Arma Reforger Script API
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234567891011]
 CAchievementsScripted API to access platform's achievements
 CActionDisplayDataData container
 CActionsTuple
 CADSCameraDataHolds data for ADS camera which can be reused for different solving methods
 CAIAgent
 CAIAgentClass
 CAIBaseMovementComponent
 CAIBaseMovementComponentClass
 CAIBehaviorTreeComponent
 CAIBehaviorTreeComponentClass
 CAICommunicationComponent
 CAICommunicationComponentClass
 CAIComponent
 CAIComponentClass
 CAIComponentEntity
 CAIComponentEntityClass
 CAIControlComponent
 CAIControlComponentClass
 CAIDangerEvent
 CAIGroup
 CAIGroupClass
 CAIMessage
 CAIOrder
 CAIPathfindingComponent
 CAIPathfindingComponentClass
 CAISpawnerGroup
 CAISpawnerGroupClass
 CAITask
 CAITaskAim
 CAITaskMove
 CAITaskMoveToEntity
 CAITaskScripted
 CAITaskStop
 CAIWaypoint
 CAIWaypointClass
 CAIWorld
 CAIWorldClass
 CAnimateWidget
 CAnimationControllerComponent
 CAnimationControllerComponentClass
 CAnimPhysCommandScripted
 Carray
 CAttachmentBayonet6Kh4Class
 CAttachmentBayonetClass
 CAttachmentBayonetM9Class
 CAttachmentBayonetVz58Class
 CAttachmentFlashHider6P20Class
 CAttachmentFlashHider6P26Class
 CAttachmentFlashHiderA2Class
 CAttachmentFlashHiderClass
 CAttachmentHandGuardClass
 CAttachmentHandGuardM16Class
 CAttachmentMuzzle308Class
 CAttachmentMuzzle45Class
 CAttachmentMuzzle545_39Class
 CAttachmentMuzzle556_45Class
 CAttachmentMuzzle762_39Class
 CAttachmentMuzzle762_51Class
 CAttachmentMuzzle762_54Class
 CAttachmentMuzzle9_18Class
 CAttachmentMuzzle9_19Class
 CAttachmentMuzzleClass
 CAttachmentMuzzlePistolClass
 CAttachmentOpticsCarryHandleClass
 CAttachmentOpticsClass
 CAttachmentOpticsDovetailAKClass
 CAttachmentOpticsDovetailAKSVDClass
 CAttachmentOpticsDovetailClass
 CAttachmentOpticsDovetailRPG7Class
 CAttachmentOpticsDovetailSVDClass
 CAttachmentOpticsDovetailUK59Class
 CAttachmentOpticsM21Class
 CAttachmentOpticsRIS1913Class
 CAttachmentOpticsRIS1913MediumClass
 CAttachmentOpticsRIS1913ShortClass
 CAttachmentOpticsRIS1913VeryShortClass
 CAttachmentRIS1913Class
 CAttachmentRIS1913ShortClass
 CAttachmentStockClass
 CAttachmentStockVz58Class
 CAttachmentSuppressorClass
 CAttachmentSuppressorMark3Class
 CAttachmentSuppressorPBS4Class
 CAttachmentUnderBarrelClass
 CAttachmentUnderBarrelGP25Class
 CAttachmentUnderBarrelM203CarbineClass
 CAttachmentUnderBarrelM203Class
 CAttachmentUnderbarrelRIS1913Class
 CAttachmentUnderbarrelRIS1913ShortClass
 CAvailableActionLayoutBehaviorBase
 CBackend_Test_Storage
 CBackendCallback
 CBackendExamples
 CBaseAimPoint
 CBaseContainer
 CBaseContainerCustomTitle
 CBaseContainerCustomTitleField
 CBaseDecoratorTest
 CBaseLoadingAnim
 CBaseProcAnimComponent
 CBaseProcAnimComponentClass
 CBaseRoad
 CBaseRplComponent
 CBaseRplComponentClass
 CBaseScriptedCameraItem
 CBaseScriptedCameraSet
 CBaseSystem
 CBaseWeatherManagerEntity
 CBaseWeatherManagerEntityClass
 CBaseWeatherStateTransitionManager
 CBoolFilter
 CCanvasWidget
 CCharacterCommand
 CCharacterCommandClimbResultResult from static test
 CCharacterCommandClimbSettingsClimb test settings
 CCharacterCommandMoveSettings
 CCharacterCommandSwimSettingsSwim settings
 CCharacterInputContext
 CCharacterMovementStateHumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState)
 CChatCommandHandler
 CChimeraWorldUtils
 CCinematicTrackBase
 CContainerSerializationLoadContext
 CContainerSerializationSaveContext
 CCoverManagerComponent
 CCoverManagerComponentClass
 CCoverQueryProperties
 CDecorator
 CDecoratorScripted
 CDecoratorTestScripted
 CDecoratorTimedBase
 CDedicatedServerPluginCLI
 CDetailsPanelContentPreset
 CDetailsPanelContentPresetConfig
 CDoorStruct
 CDrawingItem
 CDSConfig
 CDSGameProperties
 CDSSessionCallback
 CEditablePrefabsComponent_Base
 CEditablePrefabsConfig
 CEditablePrefabsLabel_Base
 CEditablePrefabsSetting
 CEditorConstants
 CEjectorInterfaceHydra70Class
 CEjectorInterfaceS5Class
 CEjectorInterfaceSmokeLauncherClass
 CEntityReplacerTool_ReplaceWith
 CEntityReplacerTool_ToReplace
 CEntityUtils
 CForestGeneratorCapsuleEndAttribute
 CForestGeneratorCapsuleStartAttributeUsed to annotate a vector which signifies the first point of a capsule segment If a member with the ForestGeneratorCapsuleEndAttribute is not specified, this is used as an offset i.e
 CForestGeneratorClusterThis class defines forest generator clusters - which trees with which density should be present in this cluster
 CForestGeneratorDistaceAttribute
 CForestGeneratorGroupIndexAttribute
 CForestGeneratorLevel
 CForestGeneratorShapeImportData
 CGame
 CGameAnimationUtils
 CGameLibMaterial
 CGameModeSetupConfig
 CGameModeSetupConfigEntry
 CGameSignalsManager
 CGameStateTransitions
 CGameStatsApiStatistical Api - Analytics
 CGameWorldEditor
 CGeneratorBaseEntity
 CGeneratorBaseEntityClass
 CGenericComponent
 CGenericComponentClass
 CGenericController
 CGenericControllerClass
 CGenericEntity
 CGenericEntityClass
 CGenericWorldLightEntity
 CGenericWorldLightEntityClass
 CGetRoomsIds
 CGroupWeaponFiremode
 CGroupWeaponFiremodeEntry
 CGUIColors
 CHeatmapData
 CImageSetGeneratorArea
 CInputMappingKeyData
 CIScoringAction
 CItemUseParametersSet of parameters used by TryUseItemOverrideParams
 CJsonApiStruct
 CKickCauseCodeAPI
 CLoadoutCoverAreaClass
 CLoadoutGooglesAreaClass
 CLoadoutStat
 CLoadoutStatSet
 CLocalizationEditorPlugin
 CLocParserManager
 CLocParserRuleLocalisation rule controlled by LocParserManager
 CLocParserRule_Custom_BaseParam
 CMagazineWell_Cannon_M242_APDST_Class
 CMagazineWell_Cannon_M242_HEIT_Class
 CMagazineWellAK545Class
 CMagazineWellAK545SmallClass
 CMagazineWellKPVTClass
 CMagazineWellM14Class
 CMagazineWellM203Class
 CMagazineWellM240Class
 CMagazineWellM249Class
 CMagazineWellM2HBClass
 CMagazineWellM60Class
 CMagazineWellM60DClass
 CMagazineWellM9BerettaClass
 CMagazineWellMakarovPMClass
 CMagazineWellMortar81mmClass
 CMagazineWellMortar82mmClass
 CMagazineWellMortarClass
 CMagazineWellNSVClass
 CMagazineWellPKMClass
 CMagazineWellPKMTClass
 CMagazineWellRPG7Class
 CMagazineWellRU_GPClass
 CMagazineWellStanag556Class
 CMagazineWellStanag556SmallClass
 CMagazineWellSVDClass
 CMagazineWellUK59Class
 CMagazineWellUS_UGLClass
 CMagazineWellVZ58_762Class
 CManaged
 CMapAreaProperties
 CMapBuildingProps
 CMapConfiguration
 CMapContourProps
 CMapDataExporter
 CMapDescriptorProps
 CMapDrawingProps
 CMapGridProps
 CMapHillProps
 CMapItem
 CMapLayer
 CMapLegendProps
 CMapLineMap line
 CMapLink
 CMapLinkProps
 CMapPowerLineProps
 CMapRoadProps
 CMapSelectionProperties
 CMapWaterBodyProps
 CMenuBase
 CModuleGameSettings
 CMultipleStateButtonState
 CNavigationButtonEntry
 CPageParams
 CParamEnumArray
 CParticleEffectEntity
 CParticleEffectEntityClass
 CPlatformRequestCallback
 CPlayerManager
 CPointInfo
 CPrefabEditingPluginConfig
 CPrefabEditingPluginConfigFolder
 CRegistrator< Class T >
 CRenderTargetWidget
 CReplicatedParticleEffectEntity
 CReplicatedParticleEffectEntityClass
 CResourceManagerPlugin
 CResourceRequest
 CRestCallback
 CRoadNetworkManager
 CRoomFilterBase
 CRplSchedulerInsertionCtx
 CRplSessionCallbacks
 CRplTestPropType
 CRunBT
 CSCR_AABBAxis-Aligned Bounding Box Used by generators and Import Shapefile Tool
 CSCR_ActionMenuElementWidgets
 CSCR_ActionMenuLayoutWidgets
 CSCR_ActionMenuSnackBarWidgets
 CSCR_ActionsToolbarItemEditorUIComponent
 CSCR_ActiveTreeData
 CSCR_AddonInfoWidgets
 CSCR_AddonLineBaseWidgets
 CSCR_AddonLinePresetWidgets
 CSCR_AddonPatchSizeLoader
 CSCR_AddonsExportDialogWidgets
 CSCR_AddonsExportSubMenuWidgets
 CSCR_AddonsPresetSubMenuWidgets
 CSCR_AddonTool
 CSCR_AIActivityFeatureBase
 CSCR_AIAnimation_Base
 CSCR_AIAnimationParameters
 CSCR_AIAnimationScript
 CSCR_AIAnimationWaypointParameters
 CSCR_AIBoardingParameters
 CSCR_AIBoardingWaypointParameters
 CSCR_AICombatMoveLogic_HideFromThreatSystem
 CSCR_AICombatMoveRequestBase
 CSCR_AICombatMoveState
 CSCR_AICombatMoveUtils
 CSCR_AICompartmentHandling
 CSCR_AICoverLockHolds data about a cover point
 CSCR_AIDamageHandling
 CSCR_AIDangerReaction
 CSCR_AIDebugMessage
 CSCR_AIEntityWaypointParameters
 CSCR_AIErrorMessages
 CSCR_AIFactionHandling
 CSCR_AIGoalReaction
 CSCR_AIGroup_DelayedSpawn
 CSCR_AIInfoReaction
 CSCR_AIMessageHandling
 CSCR_AIMessageVisualization
 CSCR_AIMovementDetectorThis class is a state machine which estimates if entity is currently moving or is stopped
 CSCR_AINodePortsHelpers
 CSCR_AIPolar
 CSCR_AIReactionBase
 CSCR_AiScriptGenerator_Class
 CSCR_AiScriptGenerator_ClassGeneratorBase
 CSCR_AiScriptGenerator_OutputFormatBuffer
 CSCR_AiScriptGenerator_Parser
 CSCR_AiScriptGenerator_Variable
 CSCR_AIScriptGeneratorConfig
 CSCR_AISectorThreatFilterThis object splits incoming events into sectors based on direction
 CSCR_AISettingBaseBase class for all AI settings
 CSCR_AISettingOriginPriorityTableClass for a table of priority value of each settings origin
 CSCR_AISmartActionHandling
 CSCR_AISoundHandling
 CSCR_AIStanceHandling
 CSCR_AISuppressionVolumeBase
 CSCR_AITargetClusterState
 CSCR_AITargetInfo
 CSCR_AITargetReaction_SelectedTargetChangedBaseThis reaction is called every time selected target changes from anything to anything, including null
 CSCR_AITargetReactionBase
 CSCR_AIThreatSectorData of one sector of SCR_AISectorThreatFilter
 CSCR_AIThreatSystem
 CSCR_AITimedWaypointParameters
 CSCR_AIUtils
 CSCR_AIVehicleUsability
 CSCR_AIWeaponHandling
 CSCR_AIWeaponTypeHandlingConfig
 CSCR_AIWeaponTypeSelectionConfig
 CSCR_AIWorldHandling
 CSCR_AmbientInsectsEffect
 CSCR_AmbientSoundsEffect
 CSCR_AmmoTypeInfoConfig
 CSCR_AmmoTypeInfoConfigEntry
 CSCR_AreaTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_ArrayHelper
 CSCR_ArrayHelperRefT< Class T >REFERENCE version
 CSCR_ArrayHelperT< Class T >T being the array ITEM class, not the full array<item> In the case of references, simply use SCR_ArrayHelperT<OtherClass>, not SCR_ArrayHelperT<ref OtherClass> Some methods may seem duplicated but they are actually variants for <T> and <ref T>
 CSCR_ArsenalAlternativeCostData
 CSCR_ArsenalGameModeUIData
 CSCR_ArsenalGameModeUIDataHolder
 CSCR_ArsenalItemCountConfig
 CSCR_ArsenalItemDisplayData
 CSCR_ArsenalItemListConfig
 CSCR_ArsenalItemTypeUI
 CSCR_ArsenalItemTypeUIConfig
 CSCR_ArsenalPlayerLoadout
 CSCR_ArsenalSaveTypeInfo
 CSCR_ArsenalSaveTypeInfoHolder
 CSCR_AttributesHelper
 CSCR_AudioHandleLoop
 CSCR_AudioSource
 CSCR_AudioSourceConfiguration
 CSCR_AutocompletePlugin_AttributeData
 CSCR_AutocompletePlugin_KeywordData
 CSCR_AvailableActionConditionA single available action condition representation
 CSCR_AvailableActionContext
 CSCR_AvailableActionsConditionDataTo prevent fetching data for each condition multiple times within a single frame, we use this container instead to pass around data where needed
 CSCR_AvailableActionsWidget
 CSCR_BackendServiceDisplay
 CSCR_BackendServiceDisplayPresetsClass for a .conf file with multiple service display presets
 CSCR_BaseAnalogGaugeData
 CSCR_BaseArsenalRefundEffect
 CSCR_BaseAttributeDynamicDescriptionHolds logic when a dynamic description should be shown when attributes are hovered over
 CSCR_BaseCameraShakeProgressInterface for simulating individual camera shake(s)
 CSCR_BaseContainerTools
 CSCR_BaseEditableEntityFilterBase class for a manager of editable entities of specific state
 CSCR_BaseEditorActionBase container class for all editor action types (ContextActions, WaypointActions, AbiliityActions)
 CSCR_BaseEditorAttributeBase Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window
 CSCR_BaseEditorAttributeEntry
 CSCR_BaseEditorAttributeVar
 CSCR_BaseEditorEffectBase class for audio-visual effects
 CSCR_BaseEffectParticleAction
 CSCR_BaseEffectsModulePositionDataBase zone data
 CSCR_BaseEntitiesEditorUIEffect
 CSCR_BaseEntityCatalogDataBase Class for Entity catalog data
 CSCR_BaseFormatParam
 CSCR_BaseGameOverScreenInfo
 CSCR_BaseGameOverScreenInfoEditor
 CSCR_BaseGameOverScreenInfoOptional
 CSCR_BaseHintCondition
 CSCR_BaseLightDataLight parameters
 CSCR_BaseLinkedStorageLogic
 CSCR_BaseManualCameraComponent
 CSCR_BaseNetworkedStat
 CSCR_BasePlayerLoadout
 CSCR_BasePrefabCategoryBase class for Prefab Spawning
 CSCR_BasePreviewConfig
 CSCR_BasePreviewEntry
 CSCR_BaseRadialCommand
 CSCR_BaseRoleCallsign
 CSCR_BaseScreenShakeData
 CSCR_BaseSelectionMenuDisplay
 CSCR_BaseSpawnable
 CSCR_BaseSpawnPointRequestResultInfo
 CSCR_BaseTextureResource
 CSCR_BasicCodeFormatterPluginFileReportBasic Code Formatter file report - databag
 CSCR_BasicCodeFormatterSpellCheckConfig
 CSCR_BasicCodeFormatterSpellCheckConfig_ForbiddenWordEntry
 CSCR_BatchPrefabTemplates
 CSCR_BatchPrefabTemplatesAttributes
 CSCR_BatchPrefabTemplatesData
 CSCR_BIKIExportPlugin_Result
 CSCR_BIKIStringBuilder
 CSCR_BitMaskArraySCR_BitMaskArray Class
 CSCR_BlastedEntityEntry
 CSCR_BloodBoxColors
 CSCR_BloodTypeHolderConfig
 CSCR_BookmarkPluginPrompt
 CSCR_BriefingMenuConfigBriefing config root
 CSCR_BriefingVictoryCondition
 CSCR_BTParam< AIWaypoint >
 CSCR_BTParam< array< AIAgent > >
 CSCR_BTParam< BaseCompartmentSlot >
 CSCR_BTParam< BaseMagazineComponent >
 CSCR_BTParam< BaseWeaponComponent >
 CSCR_BTParam< bool >
 CSCR_BTParam< EAICompartmentType >
 CSCR_BTParam< ECharacterStance >
 CSCR_BTParam< ECompartmentType >
 CSCR_BTParam< EMovementType >
 CSCR_BTParam< EWeaponType >
 CSCR_BTParam< float >
 CSCR_BTParam< IEntity >
 CSCR_BTParam< int >
 CSCR_BTParam< ResourceName >
 CSCR_BTParam< SCR_AIBoardingParameters >
 CSCR_BTParam< SCR_AISmartActionComponent >
 CSCR_BTParam< TypeName >
 CSCR_BTParam< vector >
 CSCR_BTParamAssignable< float >
 CSCR_BTParamAssignable< IEntity >
 CSCR_BTParamAssignable< vector >
 CSCR_BTParamRef< BaseTarget >
 CSCR_BTParamRef< IEntity >
 CSCR_BTParamRef< SCR_AIAnimationScript >
 CSCR_BTParamRef< SCR_AISuppressionVolumeBase >
 CSCR_BTParamRef< ScriptInvokerBase< SCR_AIOnAnimationBehaviorAction > >
 CSCR_BuildingDestructionConfig
 CSCR_BuildingDestructionData
 CSCR_BuildingDestructionSetupToolConfig
 CSCR_BuildingInteriorDeletinator
 CSCR_BuildingLinkRegion
 CSCR_BuildingRegion
 CSCR_BuildingRegionSetup
 CSCR_BuildingResourceList
 CSCR_BuildingSetup
 CSCR_BuildingTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_ButtonEffectBaseBase class for modular button effects
 CSCR_ButtonEffectImage_ImageOrImageSet
 CSCR_ByteFormat
 CSCR_CallsignCompanyDataFor each company, holds availible platoons, which in turn holds availible squads
 CSCR_CallsignInfoCallsign Info
 CSCR_CallsignPlatoonDataFor each platoon, holds availible squads
 CSCR_CameraCoordinates
 CSCR_CameraFilterEditor
 CSCR_CameraFilterEffectEditor
 CSCR_CameraParticleEditor
 CSCR_CameraPostProcessEffect
 CSCR_CampaignBuildingBudgetToEvaluateData
 CSCR_CampaignBuildingCompositionOutline
 CSCR_CampaignBuildingCompositionOutlineManager
 CSCR_CampaignClientDataUsed for storing client data to be reapplied for reconnecting clients
 CSCR_CampaignCustomBase
 CSCR_CampaignHintEntry
 CSCR_CampaignHintStorage
 CSCR_CampaignMilitaryBaseManagerCreated in SCR_GameModeCampaign
 CSCR_CaptureAndHoldObjectiveDisplayObjectThis object serves as a wrapper for individual HUD objective widgets
 CSCR_CaptureAndHoldTeamScoreDisplayObjectThis object serves as a wrapper for individual HUD team score widgets
 CSCR_CharacterCommandSwimST
 CSCR_CharacterHelper
 CSCR_CharacterIdentityBloodType
 CSCR_CharacterRank
 CSCR_ChatMessageClasses for chat messages
 CSCR_ChatMessageLineWidgets
 CSCR_ChatPanelWidgets
 CSCR_ClassRenamingParam
 CSCR_ClothingLoadoutData
 CSCR_ColorAHSV
 CSCR_CombinedDSConfigScript class aggregating all dedicated server config part together
 CSCR_CommonDialogsClasses for dialogs which can be used in any context
 CSCR_Comparer< Class __ValueType >Generic comparer using SCR_ComparerOperator
 CSCR_ComponentHelper
 CSCR_CompositionDetails
 CSCR_CompositionInfoWidgets
 CSCR_ConfigHelper
 CSCR_ConfigHelperT< Class T >
 CSCR_ConfigListEntries
 CSCR_ConfigListEntryDefine SCR_WidgetListEntry layout, type
 CSCR_ConfigurableDialogUiButtonPresetConfiguration for a button
 CSCR_ConfigurableDialogUiPresetConfiguration for a dialog
 CSCR_ConfigurableDialogUiPresetsClass for a .conf file with multiple presets
 CSCR_ConfirmationDialogWorkbench
 CSCR_ConnectionStateButtonComponent_StatusPreset
 CSCR_ConnectionUICommon
 CSCR_ConsumableType
 CSCR_ContainerBudgetManager< Class CONTAINER_TYPE, Class ITEM_TYPE >Utility class that aids on budgeting or batching the processing of a specified container of CONTAINER_TYPE that holds items of ITEM_TYPE type
 CSCR_ContentBrowser_AddonsSubMenuBaseWidgets
 CSCR_ContentBrowser_GalleryDialogWidgets
 CSCR_ContentBrowser_GalleryWidgets
 CSCR_ContentBrowser_GMSaveLineWidgets
 CSCR_ContentBrowser_ScenarioLineWidgets
 CSCR_ContentBrowser_ScenarioSubMenuWidgets
 CSCR_ContentBrowserDetails_OverviewSubMenuWidgets
 CSCR_ContentBrowserEditorCard
 CSCR_ContentDetailsPanelBaseWidgets
 CSCR_ContextBasicInteractionBlipWidgets
 CSCR_ControllerPresetController preset config class
 CSCR_CooldownData
 CSCR_CoordsTool_CoordsEntry
 CSCR_CreditsDepartmentHeader
 CSCR_CreditsHeader
 CSCR_CreditsPersonName
 CSCR_CrosshairDebug
 CSCR_CursorCustomScripted map cursor visualization for cases where the gamecode provided one is not sufficient
 CSCR_CursorEditor
 CSCR_CursorVisualStateCursor visual state config
 CSCR_DamageIntensityEntry
 CSCR_DamageIntensityHolderHolds the localization strings as well as the logic to get the damage severity strings and enums
 CSCR_DamageManagerData
 CSCR_DamagePassRule
 CSCR_DamagePhaseDataMulti-Phase destruction phase
 CSCR_DamageStateConfig
 CSCR_DamageStateInfo
 CSCR_DataCollectorUI
 CSCR_DateTimeHelper
 CSCR_DayTimeCurveDefUsed to define a random positional sound behaviour base on time of the day
 CSCR_DayTimeCurveDefConfigArray size has to have the same count as EDayTimeCurve
 CSCR_DayTimeInfoBase
 CSCR_DbgUI
 CSCR_DebriefingScreenStatisticBaseClassBase class that holds and handles information about statistic
 CSCR_DebugShapeManager
 CSCR_DefaultOccupantData
 CSCR_DefendWaypointPreset
 CSCR_DescriptorDefaultsBaseConfiguration of descriptor defaults
 CSCR_DescriptorViewLayerConfiguration of visibility in layers per descriptor type
 CSCR_DestroyedTreePartsData
 CSCR_DestructibleIdentificator
 CSCR_DestructionBaseData
 CSCR_DestructionBaseHandlerBase destruction handler, destruction handler types extend from this TODO: Move this to damage manager instead Ported from SCR_DestructionDamageManagerComponent
 CSCR_DestructionCommonClass containing common functions between destructible classes
 CSCR_DestructionInteriorBoundingBox
 CSCR_DestructionMultiPhaseData
 CSCR_DestructionUtilityThis class serves to unify commonly used methods in both SCR_DestructibleEntity and SCR_DestructionMultiPhaseComponent
 CSCR_DownloadConfirmationDialogContentWidgets
 CSCR_DownloadConfirmationDialogWidgets
 CSCR_DownloadManager_AddonDownloadLineBaseWidgets
 CSCR_DownloadManager_CircleProgressIndicatorWidgets
 CSCR_DownloadManager_EntryHelper class to store current downloads and their attributes
 CSCR_DownloadManager_PanelWidgets
 CSCR_DownloadManager_ProgressIndicatorWidgets
 CSCR_DownloadManagerDialogWidgets
 CSCR_DownloadManagerEntryWidgets
 CSCR_DownloadManagerListCategory
 CSCR_DownloadManagerTabActiveWidgets
 CSCR_DownloadSequence
 CSCR_DoxygenFillerPlugin_Method
 CSCR_DoxygenFillerPlugin_MethodParameter
 CSCR_EasingInput value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
 CSCR_EditableEntityAuthor
 CSCR_EditableEntityCache
 CSCR_EditableEntityCampaignBuildingModeLabelData
 CSCR_EditableEntityCoreLabelGroupSetting
 CSCR_EditableEntityCoreLabelSetting
 CSCR_EditableEntityCoreTypeInteraction
 CSCR_EditableEntityCoreTypeSetting
 CSCR_EditableEntityInteraction
 CSCR_EditableEntityUIConfigConfig which defines visual representation of editable entities based on various rules
 CSCR_EditableEntityUIRuleTrackerTracks specific SCR_EntitiesEditorUIRule
 CSCR_EditableEntityUISlotSize
 CSCR_EditableEntityVariant
 CSCR_EditableEntityVariantData
 CSCR_EditedSaveManifestCache world save manifest and provide info to edited value
 CSCR_EditorActionData
 CSCR_EditorActionGroup
 CSCR_EditorActionList
 CSCR_EditorAttributeBaseValues
 CSCR_EditorAttributeCategoryVisual description of attribute category
 CSCR_EditorAttributeFloatStringValueHolder
 CSCR_EditorAttributeList
 CSCR_EditorContentBrowserDisplayConfigConfig that allows the editor content browser to only show specific labels and groups
 CSCR_EditorContentBrowserDisplayGroupLabel
 CSCR_EditorContentBrowserDisplayLabel
 CSCR_EditorContentBrowserSaveStateDataEditor Content browser State data (Eg: Saved active filters, Search string and pagination) as well as tab UI info of content browser states
 CSCR_EditorImageGeneratorPrefab
 CSCR_EditorImagePositionCharacterPoseDefines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific
 CSCR_EditorLinkEntry
 CSCR_EditorManagerDisconnectData
 CSCR_EditorMenuOverlay
 CSCR_EditorMenuOverlayLayer
 CSCR_EditorModePrefab
 CSCR_EditorPreviewParams
 CSCR_EffectModule
 CSCR_EffectsModule
 CSCR_EmptyPositionHelper
 CSCR_EntitiesEditorUIPrefab
 CSCR_EntitiesEditorUIRuleConfiguration of entity icons for given states
 CSCR_EntityAttributeTitleType
 CSCR_EntityBudgetValue
 CSCR_EntityCatalogCatalog that holds faction entity lists of a specific entity type
 CSCR_EntityCatalogEntryEntity Entry within the SCR_EntityCatalog
 CSCR_EntityCatalogMultiListEntry
 CSCR_EntityHelper
 CSCR_EntityHelperT< Class T >
 CSCR_EntitySourceHelper
 CSCR_EntityToolbarStateOffset
 CSCR_EntityToolbarTypeList
 CSCR_EntityTooltipConfig
 CSCR_EntityTooltipDetail
 CSCR_EntityTooltipDetailType
 CSCR_Enum
 CSCR_ErrorDialogMessageEntry
 CSCR_ErrorDialogMessages
 CSCR_EScenarioFrameworkLogicOperatorHelper
 CSCR_ExtendedIdentity
 CSCR_FactionCallsignDataFor each faction, holds available companies, which in turn hold available platoons, which in turn hold available squads
 CSCR_FactionCallsignInfoStores the Callsign information data for the faction
 CSCR_FactionColorDefaultsConfiguration of descriptor defaults
 CSCR_FactionHomeTerritory
 CSCR_FactionHomeTerritoryConfig
 CSCR_FactionKillPunishmentTypes
 CSCR_FadeInOutAnimatorThis class helps with managing fade in and fade out animations properly: You can call FadeIn() once and it will fade in Then it will stay for a fixed amount of time in this state Later it will start the fade out animation and stay in this state Or you can call ForceVisible(true/false) periodically and it will handle the transitions itself ! Remember to call Update() yourself ! It won't get called automatically
 CSCR_FeedbackDialogContentWidgets
 CSCR_FeedbackDialogPredefinedSentences
 CSCR_FieldManual_ImageData
 CSCR_FieldManual_ImageGalleryLayoutInfo
 CSCR_FieldManual_StatisticsLineComponent
 CSCR_FieldManualConfigCategory
 CSCR_FieldManualConfigEntry
 CSCR_FieldManualConfigLoader
 CSCR_FieldManualConfigRoot
 CSCR_FieldManualPiece
 CSCR_FieldManualUI_WeaponStatsHelper
 CSCR_FileIOHelper
 CSCR_FilterCategoryClass for filter category Each category has its own name, it is an array of individual filter entries
 CSCR_FilterEntryBase class for one filter entry If you need extra functionality from it, you can inherit from this class
 CSCR_FilterEntryRoomValue
 CSCR_FilterPanelWidgets
 CSCR_FilterSetConfig class for whole filter set
 CSCR_FilterSetStorageStorage of one filter set
 CSCR_ForestGeneratorLine
 CSCR_ForestGeneratorOutlinePositionChecker
 CSCR_ForestGeneratorPoint
 CSCR_ForestGeneratorRectangle
 CSCR_FormatHelper
 CSCR_FractalVariation
 CSCR_FragmentDebris
 CSCR_FragmentHierarchy
 CSCR_FragmentLinkage
 CSCR_GadgetInvokersInitStateControls invoker resgistration for gadget manager
 CSCR_GameCoreBase
 CSCR_GameCoresManagerManager of SCR_GameCoreBase classes, operated from class Game
 CSCR_GameErrorMessageWrapper for error messages
 CSCR_GameLogHelper
 CSCR_GameModeEndDataSerializable end game date replicated to all users
 CSCR_GameModeSetupPluginError
 CSCR_GameModeSetupPluginGeneration
 CSCR_GameModeSetupPluginGenerationResults
 CSCR_GameModeSetupPluginMissionHeader
 CSCR_GameModeSetupPluginOutro
 CSCR_GameModeSetupPluginResults
 CSCR_GameModeSetupPluginValidation
 CSCR_GameOverScreenConfig
 CSCR_GameOverScreenUIContentData
 CSCR_GenderSpecificIdentityBios
 CSCR_GeneralHintStorage
 CSCR_GenerateControlsSchemeGamepadLabel
 CSCR_GeoExporter
 CSCR_GeoPointData
 CSCR_GeoProperty
 CSCR_GlobalSCR_Global Class
 CSCR_GraphLinesData
 CSCR_GroupEditableEntityTextureUIComponent
 CSCR_GroupIdentityRule
 CSCR_GroupIdentityRuleData
 CSCR_GroupNameConfig
 CSCR_GroupNameConfigEntry
 CSCR_GroupPreset
 CSCR_HighlightVisual
 CSCR_HintConditionList
 CSCR_HintEntry
 CSCR_HintSequenceList
 CSCR_HitInfoClass to temporarily store information about the last hit that dealt damage
 CSCR_HitZoneGroupName
 CSCR_HitZoneGroupNameHolderHolds the name data to show which parts of the vehicle or character the player is healing
 CSCR_HitZoneStateSignal
 CSCR_HitZoneStateSignalData
 CSCR_HUDElement
 CSCR_HUDLayer
 CSCR_HUDLayout
 CSCR_HUDManagerHandler
 CSCR_HUDSizeCalculator
 CSCR_HybridPhysicsInfoClass for storing physics setup info for SCR_HybridPhysicsComponent
 CSCR_IdentityBio
 CSCR_IdentityBioGroupConfig
 CSCR_IdentityBioTypeHolderConfig
 CSCR_InfoDisplayHandler
 CSCR_InsectDef
 CSCR_InsectGroup
 CSCR_InsectParticle
 CSCR_InsectSpawnDef
 CSCR_InsectType
 CSCR_InstigatorContextData
 CSCR_IntroSplashScreenWidgets
 CSCR_InventoryConfig
 CSCR_JournalConfig
 CSCR_JournalEntry
 CSCR_JournalSetupConfig
 CSCR_JsonApiStructHandlerScripted DS config to link all server config part together Override for all DS config part to scripted behvaior
 CSCR_Key
 CSCR_KeybindActionDisplayData
 CSCR_KeybindDialogs
 CSCR_KeyBindingBind
 CSCR_KeyBindingCategory
 CSCR_KeyBindingCombo
 CSCR_KeyBindingEntry
 CSCR_KeyBindingFilter
 CSCR_KeyBlockEntry
 CSCR_KickDialogs
 CSCR_LayerConfiguration
 CSCR_LenseColor
 CSCR_ListAddonsSubMenuWidgets
 CSCR_ListEntryHelper
 CSCR_LoadingOverlayWidgets
 CSCR_LoadoutArea
 CSCR_LoadoutSaveBlackList
 CSCR_LoadoutSaveBlackListHolder
 CSCR_LoadoutSaveBlackListItem
 CSCR_LoadoutSaveBlackListItemType
 CSCR_LocalizationTools
 CSCR_LocalizedPropertyVariable that is using localized label
 CSCR_LocalPlayerPenaltyData
 CSCR_LocLinkImagePluginResult
 CSCR_LoiterCustomAnimData
 CSCR_MagazineIndicatorConfiguration
 CSCR_ManualCameraComponentSave
 CSCR_ManualCameraParam
 CSCR_ManualCameraSave
 CSCR_MANW_Dialogs
 CSCR_MapConfigMap config root
 CSCR_MapConstants
 CSCR_MapCursorInfoCursor data
 CSCR_MapDescriptorDefaultsConfig for default values set per descriptor type
 CSCR_MapDescriptorVisibilityBaseDescriptor visibility config root
 CSCR_MapHelperT< Class T, Class U >T being the key type and U being the value type In the case of references, simply use SCR_MapHelperT<ClassA, ClassB>, not SCR_MapHelperT<ref ClassA, ref ClassB> Some methods may seem quadruplicated but they are actually variants for <T, U>, <T, ref U>, <ref T, U> and <ref T, ref U>
 CSCR_MapLayersBaseLayer config root
 CSCR_MapLightConfig
 CSCR_MapLightMode
 CSCR_MapLocationQuadHint
 CSCR_MapMarkerBaseMap marker object base class Created through SCR_MapMarkerManagerComponent API
 CSCR_MapMarkerConfigMap marker config root
 CSCR_MapMarkerEntryConfigBase entry config
 CSCR_MapPropsBaseMap props root
 CSCR_MapPropsConfigProperty type base
 CSCR_MarkerColorEntryPlaced marker color entry
 CSCR_MarkerIconCategoryPlaced marker icon category
 CSCR_MarkerIconEntryPlaced marker icon entry
 CSCR_MarkerMilitaryDimensionMarker military dimension
 CSCR_MarkerMilitaryFactionEntryClass container which holds faction specific predefined marker entries
 CSCR_MarkerMilitaryTypeMarker military type
 CSCR_MarkerSimpleConfigPlaced marker color entry
 CSCR_MassResponseIndexPair
 CSCR_Math
 CSCR_Math2DSCR_Math2D Class
 CSCR_Math3DContains various scripted 3D math functions
 CSCR_Matrix
 CSCR_MatrixRow
 CSCR_MeleeHitDataClass
 CSCR_MenuActionPresetConfiguration for an action
 CSCR_MenuHelper
 CSCR_MenuLoadingComponent
 CSCR_MenuToolsLibClass for centralized features that should simplify using menus from script
 CSCR_MilitaryBaseCallsign
 CSCR_MilitarySymbol
 CSCR_MilitarySymbol_QuadBase
 CSCR_MilitarySymbol_TextureBase
 CSCR_MilitarySymbolArea
 CSCR_MilitarySymbolConfig
 CSCR_MilitarySymbolLayout
 CSCR_MilitarySymbolRuleSet
 CSCR_MineDetectionData
 CSCR_ModDetailsAdditionalInfoDialogContentWidgets
 CSCR_ModelAutotestCamera
 CSCR_ModHandlerLibSCR_ModHandlerLib Class
 CSCR_MoonPhaseInfo
 CSCR_MortarInfoWidgets
 CSCR_MoveData
 CSCR_MultiWeaponTurretDataHolder
 CSCR_NameTagZoneNametag zone config setup
 CSCR_NavigationBarConfig
 CSCR_NearbyContextCachingConfig
 CSCR_NearbyContextCachingData
 CSCR_NearbyContextColorsComponentInteract
 CSCR_NewsEntry
 CSCR_NotificationAproxDisplayContainer
 CSCR_NotificationConfig
 CSCR_NotificationDataSaves data related to the notification system
 CSCR_NotificationDisplayColorClass that saves the color data for specific ENotificationColor enums for the notification system
 CSCR_NotificationDisplayDataUsed to get the display information for each notification
 CSCR_NotificationFriendlyFireKillfeedTypeNameClass to get Killfeed receive type name
 CSCR_NotificationKillfeedreceiveTypeNameClass to get Killfeed receive type name
 CSCR_NotificationKillfeedTypeNameClass to get Killfeed type name
 CSCR_Nozzle
 CSCR_NTElementBaseNametag zone element base class, not for setup
 CSCR_NTStateConfigBaseNametag element state config
 CSCR_ObjectBrushArrayConfig
 CSCR_ObstacleDetectorObstacle detector class used for example by SCR_GeneratorBaseEntity and ObjectBrushTool Refreshing Obstacles grabs all the possible obstacles HasObstacle checks depending on Avoid* settings Refreshing Obstacles -then- setting AvoidX is possible as first all obstacles are stored then used or not in the detection
 CSCR_ObstacleDetectorSplineInfo
 CSCR_OKCancelWorkbenchDialog
 CSCR_OKWorkbenchDialog
 CSCR_OutfitFactionData
 CSCR_OutfitFactionDataHolder
 CSCR_ParallelShapeHelper
 CSCR_ParallelShapeToolSettings
 CSCR_ParticleHelper
 CSCR_PhysicsHelperSCR_Physics Class
 CSCR_PlaceableEntitiesMetaMeta header representing placeable entity
 CSCR_PlaceableEntitiesRegistryList of entities that will be available for placing in the content browser
 CSCR_PlayerCallsignDataCallsign Info
 CSCR_PlayerDataEvent
 CSCR_PlayerFactionInfo
 CSCR_PlayerListEntry
 CSCR_PlayerLoadoutData
 CSCR_PlayerLoadoutInfo
 CSCR_PlayerNamesFilterCache
 CSCR_PlayerProfile
 CSCR_PlayerRestrictionZoneData
 CSCR_PlayerScoreInfoFiringRangeHolds scoring data of players
 CSCR_PoleCable
 CSCR_PoleCableSlot
 CSCR_PoleCableSlotGroup
 CSCR_PopupMessage
 CSCR_PositionalInsectTypeBase class that handles different insects based on their type
 CSCR_PowerlineGeneratorJunctionData
 CSCR_PowerlineTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_PrefabGeneratorAssetPoint
 CSCR_PrefabGeneratorPointMeta
 CSCR_PrefabHelper
 CSCR_PrefabHelper_Structure
 CSCR_PrefabHelper_StructureDirectory
 CSCR_PrefabHelper_StructureFile
 CSCR_PrefabsSpawnerBase class for Prefabs Spawning
 CSCR_PrefabStructureFillingPlugin_TypeBaseChildren properties require manually set defvalue
 CSCR_PrefabStructureFillingPlugin_TypeSelection
 CSCR_ProfaneFilterHandles filtering profanities in texts
 CSCR_ProgressBarColorsEntry
 CSCR_QRFVehicleSpawnConfig
 CSCR_QuickslotBaseContainerSCR_QuickslotBaseContainer is intended to be used for quickslots, to allow quickslotting of non-item and custom things
 CSCR_RadialMenuControllerClass created for quick application of radial menu into components It finds global menu, holds controller settings and data required for menu
 CSCR_RadialMenuIcons
 CSCR_RadialMenuPairContainer or SCR_RadialMenu, keeps entry and widget pair Both widget and entry can be null Value type should most likely inherit from any Widget class
 CSCR_RadialMenuWidgetPairListWrapper around list of radial menu pairs (entry, widget) to provide easy way of handling entry-widget linking in the radial menu ValueType should inherit from Widget EntryType should inherit from BaseSelectionMenuEntry
 CSCR_RadioProcAnimCtxRadio procedural animation context
 CSCR_RandomisationEditorData
 CSCR_RandomPositionalInsectsDef
 CSCR_RandomPositionalSoundsDef
 CSCR_RankID
 CSCR_Ray
 CSCR_ReconnectDataData class for reconnecting players
 CSCR_Rect2D
 CSCR_ResourceConsumtionResponse
 CSCR_ResourceContainerQueue< SCR_ResourceConsumer >
 CSCR_ResourceContainerQueue< SCR_ResourceEncapsulator >
 CSCR_ResourceContainerQueue< SCR_ResourceGenerator >
 CSCR_ResourceContainerStorageQueue< ResourceActorType >
 CSCR_ResourceContainerStorageQueue< SCR_ResourceConsumer >
 CSCR_ResourceContainerStorageQueue< SCR_ResourceEncapsulator >
 CSCR_ResourceContainerStorageQueue< SCR_ResourceGenerator >
 CSCR_ResourceEncapsulatorActionBase
 CSCR_ResourceGenerationResponse
 CSCR_ResourceGeneratorActionBase
 CSCR_ResourceStoragePolicyBase< SCR_ResourceConsumer >
 CSCR_ResourceStoragePolicyBase< SCR_ResourceEncapsulator >
 CSCR_ResourceStoragePolicyBase< SCR_ResourceGenerator >
 CSCR_ResourceStoredContainerStoragePartialHelper
 CSCR_ResourceSystemHelper
 CSCR_ResourceSystemSubscriptionHandleBase
 CSCR_ResourceSystemSubscriptionListing
 CSCR_ResourceSystemSubscriptionManager
 CSCR_RespawnTimer
 CSCR_RestrictionZoneWarningInfoClass that holds RestrictionZone Warning UIInfos
 CSCR_ResupplySupportStationData
 CSCR_ReticleColor
 CSCR_RichTextTags
 CSCR_RoadTypePropsConfiguration of visibility in layers per descriptor type
 CSCR_RoomModsManagerThis class will take care of handling all room mods & dependencies Receiveing, sorting, downloading
 CSCR_RoomPasswordVerificationSolve joining to password protected room
 CSCR_SaveDialogEntry
 CSCR_SaveWorkshopManagerScripted api for handling workshop and backend interactions
 CSCR_SaveWorkshopManagerUIScripted api for handling save sharing UI
 CSCR_ScenarioDialogsClasses for Scenario dialogs
 CSCR_ScenarioFrameworkActionBase
 CSCR_ScenarioFrameworkActionInputBase
 CSCR_ScenarioFrameworkActivationConditionBase
 CSCR_ScenarioFrameworkAIAction
 CSCR_ScenarioFrameworkConversionPlugin_Rune
 CSCR_ScenarioFrameworkFactionAliasConfig
 CSCR_ScenarioFrameworkFactionSwitchedObject
 CSCR_ScenarioFrameworkGet
 CSCR_ScenarioFrameworkLogicInput
 CSCR_ScenarioFrameworkMedicalAction
 CSCR_ScenarioFrameworkMedicalConditionBase
 CSCR_ScenarioFrameworkParamBase
 CSCR_ScenarioFrameworkPrefabFilter
 CSCR_ScenarioFrameworkPrefabFilterCount
 CSCR_ScenarioFrameworkPrefabFilterCountNoInheritance
 CSCR_ScenarioFrameworkTaskDefendFactionSettings
 CSCR_ScenarioFrameworkTaskType
 CSCR_ScenarioFrameworkUserActionConditionData
 CSCR_ScenarioFrameworkWaypoint
 CSCR_ScenarioFrameworkWaypointSet
 CSCR_ScenarioLoadingScreenWidgets
 CSCR_ScenarioSourcesStores scenario with scenario source
 CSCR_ScenarioUICommon
 CSCR_ScoreInfoHolds data used in game mode score system
 CSCR_ScriptedCharacterInputContext
 CSCR_ScriptedCommandsStaticTable
 CSCR_ScriptedWidgetTooltipContentBase
 CSCR_ScriptedWidgetTooltipPresetConfiguration for a Tooltip
 CSCR_ScriptedWidgetTooltipPresetsClass for a .conf file with multiple Tooltip presets
 CSCR_ScriptProfanityFilterRequestCallback
 CSCR_ScriptTemplateConfig
 CSCR_ScriptTemplateConfigEntry
 CSCR_SearchXOBFunctor
 CSCR_SecondaryExplosion
 CSCR_SecondaryExplosions
 CSCR_SecondaryExplosionType
 CSCR_SelectionBrushConfig
 CSCR_SelectionMenuScripted base for selection menu used in HUD
 CSCR_SelectionMenuControllerInputsConfigurable menu controls for controlling entity This controls are defined at controlling entity - e.g
 CSCR_SelectionMenuDataConfigurable selection menu entries list
 CSCR_SelectionMenuInputsConfigurable selection menu inputs for separating menu controls actions
 CSCR_SequenceDef
 CSCR_ServerBrowserDialogManagerClass for handling server browser dialogs
 CSCR_ServerFullDialogContentWidgets
 CSCR_ServerHostingDialogs
 CSCR_ServerHostingModsWidgets
 CSCR_ServicesStatusDialogComponent_Status
 CSCR_ServicesStatusHelper
 CSCR_SettingsBindingBase
 CSCR_SettingsManager
 CSCR_SettingsManagerModuleBase
 CSCR_Shape
 CSCR_ShapeAnalyserThe Shape Analyser provides "points" (Rays/Transforms) with absolute position and vectorDir (vectorUp is not filled) if the shape is closed, the first point is added as the last point FOR THE POLYLINE ONLY (the engine already does it for the spline)
 CSCR_ShapeDistanceRuler
 CSCR_ShapeNextPointHelperThis helper provides the next point in shape's relative position
 CSCR_ShellConfig
 CSCR_SHPPrefabData
 CSCR_SHPPrefabDataListSee it as an array<Tuple2<int, ResourceName>> id = SHP ID ResourceName = corresponding prefab
 CSCR_SortCompare< Class T >
 CSCR_SortCompare< MissionWorkshopItem >
 CSCR_SortCompare< SCR_AIGroup >
 CSCR_SortCompare< SCR_LocalizedProperty >
 CSCR_SortCompare< SCR_WorkshopItem >
 CSCR_SortedArray< Class TValue >
 CSCR_SortedArray< SCR_BaseEditorAction >
 CSCR_SortedArray< SCR_BaseManualCameraComponent >
 CSCR_SortedArray< SCR_BaseSpawnPointRequestResultInfo >
 CSCR_SortedArray< SCR_DamageIntensityEntry >
 CSCR_SortedArray< SCR_EditableEntityComponent >
 CSCR_SortedArray< SCR_EditorImagePositionEntity >
 CSCR_SortedArray< SCR_EditorModePrefab >
 CSCR_SortedArray< SCR_Faction >
 CSCR_SortedArray< SCR_GroupIdentityRule >
 CSCR_Sorting< Class T, SCR_SortCompare TCompare >
 CSCR_SoundBellTime
 CSCR_SoundDef
 CSCR_SoundEvent
 CSCR_SoundGroup
 CSCR_SoundHandle
 CSCR_SoundType
 CSCR_SpawnDataThe most basic payload that can be derived and sent via SCR_SpawnRequestComponent to be handled by SCR_SpawnHandlerComponent on the authority
 CSCR_SpawnDef
 CSCR_SpawnerAIRequest
 CSCR_SpawnerVariantDataVariant Spawnder prefab data
 CSCR_SpawnLogic
 CSCR_SpawnPointRequestResultInfoConfig
 CSCR_SpherePointGenerator
 CSCR_SpinningWidgetAnimationAbstractAbstract class of a spinning animation
 CSCR_Stack< Class T >Wrapper for array that works as a stack
 CSCR_Stack< SCR_GameErrorMessage >
 CSCR_StatsPanelWidgets
 CSCR_StringHelper
 CSCR_SupplyEffectBase
 CSCR_SupplyEffectsConfig
 CSCR_TabViewContent
 CSCR_TaskAssignmentDataUsed for caching task assignments
 CSCR_TaskStateHelper
 CSCR_TerrainDef
 CSCR_TerrainDefConfigArray has to have the same size as ESoundType count
 CSCR_TerrainHelper
 CSCR_TerritoryIdentityNameOverride
 CSCR_TerritoryIdentityOverride
 CSCR_TerritoryIdentityVisualOverride
 CSCR_TextsTaskManagerEntry
 CSCR_TimeAndWeatherState
 CSCR_TooltipEditorEntry
 CSCR_TooltipPositionPreset
 CSCR_TreePartSynchronizationData
 CSCR_TreeTraceInfo
 CSCR_TutorialCoursePrefabInfo
 CSCR_TutorialCoursesConfig
 CSCR_TutorialStageInfo
 CSCR_UINameClass used to hold UI name
 CSCR_UIStyle
 CSCR_UnitDisplaySettings
 CSCR_VehicleGearShiftWidgets
 CSCR_VoiceoverData
 CSCR_VoiceoverLine
 CSCR_VoiceoverSequence
 CSCR_VONMenu
 CSCR_VoNOverlay_ElementWidgets
 CSCR_VotingBaseBase class for voting types
 CSCR_WallGroupCollection of wall pair data objects into a single wall group
 CSCR_WallGroupContainerData container that holds the individual wall asset related information
 CSCR_WallPair
 CSCR_WaypointPrefabLocation
 CSCR_WaypointSetThis will remain here for a while until we switch all the waypoints to the SCR_ScenarioFrameworkWaypointSet
 CSCR_WeaponGroup
 CSCR_WeaponInfo_MultiWeaponTurretWidgets
 CSCR_WeaponInfoWidgets
 CSCR_WeaponLibSCR_WeaponLib Class
 CSCR_WeaponLoadoutData
 CSCR_WeaponState
 CSCR_WeightedArray< Class TValue >
 CSCR_WelcomeScreenDynamicTaskFactionClass that holds information about dynamic tasks assigned to faction
 CSCR_WelcomeScreenIntroductionClass that holds information about Introduction
 CSCR_WelcomeScreenMissionObjectivesClass that holds information about mission objective
 CSCR_WidgetEditFormatClasses for handling limits of configurable widget entries
 CSCR_WidgetHelper
 CSCR_WidgetListEntryConfigurable class for widget
 CSCR_WidgetListEntryGroup
 CSCR_WidgetTools
 CSCR_WindCurveDef
 CSCR_WindCurveDefConfigArray has to have the same size as EWindCurve count
 CSCR_WindDirectionInfo
 CSCR_WorkshopAddonBarWidgets
 CSCR_WorkshopAddonManagerDialogs
 CSCR_WorkshopAddonPresetPreset of addons
 CSCR_WorkshopAddonPresetAddonMetaMeta data of one addon
 CSCR_WorkshopAddonPresetListItemData
 CSCR_WorkshopDialogs
 CSCR_WorkshopItem
 CSCR_WorkshopItemAction
 CSCR_WorkshopTileWidgets
 CSCR_WorkshopUiCommon
 CSCR_WorldEditorToolHelper
 CSCR_WorldFilesHelper
 CSCR_WorldSetupPluginConfig
 CSCR_WorldSetupPluginConfig_Entity
 CSCR_WorldSetupPluginConfig_EntitySourceKeyValue
 CSCR_WorldTools
 CSCR_XPRewardInfoConfig template for XP rewards
 CSCR_XPRewardList
 CScriptAndConfig
 CScriptComponent
 CScriptComponentClass
 CScriptedCameraItemResult
 CScriptedWidgetComponent
 CScriptedWidgetEventHandler
 CScriptedWidgetTooltip
 CScriptPlatformRequestCallback
 CScriptStringTableItem
 CScrServerCmdResult
 CScrServerCommand
 CServerBrowserEntryProperty
 CServerBrowserMenuWidgets
 CServerFilterEntryChild button data class
 CServerFilterGroupClass for grouping filter
 CServerInfo
 CShapePointDataScriptBase
 CSimplePreload
 CSndComponent
 CSndComponentClass
 CStaminaEventParams
 CStaticModelEntity
 CStaticModelEntityClass
 Cstring
 CTimeContainerSimple container holding in-game time data in hours, minutes, seconds format
 CToolSize
 CTrackDecalInfo
 CTransmissionDataData class for transmissions
 CTreeGroupClass
 CUIColors
 CUIConstants
 CVehicleDustVehicle dust per wheel data;
 CWallLengthGroup
 CWallWeightPairProperties exposed in the wall generator property grid after adding a new wall length group
 CWeaponInfoColorSet
 CWeatherState
 CWidgetAnimationBase
 CWidgetType
 CWorkbenchPlugin
 CWorld
 CWorldEditorPlugin
 CWorldEditorTool
 CWorldSubsceneComponent
 CWorldSubsceneComponentClass
 CZeroingGeneratedDataTemporary dummy container for generated data