeshConfig | |
CMeshesVisibilitySwitchConfig | |
CMeshObjectVolumeCalculator | |
CMetabolismEventParams | |
CMiddleForestGeneratorClusterObject | |
CMineManagerComponent | |
CMineManagerComponentClass | |
CMissileMoveComponent | |
CMissileMoveComponentClass | |
CMissionHeader | Base class for interaction with mission headers |
CMortarAnimationComponent | |
CMortarAnimationComponentClass | |
CMortarMuzzleComponent | |
CMortarMuzzleComponentClass | |
CMotorExhaustEffectComponent | |
CMotorExhaustEffectComponentClass | |
CMotorExhaustSystem | |
CMultiplayerDialogUI | |
CMultipleStateButtonState | |
CMultiSlotConfiguration | |
CMusic | |
CMusicManager | |
CMusicManagerClass | |
CMuzzleComponent | |
CMuzzleComponentClass | |
CMuzzleEffectComponent | |
CMuzzleEffectComponentClass | |
CMuzzleInMagComponent | |
CMuzzleInMagComponentClass | |
CMuzzleUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CNavigationButtonEntry | |
CNewsDialogUI | |
CNotificationsSystem | TODO: When systems can be replicated, just move overything from SCR_NotificationsComponent |
CNotificationTestGeneratorEntity | |
CNotificationTestGeneratorEntityClass | |
CNwkBufferedCarMovementComponent | |
CNwkBufferedCarMovementComponentClass | |
CNwkCarMovementComponent | |
CNwkCarMovementComponentClass | |
CNwkHeliMovementComponent | |
CNwkHeliMovementComponentClass | |
CNwkMovementComponent | Base class for entity replication - e.g. vehicles, characters, animals |
CNwkMovementComponentClass | |
CNwkPhysicsMovementComponent | |
CNwkPhysicsMovementComponentClass | |
CNwkSimpleMovementComponent | |
CNwkSimpleMovementComponentClass | |
CNwkVehicleMovementComponent | |
CNwkVehicleMovementComponentClass | |
COnDirectJoinCallback | Callback for searching servers dirrecly |
COnHitAimModifier | ONHIT AIM MODIFIER |
COnJoinRoomSB | Callback for joining |
COnlineRecord_Item | |
COnlineRecord_Parent | |
COnRoomJoin | |
COnRoomsSearch | |
CParamEnumAddons | |
CParametricMaterialInstanceComponent | |
CParametricMaterialInstanceComponentClass | |
CParticleEffectInfo | |
CParticleResourceRequest | |
CPauseMenuUI | |
CPerceivableComponent | |
CPerceivableComponentClass | |
CPerceptionComponent | |
CPerceptionComponentClass | |
CPerceptionManager | |
CPerceptionManagerClass | |
CPersistentDamageEffect | |
CPhysicsCinematicTrack | |
CPickupAction | |
CPilotCompartmentSlot | |
CPlayerCamera | |
CPlayerCameraClass | |
CPlayerController | |
CPlayerControllerClass | |
CPlayerManager | |
CPointGridMap | Represent a grid map |
CPolylineArea | |
CPolylineAreaClass | |
CPowerlineEntity | Represents a single segment of power line grid between two power poles |
CPowerlineEntityClass | |
CPowerPoleEntity | |
CPowerPoleEntityClass | |
CPrefabEditingPluginConfig | |
CPrefabEditingPluginConfigFolder | |
CPrefabFilter | |
CPrefabGeneratorEntity | |
CPrefabGeneratorEntityClass | |
CPrefabGeneratorPointData | |
CPrefabList | |
CPrefabListClass | |
CPreloadEntry | |
CPreviewAnimationComponent | |
CPreviewAnimationComponentClass | |
CPreviewRenderAttributes | |
CPreviewWorldExample | |
CPreviewWorldExampleClass | |
CPrimaryControllerComponent | |
CPrimaryControllerComponentClass | |
CPrivateMessageChannel | |
CProcAnimComponent | |
CProcAnimComponentClass | |
CProjectile | |
CProjectileClass | |
CProjectileMoveComponent | |
CProjectileMoveComponentClass | |
CProjectileResourceRequest | |
CProjectileSoundComponent | |
CProjectileSoundComponentClass | |
CProjectileSoundsManager | |
CProjectileSoundsManagerClass | |
CProximityTriggerComponent | |
CProximityTriggerComponentClass | |
CRadialMenuSystem | |
CRadioBroadcastComponent | |
CRadioBroadcastComponentClass | |
CRadioBroadcastManager | |
CRadioBroadcastManagerClass | |
CRadioBroadcastSoundComponent | |
CRadioBroadcastSoundComponentClass | |
CRadioHandlerComponent | |
CRadioHandlerComponentClass | |
CRadioManagerEntity | |
CRadioManagerEntityClass | |
CRadioTransceiver | |
CRearSightZeroingGenerator | |
CRecoilData | |
CRegionalDestructionManager | |
CRegionalDestructionManagerClass | |
CRegisteringComponentSlotInfo | Adds ability to register managers to parent entity |
CRegisterPlaceableEntitiesPlugin | |
CRegistrator | |
CRelayTransceiver | |
CReportDialogUI | |
CResourceRequest | |
CRespawnComponent | Respawn component is a component attached to PlayerController serving as interface for communication between the authority and remote clients in respawn system context |
CRespawnComponentClass | |
CRespawnSystemComponent | RespawnSystemComponent should be attached to a gamemode to handle player spawning and respawning |
CRespawnSystemComponentClass | |
CRoadNetworkBridgeComponent | |
CRoadNetworkBridgeComponentClass | |
CRocketTraceEffectComponent | |
CRocketTraceEffectComponentClass | |
CRoomJoinData | Parameters for joining server |
CRotatingApertureZeroingGenerator | |
CRplComponent | Base class for entity replication - e.g. vehicles, characters, animals |
CRplComponentClass | |
CRplSessionErrorHandler | |
CRplTestPropType | |
CSCR_2DOpticsComponent | Base class for 2D optics Unifiying binoculars and optic sight |
CSCR_2DOpticsComponentClass | |
CSCR_2DOpticsDisplay | |
CSCR_2DPiPScopeZeroingGenerator | |
CSCR_2DPIPSightsComponent | |
CSCR_2DPIPSightsComponentClass | |
CSCR_2DSightsComponent | |
CSCR_2DSightsComponentClass | |
CSCR_AABB | Axis-Aligned Bounding Box Used by generators |
CSCR_AccelerationManualCameraComponent | |
CSCR_AccessKeysEditorComponent | Manager of editor access keys |
CSCR_AccessKeysEditorComponentClass | |
CSCR_AccountLockedDialogUi | |
CSCR_AccountWidgetComponent | |
CSCR_AchievementsHandler | |
CSCR_AchievementsHandlerClass | |
CSCR_ActionBlockUIName | |
CSCR_ActionContextUIInfo | |
CSCR_ActionFormatParam | |
CSCR_ActionHintScriptedWidgetTooltip | |
CSCR_ActionMenuInteractionDisplay | |
CSCR_ActionsRadialMenuEditorComponent | Responsible for controlling and managing radial menus used within GameMaster |
CSCR_ActionsRadialMenuEditorComponentClass | |
CSCR_ActionsToolbarEditorUIComponent | |
CSCR_ActionsToolbarItemEditorUIComponent | |
CSCR_ActionToolbarItemEditorUIComponent | |
CSCR_ActionTooltipEditorUIComponent | |
CSCR_ActionUIInfo | |
CSCR_ActivateMineUserAction | |
CSCR_ActiveTreeData | |
CSCR_ActiveVoNActionCondition | Returns true if VoN UI is active |
CSCR_AddonDetailsPanelComponent | |
CSCR_AddonExportDialog | |
CSCR_AddonInfoWidgets | |
CSCR_AddonLineBaseComponent | Class for addon line button base |
CSCR_AddonLineBaseWidgets | |
CSCR_AddonLineDSConfigComponent | |
CSCR_AddonLinePresetComponent | |
CSCR_AddonLinePresetWidgets | |
CSCR_AddonListDialog | Shows a list of addons and some text |
CSCR_AddonManager | |
CSCR_AddonManagerClass | |
CSCR_AddonPatchSizeLoader | |
CSCR_AddonsExportDialogWidgets | |
CSCR_AddonsExportSubMenuComponent | |
CSCR_AddonsExportSubMenuWidgets | |
CSCR_AddonsPresetsSubMenuComponent | Component for addons presets submenu behavior |
CSCR_AddonsPresetSubMenuWidgets | |
CSCR_AddonsToolDialog | Dialog with multiple addons tool for addons manager |
CSCR_AddonTool | |
CSCR_AddonUpdateConfirmationDialog | Override downlad confirm dialog for handling addons update Always targets latest versions |
CSCR_AddTarget | |
CSCR_AdjustSignalAction | |
CSCR_AdjustSpeedManualCameraComponent | |
CSCR_AdjustTimedFuzeAction | |
CSCR_AdminModeEditorUIComponent | |
CSCR_AdvancedActionRowComponent | |
CSCR_AdvancedKeybindDialogUI | |
CSCR_AIActionBase | |
CSCR_AIActionTask | |
CSCR_AIActivateAllBirds | |
CSCR_AIActivityBase | |
CSCR_AIActivityFeatureBase | |
CSCR_AIActivityIllumFlareFeature | |
CSCR_AIActivitySmokeCoverFeature | |
CSCR_AIActivitySmokeCoverFeatureAgent | |
CSCR_AIActivitySmokeCoverFeatureCluster | |
CSCR_AIAgentDebugPanel | Class which represents debug panel which can be shown for each AI unit or group |
CSCR_AIAllocateActionsForDefendActivity | |
CSCR_AIAllowLookAction | |
CSCR_AIAttackBehavior | |
CSCR_AIAttackClusterActivity | |
CSCR_AIBaseTargetToTargetInfo | |
CSCR_AIBaseUtilityComponent | |
CSCR_AIBaseUtilityComponentClass | |
CSCR_AIBehaviorBase | |
CSCR_AIBoardingParameters | |
CSCR_AIBoardingWaypointParameters | |
CSCR_AICalculateCoverQueryProps_CombatMove | |
CSCR_AICalculateNextCombatMovePos | |
CSCR_AICallOnExecuteWaypointTree | |
CSCR_AIChangeCompartment | |
CSCR_AIChangeUnitState | |
CSCR_AICharacterLeanOnAbort | |
CSCR_AICharacterStats | |
CSCR_AICheckEntityStance | |
CSCR_AICheckLowAmmo | |
CSCR_AIClearActionsForDefendActivity | |
CSCR_AIClustersCompositeAction | Composite parallel action for holding activities for target clusters |
CSCR_AICombatComponent | |
CSCR_AICombatComponentClass | |
CSCR_AICombatMoveLogic_Attack | Combat movement node for attack behavior, which is aimed at BaseTarget |
CSCR_AICombatMoveLogic_HideFromUnknownFire | |
CSCR_AICombatMoveLogic_MoveFromGrenade | |
CSCR_AICombatMoveLogic_MoveFromIncomingVehicle | |
CSCR_AICombatMoveLogic_MovingCommander | |
CSCR_AICombatMoveLogic_Suppressive | Combat move logic when doing suppressive fire |
CSCR_AICombatMoveLogicBase | Base class for combat movement |
CSCR_AICombatMoveRequest_ChangeStance | |
CSCR_AICombatMoveRequest_ChangeStanceInCover | |
CSCR_AICombatMoveRequest_Move | |
CSCR_AICombatMoveRequest_Move_InvokeOnMovementStarted | |
CSCR_AICombatMoveRequest_Stop | |
CSCR_AICombatMoveRequestBase | |
CSCR_AICombatMoveState | |
CSCR_AICombatMoveUtils | |
CSCR_AICombatTargetGetterTask | Base class for tasks which return some target from combat component |
CSCR_AICommsHandler | |
CSCR_AICompartmentHandling | |
CSCR_AICompleteAction | |
CSCR_AICompleteLookAction | |
CSCR_AICompleteWaypoint | |
CSCR_AICompositeActionParallel | |
CSCR_AIConfigComponent | |
CSCR_AIConfigComponentClass | |
CSCR_AICoverLock | Holds data about a cover point |
CSCR_AICreateBasicCoverQueryProps | |
CSCR_AICreateDefendBehaviorCoverQueryProps | |
CSCR_AICreateTargetInfo | |
CSCR_AIDamageHandling | |
CSCR_AIDangerReaction | |
CSCR_AIDangerReaction_DamageTaken | |
CSCR_AIDangerReaction_DoorMovement | |
CSCR_AIDangerReaction_Explosion | |
CSCR_AIDangerReaction_GrenadeLanding | |
CSCR_AIDangerReaction_MeleeDamageTaken | |
CSCR_AIDangerReaction_ProjectileHit | |
CSCR_AIDangerReaction_StartedBleeding | |
CSCR_AIDangerReaction_Vehicle | |
CSCR_AIDangerReaction_VehicleHorn | |
CSCR_AIDangerReaction_WeaponFired | |
CSCR_AIDayNightTest | |
CSCR_AIDebug | Game core which persists through whole game and stores various data for AI debugging |
CSCR_AIDebugCounter | |
CSCR_AIDebugInfoComponent | |
CSCR_AIDebugMessage | |
CSCR_AIDebugTask | |
CSCR_AIDebugVisualization | Entity which performs various AI debugging visualizations |
CSCR_AIDebugVisualizationClass | |
CSCR_AIDecideActivity | |
CSCR_AIDecideBehavior | |
CSCR_AIDecoAreVehiclesBurning | |
CSCR_AIDecoBallisticPath | |
CSCR_AIDecoCombatAllowance | |
CSCR_AIDecoCombatEnemy | |
CSCR_AIDecoCombatMove_AimingAllowed | |
CSCR_AIDecoCombatMove_Moving | |
CSCR_AIDecoCombatMoveControl | |
CSCR_AIDecoCurrentEnemy | |
CSCR_AIDecoDistanceHysteresis | |
CSCR_AIDecoHasActionOfType | |
CSCR_AIDecoHasMagazineCount | |
CSCR_AIDecoHasRole | |
CSCR_AIDecoHasWeaponOfType | |
CSCR_AIDecoIsAboveThreatLevel | |
CSCR_AIDecoIsArrayEmpty | |
CSCR_AIDecoIsCompartmentTypeAllowed | |
CSCR_AIDecoIsEnemyWithinRadius | |
CSCR_AIDecoIsGroupInitializing | |
CSCR_AIDecoIsWithinRadius | |
CSCR_AIDecoLastSeenEnemy | |
CSCR_AIDecoMachinegunnerBipod | |
CSCR_AIDecoOnWaypointChanged | |
CSCR_AIDecoProfiler | |
CSCR_AIDecoSuppressiveFire | |
CSCR_AIDecoTestActivityIsFollow | |
CSCR_AIDecoTestAreAllocatedCompartmentsOccupied | |
CSCR_AIDecoTestCanGroupDriveVehicle | |
CSCR_AIDecoTestCharacterWounded | |
CSCR_AIDecoTestDoorIsOpen | |
CSCR_AIDecoTestDoorIsOpenWithSiblings | |
CSCR_AIDecoTestDriverAliveInsideVehicle | |
CSCR_AIDecoTestHasMagazines | |
CSCR_AIDecoTestIsAgentInGroup | |
CSCR_AIDecoTestIsAvailable | |
CSCR_AIDecoTestIsEnteringOrLeavingVehicle | |
CSCR_AIDecoTestIsEntityBurning | |
CSCR_AIDecoTestIsGroup | |
CSCR_AIDecoTestIsInTurret | |
CSCR_AIDecoTestIsInVehicle | |
CSCR_AIDecoTestIsInVehicleCondition | |
CSCR_AIDecoTestIsLeader | |
CSCR_AIDecoTestIsMovingTowardsMe | |
CSCR_AIDecoTestIsOutOfVehicle | |
CSCR_AIDecoTestIsOutVehicleCondition | |
CSCR_AIDecoTestIsReloading | |
CSCR_AIDecoTestIsSlaveGroupOfEntity | |
CSCR_AIDecoTestIsWaypoint | |
CSCR_AIDecoTestVehicleIsMoving | |
CSCR_AIDecoTimeSinceTargetDetected | |
CSCR_AIDecoVectorDistance | |
CSCR_AIDecoWeaponUnobstructed | |
CSCR_AIDefendActivity | |
CSCR_AIDefendBehavior | |
CSCR_AIDefendFromClusterActivity | |
CSCR_AIDefendWaypointState | |
CSCR_AIDeploySmokeCover | |
CSCR_AIDrawDebugSphere | |
CSCR_AIDrawDebugVector | |
CSCR_AIDropMagazines | |
CSCR_AIDropWeapon | |
CSCR_AIEndProcessCombatMoveRequest | |
CSCR_AIEntityWaypointParameters | |
CSCR_AIErrorMessages | |
CSCR_AIEvaluateExpectedWeapon | Evaluates an expected weapon at Weapon&Target selector and returns the weapon, magazine and muzzle |
CSCR_AIEvaluateSuppressionWeapon | Evaluates a weapon useful for suppressive fire at Weapon&Target selector and returns the weapon, magazine and muzzle |
CSCR_AIFailAction | |
CSCR_AIFindAvailableVehicle | |
CSCR_AIFindCover | |
CSCR_AIFindFirePositionBehavior | Behavior which makes AI walk around a position while keeping beyond some minimal distance |
CSCR_AIFindSmartActions | |
CSCR_AIFindTagetToLookAt | |
CSCR_AIFindTurrets | |
CSCR_AIFireIllumFlareBehavior | |
CSCR_AIFireIllumFlareBehaviorParameters | |
CSCR_AIFireteamsActivity | Base class for all group activities which are related to fireteams |
CSCR_AIFireteamsClusterActivity | Class for activities which are assigned for some fireteams to do something with target cluster |
CSCR_AIFollowActivity | |
CSCR_AIFollowEntityPath | Task that takes group and uses it path to move |
CSCR_AIFollowInFormationBehavior | |
CSCR_AIFormationEditorAttribute | |
CSCR_AIGetActionParameters | Base class of node which outputs action parameters to Behavior Tree variables |
CSCR_AIGetAimDistanceCompensation | |
CSCR_AIGetAimErrorOffset | |
CSCR_AIGetAllowedLookRange | |
CSCR_AIGetAttackBehaviorParameters | |
CSCR_AIGetBaseTargetProperties | |
CSCR_AIGetCarAvoidPosition | |
CSCR_AIGetCombatComponentWeaponProperties | |
CSCR_AIGetCombatMovementParameters | |
CSCR_AIGetCombatMoveRequestParameters_ChangeStance | |
CSCR_AIGetCombatMoveRequestParameters_ChangeStanceInCover | |
CSCR_AIGetCombatMoveRequestParameters_Move | |
CSCR_AIGetCombatMoveRequestParametersBase | |
CSCR_AIGetCombatMoveState | |
CSCR_AIGetCompartmentEntityInComposition | |
CSCR_AIGetCoverIdleDuration | |
CSCR_AIGetCoverParameters | |
CSCR_AIGetCurrentEnemy | |
CSCR_AIGetDefendActivityParameters | |
CSCR_AIGetDefendBehaviorParameters | |
CSCR_AIGetDefendWaypointParameters | |
CSCR_AIGetEmptyCompartment | |
CSCR_AIGetEntityPosition | Returns a position of entity with local space offset |
CSCR_AIGetEntityWaypointParameters | |
CSCR_AIGetFailedNavlinkEntity | |
CSCR_AIGetFindFirePositionNextPos | |
CSCR_AIGetFirePositionBehaviorParameters | |
CSCR_AIGetFireTimes | |
CSCR_AIGetFollowActivityParameters | |
CSCR_AIGetGetInActivityParameters | |
CSCR_AIGetGetInVehicleBehaviorParameters | |
CSCR_AIGetGetOutActivityParameters | |
CSCR_AIGetHealActivityParameters | |
CSCR_AIGetHealWaitBehaviorParameters | |
CSCR_AIGetInActivity | |
CSCR_AIGetInNearestWaypointParameters | |
CSCR_AIGetInVehicle | |
CSCR_AIGetInvestigateBehaviorParameters | |
CSCR_AIGetLastSeenEnemy | |
CSCR_AIGetLookParameters | |
CSCR_AIGetMagazineWell | |
CSCR_AIGetMedicHealBehaviorParameters | |
CSCR_AIGetMemberByGoal | |
CSCR_AIGetMoveActivityParameters | |
CSCR_AIGetMoveFromDangerBehaviorParameters | |
CSCR_AIGetMoveIndividuallyBehaviorParameters | |
CSCR_AIGetMuzzleMagazineWell | |
CSCR_AIGetMyGroup | |
CSCR_AIGetObserveUnknownFireBehaviorParameters | |
CSCR_AIGetOutActivity | |
CSCR_AIGetOutVehicle | |
CSCR_AIGetOutVehicleBehaviorParameters | |
CSCR_AIGetOverwatchMembers | |
CSCR_AIGetPerformActionActivityParameters | |
CSCR_AIGetPerformActionBehaviorParameters | |
CSCR_AIGetPickupInventoryItemsParameters | |
CSCR_AIGetPilotMoveFromIncomingVehicleBehaviorParameters | |
CSCR_AIGetPosForward | |
CSCR_AIGetPosForwardToTarget | |
CSCR_AIGetPositionAndRotation | |
CSCR_AIGetProvideAmmoBehaviorParameters | |
CSCR_AIGetRandomPoint | |
CSCR_AIGetRandomPointInCircularSector | |
CSCR_AIGetRandomPointWithExclude | |
CSCR_AIGetResupplyActivityParameters | |
CSCR_AIGetRetreatFromTargetBehaviorParameters | |
CSCR_AIGetRetreatWhileLookAtBehaviorParameters | |
CSCR_AIGetSidePosition | |
CSCR_AIGetSmartActionComponent | |
CSCR_AIGetSmartActionSentinelParams | |
CSCR_AIGetSmartActionsState | |
CSCR_AIGetSplinePoint | |
CSCR_AIGetStanceFromThreat | |
CSCR_AIGetSuppressActivityParameters | |
CSCR_AIGetSuppressBehaviorParameters | |
CSCR_AIGetSuppressionPosition | |
CSCR_AIGetSuppressionVolumeCenterPosition | |
CSCR_AIGetSuppressionVolumeLine | |
CSCR_AIGetTarget | |
CSCR_AIGetTargetInfoProperties | |
CSCR_AIGetTargetSuppressionVolume | |
CSCR_AIGetThrowGrenadeToBehaviorParameters | |
CSCR_AIGetTimedWaypointParameters | |
CSCR_AIGetUsableVehicle | |
CSCR_AIGetVehicleWaypointParameters | |
CSCR_AIGetWaypointParameters | |
CSCR_AIGetWeaponOfType | |
CSCR_AIGoalReaction | |
CSCR_AIGoalReaction_Attack | |
CSCR_AIGoalReaction_AttackCluster | |
CSCR_AIGoalReaction_AttackClusterDone | |
CSCR_AIGoalReaction_Cancel | |
CSCR_AIGoalReaction_CoverCluster | |
CSCR_AIGoalReaction_Defend | |
CSCR_AIGoalReaction_FireIllumFlareAt | |
CSCR_AIGoalReaction_Follow | |
CSCR_AIGoalReaction_GetInVehicle | |
CSCR_AIGoalReaction_GetOutVehicle | |
CSCR_AIGoalReaction_Heal | |
CSCR_AIGoalReaction_HealWait | |
CSCR_AIGoalReaction_Investigate | |
CSCR_AIGoalReaction_Move | |
CSCR_AIGoalReaction_MoveInFormation | |
CSCR_AIGoalReaction_OpenNavlinkDoor | |
CSCR_AIGoalReaction_PerformAction | |
CSCR_AIGoalReaction_PickupInventoryItems | |
CSCR_AIGoalReaction_ProvideAmmo | |
CSCR_AIGoalReaction_Retreat | |
CSCR_AIGoalReaction_SeekAndDestroy | |
CSCR_AIGoalReaction_Suppress | |
CSCR_AIGoalReaction_ThrowGrenadeTo | |
CSCR_AIGroup | |
CSCR_AIGroup_DelayedSpawn | |
CSCR_AIGroupClass | |
CSCR_AIGroupFactionEditorAttribute | Group Faction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_AIGroupFireteam | Fireteam base class Fireteam is like a collection of agents in a group |
CSCR_AIGroupFireteamLock | |
CSCR_AIGroupFireteamManager | |
CSCR_AIGroupFireteamVehicleBase | Base class for fireteams dedicated to vehicle This class must not be instantiated! It's base class for other classes |
CSCR_AIGroupFireteamVehicleCargo | Fireteam for vehicle cargo |
CSCR_AIGroupFireteamVehicleCrew | Fireteam for vehicle crew |
CSCR_AIGroupInfoComponent | |
CSCR_AIGroupInfoComponentClass | |
CSCR_AIGroupMovementComponent | |
CSCR_AIGroupMovementComponentClass | |
CSCR_AIGroupPerception | |
CSCR_AIGroupTargetCluster | |
CSCR_AIGroupTargetClusterProcessor | |
CSCR_AIGroupUIInfo | |
CSCR_AIGroupUtilityComponent | |
CSCR_AIGroupUtilityComponentClass | |
CSCR_AIGroupVehicle | This class is used for keeping track of vehicles assigned to group |
CSCR_AIGroupVehicleManager | |
CSCR_AIHealActivity | |
CSCR_AIHealActivitySmokeCoverFeature | |
CSCR_AIHealBehavior | |
CSCR_AIHealWaitBehavior | Behavior for waiting until AI is healed by someone else |
CSCR_AIIdleActivity | |
CSCR_AIIdleBehavior | |
CSCR_AIIdleBehavior_Driver | |
CSCR_AIIdleReaction | |
CSCR_AIInfoBaseComponent | Base class for AIInfoComponent and AIGroupInfoComponent |
CSCR_AIInfoBaseComponentClass | |
CSCR_AIInfoComponent | |
CSCR_AIInfoComponentClass | |
CSCR_AIInfoReaction | |
CSCR_AIInfoReaction_FoundCorpse | |
CSCR_AIInfoReaction_NoAmmo | |
CSCR_AIInfoReaction_UnderFire | |
CSCR_AIInfoReaction_Wounded | |
CSCR_AIInspectWeapon | |
CSCR_AIInvestigateClusterActivity | |
CSCR_AIIsFriendlyInAim | |
CSCR_AIIsTargetVisible | |
CSCR_AIIsValidAction | |
CSCR_AILimitStance | |
CSCR_AILookAction | |
CSCR_AILookAtPosition | |
CSCR_AIMedicHealBehavior | |
CSCR_AIMessage_ActionFailed | |
CSCR_AIMessage_Attack | |
CSCR_AIMessage_AttackCluster | |
CSCR_AIMessage_AttackClusterDone | |
CSCR_AIMessage_Cancel | |
CSCR_AIMessage_CoverCluster | |
CSCR_AIMessage_Defend | |
CSCR_AIMessage_FireIllumFlareAt | |
CSCR_AIMessage_Flee | |
CSCR_AIMessage_Follow | |
CSCR_AIMessage_FoundCorpse | |
CSCR_AIMessage_GetIn | |
CSCR_AIMessage_GetOut | |
CSCR_AIMessage_Heal | |
CSCR_AIMessage_HealFailed | |
CSCR_AIMessage_HealWait | |
CSCR_AIMessage_Investigate | |
CSCR_AIMessage_KeepFormation | |
CSCR_AIMessage_Move | |
CSCR_AIMessage_NoAmmo | |
CSCR_AIMessage_OpenNavlinkDoor | |
CSCR_AIMessage_PerformAction | |
CSCR_AIMessage_PickupInventoryItems | |
CSCR_AIMessage_ProvideAmmo | |
CSCR_AIMessage_Retreat | |
CSCR_AIMessage_SeekAndDestroy | |
CSCR_AIMessage_SitRep | |
CSCR_AIMessage_Suppress | |
CSCR_AIMessage_Target | |
CSCR_AIMessage_ThrowGrenadeTo | |
CSCR_AIMessage_UnderFire | |
CSCR_AIMessage_Vehicle | |
CSCR_AIMessage_Wounded | |
CSCR_AIMessageBase | |
CSCR_AIMessageGoal | |
CSCR_AIMessageHandling | |
CSCR_AIMessageInfo | |
CSCR_AIMessageSelectionMenuEntry | |
CSCR_AIMessageVisualization | |
CSCR_AIMoveActivity | |
CSCR_AIMoveAndInvestigateBehavior | |
CSCR_AIMoveBehaviorBase | |
CSCR_AIMoveFromDangerBehavior | Behavior for short-lived fast reactions to get away from some danger source |
CSCR_AIMoveFromGrenadeBehavior | |
CSCR_AIMoveFromIncomingVehicleBehavior | |
CSCR_AIMoveFromUnknownFire | |
CSCR_AIMoveFromVehicleHornBehavior | |
CSCR_AIMoveIndividuallyBehavior | |
CSCR_AIMoveInFormationBehavior | |
CSCR_AiMovementSpeedEditorAttribute | |
CSCR_AimSensitivitySettings | |
CSCR_AINodePortsHelpers | |
CSCR_AIObserveUnknownFireBehavior | Behavior to observe supposed location of where gunshot came from |
CSCR_AIOccupyDriversInUsedVehicles | |
CSCR_AIOnWaypointPropertiesChange | |
CSCR_AIOpenDoor | |
CSCR_AIOrder_AIState | |
CSCR_AIOrder_CombatType | |
CSCR_AIOrder_MovementType | |
CSCR_AIOrder_ReturnToDefault | |
CSCR_AIOrder_Stance | |
CSCR_AIOrder_Unit_State | |
CSCR_AIOrder_WeaponRaised | |
CSCR_AIOrder_WeaponType | |
CSCR_AIOrderBase | |
CSCR_AIPerformActionActivity | |
CSCR_AIPerformActionBehavior | |
CSCR_AIPerformSmartHealing | |
CSCR_AIPerformSmartUserAction | |
CSCR_AIPickMagazines | |
CSCR_AIPickupInventoryItemsBehavior | |
CSCR_AIPilotMoveFromIncomingVehicleBehavior | Special behavior for pilot when he's about to collide with another vehicle |
CSCR_AIPlayItemGesture | |
CSCR_AIPolar | |
CSCR_AIPrintDebug | |
CSCR_AIProcessCombatMoveRequest | |
CSCR_AIProcessFailedMovementResult | |
CSCR_AIProcessOrder | |
CSCR_AIProvideAmmoBehavior | Behavior for one soldier to provide ammunition to another one |
CSCR_AIReactionBase | |
CSCR_AIRemoveStuckVehicle | |
CSCR_AIRemoveVehicleFromGetInActivity | |
CSCR_AIRemoveVehicleFromGroup | |
CSCR_AIResetCombatMoveState | |
CSCR_AIResupplyActivity | |
CSCR_AIRetreatFromTargetBehavior | |
CSCR_AIRetreatWhileLookAtBehavior | |
CSCR_AirstrikePrototype | |
CSCR_AirstrikePrototypeClass | |
CSCR_AiScriptGenerator_Class | |
CSCR_AiScriptGenerator_ClassGeneratorBase | |
CSCR_AiScriptGenerator_OutputFormatBuffer | |
CSCR_AiScriptGenerator_Parser | |
CSCR_AiScriptGenerator_SendGoalMessageGenerator | |
CSCR_AiScriptGenerator_SendInfoMessageGenerator | |
CSCR_AiScriptGenerator_SendOrderGenerator | |
CSCR_AiScriptGenerator_Variable | |
CSCR_AIScriptGeneratorConfig | |
CSCR_AiScriptGeneratorPlugin | |
CSCR_AISeekAndDestroyActivity | |
CSCR_AISelectDoorOperatorAgent | |
CSCR_AISelectFireMode | |
CSCR_AISemaphoreIn | |
CSCR_AISendGoalMessage | |
CSCR_AISendGoalMessage_Attack | |
CSCR_AISendGoalMessage_AttackCluster | |
CSCR_AISendGoalMessage_AttackClusterDone | |
CSCR_AISendGoalMessage_Cancel | |
CSCR_AISendGoalMessage_Defend | |
CSCR_AISendGoalMessage_FireIllumFlareAt | |
CSCR_AISendGoalMessage_Flee | |
CSCR_AISendGoalMessage_Follow | |
CSCR_AISendGoalMessage_GetIn | |
CSCR_AISendGoalMessage_GetOut | |
CSCR_AISendGoalMessage_Heal | |
CSCR_AISendGoalMessage_HealWait | |
CSCR_AISendGoalMessage_Investigate | |
CSCR_AISendGoalMessage_KeepFormation | |
CSCR_AISendGoalMessage_Move | |
CSCR_AISendGoalMessage_OpenNavlinkDoor | |
CSCR_AISendGoalMessage_PerformAction | |
CSCR_AISendGoalMessage_PickupInventoryItems | |
CSCR_AISendGoalMessage_ProvideAmmo | |
CSCR_AISendGoalMessage_Retreat | |
CSCR_AISendGoalMessage_SeekAndDestroy | |
CSCR_AISendGoalMessage_Suppress | |
CSCR_AISendGoalMessage_ThrowGrenadeTo | |
CSCR_AISendGoalMessageGenerated | |
CSCR_AISendInfoMessage | |
CSCR_AISendInfoMessage_FoundCorpse | |
CSCR_AISendInfoMessage_HealFailed | |
CSCR_AISendInfoMessage_NoAmmo | |
CSCR_AISendInfoMessage_SitRep | |
CSCR_AISendInfoMessage_Target | |
CSCR_AISendInfoMessage_UnderFire | |
CSCR_AISendInfoMessage_Wounded | |
CSCR_AISendMessage_ActionFailed | |
CSCR_AISendMessage_HealFailed | |
CSCR_AISendMessageBase | Base class for nodes sending message |
CSCR_AISendMessageDebugUI | This debug menu lets us send various messages between selected AIs |
CSCR_AISendMessageDebugUIClass | |
CSCR_AISendMessageGenerated | |
CSCR_AISendMessageGeneric | Class for generic nodes with extra input ports which send messages |
CSCR_AISendOrder | |
CSCR_AISendOrder_AIState | |
CSCR_AISendOrder_CombatType | |
CSCR_AISendOrder_MovementType | |
CSCR_AISendOrder_ReturnToDefault | |
CSCR_AISendOrder_Stance | |
CSCR_AISendOrder_UnitState | |
CSCR_AISendOrder_WeaponRaised | |
CSCR_AISendOrder_WeaponType | |
CSCR_AISendOrderGenerated | |
CSCR_AISetActionParameters | Base class of node which gets action parameters from a BT node |
CSCR_AISetAIState | |
CSCR_AISetAttackBehaviorParameters | |
CSCR_AISetBehaviorAllowLook | |
CSCR_AISetBehaviorInterruptable | |
CSCR_AISetBipod | |
CSCR_AISetCarHandBrake | |
CSCR_AISetCombatMoveRequestFailReason | |
CSCR_AISetCombatMoveRequestState | |
CSCR_AISetCombatMoveState | |
CSCR_AISetCombatType | |
CSCR_AISetCompartmentAccessible | |
CSCR_AISetDefendActivityParameters | |
CSCR_AISetDefendWaypointParameters | |
CSCR_AISetGadgetRaisedMode | |
CSCR_AISetGetInActivityParameters | |
CSCR_AISetGroupControlMode | |
CSCR_AISetHealActivityParameters | |
CSCR_AISetInvestigateBehaviorParameters | |
CSCR_AISetMoveActivityParameters | |
CSCR_AISetObserveUnknownFireBehaviorParameters | |
CSCR_AISetPosition | |
CSCR_AISetSmartActionReserved | |
CSCR_AISetStance | |
CSCR_AISettingsComponent | |
CSCR_AISettingsComponentClass | |
CSCR_AISetVehicleLights | |
CSCR_AISetWeaponRaised | |
CSCR_AiSkillEditorAttribute | |
CSCR_AISmartActionComponent | |
CSCR_AISmartActionComponentClass | |
CSCR_AISmartActionHandling | |
CSCR_AISmartActionSentinelComponent | |
CSCR_AISmartActionSentinelComponentClass | |
CSCR_AISmartActionSystem | |
CSCR_AISoundHandling | |
CSCR_AISpawnerGroupFaction | |
CSCR_AISpawnerGroupFactionClass | |
CSCR_AISpawnMagazines | |
CSCR_AiStanceEditorAttribute | |
CSCR_AIStanceHandling | |
CSCR_AIStateTooltipDetail | |
CSCR_AISuppressActivity | |
CSCR_AISuppressBehavior | Behavior for AI suppressing an area |
CSCR_AISuppressGroupClusterBehavior | |
CSCR_AISuppressionObjectVolumeBox | |
CSCR_AISuppressionVolumeBase | |
CSCR_AISuppressionVolumeBaseTargetBox | |
CSCR_AISuppressionVolumeBox | |
CSCR_AISuppressionVolumeClusterBox | |
CSCR_AISuppressionVolumeSphere | |
CSCR_AISuppressionVolumeWaypoint | |
CSCR_AISuspendAction | |
CSCR_AISwitchMagazine | |
CSCR_AISwitchMuzzle | |
CSCR_AISwitchWeapon | |
CSCR_AISwitchWeaponMovedCallback | |
CSCR_AITakeGadgetInLeftHand | |
CSCR_AITalk | |
CSCR_AITalkRequest | |
CSCR_AITargetClusterState | |
CSCR_AITargetInfo | |
CSCR_AITargetInfoPolar | |
CSCR_AITargetReaction_RetreatFromEnemy | |
CSCR_AITargetReaction_SelectedTargetChanged | Performs reporting of selected target if it changes |
CSCR_AITargetReaction_SelectedTargetChangedBase | This reaction is called every time selected target changes from anything to anything, including null |
CSCR_AITargetReaction_Unknown | |
CSCR_AITargetReactionBase | |
CSCR_AITaskTimer | |
CSCR_AITaskTimerGate | |
CSCR_AIThreatSystem | |
CSCR_AIThrowGrenadeToBehavior | |
CSCR_AITimedWaypointParameters | |
CSCR_AIToggleFlashlights | |
CSCR_AIToggleFlashlightsOnAbort | |
CSCR_AIToggleFlashlightsOnSimulate | |
CSCR_AIUnEquipItems | |
CSCR_AIUpdateCombatMoveStateTimers | |
CSCR_AIUpdateExecutedAction | |
CSCR_AIUpdateTargetAttackData | |
CSCR_AIUpdateTargetSuppressionData | |
CSCR_AIUtilityComponent | |
CSCR_AIUtilityComponentClass | |
CSCR_AIVehicleBehavior | |
CSCR_AIVehicleCombatActivity | Activity which handles combat of a group if it has vehicles |
CSCR_AIVehicleUsability | |
CSCR_AIVehicleUsageComponent | This component should be attached to root entity of all vehicles and static turrets which are usable by AI |
CSCR_AIVehicleUsageComponentClass | |
CSCR_AIVisualizeDebug | |
CSCR_AIWaitBehavior | |
CSCR_AIWaitCombatMoveRequest | |
CSCR_AIWaitForNewCombatComponentWeapon | Waits for a change in combat component's selected or expected weapon value |
CSCR_AIWaitReaction | |
CSCR_AIWaypoint | |
CSCR_AIWaypointClass | |
CSCR_AIWaypointState | This class represents group's processing of a waypoint |
CSCR_AIWeaponHandling | |
CSCR_AIWeaponHandlingBase | Base class for nodes which handle magazine switching |
CSCR_AIWeaponTypeHandlingConfig | |
CSCR_AIWeaponTypeSelectionConfig | |
CSCR_AIWorld | |
CSCR_AIWorldClass | |
CSCR_AIWorldHandling | |
CSCR_AllFilterSetsStorage | |
CSCR_AlternativeModel | |
CSCR_AmbientInsectsComponent | |
CSCR_AmbientInsectsComponentClass | |
CSCR_AmbientInsectsEffect | |
CSCR_AmbientPatrolSpawnPointComponent | |
CSCR_AmbientPatrolSpawnPointComponentClass | |
CSCR_AmbientPatrolSystem | |
CSCR_AmbientRadioChatterComponent | |
CSCR_AmbientRadioChatterComponentClass | |
CSCR_AmbientSoundsComponent | |
CSCR_AmbientSoundsComponentClass | |
CSCR_AmbientSoundsEffect | |
CSCR_AmbientSoundToggleEditorAttribute | Toggle Ambient Sound Attribute for getting and setting varriables in Editor Attribute window |
CSCR_AmbientVehicleSpawnPointComponent | |
CSCR_AmbientVehicleSpawnPointComponentClass | |
CSCR_AmbientVehicleSystem | |
CSCR_AmmoTypeInfoConfig | |
CSCR_AmmoTypeInfoConfigEntry | |
CSCR_AnalogGauge | |
CSCR_AnalogGauge360 | |
CSCR_AnalogGauge360Small | |
CSCR_AnalogGaugeMultiSignal | Gauge showing the sum of more than one signal |
CSCR_AnalogGaugeNonLinear | |
CSCR_AnalogGaugeSmall | |
CSCR_AnalogGaugeUni | |
CSCR_ANDCondition | Checks all sub conditions and returns true if all conditions return true, false otherwise |
CSCR_AnimatedBeltComponent | |
CSCR_AnimatedBeltComponentClass | |
CSCR_AnimatedBeltSystem | |
CSCR_AntennaServicePointComponent | |
CSCR_AntennaServicePointComponentClass | |
CSCR_AnyInvalidSpawnPointRequestResultInfo | Used as a catch all for when players cannot spawn at spawn point and all other checks were invalid |
CSCR_ApplicableMedicalItemPredicate | |
CSCR_AreaGeneratorBaseEntity | SCR_AreaGeneratorBaseEntity responsibilities: |
CSCR_AreaGeneratorBaseEntityClass | |
CSCR_AreaPropsConfig | Configuration of area props |
CSCR_AreaTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_AreaViewTitle | Custom names for defined zones to make config setup easier |
CSCR_ArmExplosiveChargeWithRemoteFuzeAction | |
CSCR_ArmExplosiveChargeWithTimedFuzeAction | |
CSCR_ArmorDamageManagerComponent | |
CSCR_ArmorDamageManagerComponentClass | |
CSCR_ArmoredClothItemData | |
CSCR_ArmorHitZone | |
CSCR_ArmoryComponent | |
CSCR_ArmoryComponentClass | |
CSCR_ArrayHelper | |
CSCR_ArrayHelperT | T being the array ITEM class, not the full array<item> In the case of references, simply use SCR_ArrayHelperT<OtherClass>, not SCR_ArrayHelperT<ref OtherClass> Some methods may seem duplicated but they are actually variants for <T> and <ref T> |
CSCR_ArsenalAlternativeCostData | |
CSCR_ArsenalAmmunitionModeAttribute | |
CSCR_ArsenalBaseEditorAttribute | |
CSCR_ArsenalComponent | |
CSCR_ArsenalComponentClass | |
CSCR_ArsenalDisplayComponent | |
CSCR_ArsenalDisplayComponentClass | |
CSCR_ArsenalEnabledTypesEditorAttribute | |
CSCR_ArsenalEquipmentEditorAttribute | |
CSCR_ArsenalFactionEditorAttribute | Arsenal Faction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_ArsenalGameModeTypeEditorAttribute | |
CSCR_ArsenalGameModeUIData | |
CSCR_ArsenalGameModeUIDataHolder | |
CSCR_ArsenalInventorySlotUI | |
CSCR_ArsenalInventoryStorageManagerComponent | |
CSCR_ArsenalInventoryStorageManagerComponentClass | |
CSCR_ArsenalItem | |
CSCR_ArsenalItemCountConfig | |
CSCR_ArsenalItemDisplayData | |
CSCR_ArsenalItemListConfig | |
CSCR_ArsenalItemStandalone | Arsenal Item to be added in the configs outside of The faction Catalog |
CSCR_ArsenalItemTypeUI | |
CSCR_ArsenalItemTypeUIConfig | |
CSCR_ArsenalManagerComponent | |
CSCR_ArsenalManagerComponentClass | |
CSCR_ArsenalOutfitEditorAttribute | |
CSCR_ArsenalPlayerLoadout | |
CSCR_ArsenalSaveTypeAttribute | |
CSCR_ArsenalSaveTypeAttributeDynamicDescription | Dynamic description for arsenal save types. What they mean when they are set |
CSCR_ArsenalSaveTypeInfo | |
CSCR_ArsenalSaveTypeInfoHolder | |
CSCR_ArsenalSaveTypeTooltipDetail | |
CSCR_ArsenalSaveTypeUIInfo | |
CSCR_ArsenalWeaponRackEquipmentEditorAttribute | |
CSCR_ArsenalWeaponRackWeaponsEditorAttribute | |
CSCR_ArsenalWeaponsEditorAttribute | |
CSCR_AssetBrowserAccessEditorUIComponent | |
CSCR_AssetBrowserContextAction | |
CSCR_AssetCardFrontUIComponent | |
CSCR_ATLManualCameraComponent | Movement above terrain surface |
CSCR_AttachableTask | |
CSCR_AttachableTaskClass | |
CSCR_AttachementAction | |
CSCR_AttachEntity | |
CSCR_AttachEntityClass | |
CSCR_AttachItemFromInventoryAction | Equip weapon attachment |
CSCR_AttachManualCameraComponent | |
CSCR_AttachToEntityToolbarAction | |
CSCR_AttachToParentContextAction | |
CSCR_AttributeButtonUIComponent | |
CSCR_AttributeDescriptionUIComponent | |
CSCR_AttributesButtonEditorUIComponent | |
CSCR_AttributesEditorUIComponent | |
CSCR_AttributesManagerEditorComponent | Manager ofeditor attributes |
CSCR_AttributesManagerEditorComponentClass | |
CSCR_AttributeTickboxUIComponent | |
CSCR_AudioHandleLoop | |
CSCR_AudioSettings | |
CSCR_AudioSettingsSubMenu | |
CSCR_AudioSource | |
CSCR_AudioSourceConfiguration | |
CSCR_AutomatedWeatherEditorAttribute | |
CSCR_AutoSpawnerTool | |
CSCR_AutoSpawnLogic | |
CSCR_AvailableActionCondition | A single available action condition representation |
CSCR_AvailableActionContext | |
CSCR_AvailableActionContextTitle | |
CSCR_AvailableActionsConditionData | To prevent fetching data for each condition multiple times within a single frame, we use this container instead to pass around data where needed |
CSCR_AvailableActionsDisplay | |
CSCR_AvailableActionsGroupCondition | Base for any condition containing multiple sub-conditions |
CSCR_AvailableActionsWidget | |
CSCR_BackendCallback | Scripted backend callback class unifying backend response |
CSCR_BackendCallbackRoomMods | |
CSCR_BackendCallbackWorkshopItem | |
CSCR_BackendImageComponent | This component implements basic image and loading overlay handling m_sImageWidgetName must be an Image Widget m_sLoadingOverlayName must have an SCR_LoadingOverlay component attached |
CSCR_BackendServiceDisplay | |
CSCR_BackendServiceDisplayPresets | Class for a .conf file with multiple service display presets |
CSCR_BandageDamageEffect | |
CSCR_BandagePredicate | |
CSCR_BandageUserAction | |
CSCR_BannedAddonsDetectedDialog | Dialog which lists names of all banned addons |
CSCR_BanSettings | Settings item |
CSCR_BanSettingsContainer | |
CSCR_BaseActionsEditorComponent | |
CSCR_BaseActionsEditorComponentClass | |
CSCR_BaseAnalogGauge | |
CSCR_BaseAnalogGaugeData | |
CSCR_BaseAreaMeshComponent | |
CSCR_BaseAreaMeshComponentClass | |
CSCR_BaseAttributeDynamicDescription | Holds logic when a dynamic description should be shown when attributes are hovered over |
CSCR_BaseAudioScriptedUserAction | A scripted action class having optional logic for playing audio as well as checking if the faction is valid |
CSCR_BaseBulletDamageEffect | |
CSCR_BaseButtonAttributeDynamicDescription | Holds logic when a dynamic description should be shown when attributes are hovered over |
CSCR_BaseCameraComponent | Base component for SCR_CameraBase |
CSCR_BaseCameraComponentClass | |
CSCR_BaseCameraShakeProgress | Interface for simulating individual camera shake(s) |
CSCR_BaseCampaignTutorialArlandStage | |
CSCR_BaseCampaignTutorialArlandStageClass | |
CSCR_BaseCaptureMusic | |
CSCR_BaseCommandAction | |
CSCR_BaseCompartmentManagerComponent | |
CSCR_BaseCompartmentManagerComponentClass | |
CSCR_BaseContainerCustomEntityCatalogCatalog | |
CSCR_BaseContainerCustomEntityCatalogMultiListEntry | |
CSCR_BaseContainerCustomInventoryCatalogEntry | |
CSCR_BaseContainerCustomTitleEnum | Attribute for setting any enum property as custom title |
CSCR_BaseContainerCustomTitleField | Attribute for setting any string property as custom title |
CSCR_BaseContainerCustomTitleFields | Allow to define multiple fields - up to 9 elements |
CSCR_BaseContainerCustomTitleFlags | Attribute for setting any flags enum property as custom title |
CSCR_BaseContainerCustomTitleObject | Attribute for setting any object classname property as custom title |
CSCR_BaseContainerCustomTitleResourceName | Attribute for setting any ResourceName path property as custom title |
CSCR_BaseContainerCustomTitleUIInfo | Attribute for setting UIInfo's name property as (Localized) custom title |
CSCR_BaseContainerGroupNameConfigEntry | |
CSCR_BaseContainerHintCondition | |
CSCR_BaseContainerLocalizedTitleField | Attribute to manually set a LOCALIZED (translated) title |
CSCR_BaseContainerLocalizedTitleFields | Allow to define multiple fields - up to 9 elements |
CSCR_BaseContainerMilitaryLayout | |
CSCR_BaseContainerMilitarySymbol | |
CSCR_BaseContainerResourceTitleField | Attribute to use a ResourceName filename |
CSCR_BaseContainerStaticTitleField | Attribute to manually set a static title |
CSCR_BaseContainerTools | |
CSCR_BaseContextAction | Base container class for editor context actions |
CSCR_BaseContextMenuEditorUIComponent | |
CSCR_BaseDamageHealSupportStationAction | Allows healing of action owner (not user) |
CSCR_BaseDamageHealSupportStationComponent | |
CSCR_BaseDamageHealSupportStationComponentClass | |
CSCR_BaseDeployableInventoryItemComponent | Base class which all deployable inventory items inherit from |
CSCR_BaseDeployableInventoryItemComponentClass | |
CSCR_BaseDeployableSpawnPointComponent | Base class which all deployable spawn points / radios inherit from |
CSCR_BaseDeployableSpawnPointComponentClass | |
CSCR_BaseDestructionPhase | |
CSCR_BaseDuplicatableEditorAttribute | Attributes that never communicate can inharent from SCR_BaseDuplicatableEditorAttribute else an error will be thrown |
CSCR_BaseEditableEntityFilter | Base class for a manager of editable entities of specific state |
CSCR_BaseEditableEntityUIComponent | Component to manage visualisation of individual entity widget |
CSCR_BaseEditorAction | Base container class for all editor action types (ContextActions, WaypointActions, AbiliityActions) |
CSCR_BaseEditorAttribute | Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window |
CSCR_BaseEditorAttributeCustomTitle | |
CSCR_BaseEditorAttributeDefaultFloatValue | |
CSCR_BaseEditorAttributeEntry | |
CSCR_BaseEditorAttributeEntrySlider | |
CSCR_BaseEditorAttributeEntryText | |
CSCR_BaseEditorAttributeEntryTimeSlider | |
CSCR_BaseEditorAttributeEntryUIInfo | |
CSCR_BaseEditorAttributeFloatStringValues | |
CSCR_BaseEditorAttributeUIComponent | |
CSCR_BaseEditorAttributeVar | |
CSCR_BaseEditorComponent | Base class for editor components |
CSCR_BaseEditorComponentClass | |
CSCR_BaseEditorEffect | Base class for audio-visual effects |
CSCR_BaseEditorHintCondition | |
CSCR_BaseEditorServerComponent | |
CSCR_BaseEditorServerComponentClass | |
CSCR_BaseEditorUIComponent | |
CSCR_BaseEffectManagerComponent | |
CSCR_BaseEffectManagerComponentClass | |
CSCR_BaseEffectParticleAction | |
CSCR_BaseEffectParticleHelicopterEventAction | |
CSCR_BaseEffectParticleHelicopterRotorControlAction | Specific action which controls the particles from the rotor wash |
CSCR_BaseEffectParticleSignalAction | |
CSCR_BaseEntitiesEditorUIEffect | |
CSCR_BaseEntitiesEditorUIEffectTitle | |
CSCR_BaseEntityCatalogData | Base Class for Entity catalog data |
CSCR_BaseEnumSpawnPointRequestResultInfo | |
CSCR_BaseFactionCheckUserAction | |
CSCR_BaseFactionEditableAttribute | Group Faction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_BaseFactionManagerComponent | Base class for components attached to SCR_FactionManager |
CSCR_BaseFactionManagerComponentClass | |
CSCR_BaseFactionTriggerEntity | |
CSCR_BaseFactionTriggerEntityClass | |
CSCR_BaseFloatValueHolderEditorAttribute | Attribute base for Name, icon and float value for other attributes to inherent from |
CSCR_BaseFormatParam | |
CSCR_BaseGameMode | |
CSCR_BaseGameModeClass | |
CSCR_BaseGameModeComponent | Interface for game mode extending components |
CSCR_BaseGameModeComponentClass | |
CSCR_BaseGameModeStateComponent | Base component for handling game mode states |
CSCR_BaseGameModeStateComponentClass | |
CSCR_BaseGameOverScreenInfo | |
CSCR_BaseGameOverScreenInfoEditor | |
CSCR_BaseGameOverScreenInfoOptional | |
CSCR_BaseGameOverTabUIComponent | |
CSCR_BaseGroup | An abstract class to be implemented by the user to provide the WeaponSwitchingGroupManager with a valid means of communication with the game world for the purpose of weapon switching |
CSCR_BaseGroupCommand | |
CSCR_BaseGroupCommandTitleField | |
CSCR_BaseGroupEntry | An abstract wrapper to provide common interface for items that can be stored in a BaseGroup |
CSCR_BaseHintCondition | |
CSCR_BaseHUDComponent | |
CSCR_BaseHUDComponentClass | |
CSCR_BaseInteractionDisplay | Base class for displaying interactions in the UI |
CSCR_BaseInteractiveLightComponent | |
CSCR_BaseInteractiveLightComponentClass | |
CSCR_BaseInventoryItemComponent | |
CSCR_BaseInventoryItemComponentClass | |
CSCR_BaseLightComponent | |
CSCR_BaseLightComponentClass | |
CSCR_BaseLightData | Light parameters |
CSCR_BaseLinkedStorageLogic | |
CSCR_BaseLoadingScreenComponent | |
CSCR_BaseLockComponent | |
CSCR_BaseLockComponentClass | |
CSCR_BaseManualCameraComponent | |
CSCR_BaseManualCameraComponentTitle | |
CSCR_BaseModeEditorUIComponent | |
CSCR_BaseMultiSelectPresetsEditorAttribute | |
CSCR_BaseNetworkedStat | |
CSCR_BasePaginationUIComponent | |
CSCR_BasePlacingToolbarAction | |
CSCR_BasePlayerBudgetEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_BasePlayerBudgetEnableEditorAttribute | |
CSCR_BasePlayerLoadout | |
CSCR_BasePrefabCategory | Base class for Prefab Spawning |
CSCR_BasePrefabSpawner | |
CSCR_BasePrefabSpawnerClass | |
CSCR_BasePresetsEditorAttribute | Attribute base for Name, icon and float value for other attributes to inherent from |
CSCR_BasePreviewConfig | |
CSCR_BasePreviewEntity | Generic preview entity used to represent another entity is simplified form |
CSCR_BasePreviewEntityClass | |
CSCR_BasePreviewEntry | |
CSCR_BaseRadialCommand | |
CSCR_BaseResourceTooltipDetail | |
CSCR_BaseResupplySupportStationAction | |
CSCR_BaseRoleCallsign | |
CSCR_BaseScoringSystemComponent | This component serves as a base and interface for game mode scoring system |
CSCR_BaseScoringSystemComponentClass | |
CSCR_BaseScreenEffect | |
CSCR_BaseScreenShakeData | |
CSCR_BaseSelectionMenu | Scripted base radial menu implementation |
CSCR_BaseSelectionMenuDisplay | |
CSCR_BaseSpawnable | |
CSCR_BaseSpawnPointRequestResultInfo | |
CSCR_BaseSupplyItemHintUIInfo | |
CSCR_BaseSupportStationComponent | |
CSCR_BaseSupportStationComponentClass | |
CSCR_BaseSupportStationEnableEditorAttribute | |
CSCR_BaseTask | A base class for tasks |
CSCR_BaseTaskClass | |
CSCR_BaseTaskExecutor | |
CSCR_BaseTaskExecutorClass | |
CSCR_BaseTaskManager | |
CSCR_BaseTaskManagerClass | |
CSCR_BaseTaskSupportEntity | |
CSCR_BaseTaskSupportEntityClass | |
CSCR_BaseTextureResource | |
CSCR_BaseToggleToolbarAction | |
CSCR_BaseToolbarEditorUIComponent | |
CSCR_BaseToolbarItemEditorUIComponent | |
CSCR_BaseTooltipEditorUIComponent | |
CSCR_BaseTooltipTargetEditorUIComponent | |
CSCR_BaseTourStage | |
CSCR_BaseTourStageClass | |
CSCR_BaseTriggerComponent | |
CSCR_BaseTriggerComponentClass | |
CSCR_BaseTriggerEntity | Basic scripted trigger which offers external invoekrs for major events like activation or deactivation |
CSCR_BaseTriggerEntityClass | |
CSCR_BaseUseSupportStationAction | |
CSCR_BaseValueListEditorAttribute | Attribute base for slider values for other attributes to inherent from |
CSCR_BaseVariableSightsFOVInfo | |
CSCR_BaseVehicleInfo | Base class for all vehicle UI state and damage indicators |
CSCR_BaseWeaponAction | |
CSCR_BasicCodeFormatterForcedPlugin | Force Basic Code Formatter - use Ctrl+Alt+Shift+K to trigger |
CSCR_BasicCodeFormatterPlugin | A Basic Code Formatter - use Ctrl+Shift+K to trigger |
CSCR_BasicCodeFormatterPluginFileReport | Basic Code Formatter file report - databag |
CSCR_BasicCodeFormatterPluginOKCancelDialog | |
CSCR_BasicDisabledAttributeDynamicDescription | Shows the dynamic description if the attribute is disabled |
CSCR_BatchPrefabsOperationsTool | Workbench tool for generation of windows & glass prefabs |
CSCR_BatchPrefabTemplates | |
CSCR_BatchPrefabTemplatesAttributes | |
CSCR_BatchPrefabTemplatesData | |
CSCR_BatchPrefabTitle | Custom title for BatchPrefabTemplates config parameters |
CSCR_BatteryHitZone | |
CSCR_BayonetComponent | |
CSCR_BayonetComponentClass | |
CSCR_BayonetEffectComponent | |
CSCR_BayonetEffectComponentClass | |
CSCR_BellSoundComponent | |
CSCR_BellSoundComponentClass | |
CSCR_BIKIExportBasePlugin | |
CSCR_BIKIExportPlugin_Result | |
CSCR_BIKIFactionAssetsExportPlugin | See https://community.bistudio.com/wiki/Arma_Reforger:Assets |
CSCR_BIKIStringBuilder | |
CSCR_BinLoadContext | |
CSCR_BinocularsComponent | |
CSCR_BinocularsComponentClass | |
CSCR_BinSaveContext | |
CSCR_Bird | |
CSCR_BirdClass | |
CSCR_BitMaskArray | SCR_BitMaskArray Class |
CSCR_BlastForceDamageEffect | |
CSCR_BleedCharacterContextAction | |
CSCR_BleedingDamageEffect | |
CSCR_BleedingHitZoneParameters | |
CSCR_BleedingScreenEffect | |
CSCR_BlockUIInfo | |
CSCR_BloodBoxColors | |
CSCR_BloodEditorAttribute | Entity Health Attribute for getting and setting varriables in Editor Attribute window |
CSCR_BloodTooltipDetail | |
CSCR_BloodTooltipDetailBlockEditorUIComponent | |
CSCR_BoardingEntityWaypoint | |
CSCR_BoardingEntityWaypointClass | |
CSCR_BoardingTimedWaypoint | |
CSCR_BoardingTimedWaypointClass | |
CSCR_BoardingWaypoint | |
CSCR_BoardingWaypointClass | |
CSCR_BombardContextAction | |
CSCR_BookmarkPlugin0 | |
CSCR_BookmarkPlugin1 | |
CSCR_BookmarkPlugin2 | |
CSCR_BookmarkPlugin3 | |
CSCR_BookmarkPlugin4 | |
CSCR_BookmarkPlugin5 | |
CSCR_BookmarkPlugin6 | |
CSCR_BookmarkPlugin7 | |
CSCR_BookmarkPlugin8 | |
CSCR_BookmarkPlugin9 | |
CSCR_BookmarkPluginPrompt | |
CSCR_BoolAttributeDynamicDescription | Shows dynamic description if bool meets the condition |
CSCR_BranchedJunctionPowerPole | |
CSCR_BranchedJunctionPowerPoleClass | |
CSCR_BreadCrumbsComponent | |
CSCR_BreadCrumbsElementComponent | Breacrumb element component for quick manipulation of breadcrunb Layout Has icon and label |
CSCR_BriefingMenuConfig | Briefing config root |
CSCR_BriefingVictoryCondition | |
CSCR_BrowserLinkComponent | |
CSCR_BrowserListMenuEntryComponent | |
CSCR_BrowserToolbarAction | |
CSCR_BTParam | Parameter with data of specific type |
CSCR_BTParamAssignable | Same as SCR_BTParam<T>, but can be assigned or not (from script side) |
CSCR_BTParamBase | Base BT parameter class to be used in SCR_AIActionParams |
CSCR_BTParamRef | |
CSCR_BudgetEditorComponent | |
CSCR_BudgetEditorComponentClass | |
CSCR_BudgetEditorUIComponent | |
CSCR_BudgetProgressEditorUIComponent | |
CSCR_BudgetUIComponent | Component to display budget progress |
CSCR_BudgetUIInfo | |
CSCR_BuilderNameTooltipDetail | |
CSCR_BuildingConfigManagerEntity | |
CSCR_BuildingConfigManagerEntityClass | |
CSCR_BuildingDestructionCameraShakeProgress | |
CSCR_BuildingDestructionConfig | |
CSCR_BuildingDestructionData | |
CSCR_BuildingDestructionManagerComponent | |
CSCR_BuildingDestructionManagerComponentClass | |
CSCR_BuildingDestructionStruct | |
CSCR_BuildingLinkRegion | |
CSCR_BuildingPropsConfig | Configuration of building props |
CSCR_BuildingRegion | |
CSCR_BuildingRegionEntity | |
CSCR_BuildingRegionEntityClass | |
CSCR_BuildingRegionSetup | |
CSCR_BuildingRegionSetupMulti | |
CSCR_BuildingResourceList | |
CSCR_BuildingSetup | |
CSCR_BuildingSoundComponent | |
CSCR_BuildingSoundComponentClass | |
CSCR_BuildingTutorialStage1 | |
CSCR_BuildingTutorialStage10 | |
CSCR_BuildingTutorialStage10Class | |
CSCR_BuildingTutorialStage11 | |
CSCR_BuildingTutorialStage11Class | |
CSCR_BuildingTutorialStage12 | |
CSCR_BuildingTutorialStage12Class | |
CSCR_BuildingTutorialStage13 | |
CSCR_BuildingTutorialStage13Class | |
CSCR_BuildingTutorialStage14 | |
CSCR_BuildingTutorialStage14Class | |
CSCR_BuildingTutorialStage15 | |
CSCR_BuildingTutorialStage15Class | |
CSCR_BuildingTutorialStage16 | |
CSCR_BuildingTutorialStage16Class | |
CSCR_BuildingTutorialStage17 | |
CSCR_BuildingTutorialStage17Class | |
CSCR_BuildingTutorialStage18 | |
CSCR_BuildingTutorialStage18Class | |
CSCR_BuildingTutorialStage1Class | |
CSCR_BuildingTutorialStage2 | |
CSCR_BuildingTutorialStage2Class | |
CSCR_BuildingTutorialStage3 | |
CSCR_BuildingTutorialStage3Class | |
CSCR_BuildingTutorialStage4 | |
CSCR_BuildingTutorialStage4Class | |
CSCR_BuildingTutorialStage5 | |
CSCR_BuildingTutorialStage5Class | |
CSCR_BuildingTutorialStage6 | |
CSCR_BuildingTutorialStage6Class | |
CSCR_BuildingTutorialStage7 | |
CSCR_BuildingTutorialStage7Class | |
CSCR_BuildingTutorialStage8 | |
CSCR_BuildingTutorialStage8Class | |
CSCR_BuildingTutorialStage9 | |
CSCR_BuildingTutorialStage9Class | |
CSCR_BuildingTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_BuildingViewTitle | Custom names for defined buildings to make config setup easier |
CSCR_BuildModeShowHideOnSupplyEnabledUIComponent | |
CSCR_BulletPointBlockUIName | |
CSCR_ButtonBaseComponent | Base class for any button, regardless its own content |
CSCR_ButtonBoxAttributeUIComponent | |
CSCR_ButtonBoxMultiSelectAttributeUIComponent | |
CSCR_ButtonCheckerComponent | |
CSCR_ButtonCloseEditorUIComponent | |
CSCR_ButtonComponent | Deprecated button component. Still used in many prefabs, so it works, it's just stripped of most of the functionality |
CSCR_ButtonEffectBase | Base class for modular button effects |
CSCR_ButtonEffectColor | Effect which colorizes a widget with given name |
CSCR_ButtonEffectImage | This effect modifies texture of an image |
CSCR_ButtonEffectImage_ImageOrImageSet | |
CSCR_ButtonEffectOpacity | Effect which animated opacity of the target widget |
CSCR_ButtonEffectPadding | Effect which changes all padding values of a target widget |
CSCR_ButtonEffectPosition | |
CSCR_ButtonEffectSize | |
CSCR_ButtonEffectSlaveButton | Effect which passes all subscribed events to another modular button |
CSCR_ButtonEffectSound | Plays a sound |
CSCR_ButtonEffectText | Effect which changes text of a text or rich text widget |
CSCR_ButtonEffectTitleAttribute | Class for custom title for effects |
CSCR_ButtonEffectVisibility | Effect which sets a widget visible (SetVisible) |
CSCR_ButtonEffectWidgetBase | Button effect which does something with a specific widget |
CSCR_ButtonHintEditorUIComponent | |
CSCR_ButtonImageComponent | |
CSCR_ButtonLegendComponent | |
CSCR_ButtonListViewComponent | |
CSCR_ButtonSpecializationProgressComponent | |
CSCR_ButtonSplitComponent | Final Reforger button |
CSCR_ButtonTextComponent | |
CSCR_ButtonTexture | |
CSCR_ByteFormat | |
CSCR_CallsignBaseComponent | Component of assigning and storing squad names |
CSCR_CallsignBaseComponentClass | |
CSCR_CallsignCharacterComponent | Component of assigning and storing squad names |
CSCR_CallsignCharacterComponentClass | |
CSCR_CallsignCompanyData | For each company, holds availible platoons, which in turn holds availible squads |
CSCR_CallsignGroupComponent | Component of assigning and storing squad names |
CSCR_CallsignGroupComponentClass | |
CSCR_CallsignInfo | Callsign Info |
CSCR_CallsignManagerComponent | |
CSCR_CallsignManagerComponentClass | Manages available callsigns for each faction |
CSCR_CallsignPlatoonData | For each platoon, holds availible squads |
CSCR_CameraAttributesToolbarAction | |
CSCR_CameraBase | Base class for scripted cameras |
CSCR_CameraBaseClass | |
CSCR_CameraCoordinates | |
CSCR_CameraDataEditorComponent | |
CSCR_CameraDataEditorComponentClass | |
CSCR_CameraEditorComponent | |
CSCR_CameraEditorComponentClass | |
CSCR_CameraFilterEditor | |
CSCR_CameraFilterEditorAttribute | Camera filter Attribute for photomode for getting and setting varriables in Editor Attribute window |
CSCR_CameraFilterEffectEditor | |
CSCR_CameraFiltersEditorComponent | |
CSCR_CameraFiltersEditorComponentClass | |
CSCR_CameraInfoEditorUIComponent | |
CSCR_CameraLimitedEditorComponent | Limited version of camera manager |
CSCR_CameraLimitedEditorComponentClass | |
CSCR_CameraManager | |
CSCR_CameraManagerClass | |
CSCR_CameraParticleEditor | |
CSCR_CameraParticleEditorAttribute | Camera particle Attribute for photomode for getting and setting varriables in Editor Attribute window |
CSCR_CameraParticlesEditorComponent | |
CSCR_CameraParticlesEditorComponentClass | |
CSCR_CameraPostProcessEffect | |
CSCR_CameraShakeManagerComponent | This manager allows adding camera shake that is updated automatically and can be applied to any transform via provided API |
CSCR_CameraShakeManagerComponentClass | |
CSCR_CampaignAIVehicleSpawnComponent | |
CSCR_CampaignAIVehicleSpawnComponentClass | |
CSCR_CampaignArmoryStorageComponent | |
CSCR_CampaignArmoryStorageComponentClass | |
CSCR_CampaignBaseStruct | |
CSCR_CampaignBaseTask | This class is meant to be inherited |
CSCR_CampaignBaseTaskClass | |
CSCR_CampaignBaseTaskSupportEntity | |
CSCR_CampaignBaseTaskSupportEntityClass | |
CSCR_CampaignBuildingAreaMeshComponent | |
CSCR_CampaignBuildingAreaMeshComponentClass | |
CSCR_CampaignBuildingBudgetEditorComponent | |
CSCR_CampaignBuildingBudgetEditorComponentClass | |
CSCR_CampaignBuildingBudgetEditorUIComponent | |
CSCR_CampaignBuildingBudgetToEvaluateData | |
CSCR_CampaignBuildingBuildUserAction | |
CSCR_CampaignBuildingCameraEditorComponent | |
CSCR_CampaignBuildingCameraEditorComponentClass | |
CSCR_CampaignBuildingCloseHintCondition | |
CSCR_CampaignBuildingComponent | |
CSCR_CampaignBuildingComponentClass | |
CSCR_CampaignBuildingCompositionComponent | |
CSCR_CampaignBuildingCompositionComponentClass | |
CSCR_CampaignBuildingCompositionOutline | |
CSCR_CampaignBuildingCompositionOutlineManager | |
CSCR_CampaignBuildingCooldownBudgetToEvaluateData | |
CSCR_CampaignBuildingCooldownWithRankBudgetToEvaluateData | |
CSCR_CampaignBuildingDeleteSelectedContextAction | |
CSCR_CampaignBuildingDisassemblyUserAction | |
CSCR_CampaignBuildingEditableEntityFilter | |
CSCR_CampaignBuildingEditorComponent | |
CSCR_CampaignBuildingEditorComponentClass | |
CSCR_CampaignBuildingGadgetToolComponent | |
CSCR_CampaignBuildingGadgetToolComponentClass | |
CSCR_CampaignBuildingLayoutComponent | |
CSCR_CampaignBuildingLayoutComponentClass | |
CSCR_CampaignBuildingLimitCylinderManualCameraComponent | Free roam building camera |
CSCR_CampaignBuildingManagerComponent | Interface for game mode extending components |
CSCR_CampaignBuildingManagerComponentClass | |
CSCR_CampaignBuildingMaxValueBudgetToEvaluateData | |
CSCR_CampaignBuildingNetworkComponent | |
CSCR_CampaignBuildingNetworkComponentClass | |
CSCR_CampaignBuildingNotMilitaryBaseHintCondition | |
CSCR_CampaignBuildingObstructionExceptionComponent | |
CSCR_CampaignBuildingObstructionExceptionComponentClass | Prefab with this component will be skipped by Campaign Building obstruction system when evaluating blocking entities |
CSCR_CampaignBuildingOpenedLabelHintCondition | |
CSCR_CampaignBuildingPlacingEditorComponent | |
CSCR_CampaignBuildingPlacingEditorComponentClass | |
CSCR_CampaignBuildingPlacingObstructionEditorComponent | |
CSCR_CampaignBuildingPlacingObstructionEditorComponentClass | |
CSCR_CampaignBuildingProviderComponent | |
CSCR_CampaignBuildingProviderComponentClass | |
CSCR_CampaignBuildingRankBudgetToEvaluateData | |
CSCR_CampaignBuildingRefreshUIComponent | |
CSCR_CampaignBuildingScreenEffectUIComponent | |
CSCR_CampaignBuildingServicesEditorUIComponent | |
CSCR_CampaignBuildingStartUserAction | |
CSCR_CampaignBuildingSupplyEditorUIComponent | |
CSCR_CampaignBuildingTask | |
CSCR_CampaignBuildingTaskClass | |
CSCR_CampaignBuildingTaskSupportEntity | |
CSCR_CampaignBuildingTaskSupportEntityClass | |
CSCR_CampaignBuildingTransformingEditorComponent | |
CSCR_CampaignBuildingTransformingEditorComponentClass | |
CSCR_CampaignClientData | Used for storing client data to be reapplied for reconnecting clients |
CSCR_CampaignCustomBase | |
CSCR_CampaignDefendTask | |
CSCR_CampaignDefendTaskClass | |
CSCR_CampaignDefendTaskSupportEntity | |
CSCR_CampaignDefendTaskSupportEntityClass | |
CSCR_CampaignDeployMobileAssemblyUserAction | |
CSCR_CampaignFaction | |
CSCR_CampaignFactionAvailableWeapons | |
CSCR_CampaignFactionManager | |
CSCR_CampaignFactionManagerClass | |
CSCR_CampaignFastTravelComponent | |
CSCR_CampaignFastTravelComponentClass | |
CSCR_CampaignFeedbackComponent | |
CSCR_CampaignFeedbackComponentClass | |
CSCR_CampaignGrabRadioUserAction | |
CSCR_CampaignHintEntry | |
CSCR_CampaignHintStorage | |
CSCR_CampaignInfoDisplay | |
CSCR_CampaignLoadingSuppliesUserAction | |
CSCR_CampaignLoadSuppliesUserAction | Action to unload supplies from a Supply truck in Campaign |
CSCR_CampaignMapInfoDisplay | |
CSCR_CampaignMapUIBase | |
CSCR_CampaignMapUIElement | |
CSCR_CampaignMapUIPlayerHighlight | |
CSCR_CampaignMapUIService | |
CSCR_CampaignMHQLockComponent | |
CSCR_CampaignMHQLockComponentClass | |
CSCR_CampaignMilitaryBaseComponent | |
CSCR_CampaignMilitaryBaseComponentClass | |
CSCR_CampaignMilitaryBaseManager | Created in SCR_GameModeCampaign |
CSCR_CampaignMilitaryBaseMapDescriptorComponent | |
CSCR_CampaignMilitaryBaseMapDescriptorComponentClass | |
CSCR_CampaignMobileAssemblyComponent | |
CSCR_CampaignMobileAssemblyComponentClass | |
CSCR_CampaignMobileAssemblyStandaloneComponent | |
CSCR_CampaignMobileAssemblyStandaloneComponentClass | |
CSCR_CampaignMutePlayerComponent | |
CSCR_CampaignNetworkComponent | Takes care of Campaign-specific server <> client communication and requests |
CSCR_CampaignNetworkComponentClass | |
CSCR_CampaignPackMobileAssemblyUserAction | |
CSCR_CampaignPlayerStruct | |
CSCR_CampaignRadioMsg | |
CSCR_CampaignRadioRegisteringComponent | |
CSCR_CampaignRadioRegisteringComponentClass | |
CSCR_CampaignReconfigureHQRadioUserAction | Action to reconfigure relays in Campaign |
CSCR_CampaignReconfigureRelayUserAction | Action to reconfigure relays in Campaign |
CSCR_CampaignRelayAlternativeSpot | Campaign relays have randomized placement on the map, this entity serves as a potential location |
CSCR_CampaignRelayAlternativeSpotClass | |
CSCR_CampaignRemnantInfoStruct | |
CSCR_CampaignRepairEntityUserAction | |
CSCR_CampaignSeizingComponent | |
CSCR_CampaignSeizingComponentClass | |
CSCR_CampaignServiceCompositionComponent | |
CSCR_CampaignServiceCompositionComponentClass | |
CSCR_CampaignServiceEntityComponent | |
CSCR_CampaignServiceEntityComponentClass | |
CSCR_CampaignSoundComponent | |
CSCR_CampaignSoundComponentClass | |
CSCR_CampaignSpawnPointGroup | |
CSCR_CampaignSpawnPointGroupClass | |
CSCR_CampaignStruct | |
CSCR_CampaignSuppliesComponent | Makes a vehicle able to carry Conflict resources |
CSCR_CampaignSuppliesComponentClass | |
CSCR_CampaignTask | |
CSCR_CampaignTaskClass | |
CSCR_CampaignTaskNetworkComponent | |
CSCR_CampaignTaskNetworkComponentClass | |
CSCR_CampaignTaskSupportEntity | |
CSCR_CampaignTaskSupportEntityClass | |
CSCR_CampaignTutorialArlandComponent | |
CSCR_CampaignTutorialArlandComponentClass | |
CSCR_CampaignTutorialArlandDriving1 | |
CSCR_CampaignTutorialArlandDriving10 | |
CSCR_CampaignTutorialArlandDriving10Class | |
CSCR_CampaignTutorialArlandDriving11 | |
CSCR_CampaignTutorialArlandDriving11Class | |
CSCR_CampaignTutorialArlandDriving12 | |
CSCR_CampaignTutorialArlandDriving12Class | |
CSCR_CampaignTutorialArlandDriving13 | |
CSCR_CampaignTutorialArlandDriving13Class | |
CSCR_CampaignTutorialArlandDriving14 | |
CSCR_CampaignTutorialArlandDriving14Class | |
CSCR_CampaignTutorialArlandDriving15 | |
CSCR_CampaignTutorialArlandDriving15Class | |
CSCR_CampaignTutorialArlandDriving16 | |
CSCR_CampaignTutorialArlandDriving16Class | |
CSCR_CampaignTutorialArlandDriving17 | |
CSCR_CampaignTutorialArlandDriving17Class | |
CSCR_CampaignTutorialArlandDriving18 | |
CSCR_CampaignTutorialArlandDriving18Class | |
CSCR_CampaignTutorialArlandDriving19 | |
CSCR_CampaignTutorialArlandDriving19Class | |
CSCR_CampaignTutorialArlandDriving1Class | |
CSCR_CampaignTutorialArlandDriving2 | |
CSCR_CampaignTutorialArlandDriving20 | |
CSCR_CampaignTutorialArlandDriving20Class | |
CSCR_CampaignTutorialArlandDriving21 | |
CSCR_CampaignTutorialArlandDriving21Class | |
CSCR_CampaignTutorialArlandDriving22 | |
CSCR_CampaignTutorialArlandDriving22Class | |
CSCR_CampaignTutorialArlandDriving23 | |
CSCR_CampaignTutorialArlandDriving23Class | |
CSCR_CampaignTutorialArlandDriving24 | |
CSCR_CampaignTutorialArlandDriving24Class | |
CSCR_CampaignTutorialArlandDriving25 | |
CSCR_CampaignTutorialArlandDriving25Class | |
CSCR_CampaignTutorialArlandDriving2Class | |
CSCR_CampaignTutorialArlandDriving3 | |
CSCR_CampaignTutorialArlandDriving3Class | |
CSCR_CampaignTutorialArlandDriving4 | |
CSCR_CampaignTutorialArlandDriving4Class | |
CSCR_CampaignTutorialArlandDriving5 | |
CSCR_CampaignTutorialArlandDriving5Class | |
CSCR_CampaignTutorialArlandDriving6 | |
CSCR_CampaignTutorialArlandDriving6Class | |
CSCR_CampaignTutorialArlandDriving7 | |
CSCR_CampaignTutorialArlandDriving7Class | |
CSCR_CampaignTutorialArlandDriving8 | |
CSCR_CampaignTutorialArlandDriving8Class | |
CSCR_CampaignTutorialArlandDriving9 | |
CSCR_CampaignTutorialArlandDriving9Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced1 | |
CSCR_CampaignTutorialArlandDrivingAdvanced10 | |
CSCR_CampaignTutorialArlandDrivingAdvanced10Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced11 | |
CSCR_CampaignTutorialArlandDrivingAdvanced11Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced12 | |
CSCR_CampaignTutorialArlandDrivingAdvanced12Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced13 | |
CSCR_CampaignTutorialArlandDrivingAdvanced13Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced14 | |
CSCR_CampaignTutorialArlandDrivingAdvanced14Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced15 | |
CSCR_CampaignTutorialArlandDrivingAdvanced15Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced16 | |
CSCR_CampaignTutorialArlandDrivingAdvanced16Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced17 | |
CSCR_CampaignTutorialArlandDrivingAdvanced17Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced18 | |
CSCR_CampaignTutorialArlandDrivingAdvanced18Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced19 | |
CSCR_CampaignTutorialArlandDrivingAdvanced19Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced1Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced2 | |
CSCR_CampaignTutorialArlandDrivingAdvanced20 | |
CSCR_CampaignTutorialArlandDrivingAdvanced20Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced21 | |
CSCR_CampaignTutorialArlandDrivingAdvanced21Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced22 | |
CSCR_CampaignTutorialArlandDrivingAdvanced22Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced23 | |
CSCR_CampaignTutorialArlandDrivingAdvanced23Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced2Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced3 | |
CSCR_CampaignTutorialArlandDrivingAdvanced3Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced4 | |
CSCR_CampaignTutorialArlandDrivingAdvanced4Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced5 | |
CSCR_CampaignTutorialArlandDrivingAdvanced5Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced6 | |
CSCR_CampaignTutorialArlandDrivingAdvanced6Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced7 | |
CSCR_CampaignTutorialArlandDrivingAdvanced7Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced8 | |
CSCR_CampaignTutorialArlandDrivingAdvanced8Class | |
CSCR_CampaignTutorialArlandDrivingAdvanced9 | |
CSCR_CampaignTutorialArlandDrivingAdvanced9Class | |
CSCR_CampaignTutorialArlandStage100 | |
CSCR_CampaignTutorialArlandStage100Class | |
CSCR_CampaignTutorialArlandStage101 | |
CSCR_CampaignTutorialArlandStage101Class | |
CSCR_CampaignTutorialArlandStage102 | |
CSCR_CampaignTutorialArlandStage102Class | |
CSCR_CampaignTutorialArlandStage103 | |
CSCR_CampaignTutorialArlandStage103Class | |
CSCR_CampaignTutorialArlandStage104 | |
CSCR_CampaignTutorialArlandStage104Class | |
CSCR_CampaignTutorialArlandStage105 | |
CSCR_CampaignTutorialArlandStage105Class | |
CSCR_CampaignTutorialArlandStage106 | |
CSCR_CampaignTutorialArlandStage106Class | |
CSCR_CampaignTutorialArlandStage107 | |
CSCR_CampaignTutorialArlandStage107Class | |
CSCR_CampaignTutorialArlandStage108 | |
CSCR_CampaignTutorialArlandStage108Class | |
CSCR_CampaignTutorialArlandStage109 | |
CSCR_CampaignTutorialArlandStage109Class | |
CSCR_CampaignTutorialArlandStage110 | |
CSCR_CampaignTutorialArlandStage110Class | |
CSCR_CampaignTutorialArlandStage111 | |
CSCR_CampaignTutorialArlandStage111Class | |
CSCR_CampaignTutorialArlandStage112 | |
CSCR_CampaignTutorialArlandStage112Class | |
CSCR_CampaignTutorialArlandStage113 | |
CSCR_CampaignTutorialArlandStage113Class | |
CSCR_CampaignTutorialArlandStage114 | |
CSCR_CampaignTutorialArlandStage114Class | |
CSCR_CampaignTutorialArlandStage115 | |
CSCR_CampaignTutorialArlandStage115Class | |
CSCR_CampaignTutorialArlandStage116 | |
CSCR_CampaignTutorialArlandStage116Class | |
CSCR_CampaignTutorialArlandStage117 | |
CSCR_CampaignTutorialArlandStage117Class | |
CSCR_CampaignTutorialArlandStage118 | |
CSCR_CampaignTutorialArlandStage118Class | |
CSCR_CampaignTutorialArlandStage119 | |
CSCR_CampaignTutorialArlandStage119Class | |
CSCR_CampaignTutorialArlandStage120 | |
CSCR_CampaignTutorialArlandStage120Class | |
CSCR_CampaignTutorialArlandStage121 | |
CSCR_CampaignTutorialArlandStage121Class | |
CSCR_CampaignTutorialArlandStage122 | |
CSCR_CampaignTutorialArlandStage122Class | |
CSCR_CampaignTutorialArlandStage123 | |
CSCR_CampaignTutorialArlandStage123Class | |
CSCR_CampaignTutorialArlandStage124 | |
CSCR_CampaignTutorialArlandStage124Class | |
CSCR_CampaignTutorialArlandStage125 | |
CSCR_CampaignTutorialArlandStage125Class | |
CSCR_CampaignTutorialArlandStage126 | |
CSCR_CampaignTutorialArlandStage126Class | |
CSCR_CampaignTutorialArlandStage127 | |
CSCR_CampaignTutorialArlandStage127Class | |
CSCR_CampaignTutorialArlandStage26 | |
CSCR_CampaignTutorialArlandStage26Class | |
CSCR_CampaignTutorialArlandStage27 | |
CSCR_CampaignTutorialArlandStage27Class | |
CSCR_CampaignTutorialArlandStage28 | |
CSCR_CampaignTutorialArlandStage28Class | |
CSCR_CampaignTutorialArlandStage29 | |
CSCR_CampaignTutorialArlandStage29Class | |
CSCR_CampaignTutorialArlandStage94 | |
CSCR_CampaignTutorialArlandStage94Class | |
CSCR_CampaignTutorialArlandStage95 | |
CSCR_CampaignTutorialArlandStage95Class | |
CSCR_CampaignTutorialArlandStage96 | |
CSCR_CampaignTutorialArlandStage96Class | |
CSCR_CampaignTutorialArlandStage97 | |
CSCR_CampaignTutorialArlandStage97Class | |
CSCR_CampaignTutorialArlandStage98 | |
CSCR_CampaignTutorialArlandStage98Class | |
CSCR_CampaignTutorialArlandStage99 | |
CSCR_CampaignTutorialArlandStage99Class | |
CSCR_CampaignTutorialArlandStageHub | |
CSCR_CampaignTutorialArlandStageHubClass | |
CSCR_CampaignTutorialArlandStageInfo | |
CSCR_CampaignTutorialArlandStageMedical1 | |
CSCR_CampaignTutorialArlandStageMedical10 | |
CSCR_CampaignTutorialArlandStageMedical10Class | |
CSCR_CampaignTutorialArlandStageMedical11 | |
CSCR_CampaignTutorialArlandStageMedical11Class | |
CSCR_CampaignTutorialArlandStageMedical12 | |
CSCR_CampaignTutorialArlandStageMedical12Class | |
CSCR_CampaignTutorialArlandStageMedical13 | |
CSCR_CampaignTutorialArlandStageMedical13Class | |
CSCR_CampaignTutorialArlandStageMedical14 | |
CSCR_CampaignTutorialArlandStageMedical14Class | |
CSCR_CampaignTutorialArlandStageMedical15 | |
CSCR_CampaignTutorialArlandStageMedical15Class | |
CSCR_CampaignTutorialArlandStageMedical16 | |
CSCR_CampaignTutorialArlandStageMedical16Class | |
CSCR_CampaignTutorialArlandStageMedical17 | |
CSCR_CampaignTutorialArlandStageMedical17Class | |
CSCR_CampaignTutorialArlandStageMedical18 | |
CSCR_CampaignTutorialArlandStageMedical18Class | |
CSCR_CampaignTutorialArlandStageMedical19 | |
CSCR_CampaignTutorialArlandStageMedical19Class | |
CSCR_CampaignTutorialArlandStageMedical1Class | |
CSCR_CampaignTutorialArlandStageMedical2 | |
CSCR_CampaignTutorialArlandStageMedical2Class | |
CSCR_CampaignTutorialArlandStageMedical3 | |
CSCR_CampaignTutorialArlandStageMedical3Class | |
CSCR_CampaignTutorialArlandStageMedical4 | |
CSCR_CampaignTutorialArlandStageMedical4Class | |
CSCR_CampaignTutorialArlandStageMedical5 | |
CSCR_CampaignTutorialArlandStageMedical5Class | |
CSCR_CampaignTutorialArlandStageMedical6 | |
CSCR_CampaignTutorialArlandStageMedical6Class | |
CSCR_CampaignTutorialArlandStageMedical7 | |
CSCR_CampaignTutorialArlandStageMedical7Class | |
CSCR_CampaignTutorialArlandStageMedical8 | |
CSCR_CampaignTutorialArlandStageMedical8Class | |
CSCR_CampaignTutorialArlandStageMedical9 | |
CSCR_CampaignTutorialArlandStageMedical9Class | |
CSCR_CampaignTutorialArlandStageMovement1 | |
CSCR_CampaignTutorialArlandStageMovement10 | |
CSCR_CampaignTutorialArlandStageMovement10Class | |
CSCR_CampaignTutorialArlandStageMovement11 | |
CSCR_CampaignTutorialArlandStageMovement11Class | |
CSCR_CampaignTutorialArlandStageMovement12 | |
CSCR_CampaignTutorialArlandStageMovement12Class | |
CSCR_CampaignTutorialArlandStageMovement13 | |
CSCR_CampaignTutorialArlandStageMovement13Class | |
CSCR_CampaignTutorialArlandStageMovement14 | |
CSCR_CampaignTutorialArlandStageMovement14Class | |
CSCR_CampaignTutorialArlandStageMovement15 | |
CSCR_CampaignTutorialArlandStageMovement15Class | |
CSCR_CampaignTutorialArlandStageMovement16 | |
CSCR_CampaignTutorialArlandStageMovement16Class | |
CSCR_CampaignTutorialArlandStageMovement1Class | |
CSCR_CampaignTutorialArlandStageMovement2 | |
CSCR_CampaignTutorialArlandStageMovement2Class | |
CSCR_CampaignTutorialArlandStageMovement3 | |
CSCR_CampaignTutorialArlandStageMovement3Class | |
CSCR_CampaignTutorialArlandStageMovement4 | |
CSCR_CampaignTutorialArlandStageMovement4Class | |
CSCR_CampaignTutorialArlandStageMovement5 | |
CSCR_CampaignTutorialArlandStageMovement5Class | |
CSCR_CampaignTutorialArlandStageMovement6 | |
CSCR_CampaignTutorialArlandStageMovement6Class | |
CSCR_CampaignTutorialArlandStageMovement7 | |
CSCR_CampaignTutorialArlandStageMovement7Class | |
CSCR_CampaignTutorialArlandStageMovement8 | |
CSCR_CampaignTutorialArlandStageMovement8Class | |
CSCR_CampaignTutorialArlandStageMovement9 | |
CSCR_CampaignTutorialArlandStageMovement9Class | |
CSCR_CampaignTutorialArlandStages | |
CSCR_CampaignTutorialArlandStagesConfig | |
CSCR_CampaignTutorialArlandStageShooting1 | |
CSCR_CampaignTutorialArlandStageShooting10 | |
CSCR_CampaignTutorialArlandStageShooting10Class | |
CSCR_CampaignTutorialArlandStageShooting11 | |
CSCR_CampaignTutorialArlandStageShooting11Class | |
CSCR_CampaignTutorialArlandStageShooting12 | |
CSCR_CampaignTutorialArlandStageShooting12Class | |
CSCR_CampaignTutorialArlandStageShooting13 | |
CSCR_CampaignTutorialArlandStageShooting13Class | |
CSCR_CampaignTutorialArlandStageShooting14 | |
CSCR_CampaignTutorialArlandStageShooting14Class | |
CSCR_CampaignTutorialArlandStageShooting15 | |
CSCR_CampaignTutorialArlandStageShooting15Class | |
CSCR_CampaignTutorialArlandStageShooting16 | |
CSCR_CampaignTutorialArlandStageShooting16Class | |
CSCR_CampaignTutorialArlandStageShooting17 | |
CSCR_CampaignTutorialArlandStageShooting17Class | |
CSCR_CampaignTutorialArlandStageShooting18 | |
CSCR_CampaignTutorialArlandStageShooting18Class | |
CSCR_CampaignTutorialArlandStageShooting19 | |
CSCR_CampaignTutorialArlandStageShooting19Class | |
CSCR_CampaignTutorialArlandStageShooting1Class | |
CSCR_CampaignTutorialArlandStageShooting2 | |
CSCR_CampaignTutorialArlandStageShooting2Class | |
CSCR_CampaignTutorialArlandStageShooting3 | |
CSCR_CampaignTutorialArlandStageShooting3Class | |
CSCR_CampaignTutorialArlandStageShooting4 | |
CSCR_CampaignTutorialArlandStageShooting4Class | |
CSCR_CampaignTutorialArlandStageShooting5 | |
CSCR_CampaignTutorialArlandStageShooting5Class | |
CSCR_CampaignTutorialArlandStageShooting6 | |
CSCR_CampaignTutorialArlandStageShooting6Class | |
CSCR_CampaignTutorialArlandStageShooting7 | |
CSCR_CampaignTutorialArlandStageShooting7Class | |
CSCR_CampaignTutorialArlandStageShooting8 | |
CSCR_CampaignTutorialArlandStageShooting8Class | |
CSCR_CampaignTutorialArlandStageShooting9 | |
CSCR_CampaignTutorialArlandStageShooting9Class | |
CSCR_CampaignUnloadingSuppliesUserAction | |
CSCR_CampaignUnloadSuppliesUserAction | Action to unload supplies from a Supply truck in Campaign |
CSCR_CancelDownloadConfirmationDialog | Dialog to cancel downloads |
CSCR_CancelMyReportDialog | Dialog which sends a request to delete user's report |
CSCR_CanCharacterLeaveLadderCondition | Returns true if character can control action and it's not obstructed by: Falling, swimming, vehicle |
CSCR_CaptureArea | Capture area is a trigger entity that provides callback and API in regards to characters entering and/or leaving the area |
CSCR_CaptureAreaClass | |
CSCR_CaptureBasesContextAction | |
CSCR_CapturePointAreaMeshComponent | |
CSCR_CapturePointAreaMeshComponentClass | |
CSCR_CarControllerComponent | Class responsible for game car |
CSCR_CarControllerComponent_B | Class responsible for game car |
CSCR_CarControllerComponent_BClass | |
CSCR_CarControllerComponentClass | |
CSCR_CareerEndScreenUI | |
CSCR_CareerProfileHUD | |
CSCR_CareerProfileMenuUI | |
CSCR_CareerProfileOverviewUI | |
CSCR_CareerSpecializationsUI | |
CSCR_CareerUI | |
CSCR_CatalogEntitySpawnerComponent | Component allowing user to request spawning entities using asset catalogs Requires ActionManager with enough SCR_CatalogSpawnerUserAction attached to it (they cannot be generated through script) and SCR_EntitySlotComponents in hiearchy or vicinity of owner |
CSCR_CatalogEntitySpawnerComponentClass | |
CSCR_CatalogSpawnerUserAction | Action to spawn entities using the ActionsManagerComponent |
CSCR_ChangeableComponentBase | Base class for all widgets that can change their internal state as editbox or spinbox |
CSCR_ChangeComparmentAction | |
CSCR_CharacterAimingSightsDownCondition | Returns true if character is in ADS |
CSCR_CharacterBleedingCondition | Returns true if character is bleeding for ceratain time |
CSCR_CharacterBloodAttributeDynamicDescription | Holds logic when a dynamic description to show a description if value is set above or below the Unconscious level |
CSCR_CharacterBloodHitZone | Blood - does not receive damage directly, only via scripted events |
CSCR_CharacterBuoyancyComponent | |
CSCR_CharacterBuoyancyComponentClass | |
CSCR_CharacterCameraHandlerComponent | |
CSCR_CharacterCameraHandlerComponentClass | |
CSCR_CharacterCanFireWeaponCondition | |
CSCR_CharacterCanGetOutCondition | Returns true if character is in a vehicle |
CSCR_CharacterCommandFly | |
CSCR_CharacterCommandHandlerComponent | |
CSCR_CharacterCommandHandlerComponent_Tests | |
CSCR_CharacterCommandHandlerComponent_TestsClass | |
CSCR_CharacterCommandHandlerComponentClass | |
CSCR_CharacterCommandLoiter | |
CSCR_CharacterCommandSwim | |
CSCR_CharacterCommandSwimST | |
CSCR_CharacterControllerComponent | |
CSCR_CharacterControllerComponent_Test | |
CSCR_CharacterControllerComponent_TestClass | |
CSCR_CharacterControllerComponentClass | |
CSCR_CharacterDamageManagerComponent | |
CSCR_CharacterDamageManagerComponentClass | |
CSCR_CharacterDamageManagerEvaluator | |
CSCR_CharacterEditableEntityUIComponent | |
CSCR_CharacterEntityWaypointGroupCommand | |
CSCR_CharacterFocusModeCondition | Returns true IF camera focus mode is meeting current conditions |
CSCR_CharacterFreelookCondition | Returns true if character is freelooking with specified conditions |
CSCR_CharacterHasConsumableItemEquippedCondition | Returns true if character has provided gadget in their inventory Set m_eConsumableType to filter for a specific item |
CSCR_CharacterHasGadgetCondition | Returns true if character has provided gadget in their inventory if m_bEquipped true is only returned if the gadget is currently held |
CSCR_CharacterHasLongRadioCondition | Returns true if character is transmiting with radio |
CSCR_CharacterHasWeaponCondition | Returns true if character has weapon equipped |
CSCR_CharacterHeadHitZone | |
CSCR_CharacterHealthHitZone | Health hitzone - Receives damage from physical hitzones |
CSCR_CharacterHitZone | |
CSCR_CharacterHitZoneGroupName | |
CSCR_CharacterIdentityComponent | |
CSCR_CharacterIdentityComponentClass | |
CSCR_CharacterInventoryPreviewAttributes | |
CSCR_CharacterInventoryStorageComponent | |
CSCR_CharacterInventoryStorageComponentClass | |
CSCR_CharacterIsFallingCondition | Returns true if character is swimming |
CSCR_CharacterIsGettingInCondition | Returns true if character is in a vehicle |
CSCR_CharacterIsGettingOutCondition | Returns true if character is in a vehicle |
CSCR_CharacterIsInGadgetADSCondition | Returns true if character has gadget in ads |
CSCR_CharacterIsInVehicleCondition | Returns true if character is in a vehicle |
CSCR_CharacterIsSwimmingCondition | Returns true if character is swimming |
CSCR_CharacterIsUsingItem | Returns true if character has provided gadget in their inventory Set m_eConsumableType to filter for a specific item |
CSCR_CharacterPerceivableComponent | |
CSCR_CharacterPerceivableComponentClass | |
CSCR_CharacterRadioCountCondition | ! Returns true if character has radios of some count |
CSCR_CharacterRank | |
CSCR_CharacterRankComponent | |
CSCR_CharacterRankComponentClass | |
CSCR_CharacterRegistrationComponent | |
CSCR_CharacterRegistrationComponentClass | |
CSCR_CharacterReloadingCondition | |
CSCR_CharacterResilienceHitZone | Resilience - incapacitation or death, depending on game mode settings |
CSCR_CharacterSprintingCondition | Returns true if character is sprinting |
CSCR_CharacterStaminaComponent | |
CSCR_CharacterStaminaComponentClass | |
CSCR_CharacterStanceCondition | Returns true if character is in desired stance |
CSCR_CharacterTriggerEntity | |
CSCR_CharacterTriggerEntityClass | |
CSCR_CharacterVicinityComponent | |
CSCR_CharacterVicinityComponentClass | |
CSCR_CharacterWeaponTypeCondition | Returns true if character is using weapon of given type |
CSCR_CharBleedingEditorAttribute | |
CSCR_CharRegenEditorAttribute | |
CSCR_CharUnconsciousnessEditorAttribute | |
CSCR_ChatChannel | |
CSCR_ChatComponent | |
CSCR_ChatComponentClass | |
CSCR_ChatHud | This is a Chat Info Display / Chat HUD |
CSCR_ChatMessage | Classes for chat messages |
CSCR_ChatMessageGeneral | Generic messages, used by players: they originate from someone, sometimes directed to someone, and use some game channel Adds a channel, sender id, sender name |
CSCR_ChatMessageLineComponent | |
CSCR_ChatMessageLineWidgets | |
CSCR_ChatMessagePrivate | Private message Adds a specific receiver ID |
CSCR_ChatMessageRadioProtocol | |
CSCR_ChatMessageStyle | |
CSCR_ChatPanel | Component which must be attached to chat layout |
CSCR_ChatPanelManager | Singleton object to which SCR_ChatPanels get registered/unregistered |
CSCR_ChatPanelWidgets | |
CSCR_CheckboxComponent | This is refactored checkbox preserving its own class and API for compatability purposes |
CSCR_CheckboxEditorAttributeUIComponent | |
CSCR_CheckFuelAction | |
CSCR_ChimeraAIAgent | |
CSCR_ChimeraAIAgentClass | |
CSCR_ChimeraCharacter | |
CSCR_ChimeraCharacterClass | |
CSCR_ChooseAndSpawnOccupantsContextAction | |
CSCR_ClassRenamingParam | |
CSCR_ClassRenamingPlugin | |
CSCR_CleanSweepArea | |
CSCR_CleanSweepAreaClass | |
CSCR_CleanSweepAreaSelectionButtonComponent | |
CSCR_CleanSweepNetworkComponent | |
CSCR_CleanSweepNetworkComponentClass | |
CSCR_ClockHandComponent | |
CSCR_ClockHandComponentClass | |
CSCR_CloseVehicleDoorUserAction | |
CSCR_ClothingLoadoutData | |
CSCR_CollapseWidgetComponent | |
CSCR_CollimatorControllerComponent | |
CSCR_CollimatorControllerComponentClass | |
CSCR_CollimatorSightsComponent | |
CSCR_CollimatorSightsComponentClass | |
CSCR_CollisionDamageEffect | |
CSCR_ColorComponent | Minimalist progress bar |
CSCR_ColoredTextNotificationUIInfo | |
CSCR_ColorizationComponent | |
CSCR_ColorUIInfo | |
CSCR_CombinedDSConfig | Script class aggregating all dedicated server config part together |
CSCR_ComboBoxComponent | |
CSCR_ComboBoxIconComponent | |
CSCR_ComboModalHandler | |
CSCR_CommandActionsEditorComponent | Manager of command actions, i.e., waypoint for AI groups or objectives for factions |
CSCR_CommandActionsEditorComponentClass | |
CSCR_CommandActionsEditorUIComponent | |
CSCR_CommandingManagerComponent | |
CSCR_CommandingManagerComponentClass | |
CSCR_CommandingMenuEntry | |
CSCR_CommandMenuOpenCondition | |
CSCR_CommandMenuSelectedCondition | |
CSCR_CommandModeEditorUIComponent | |
CSCR_CommandToolbarEditorUIComponent | |
CSCR_CommentEditableEntityUIComponent | |
CSCR_CommentPlacablePrefabDetail | |
CSCR_CommonDialogs | Classes for dialogs which can be used in any context |
CSCR_CommonItemTypeSearchPredicate | |
CSCR_CommunicationSoundComponent | |
CSCR_CommunicationSoundComponentClass | |
CSCR_CommunitySubMenu | |
CSCR_CompareGroupRadioFreq | |
CSCR_CompareLocalizeProperty | Sort by localized property labels |
CSCR_CompareMissionAddonName | |
CSCR_CompareMissionFavourite | |
CSCR_CompareMissionName | |
CSCR_CompareMissionPlayerCount | |
CSCR_CompareMissionTimeSinceLastPlay | |
CSCR_Comparer | Generic comparer using SCR_ComparerOperator |
CSCR_CompareWorkshopItemName | |
CSCR_CompareWorkshopItemTargetSize | |
CSCR_CompareWorkshopItemTimeSinceFirstDownload | |
CSCR_CompareWorkshopItemTimeSinceLastPlay | |
CSCR_CompartmentAccessComponent | |
CSCR_CompartmentAccessComponentClass | |
CSCR_CompartmentUserAction | |
CSCR_CompassComponent | Compass component |
CSCR_CompassComponentClass | Prefab data class for compass component |
CSCR_CompassUIComponent | Simple radial compass which will rotate based on current camera position |
CSCR_CompatibleAttachmentPredicate | Searches for attachments of the defined atttachmentType |
CSCR_CompatibleSlotEditableEntityFilter | |
CSCR_ComponentHelper | |
CSCR_CompositionSlotManagerComponent | |
CSCR_CompositionSlotManagerComponentClass | |
CSCR_CompositionValidationEntity | |
CSCR_CompositionValidationEntityClass | |
CSCR_ConfigHelper | |
CSCR_ConfigHelperT | |
CSCR_ConfigListComponent | Compomenent with simple configuratino that will create list of given widgets |
CSCR_ConfigUIComponent | |
CSCR_ConfigurableDialogUi | |
CSCR_ConfigurableDialogUiButtonPreset | Configuration for a button |
CSCR_ConfigurableDialogUiPreset | Configuration for a dialog |
CSCR_ConfigurableDialogUiPresets | Class for a .conf file with multiple presets |
CSCR_ConfigurableDialogUiProxy | It is here to expose the Menu API to the configurable dialog instance |
CSCR_ConfirmationDialogWorkbench | |
CSCR_ConfirmBasesSignalsWidgetComponent | |
CSCR_ConnectionStateButtonComponent | Component for core menu header button that shows connection state based on comm test, but also needs to show a warning for low bandwidth Uses the parent's icon & label attributes for Low Bandwidth state and considers it the default, as it is outside of the comm test results |
CSCR_ConnectionStateButtonComponent_StatusPreset | |
CSCR_ConnectionUICommon | |
CSCR_ConsumableBandage | Bandage effect |
CSCR_ConsumableEffectBase | Effect assigned to the consumable gadget |
CSCR_ConsumableEffectHealthItems | |
CSCR_ConsumableItemComponent | |
CSCR_ConsumableItemComponentClass | |
CSCR_ConsumableMorphine | Morphine effect |
CSCR_ConsumableSalineBag | Saline bag effect |
CSCR_ConsumableTourniquet | Tourniquet effect |
CSCR_ConsumableType | |
CSCR_ContainerActionTitle | |
CSCR_ContainerAIActionTitle | |
CSCR_ContainerBudgetManager | Utility class that aids on budgeting or batching the processing of a specified container of CONTAINER_TYPE that holds items of ITEM_TYPE type |
CSCR_ContainerMedicalActionTitle | |
CSCR_ContentBrowser_AddonsSubMenu | |
CSCR_ContentBrowser_AddonsSubMenuBaseWidgets | |
CSCR_ContentBrowser_AddonsTooltipComponent | Component which must be attached to tooltip which lists dependencies or dependent mods |
CSCR_ContentBrowser_GalleryDialog | |
CSCR_ContentBrowser_GalleryDialogWidgets | |
CSCR_ContentBrowser_GalleryWidgets | |
CSCR_ContentBrowser_GetAssetListParams | |
CSCR_ContentBrowser_ScenarioLineComponent | |
CSCR_ContentBrowser_ScenarioLineWidgets | |
CSCR_ContentBrowser_ScenarioSubMenu | |
CSCR_ContentBrowser_ScenarioSubMenuBase | |
CSCR_ContentBrowser_ScenarioSubMenuWidgets | |
CSCR_ContentBrowserActiveFilterEditorUIComponent | |
CSCR_ContentBrowserActiveFiltersEditorUIComponent | |
CSCR_ContentBrowserDetails_GalleryComponent | |
CSCR_ContentBrowserDetails_OverviewSubMenu | |
CSCR_ContentBrowserDetails_OverviewSubMenuWidgets | |
CSCR_ContentBrowserEditorCard | |
CSCR_ContentBrowserEditorComponent | Management of placeable entities |
CSCR_ContentBrowserEditorComponentClass | |
CSCR_ContentBrowserEditorUIComponent | The Content Browser Window in the Content Browser Dialog |
CSCR_ContentBrowserFiltersEditorUIComponent | |
CSCR_ContentBrowserFilterTag | |
CSCR_ContentBrowserSortingBar | |
CSCR_ContentBrowserStateManagerEditorUIComponent | |
CSCR_ContentBrowserTileComponent | Component for a tile in the content browser You must call SetWorkshopItem() after tile creation to activate it |
CSCR_ContentDetailsPanelBase | |
CSCR_ContentDetailsPanelBaseWidgets | |
CSCR_ContentEntryComponent | Base component for widgets displaying content data |
CSCR_ContextActionsEditorComponent | Component to hold all context actions for each editor mode and filter out actions depending on context |
CSCR_ContextActionsEditorComponentClass | |
CSCR_ContextGetIngroupCommand | |
CSCR_ContextMenuActionsEditorUIComponent | |
CSCR_ContextMenuButtonEditorUIComponent | |
CSCR_ContinuousLoiterCommand | |
CSCR_ContourPropsConfig | Configuration of contour props |
CSCR_ControlModeEditableEntityFilter | |
CSCR_ControlPlayerCameraComponent | |
CSCR_CooldownData | |
CSCR_CoordsTool | |
CSCR_CoordsTool_CoordsEntry | |
CSCR_CopyAttributesContextAction | |
CSCR_CopyClassAndMethodPlugin | |
CSCR_CopyContextAction | |
CSCR_CopyIngameTimestampContextAction | |
CSCR_CopyPrefabNameContextAction | |
CSCR_CopyServerTimestampContextAction | |
CSCR_CopyWorldPositionContextAction | |
CSCR_CoreMenuHeaderButtonComponent | Helper component for core menu header button prefabs |
CSCR_CoreMenuHeaderComponent | |
CSCR_CountingTimerUI | |
CSCR_CoverageRadioComponent | Determinates if the owner entity is covered by the radio signal eminating from the component marked as Source with the same encryption key |
CSCR_CoverageRadioComponentClass | |
CSCR_CreateEditablePrefabsPlugin | |
CSCR_CreateEditablePrefabsPluginResourceManager | |
CSCR_CreateLayerContextAction | |
CSCR_CreateLayerWithSelectionContextAction | |
CSCR_CreateNewGroupContextAction | |
CSCR_Credits | |
CSCR_CreditsDepartmentHeader | |
CSCR_CreditsHeader | |
CSCR_CreditsLicenses | |
CSCR_CreditsPersonName | |
CSCR_Crosshair | |
CSCR_CrosshairDebug | |
CSCR_CurrentLayerEditableEntityFilter | |
CSCR_CursorCustom | Scripted map cursor visualization for cases where the gamecode provided one is not sufficient |
CSCR_CursorEditor | |
CSCR_CursorEditorUIComponent | |
CSCR_CursorStateTitle | Custom names for cursor visual states |
CSCR_CursorVisualState | Cursor visual state config |
CSCR_CustomAreaMeshComponent | |
CSCR_CustomAreaMeshComponentClass | |
CSCR_CustomArrayEditableEntityUIComponent | |
CSCR_CustomDropdownEditorUIComponent | |
CSCR_CustomEditableEntityUIComponent | |
CSCR_CustomMaterialAnimatorEntity | |
CSCR_CustomMaterialAnimatorEntityClass | ~~~~~~~~~~~ Guide how to set up the emat to use this animation script |
CSCR_CustomTooltipTargetEditorUIComponent | |
CSCR_CustomTriggerConditions | |
CSCR_CustomTriggerConditionsSpecificClassNameCount | |
CSCR_CustomTriggerConditionsSpecificPrefabCount | |
CSCR_CutContextAction | |
CSCR_CycleContextAction | |
CSCR_CycleWaypointEditorUIComponent | |
CSCR_DamageBlurEffect | |
CSCR_DamageContext | |
CSCR_DamageDisabledTooltipDetail | |
CSCR_DamageEffect | |
CSCR_DamageIntensityEntry | |
CSCR_DamageIntensityHolder | Holds the localization strings as well as the logic to get the damage severity strings and enums |
CSCR_DamageManagerComponent | |
CSCR_DamageManagerComponentClass | |
CSCR_DamageManagerData | |
CSCR_DamagePassRule | |
CSCR_DamagePassRuleContainerTitle | |
CSCR_DamagePhaseData | Multi-Phase destruction phase |
CSCR_DamagePhaseTitle | |
CSCR_DamageStateConfig | |
CSCR_DamageStateInfo | |
CSCR_DamageStateUIComponent | |
CSCR_DamageStateUIInfo | |
CSCR_DataCollectorAchievementsModule | |
CSCR_DataCollectorBasicActionsModule | |
CSCR_DataCollectorCommunicationComponent | |
CSCR_DataCollectorCommunicationComponentClass | |
CSCR_DataCollectorComponent | |
CSCR_DataCollectorComponentClass | |
CSCR_DataCollectorCrimesModule | |
CSCR_DataCollectorDiagComponent | |
CSCR_DataCollectorDiagComponentClass | |
CSCR_DataCollectorDriverModule | |
CSCR_DataCollectorDriverModuleContext | |
CSCR_DataCollectorHealingItemsModule | |
CSCR_DataCollectorModule | |
CSCR_DataCollectorShootingModule | |
CSCR_DataCollectorStoreDataModule | |
CSCR_DataCollectorSupplyTruckDriverModule | |
CSCR_DataCollectorUI | |
CSCR_DateAttributeDynamicDescription | Dynamic description for SCR_DateEditorAttribute to show sunrise, sunset and moonphase |
CSCR_DateAttributeUIComponent | |
CSCR_DateEditorAttribute | |
CSCR_DateTimeHelper | |
CSCR_DayDurationAttributeDynamicDescription | Dynamic description for daytime duration to display to compare the ingame time with realife time |
CSCR_DayDurationEditorAttribute | Day duration Attribute for getting and setting varriables in Editor Attribute window |
CSCR_DaytimeCondition | |
CSCR_DayTimeCurveDef | Used to define a random positional sound behaviour base on time of the day |
CSCR_DayTimeCurveDefConfig | Array size has to have the same count as EDayTimeCurve |
CSCR_DaytimeEditorAttribute | Daytime Attribute for getting and setting varriables in Editor Attribute window |
CSCR_DayTimeInfoAuto | |
CSCR_DayTimeInfoBase | |
CSCR_DayTimeInfoBetween | |
CSCR_DayTimeInfoStatic | |
CSCR_DbgUI | |
CSCR_DeathMatchGameOverScreenInfo | |
CSCR_DeathMusic | |
CSCR_DeathScreenEffect | |
CSCR_DebriefingScreenBigImageContent | Class handling big image content |
CSCR_DebriefingScreenComponent | Debriefing screen component intended to be added to the GameMode |
CSCR_DebriefingScreenComponentClass | |
CSCR_DebriefingScreenFinishedObjectivesContent | Class handling finished mission objectives content |
CSCR_DebriefingScreenMenu | |
CSCR_DebriefingScreenStatisticBaseClass | Base class that holds and handles information about statistic |
CSCR_DebriefingScreenStatisticDeaths | Class that holds information and handles information about deaths |
CSCR_DebriefingScreenStatisticDistanceDriven | Class that holds information and handles information about distance driven |
CSCR_DebriefingScreenStatisticDistanceWalked | Class that holds information and handles information about distance walked |
CSCR_DebriefingScreenStatisticKills | Class that holds information and handles information about kills |
CSCR_DebriefingScreenStatisticsContent | Class handling Statistics retrieved from the DataCollector |
CSCR_DebriefingScreenStatisticShotsFired | Class that holds information and handles information about shots fired |
CSCR_DebriefingScreenSummaryContent | Class handling summary content |
CSCR_DebriefingScreenUnevenFourTiles | Class handling layout for UnevenFourTiles |
CSCR_DebrisBuildingEntity | |
CSCR_DebrisBuildingEntityClass | |
CSCR_DebrisSmallEntity | Entity used to represent small debris in the world |
CSCR_DebrisSmallEntityClass | |
CSCR_DebrisSpawnable | |
CSCR_DebugCameraCore | |
CSCR_DebugCameraEntity | Debug camera spawned on given position |
CSCR_DebugCameraEntityClass | |
CSCR_DebugEditorComponent | Component to handle various debug modes for the editor |
CSCR_DebugEditorComponentClass | |
CSCR_DebugLinePlugin | |
CSCR_DebugShapeManager | |
CSCR_DebugShootComponent | |
CSCR_DebugShootComponentClass | |
CSCR_DebugTooltipDetail | |
CSCR_DedicatedServerPlugin | |
CSCR_DefaultOccupantData | |
CSCR_DefaultScenarios | |
CSCR_DefendContextAction | |
CSCR_DefenderSpawnerComponent | Service providing group of defenders defined in faction. Requires SCR_EnableDefenderAction on ActionManager for players to manage its functionality |
CSCR_DefenderSpawnerComponentClass | |
CSCR_DefendWaypoint | |
CSCR_DefendWaypointClass | |
CSCR_DefendWaypointPreset | |
CSCR_DelegateFactionManagerComponent | Manager of faction delegates - entities representing available factions |
CSCR_DelegateFactionManagerComponentClass | |
CSCR_DeleteAddonDependentAddonsDetected | This dialog is shown when we want to delete an addon but some other downloaded addons depend on it |
CSCR_DeleteAddonDialog | Confirmation dialog for unsubscribing an addon |
CSCR_DeleteAddonsListDialog | |
CSCR_DeleteContextAction | |
CSCR_DeleteDestroyedToolbarAction | |
CSCR_DeleteSelectedContextAction | |
CSCR_DeployableInventoryItemEquipClothAction | |
CSCR_DeployableInventoryItemInventoryComponent | |
CSCR_DeployableInventoryItemInventoryComponentClass | |
CSCR_DeployableInventoryItemPickUpAction | |
CSCR_DeployableInventoryItemReplacementComponent | Holds Position of where the deployable item will be attached to |
CSCR_DeployableInventoryItemReplacementComponentClass | |
CSCR_DeployableRadioTicketEditorAttribute | |
CSCR_DeployableSpawnPoint | |
CSCR_DeployableSpawnPointClass | |
CSCR_DeployableSpawnPointSystem | |
CSCR_DeployButton | Component that handles the request respawn button |
CSCR_DeployButtonBase | |
CSCR_DeployInventoryItemAction | |
CSCR_DeployInventoryItemBaseAction | |
CSCR_DeployInventoryItemRestrictedAction | |
CSCR_DeployMenuBase | Base deploy menu class |
CSCR_DeployMenuBaseScreenComponent | Base class for Deploy menu components |
CSCR_DeployMenuBaseScreenComponentClass | |
CSCR_DeployMenuBaseScreenLayout | Base class for Deploy menu layouts |
CSCR_DeployMenuHandler | This component serves as a config for deploy menu elements |
CSCR_DeployMenuMain | Main deploy menu with the map present |
CSCR_DeployMenuSettings | |
CSCR_DeployRequestUIBaseComponent | |
CSCR_DeploySmokeCoverWaypoint | |
CSCR_DeploySmokeCoverWaypointClass | |
CSCR_DeploySmokeCoverWaypointState | |
CSCR_DepthOfFieldEffect | |
CSCR_DesaturationEffect | |
CSCR_DescriptionTooltipDetail | |
CSCR_DescriptorDefaultsBase | Configuration of descriptor defaults |
CSCR_DescriptorDefIcon | Descriptor icon type defaults |
CSCR_DescriptorDefIconText | Descriptor icon with text type defaults |
CSCR_DescriptorDefInvisible | Descriptor invisible type, for cursor interaction logic support while UI is handled by another system |
CSCR_DescriptorDefText | Descriptor text type defaults |
CSCR_DescriptorViewLayer | Configuration of visibility in layers per descriptor type |
CSCR_DescriptorViewTitle | Custom names for defined zones to make config setup easier |
CSCR_DestroyedEditableEntityFilter | Entities which are killed or destroyed |
CSCR_DestroyedTreePartsData | |
CSCR_DestroyedTreesData | |
CSCR_DestructibleBuildingComponent | |
CSCR_DestructibleBuildingComponentClass | |
CSCR_DestructibleBuildingEntity | Building switches between undamaged/damaged/destroyed states based on damage to regions and destruction If a region is only partially damaged, its damage is stored in a map (m_RegionDamage) that stores index and damage If a region is destroyed, it is stored in a bitmask array (m_RegionMask) If the entire building is destroyed, only a single bool is set (m_bDestroyed) This ensures a minimal amount of data is stored per building to handle destruction |
CSCR_DestructibleBuildingEntityClass | |
CSCR_DestructibleEntity | |
CSCR_DestructibleEntityClass | |
CSCR_DestructibleHitzone | |
CSCR_DestructibleIdentificator | |
CSCR_DestructiblePrefabFinderTool | |
CSCR_DestructibleTreesSynchManager | |
CSCR_DestructibleTreesSynchManagerClass | |
CSCR_DestructibleTreeV2 | Encapsulates the functionality of a destructible tree entity in the world |
CSCR_DestructibleTreeV2Class | |
CSCR_DestructionBaseData | |
CSCR_DestructionBaseHandler | Base destruction handler, destruction handler types extend from this TODO: Move this to damage manager instead Ported from SCR_DestructionDamageManagerComponent |
CSCR_DestructionCommon | Class containing common functions between destructible classes |
CSCR_DestructionDamageManagerComponent | Base destruction component, destruction types extend from this |
CSCR_DestructionDamageManagerComponentClass | |
CSCR_DestructionData | |
CSCR_DestructionDiagComponent | |
CSCR_DestructionDiagComponentClass | |
CSCR_DestructionFractalComponent | Fractal destruction component. For objects that should shatter/splinter etc |
CSCR_DestructionFractalComponentClass | |
CSCR_DestructionHitInfo | Class to temporarily store information about the last hit that caused destruction |
CSCR_DestructionIndicesAssignTool | |
CSCR_DestructionManagerComponent | |
CSCR_DestructionManagerComponentClass | |
CSCR_DestructionMultiPhaseComponent | Multi-Phase destruction component, for objects that go through several destruction states |
CSCR_DestructionMultiPhaseComponentClass | |
CSCR_DestructionMultiPhaseData | |
CSCR_DestructionSynchronizationComponent | |
CSCR_DestructionSynchronizationComponentClass | |
CSCR_DestructionTireComponent | Tire destruction component, for destruction and deformation of tires |
CSCR_DestructionTireComponentClass | |
CSCR_DestructionTireInitialDamageDataComponentClass | |
CSCR_DetachContextAction | |
CSCR_DetachMagazineUserAction | |
CSCR_DetonateChargesAction | |
CSCR_DetonatorGadgetComponent | |
CSCR_DetonatorGadgetComponentClass | |
CSCR_DetonatorHasConnectedChargesCondition | |
CSCR_DeviceBlockUIName | |
CSCR_DeviceSpecificComponent | |
CSCR_DialogDataComponent | |
CSCR_DialogEditorUIComponent | |
CSCR_DisabledEntitiesEditorUIEffect | |
CSCR_DisableDependentAddonsDialog | Dialog which is used when an addon is disabled but some dependent addons depend on it |
CSCR_DisableSimulationContextAction | |
CSCR_DisarmExplosiveChargeAction | |
CSCR_DisconnectChargesAction | |
CSCR_DisembarkContextAction | |
CSCR_DismantleInventoryItemBaseAction | |
CSCR_DisposableDSSessionCallback | |
CSCR_DoctorCompartmentSlot | |
CSCR_DoorOpenerEntity | |
CSCR_DoorOpenerEntityClass | |
CSCR_DoorUserAction | User action that ought to be attached to an entity with door component |
CSCR_DotDamageEffect | |
CSCR_DoubleClickAction | |
CSCR_DownloadConfirmationDialog | Dialog for confirming multiple downloads in workshop |
CSCR_DownloadConfirmationDialogContentWidgets | |
CSCR_DownloadConfirmationDialogWidgets | |
CSCR_DownloadFailDialog | Dialog displayed when downloading fails |
CSCR_DownloadManager | |
CSCR_DownloadManager_AddonDownloadLine | Component for a line which indicates addon download state in the download manager |
CSCR_DownloadManager_AddonDownloadLineBaseWidgets | |
CSCR_DownloadManager_CircleProgressIndicatorWidgets | |
CSCR_DownloadManager_CircularIndicatorComponent | Component which visualizes state of download manager with the small circular indicator |
CSCR_DownloadManager_Dialog | |
CSCR_DownloadManager_Entry | Helper class to store current downloads and their attributes |
CSCR_DownloadManager_MiniDialog | A mini download manager dialog |
CSCR_DownloadManager_MiniDialogWidgets | |
CSCR_DownloadManager_OpenDownloadManagerComponent | Component which opens download manager when button is activated |
CSCR_DownloadManager_PanelComponent | |
CSCR_DownloadManager_PanelWidgets | |
CSCR_DownloadManager_ProgressIndicatorComponent | Component which visualizes state of download manager: progress bar, progress text |
CSCR_DownloadManager_ProgressIndicatorWidgets | |
CSCR_DownloadManagerClass | |
CSCR_DownloadManagerDialogWidgets | |
CSCR_DownloadManagerEntry | |
CSCR_DownloadManagerEntryWidgets | |
CSCR_DownloadManagerListCategory | |
CSCR_DownloadManagerListComponent | Download manager list that can group download entries into various sections |
CSCR_DownloadManagerTabActiveWidgets | |
CSCR_DownloadSequence | |
CSCR_DoxygenFillerPlugin | |
CSCR_DoxygenFillerPlugin_Method | |
CSCR_DoxygenFillerPlugin_MethodParameter | |
CSCR_DpsConditionBarBaseTooltipDetail | |
CSCR_DrainFuelUserAction | Allows players to drain an entity with a fuel manager. Use with care as it might create a lot of grieving opertunity |
CSCR_DrawingPropsConfig | Configuration of drawing props |
CSCR_DriverTooltipDetail | |
CSCR_DropdownEditorAttributeUIComponent | |
CSCR_DropdownWithParamAttributeUIComponent | |
CSCR_DrowningDamageEffect | |
CSCR_DrowningScreenEffect | |
CSCR_DSConfig | Scripted DS config to store server config from script |
CSCR_DSGameProperties | |
CSCR_DSSessionCallback | Callback for easy handling of world saving and loading |
CSCR_DSSessionCallbackSessionStorage | |
CSCR_DummyEditableEntityFilter | Dummy mentities manager |
CSCR_DummyTargetEntity | Procedural box entity |
CSCR_DummyTargetEntityClass | |
CSCR_DuplicateContextAction | |
CSCR_DynamicFooterComponent | |
CSCR_DynamicIconComponent | |
CSCR_DynamicSimulationEditorComponent | System to force streaming of all editable entities to client who has opened editor |
CSCR_DynamicSimulationEditorComponentClass | |
CSCR_Easing | Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!) |
CSCR_EditableAttachableEntityInteraction | |
CSCR_EditableCharacterComponent | |
CSCR_EditableCharacterComponentClass | |
CSCR_EditableCharacterInteraction | |
CSCR_EditableCommentComponent | |
CSCR_EditableCommentComponentClass | |
CSCR_EditableCommentUIInfo | |
CSCR_EditableDecalComponent | Component for managing editable decal entities |
CSCR_EditableDecalComponentClass | |
CSCR_EditableDescriptorComponent | |
CSCR_EditableDescriptorComponentClass | |
CSCR_EditableDescriptorUIInfo | |
CSCR_EditableEntityBaseChildComponent | Base class for child editable entity component |
CSCR_EditableEntityBaseChildComponentClass | |
CSCR_EditableEntityBaseSlotUIComponent | Slot for icons representing editable entity |
CSCR_EditableEntityCache | |
CSCR_EditableEntityCampaignBuildingLabelSetting | |
CSCR_EditableEntityCampaignBuildingModeLabelData | |
CSCR_EditableEntityComponent | Component defining editable entity |
CSCR_EditableEntityComponentClass | |
CSCR_EditableEntityCore | Core component to manage SCR_EditableEntityComponent |
CSCR_EditableEntityCoreBudgetSetting | |
CSCR_EditableEntityCoreLabelGroupSetting | |
CSCR_EditableEntityCoreLabelSetting | |
CSCR_EditableEntityCoreLabelSettingExtended | |
CSCR_EditableEntityCoreTypeInteraction | |
CSCR_EditableEntityCoreTypeInteractionTitle | |
CSCR_EditableEntityCoreTypeSetting | |
CSCR_EditableEntityCustomSlotUIComponent | |
CSCR_EditableEntityInteraction | |
CSCR_EditableEntityLinkUIComponent | |
CSCR_EditableEntityMaintenancePlugin | |
CSCR_EditableEntityMaterialChildComponent | |
CSCR_EditableEntityMaterialChildComponentClass | |
CSCR_EditableEntitySceneSlotUIComponent | |
CSCR_EditableEntitySlotManagerUIComponent | |
CSCR_EditableEntityStruct | Saved data for editable entity |
CSCR_EditableEntityUIConfig | Config which defines visual representation of editable entities based on various rules |
CSCR_EditableEntityUIInfo | |
CSCR_EditableEntityUIRuleTracker | Tracks specific SCR_EntitiesEditorUIRule |
CSCR_EditableEntityUISlotSize | |
CSCR_EditableEntityVariant | |
CSCR_EditableEntityVariantData | |
CSCR_EditableEntityVehicleCompartmentVisibilityChildComponent | |
CSCR_EditableEntityVehicleCompartmentVisibilityChildComponentClass | |
CSCR_EditableEntityVisibilityChildComponent | |
CSCR_EditableEntityVisibilityChildComponentClass | |
CSCR_EditableExplosiveChargeComponent | |
CSCR_EditableExplosiveChargeComponentClass | |
CSCR_EditableFactionComponent | |
CSCR_EditableFactionComponentClass | |
CSCR_EditableFactionStruct | |
CSCR_EditableGroupComponent | |
CSCR_EditableGroupComponentClass | |
CSCR_EditableGroupInteraction | |
CSCR_EditableGroupUIInfo | |
CSCR_EditableLinkedContentBrowserUIInfo | |
CSCR_EditableMineComponent | |
CSCR_EditableMineComponentClass | |
CSCR_EditablePlayerDelegateComponent | Editable entity representing a player |
CSCR_EditablePlayerDelegateComponentClass | |
CSCR_EditablePreviewComponent | |
CSCR_EditablePreviewComponentClass | |
CSCR_EditablePreviewEntity | Preview entity created from existing editable entities |
CSCR_EditablePreviewEntityClass | |
CSCR_EditableSpawnPointComponent | |
CSCR_EditableSpawnPointComponentClass | |
CSCR_EditableSystemComponent | |
CSCR_EditableSystemComponentClass | |
CSCR_EditableTaskComponent | |
CSCR_EditableTaskComponentClass | |
CSCR_EditableVehicleComponent | |
CSCR_EditableVehicleComponentClass | |
CSCR_EditableVehicleUIInfo | |
CSCR_EditableWaypointComponent | |
CSCR_EditableWaypointComponentClass | |
CSCR_EditableWaypointInteraction | |
CSCR_EditableWorldEntityComponent | |
CSCR_EditableWorldEntityComponentClass | |
CSCR_EditAttributesEditorUIComponent | |
CSCR_EditBoxComponent | |
CSCR_EditboxDialogUi | Configurable editbox dialog base |
CSCR_EditBoxSearchComponent | |
CSCR_EditedEditableEntityFilter | Entities which are currently being transformed |
CSCR_EditModeEditorUIComponent | |
CSCR_EditorActionData | |
CSCR_EditorActionGroup | |
CSCR_EditorActionList | |
CSCR_EditorActionRadialEntry | |
CSCR_EditorActionSelectionMenuEntry | A wrapper class utilized by SCR_ActionsRadialMenuEditorComponent for creating a specialized Entry (SCR_SelectionMenuEntry) class to be utilized by the Editor |
CSCR_EditorActionsManagerComponent | |
CSCR_EditorActionsManagerComponentClass | |
CSCR_EditorAttributeBaseValues | |
CSCR_EditorAttributeCategory | Visual description of attribute category |
CSCR_EditorAttributeEntryBool | |
CSCR_EditorAttributeEntryInt | |
CSCR_EditorAttributeEntryIntArray | |
CSCR_EditorAttributeEntryOverride | |
CSCR_EditorAttributeEntryStringArray | |
CSCR_EditorAttributeFloatStringValueHolder | |
CSCR_EditorAttributeHolderUIComponent | |
CSCR_EditorAttributeList | |
CSCR_EditorAttributePresetEntry | |
CSCR_EditorAttributePresetMultiSelectEntry | |
CSCR_EditorAttributesHintCondition | |
CSCR_EditorAttributeStruct | Saved data for editor attribute |
CSCR_EditorAttributeUIInfo | UIInfo used by editor attribute system |
CSCR_EditorBaseEntity | Base editor entity which provides overridable functions |
CSCR_EditorBaseEntityClass | |
CSCR_EditorBudgetHintCondition | |
CSCR_EditorButtonUIComponent | |
CSCR_EditorCameraDefaultsComponent | Starting camera positions for the editor |
CSCR_EditorCameraDefaultsComponentClass | |
CSCR_EditorCanEnterLayerActionCondition | Returns true if any hovered entity has children (returns false if not hovered entity) |
CSCR_EditorContentBrowserActiveDisplayLabel | |
CSCR_EditorContentBrowserDisplayConfig | Config that allows the editor content browser to only show specific labels and groups |
CSCR_EditorContentBrowserDisplayGroupLabel | |
CSCR_EditorContentBrowserDisplayLabel | |
CSCR_EditorContentBrowserSaveStateData | Editor Content browser State data (Eg: Saved active filters, Search string and pagination) as well as tab UI info of content browser states |
CSCR_EditorContentBrowserSaveStateDataUI | Editor Content browser State data that includes UI data for tabs |
CSCR_EditorContentBrowserSaveStateDataUIHQ | Editor Content browser State data that includes UI data for tabs, with specific condition for HQ |
CSCR_EditorContextMenuHintCondition | |
CSCR_EditorCountOrMoreEntitiesSelectedActionCondition | Returns true if count or more is selected |
CSCR_EditorCursorManualCameraComponent | |
CSCR_EditorEntityToEntityHintCondition | |
CSCR_EditorFactionGameOverScreenInfo | |
CSCR_EditorFilterActionCondition | Returns true if given editor entity filter is not empty |
CSCR_EditorFilterHintCondition | |
CSCR_EditorHasLastNotificationLocationActionCondition | Returns true if has last notification location and time was less then given var |
CSCR_EditorHoveredEntityIsSelectedActionCondition | Returns true if a entity is hovered and that entity is selected |
CSCR_EditorHoveredManualCameraComponent | |
CSCR_EditorImageGeneratorEntity | |
CSCR_EditorImageGeneratorEntityClass | |
CSCR_EditorImageGeneratorPrefab | |
CSCR_EditorImagePositionCharacterPose | Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific |
CSCR_EditorImagePositionEntity | |
CSCR_EditorImagePositionEntityClass | |
CSCR_EditorIsStateActionCondition | Returns true when editor state is the given state |
CSCR_EditorLayerHintCondition | |
CSCR_EditorLessThenCountWaypointsActionCondition | Returns true if all selected entities have less or equal to waypoint count |
CSCR_EditorLinkComponent | Link which creates replicated entity |
CSCR_EditorLinkComponentClass | |
CSCR_EditorLinkEntry | |
CSCR_EditorManagerCore | |
CSCR_EditorManagerDisconnectData | |
CSCR_EditorManagerEntity | The entity which enables all editor functionality for the player |
CSCR_EditorManagerEntityClass | |
CSCR_EditorMenuOverlay | |
CSCR_EditorMenuOverlayLayer | |
CSCR_EditorMetaStruct | Saved data for editor-specific information, e.g., camera position |
CSCR_EditorModeActiveActionCondition | Returns true when the editor is opened |
CSCR_EditorModeEntity | Editor mode entity |
CSCR_EditorModeEntityClass | |
CSCR_EditorModeHintCondition | |
CSCR_EditorModePrefab | |
CSCR_EditorModeRadialEntry | |
CSCR_EditorModeUIInfo | |
CSCR_EditorNotificationEditorOnlyHintCondition | |
CSCR_EditorOpenedActionCondition | Returns true when the editor is opened |
CSCR_EditorOpenedHintCondition | |
CSCR_EditorPersistentData | Used to store persistent data for Editor |
CSCR_EditorPingEntity | Editor ping representation |
CSCR_EditorPingEntityClass | |
CSCR_EditorPingInfoDisplay | Communication with game master |
CSCR_EditorPlaceCharacterAvailableActionCondition | |
CSCR_EditorPlacingHintCondition | |
CSCR_EditorPreviewParams | |
CSCR_EditorRespawnBriefingComponent | |
CSCR_EditorRespawnBriefingComponentClass | |
CSCR_EditorRestrictionZoneEntity | |
CSCR_EditorRestrictionZoneEntityClass | |
CSCR_EditorServerEntity | |
CSCR_EditorServerEntityClass | |
CSCR_EditorSettings | |
CSCR_EditorSettingsEntity | Editor settings to override default values in SCR_EditorManagerCore |
CSCR_EditorSettingsEntityClass | |
CSCR_EditorSettingsSubMenu | |
CSCR_EditorSnapManualCameraComponent | |
CSCR_EditorStateConditionUIComponent | |
CSCR_EditorStruct | Class which carries saved data for the editor |
CSCR_EditorTask | |
CSCR_EditorTaskClass | |
CSCR_EditorTaskSupportEntity | |
CSCR_EditorTaskSupportEntityClass | |
CSCR_EditorToggleUIComponent | |
CSCR_EditorToggleUIManualCameraComponent | |
CSCR_EditorToolbarAction | |
CSCR_EditorTransformHintCondition | |
CSCR_EditorVONControllerComponent | Manages interaction with Voice Over Network IEntityComponentSource |
CSCR_EditorVONControllerComponentClass | |
CSCR_EffectModule | |
CSCR_EffectModuleHelicopterExhaust | |
CSCR_EmoteBaseCommand | |
CSCR_EnableArsenalAttribute | |
CSCR_EnableDefendersAction | |
CSCR_EnableDeployableSpawnPointsEditorAttribute | |
CSCR_EnableGlobalResourceTypeEditorAttribute | |
CSCR_EnableSimulationContextAction | |
CSCR_EnableSpawnPointEditorAttribute | Allows to enable and disable spawnpoints |
CSCR_EndGameToolbarAction | |
CSCR_EngineAction | |
CSCR_EngineHitZone | |
CSCR_EngineHitZoneInfo | |
CSCR_EnterEnemyMilitaryBaseMusic | |
CSCR_EntitiesEditorUIComponent | |
CSCR_EntitiesEditorUIPrefab | |
CSCR_EntitiesEditorUIRule | Configuration of entity icons for given states |
CSCR_EntitiesManagerEditorComponent | Manager of editable entities in the editor |
CSCR_EntitiesManagerEditorComponentClass | |
CSCR_EntitiesToolbarEditorUIComponent | |
CSCR_EntityAttributeTitleType | |
CSCR_EntityBudgetValue | |
CSCR_EntityCatalog | Catalog that holds faction entity lists of a specific entity type |
CSCR_EntityCatalogAmbientPatrolData | |
CSCR_EntityCatalogEditorData | Info for which editor modes the entity is added to |
CSCR_EntityCatalogEntry | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogEntryCustomInfo | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogEntryNonEditable | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogInventoryItem | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogLoadoutData | Info for Player Loadout |
CSCR_EntityCatalogManagerComponent | |
CSCR_EntityCatalogManagerComponentClass | Manager for non-faction specific entity catalogs as well as getters for faction specific catalogs |
CSCR_EntityCatalogMultiList | Multilist catalog for ease of use for developers |
CSCR_EntityCatalogMultiListEntry | |
CSCR_EntityCatalogSpawnerData | Info for Entity Spawner |
CSCR_EntityCatalogSpawnerOverrideData | |
CSCR_EntityCatalogSupportStationResupplyData | |
CSCR_EntityConditionTooltipDetail | |
CSCR_EntityEditorEffect | Spawned entity effect |
CSCR_EntityEnableResourceEditorAttribute | |
CSCR_EntityFactionEditorAttribute | A Generic entity faction changer |
CSCR_EntityFlagsManagerPlugin | Plugin that allows to reset all/selected entities' desired flags to Prefab's default WARNING: can take up to serveral minutes depending on what is selected! |
CSCR_EntityHelper | |
CSCR_EntityHelperT | |
CSCR_EntityLabelPointComponent | |
CSCR_EntityLabelPointComponentClass | |
CSCR_EntityReplacerTool | |
CSCR_EntitySourceHelper | |
CSCR_EntitySpawnerCharacterSlotComponent | Specifies slot to be used with nearby Entity Spawner Components |
CSCR_EntitySpawnerCharacterSlotComponentClass | |
CSCR_EntitySpawnerPlugin | |
CSCR_EntitySpawnerSlotComponent | Specifies slot to be used with nearby Entity Spawner Components |
CSCR_EntitySpawnerSlotComponentClass | |
CSCR_EntityToolbarItemEditorUIComponent | |
CSCR_EntityToolbarStateOffset | |
CSCR_EntityToolbarTypeList | |
CSCR_EntityTooltipConfig | |
CSCR_EntityTooltipDetail | |
CSCR_EntityTooltipDetailType | |
CSCR_EntityTooltipEditorUIComponent | |
CSCR_EntityTypesEditableEntityFilter | |
CSCR_EntityWaypoint | |
CSCR_EntityWaypointClass | |
CSCR_Enum | |
CSCR_EquipClothAction | Modded version for to be used with the inventory 2.0 |
CSCR_EquipedLoadoutStorageComponent | |
CSCR_EquipedLoadoutStorageComponentClass | |
CSCR_EquipGadgetAction | Modded version for to be used with the inventory 2.0 |
CSCR_EquipGearCB | |
CSCR_EquipmentStorageComponent | Equipment storage are slots which are part of their parent entity but not taking up the standard cargo space, such as slot for flashlight in the form of a strap on the vest or belt |
CSCR_EquipmentStorageComponentClass | |
CSCR_EquipmentStorageSlot | |
CSCR_EquipNextGrenadeCB | |
CSCR_EquipPickedWeapon | |
CSCR_EquipWeaponAction | Equip weapon |
CSCR_EquipWeaponAttachment | Equip weapon attachment |
CSCR_EquipWeaponHolsterAction | Pickup weapon to holster position, without equipping it |
CSCR_ErrorDialog | |
CSCR_ErrorDialogDataComponent | |
CSCR_ErrorDialogMessageEntry | |
CSCR_ErrorDialogMessageGroup | |
CSCR_ErrorDialogMessages | |
CSCR_EvacuateTask | |
CSCR_EvacuateTaskClass | |
CSCR_EvacuateTaskSupportEntity | |
CSCR_EvacuateTaskSupportEntityClass | |
CSCR_EventHandlerComponent | Component for handling common events other scripts need to listen Feel free to add any event in the list
|
CSCR_ExitGameDialog | |
CSCR_ExitGameWhileDownloadingDialog | |
CSCR_ExplosionDamageEffect | |
CSCR_ExplosionGenerator | |
CSCR_ExplosionGeneratorClass | |
CSCR_ExplosiveChargeAction | |
CSCR_ExplosiveChargeComponent | |
CSCR_ExplosiveChargeComponentClass | |
CSCR_ExplosiveChargeDetail | |
CSCR_ExplosiveChargeInventoryItemComponent | |
CSCR_ExplosiveChargeInventoryItemComponentClass | |
CSCR_ExplosiveFuzeArmingAttribute | Explosive trigger attribute for manipulating the arming state |
CSCR_ExplosiveFuzeTimerAttribute | Explosive trigger attribute for manipulating the time that remains until the detonation |
CSCR_ExplosiveTriggerComponent | |
CSCR_ExplosiveTriggerComponentClass | |
CSCR_ExportGeoJSONTool | Exports selected entity as a GeoJSON or SVG file |
CSCR_ExtendedDamageManagerComponent | |
CSCR_ExtendedDamageManagerComponentClass | |
CSCR_ExternalPaginationUIComponent | |
CSCR_Faction | |
CSCR_Faction_BIKI | |
CSCR_FactionAffiliationComponent | |
CSCR_FactionAffiliationComponentClass | |
CSCR_FactionButton | |
CSCR_FactionCallsignData | For each faction, holds available companies, which in turn hold available platoons, which in turn hold available squads |
CSCR_FactionCallsignInfo | Stores the Callsign information data for the faction |
CSCR_FactionColorDefaults | Configuration of descriptor defaults |
CSCR_FactionControlTriggerEntity | |
CSCR_FactionControlTriggerEntityClass | |
CSCR_FactionDominanceTriggerEntity | |
CSCR_FactionDominanceTriggerEntityClass | |
CSCR_FactionGameOverScreenInfo | |
CSCR_FactionGroupsTooltipDetail | |
CSCR_FactionHintTooltipDetail | |
CSCR_FactionLoadoutBaseEditorAttribute | |
CSCR_FactionLoadoutEquipmentEditorAttribute | |
CSCR_FactionLoadoutOutfitEditorAttribute | |
CSCR_FactionLoadoutWeaponsEditorAttribute | |
CSCR_FactionManager | |
CSCR_FactionManagerClass | |
CSCR_FactionPlayerList | |
CSCR_FactionPlayerLoadout | |
CSCR_FactionPlayersTooltipDetail | |
CSCR_FactionPlayerTriggerEntity | |
CSCR_FactionPlayerTriggerEntityClass | |
CSCR_FactionRequestUIComponent | Component responsible for displaying list of available factions and handling faction assign requests Fills m_wFactionList with m_sFactionButton widgets |
CSCR_FactionsToolbarEditorUIComponent | |
CSCR_FactionsToolbarItemEditorUIComponent | |
CSCR_FactionTasksAndSpawnPointsTooltipDetail | |
CSCR_FactionTooltipDetail | |
CSCR_FactionUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CSCR_FactionVictoryGameOverScreenInfo | |
CSCR_FactionViewTitle | Custom names for defined zones to make config setup easier |
CSCR_FactionWarningManagerEditorComponent | Manager of warnings of factions such as spawnpoints and Tasks |
CSCR_FactionWarningManagerEditorComponentClass | |
CSCR_FadeInOutAnimator | This class helps with managing fade in and fade out animations properly: You can call FadeIn() once and it will fade in Then it will stay for a fixed amount of time in this state Later it will start the fade out animation and stay in this state Or you can call ForceVisible(true/false) periodically and it will handle the transitions itself ! Remember to call Update() yourself ! It won't get called automatically |
CSCR_FadeInOutEffect | |
CSCR_FadeUIComponent | |
CSCR_FastTravelAction | |
CSCR_FastTravelComponent | |
CSCR_FastTravelComponentClass | |
CSCR_FieldManual_ImageData | |
CSCR_FieldManual_ImageGalleryComponent | |
CSCR_FieldManual_ImageGalleryLayoutInfo | |
CSCR_FieldManual_StatisticsLineComponent | |
CSCR_FieldManualConfigCategory | |
CSCR_FieldManualConfigEntry | |
CSCR_FieldManualConfigEntry_Standard | |
CSCR_FieldManualConfigEntry_Weapon | |
CSCR_FieldManualConfigLoader | |
CSCR_FieldManualConfigRoot | |
CSCR_FieldManualEntryScriptedWidgetEventHandler | |
CSCR_FieldManualPiece | |
CSCR_FieldManualPiece_ConfigEntry | |
CSCR_FieldManualPiece_ConfigEntryList | |
CSCR_FieldManualPiece_Header | |
CSCR_FieldManualPiece_Image | |
CSCR_FieldManualPiece_ImageGallery | |
CSCR_FieldManualPiece_Keybind | |
CSCR_FieldManualPiece_KeybindList | |
CSCR_FieldManualPiece_LineBreak | |
CSCR_FieldManualPiece_Separator | |
CSCR_FieldManualPiece_Text | |
CSCR_FieldManualSubCategoryScriptedWidgetEventHandler | |
CSCR_FieldManualUI | |
CSCR_FieldManualUI_WeaponStatsHelper | |
CSCR_FieldOfViewSettings | |
CSCR_FileIOHelper | |
CSCR_FillVehicleContextAction | |
CSCR_FilterCategory | Class for filter category Each category has its own name, it is an array of individual filter entries |
CSCR_FilterEntry | Base class for one filter entry If you need extra functionality from it, you can inherit from this class |
CSCR_FilterEntryRoom | |
CSCR_FilterEntryRoomValue | |
CSCR_FilterEntryTitle | Set filter title in config by internal name for better readability |
CSCR_FilterPanelComponent | Filter panel component which is commonly found in content browser, scenarios menu, and other places |
CSCR_FilterPanelWidgets | |
CSCR_FilterSet | Config class for whole filter set |
CSCR_FilterSetStorage | Storage of one filter set |
CSCR_FindInContentBrowserContextAction | |
CSCR_FindInWorkshopContextAction | |
CSCR_FindResourcesPlugin | |
CSCR_FireModeSwitchUserAction | |
CSCR_FireplaceComponent | |
CSCR_FireplaceComponentClass | |
CSCR_FiringRangeController | |
CSCR_FiringRangeControllerClass | |
CSCR_FiringRangeLineArea | |
CSCR_FiringRangeLineAreaClass | |
CSCR_FiringRangeManager | |
CSCR_FiringRangeManagerClass | |
CSCR_FiringRangeNetworkEntity | |
CSCR_FiringRangeNetworkEntityClass | |
CSCR_FiringRangeScoringComponent | |
CSCR_FiringRangeScoringComponentClass | |
CSCR_FiringRangeTarget | |
CSCR_FiringRangeTargetClass | |
CSCR_FixedFOVInfo | |
CSCR_FlagComponent | |
CSCR_FlagComponentClass | |
CSCR_FlammableHitZone | |
CSCR_FlareEffectComponent | |
CSCR_FlareEffectComponentClass | |
CSCR_FlashlightComponent | |
CSCR_FlashlightComponentClass | |
CSCR_FlashlightToolbarAction | |
CSCR_FloatersFinderPlugin | |
CSCR_FloatersFixerPlugin | |
CSCR_FlushToilet | |
CSCR_FocusedEditableEntityFilter | |
CSCR_FocusHereContextAction | |
CSCR_FocusManualCameraComponent | |
CSCR_FollowGroupCommand | |
CSCR_ForceAspectRatioComponent | |
CSCR_ForestGeneratorLine | |
CSCR_ForestGeneratorOutlinePositionChecker | |
CSCR_ForestGeneratorPoint | |
CSCR_ForestGeneratorRectangle | |
CSCR_ForestGeneratorTreeBase | |
CSCR_FormatHelper | |
CSCR_FormatUIInfo | |
CSCR_FPSNetworkedStat | |
CSCR_FractalVariation | |
CSCR_FractalVariationTitle | |
CSCR_FragmentationDamageEffect | |
CSCR_FragmentDebris | |
CSCR_FragmentEntity | An entity used to represent fragments of destructible objects such as glass shards or wood splinters |
CSCR_FragmentEntityClass | |
CSCR_FragmentHierarchy | |
CSCR_FragmentHierarchyTitle | |
CSCR_FragmentLinkage | |
CSCR_FragmentLinkageTitle | |
CSCR_FreeForAllFaction | |
CSCR_FreeRoamBuildingBaseTriggerEntity | |
CSCR_FreeRoamBuildingBaseTriggerEntityClass | |
CSCR_FreeRoamBuildingClientTriggerEntity | |
CSCR_FreeRoamBuildingClientTriggerEntityClass | |
CSCR_FreeSpawnData | |
CSCR_FreeSpawnHandlerComponent | |
CSCR_FreeSpawnHandlerComponentClass | |
CSCR_FreeSpawnRequestComponent | |
CSCR_FreeSpawnRequestComponentClass | |
CSCR_FrequencyTooltipDetail | |
CSCR_FriendlyEditableEntityFilter | Filter entities which are friendly to player |
CSCR_FuelConsumptionComponent | |
CSCR_FuelConsumptionComponentClass | |
CSCR_FuelEditorAttribute | Entity Fuel Attribute for getting and setting variables in Editor Attribute window |
CSCR_FuelEntityContextAction | |
CSCR_FuelHitZone | |
CSCR_FuelInventoryItemComponent | |
CSCR_FuelInventoryItemComponentClass | |
CSCR_FuelItemHintsUIInfo | |
CSCR_FuelManagerComponent | |
CSCR_FuelManagerComponentClass | |
CSCR_FuelNode | |
CSCR_FuelNozzle | |
CSCR_FuelNozzleClass | |
CSCR_FuelNozzleHolderComponent | |
CSCR_FuelNozzleHolderComponentClass | |
CSCR_FuelProviderEditorAttribute | Shows fuel of fuel providers |
CSCR_FuelSupportStationComponent | |
CSCR_FuelSupportStationComponentClass | |
CSCR_FuelTankInfo | |
CSCR_FuelTooltipDetail | |
CSCR_GadgetComponent | Gadget base class |
CSCR_GadgetComponentClass | |
CSCR_GadgetInvokersInitState | Controls invoker resgistration for gadget manager |
CSCR_GadgetManagerComponent | |
CSCR_GadgetManagerComponentClass | |
CSCR_GadgetSelectionCondition | |
CSCR_GalleryComponent | |
CSCR_GameCoresManager | Manager of SCR_GameCoreBase classes, operated from class Game |
CSCR_GameEndMusic | |
CSCR_GameErrorMessage | Wrapper for error messages |
CSCR_GameGameModeStateComponent | |
CSCR_GameGameModeStateComponentClass | |
CSCR_GameLogHelper | |
CSCR_GameModeCampaign | |
CSCR_GameModeCampaignClass | |
CSCR_GameModeCleanSweep | |
CSCR_GameModeCleanSweepClass | |
CSCR_GameModeCombatOpsManager | |
CSCR_GameModeCombatOpsManagerClass | |
CSCR_GameModeEditor | |
CSCR_GameModeEditorClass | |
CSCR_GameModeEndData | Serializable end game date replicated to all users |
CSCR_GameModeHealthSettings | |
CSCR_GameModeHealthSettingsClass | |
CSCR_GameModeHUDComponent | Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity |
CSCR_GameModeHUDComponentClass | |
CSCR_GameModeLastStand | |
CSCR_GameModeLastStandClass | |
CSCR_GameModeSectorControl | Encapsulates the team sector control game mode functionality |
CSCR_GameModeSectorControlClass | |
CSCR_GameModeSetupPlugin | |
CSCR_GameModeSetupPluginError | |
CSCR_GameModeSetupPluginGeneration | |
CSCR_GameModeSetupPluginGenerationResults | |
CSCR_GameModeSetupPluginMissionHeader | |
CSCR_GameModeSetupPluginOutro | |
CSCR_GameModeSetupPluginResults | |
CSCR_GameModeSetupPluginValidation | |
CSCR_GameModeSFManager | |
CSCR_GameModeSFManagerClass | |
CSCR_GameOverFactionsEditorAttribute | |
CSCR_GameOverScreenCombatControlPatrolUIComponent | |
CSCR_GameOverScreenConfig | |
CSCR_GameOverScreenContentUIComponent | |
CSCR_GameOverScreenManagerComponent | |
CSCR_GameOverScreenManagerComponentClass | Handles the showing of end screen and has a config with gameover screens |
CSCR_GameOverScreenUIComponent | |
CSCR_GameOverScreenUIContentData | |
CSCR_GameOverTypeAttributeDynamicDescription | A description that shows extra information for the player regarding the selected gameover type |
CSCR_GameOverTypeAttributeUIComponent | |
CSCR_GameOverTypeEditorAttribute | |
CSCR_GamepadRemovalUI | Dialog displayed when the gamepad is removed |
CSCR_GamepadScrollComponent | A component with some functions related to scrolling with gamepad |
CSCR_GameplaySettings | |
CSCR_GameplaySettingsSubMenu | |
CSCR_GameVersion | |
CSCR_GarbageSystem | Script entry for garbage system modding |
CSCR_GearboxHitZone | |
CSCR_GearboxHitZoneInfo | |
CSCR_GearShiftInfo | |
CSCR_GeneralContextAction | Base container class for general editor context actions, not related to a hovered/selected entity |
CSCR_GeneralHintStorage | |
CSCR_GenerateControlsSchemeGamepadLabel | |
CSCR_GenerateControlsSchemePlugin | |
CSCR_GenerateLayoutClassPlugin | This plugin generates a scripted class with variables for widgets and code to find widgets by their name |
CSCR_GenerateWindowsPrefabsTool | Workbench plugin for generation of windows & glass prefabs |
CSCR_GeneratorBaseEntity | SCR_GeneratorBaseEntity responsibilities: |
CSCR_GeneratorBaseEntityClass | |
CSCR_GenericBoxEntity | Procedural box entity |
CSCR_GenericBoxEntityClass | |
CSCR_GenericCameraShakeProgress | This object implements generic way of applying camera shake, but does not implement any shaking by itself |
CSCR_GenericPreviewEntity | Preview entity created from existing entities |
CSCR_GenericPreviewEntityClass | |
CSCR_GeoExporter | |
CSCR_GeoJSONExporter | |
CSCR_GeoPointData | |
CSCR_GeoProperty | |
CSCR_GeoSVGExporter | |
CSCR_GestureGroupCommand | |
CSCR_GetInContextAction | |
CSCR_GetINtoSelectedVehicleGroupCommand | |
CSCR_GetInUserAction | |
CSCR_GetLinkedStorageChildren | This will add all children as linked storages. Use SCR_SetLinkedStorageToParent if you know the exact storage and storage is SCR_UniversalInventoryStorageComponent |
CSCR_GetOutAction | |
CSCR_GetOutContextAction | |
CSCR_GetOutGroupCommand | |
CSCR_GetRoomsIds | Overrided GetRoomsIds class to manipulation in script |
CSCR_Global | SCR_Global Class |
CSCR_GlobalAttributesToolbarAction | |
CSCR_GlobalCharBleedingEditorAttribute | |
CSCR_GlobalCharRegenEditorAttribute | |
CSCR_GlobalDeployableRadioSettingEditorAttribute | |
CSCR_GlobalFuelConsumptionScaleEditorAttribute | Attribute to set gloval Fuel consumption scale |
CSCR_GlobalUnconsciousnessEditorAttribute | |
CSCR_GMMenu | |
CSCR_GMMenuConfiguration | |
CSCR_GMMenuTileComponent | |
CSCR_GraphLinesData | |
CSCR_GridPropsConfig | Configuration of grid props |
CSCR_GridSpawnerEntity | Each object is represented by a key on the alphanumeric keyboard (0-9 above QWERTY) Pressing that particular key will spawn a grid filled with the template / model |
CSCR_GridSpawnerEntityClass | |
CSCR_GroupButton | Component attached to the group button |
CSCR_GroupEditableEntityTextureUIComponent | |
CSCR_GroupEditableEntityUIComponent | |
CSCR_GroupFlagImageComponent | |
CSCR_GroupFlagSelectionMenu | |
CSCR_GroupIdentityComponent | |
CSCR_GroupIdentityComponentClass | |
CSCR_GroupIdentityCore | |
CSCR_GroupIdentityRule | |
CSCR_GroupIdentityRuleAmplifier | |
CSCR_GroupIdentityRuleAmplifierCount | |
CSCR_GroupIdentityRuleData | |
CSCR_GroupIdentityRuleDimension | |
CSCR_GroupIdentityRuleIcon | |
CSCR_GroupIdentityRuleIconLabel | |
CSCR_GroupIdentityRuleIconVehicle | |
CSCR_GroupIdentityRuleIconWeapon | |
CSCR_GroupIdentityRuleIdentity | |
CSCR_GroupIdentityRuleIdentityFaction | |
CSCR_GroupInviteStickyNotificationUIComponent | |
CSCR_GroupMenu | |
CSCR_GroupNameConfig | |
CSCR_GroupNameConfigEntry | |
CSCR_GroupOwnerTooltipDetail | |
CSCR_GroupPlayerList | |
CSCR_GroupPreset | |
CSCR_GroupRequestUIComponent | Component responsible for handling group requests and visualization in deploy menu |
CSCR_GroupSizeTooltipDetail | |
CSCR_GroupsManagerComponent | |
CSCR_GroupsManagerComponentClass | |
CSCR_GroupSubMenu | |
CSCR_GroupSubMenuBase | |
CSCR_GroupSubMenuPlayerlist | |
CSCR_GroupTileButton | |
CSCR_GroupToolbarItemEditorUIComponent | |
CSCR_GroupWeaponEntry | Implementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component |
CSCR_GunnersTooltipDetail | |
CSCR_HandBrakeInfo | |
CSCR_HasFactionEditableEntityFilter | Filter non-playable entities which have a faction defined |
CSCR_HasMultipleMuzzles | |
CSCR_HasWoundTypeCondition | |
CSCR_HealEntitiesContextAction | |
CSCR_HealingUserAction | |
CSCR_HealSupportStationAction | |
CSCR_HealSupportStationComponent | |
CSCR_HealSupportStationComponentClass | |
CSCR_HealthAndBurn | |
CSCR_HealthCharacterEditorAttribute | |
CSCR_HealthEditorAttribute | Entity Health Attribute for getting and setting varriables in Editor Attribute window |
CSCR_HealthOtherEditorAttribute | |
CSCR_HealthTooltipDetail | |
CSCR_HealthVehicleEditorAttribute | |
CSCR_HeatMap_Autotest | |
CSCR_HeatMap_AutotestClass | |
CSCR_HelicopterAutohoverCondition | Returns true if autohover is on |
CSCR_HelicopterControllerComponent | Class responsible for game helicopter |
CSCR_HelicopterControllerComponentClass | |
CSCR_HelicopterDamageManagerComponent | |
CSCR_HelicopterDamageManagerComponentClass | |
CSCR_HelicopterEffectManagerComponent | |
CSCR_HelicopterEffectManagerComponentClass | |
CSCR_HelicopterEngineAction | |
CSCR_HelicopterHoverAction | |
CSCR_HelicopterSoundComponent | |
CSCR_HelicopterSoundComponentClass | |
CSCR_HelicopterWheelBrakesCondition | Returns true if persistent wheel brakes are available and are enabled |
CSCR_HeliCourse_stage1 | |
CSCR_HeliCourse_stage10 | |
CSCR_HeliCourse_stage10Class | |
CSCR_HeliCourse_stage11 | |
CSCR_HeliCourse_stage11Class | |
CSCR_HeliCourse_stage12 | |
CSCR_HeliCourse_stage12Class | |
CSCR_HeliCourse_stage13 | |
CSCR_HeliCourse_stage13Class | |
CSCR_HeliCourse_stage14 | |
CSCR_HeliCourse_stage14Class | |
CSCR_HeliCourse_stage1Class | |
CSCR_HeliCourse_stage2 | |
CSCR_HeliCourse_stage2Class | |
CSCR_HeliCourse_stage3 | |
CSCR_HeliCourse_stage3Class | |
CSCR_HeliCourse_stage4 | |
CSCR_HeliCourse_stage4Class | |
CSCR_HeliCourse_stage5 | |
CSCR_HeliCourse_stage5Class | |
CSCR_HeliCourse_stage6 | |
CSCR_HeliCourse_stage6Class | |
CSCR_HeliCourse_stage7 | |
CSCR_HeliCourse_stage7Class | |
CSCR_HeliCourse_stage8 | |
CSCR_HeliCourse_stage8Class | |
CSCR_HeliCourse_stage9 | |
CSCR_HeliCourse_stage9Class | |
CSCR_HideEditorUIComponent | |
CSCR_HideHUDManualCameraComponent | |
CSCR_HideSelectionContextAction | |
CSCR_HighlightedEditableEntityFilter | |
CSCR_HighlightedEditorComponent | Manager of current layer |
CSCR_HighlightedEditorComponentClass | |
CSCR_HighlightedEditorUIComponent | Is an highlighted icon which, if animated pulsates |
CSCR_HighlightVisual | |
CSCR_HillPropsConfig | Configuration of hill props |
CSCR_HintConditionComponent | |
CSCR_HintConditionComponentClass | |
CSCR_HintConditionList | |
CSCR_HintEditorComponent | |
CSCR_HintEditorComponentClass | |
CSCR_HintEntry | |
CSCR_HintInfoDisplay | Handles SCR_HintUIComponent when using InfoDisplay and HudManager slotting |
CSCR_HintManagerComponent | |
CSCR_HintManagerComponentClass | |
CSCR_HintSequenceComponent | |
CSCR_HintSequenceComponentClass | |
CSCR_HintSequenceList | |
CSCR_HintSequenceToolbarAction | |
CSCR_HintSettings | |
CSCR_HintTutorial | |
CSCR_HintTutorialList | |
CSCR_HintUIComponent | |
CSCR_HintUIInfo | |
CSCR_HitInfo | Class to temporarily store information about the last hit that dealt damage |
CSCR_HitZone | |
CSCR_HitZoneGroupName | |
CSCR_HitZoneGroupNameHolder | Holds the name data to show which parts of the vehicle or character the player is healing |
CSCR_HitZoneInfo | |
CSCR_HitZoneStateSignal | |
CSCR_HitZoneStateSignalData | |
CSCR_HoldableItemPredicate | |
CSCR_HorizontalAlignComponent | |
CSCR_HorizontalAlignComponentClass | |
CSCR_HorizontalScrollAnimationComponent | This component is meant for cases when content (expecially text) is too long horisontally and doesn't fit into UI |
CSCR_HostButtonComponent | Component for handling server creation action |
CSCR_HostScenarioWhileDownloadingDialog | |
CSCR_HoveredEntityHasFlagsActionComponent | |
CSCR_HoveredEntityIsLockedActionComponent | |
CSCR_HoverEditableEntityFilter | |
CSCR_HUDElement | |
CSCR_HUDGroupUIComponent | |
CSCR_HUDLayer | |
CSCR_HUDLayout | |
CSCR_HUDManagerComponent | |
CSCR_HUDManagerComponentClass | |
CSCR_HUDManagerEditorVisibilityHandler | |
CSCR_HUDManagerHandler | |
CSCR_HUDManagerLayoutHandler | |
CSCR_HUDMenuComponent | |
CSCR_HUDSizeCalculator | |
CSCR_HUDSlotUIComponent | |
CSCR_HybridPhysicsComponent | Component that automatically handles switching of between static and dynamic physics of the object |
CSCR_HybridPhysicsComponentClass | |
CSCR_HybridPhysicsInfo | Class for storing physics setup info for SCR_HybridPhysicsComponent |
CSCR_HZInfoEngineHeli | |
CSCR_HZInfoGearboxHeli | |
CSCR_HZInfoHeli | |
CSCR_HZInfoRotorMain | |
CSCR_HZInfoRotorRear | |
CSCR_ImageBlockUIName | |
CSCR_ImageFrameAnimationComponent | This component implements animation by switching textures, like in a movie |
CSCR_ImageGalleryButtonComponent | |
CSCR_ImageGalleryComponent | |
CSCR_ImageRadialProgressBarUIComponent | |
CSCR_ImageSetFormatParam | |
CSCR_ImageSetGenerator | |
CSCR_ImageSetResource | |
CSCR_ImpactEffectComponent | |
CSCR_ImpactEffectComponentClass | |
CSCR_ImportShapefileTool | |
CSCR_IncendiaryBulletDamageEffect | |
CSCR_IncendiaryDamageEffect | |
CSCR_IndicesAssignToolHandler | |
CSCR_InfoDisplay | |
CSCR_InfoDisplayExtended | |
CSCR_InfoDisplayHandler | |
CSCR_InfoDisplayLayerHandler | |
CSCR_InfoDisplaySlotHandler | |
CSCR_IngameClockUIComponent | Gets the Ingame time and displays it on a UI text element |
CSCR_IngameDateUIComponent | |
CSCR_InitInputManualCameraComponent | |
CSCR_InitWeatherComponent | |
CSCR_InitWeatherComponentClass | |
CSCR_InputActionUIInfo | |
CSCR_InputButtonAlphaMaskAnimation | |
CSCR_InputButtonAnimations | |
CSCR_InputButtonColorAnimation | |
CSCR_InputButtonComponent | |
CSCR_InputButtonData | |
CSCR_InputButtonDisplay | |
CSCR_InputButtonLayoutConfig | |
CSCR_InputButtonLayoutEntry | |
CSCR_InputButtonStyle | |
CSCR_InputHintCondition | |
CSCR_InputLayoutEditorComponent | Manage GUI for visualizing user input for accessing the editor |
CSCR_InputLayoutEditorComponentClass | |
CSCR_InsectDef | |
CSCR_InsectGroup | |
CSCR_InsectParticle | |
CSCR_InsectSpawnDef | |
CSCR_InsectType | |
CSCR_InspectCasualtyUserAction | |
CSCR_InspectCasualtyWidget | |
CSCR_InspectionUserAction | |
CSCR_InstantActionTest | |
CSCR_InstantDamageEffect | |
CSCR_InstantTriggerComponent | |
CSCR_InstantTriggerComponentClass | |
CSCR_InteractableBoxComponent | |
CSCR_InteractableBoxComponentClass | |
CSCR_InteractionHandlerComponent | This component allows the player to interact with their environment |
CSCR_InteractionHandlerComponentClass | |
CSCR_InterfaceSettings | |
CSCR_InterfaceSettingsSubMenu | |
CSCR_InteriorRequestCallback | |
CSCR_IntroSplashScreen2Component | |
CSCR_IntroSplashScreenComponent | |
CSCR_IntroSplashScreenWidgets | |
CSCR_InvCallBack | |
CSCR_InvCallBackCheck | |
CSCR_InVehicleTurretADSCondition | |
CSCR_InventoryAction | Modded version for to be used with the inventory 2.0 |
CSCR_InventoryAmmoTypeIndicator | |
CSCR_InventoryAttachmentPointUI | |
CSCR_InventoryAttachmentSlotUI | |
CSCR_InventoryAttachmentStorageUI | |
CSCR_InventoryAvailableCondition | |
CSCR_InventoryButton | UI Script Inventory button for various UI storages operations |
CSCR_InventoryCharacterWidgetHelper | |
CSCR_InventoryConfig | |
CSCR_InventoryDamageInfoUI | UI Script Inventory Slot UI Layout |
CSCR_InventoryDamageUIInfo | |
CSCR_InventoryGearInspectionPointUI | |
CSCR_InventoryHintSettings | |
CSCR_InventoryHitZonePointContainerUI | |
CSCR_InventoryHitZonePointUI | |
CSCR_InventoryHitZoneSlotUI | |
CSCR_InventoryHitZoneUI | |
CSCR_InventoryInspectionUI | UI Script Inventory Item Inspection UI Layout |
CSCR_InventoryItemHintUIInfo | |
CSCR_InventoryItemInfoUI | UI Script Inventory Slot UI Layout |
CSCR_InventoryMenuUI | UI Script Inventory Menu UI Layout |
CSCR_InventoryNavigationButtonBack | Interactive non-focus button showing hint, and triggering actions |
CSCR_InventoryOpenedStorageArsenalUI | |
CSCR_InventoryOpenedStorageUI | |
CSCR_InventoryProgressBar | |
CSCR_InventorySlotGadgetUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotGearInspectionUI | |
CSCR_InventorySlotLBSUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotQuickSlotUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotStorageEmbeddedUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotStorageUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotWeaponSlotsUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotWeaponUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySpinBoxComponent | |
CSCR_InventoryStorageBackpackUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageBaseUI | UI Script Inventory of type: non-uniform grid storage |
CSCR_InventoryStorageButton | |
CSCR_InventoryStorageContainerUI | |
CSCR_InventoryStorageGadgetsUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageLBSUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageLootUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageManagerComponent | |
CSCR_InventoryStorageManagerComponentClass | |
CSCR_InventoryStorageQuickSlotsUI | UI Script Inventory slots for the Quick Bar ( Item/Weapon switching ) |
CSCR_InventoryStoragesListUI | UI Script Inventory Storage UI Layout - Shows the storages slots on player ( backpack, ALICE, vest, etc ) |
CSCR_InventoryStorageVestUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageWeaponsUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryUIInfo | |
CSCR_InventoryVehicleVisibilityAttribute | |
CSCR_InventoryWeaponSlotsUI | UI Script Inventory Storage UI Layout - Shows the storages slots on player ( backpack, ALICE, vest, etc ) |
CSCR_InvEquipCB | |
CSCR_IsActionTriggeredCondition | |
CSCR_IsCharacterConsciousCondition | |
CSCR_IsCharacterInControlCondition | Returns true if character can control action and it's not obstructed by: Falling, swimming, vehicle |
CSCR_IsCharacterUsingLRRCondition | Returns true if character is transmitting over long range radio |
CSCR_IsCharacterUsingRadioCondition | Returns true if character is transmiting with radio |
CSCR_IsContextEnabledCondition | |
CSCR_IsUsingMouseAndKeyboardCondition | |
CSCR_IsUsingVariableSightsCondition | |
CSCR_ItemAttributeCollection | |
CSCR_ItemHintUIInfo | |
CSCR_ItemOfInterestAttribute | |
CSCR_ItemPlacementComponent | |
CSCR_ItemPlacementComponentClass | |
CSCR_ItemSelectionMenuEntry | |
CSCR_ItemSplitDialog | |
CSCR_ItemTypeSearchPredicate | |
CSCR_JoinRequestEntry | |
CSCR_Joint6DOFEntity | SCR_Joint6DOFEntity Class |
CSCR_Joint6DOFEntityClass | |
CSCR_JointBaseEntity | SCR_JointBaseEntity Class |
CSCR_JointBaseEntityClass | |
CSCR_JointConeTwistEntity | SCR_JointConeTwistEntity Class |
CSCR_JointConeTwistEntityClass | |
CSCR_JointDummyHolderEntity | SCR_JointDummyHolderEntity Class |
CSCR_JointDummyHolderEntityClass | |
CSCR_JointFixedEntity | SCR_JointFixedEntity Class |
CSCR_JointFixedEntityClass | |
CSCR_JointHingeEntity | SCR_JointHingeEntity Class |
CSCR_JointHingeEntityClass | |
CSCR_JointSliderEntity | SCR_JointSliderEntity Class |
CSCR_JointSliderEntityClass | |
CSCR_JournalConfig | |
CSCR_JournalEntry | |
CSCR_JournalSetupConfig | |
CSCR_JsonApiStruct | Base struct for use in SCR_DSSessionCallback |
CSCR_JsonApiStructHandler | Scripted DS config to link all server config part together Override for all DS config part to scripted behvaior |
CSCR_JsonLoadContext | |
CSCR_JsonSaveContext | |
CSCR_JumpOutAction | |
CSCR_JunctionPowerPole | |
CSCR_JunctionPowerPoleClass | |
CSCR_Key | |
CSCR_KeybindActionDisplayComponent | |
CSCR_KeybindActionDisplayData | |
CSCR_KeybindActionDisplayRowComponent | |
CSCR_KeybindDialogBase | |
CSCR_KeybindDialogs | |
CSCR_KeyBindingBind | |
CSCR_KeyBindingCategory | |
CSCR_KeyBindingCombo | |
CSCR_KeyBindingEntry | |
CSCR_KeyBindingEntryTitleField | |
CSCR_KeyBindingFilter | |
CSCR_KeyBindingMenuConfig | |
CSCR_KeybindRowComponent | |
CSCR_KeybindSetting | |
CSCR_KeyBlockEntry | |
CSCR_KeyBlockUIName | |
CSCR_KickDialogCutomTitle | |
CSCR_KickDialogs | |
CSCR_KickDialogUiPreset | Server kick message specific dialog |
CSCR_KickHintComponent | |
CSCR_KickHintComponentClass | |
CSCR_KickPlayerContextAction | |
CSCR_KillfeedReceiveTypeEditorAttribute | |
CSCR_KillfeedTypeEditorAttribute | |
CSCR_LabelComponent | |
CSCR_LabelDescriptionTooltipDetail | |
CSCR_LadderDoorUserAction | |
CSCR_LadderUserAction | |
CSCR_LampComponent | |
CSCR_LampComponentClass | |
CSCR_LargeDestructibleEntity | |
CSCR_LargeDestructibleEntityClass | |
CSCR_LastUsedInputDevice | |
CSCR_LatestSaveDSSessionCallback | |
CSCR_LatestSaveEntryStruct | |
CSCR_LatestSaveStruct | |
CSCR_LayerAutoEnterUIComponent | |
CSCR_LayerConfiguration | |
CSCR_LayerContextAction | |
CSCR_LayerEditableEntityFilter | Entities under the current layer, or recursively under on of its child layers |
CSCR_LayerEditableEntityUIComponent | |
CSCR_LayersEditorComponent | Manager of current layer |
CSCR_LayersEditorComponentClass | |
CSCR_LayersEditorUIComponent | Creates the elements for the layer Ui menu If a Layer is selected this menu will show which layer is selected, which layers are before the selected layer and if the selected layer has any children |
CSCR_LayoutTemplateComponent | |
CSCR_LeaderRoleCallsign | |
CSCR_LegendPropsConfig | Configuration of legend props |
CSCR_LenseColor | |
CSCR_LensFlareEditorAttribute | Lense flare control |
CSCR_LensFlareManualCameraComponent | |
CSCR_LifetimeComponent | Delete entity after given duration |
CSCR_LifetimeComponentClass | |
CSCR_LightFireplaceUserAction | |
CSCR_LightHitZone | |
CSCR_LightManagerInfo | |
CSCR_LightManagerInfoEntry | |
CSCR_LightManagerInfoMulti | |
CSCR_LightManualCameraComponent | |
CSCR_LightningComponent | Inform the weather manager a lightning has been spawned. Weather Manager will handle light changes |
CSCR_LightningComponentClass | |
CSCR_LightningContextAction | |
CSCR_LightsDashboardUserAction | |
CSCR_LightsHazardUserAction | |
CSCR_LightsHiBeamsUserAction | |
CSCR_LightSlot | |
CSCR_LightsPresenceUserAction | |
CSCR_LightsSearchLightUserAction | |
CSCR_LightsTurnLeftUserAction | |
CSCR_LightsTurnRightUserAction | |
CSCR_LimitBoxManualCameraComponent | |
CSCR_LimitCylinderManualCameraComponent | |
CSCR_LimitTextLength | |
CSCR_LineTerrainShaperGeneratorBaseEntity | |
CSCR_LineTerrainShaperGeneratorBaseEntityClass | |
CSCR_LineTerrainShaperGeneratorEntity | |
CSCR_LineTerrainShaperGeneratorEntityClass | |
CSCR_LinkTooltipTargetEditorUIComponent | |
CSCR_ListAddonsSubMenuWidgets | |
CSCR_ListBoxComponent | Listbox component which supports multi selection, custom element layouts |
CSCR_ListBoxElementComponent | Element of a listbox |
CSCR_ListEntryHelper | |
CSCR_ListMenuEntryComponent | |
CSCR_ListTooltipComponent | Component for tooltips that display a list of strings (e.g |
CSCR_ListViewComponent | |
CSCR_LoadCasualtySupportStationComponent | |
CSCR_LoadCasualtySupportStationComponentClass | |
CSCR_LoadCasualtySupportStationUserAction | |
CSCR_LoadingCircleComponent | |
CSCR_LoadingHintComponent | |
CSCR_LoadingHints | |
CSCR_LoadingOverlay | |
CSCR_LoadingOverlayDialog | Loading overlay wrapped into a dialog |
CSCR_LoadingOverlayHelperComponent | This component is attached to the target widget and holds a reference to the overlay targeted at this widget |
CSCR_LoadingOverlayWidgets | |
CSCR_LoadingScreenComponent | |
CSCR_LoadingScreenHints | |
CSCR_LoadingSpinner | |
CSCR_LoadoutArea | |
CSCR_LoadoutBaseEditorAttribute | |
CSCR_LoadoutButton | |
CSCR_LoadoutGallery | |
CSCR_LoadoutManager | |
CSCR_LoadoutManagerClass | |
CSCR_LoadoutPreviewComponent | |
CSCR_LoadoutRequestUIComponent | Component responsible for requesting and visualization of available loadouts in deploy menu |
CSCR_LoadoutSaveBlackList | |
CSCR_LoadoutSaveBlackListHolder | |
CSCR_LoadoutSaveBlackListItem | |
CSCR_LoadoutSaveBlackListItemType | |
CSCR_LoadoutSavingBlackListAttributeDynamicDescription | Dynamic description for SCR_LoadoutSavingBlackListEditorAttribute to show when player saved loadouts are cleared or not cleared |
CSCR_LoadoutSavingBlackListEditorAttribute | |
CSCR_LoadoutSavingClearOnChangeEditorAttribute | This is a attribute that is never set anywhere and reset when attribute dialog is opened and used by SCR_LoadoutSavingBlackListEditorAttribute to clear player loadouts if the loadout changed |
CSCR_LoadoutStatisticsComponent | Class for switching and displaying stats for different loadouts |
CSCR_LoadoutSupplyCostMultiplierEditorAttribute | |
CSCR_LoadSessionToolbarAction | |
CSCR_LocalizationTools | |
CSCR_LocalizedProperty | Variable that is using localized label |
CSCR_LocalizedPropertyExtended | Localied property with extra array info |
CSCR_LocalizedPropertyTitle | Displays label and value name for variable with localization |
CSCR_LocalPlayerPenalty | |
CSCR_LocalPlayerPenaltyClass | |
CSCR_LocalPlayerPenaltyData | |
CSCR_LocationMusic | |
CSCR_LocEditedTextPlugin | |
CSCR_LocExportPlugin | |
CSCR_LockContextComponent | |
CSCR_LockContextComponentClass | |
CSCR_LockLayerContextAction | |
CSCR_LocLengthPlugin | |
CSCR_LocLinkImagePlugin | |
CSCR_LocLinkImagePluginResult | |
CSCR_LocModifiedPlugin | |
CSCR_LocParserPlugin | |
CSCR_LocStatusPlugin | |
CSCR_Login2FADialogConsoleUI | |
CSCR_Login2FADialogUI | |
CSCR_LoginDialogConsoleUI | |
CSCR_LoginDialogUI | |
CSCR_LoginProcessDialogUI | |
CSCR_LogoOverlayEditorAttribute | |
CSCR_LogoOverlayPositionEditorAttribute | |
CSCR_LoiterUserAction | |
CSCR_LookAtGroupCommand | |
CSCR_LoopedPositionalSounds | Handles looped sounds such as leaves rustles, or crickets played on entities close to camera |
CSCR_LootAction | |
CSCR_LootDeadBodyAction | |
CSCR_MagazineIndicatorConfiguration | |
CSCR_MagazinePredicate | Searches for magazines with certain mag well |
CSCR_MailboxComponent | |
CSCR_MailboxComponentClass | |
CSCR_MainMenuEntity | |
CSCR_MainMenuEntityClass | Main menu entity |
CSCR_ManualCamera | Entity for managing manual camera and its components |
CSCR_ManualCameraAdjustSpeedHintCondition | |
CSCR_ManualCameraAttachHintCondition | |
CSCR_ManualCameraClass | |
CSCR_ManualCameraComponentSave | |
CSCR_ManualCameraFocusHintCondition | |
CSCR_ManualCameraLightHintCondition | |
CSCR_ManualCameraNightModeHintCondition | |
CSCR_ManualCameraParam | |
CSCR_ManualCameraSave | |
CSCR_ManualCameraSettings | |
CSCR_ManualCameraZoomHintCondition | |
CSCR_MapCampaignUI | |
CSCR_MapCanActivateCondition | |
CSCR_MapCanDragCondition | |
CSCR_MapCanRotateCondition | |
CSCR_MapCompassUI | Compass in map UI |
CSCR_MapCompassUIDeploy | |
CSCR_MapConfig | Map config root |
CSCR_MapConfigComponent | Attached to BaseGameMode, used for map config selection |
CSCR_MapConfigComponentClass | |
CSCR_MapConstants | |
CSCR_MapCursorInfo | Cursor data |
CSCR_MapCursorModule | Map cursor behavior and mode setup |
CSCR_MapDebugUI | |
CSCR_MapDescriptorComponent | |
CSCR_MapDescriptorComponentClass | |
CSCR_MapDescriptorDefaults | Config for default values set per descriptor type |
CSCR_MapDescriptorManualCameraComponent | |
CSCR_MapDescriptorVisibilityBase | Descriptor visibility config root |
CSCR_MapDrawingUI | Temporary drawing substitute so the protractor can be utilized properly |
CSCR_MapEditorComponent | Manager of editable entities which players control (i.e., their avatars) |
CSCR_MapEditorComponentClass | |
CSCR_MapEditorUIComponent | |
CSCR_MapElementMoveComponent | Attach this component to a widget in a map layout to configure interactions |
CSCR_MapEntity | Map entity |
CSCR_MapEntityClass | |
CSCR_MapGadgetComponent | Map gadget component |
CSCR_MapGadgetComponentClass | |
CSCR_MapGridTooltipDetail | |
CSCR_MapHintCondition | |
CSCR_MapJournalUI | |
CSCR_MapJournalUIButton | |
CSCR_MapLayersBase | Layer config root |
CSCR_MapLightConfig | |
CSCR_MapLightMode | |
CSCR_MapLightUI | Map light effects |
CSCR_MapLocationQuadHint | |
CSCR_MapLocator | |
CSCR_MapLocatorClass | |
CSCR_MapMarkerBase | Map marker object base class Created through SCR_MapMarkerManagerComponent API |
CSCR_MapMarkerConfig | Map marker config root |
CSCR_MapMarkerDynamicWComponent | Attached to root of marker dynamic base layout |
CSCR_MapMarkerEntity | Dynamic map marker entity base class Spawned by marker manager when creating a dynamic marker -> see marker config for customization |
CSCR_MapMarkerEntityClass | |
CSCR_MapMarkerEntryConfig | Base entry config |
CSCR_MapMarkerEntryDynamic | Marker dynamic entry base |
CSCR_MapMarkerEntryDynamicExample | Marker dynamic entry example Utilizes marker system to display player positions to everyone in the session -> to see this work, configure it within MapMarkerConfig.conf |
CSCR_MapMarkerEntryImageText | Basic image & text entry |
CSCR_MapMarkerEntryMilitary | Marker military symbol entry |
CSCR_MapMarkerEntryPlaced | Marker entry which can be placed through map |
CSCR_MapMarkerEntrySquadLeader | Squad leader marker entry |
CSCR_MapMarkerFactionTitle | |
CSCR_MapMarkerIconEntryTitle | |
CSCR_MapMarkerManagerComponent | Map marker manager, keeps array of markers and takes care of synchronization Attached to GameMode entity |
CSCR_MapMarkerManagerComponentClass | |
CSCR_MapMarkerManagerSystem | |
CSCR_MapMarkerMenuCategory | Base category entry for marker selection menu |
CSCR_MapMarkerMenuEntry | Base entry for marker selection menu |
CSCR_MapMarkerMilitaryDimensionTitle | |
CSCR_MapMarkerMilitaryTypeTitle | |
CSCR_MapMarkerSimpleTitle | |
CSCR_MapMarkerSquadLeader | Dynamic map marker -> squad leader |
CSCR_MapMarkerSquadLeaderClass | |
CSCR_MapMarkerSquadLeaderComponent | |
CSCR_MapMarkersUI | Markers UI map component |
CSCR_MapMarkerSyncComponent | Used for Client->Server RPC ask methods for spawn and removal of static version of networked markers Attached to PlayerController |
CSCR_MapMarkerSyncComponentClass | |
CSCR_MapMarkerTitle | |
CSCR_MapMarkerWidgetComponent | Map marker layout component Attached to root of marker base layout |
CSCR_MapMenuCommandingEntry | |
CSCR_MapMenuRequestedTaskEntry | |
CSCR_MapMenuUI | Fullscreen map menu |
CSCR_MapModuleBase | Map module base class |
CSCR_MapPropsBase | Map props root |
CSCR_MapPropsConfig | Property type base |
CSCR_MapRadialDisplay | Info display within hud manager of player controller |
CSCR_MapRadialUI | 2D map radial menu UI |
CSCR_MapRTWBaseUI | Base map UI component for map tools which are using RenderTargetWidget to display |
CSCR_MapRulerUI | |
CSCR_MapSelectionModule | |
CSCR_MapTaskListUI | |
CSCR_MapToolbarAction | |
CSCR_MapToolEntry | Map tool menu entry data class |
CSCR_MapToolInteractionUI | Component for interacting with map tools |
CSCR_MapToolMenuUI | Map tool menu |
CSCR_MapUIBaseComponent | |
CSCR_MapUIElement | |
CSCR_MapUIElementContainer | |
CSCR_MapUISpawnPoint | |
CSCR_MapUITask | |
CSCR_MapWatchUI | |
CSCR_MapWatchUIDeploy | |
CSCR_MarkerColorEntry | Placed marker color entry |
CSCR_MarkerIconCategory | Placed marker icon category |
CSCR_MarkerIconEntry | Placed marker icon entry |
CSCR_MarkerMilitaryDimension | Marker military dimension |
CSCR_MarkerMilitaryFactionEntry | Class container which holds faction specific predefined marker entries |
CSCR_MarkerMilitaryType | Marker military type |
CSCR_MarkerSimpleConfig | Placed marker color entry |
CSCR_MarkShapesEditorOnlyPlugin | |
CSCR_MassResponseIndexPair | |
CSCR_Math | |
CSCR_Math2D | SCR_Math2D Class |
CSCR_Math3D | Contains various scripted 3D math functions |
CSCR_Matrix | |
CSCR_MatrixRow | |
CSCR_MedicalItemsCountCondition | Returns true if count of medical items matches the condition |
CSCR_MeleeComponent | |
CSCR_MeleeComponentClass | |
CSCR_MeleeDamageEffect | |
CSCR_MeleeHitDataClass | |
CSCR_MeleeWeaponProperties | |
CSCR_MeleeWeaponPropertiesClass | |
CSCR_MemoryNetworkedStat | |
CSCR_MenuActionPreset | Configuration for an action |
CSCR_MenuActionsComponent | |
CSCR_MenuEditorComponent | |
CSCR_MenuEditorComponentClass | |
CSCR_MenuEditorUIComponent | |
CSCR_MenuHelper | |
CSCR_MenuLayoutEditorComponent | |
CSCR_MenuLayoutEditorComponentClass | |
CSCR_MenuLoadingComponent | |
CSCR_MenuOverlayEditorAttribute | |
CSCR_MenuOverlaysEditorComponent | Manager of menu overlays |
CSCR_MenuOverlaysEditorComponentClass | |
CSCR_MenuSpawnLogic | |
CSCR_MenuTileComponent | |
CSCR_MenuToolsLib | Class for centralized features that should simplify using menus from script |
CSCR_MessageDialogContent | Store message dialog content |
CSCR_MetaStruct | |
CSCR_MilitaryBaseAreaMeshComponent | |
CSCR_MilitaryBaseAreaMeshComponentClass | |
CSCR_MilitaryBaseCallsign | |
CSCR_MilitaryBaseComponent | |
CSCR_MilitaryBaseComponentClass | |
CSCR_MilitaryBaseLogicComponent | |
CSCR_MilitaryBaseLogicComponentClass | |
CSCR_MilitaryBaseMapDescriptorComponent | |
CSCR_MilitaryBaseMapDescriptorComponentClass | |
CSCR_MilitaryBaseSystem | |
CSCR_MilitarySymbol | |
CSCR_MilitarySymbol_QuadAmplifier | |
CSCR_MilitarySymbol_QuadBase | |
CSCR_MilitarySymbol_QuadIcon | |
CSCR_MilitarySymbol_TextureAmplifier | |
CSCR_MilitarySymbol_TextureBase | |
CSCR_MilitarySymbol_TextureIcon | |
CSCR_MilitarySymbolArea | |
CSCR_MilitarySymbolAreaConflict | |
CSCR_MilitarySymbolAreaImageSet | |
CSCR_MilitarySymbolAreaTextures | |
CSCR_MilitarySymbolConfig | |
CSCR_MilitarySymbolLayout | |
CSCR_MilitarySymbolRuleSet | |
CSCR_MilitarySymbolUIComponent | |
CSCR_MineAddFlagAction | |
CSCR_MineAnimationComponent | |
CSCR_MineAnimationComponentClass | |
CSCR_MineAwarenessComponent | |
CSCR_MineAwarenessComponentClass | |
CSCR_MineDamageManager | |
CSCR_MineDamageManagerClass | |
CSCR_MineDetectionData | |
CSCR_MineDistanceParticleEffect | |
CSCR_MineEquipHolsterAction | |
CSCR_MineEquipWeaponAction | |
CSCR_MineFlagComponent | |
CSCR_MineFlagComponentClass | |
CSCR_MineFlagPickUpAction | |
CSCR_MineHitZone | |
CSCR_MineInventoryItemComponent | |
CSCR_MineInventoryItemComponentClass | |
CSCR_MinePickUpItemAction | |
CSCR_MineWeaponComponent | |
CSCR_MineWeaponComponentClass | |
CSCR_MirrorLinkStorageToParent | This will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent and will link the parent to itself This means if either storages is opened it will also open the linked storage |
CSCR_MissionHeader | |
CSCR_MissionHeaderCampaign | |
CSCR_MissionHeaderCombatOps | |
CSCR_MissionStruct | Base struct for use in SCR_MissionStruct |
CSCR_ModdedScenarioComponent | |
CSCR_ModDetailsAdditionalInfoDialog | |
CSCR_ModDetailsAdditionalInfoDialogContentWidgets | |
CSCR_ModDetailsSuperMenuComponent | |
CSCR_ModeInfoBarEditorUIComponent | |
CSCR_ModelAutotestCamera | |
CSCR_ModelAutotestEntity | |
CSCR_ModelAutotestEntityClass | |
CSCR_ModEntryComponent | |
CSCR_ModeOverrideEditorAttribute | |
CSCR_ModesEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_ModesEditorUIComponent | |
CSCR_ModHandlerLib | SCR_ModHandlerLib Class |
CSCR_ModReportDialogComponent | |
CSCR_ModularButtonComponent | Modular button implements all logic of a button |
CSCR_MoonPhaseInfo | |
CSCR_MoonPhaseUIInfo | |
CSCR_MorphineDamageEffect | |
CSCR_MorphineUserAction | |
CSCR_MotorExhaustEffectGeneralComponent | |
CSCR_MotorExhaustEffectGeneralComponentClass | |
CSCR_MouseAreaEditorUIComponent | |
CSCR_MouseMoveManualCameraComponent | |
CSCR_MoveInCircleComponent | |
CSCR_MoveInCircleComponentClass | |
CSCR_MoveInFormationContextAction | |
CSCR_MoveLineDownPlugin | |
CSCR_MoveLineDownPluginHelper | |
CSCR_MoveLineUpPlugin | |
CSCR_MoveManualCameraComponent | |
CSCR_MovementInertiaManualCameraComponent | |
CSCR_MoveRelativeManualCameraComponent | |
CSCR_MoveTask | |
CSCR_MoveTaskClass | |
CSCR_MoveTaskSupportEntity | |
CSCR_MoveTaskSupportEntityClass | |
CSCR_MoveToCursorManualCameraComponent | |
CSCR_MoveToFlightAltitudeContextAction | |
CSCR_MoveToRootContextAction | |
CSCR_MoveToSeatPositionContextAction | |
CSCR_MPDestructionManager | |
CSCR_MPDestructionManagerClass | |
CSCR_MultiOccupantVehcileTooltipDetail | |
CSCR_MultiPhaseDestructionSoundlessPrefabSearchPlugin | |
CSCR_MultiplayerMenuComponent | |
CSCR_MultipleStatesButtonComponent | Multiple states button |
CSCR_MultiTextTooltipUIComponent | |
CSCR_MusicEditorComponent | |
CSCR_MusicEditorComponentClass | |
CSCR_MuzzleEffectComponent | |
CSCR_MuzzleEffectComponentClass | |
CSCR_MuzzleInMagComponent | |
CSCR_MuzzleInMagComponentClass | |
CSCR_MuzzleTypeCondition | Returns true if current muzzle's type matches specified type |
CSCR_NameTagCollectorBase | Base class for nametag entity data collection |
CSCR_NameTagCollectorGroup | Group nametag collector |
CSCR_NameTagConfig | Nametag zone config root |
CSCR_NametagConfigComponent | Attached to BaseGameMode, used for nametag config selection |
CSCR_NametagConfigComponentClass | |
CSCR_NameTagData | Nametag data |
CSCR_NameTagDisplay | Nametag UI Attached to SCR_HUDManagerComponent which is a component of SCR_PlayerController |
CSCR_NameTagElementTitle | Custom names nametag element config |
CSCR_NameTagRulesetBase | Base class for nametag visiblity ruleset - single tag displayed continuously |
CSCR_NameTagRulesetFriendlies | |
CSCR_NameTagRulesetSingle | |
CSCR_NameTagStateTitle | Custom names for nametag entity states |
CSCR_NameTagZone | Nametag zone config setup |
CSCR_NameTagZoneTitle | Custom names for defined zones to make config setup easier |
CSCR_NavigationBarConfig | |
CSCR_NavigationBarUI | UI Script Inventory navigation bar handler |
CSCR_NearbyContextCachingConfig | |
CSCR_NearbyContextCachingData | |
CSCR_NearbyContextDisplay | |
CSCR_NearbyContextTitle | |
CSCR_NearbyContextWidgetComponentBase | |
CSCR_NearbyContextWidgetComponentInteract | |
CSCR_NetworkedStatsComponent | |
CSCR_NetworkedStatsComponentClass | |
CSCR_NetworkedStatsTestComponent | |
CSCR_NetworkedStatsTestComponentClass | |
CSCR_NeutralizeEntityContextAction | |
CSCR_NewGroupButton | |
CSCR_NewScriptPlugin | |
CSCR_NewsEntry | |
CSCR_NewSessionDialog | |
CSCR_NewSessionToolbarAction | |
CSCR_NewsSubMenu | |
CSCR_NewsTileComponent | |
CSCR_NightModeEditorAttribute | |
CSCR_NightModeGameModeComponent | |
CSCR_NightModeGameModeComponentClass | |
CSCR_NoGameMasterStickyNotificationUIComponent | |
CSCR_NoiseFilterEffect | |
CSCR_NoisyCameraShakeProgress | This object implements a pseudorandom camera shake |
CSCR_NonArsenalItemCostCatalogData | Base Used for items and attachments which should not be shown in the arsenal but should have a cost to them so any weapon in arsenal with that attachment will get a supply cost increase as well as being able to sell the item in the arsenal |
CSCR_NotEnoughStorageDialog | There is not enough storage on your hard drive. The space required is at least %1 |
CSCR_NotificationAproxDisplayContainer | |
CSCR_NotificationAproxNumber | Notification aprox number Displays a specific text if the given number is between given min and max SCR_NotificationData: m_iParam1 to m_iParam6 number to return the string in the m_aApproxDisplayContainers that passes the approx text |
CSCR_NotificationArsenalGameModeType | |
CSCR_NotificationCharacterName | Notification to get character names Displays a notification: %1 FirstName, %2 Alias, %3 Surname, %4 formatting SCR_NotificationData: m_iParam1 = editibleEntityID |
CSCR_NotificationConfig | |
CSCR_NotificationData | Saves data related to the notification system |
CSCR_NotificationDisplayColor | Class that saves the color data for specific ENotificationColor enums for the notification system |
CSCR_NotificationDisplayData | Used to get the display information for each notification |
CSCR_NotificationEditableEntity | Notification Editable Entity Display info Displays a notification: %1 = EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID |
CSCR_NotificationEditableEntityAndNumber | Notification Player and number Displays a notification: %1 = Editable Entity name, %2 = given int converted to float devided by m_iNumberDivider SCR_NotificationData: m_iParam1 = editibleEntityID SCR_NotificationData: m_iParam2 = number |
CSCR_NotificationEditableEntityEditableEntityTarget | Notification Editable Entity with target Editable Entity Display info Displays a notification: %1 = EditableEntity name, %2 = target EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID, m_iParam2 = TargetEditibleEntityID Can be used for AI (m_iParam1) Killing other AI (m_iParam2) |
CSCR_NotificationEditableEntityTargetPlayer | Notification Editable Entity with target Editable Entity Display info Displays a notification: %1 = EditableEntity name, %2 = target EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID, m_iParam2 = targetPlayerID Can be used for AI (m_iParam1) killing player Character (m_iParam2) |
CSCR_NotificationEntityCallsign | Notification Entity (group or character) callsign Displays a notification: %1 = Formated Callsign of entity SCR_NotificationData: m_iParam1 = rplId to get callsign of (Can be the same or diffrent from player) |
CSCR_NotificationFaction | Notification Faction Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationGroupName | Notification Custom group name Displays a notification: %1 = Custom Group name (Will fall back to callsign if not group name assigned) SCR_NotificationData: m_iParam1 = Group ID |
CSCR_NotificationInventoryItemName | Notification which allows for displaying the name of an inventory item Displays a notification: %1 = item name SCR_NotificationData: m_iParam1 = itemRplId |
CSCR_NotificationKillfeedreceiveTypeName | Class to get Killfeed receive type name |
CSCR_NotificationKillfeedTypeName | Class to get Killfeed type name |
CSCR_NotificationMessageUIComponent | |
CSCR_NotificationNumber | Notification nr Displays a notification: %1 = given int converted to float devided by SCR_NotificationData: m_iParam1 to m_iParam2 number to show in notification The m_iNumberDivider allows for floats as this system only works with ints |
CSCR_NotificationOnKillfeedChanged | Notification Player Displays a notification: %1 = PlayerID name Displays a notification: %2 = Killfeed type or Killfeed receive type SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = EKillFeedType or EKillFeedReceiveType SCR_NotificationData: m_iParam3 = bool If Kill Feed Receive type then true else it is the Killfeed type |
CSCR_NotificationPlayer | Notification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationPlayerAndAproxNumber | Notification Player name and aprox number Displays a specific text if the given number is between given min and max SCR_NotificationData: m_iParam1 = PlayerId, m_iParam2 to m_iParam6 number to return the string in the m_aApproxDisplayContainers that passes the approx text |
CSCR_NotificationPlayerAndEntityCallsign | Notification Player and entity (group or character) callsign Displays a notification: %1 = PlayerID name, %2 = Formated Callsign of entity SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = rplId to get callsign of (Can be the same or diffrent from player) |
CSCR_NotificationPlayerAndFaction | Notification Player and Faction of that player Displays a notification: %1 = PlayerID name, %2 = Faction Name of assigned faction SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) joined faction 'factionName' |
CSCR_NotificationPlayerAndGroupName | Notification Player and group name Displays a notification: %1 = PlayerID name, %2 = Custom Group name (Will fall back to callsign if not group name assigned) SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = Group ID |
CSCR_NotificationPlayerAndLocation | Notification Player, distance and location Displays a notification: %1 = PlayerID name, %2 = distance SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = distance |
CSCR_NotificationPlayerAndNumber | Notification Player and number Displays a notification: %1 = PlayerID name, %2 = given int converted to float devided by m_iNumberDivider SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = Number Can be used for: GM (m_iParam1) set respawn time to (m_iParam2) |
CSCR_NotificationPlayerBanned | Notification Player banned Displays a notification: %1 = PlayerID name, %2 = days, %3 = hours, %4 = minutes, %5 = seconds SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = duration |
CSCR_NotificationPlayerBuildService | Notification Player when the service is build |
CSCR_NotificationPlayerKicked | Notification Player kicked or banned SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = kick reason, m_iParam3 = duration |
CSCR_NotificationPlayerTargetEditableEntity | Notification Player with target Editable Entity Display info Displays a notification: %1 = Player name, %2 = EditableEntity name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = editibleEntityID Can also be used for Player pinging a target entity (m_iParam1 pinging playerID, m_iParam2 = target entityID) |
CSCR_NotificationPlayerTargetFaction | Notification Player with target Faction that is seperate from player Displays a notification: %1 = Player name, %2 = faction name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = FactionIndex Sets the position to player ID if enabled |
CSCR_NotificationPlayerTargetPlayer | Notification Player to Player target Displays a notification: %1 = PlayerID name, %2 targetPlayerID SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = targetPlayerID Can be used for: GM (m_iParam1) gives player (m_iParam2) photomode rights |
CSCR_NotificationPlayerTargetTwoEditableEntity | Notification Player with target Editable Entity Display info Displays a notification: %1 = Player name, %2 = First EditableEntity name, %3 = Second EditableEntity name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = firstEditibleEntityID, m_iParam3 = secondEditibleEntityID Will set notification target position to first enity only |
CSCR_NotificationPlayerTargetTwoFactions | Notification Player with target two Factions that are seperate from player Displays a notification: %1 = Player name, %2 = First faction name, %3 = Second faction name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = firstFactionIndex, m_iParam3 = secondFactionIndex Sets the position to player ID if enabled |
CSCR_NotificationRank | Notification Rank Displays a notification: %1 = Player rank SCR_NotificationData: m_iParam1 = player rank Can be used for: Player (m_iParam1) requests something |
CSCR_NotificationsComponent | Framework for sending notifications to players |
CSCR_NotificationsComponentClass | |
CSCR_NotificationSenderComponent | |
CSCR_NotificationSenderComponentClass | |
CSCR_NotificationsLogComponent | Notification UI that displays the Notification Entires Holds general functions such as scroll history and Init SCR_NotificationEntityUIComponent Holds general data such as Notification Color |
CSCR_NotificationsLogDisplay | |
CSCR_NotificationSupportStationHitZoneGroup | Used to display which hitzone groups are healed when using support station Param1: userRpl ID of who healed/Repaired, param2: EVehicleHitZoneGroup or ECharacterHitZoneGroup, param3: percentage or other number, set int.MIN to ignore! |
CSCR_NotificationTaskStateChanged | |
CSCR_NotificationVoting | |
CSCR_NotificationWeatherChanged | Notification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationWindChanged | Notification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_Nozzle | |
CSCR_NTElementBase | Nametag zone element base class, not for setup |
CSCR_NTIconBase | Base zone element widget for icons/images |
CSCR_NTIconState | Zone element for state icon |
CSCR_NTName | Nametag element for name text |
CSCR_NTStateConfigBase | Nametag element state config |
CSCR_NTStateIcon | Nametag icon element state config |
CSCR_NTStateText | Nametag text element state config |
CSCR_NTTextBase | Base nametag element for text |
CSCR_NTTextDebug | Nametag element for distance debug text |
CSCR_NumberedDSSessionCallback | |
CSCR_ObjectBrushArrayConfig | |
CSCR_ObjectBrushObjectBase | |
CSCR_ObjectBrushTool | |
CSCR_ObjectPositionalInsects | Handles looped ambient effects around specific entities |
CSCR_ObstacleDetector | Obstacle detector class used for example by SCR_GeneratorBaseEntity and ObjectBrushTool Refreshing Obstacles grabs all the possible obstacles HasObstacle checks depending on Avoid* settings Refreshing Obstacles -then- setting AvoidX is possible as first all obstacles are stored then used or not in the detection |
CSCR_ObstacleDetectorSplineInfo | |
CSCR_OKCancelWorkbenchDialog | |
CSCR_OKWorkbenchDialog | |
CSCR_OnFocusUIComponent | Deprecated component - for this functionality, use eventHandlerComponent If focused will send out event |
CSCR_OnlineServiceBackendCallbacks | |
CSCR_OpacityEntitiesEditorUIEffect | |
CSCR_OpenAttributeWindowContextAction | |
CSCR_OpenDeployableSpawnPointStorageAction | |
CSCR_OpenStorageAction | Modded version for to be used with the inventory 2.0 |
CSCR_OpenTurretStorageAction | |
CSCR_OpenVehicleDoorUserAction | |
CSCR_OpenVehicleStorageAction | |
CSCR_OpenWorldToolbarAction | |
CSCR_OrbitingManualCameraComponent | |
CSCR_ORCondition | Checks all sub conditions and returns true if at least one condition returns true, false otherwise |
CSCR_OrientToSeaNormalContextAction | |
CSCR_OrientToTerrainContextAction | |
CSCR_OverridableUIInfo | UI info class with setter functions |
CSCR_OverrideCharacterMedicalEditorAttribute | Medical attribute if it should override certain medical values |
CSCR_OverrideEditorAttributeUIComponent | |
CSCR_OverrideModesEditorAttributeUIComponent | |
CSCR_PagingButtonComponent | |
CSCR_ParticleContactComponent | |
CSCR_ParticleContactComponentClass | |
CSCR_ParticleEditorEffect | Particle UI effect |
CSCR_ParticleHelper | |
CSCR_ParticleSpawnable | |
CSCR_PassagerTooltipDetail | |
CSCR_PassiveHitZoneRegenDamageEffect | |
CSCR_PasswordDialogComponent | |
CSCR_PasteAttributesContextAction | |
CSCR_PasteContextAction | |
CSCR_PasteOnOriginalPositionContextAction | |
CSCR_PatientCompartmentSlot | |
CSCR_PatrolContextAction | |
CSCR_PatrolGroupCommand | |
CSCR_PauseGameTimeEditorComponent | |
CSCR_PauseGameTimeEditorComponentClass | |
CSCR_PauseGameTimeToolbarAction | |
CSCR_PersistentDamageEffect | |
CSCR_PersistentFactionDialog | |
CSCR_PhotoModeEditorUIComponent | |
CSCR_PhysicalHitZonesRegenDamageEffect | |
CSCR_PhysicsHelper | SCR_Physics Class |
CSCR_PickAssigneeDialog | |
CSCR_PickUpItemAction | Modded version for to be used with the inventory 2.0 |
CSCR_PingContextAction | |
CSCR_PingedEditableEntityFilter | |
CSCR_PingEditorComponent | Player <> Game Master communication |
CSCR_PingEditorComponentClass | |
CSCR_PingEditorUIComponent | |
CSCR_PingEffectsEditorUIComponent | |
CSCR_PIPCamera | |
CSCR_PIPCameraClass | |
CSCR_PIPSightsComponent | |
CSCR_PIPSightsComponentClass | |
CSCR_PlaceableEntitiesMeta | Meta header representing placeable entity |
CSCR_PlaceableEntitiesRegistry | List of entities that will be available for placing in the content browser |
CSCR_PlaceableEntitiesRegistryFromCatalog | Allows Content browser to take entities from the catalog |
CSCR_PlaceableEntitiesRegistryTitleField | |
CSCR_PlaceableInventoryItemComponent | |
CSCR_PlaceableInventoryItemComponentClass | |
CSCR_PlaceableItemComponent | |
CSCR_PlaceableItemComponentClass | |
CSCR_PlacedCommandInfoDisplay | |
CSCR_PlaceEntityContextAction | |
CSCR_PlacementCallback | |
CSCR_PlacingEditorComponent | |
CSCR_PlacingEditorComponentClass | |
CSCR_PlacingEditorUIComponent | |
CSCR_PlacingFlagToolbarAction | |
CSCR_PlacingToolbarEditorUIComponent | |
CSCR_PlayableFactionEditorAttribute | |
CSCR_PlayableFactionKillingAttributeDynamicDescription | Dynamic description for SCR_PlayableFactionEditorAttribute and SCR_PlayableFactionsEditorAttribute to show how many players are killed |
CSCR_PlayableFactionsEditorAttribute | |
CSCR_PlayerAIAgent | |
CSCR_PlayerAIAgentClass | |
CSCR_PlayerArsenalLoadout | |
CSCR_PlayerBudgetAIEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetAIEnableEditorAttribute | |
CSCR_PlayerBudgetPropEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetPropEnableEditorAttribute | |
CSCR_PlayerBudgetSystemEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetSystemEnableEditorAttribute | |
CSCR_PlayerBudgetVehicleEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetVehicleEnableEditorAttribute | |
CSCR_PlayerCallsignData | Callsign Info |
CSCR_PlayerCommandingConfigActionPair | |
CSCR_PlayerCommandingMenuActionsSetup | Commanding menus config to setup different menus to different keybinds |
CSCR_PlayerCommandingMenuBaseElement | Commanding menu base element class |
CSCR_PlayerCommandingMenuCategoryElement | Commanding menu base element class |
CSCR_PlayerCommandingMenuCommand | Commanding menu commanding element class |
CSCR_PlayerCommandingMenuConfig | Commanding menu config root |
CSCR_PlayerCommandsConfig | Commands config root |
CSCR_PlayerController | |
CSCR_PlayerControllerClass | |
CSCR_PlayerControllerCommandingComponent | |
CSCR_PlayerControllerCommandingComponentClass | |
CSCR_PlayerControllerGroupComponent | |
CSCR_PlayerControllerGroupComponentClass | |
CSCR_PlayerData | |
CSCR_PlayerDataConfigs | |
CSCR_PlayerDataEvent | |
CSCR_PlayerDataSpecializationDisplay | |
CSCR_PlayerDelegateEditableEntityFilter | |
CSCR_PlayerDelegateEditorComponent | Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn) |
CSCR_PlayerDelegateEditorComponentClass | |
CSCR_PlayerDeployMenuHandlerComponent | Component responsible for deploy menu management |
CSCR_PlayerDeployMenuHandlerComponentClass | |
CSCR_PlayerEditableEntityFilter | |
CSCR_PlayerEditableEntityUIComponent | |
CSCR_PlayerFactionAffiliationComponent | This component should be attached to a PlayerController |
CSCR_PlayerFactionAffiliationComponentClass | |
CSCR_PlayerFactionInfo | |
CSCR_PlayerHubAreaTriggerEntity | |
CSCR_PlayerHubAreaTriggerEntityClass | |
CSCR_PlayerHubWarningEditorUIComponent | |
CSCR_PlayerLeaderRoleCallsign | |
CSCR_PlayerList | |
CSCR_PlayerListButtonNotificationUIComponent | |
CSCR_PlayerListComboEntryData | |
CSCR_PlayerListedAdminManagerComponent | |
CSCR_PlayerListedAdminManagerComponentClass | |
CSCR_PlayerListEntry | |
CSCR_PlayerListMenu | |
CSCR_PlayerLoadout | |
CSCR_PlayerLoadoutComponent | This component should be attached to a PlayerController |
CSCR_PlayerLoadoutComponentClass | |
CSCR_PlayerLoadoutData | |
CSCR_PlayerLoadoutInfo | |
CSCR_PlayerModesEditorAttribute | |
CSCR_PlayerName | |
CSCR_PlayerProfile | |
CSCR_PlayerProfileDialogUI | |
CSCR_PlayerProfileManagerComponent | |
CSCR_PlayerProfileManagerComponentClass | |
CSCR_PlayerRadioSpawnPoint | |
CSCR_PlayerRadioSpawnPointCampaign | |
CSCR_PlayerRadioSpawnPointCampaignClass | |
CSCR_PlayerRadioSpawnPointClass | |
CSCR_PlayerRestrictionZoneData | |
CSCR_PlayerRestrictionZoneWarningComponent | |
CSCR_PlayerRestrictionZoneWarningComponentClass | |
CSCR_PlayerScoreInfoFiringRange | Holds scoring data of players |
CSCR_PlayersListEditorUIComponent | |
CSCR_PlayersListEntryEditorUIComponent | |
CSCR_PlayersManagerEditorComponent | Manager of editable entities which players control (i.e., their avatars) |
CSCR_PlayersManagerEditorComponentClass | |
CSCR_PlayerSpawnPoint | |
CSCR_PlayerSpawnPointClass | |
CSCR_PlayerSpawnPointManagerComponent | |
CSCR_PlayerSpawnPointManagerComponentClass | |
CSCR_PlayersPresentTriggerEntity | |
CSCR_PlayersPresentTriggerEntityClass | |
CSCR_PlayersRestrictionZoneManagerComponent | |
CSCR_PlayersRestrictionZoneManagerComponentClass | |
CSCR_PlayerTeleportedFeedbackComponent | |
CSCR_PlayerTeleportedFeedbackComponentClass | |
CSCR_PlayerTeleportFeedbackUIComponent | |
CSCR_PlayerTileButtonComponent | |
CSCR_PlayerToolbarItemEditorUIComponent | |
CSCR_PlayerUIInfo | |
CSCR_PlayerXPHandlerComponent | Takes care of player-specific XP handling Should be hooked on PlayerController |
CSCR_PlayerXPHandlerComponentClass | |
CSCR_PlayInstrument | |
CSCR_PlayMenu | |
CSCR_PlayMenuComponent | |
CSCR_PlayMenuConfiguration | |
CSCR_PlayMenuEntry | |
CSCR_PlayMenuTileComponent | |
CSCR_PoleCable | |
CSCR_PoleCableSlot | |
CSCR_PoleCableSlotGroup | |
CSCR_PolylineAreaTool | |
CSCR_PooledListComponent | |
CSCR_PooledServerListComponent | Pooled scrollable list with server entries handling |
CSCR_PopupMessage | |
CSCR_PopUpNotification | Takes care of dynamic and static onscreen popups |
CSCR_PopUpNotificationClass | |
CSCR_Position | |
CSCR_PositionalAmbientLeafParticles | Handles insects that are supposed to be spawned trees |
CSCR_PositionalGenericInsect | Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array |
CSCR_PositionalInsectType | Base class that handles different insects based on their type |
CSCR_PositionalLightSourceInsect | Handles insects that are supposed to be spawned around light sources defined in prefab names array |
CSCR_PositionClass | |
CSCR_PositionEditorAttribute | |
CSCR_PositionEditorAttributeUIComponent | |
CSCR_PossessingManagerComponent | |
CSCR_PossessingManagerComponentClass | |
CSCR_PossessSpawnData | |
CSCR_PossessSpawnHandlerComponent | |
CSCR_PossessSpawnHandlerComponentClass | |
CSCR_PossessSpawnRequestComponent | |
CSCR_PossessSpawnRequestComponentClass | |
CSCR_PostGameGameModeStateComponent | Game mode component that handles the post-game period |
CSCR_PostGameGameModeStateComponentClass | |
CSCR_PostProcessCameraComponent | Post-process effect of scripted camera |
CSCR_PostProcessCameraComponentClass | |
CSCR_PowerComponent | |
CSCR_PowerComponentClass | |
CSCR_PowerlineGeneratorEntity | NEW SLOT SYSTEM: |
CSCR_PowerlineGeneratorEntityClass | |
CSCR_PowerlineGeneratorJunctionData | |
CSCR_PowerlineGeneratorPointData | |
CSCR_PowerLineJointEntity | |
CSCR_PowerLineJointEntityClass | |
CSCR_PowerlinePropsConfig | Configuration of powerline props |
CSCR_PowerlineTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_PowerlineViewTitle | Custom names for defined zones to make config setup easier |
CSCR_PowerPole | |
CSCR_PowerPoleClass | |
CSCR_PowerPoleSlot | |
CSCR_PowerPoleSlotBase | |
CSCR_PowerPoleSlotSingle | |
CSCR_PrefabCategory | Prefab to be spawned by SCR_PrefabsSpawnerManager |
CSCR_PrefabDataPredicate | Searches for items with same prefab data (prefer this to prefab name if you have prefab data already) |
CSCR_PrefabDeleterEntity | |
CSCR_PrefabDeleterEntityClass | |
CSCR_PrefabEditingPlugin | |
CSCR_PrefabEditingPluginBase | |
CSCR_PrefabEditingPluginResourceManager | |
CSCR_PrefabGeneratorAssetPoint | |
CSCR_PrefabGeneratorPointMeta | |
CSCR_PrefabHelper | |
CSCR_PrefabManagementTool | |
CSCR_PrefabNamePredicate | Searches for items with same prefab name |
CSCR_PrefabPreviewEntity | Preview entity created from entity prefab |
CSCR_PrefabPreviewEntityClass | |
CSCR_PrefabsCacheEditorComponent | Cache of editable entity prefabs and their ancestors |
CSCR_PrefabsCacheEditorComponentClass | |
CSCR_PrefabsCategory | Categories of prefabs and/or nested categories of prefabs |
CSCR_PrefabSpawnable | |
CSCR_PrefabSpawnPoint | Prefab Spawn Point Entity defines position where prefab can be spawned |
CSCR_PrefabSpawnPointClass | |
CSCR_PrefabsSpawner | Base class for Prefabs Spawning |
CSCR_PrefabsSpawnerManager | Manager for spawning prefabs in the mission |
CSCR_PrefabsSpawnerManagerClass | |
CSCR_PrefabTemplateClassCheckPlugin | |
CSCR_PrefabValidatorPlugin | |
CSCR_PreGameGameModeStateComponent | Game mode component that handles the pre-game period |
CSCR_PreGameGameModeStateComponentClass | |
CSCR_PreloadScreenComponent | |
CSCR_PressureTriggerComponent | |
CSCR_PressureTriggerComponentClass | |
CSCR_PreviewEditableEntityFilter | |
CSCR_PreviewEntity | An entity used for previews |
CSCR_PreviewEntityClass | |
CSCR_PreviewEntityComponent | |
CSCR_PreviewEntityComponentClass | |
CSCR_PreviewEntityEditorComponent | Manager of 'ghost' preview shown while transforming or placing |
CSCR_PreviewEntityEditorComponentClass | |
CSCR_PreviewEntityEditorUIComponent | |
CSCR_PreviewRichText | |
CSCR_ProfaneFilter | Handles filtering profanities in texts |
CSCR_ProfileSuperMenu | |
CSCR_ProgressBarColorsEntry | |
CSCR_ProgressBarColorsUIComponent | Component to color progress bar based on its value |
CSCR_ProgressBarWithInactiveColor | |
CSCR_ProgressBarWithSegments | |
CSCR_ProgressDialog | |
CSCR_PulsateUIComponent | |
CSCR_PushVehicleAction | |
CSCR_QRFGroupConfig | |
CSCR_QRFSpawnSafeZone | |
CSCR_QRFTypeMaxDistance | |
CSCR_QRFVehicleSpawnConfig | |
CSCR_QRFWaypointConfig | |
CSCR_QuickPlacingEditorUIComponent | |
CSCR_QuickslotBaseContainer | SCR_QuickslotBaseContainer is intended to be used for quickslots, to allow quickslotting of non-item and custom things |
CSCR_QuickslotCommandContainer | |
CSCR_QuickslotEntityContainer | |
CSCR_QuickSlotRefreshCB | |
CSCR_RadialMenu | Radial menu class specifing behavior and interaction for circular interface Can distrubute and select entries in set angle in distace Can be interacted with mouse or gamepad thumbsticks |
CSCR_RadialMenuActiveActionCondition | Returns true if VoN UI is active |
CSCR_RadialMenuController | Class created for quick application of radial menu into components It finds global menu, holds controller settings and data required for menu |
CSCR_RadialMenuControllerInputs | |
CSCR_RadialMenuDisplay | Radial menu class for handling HUD part of menu |
CSCR_RadialMenuGameModeComponent | |
CSCR_RadialMenuGameModeComponentClass | |
CSCR_RadialMenuIcons | |
CSCR_RadialMenuInputs | Configurable radial menu inputs extending controls specifically for radial interface |
CSCR_RadialMenuItemsComponent | |
CSCR_RadialMenuItemsComponentClass | |
CSCR_RadialMenuNumberHintComponent | Component for visual behavior of radil menu number hint Can display current slot number and change color |
CSCR_RadialMenuPair | Container or SCR_RadialMenu, keeps entry and widget pair Both widget and entry can be null Value type should most likely inherit from any Widget class |
CSCR_RadialMenuSegmentComponent | Radial menu segment handling visualization |
CSCR_RadialMenuTypeActiveActionCondition | Returns true if VoN UI is active |
CSCR_RadialMenuWidgetPairList | Wrapper around list of radial menu pairs (entry, widget) to provide easy way of handling entry-widget linking in the radial menu ValueType should inherit from Widget EntryType should inherit from BaseSelectionMenuEntry |
CSCR_RadialProgressBarUIComponent | |
CSCR_RadioComponent | |
CSCR_RadioComponentClass | |
CSCR_RadioCoverageMapDescriptorComponent | |
CSCR_RadioCoverageMapDescriptorComponentClass | |
CSCR_RadioCoverageSystem | |
CSCR_RadioOperatorRoleCallsign | |
CSCR_RadioProcAnimCtx | Radio procedural animation context |
CSCR_RadioToggleUserAction | |
CSCR_RadioTuningUserAction | |
CSCR_RadioVehicleSpawnPoint | |
CSCR_RadioVehicleSpawnPointClass | |
CSCR_RandomPositionalInsects | Spawns Insect particles around camera based on define behaviour |
CSCR_RandomPositionalInsectsDef | |
CSCR_RandomPositionalSounds | Spawns sounds arround camera based on define behaviour Basic building blocks are: SCR_SoundGroup defines a group of sounds |
CSCR_RandomPositionalSoundsDef | |
CSCR_RankID | |
CSCR_RankIDCampaign | |
CSCR_Ray | |
CSCR_RCONCommander | |
CSCR_RecentGames | |
CSCR_RecoilCameraShakeParams | |
CSCR_RecoilCameraShakeProgress | This object allows advancing and simulating individual camera shake(s) |
CSCR_ReconnectComponent | Takes care of managing player reconnects in case of involuntary disconnect Authority-only component attached to gamemode prefab |
CSCR_ReconnectComponentClass | |
CSCR_ReconnectData | Data class for reconnecting players |
CSCR_ReconnectSynchronizationComponent | Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab |
CSCR_ReconnectSynchronizationComponentClass | |
CSCR_RecruitAIGroupCommand | |
CSCR_Rect2D | |
CSCR_ReforgerEngineSettingsPlugin | |
CSCR_ReforgerGameSettingsPlugin | |
CSCR_RefPreviewEntity | Reference entity used to position edited entities according to preview |
CSCR_RefPreviewEntityClass | |
CSCR_RefuelAtSupportStationAction | |
CSCR_RefuelContextAction | |
CSCR_RefuelTask | |
CSCR_RefuelTaskClass | |
CSCR_RefuelTaskSupportEntity | |
CSCR_RefuelTaskSupportEntityClass | |
CSCR_RegeneratingHitZone | |
CSCR_RegenerationScreenEffect | |
CSCR_RegionIntersectDebrisEntity | |
CSCR_RegionIntersectDebrisEntityClass | |
CSCR_RejoinDialog | |
CSCR_RemoteDetonatorAction | |
CSCR_RemoveAIGroupCommand | |
CSCR_RemoveBleedCharacterContextAction | |
CSCR_RemoveCasualtyUserAction | |
CSCR_RemoveEquippedWeapon | |
CSCR_RemoveTarget | |
CSCR_RemoveWeaponContextAction | |
CSCR_RenderedEditableEntityFilter | |
CSCR_RepairAtSupportStationAction | |
CSCR_RepairConfig | |
CSCR_RepairSupportStationComponent | |
CSCR_RepairSupportStationComponentClass | |
CSCR_ReplaceWheelUserAction | |
CSCR_ReplaceWithContextAction | |
CSCR_ReportedAddonsDialog | Show list of reported mods and provide option to cancel reports |
CSCR_RequestedTask | |
CSCR_RequestedTaskClass | |
CSCR_RequestedTaskSupportEntity | |
CSCR_RequestedTaskSupportEntityClass | |
CSCR_RequestEvacuationMessage | |
CSCR_RequestMessage | |
CSCR_RequestRefuelMessage | |
CSCR_RequestReinforcementsMessage | |
CSCR_RequestToJoinSubmenu | |
CSCR_RequestTransportMessage | |
CSCR_ResetEditorComponentsToolbarAction | |
CSCR_ResourceActor | |
CSCR_ResourceActorLinkComponent | |
CSCR_ResourceActorLinkComponentClass | |
CSCR_ResourceAvailableTooltipDetail | |
CSCR_ResourceComponent | Component used to activate the sandbox resources functionality on an entity |
CSCR_ResourceComponentClass | Component class with the container configuration on it in order to avoid duplication of data in the container prefabs and the entity catalogs for the container-to-container interaction |
CSCR_ResourceConsumer | |
CSCR_ResourceConsumerContainerQueue | |
CSCR_ResourceConsumerContainerStorageQueue | |
CSCR_ResourceConsumerContainerStorageQueueExtended | |
CSCR_ResourceConsumerStoragePolicy | |
CSCR_ResourceConsumerStoragePolicyGeneric | |
CSCR_ResourceConsumtionResponse | |
CSCR_ResourceContainer | |
CSCR_ResourceContainerItemData | |
CSCR_ResourceContainerQueue | |
CSCR_ResourceContainerQueueBase | |
CSCR_ResourceContainerStorageQueue | |
CSCR_ResourceContainerStoreAction | TODO MARIO: Rework this class to work with multiple containers!! |
CSCR_ResourceContainerVehicleLoadAction | |
CSCR_ResourceContainerVehicleUnloadAction | |
CSCR_ResourceContainerVirtual | |
CSCR_ResourceEncapsulator | |
CSCR_ResourceEncapsulatorActionBase | |
CSCR_ResourceEncapsulatorActionChangeDecay | |
CSCR_ResourceEncapsulatorActionChangeGain | |
CSCR_ResourceEncapsulatorActionChangeOnEmptyBehavior | |
CSCR_ResourceEncapsulatorActionChangeResourceValue | |
CSCR_ResourceEncapsulatorActionChangeRights | |
CSCR_ResourceEncapsulatorActionDisableInventoryStorage | |
CSCR_ResourceEncapsulatorActionDisableUserActions | |
CSCR_ResourceEncapsulatorAssimilated | |
CSCR_ResourceEncapsulatorContainerQueue | |
CSCR_ResourceEncapsulatorContainerStorageQueue | |
CSCR_ResourceEncapsulatorContainerStorageQueueExtended | |
CSCR_ResourceEncapsulatorDelegated | |
CSCR_ResourceEncapsulatorStoragePolicy | |
CSCR_ResourceEncapsulatorStoragePolicyGeneric | |
CSCR_ResourceEntityRefundAction | |
CSCR_ResourceGenerationResponse | |
CSCR_ResourceGenerator | |
CSCR_ResourceGeneratorActionBase | |
CSCR_ResourceGeneratorActionDropContainers | |
CSCR_ResourceGeneratorActionStore | |
CSCR_ResourceGeneratorContainerQueue | |
CSCR_ResourceGeneratorContainerStorageQueue | |
CSCR_ResourceGeneratorContainerStorageQueueExtended | |
CSCR_ResourceGeneratorStoragePolicy | |
CSCR_ResourceGeneratorStoragePolicyGeneric | |
CSCR_ResourceGrid | |
CSCR_ResourceGridCell | |
CSCR_ResourceInteractor | |
CSCR_ResourcePlayerControllerInventoryComponent | |
CSCR_ResourceStorageOpenAction | |
CSCR_ResourceStoragePolicyBase | |
CSCR_ResourceStorageTooltipDetail | |
CSCR_ResourceStorageTypeTitle | |
CSCR_ResourceStoredContainerStoragePartialHelper | |
CSCR_ResourceSystem | |
CSCR_ResourceSystemHelper | |
CSCR_ResourceSystemSubscriptionHandle | |
CSCR_ResourceSystemSubscriptionHandleBase | |
CSCR_ResourceSystemSubscriptionListing | |
CSCR_ResourceSystemSubscriptionManager | |
CSCR_RespawnBriefingComponent | |
CSCR_RespawnBriefingComponentClass | |
CSCR_RespawnComponent | Dummy communicator for RespawnSystem |
CSCR_RespawnComponentClass | |
CSCR_RespawnEnabledEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_RespawnMenuWidgetHandler | |
CSCR_RespawnMusic | |
CSCR_RespawnSystemComponent | Scripted implementation that handles spawning and respawning of players |
CSCR_RespawnSystemComponentClass | |
CSCR_RespawnTicketsEditorAttribute | |
CSCR_RespawnTimeEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_RespawnTimer | |
CSCR_RespawnTimerComponent | Must be attached to a GameMode |
CSCR_RespawnTimerComponentClass | |
CSCR_RestCallbackExample | |
CSCR_RestoreEditorModesComponent | |
CSCR_RestoreEditorModesComponentClass | |
CSCR_RestrictedDeployableSpawnPoint | Basically SCR_SpawnPoint with the ability to limit respawn amount |
CSCR_RestrictedDeployableSpawnPointClass | |
CSCR_RestrictedDeployableSpawnPointComponent | Deployable spawn point with configurable conditions |
CSCR_RestrictedDeployableSpawnPointComponentClass | |
CSCR_RestrictionZoneWarningHUDComponent | |
CSCR_RestrictionZoneWarningInfo | Class that holds RestrictionZone Warning UIInfos |
CSCR_ResupplyCatalogItemSupportStationData | |
CSCR_ResupplyContextAction | |
CSCR_ResupplyHeldWeaponSupportStationData | |
CSCR_ResupplyItemSupportStationData | |
CSCR_ResupplyMagazinesCallback | |
CSCR_ResupplyMedicalGadgetSupportStationComponent | |
CSCR_ResupplyMedicalGadgetSupportStationComponentClass | |
CSCR_ResupplyOtherSupportStationAction | |
CSCR_ResupplySelfSupportStationAction | |
CSCR_ResupplySupportStationComponent | |
CSCR_ResupplySupportStationComponentClass | |
CSCR_ResupplySupportStationData | |
CSCR_ReticleColor | |
CSCR_RewindComponent | |
CSCR_RewindComponentClass | |
CSCR_RewindDialog | |
CSCR_RewindToolbarAction | |
CSCR_RichTextTags | |
CSCR_RoadPropsConfig | Configuration of road props |
CSCR_RoadTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_RoadViewTitle | Custom names for defined zones to make config setup easier |
CSCR_RoleSelectionMenu | Role selection menu for setting up player faction, group and loadout |
CSCR_RoomCallback | Scripted room callback specific for single room |
CSCR_RoomModsManager | This class will take care of handling all room mods & dependencies Receiveing, sorting, downloading |
CSCR_RoomPasswordVerification | Solve joining to password protected room |
CSCR_RotateManualCameraComponent | |
CSCR_RotateModifierManualCameraComponent | |
CSCR_RotateRollManualCameraComponent | |
CSCR_RotationEditorAttribute | |
CSCR_RotationInertiaManualCameraComponent | |
CSCR_RotorDamageManagerComponent | |
CSCR_RotorDamageManagerComponentClass | |
CSCR_RotorHitZone | |
CSCR_RplTestComponent | |
CSCR_RplTestComponentClass | |
CSCR_RplTestComponentWrong | |
CSCR_RplTestComponentWrongClass | |
CSCR_RplTestEntity | |
CSCR_RplTestEntityClass | |
CSCR_SalineBagStorageSlot | |
CSCR_SalineBagUserAction | |
CSCR_SalineDamageEffect | |
CSCR_SalineMovedCallback | |
CSCR_SalinePredicate | |
CSCR_SalineStorageComponent | |
CSCR_SalineStorageComponentClass | |
CSCR_SaveArsenalLoadout | |
CSCR_SaveEditorUIComponent | |
CSCR_SaveLoadComponent | Game mode-specific settings for session saving |
CSCR_SaveLoadComponentClass | |
CSCR_SaveManager_BackendCallback | |
CSCR_SaveManager_PageParams | |
CSCR_SaveManagerCore | Manager of external session save files |
CSCR_SaveManualCameraComponent | |
CSCR_SaveSessionToolbarAction | |
CSCR_SBGetServersParams | |
CSCR_ScenarioBackendImageComponent | Same as SCR_BackendImageComponent, but implements default image based on scenario |
CSCR_ScenarioConfirmationDialogUi | |
CSCR_ScenarioDetailsPanelComponent | |
CSCR_ScenarioDialogs | Classes for Scenario dialogs |
CSCR_ScenarioFrameworkActionAddItemToInventory | |
CSCR_ScenarioFrameworkActionAI | |
CSCR_ScenarioFrameworkActionAppendBriefingEntryText | |
CSCR_ScenarioFrameworkActionAppendBriefingEntryTextBasedOnTask | |
CSCR_ScenarioFrameworkActionBase | |
CSCR_ScenarioFrameworkActionBasedOnConditions | |
CSCR_ScenarioFrameworkActionChangeLayerActivationType | |
CSCR_ScenarioFrameworkActionChangeLayerTerminationStatus | |
CSCR_ScenarioFrameworkActionChangeTaskState | |
CSCR_ScenarioFrameworkActionChangeTriggerActivationPresence | |
CSCR_ScenarioFrameworkActionCompareCounterAndExecute | |
CSCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction | |
CSCR_ScenarioFrameworkActionDamageWheel | |
CSCR_ScenarioFrameworkActionDecreaseLogicCounter | |
CSCR_ScenarioFrameworkActionDeleteEntity | |
CSCR_ScenarioFrameworkActionDeleteMarker | |
CSCR_ScenarioFrameworkActionEndMission | |
CSCR_ScenarioFrameworkActionExecuteFunction | |
CSCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed | |
CSCR_ScenarioFrameworkActionFeedParamToTaskDescription | |
CSCR_ScenarioFrameworkActionIncrementCounter | |
CSCR_ScenarioFrameworkActionInputBase | |
CSCR_ScenarioFrameworkActionInputCheckEntitiesInAreaTrigger | |
CSCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger | |
CSCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter | |
CSCR_ScenarioFrameworkActionIntroVoicelineBasedOnTasks | |
CSCR_ScenarioFrameworkActionItemSafeguard | |
CSCR_ScenarioFrameworkActionKillEntity | |
CSCR_ScenarioFrameworkActionLockOrUnlockAllTargetVehiclesInTrigger | |
CSCR_ScenarioFrameworkActionLockOrUnlockVehicle | |
CSCR_ScenarioFrameworkActionLoopOverNotRandomlySelectedLayers | |
CSCR_ScenarioFrameworkActionMedical | |
CSCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft | |
CSCR_ScenarioFrameworkActionOnEngineStartedOrStop | |
CSCR_ScenarioFrameworkActionOnUserActionEvent | |
CSCR_ScenarioFrameworkActionPlaySound | |
CSCR_ScenarioFrameworkActionPlaySoundOnEntity | |
CSCR_ScenarioFrameworkActionPrepareAreaFromDynamicDespawn | |
CSCR_ScenarioFrameworkActionProcessVoicelineEnumAndString | |
CSCR_ScenarioFrameworkActionQRFDispacher | |
CSCR_ScenarioFrameworkActionRemoveAreaFromDynamicDespawn | |
CSCR_ScenarioFrameworkActionRemoveItemFromInventory | |
CSCR_ScenarioFrameworkActionResetCounter | |
CSCR_ScenarioFrameworkActionRestoreLayerToDefault | |
CSCR_ScenarioFrameworkActionSetBriefingEntryText | |
CSCR_ScenarioFrameworkActionSetBriefingEntryTextBasedOnGeneratedTasks | |
CSCR_ScenarioFrameworkActionSetEntityPosition | |
CSCR_ScenarioFrameworkActionSetExecutionEntryTextBasedOnGeneratedTasks | |
CSCR_ScenarioFrameworkActionSetFuelPercentage | |
CSCR_ScenarioFrameworkActionSetMissionEndScreen | |
CSCR_ScenarioFrameworkActionSetSupplyPercentage | |
CSCR_ScenarioFrameworkActionShowHint | |
CSCR_ScenarioFrameworkActionShowPopupNotification | |
CSCR_ScenarioFrameworkActionSpawnClosestObjectFromList | |
CSCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance | |
CSCR_ScenarioFrameworkActionSpawnObjects | |
CSCR_ScenarioFrameworkActionToggleEngine | |
CSCR_ScenarioFrameworkActionToggleLights | |
CSCR_ScenarioFrameworkActionVoiceOverPlayLine | |
CSCR_ScenarioFrameworkActionVoiceOverPlaySequence | |
CSCR_ScenarioFrameworkActionWaitAndExecute | |
CSCR_ScenarioFrameworkActivationConditionBase | |
CSCR_ScenarioFrameworkAIAction | |
CSCR_ScenarioFrameworkAIActionDisableLOD | |
CSCR_ScenarioFrameworkAIActionOnThreatStateChanged | |
CSCR_ScenarioFrameworkAIActionOnWaypointCompleted | |
CSCR_ScenarioFrameworkAIActionSetCharacterStance | |
CSCR_ScenarioFrameworkAIActionSetCombatType | |
CSCR_ScenarioFrameworkAIActionSetFormation | |
CSCR_ScenarioFrameworkAIActionSetHoldFire | |
CSCR_ScenarioFrameworkAIActionSetMaxAutonomousDistance | |
CSCR_ScenarioFrameworkAIActionSetMovementType | |
CSCR_ScenarioFrameworkAIActionSetPerceptionFactor | |
CSCR_ScenarioFrameworkAIActionSetSkill | |
CSCR_ScenarioFrameworkAIAddWaypoint | |
CSCR_ScenarioFrameworkArea | Class is managing the area including the Slots (prefab Slot.et) |
CSCR_ScenarioFrameworkAreaClass | |
CSCR_ScenarioFrameworkAreaStruct | |
CSCR_ScenarioFrameworkConversionPlugin_Phase1 | This plugin converts old scenarios using Scenario Framework from 1.0.0 to the new 1.1.0 format |
CSCR_ScenarioFrameworkConversionPlugin_Phase2 | This plugin converts old scenarios using Scenario Framework from 1.0.0 to the new 1.1.0 format |
CSCR_ScenarioFrameworkConversionPlugin_Rune | |
CSCR_ScenarioFrameworkCreateVariable | |
CSCR_ScenarioFrameworkDayTimeCondition | |
CSCR_ScenarioFrameworkDayTimeHourCondition | |
CSCR_ScenarioFrameworkDebugArea | |
CSCR_ScenarioFrameworkGet | |
CSCR_ScenarioFrameworkGetArea | |
CSCR_ScenarioFrameworkGetAreaTrigger | |
CSCR_ScenarioFrameworkGetArrayOfLayerBases | |
CSCR_ScenarioFrameworkGetArrayOfPlayers | |
CSCR_ScenarioFrameworkGetClosestPlayerEntity | |
CSCR_ScenarioFrameworkGetCountEntitiesInTrigger | |
CSCR_ScenarioFrameworkGetEntityByName | |
CSCR_ScenarioFrameworkGetLastFinishedTaskEnity | |
CSCR_ScenarioFrameworkGetLastFinishedTaskLayer | |
CSCR_ScenarioFrameworkGetLayerBase | |
CSCR_ScenarioFrameworkGetLayerTask | |
CSCR_ScenarioFrameworkGetListEntitiesInTrigger | |
CSCR_ScenarioFrameworkGetPlayerEntity | |
CSCR_ScenarioFrameworkGetRandomLayerBase | |
CSCR_ScenarioFrameworkGetSpawnedEntity | |
CSCR_ScenarioFrameworkGetTask | |
CSCR_ScenarioFrameworkGetVariableValue | |
CSCR_ScenarioFrameworkInventoryLoader | |
CSCR_ScenarioFrameworkInventoryLoaderClass | |
CSCR_ScenarioFrameworkLayerBase | |
CSCR_ScenarioFrameworkLayerBaseClass | |
CSCR_ScenarioFrameworkLayerStruct | |
CSCR_ScenarioFrameworkLayerTask | |
CSCR_ScenarioFrameworkLayerTaskClass | |
CSCR_ScenarioFrameworkLayerTaskClearArea | |
CSCR_ScenarioFrameworkLayerTaskClearAreaClass | |
CSCR_ScenarioFrameworkLayerTaskDefend | |
CSCR_ScenarioFrameworkLayerTaskDefendClass | |
CSCR_ScenarioFrameworkLayerTaskDeliver | |
CSCR_ScenarioFrameworkLayerTaskDeliverClass | |
CSCR_ScenarioFrameworkLayerTaskDestroy | |
CSCR_ScenarioFrameworkLayerTaskDestroyClass | |
CSCR_ScenarioFrameworkLayerTaskKill | |
CSCR_ScenarioFrameworkLayerTaskKillClass | |
CSCR_ScenarioFrameworkLogic | |
CSCR_ScenarioFrameworkLogicClass | |
CSCR_ScenarioFrameworkLogicCounter | |
CSCR_ScenarioFrameworkLogicCounterClass | |
CSCR_ScenarioFrameworkLogicInput | |
CSCR_ScenarioFrameworkLogicOR | |
CSCR_ScenarioFrameworkLogicORClass | |
CSCR_ScenarioFrameworkLogicStruct | |
CSCR_ScenarioFrameworkLogicSwitch | |
CSCR_ScenarioFrameworkLogicSwitchClass | |
CSCR_ScenarioFrameworkMarkerCustom | |
CSCR_ScenarioFrameworkMarkerMilitary | |
CSCR_ScenarioFrameworkMarkerType | |
CSCR_ScenarioFrameworkMedicalAction | |
CSCR_ScenarioFrameworkMedicalActionAddParticularBleeding | |
CSCR_ScenarioFrameworkMedicalActionAddRandomBleeding | |
CSCR_ScenarioFrameworkMedicalActionRemoveAllBleedings | |
CSCR_ScenarioFrameworkMedicalActionRemoveGroupBleeding | |
CSCR_ScenarioFrameworkMedicalActionSetBleedingRate | |
CSCR_ScenarioFrameworkMedicalActionSetBlood | |
CSCR_ScenarioFrameworkMedicalActionSetPermitUnconsciousness | |
CSCR_ScenarioFrameworkMedicalActionSetRegenerationRate | |
CSCR_ScenarioFrameworkMedicalActionSetResilience | |
CSCR_ScenarioFrameworkMedicalActionSetSalineBaggedGroup | |
CSCR_ScenarioFrameworkMedicalActionSetTourniquettedGroup | |
CSCR_ScenarioFrameworkParam | |
CSCR_ScenarioFrameworkParamBase | |
CSCR_ScenarioFrameworkPlugin | |
CSCR_ScenarioFrameworkPluginOnDestroyEvent | |
CSCR_ScenarioFrameworkPluginOnInventoryChange | |
CSCR_ScenarioFrameworkPluginSpawnPoint | |
CSCR_ScenarioFrameworkPluginTrigger | |
CSCR_ScenarioFrameworkPrefabFilter | |
CSCR_ScenarioFrameworkPrefabFilterCount | |
CSCR_ScenarioFrameworkPrefabFilterCountNoInheritance | |
CSCR_ScenarioFrameworkQRFSlotAI | |
CSCR_ScenarioFrameworkQRFSlotAIClass | |
CSCR_ScenarioFrameworkSetVariable | |
CSCR_ScenarioFrameworkSlotAI | |
CSCR_ScenarioFrameworkSlotAIClass | |
CSCR_ScenarioFrameworkSlotBase | |
CSCR_ScenarioFrameworkSlotBaseClass | |
CSCR_ScenarioFrameworkSlotClearArea | |
CSCR_ScenarioFrameworkSlotClearAreaClass | |
CSCR_ScenarioFrameworkSlotDefend | |
CSCR_ScenarioFrameworkSlotDefendClass | |
CSCR_ScenarioFrameworkSlotDelivery | |
CSCR_ScenarioFrameworkSlotDeliveryClass | |
CSCR_ScenarioFrameworkSlotDestroy | |
CSCR_ScenarioFrameworkSlotDestroyClass | |
CSCR_ScenarioFrameworkSlotExtraction | |
CSCR_ScenarioFrameworkSlotExtractionClass | |
CSCR_ScenarioFrameworkSlotKill | |
CSCR_ScenarioFrameworkSlotKillClass | |
CSCR_ScenarioFrameworkSlotMarker | |
CSCR_ScenarioFrameworkSlotMarkerClass | |
CSCR_ScenarioFrameworkSlotPick | |
CSCR_ScenarioFrameworkSlotPickClass | |
CSCR_ScenarioFrameworkSlotTask | |
CSCR_ScenarioFrameworkSlotTaskAI | |
CSCR_ScenarioFrameworkSlotTaskAIClass | |
CSCR_ScenarioFrameworkSlotTaskClass | |
CSCR_ScenarioFrameworkSlotTrigger | |
CSCR_ScenarioFrameworkSlotTriggerClass | |
CSCR_ScenarioFrameworkSlotWaypoint | |
CSCR_ScenarioFrameworkSlotWaypointClass | |
CSCR_ScenarioFrameworkStruct | |
CSCR_ScenarioFrameworkTask | |
CSCR_ScenarioFrameworkTaskArea | |
CSCR_ScenarioFrameworkTaskAreaClass | |
CSCR_ScenarioFrameworkTaskClass | |
CSCR_ScenarioFrameworkTaskClearArea | |
CSCR_ScenarioFrameworkTaskClearAreaClass | |
CSCR_ScenarioFrameworkTaskClearAreaSupportEntity | |
CSCR_ScenarioFrameworkTaskClearAreaSupportEntityClass | |
CSCR_ScenarioFrameworkTaskDefendAttackingFaction | |
CSCR_ScenarioFrameworkTaskDefendAttackingFactionTitle | |
CSCR_ScenarioFrameworkTaskDefendDefendingFaction | |
CSCR_ScenarioFrameworkTaskDefendDefendingFactionTitle | |
CSCR_ScenarioFrameworkTaskDefendFactionSettings | |
CSCR_ScenarioFrameworkTaskDefendSupportEntity | |
CSCR_ScenarioFrameworkTaskDefendSupportEntityClass | |
CSCR_ScenarioFrameworkTaskDeliverSupportEntity | |
CSCR_ScenarioFrameworkTaskDeliverSupportEntityClass | |
CSCR_ScenarioFrameworkTaskDestroySupportEntity | |
CSCR_ScenarioFrameworkTaskDestroySupportEntityClass | |
CSCR_ScenarioFrameworkTaskExtract | |
CSCR_ScenarioFrameworkTaskExtractClass | |
CSCR_ScenarioFrameworkTaskExtractSupportEntity | |
CSCR_ScenarioFrameworkTaskExtractSupportEntityClass | |
CSCR_ScenarioFrameworkTaskKillSupportEntity | |
CSCR_ScenarioFrameworkTaskKillSupportEntityClass | |
CSCR_ScenarioFrameworkTaskSupportEntity | |
CSCR_ScenarioFrameworkTaskSupportEntityClass | |
CSCR_ScenarioFrameworkTaskType | |
CSCR_ScenarioFrameworkTriggerCountdownDisplay | |
CSCR_ScenarioFrameworkTriggerEntity | |
CSCR_ScenarioFrameworkTriggerEntityClass | |
CSCR_ScenarioFrameworkTriggerNetworkComponent | |
CSCR_ScenarioFrameworkTriggerNetworkComponentClass | |
CSCR_ScenarioFrameworkVariableValueCondition | |
CSCR_ScenarioFrameworkWaypoint | |
CSCR_ScenarioFrameworkWaypointAttack | |
CSCR_ScenarioFrameworkWaypointBoarding | |
CSCR_ScenarioFrameworkWaypointBoardingEntity | |
CSCR_ScenarioFrameworkWaypointBoardingTimed | |
CSCR_ScenarioFrameworkWaypointCaptureRelay | |
CSCR_ScenarioFrameworkWaypointCycle | |
CSCR_ScenarioFrameworkWaypointDefend | |
CSCR_ScenarioFrameworkWaypointDefendCP | |
CSCR_ScenarioFrameworkWaypointDefendHierarchy | |
CSCR_ScenarioFrameworkWaypointDefendLarge | |
CSCR_ScenarioFrameworkWaypointDefendLargeCO | |
CSCR_ScenarioFrameworkWaypointEntity | |
CSCR_ScenarioFrameworkWaypointFollow | |
CSCR_ScenarioFrameworkWaypointForcedMove | |
CSCR_ScenarioFrameworkWaypointGetIn | |
CSCR_ScenarioFrameworkWaypointGetInNearest | |
CSCR_ScenarioFrameworkWaypointGetOut | |
CSCR_ScenarioFrameworkWaypointHeal | |
CSCR_ScenarioFrameworkWaypointLoiterCO | |
CSCR_ScenarioFrameworkWaypointMove | |
CSCR_ScenarioFrameworkWaypointObservationPost | |
CSCR_ScenarioFrameworkWaypointOpenGate | |
CSCR_ScenarioFrameworkWaypointPatrol | |
CSCR_ScenarioFrameworkWaypointPatrolHierarchy | |
CSCR_ScenarioFrameworkWaypointScout | |
CSCR_ScenarioFrameworkWaypointScripted | |
CSCR_ScenarioFrameworkWaypointSearchAndDestroy | |
CSCR_ScenarioFrameworkWaypointSet | |
CSCR_ScenarioFrameworkWaypointSmartAction | |
CSCR_ScenarioFrameworkWaypointTimed | |
CSCR_ScenarioFrameworkWaypointTimedDefend | |
CSCR_ScenarioFrameworkWaypointUserAction | |
CSCR_ScenarioFrameworkWaypointWait | |
CSCR_ScenarioFrameworkWeatherCondition | |
CSCR_ScenarioLoadingScreenWidgets | |
CSCR_ScenarioMenu | |
CSCR_ScenarioPanelEditorUIComponent | |
CSCR_ScenarioSources | Stores scenario with scenario source |
CSCR_ScenarioUICommon | |
CSCR_ScoreInfo | Holds data used in game mode score system |
CSCR_ScoringSystemComponent | This component implements logic of handling certain score limits |
CSCR_ScoringSystemComponentClass | |
CSCR_ScreenEffectsManager | |
CSCR_ScriptedCharacterInputContext | |
CSCR_ScriptedCommandsStaticTable | |
CSCR_ScriptedSignalUserActionDecrease | |
CSCR_ScriptedSignalUserActionIncrease | |
CSCR_ScriptedUserAction | A scripted action class having optional logic to check if vehicle is valid |
CSCR_ScriptedWidgetComponent | |
CSCR_ScriptedWidgetTooltip | |
CSCR_ScriptedWidgetTooltipContentBase | |
CSCR_ScriptedWidgetTooltipPreset | Configuration for a Tooltip |
CSCR_ScriptedWidgetTooltipPresets | Class for a .conf file with multiple Tooltip presets |
CSCR_ScriptPlatformRequestCallback | |
CSCR_ScriptTemplateConfig | |
CSCR_ScriptTemplateConfigEntry | |
CSCR_ScriptTemplatePlugin | |
CSCR_ScrollBarComponent | Scripte WLib scroll bar Can be controlled indivualy and be used for multiple purporse
|
CSCR_ScrollBarHandleComponent | |
CSCR_SearchXOBFunctor | |
CSCR_SearchXOBInvalidMaskFunctor | |
CSCR_SearchXOBLayerMaskFunctor | |
CSCR_SearchXOBListAllFunctor | |
CSCR_SearchXOBLoadAllFunctor | |
CSCR_SecondaryExplosion | |
CSCR_SecondaryExplosionContainerTitle | |
CSCR_SecondaryExplosions | |
CSCR_SecondaryExplosionType | |
CSCR_SecondaryExplosionTypeContainerTitle | |
CSCR_SectorPrefabSpawnPoint | |
CSCR_SectorPrefabSpawnPointClass | |
CSCR_SectorSpawn | |
CSCR_SectorSpawnClass | |
CSCR_SeizingComponent | |
CSCR_SeizingComponentClass | |
CSCR_SelectableButtonComponent | Selectable button |
CSCR_SelectableTileButtonComponent | |
CSCR_SelectContextAction | |
CSCR_SelectCrewContextAction | |
CSCR_SelectedEditableEntityFilter | |
CSCR_SelectedEntitiesContainsTypeActionComponent | Returns true if any selected entities is a group |
CSCR_SelectedEntitiesContextAction | Base container class for editor context actions which apply to selected entities |
CSCR_SelectionBrushConfig | |
CSCR_SelectionBrushTool | |
CSCR_SelectionEditorUIComponent | |
CSCR_SelectionHintComponent | |
CSCR_SelectionMenu | Scripted base for selection menu used in HUD |
CSCR_SelectionMenuCategoryEntry | Scripted selection menu category, that can contain multiple entries |
CSCR_SelectionMenuControllerInputs | Configurable menu controls for controlling entity This controls are defined at controlling entity - e.g |
CSCR_SelectionMenuData | Configurable selection menu entries list |
CSCR_SelectionMenuDisplay | Radial menu class for handling HUD part of menu |
CSCR_SelectionMenuEntry | Scripted selection menu entry based on UI info for storing data into SCR_SelectionMenu |
CSCR_SelectionMenuEntryCommand | |
CSCR_SelectionMenuEntryCommandComponent | |
CSCR_SelectionMenuEntryComponent | Base widget component for selection menu entries Handles mainly mouse interaction with the entry layout |
CSCR_SelectionMenuEntryIconComponent | |
CSCR_SelectionMenuEntryPreviewComponent | |
CSCR_SelectionMenuInputs | Configurable selection menu inputs for separating menu controls actions |
CSCR_SelectionMenuPreviewAttributes | Custom seletion menu preview class for indentification Goal is to specify fov and setup icon size |
CSCR_SelectionWidgetComponent | |
CSCR_SelectOccupantContextAction | |
CSCR_SelectOccupantsContextAction | |
CSCR_SelectPassengersContextAction | |
CSCR_SequenceDef | |
CSCR_SequenceHintCondition | |
CSCR_ServerBrowserDialogManager | Class for handling server browser dialogs |
CSCR_ServerBrowserEntryComponent | This component handles server entry and visiualization of server data |
CSCR_ServerConfigAdvancedComponent | |
CSCR_ServerConfigListComponent | Script component for handling server config editing UI |
CSCR_ServerConfigSaveDialog | |
CSCR_ServerDetailEntryComponent | |
CSCR_ServerDetailsDialog | Details with mod list to display all server mods |
CSCR_ServerFilterBarComponent | |
CSCR_ServerHostingDialogs | |
CSCR_ServerHostingModSubMenu | |
CSCR_ServerHostingModsWidgets | |
CSCR_ServerHostingSettingsSubMenu | Wrapper sub menu clas for server hosting setting tab |
CSCR_ServerInfoEditorComponent | |
CSCR_ServerInfoEditorComponentClass | |
CSCR_ServerInfoUIComponent | |
CSCR_ServerJoinDownloadsConfirmationDialog | Dialog to cancel downloads during to server joining |
CSCR_ServerListComponent | |
CSCR_ServerRestartTimerUIComponent | |
CSCR_ServerSaveRequestCallback | |
CSCR_ServerSaveUploadCallback | |
CSCR_ServerScenarioDetailsPanelComponent | |
CSCR_ServerSortingComponent | |
CSCR_ServicePointComponent | |
CSCR_ServicePointComponentClass | |
CSCR_ServicePointDelegateComponent | |
CSCR_ServicePointDelegateComponentClass | |
CSCR_ServicePointMapDescriptorComponent | |
CSCR_ServicePointMapDescriptorComponentClass | |
CSCR_ServicesStatusDialogComponent | |
CSCR_ServicesStatusDialogComponent_Status | |
CSCR_ServicesStatusDialogLineComponent | |
CSCR_ServicesStatusDialogUI | |
CSCR_ServicesStatusHelper | |
CSCR_SessionDurationUIComponent | Displays current session duration of the gamemode |
CSCR_SessionInfo | |
CSCR_SetAsLeaderContextAction | |
CSCR_SetEnableDamageCharacterEditorAttribute | |
CSCR_SetEnableDamageEditorAttribute | |
CSCR_SetEnableDamageOtherEditorAttribute | |
CSCR_SetEnableDamageVehicleEditorAttribute | |
CSCR_SetFireVehicleContextAction | |
CSCR_SetLinkedStorageToParent | This will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent |
CSCR_SetModeColorEditorUIComponent | |
CSCR_SetModeColorSelectedButtonEditorUIComponent | |
CSCR_SetSpeedManualCameraComponent | |
CSCR_SetSuppliesBaseEditorAttribute | |
CSCR_SetSuppliesVehicleEditorAttribute | |
CSCR_SetTargetDistanceDownUserAction | |
CSCR_SetTargetDistanceUpUserAction | |
CSCR_SetTargetsModeUserAction | |
CSCR_SetTaskCompletionAutomaticEditorAttribute | |
CSCR_SettingBindingEngine | |
CSCR_SettingBindingGameplay | |
CSCR_SettingsBindingBase | |
CSCR_SettingsManager | |
CSCR_SettingsManagerKeybindModule | |
CSCR_SettingsManagerModuleBase | |
CSCR_SettingsManagerVideoModule | |
CSCR_SettingsManualCameraComponent | |
CSCR_SettingsSubMenuBase | |
CSCR_SettingsSuperMenu | |
CSCR_Shape | |
CSCR_ShapeAnalyser | The Shape Analyser provides "points" (Rays/Transforms) with absolute position and vectorDir (vectorUp is not filled) if the shape is closed, the first point is added as the last point FOR THE POLYLINE ONLY (the engine already does it for the spline) |
CSCR_ShapeAnalyserEntity | |
CSCR_ShapeAnalyserEntityClass | |
CSCR_ShedulePreloadEntity | |
CSCR_ShedulePreloadEntityClass | |
CSCR_ShellSoundComponent | |
CSCR_ShellSoundComponentClass | |
CSCR_ShowDeployableSpawnPointInfo | |
CSCR_ShowHideInEditorComponent | |
CSCR_ShowHideInEditorComponentClass | Used to hide Entities that are not editable entities but should still listen to the Editor functionality |
CSCR_ShowHideInEditorUIComponent | |
CSCR_ShowSelectionContextAction | |
CSCR_SHPPrefabData | |
CSCR_SHPPrefabDataList | See it as an array<Tuple2<int, ResourceName>> id = SHP ID ResourceName = corresponding prefab |
CSCR_SightsHasIlluminationCondition | |
CSCR_SightsZoomFOVInfo | |
CSCR_SignalDebugComponent | |
CSCR_SignalDebugComponentClass | |
CSCR_SimpleEntryComponent | Simple entry for display nointeractive items with left and right text |
CSCR_SimpleEntryListDialog | Dialog displaying list of names |
CSCR_SimpleKeybindDialogUI | |
CSCR_SimpleMessageComponent | |
CSCR_SimpleMessagePreset | |
CSCR_SimpleMessagePresets | |
CSCR_SimpleMessageUIInfo | |
CSCR_SimpleTagBlockUIName | |
CSCR_SimpleWarningComponent | |
CSCR_SimpleWarningOverlayComponent | |
CSCR_SimulateAndShowToggle | |
CSCR_SiteSlotEntity | A slot is a suggested area for placing entities and compositions |
CSCR_SiteSlotEntityClass | |
CSCR_SliderBloodAttributeComponent | |
CSCR_SliderComponent | |
CSCR_SliderEditorAttributeUIComponent | |
CSCR_SlotCompositionComponent | |
CSCR_SlotCompositionComponentClass | |
CSCR_SlotCompositionHelperEntity | |
CSCR_SlotCompositionHelperEntityClass | |
CSCR_SlotDisablerEntity | |
CSCR_SlotDisablerEntityClass | |
CSCR_SlotLabelsComponent | |
CSCR_SlotLabelsComponent2 | |
CSCR_SlotServiceComponent | Service with basic slot handling functionalities |
CSCR_SlotServiceComponentClass | |
CSCR_SlotUIComponent | Scripted slot configuration |
CSCR_SmallDestructibleEntity | |
CSCR_SmallDestructibleEntityClass | |
CSCR_SmartActionWaypoint | |
CSCR_SmartActionWaypointClass | |
CSCR_SnapAndOrientToTerrainPlugin | |
CSCR_SnapToTerrainContextAction | |
CSCR_SnapToTerrainToolbarAction | |
CSCR_SnapYPositionEditorAttribute | An local attribute that dictates if position that is set is snapped to ground |
CSCR_SortCompare | |
CSCR_SortedArray | |
CSCR_SortElementComponent | Sort element must be placed on a widget inside a sort header |
CSCR_SortHeaderComponent | Sort header manages multiple sort element components |
CSCR_Sorting | |
CSCR_SoundBellTime | |
CSCR_SoundDataComponent | |
CSCR_SoundDataComponentClass | |
CSCR_SoundDef | |
CSCR_SoundEditorEffect | Sound UI effect |
CSCR_SoundEvent | |
CSCR_SoundEventComponent | |
CSCR_SoundGroup | |
CSCR_SoundHandle | |
CSCR_SoundManagerEntity | SCR_SoundManagerEntity is created for playing simple one-shot sounds without need of SoundComponent on given entity |
CSCR_SoundManagerEntityClass | |
CSCR_SoundManagerEntityCore | |
CSCR_SoundType | |
CSCR_SpareTireComponent | |
CSCR_SpareTireComponentClass | |
CSCR_Spawnable_FragmentDebrisTitle | |
CSCR_Spawnable_ParticleTitle | |
CSCR_Spawnable_PrefabTitle | |
CSCR_Spawnable_SmallDebrisTitle | |
CSCR_SpawnArea | Spawn area is a trigger entity that provides callback and API in regards to enemy characters entering and/or leaving the area |
CSCR_SpawnAreaClass | |
CSCR_SpawnAtPlayersEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_SpawnAtRadioVehicleAttribute | |
CSCR_SpawnCrewContextAction | |
CSCR_SpawnData | The most basic payload that can be derived and sent via SCR_SpawnRequestComponent to be handled by SCR_SpawnHandlerComponent on the authority |
CSCR_SpawnDef | |
CSCR_SpawnerAIGroupManagerComponent | |
CSCR_SpawnerAIGroupManagerComponentClass | |
CSCR_SpawnerAIRequest | |
CSCR_SpawnerRequestComponent | Used for handling entity spawning requests for SCR_CatalogEntitySpawnerComponent and inherited classes, attached to SCR_PlayerController |
CSCR_SpawnerRequestComponentClass | |
CSCR_SpawnerSlotManager | Class used for managing changes and removals of slots present in world |
CSCR_SpawnerSlotManagerClass | |
CSCR_SpawnerVariantData | Variant Spawnder prefab data |
CSCR_SpawnHandlerComponent | SCR_SpawnRequestComponent <-> SCR_SpawnHandlerComponent |
CSCR_SpawnHandlerComponentClass | |
CSCR_SpawnLockComponent | This components allows to lock SCR_SpawnRequestComponent(s) from issuing any more requests until the issued one has been processed by the authority and a response has been received |
CSCR_SpawnLockComponentClass | |
CSCR_SpawnLogic | |
CSCR_SpawnMusic | |
CSCR_SpawnOccupantsContextAction | |
CSCR_SpawnPassengersContextAction | |
CSCR_SpawnPoint | Spawn point entity defines positions on which players can possibly spawn |
CSCR_SpawnPointAreaMeshComponent | |
CSCR_SpawnPointAreaMeshComponentClass | |
CSCR_SpawnPointBaseCommandAction | |
CSCR_SpawnPointClass | |
CSCR_SpawnPointRequestResultInfoConfig | |
CSCR_SpawnPointRequestUIComponent | |
CSCR_SpawnPointRespawnRequestComponent | |
CSCR_SpawnPointRespawnRequestComponentClass | |
CSCR_SpawnPointSpawnData | |
CSCR_SpawnPointSpawnHandlerComponent | |
CSCR_SpawnPointSpawnHandlerComponentClass | |
CSCR_SpawnPointSpinBox | |
CSCR_SpawnPositionComponent | |
CSCR_SpawnPositionComponentClass | |
CSCR_SpawnPositionComponentManager | |
CSCR_SpawnPositionComponentManagerClass | |
CSCR_SpawnPreload | |
CSCR_SpawnProtectionComponent | |
CSCR_SpawnProtectionComponentClass | |
CSCR_SpawnRequestComponent | SCR_SpawnRequestComponent <-> SCR_SpawnHandlerComponent |
CSCR_SpawnRequestComponentClass | |
CSCR_SpectateModeEditorUIComponent | |
CSCR_SpectateTargetComponent | |
CSCR_SpectateTargetComponentClass | |
CSCR_SpeedBoostManualCameraComponent | |
CSCR_SpeedBoostUpManualCameraComponent | |
CSCR_SpeedByHeightManualCameraComponent | |
CSCR_SpiderNet | |
CSCR_SpinBoxComponent | |
CSCR_SpinboxEditorAttributeUIComponent | |
CSCR_SpinBoxPagingComponent | |
CSCR_SpinningWidgetAnimation | Templated animation which can be applied to different widget types. Not all widgets support SetRotation |
CSCR_SpinningWidgetAnimationAbstract | Abstract class of a spinning animation |
CSCR_SpinningWidgetComponent | Spins the widget at constant speed when enabled |
CSCR_SplitNotificationMessageUIComponent | |
CSCR_SplitNotificationUIInfo | |
CSCR_Stack | |
CSCR_StaminaBlurEffect | |
CSCR_StartScenarioWhileDownloadingDialog | Dialog which is shown when user wants to start a scenario while there are still downloads in progress |
CSCR_StatesEditorComponent | Manager of unique editor states |
CSCR_StatesEditorComponentClass | |
CSCR_StatsPanel_FPS | |
CSCR_StatsPanel_Latency | |
CSCR_StatsPanel_PacketLoss | |
CSCR_StatsPanelBase | |
CSCR_StatsPanelWidgets | |
CSCR_StickyNotificationUIComponent | |
CSCR_StopMovementGroupCommand | |
CSCR_StressTestGroupActivation | |
CSCR_StressTestGroupActivationClass | |
CSCR_StringArray | |
CSCR_StringHelper | |
CSCR_SubBlockUIName | |
CSCR_SubMenuBase | |
CSCR_SuperMenuBase | |
CSCR_SuperMenuComponent | Handles tab menus |
CSCR_SuppliesBaseTooltipDetail | |
CSCR_SupplyAvailableItemHintUIInfo | |
CSCR_SupplyBasesContextAction | |
CSCR_SupplyCapacityTooltipDetail | |
CSCR_SupplyContainerDecayAttribute | |
CSCR_SupplyContainerValueAttribute | |
CSCR_SupplyCostItemHintUIInfo | |
CSCR_SupplyInventorySlotUI | |
CSCR_SupplyMoveItemHintUIInfo | |
CSCR_SupplyRefundItemHintUIInfo | |
CSCR_SupplyRefundTooltipDetail | |
CSCR_SupplyStoredItemHintUIInfo | |
CSCR_SupportStationAreaMeshComponent | |
CSCR_SupportStationAreaMeshComponentClass | |
CSCR_SupportStationEnableFuelEditorAttribute | |
CSCR_SupportStationEnableHealEditorAttribute | |
CSCR_SupportStationEnableRepairEditorAttribute | |
CSCR_SupportStationEnableResupplyEditorAttribute | |
CSCR_SupportStationGadgetComponent | |
CSCR_SupportStationGadgetComponentClass | |
CSCR_SupportStationManagerComponent | |
CSCR_SupportStationManagerComponentClass | |
CSCR_SuppressContextAction | |
CSCR_SuppressWaypoint | |
CSCR_SuppressWaypointClass | |
CSCR_SuppressWaypointState | |
CSCR_SVNBlamePlugin | |
CSCR_SVNDiffPlugin | |
CSCR_SVNLogResourceManagerPlugin | |
CSCR_SVNLogScriptEditorPlugin | |
CSCR_SVNPluginBase | |
CSCR_SwitchCameraToContextAction | |
CSCR_SwitchLightUserAction | |
CSCR_SwitchSeatAction | |
CSCR_SwitchToPlayerContextAction | |
CSCR_SystemClockUIComponent | Gets the System time of the player's pc and displays it on an UI text element |
CSCR_TabDialog | Class for tab dialogs, relies on a SCR_SuperMenuComponent placed on content layout root widget Do your tab related stuff in a child of SCR_SuperMenuComponent! Leave this for calling necessary events on it, and for global menu necessities |
CSCR_TabViewComponent | |
CSCR_TabViewContent | |
CSCR_TakeControlContextAction | |
CSCR_TaskActivateContextAction | |
CSCR_TaskAssignButton | |
CSCR_TaskAssignmentData | Used for caching task assignments |
CSCR_TaskBaseCommandAction | |
CSCR_TaskCompleteDescriptionTooltipDetail | |
CSCR_TaskContextAction | |
CSCR_TaskDefend | |
CSCR_TaskDefendClass | |
CSCR_TaskDeliver | |
CSCR_TaskDeliverClass | |
CSCR_TaskDestroyObject | |
CSCR_TaskDestroyObjectClass | |
CSCR_TaskDetailDialog | |
CSCR_TaskIconComponent | |
CSCR_TaskKill | |
CSCR_TaskKillClass | |
CSCR_TaskListActionButton | |
CSCR_TaskListEntryHandler | |
CSCR_TaskListFocusComponent | |
CSCR_TaskNetworkComponent | Takes care of tasks-specific server <> client communication and requests |
CSCR_TaskNetworkComponentClass | |
CSCR_TaskOverlayButton | |
CSCR_TaskPlayerListEntryHandler | |
CSCR_TaskSelectButton | |
CSCR_TaskTextAttackEditorAttribute | |
CSCR_TaskTextBaseEditorAttribute | |
CSCR_TaskTextCustomEditorAttribute | |
CSCR_TaskTextDefendEditorAttribute | |
CSCR_TaskTextEditorAttribute | |
CSCR_TaskTextMoveEditorAttribute | |
CSCR_TaskToolbarEditorUIComponent | |
CSCR_TeleportCameraContextAction | |
CSCR_TeleportCameraToPlayerContextAction | |
CSCR_TeleportPlayerHereContextAction | |
CSCR_TeleportPlayerManualCameraComponent | |
CSCR_TeleportToCursorManualCameraComponent | |
CSCR_TerrainCollisionManualCameraComponent | |
CSCR_TerrainDef | |
CSCR_TerrainDefConfig | Array has to have the same size as ESoundType count |
CSCR_TerrainHelper | |
CSCR_TerrainMeshEntity | Miniature terrain mesh |
CSCR_TerrainMeshEntityClass | |
CSCR_TestEditorAttribute | |
CSCR_TestEditorComponent | |
CSCR_TestEditorComponentClass | |
CSCR_TestRaycaster | |
CSCR_TestRaycasterClass | |
CSCR_TestScriptedRadioMsgUserAction | |
CSCR_TextAndWarningTooltipDetail | |
CSCR_TextsTaskManagerComponent | |
CSCR_TextsTaskManagerComponentClass | |
CSCR_TextsTaskManagerEntry | |
CSCR_TextureResource | |
CSCR_TileBaseComponent | |
CSCR_TimeAdvancementEditorAttribute | Weather attribute if it should enable/disable day Advancement |
CSCR_TimeAndWeatherHandlerComponent | |
CSCR_TimeAndWeatherHandlerComponentClass | |
CSCR_TimeAndWeatherState | |
CSCR_TimedDebris | |
CSCR_TimedEffect | |
CSCR_TimedParticle | |
CSCR_TimedPrefab | |
CSCR_TimedSound | |
CSCR_TimedSpawnPointComponent | |
CSCR_TimedSpawnPointComponentClass | |
CSCR_TimedWaypoint | |
CSCR_TimedWaypointClass | |
CSCR_TimePresetsAttributeUIComponent | |
CSCR_TimePresetsEditorAttribute | Daytime Attribute for getting and setting varriables in Editor Attribute window |
CSCR_TipBlockUIName | |
CSCR_TireReplacementManagerComponent | |
CSCR_TireReplacementManagerComponentClass | |
CSCR_ToggleDamageEditorAttribute | |
CSCR_ToggleDeployableSpawnPointLoadoutAction | |
CSCR_ToggleHandbrakeAction | |
CSCR_ToggleInterfaceToolbarAction | |
CSCR_ToggleLocalEditorNightModeToolbarAction | |
CSCR_ToggleSafetyUserAction | |
CSCR_ToggleUIManualCameraComponent | |
CSCR_ToolbarActionsEditorComponent | |
CSCR_ToolbarActionsEditorComponentClass | |
CSCR_ToolbarContextBrowserBuildingUIComponent | Load a proper config file for player faction and open an asset browser |
CSCR_ToolbarContextBrowserEditorUIComponent | |
CSCR_ToolbarItemNotificationEditorUIComponent | |
CSCR_ToolboxComponent | |
CSCR_ToolboxMultilineComponent | |
CSCR_ToolMenuButtonComponent | |
CSCR_TooltipAreaEditorUIComponent | |
CSCR_TooltipEditorEntry | |
CSCR_TooltipManagerEditorUIComponent | |
CSCR_TooltipPositionPreset | |
CSCR_TourniquetDamageEffect | |
CSCR_TourniquetMovedCallback | |
CSCR_TourniquetStorageComponent | |
CSCR_TourniquetStorageComponentClass | |
CSCR_TourniquetStorageSlot | |
CSCR_TourniquetUserAction | |
CSCR_TrackGeneratorEntity | |
CSCR_TrackGeneratorEntityClass | |
CSCR_TracyPlugin | |
CSCR_TransformingEditorComponent | Manager of basic entity transformation in all axes, e.g., translation or rotation |
CSCR_TransformingEditorComponentClass | |
CSCR_TransformingEditorUIComponent | |
CSCR_TransportContextAction | |
CSCR_TransportTask | |
CSCR_TransportTaskClass | |
CSCR_TransportTaskSupportEntity | |
CSCR_TransportTaskSupportEntityClass | |
CSCR_TransportWaypoint | |
CSCR_TransportWaypointClass | |
CSCR_TreeHitZoneV2 | |
CSCR_TreePartHierarchyV2 | |
CSCR_TreePartSynchronizationData | |
CSCR_TreePartV2 | |
CSCR_TreePartV2Class | |
CSCR_TreeTraceInfo | |
CSCR_TriggerAreaMeshComponent | |
CSCR_TriggerAreaMeshComponentClass | |
CSCR_TriggerTask | |
CSCR_TriggerTaskClass | |
CSCR_TriggerTaskSupportEntity | |
CSCR_TriggerTaskSupportEntityClass | |
CSCR_TurnOnAction | |
CSCR_TurretAssemblyAction | |
CSCR_TurretGetInUserAction | |
CSCR_TurretInventoryStorageManagerComponent | |
CSCR_TurretInventoryStorageManagerComponentClass | |
CSCR_TurretPickUpItemAction | |
CSCR_TutorialBallistic1 | |
CSCR_TutorialBallistic1Class | |
CSCR_TutorialBallistic2 | |
CSCR_TutorialBallistic2Class | |
CSCR_TutorialConflictCapture1 | |
CSCR_TutorialConflictCapture10 | |
CSCR_TutorialConflictCapture10Class | |
CSCR_TutorialConflictCapture11 | |
CSCR_TutorialConflictCapture11Class | |
CSCR_TutorialConflictCapture15 | |
CSCR_TutorialConflictCapture15Class | |
CSCR_TutorialConflictCapture16 | |
CSCR_TutorialConflictCapture16Class | |
CSCR_TutorialConflictCapture17 | |
CSCR_TutorialConflictCapture17Class | |
CSCR_TutorialConflictCapture18 | |
CSCR_TutorialConflictCapture18Class | |
CSCR_TutorialConflictCapture19 | |
CSCR_TutorialConflictCapture19Class | |
CSCR_TutorialConflictCapture1Class | |
CSCR_TutorialConflictCapture2 | |
CSCR_TutorialConflictCapture20 | |
CSCR_TutorialConflictCapture20Class | |
CSCR_TutorialConflictCapture21 | |
CSCR_TutorialConflictCapture21Class | |
CSCR_TutorialConflictCapture22 | |
CSCR_TutorialConflictCapture22Class | |
CSCR_TutorialConflictCapture2Class | |
CSCR_TutorialConflictCapture3 | |
CSCR_TutorialConflictCapture3Class | |
CSCR_TutorialConflictCapture4 | |
CSCR_TutorialConflictCapture4Class | |
CSCR_TutorialConflictCapture5 | |
CSCR_TutorialConflictCapture5Class | |
CSCR_TutorialConflictCapture6 | |
CSCR_TutorialConflictCapture6Class | |
CSCR_TutorialConflictCapture7 | |
CSCR_TutorialConflictCapture7Class | |
CSCR_TutorialConflictCapture8 | |
CSCR_TutorialConflictCapture8Class | |
CSCR_TutorialConflictCapture9 | |
CSCR_TutorialConflictCapture9Class | |
CSCR_TutorialNavigation1 | |
CSCR_TutorialNavigation10 | |
CSCR_TutorialNavigation10Class | |
CSCR_TutorialNavigation11 | |
CSCR_TutorialNavigation11Class | |
CSCR_TutorialNavigation12 | |
CSCR_TutorialNavigation12Class | |
CSCR_TutorialNavigation13 | |
CSCR_TutorialNavigation13Class | |
CSCR_TutorialNavigation14 | |
CSCR_TutorialNavigation14Class | |
CSCR_TutorialNavigation15 | |
CSCR_TutorialNavigation15a | |
CSCR_TutorialNavigation15aClass | |
CSCR_TutorialNavigation15Class | |
CSCR_TutorialNavigation16 | |
CSCR_TutorialNavigation16Class | |
CSCR_TutorialNavigation17 | |
CSCR_TutorialNavigation17Class | |
CSCR_TutorialNavigation18 | |
CSCR_TutorialNavigation18Class | |
CSCR_TutorialNavigation19 | |
CSCR_TutorialNavigation19Class | |
CSCR_TutorialNavigation1Class | |
CSCR_TutorialNavigation2 | |
CSCR_TutorialNavigation2Class | |
CSCR_TutorialNavigation3 | |
CSCR_TutorialNavigation3Class | |
CSCR_TutorialNavigation4 | |
CSCR_TutorialNavigation4Class | |
CSCR_TutorialNavigation5 | |
CSCR_TutorialNavigation5Class | |
CSCR_TutorialNavigation6 | |
CSCR_TutorialNavigation6Class | |
CSCR_TutorialNavigation7 | |
CSCR_TutorialNavigation7Class | |
CSCR_TutorialNavigation9 | |
CSCR_TutorialNavigation9Class | |
CSCR_TutorialSelectionUserAction | |
CSCR_UICore | |
CSCR_UIDescription | Class used to hold UI name and description |
CSCR_UIEditorEffect | Editor UI effect |
CSCR_UIInfo | Class used to hold UI information |
CSCR_UIInfoSpawnRequestResult | |
CSCR_UIManualCameraComponent | |
CSCR_UIName | Class used to hold UI name |
CSCR_UINotificationInfo | UIInfo used by the Notifications system |
CSCR_UIRequestEvacTaskComponent | |
CSCR_UISoundEntity | |
CSCR_UISoundEntityClass | |
CSCR_UIStyle | |
CSCR_UITaskAssignComponent | |
CSCR_UITaskManagerComponent | |
CSCR_UITaskManagerComponentClass | |
CSCR_UnconsciousScreenEffect | |
CSCR_UnflipVehicleAction | |
CSCR_UnitDisplayComponent | |
CSCR_UnitDisplayComponentClass | |
CSCR_UnitDisplayManager | |
CSCR_UnitDisplayManagerClass | |
CSCR_UnitDisplaySettings | |
CSCR_UniversalInventoryStorageComponent | Current storage variant allows dynamic scaling of slots and handles Move/Insert/Remove operations it will accept any entity for insertion and will remove/add it's visibility flag when inserted/removed from storage |
CSCR_UniversalInventoryStorageComponentClass | |
CSCR_UnlimitedDisclaimerEditorUIComponent | |
CSCR_UnloadContextAction | |
CSCR_UnlockedEditableEntityFilter | |
CSCR_UnlockLayerContextAction | |
CSCR_UpdateAllEditablePrefabsPlugin | |
CSCR_UploadSaveCallback_PageParams | |
CSCR_UserActionWithOccupancy | |
CSCR_UserContextAction | |
CSCR_ValidateBehaviorTreesPlugin | |
CSCR_ValidTypeBaseEditorAttribute | |
CSCR_ValidTypeBaseValueListEditorAttribute | |
CSCR_ValueAttributeDynamicDescription | Shows dynamic description if value meets the condition |
CSCR_VariableSightsFOVInfo | |
CSCR_VectorSliderEditorAttributeUIComponent | |
CSCR_VehicleAction | |
CSCR_VehicleActionBase | |
CSCR_VehicleAltitudeAGLCondition | Returns true if current vehicle speed matches the condition |
CSCR_VehicleBrakeCondition | Returns true if vehicle's brakes are at least at specified threshold |
CSCR_VehicleBuoyancyComponent | |
CSCR_VehicleBuoyancyComponentClass | |
CSCR_VehicleCameraAimpoint | Defines a curve that represents different translations at different vehicle speeds |
CSCR_VehicleCameraAlignment | Enables vehicle camera automatic default-direction alignment |
CSCR_VehicleCameraDataComponent | |
CSCR_VehicleCameraDataComponentClass | |
CSCR_VehicleChatChannel | |
CSCR_VehicleClutchCondition | Returns true if vehicle's clutch is at least at specified threshold |
CSCR_VehicleControllerTypeCondition | Returns true if character is in a vehicle |
CSCR_VehicleDamageManagerComponent | |
CSCR_VehicleDamageManagerComponentClass | |
CSCR_VehicleDamageStateCondition | |
CSCR_VehicleDebug | |
CSCR_VehicleDebugClass | |
CSCR_VehicleDrivingAssistanceCondition | Returns true if character is in a vehicle |
CSCR_VehicleDust | |
CSCR_VehicleDustClass | |
CSCR_VehicleDustPerWheel | |
CSCR_VehicleDustPerWheelClass | |
CSCR_VehicleEditableEntityUIComponent | |
CSCR_VehicleEngineOnCondition | Returns true if current vehicle engine is on |
CSCR_VehicleFactionAffiliationComponent | |
CSCR_VehicleFactionAffiliationComponentClass | |
CSCR_VehicleFuelCondition | Returns true if current vehicle fuel volume matches the condition |
CSCR_VehicleGearCondition | Returns true if character is in a vehicle |
CSCR_VehicleGearShiftWidgets | |
CSCR_VehicleHasAnyGroundContactCondition | Returns true if vehicle is colliding with ground |
CSCR_VehicleHitZone | |
CSCR_VehicleHitZoneGroupName | |
CSCR_VehicleInventoryStorageManagerComponent | |
CSCR_VehicleInventoryStorageManagerComponentClass | |
CSCR_VehicleLightsCondition | Returns true if current vehicle lights are enabled |
CSCR_VehicleLockControlsAction | |
CSCR_VehiclePerceivableComponent | |
CSCR_VehiclePerceivableComponentClass | |
CSCR_VehiclePersistentBrakeEngagedCondition | Returns true if character is in a vehicle |
CSCR_VehicleSoundComponent | |
CSCR_VehicleSoundComponentClass | |
CSCR_VehicleSpawn | |
CSCR_VehicleSpawnClass | |
CSCR_VehicleSpawner | |
CSCR_VehicleSpawnerClass | |
CSCR_VehicleSpawnProtectionComponent | |
CSCR_VehicleSpawnProtectionComponentClass | |
CSCR_VehicleSpeedCondition | Returns true if current vehicle speed matches the condition |
CSCR_VehicleTagData | |
CSCR_VehicleTakeControlsAction | |
CSCR_VehicleThrottleCondition | Returns true if vehicle's throttle is over specified threshold |
CSCR_VehicleTrackDecal | |
CSCR_VehicleTrackDecalClass | |
CSCR_VehicleTurboCondition | Set minmum time to more than zero to track temporary turbo only, set it to -1 to track persistent turbo only |
CSCR_VehicleWeaponAmmoCondition | Returns true if ammo of current vehicle weapon matches the condition |
CSCR_VerifyItemsPlugin | |
CSCR_VerifySlotEntitiesPlugin | |
CSCR_VersionMismatchTooltipComponent | Component to handle version mismatch tooltips |
CSCR_VideoSettings | |
CSCR_VideoSettingsConsoleSubMenu | |
CSCR_VideoSettingsSubMenu | |
CSCR_ViewLinkManualCameraComponent | |
CSCR_ViewProfileButtonComponent | |
CSCR_VInfoAutoHover | |
CSCR_VInfoLandingLights | |
CSCR_VInfoParkingBrakeHeli | |
CSCR_VirtualAreaEntity | |
CSCR_VirtualAreaEntityClass | |
CSCR_VisibleEditableEntityFilter | |
CSCR_VoiceoverData | |
CSCR_VoiceoverLine | |
CSCR_VoiceoverLineStandalone | |
CSCR_VoiceoverSequence | |
CSCR_VoiceoverSubtitles | |
CSCR_VoiceoverSystem | |
CSCR_VolumeDataProviderComponent | |
CSCR_VolumeDataProviderComponentClass | |
CSCR_VoNComponent | |
CSCR_VoNComponentClass | |
CSCR_VONController | Scripted VON input and control, attached to SCR_PlayerController |
CSCR_VONControllerClass | |
CSCR_VonDisplay | VON display of active outgoing and incoming transmissions |
CSCR_VONEntry | Voice over network entry data class, used for management of communication methods |
CSCR_VONEntryComponent | |
CSCR_VONEntryRadio | VONEntry class for radio entries |
CSCR_VONMenu | |
CSCR_VONMenuActiveActionCondition | Returns true if VON Menu is active |
CSCR_VoNOverlay_ElementWidgets | |
CSCR_VONPreviewAttributes | Render widget preview attributes for VON menu |
CSCR_VONRadialDisplay | Info display within hud manager of player controller |
CSCR_VoteGameMasterCondition | |
CSCR_VoterComponent | |
CSCR_VoterComponentClass | |
CSCR_VotingAdmin | |
CSCR_VotingAutoKick | |
CSCR_VotingBase | Base class for voting types |
CSCR_VotingEditorIn | |
CSCR_VotingEditorOut | |
CSCR_VotingEditorWithdraw | |
CSCR_VotingElection | Election of specific type |
CSCR_VotingKick | |
CSCR_VotingManagerComponent | |
CSCR_VotingManagerComponentClass | |
CSCR_VotingReferendum | Referendum about specific outcome |
CSCR_VotingStickyNotificationUIComponent | |
CSCR_VotingUIInfo | |
CSCR_WallGeneratorPoint | Wall Generator point metadata that is being operated on with the generator after the data gets extracted from raw polyline/spline data |
CSCR_WallGroup | Collection of wall pair data objects into a single wall group |
CSCR_WallGroupContainer | Data container that holds the individual wall asset related information |
CSCR_WallPair | |
CSCR_WarCrimesPanelUI | |
CSCR_WaterBodyPropsConfig | Configuration of water body props |
CSCR_WatermarkComponent | |
CSCR_WaveRespawnTimerComponent | Must be attached to a GameMode |
CSCR_WaveRespawnTimerComponentClass | |
CSCR_WaypointAreaMeshComponent | |
CSCR_WaypointAreaMeshComponentClass | |
CSCR_WaypointBaseCommandAction | |
CSCR_WaypointGroupCommand | |
CSCR_WaypointIndexTooltipDetail | |
CSCR_WaypointLinesEditorUIComponent | |
CSCR_WaypointPrefabLocation | |
CSCR_WaypointSet | This will remain here for a while until we switch all the waypoints to the SCR_ScenarioFrameworkWaypointSet |
CSCR_WBAfterWorldUpdateTest | |
CSCR_WBAfterWorldUpdateTestClass | |
CSCR_WeaponAction | |
CSCR_WeaponAmmoCountCondition | Returns true if ammo of current weapon matches the condition |
CSCR_WeaponAttachmentsStorageComponent | |
CSCR_WeaponAttachmentsStorageComponentClass | |
CSCR_WeaponBipodCondition | Returns true if weapon has loaded magazine |
CSCR_WeaponChangeSwitchOpticsCondition | |
CSCR_WeaponFiremodeCondition | |
CSCR_WeaponFiremodeCountCondition | Returns true if current weapon's number of firemodes matches current condition |
CSCR_WeaponHasMagazineCondition | Returns true if weapon has loaded magazine |
CSCR_WeaponInfo | |
CSCR_WeaponInfoVehicle | |
CSCR_WeaponInfoWidgets | |
CSCR_WeaponIsRaisedCondition | |
CSCR_WeaponLib | SCR_WeaponLib Class |
CSCR_WeaponLoadAction | |
CSCR_WeaponLoadoutData | |
CSCR_WeaponMagazineCountCondition | Returns true if the count of additional magazines in character's inventory matches current condition |
CSCR_WeaponManipulationCondition | |
CSCR_WeaponMuzzleChamberedCondition | |
CSCR_WeaponQuickSlotAvailableCondition | |
CSCR_WeaponRackEntity | |
CSCR_WeaponRackEntityClass | |
CSCR_WeaponRackSlotEntity | |
CSCR_WeaponRackSlotEntityClass | |
CSCR_WeaponSelectionMenu | |
CSCR_WeaponSightHasZeroingCondition | |
CSCR_WeaponState | |
CSCR_WeaponsTooltipDetail | |
CSCR_WeaponSwitchAvailableCondition | |
CSCR_WeaponSwitchingBaseUI | |
CSCR_WeaponSwitchingHints | |
CSCR_WeatherForecastUIComponent | |
CSCR_WeatherInstantEditorAttribute | Weather Attribute for getting and setting varriables in Editor Attribute window |
CSCR_WeatherInstantTransitionTimeEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_WeatherState | |
CSCR_WeatherUseAdvancedEditorAttribute | |
CSCR_WeightedArray | |
CSCR_WelcomeScreenBaseContent | Base class for screen contents |
CSCR_WelcomeScreenComponent | Welcome screen component intended to be added to the GameMode |
CSCR_WelcomeScreenComponentClass | |
CSCR_WelcomeScreenDynamicObjectivesContent | Class handling mission objectives that are dynamically created during the mission |
CSCR_WelcomeScreenDynamicTaskFaction | Class that holds information about dynamic tasks assigned to faction |
CSCR_WelcomeScreenFactionContent | Class handling Factions that are present in the game |
CSCR_WelcomeScreenFocusWidgetComponent | Class that handles focusing of widgets for the Welcome and Debriefing screens |
CSCR_WelcomeScreenIntroduction | Class that holds information about Introduction |
CSCR_WelcomeScreenIntroductionContent | Class handling introduction content |
CSCR_WelcomeScreenMenu | Class that handles Welcome screen menu |
CSCR_WelcomeScreenMissionObjectives | Class that holds information about mission objective |
CSCR_WelcomeScreenMissionObjectivesContent | Class handling mission objectives content |
CSCR_WelcomeScreenThreeHorizontalColumns | Class handling layout for ThreeHorizontalColumns |
CSCR_WheeledDamageManagerComponent | |
CSCR_WheeledDamageManagerComponentClass | |
CSCR_WheelHitZone | |
CSCR_WheelHitZoneInfo | |
CSCR_WheelSlotComponent | |
CSCR_WheelSlotComponentClass | |
CSCR_WheelSlotInfo | |
CSCR_WidgetEditFormat | Classes for handling limits of configurable widget entries |
CSCR_WidgetEditFormatIP | Format for ip |
CSCR_WidgetEditFormatName | Format for name with specific messages and variable limitations |
CSCR_WidgetEditFormatNumberRange | Is string of count |
CSCR_WidgetEditFormatRange | Is string of count |
CSCR_WidgetExportRule | This class provides extra rules for the "Generate class from layout" plugin (check GenerateLayoutClassPlugin.c) \ |
CSCR_WidgetExportRuleRoot | ! This export rule helps you store export parameters for this file which do not change between exports |
CSCR_WidgetHelper | |
CSCR_WidgetHighlightUIComponent | |
CSCR_WidgetHintComponent | |
CSCR_WidgetListEntry | Configurable class for widget |
CSCR_WidgetListEntryBoolSpinBox | |
CSCR_WidgetListEntryCheckBox | Configurable widget list entry for boolean values - yes/no |
CSCR_WidgetListEntryCustomTitle | Classes used for simply configurable widget from and to config files |
CSCR_WidgetListEntryEditBox | Configurable widget list entry for various value that can be typed - numbers, strings, references |
CSCR_WidgetListEntryEditBoxIP | IP specific entry |
CSCR_WidgetListEntryGroup | |
CSCR_WidgetListEntryLabel | Configurable widget list entry for list label |
CSCR_WidgetListEntrySelection | Configurable widget list entry list selection |
CSCR_WidgetListEntrySlider | Configurable widget list entry for slider with ranged values |
CSCR_WidgetListEntrySpinBox | Configurable widget list entry selection specific for spinbox |
CSCR_WidgetTools | |
CSCR_WindAutomaticEditorAttribute | Weather attribute if it should override certain weather values |
CSCR_WindCurveDef | |
CSCR_WindCurveDefConfig | Array has to have the same size as EWindCurve count |
CSCR_WindDirectionEditorAttribute | Wind direction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_WindDirectionInfo | |
CSCR_WindOverrideEditorAttribute | Weather attribute if it should override certain weather values |
CSCR_WindSpeedEditorAttribute | |
CSCR_WLibComponentBase | Base class for all final Reforger interactive elements |
CSCR_WLibItemData | |
CSCR_WLibProgressBarComponent | Minimalist progress bar |
CSCR_WorkbenchIEntityQueryCallbackArray | |
CSCR_WorkbenchSearchResourcesCallbackArray | General Workbench functions |
CSCR_WorkshopAddonBarComponent | |
CSCR_WorkshopAddonBarWidgets | |
CSCR_WorkshopAddonLineComponent | |
CSCR_WorkshopAddonManagerDialogs | |
CSCR_WorkshopAddonManagerPresetStorage | |
CSCR_WorkshopAddonPreset | Preset of addons |
CSCR_WorkshopAddonPresetAddonMeta | Meta data of one addon |
CSCR_WorkshopAddonPresetListItemData | |
CSCR_WorkshopApiCallback_RequestPage | |
CSCR_WorkshopCallbackBase | |
CSCR_WorkshopDialogCopyToClipboard | |
CSCR_WorkshopDialogs | |
CSCR_WorkshopDownloadSequence | Extended download sequence for workshop downloading Instead of just dependencies main m_Item is used for downloading single item |
CSCR_WorkshopErrorDialog | |
CSCR_WorkshopErrorPresetLoadDialog | |
CSCR_WorkshopItem | |
CSCR_WorkshopItemAction | |
CSCR_WorkshopItemActionAddAuthorBlock | Action for blocking author |
CSCR_WorkshopItemActionCancelReport | Action for canceling report of an item |
CSCR_WorkshopItemActionComposite | Composite action which includes multiple subactions |
CSCR_WorkshopItemActionDownload | |
CSCR_WorkshopItemActionDownloadDependenciesLatest | Action for downloading latest dependencies. Doesn't download this addon, but only downloads dependencies |
CSCR_WorkshopItemActionRemoveAuthorBlock | Action for removing author mod content blocking |
CSCR_WorkshopItemActionReport | Action for reporting an item |
CSCR_WorkshopItemActionReportBase | Action for reporting an item |
CSCR_WorkshopItemBackendImageComponent | Same as SCR_BackendImageComponent, but implements default image based on tag of Workshop Item |
CSCR_WorkshopItemCallback_AskDetails | |
CSCR_WorkshopItemCallback_DownloadImage | |
CSCR_WorkshopItemCallback_LoadDependencies | |
CSCR_WorkshopItemCallback_LoadMyReport | |
CSCR_WorkshopItemCallback_LoadScenarios | |
CSCR_WorkshopItemCallback_Rate | |
CSCR_WorkshopListAddonsSubmenu | |
CSCR_WorkshopPresetConfirmDialog | |
CSCR_WorkshopSettings | |
CSCR_WorkshopTileWidgets | |
CSCR_WorkshopUiCommon | |
CSCR_WorldEditorToolHelper | |
CSCR_WorldEntityDelegateEditorComponent | Manager of world entity representation |
CSCR_WorldEntityDelegateEditorComponentClass | |
CSCR_WorldFilesHelper | |
CSCR_WorldMapExportTool | Exports data of the current map based on selected type |
CSCR_WorldSetupPlugin_Entities | |
CSCR_WorldSetupPlugin_GenericWorldEntity | This Plugin is experimental because it directly writes in the layer file, expecting a certain directory structure and file format |
CSCR_WorldSetupPluginBasePlugin | |
CSCR_WorldSetupPluginConfig | |
CSCR_WorldSetupPluginConfig_Entity | |
CSCR_WorldSetupPluginConfig_EntitySourceKeyValue | |
CSCR_WorldTools | |
CSCR_WorldWindowDataDropPlugin | |
CSCR_WrapEntitiesPlugin | |
CSCR_WristwatchComponent | |
CSCR_WristwatchComponentClass | |
CSCR_XPHandlerComponent | |
CSCR_XPHandlerComponentClass | |
CSCR_XPInfoDisplay | |
CSCR_XPRewardInfo | Config template for XP rewards |
CSCR_XPRewardList | |
CSCR_ZoneRestrictionAreaMeshComponent | |
CSCR_ZoneRestrictionAreaMeshComponentClass | |
CSCR_ZoomManualCameraComponent | |
CScriptCharacterCommandMoveSettings | |
CScriptedBaseInventoryStorageComponent | |
CScriptedBaseInventoryStorageComponentClass | |
CScriptedBaseZeroingGenerator | |
CScriptedCameraBase | |
CScriptedCameraBaseClass | |
CScriptedCameraItem | |
CScriptedCameraItemResult | |
CScriptedCameraSet | |
CScriptedChatEntity | |
CScriptedChatEntityClass | |
CScriptedCommand | |
CScriptedFaction | |
CScriptedGameTriggerEntity | |
CScriptedGameTriggerEntityClass | |
CScriptedInventoryOperationCallback | |
CScriptedInventoryStorageManagerComponent | |
CScriptedInventoryStorageManagerComponentClass | |
CScriptedInventoryTask | |
CScriptedMusic | |
CScriptedPerceptionComponent | |
CScriptedPerceptionComponentClass | |
CScriptedRadioComponent | |
CScriptedRadioComponentClass | |
CScriptedRadioMessage | |
CScriptedSelectionMenu | |
CScriptedSelectionMenuEntry | |
CScriptedSightsComponent | |
CScriptedSightsComponentClass | |
CScriptedSightsFOVInfo | |
CScriptedSignalUserAction | This action will take care of the synchronization of the signal value |
CScriptedUserAction | |
CScriptedWeaponAimModifier | |
CScriptGameComponent | |
CScriptGameComponentClass | |
CScriptModel | |
CScriptModelClass | |
CScrServerCmdResult | |
CScrServerCommand | |
CSearchXOBPlugin | |
CSerializerInventoryStorageManagerComponent | |
CSerializerInventoryStorageManagerComponentClass | |
CServerBrowserCallback | Base server browser callback |
CServerBrowserEntryProperty | |
CServerBrowserMenuUI | |
CServerBrowserMenuWidgets | |
CServerChatChannel | |
CServerFilterEntry | Child button data class |
CServerFilterGroup | Class for grouping filter |
CServerHostingUI | |
CServerListCallback | |
CSetAIBaseBudgetEditorAttribute | |
CSetBuildingProgressEditorAttribute | |
CSetPropBaseBudgetEditorAttribute | |
CShellMoveComponent | |
CShellMoveComponentClass | |
CSightRangeInfo | |
CSightsComponent | |
CSightsComponentClass | |
CSightsFOVInfo | Sights FOV info is a declare object that defines individual sights magnification levels and their properties |
CSignalsComponent | |
CSignalsComponentClass | |
CSignalsManagerComponent | |
CSignalsManagerComponentClass | |
CSimpleButtonComponent | |
CSimplePawnControllerComponent | |
CSimplePawnControllerComponentClass | |
CSimplePreload | |
CSimpleSoundComponent | |
CSimpleSoundComponentClass | |
CSlidingDoorComponent | |
CSlidingDoorComponentClass | |
CSlotBoneAnimationCinematicTrack | |
CSlotBoneMappingObject | |
CSlotManagerComponent | |
CSlotManagerComponentClass | |
CSmallForestGeneratorClusterObject | |
CSocialIdentity | |
CSoundComponent | |
CSoundComponentClass | |
CSoundIdentity | |
CSoundInfo | |
CSoundWorld | |
CSoundWorldClass | |
CSpawnDecalEffect | |
CSpawnDistanceParticleEffect | |
CSpawnParticleEffect | |
CSplashScreen | |
CStaminaEventParams | |
CStanceIndicator | |
CStateBackendCallback | |
CStreetLampComponent | |
CStreetLampComponentClass | |
CSubDistanceParticleEffect | |
CSuppressorComponent | |
CSuppressorComponentClass | |
CSwayWeaponAimModifier | |
CSystemChatChannel | |
CTagComponent | |
CTagComponentClass | |
CTagSystem | |
CTestAimModifier | |
CTestDragUserAction | |
CTestPushUserAction | |
CTestScriptSensor | |
CThrowGrenadeAction | |
CTimeAndWeatherManagerEntity | Manager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API |
CTimeAndWeatherManagerEntityClass | |
CTimeContainer | Simple container holding in-game time data in hours, minutes, seconds format |
CTimerTriggerComponent | |
CTimerTriggerComponentClass | |
CToolSize | |
CTracerProjectile | |
CTracerProjectileClass | |
CTrackDecalInfo | |
CTransmissionData | Data class for transmissions |
CTree | |
CTreeClass | |
CTreeGroupClass | |
CTurnOnUserAction | |
CTurret | |
CTurretClass | |
CTurretCompartmentSlot | |
CTurretComponent | |
CTurretComponentClass | |
CTurretControllerComponent | |
CTurretControllerComponentClass | |
CTurretSlotComponent | |
CTurretSlotComponentClass | |
CUGLAnimationComponent | |
CUGLAnimationComponentClass | |
CUIColors | |
CUIConstants | |
CUIInfo | UIInfo - declare object, allows to define UI elements |
CUIInfoAssetCard | |
CUniversalInventoryStorageComponent | |
CUniversalInventoryStorageComponentClass | |
CUnknownDamageEffect | |
CUploadSaveCommand | |
CUserActionContext | Object that can be placed in ActionsManagerComponent to define a contextual collection of BaseUserActions |
CVehicle | |
CVehicleAnimationComponent | |
CVehicleAnimationComponentClass | |
CVehicleBaseSimulation | |
CVehicleBaseSimulationClass | |
CVehicleBodyEffectBase | |
CVehicleBodyEffectBaseClass | |
CVehicleBuoyancyComponent | |
CVehicleBuoyancyComponentClass | |
CVehicleChatChannel | |
CVehicleCinematicTrack | |
CVehicleClass | |
CVehicleControllerComponent | Class responsible for base game vehicle |
CVehicleControllerComponentClass | |
CVehicleDoorUserAction | |
CVehicleDust | Vehicle dust per wheel data; |
CVehicleFixedWingSimulation | |
CVehicleFixedWingSimulationClass | |
CVehicleHelicopterSimulation | |
CVehicleHelicopterSimulationClass | |
CVehiclePartPanel | |
CVehiclePartPanelClass | |
CVehiclePartRotor | |
CVehiclePartRotorClass | |
CVehiclePerceivableComponent | |
CVehiclePerceivableComponentClass | |
CVehicleProcAnimComponent | |
CVehicleProcAnimComponentClass | |
CVehicleResourceRequest | |
CVehiclesDustSystem | |
CVehicleSoundComponent | |
CVehicleSoundComponentClass | |
CVehicleTrackedSimulation | |
CVehicleTrackedSimulationClass | |
CVehicleWheeledSimulation | |
CVehicleWheeledSimulation_SA_B | |
CVehicleWheeledSimulation_SA_BClass | |
CVehicleWheeledSimulationClass | |
CVehicleWheelSound | |
CVisualIdentity | |
CVolumeDataProviderComponent | |
CVolumeDataProviderComponentClass | |
CVoNComponent | Component responsible for recording and playback of voice over network |
CVoNComponentClass | |
CVonRadioMessage | |
CWallGeneratorEntity | |
CWallGeneratorEntityClass | |
CWallGeneratorPointData | |
CWallLengthGroup | |
CWallWeightPair | Properties exposed in the wall generator property grid after adding a new wall length group |
CWeaponAimModifierContext | Object that is passed into AimModifier(s) to influence their behavior by providing situational context |
CWeaponAnimationComponent | |
CWeaponAnimationComponentClass | |
CWeaponAttachmentAttributes | |
CWeaponAttachmentsStorageComponent | |
CWeaponAttachmentsStorageComponentClass | |
CWeaponComponent | |
CWeaponComponentClass | |
CWeaponSlotComponent | |
CWeaponSlotComponentClass | |
CWeaponSoundComponent | |
CWeaponSoundComponentClass | |
CWeaponUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CWeatherCinematicTrack | |
CWeatherStateTransitionManager | |
CWelcomeDialogUI | |
CWideForestGeneratorClusterObject | |
CWidgetAnimationAlphaMask | |
CWidgetAnimationBase | |
CWidgetAnimationBlurIntensity | |
CWidgetAnimationColor | |
CWidgetAnimationFrameSize | |
CWidgetAnimationImageRotation | |
CWidgetAnimationImageSaturation | |
CWidgetAnimationLayoutFill | |
CWidgetAnimationOpacity | |
CWidgetAnimationPadding | |
CWidgetAnimationPosition | |
CWidgetAnimationValue | |
CWidgetLibraryMenuUI | |
CWorldDataExport | |
CZeroingGeneratedData | Temporary dummy container for generated data |
CZeroingMarkInfo | |