CAchievements | Scripted API to access platform's achievements |
CActionDisplayData | Data container |
CActionsTuple | |
CADSCameraData | Holds data for ADS camera which can be reused for different solving methods |
►CAIAgent | |
►CAIAnimal | |
►CAIFlock | |
CSCR_Bird | |
►CChimeraAIAgent | |
CSCR_ChimeraAIAgent | |
CSCR_PlayerAIAgent | |
►CAIAgentClass | |
►CAIAnimalClass | |
►CAIFlockClass | |
CSCR_BirdClass | |
►CChimeraAIAgentClass | |
CSCR_ChimeraAIAgentClass | |
CSCR_PlayerAIAgentClass | |
►CAIBaseMovementComponent | |
CAICarMovementComponent | |
CAICharacterMovementComponent | |
CAIFlockMovementComponent | |
►CAIGroupMovementComponent | |
CSCR_AIGroupMovementComponent | |
►CAIBaseMovementComponentClass | |
CAICarMovementComponentClass | |
CAICharacterMovementComponentClass | |
CAIFlockMovementComponentClass | |
►CAIGroupMovementComponentClass | |
CSCR_AIGroupMovementComponentClass | |
►CAIBehaviorTreeComponent | |
CAIChimeraBehaviorTreeComponent | |
►CAIBehaviorTreeComponentClass | |
CAIChimeraBehaviorTreeComponentClass | |
►CAICommunicationComponent | |
CSCR_MailboxComponent | |
►CAICommunicationComponentClass | |
CSCR_MailboxComponentClass | |
►CAIComponent | |
►CAIAnimalManagerComponent | |
CAIBirdManagerComponent | |
►CAIBaseUtilityComponent | |
►CSCR_AIBaseUtilityComponent | |
CSCR_AIGroupUtilityComponent | |
CSCR_AIUtilityComponent | |
CSCR_LockContextComponent | |
►CAIComponentClass | |
►CAIAnimalManagerComponentClass | |
CAIBirdManagerComponentClass | |
►CAIBaseUtilityComponentClass | |
►CSCR_AIBaseUtilityComponentClass | |
CSCR_AIGroupUtilityComponentClass | |
CSCR_AIUtilityComponentClass | |
CSCR_LockContextComponentClass | |
►CAIComponentEntity | |
CInsectFlyMovementComponent | |
CPerceptionComponent | |
CScriptedPerceptionComponent | |
►CAIComponentEntityClass | |
CInsectFlyMovementComponentClass | |
CPerceptionComponentClass | |
CScriptedPerceptionComponentClass | |
►CAIControlComponent | |
►CChimeraAIControlComponent | Game version of AIControlComponent. Takes care of disabling of character when in high LOD |
CChimeraAIVehicleControlComponent | |
►CAIControlComponentClass | |
►CChimeraAIControlComponentClass | |
CChimeraAIVehicleControlComponentClass | |
►CAIDangerEvent | |
CAIDangerEventWeaponFire | |
CSCR_AIDangerEvent_UnsafeArea | |
►CAIGroup | |
►CChimeraAIGroup | |
CSCR_AIGroup | |
►CAIGroupClass | |
►CChimeraAIGroupClass | |
CSCR_AIGroupClass | |
►CAIMessage | |
►CSCR_AIMessageBase | |
►CSCR_AIMessageGoal | |
CSCR_AIMessage_Animate | |
CSCR_AIMessage_ArtillerySupport | |
CSCR_AIMessage_Attack | |
CSCR_AIMessage_AttackCluster | |
CSCR_AIMessage_AttackClusterDone | |
CSCR_AIMessage_Cancel | |
CSCR_AIMessage_CoverCluster | |
CSCR_AIMessage_Defend | |
CSCR_AIMessage_FireIllumFlareAt | |
CSCR_AIMessage_Flee | |
CSCR_AIMessage_Heal | |
CSCR_AIMessage_HealWait | |
CSCR_AIMessage_Investigate | |
CSCR_AIMessage_KeepFormation | |
►CSCR_AIMessage_Move | |
CSCR_AIMessage_Follow | |
CSCR_AIMessage_SeekAndDestroy | |
CSCR_AIMessage_OpenNavlinkDoor | |
CSCR_AIMessage_PerformAction | |
CSCR_AIMessage_PickupInventoryItems | |
CSCR_AIMessage_ProvideAmmo | |
CSCR_AIMessage_Retreat | |
CSCR_AIMessage_Suppress | |
CSCR_AIMessage_ThrowGrenadeTo | |
►CSCR_AIMessage_Vehicle | |
CSCR_AIMessage_GetIn | |
CSCR_AIMessage_GetOut | |
►CSCR_AIMessageInfo | |
CSCR_AIMessage_ActionFailed | |
►CSCR_AIMessage_FoundCorpse | |
CSCR_AIMessage_Wounded | |
CSCR_AIMessage_HealFailed | |
CSCR_AIMessage_NoAmmo | |
CSCR_AIMessage_SitRep | |
CSCR_AIMessage_Target | |
CSCR_AIMessage_UnderFire | |
►CAIOrder | |
►CSCR_AIOrderBase | |
CSCR_AIOrder_AIState | |
CSCR_AIOrder_MovementType | |
CSCR_AIOrder_ReturnToDefault | |
CSCR_AIOrder_Stance | |
CSCR_AIOrder_Unit_State | |
CSCR_AIOrder_WeaponRaised | |
CSCR_AIOrder_WeaponType | |
►CAIPathfindingComponent | |
CChimeraAIPathfindingComponent | |
►CAIPathfindingComponentClass | |
CChimeraAIPathfindingComponentClass | |
►CAISpawnerGroup | |
CSCR_AISpawnerGroupFaction | |
►CAISpawnerGroupClass | |
CSCR_AISpawnerGroupFactionClass | |
►CAITask | |
CAIAnimalReactToDanger | |
CAITaskChangeStance | |
CAITaskCharacterRaiseWeapon | |
CAITaskCharacterSetMovementSpeed | |
CAITaskClearDanger | |
CAITaskCurrentOrder | |
CAITaskFindSmartAction | |
CAITaskFinishOrder | |
CAITaskFire | |
CAITaskGetCurrentSmartAction | |
CAITaskGetFormationOffset | |
CAITaskGetOutVehicle | |
CAITaskGetSmartActionParams | |
CAITaskGroupSetMovementSpeed | |
CAITaskPerformObjectAction | |
CAITaskPickTarget | |
CAITaskPlayGesture | |
CAITaskReload | |
CAITaskSendOrder | |
CAITaskSetADS | |
CAITaskThrowGrenade | |
►CAITaskAim | |
CAITaskCharacterAim | |
►CAITaskMove | |
►CAITaskGroupMove | |
CAITaskMoveToWaypoint | |
CAITaskMoveInFormation | |
►CAITaskMoveToEntity | |
CAITaskGetInVehicle | |
CAITaskGroupMoveToEntity | |
►CAITaskScripted | |
►CSCR_AIActionTask | |
CSCR_AICompleteAction | |
CSCR_AIFailAction | |
CSCR_AIFollowEntityPath | Task that takes group and uses it path to move |
►CSCR_AIGetActionParameters | Base class of node which outputs action parameters to Behavior Tree variables |
CSCR_AIFireIllumFlareBehaviorParameters | |
CSCR_AIGetAnimateBehaviorParameters | |
CSCR_AIGetAttackBehaviorParameters | |
CSCR_AIGetDefendActivityParameters | |
CSCR_AIGetDefendBehaviorParameters | |
CSCR_AIGetFirePositionBehaviorParameters | |
CSCR_AIGetFollowActivityParameters | |
CSCR_AIGetGetInActivityParameters | |
CSCR_AIGetGetInVehicleBehaviorParameters | |
CSCR_AIGetGetOutActivityParameters | |
CSCR_AIGetHealActivityParameters | |
CSCR_AIGetHealWaitBehaviorParameters | |
CSCR_AIGetInvestigateBehaviorParameters | |
CSCR_AIGetMedicHealBehaviorParameters | |
CSCR_AIGetMoveActivityParameters | |
CSCR_AIGetMoveFromDangerBehaviorParameters | |
CSCR_AIGetMoveFromUnsafeAreaBehaviorParameters | |
CSCR_AIGetMoveIndividuallyBehaviorParameters | |
CSCR_AIGetObserveUnknownFireBehaviorParameters | |
CSCR_AIGetOutVehicleBehaviorParameters | |
CSCR_AIGetPerformActionActivityParameters | |
CSCR_AIGetPerformActionBehaviorParameters | |
CSCR_AIGetPickupInventoryItemsParameters | |
CSCR_AIGetPilotMoveFromIncomingVehicleBehaviorParameters | |
CSCR_AIGetProvideAmmoBehaviorParameters | |
CSCR_AIGetResupplyActivityParameters | |
CSCR_AIGetRetreatFromTargetBehaviorParameters | |
CSCR_AIGetRetreatWhileLookAtBehaviorParameters | |
CSCR_AIGetStaticArtilleryBehaviorParameters | |
CSCR_AIGetSuppressActivityParameters | |
CSCR_AIGetSuppressBehaviorParameters | |
CSCR_AIGetThrowGrenadeToBehaviorParameters | |
CSCR_AIGetActionPriorityLevel | |
CSCR_AIGetFindFirePositionNextPos | |
►CSCR_AISetActionParameters | Base class of node which gets action parameters from a BT node |
CSCR_AISetAttackBehaviorParameters | |
CSCR_AISetDefendActivityParameters | |
CSCR_AISetGetInActivityParameters | |
CSCR_AISetHealActivityParameters | |
CSCR_AISetInvestigateBehaviorParameters | |
CSCR_AISetMoveActivityParameters | |
CSCR_AISetObserveUnknownFireBehaviorParameters | |
CSCR_AISetStaticArtilleryBehaviorParameters | |
CSCR_AISetBehaviorInterruptable | |
CSCR_AISuspendAction | |
CSCR_AIActivateAllBirds | |
CSCR_AIAllocateActionsForDefendActivity | |
CSCR_AIAllowLookAction | |
CSCR_AIBaseTargetToTargetInfo | |
CSCR_AICalculateCoverQueryProps_CombatMove | |
CSCR_AICalculateNextCombatMovePos | |
CSCR_AICallOnExecuteWaypointTree | |
CSCR_AIChangeCompartment | |
CSCR_AIChangeUnitState | |
CSCR_AICharacterLeanOnAbort | |
CSCR_AICharacterSetMovementSpeed | Sets movement speed of character |
►CSCR_AICharacterStats | |
CSCR_AISetWeaponRaised | |
CSCR_AICheckEntityStance | |
CSCR_AICheckLowAmmo | |
CSCR_AIClearActionsForDefendActivity | |
►CSCR_AICombatMoveLogicBase | Base class for combat movement |
CSCR_AICombatMoveLogic_Attack | Combat movement node for attack behavior, which is aimed at BaseTarget |
CSCR_AICombatMoveLogic_Suppressive | Combat move logic when doing suppressive fire |
►CSCR_AICombatMoveLogicVehicleGunnerBase | Base class for combat movement logic executed by turret operator of vehicle |
CSCR_AICombatMoveLogicVehicleGunner_Attack | Combat move logic for Attack Behavior of gunner. It receives BaseTarget |
CSCR_AICombatMoveLogicVehicleGunner_Suppressive | |
CSCR_AICombatMoveLogic_HideFromUnknownFire | |
CSCR_AICombatMoveLogic_MoveFromGrenade | |
CSCR_AICombatMoveLogic_MoveFromIncomingVehicle | |
CSCR_AICombatMoveRequest_Move_InvokeOnMovementStarted | |
►CSCR_AICombatTargetGetterTask | Base class for tasks which return some target from combat component |
CSCR_AIGetCurrentEnemy | |
CSCR_AIGetLastSeenEnemy | |
CSCR_AICompleteLookAction | |
CSCR_AICompleteWaypoint | |
CSCR_AIConfigureArtilleryAmmo | |
CSCR_AICreateBasicCoverQueryProps | |
CSCR_AICreateDefendBehaviorCoverQueryProps | |
CSCR_AICreateTargetInfo | |
CSCR_AIDebugCounter | |
►CSCR_AIDebugTask | |
CSCR_AIPrintDebug | |
CSCR_AIVisualizeDebug | |
CSCR_AIDecideActivity | |
CSCR_AIDecideBehavior | |
CSCR_AIDeploySmokeCover | |
CSCR_AIDrawDebugSphere | |
CSCR_AIDrawDebugVector | |
CSCR_AIDropMagazines | |
CSCR_AIDropWeapon | |
CSCR_AIEndProcessCombatMoveRequest | |
CSCR_AIEvaluateExpectedWeapon | Evaluates an expected weapon at Weapon&Target selector and returns the weapon, magazine and muzzle |
CSCR_AIEvaluateSuppressionWeapon | Evaluates a weapon useful for suppressive fire at Weapon&Target selector and returns the weapon, magazine and muzzle |
CSCR_AIFindArsenalWithPrefab | |
CSCR_AIFindAvailableVehicle | |
CSCR_AIFindCover | |
CSCR_AIFindItemInInventory | |
CSCR_AIFindMedic | |
CSCR_AIFindResupplier | |
CSCR_AIFindSmartActions | |
CSCR_AIFindTagetToLookAt | |
CSCR_AIFindTurrets | |
CSCR_AIGetAimCompensation | |
CSCR_AIGetAimDistanceCompensation | |
CSCR_AIGetAimErrorOffset | |
CSCR_AIGetAllowedLookRange | |
CSCR_AIGetAnimationScriptParameters | |
CSCR_AIGetArtilleryAimDistanceCompensation | |
CSCR_AIGetBaseTargetProperties | |
CSCR_AIGetCarAvoidPosition | |
CSCR_AIGetCombatComponentWeaponProperties | |
►CSCR_AIGetCombatMoveRequestParametersBase | |
CSCR_AIGetCombatMoveRequestParameters_ChangeStance | |
CSCR_AIGetCombatMoveRequestParameters_ChangeStanceInCover | |
CSCR_AIGetCombatMoveRequestParameters_Move | |
CSCR_AIGetCombatMoveState | |
CSCR_AIGetCombatMovementParameters | |
CSCR_AIGetCompartmentEntityInComposition | |
CSCR_AIGetCoverIdleDuration | |
CSCR_AIGetCoverParameters | |
CSCR_AIGetEmptyCompartment | |
CSCR_AIGetEntityPosition | Returns a position of entity with local space offset |
CSCR_AIGetFailedNavlinkEntity | |
CSCR_AIGetFireTimes | |
CSCR_AIGetLookParameters | |
CSCR_AIGetMagazineWell | |
CSCR_AIGetMuzzleMagazineWell | |
CSCR_AIGetMyGroup | |
CSCR_AIGetOverwatchMembers | |
CSCR_AIGetPosForward | |
CSCR_AIGetPosForwardToTarget | |
CSCR_AIGetPositionAndRotation | |
CSCR_AIGetRandomLookPosition | |
CSCR_AIGetRandomPoint | |
CSCR_AIGetRandomPointInCircularSector | |
CSCR_AIGetRandomPointWithExclude | |
CSCR_AIGetSidePosition | |
CSCR_AIGetSmartActionComponent | |
CSCR_AIGetSmartActionSentinelParams | |
CSCR_AIGetSmartActionsState | |
CSCR_AIGetSplinePoint | |
CSCR_AIGetStanceFromThreat | |
CSCR_AIGetSuppressionPosition | |
CSCR_AIGetSuppressionVolumeCenterPosition | |
CSCR_AIGetSuppressionVolumeLine | |
CSCR_AIGetTarget | |
CSCR_AIGetTargetInfoProperties | |
CSCR_AIGetTargetSuppressionVolume | |
CSCR_AIGetUsableVehicle | |
►CSCR_AIGetWaypointParameters | |
CSCR_AIGetDefendWaypointParameters | |
CSCR_AIGetEntityWaypointParameters | |
CSCR_AIGetInNearestWaypointParameters | |
CSCR_AIGetTimedWaypointParameters | |
CSCR_AIGetVehicleWaypointParameters | |
CSCR_AIGetWeaponOfType | |
CSCR_AIGroupSetMovementSpeed | Sets movement speed of character |
CSCR_AIInspectWeapon | |
CSCR_AILeaveStaticVehicles | |
CSCR_AILimitStance | |
CSCR_AILookAtPosition | |
CSCR_AILookAtThreatSystemLogic | Behavior tree node which controls looking |
CSCR_AIOccupyDriversInUsedVehicles | |
CSCR_AIOccupyMovableVehicles | |
CSCR_AIOnWaypointPropertiesChange | |
CSCR_AIOpenDoor | |
CSCR_AIPerformSmartHealing | |
CSCR_AIPerformSmartUserAction | |
CSCR_AIPickMagazines | |
CSCR_AIPlayAnimation | |
CSCR_AIPlayItemGesture | |
CSCR_AIProcessCombatMoveRequest | |
CSCR_AIProcessFailedMovementResult | |
CSCR_AIProcessOrder | |
CSCR_AIRemoveStuckVehicle | |
CSCR_AIRemoveVehicleFromGetInActivity | |
CSCR_AIRemoveVehicleFromGroup | |
CSCR_AIResetCombatMoveState | |
CSCR_AISelectDoorOperatorAgent | |
CSCR_AISelectFireMode | |
CSCR_AISemaphoreIn | |
CSCR_AISendGoalMessageGenerated | |
►CSCR_AISendMessageBase | Base class for nodes sending message |
►CSCR_AISendMessageGeneric | Class for generic nodes with extra input ports which send messages |
CSCR_AISendGoalMessage | |
CSCR_AISendInfoMessage | |
CSCR_AISendOrder | |
CSCR_AISendMessage_ActionFailed | |
CSCR_AISendMessage_HealFailed | |
►CSCR_AISendMessageGenerated | |
CSCR_AISendGoalMessage_Animate | |
CSCR_AISendGoalMessage_ArtillerySupport | |
CSCR_AISendGoalMessage_Attack | |
CSCR_AISendGoalMessage_AttackCluster | |
CSCR_AISendGoalMessage_AttackClusterDone | |
CSCR_AISendGoalMessage_Cancel | |
CSCR_AISendGoalMessage_Defend | |
CSCR_AISendGoalMessage_FireIllumFlareAt | |
CSCR_AISendGoalMessage_Flee | |
CSCR_AISendGoalMessage_Follow | |
CSCR_AISendGoalMessage_GetIn | |
CSCR_AISendGoalMessage_GetOut | |
CSCR_AISendGoalMessage_Heal | |
CSCR_AISendGoalMessage_HealWait | |
CSCR_AISendGoalMessage_Investigate | |
CSCR_AISendGoalMessage_KeepFormation | |
CSCR_AISendGoalMessage_Move | |
CSCR_AISendGoalMessage_OpenNavlinkDoor | |
CSCR_AISendGoalMessage_PerformAction | |
CSCR_AISendGoalMessage_PickupInventoryItems | |
CSCR_AISendGoalMessage_ProvideAmmo | |
CSCR_AISendGoalMessage_Retreat | |
CSCR_AISendGoalMessage_SeekAndDestroy | |
CSCR_AISendGoalMessage_Suppress | |
CSCR_AISendGoalMessage_ThrowGrenadeTo | |
CSCR_AISendInfoMessage_FoundCorpse | |
CSCR_AISendInfoMessage_HealFailed | |
CSCR_AISendInfoMessage_NoAmmo | |
CSCR_AISendInfoMessage_SitRep | |
CSCR_AISendInfoMessage_Target | |
CSCR_AISendInfoMessage_UnderFire | |
CSCR_AISendInfoMessage_Wounded | |
CSCR_AISendOrder_AIState | |
CSCR_AISendOrder_MovementType | |
CSCR_AISendOrder_ReturnToDefault | |
CSCR_AISendOrder_Stance | |
CSCR_AISendOrder_UnitState | |
CSCR_AISendOrder_WeaponRaised | |
CSCR_AISendOrder_WeaponType | |
CSCR_AISendOrderGenerated | |
CSCR_AISetAIState | |
CSCR_AISetBehaviorAllowLook | |
CSCR_AISetBipod | |
CSCR_AISetCarHandBrake | |
CSCR_AISetCombatMoveRequestFailReason | |
CSCR_AISetCombatMoveRequestState | |
CSCR_AISetCombatMoveState | |
CSCR_AISetCompartmentAccessible | |
CSCR_AISetDefendWaypointParameters | |
CSCR_AISetGadgetRaisedMode | |
CSCR_AISetGroupControlMode | |
CSCR_AISetGroupFormation | |
CSCR_AISetPosition | |
CSCR_AISetSmartActionReserved | |
CSCR_AISetStance | Sets stance of character |
CSCR_AISetVehicleLights | |
CSCR_AIShootStaticArtillery | |
CSCR_AISpawnMagazines | |
CSCR_AIStaticArtilleryBehavior_ShootingLogic | |
CSCR_AITakeGadgetInLeftHand | |
CSCR_AITakeItemFromArsenal | |
CSCR_AITalk | |
►CSCR_AITaskTimer | |
CSCR_AITaskTimerGate | |
►CSCR_AIToggleFlashlights | |
CSCR_AIToggleFlashlightsOnAbort | |
CSCR_AIToggleFlashlightsOnSimulate | |
CSCR_AIToggleMaxLOD | |
CSCR_AIUnEquipItems | |
CSCR_AIUpdateCombatMoveStateTimers | |
CSCR_AIUpdateExecutedAction | |
CSCR_AIUpdateTargetAttackData | |
CSCR_AIUpdateTargetSuppressionData | |
CSCR_AIWaitCombatMoveRequest | |
CSCR_AIWaitForNewCombatComponentWeapon | Waits for a change in combat component's selected or expected weapon value |
►CSCR_AIWeaponHandlingBase | Base class for nodes which handle magazine switching |
CSCR_AISwitchMagazine | |
CSCR_AISwitchMuzzle | |
CSCR_AISwitchWeapon | |
CSCR_CreateAIExtraMoveParams | |
CSCR_CreateAIExtraMoveParams_CombatMove | |
►CAITaskStop | |
CAITaskCharacterStop | |
►CAIWaypoint | |
►CSCR_AIWaypoint | |
CSCR_AIAnimationWaypoint | |
CSCR_AIWaypointArtillerySupport | |
►CSCR_BoardingWaypoint | |
CSCR_BoardingEntityWaypoint | |
CSCR_BoardingTimedWaypoint | |
CSCR_DeploySmokeCoverWaypoint | |
CSCR_EntityWaypoint | |
CSCR_SmartActionWaypoint | |
►CSCR_TimedWaypoint | |
CSCR_DefendWaypoint | |
CSCR_SearchAndDestroyWaypoint | |
CSCR_SuppressWaypoint | |
CSCR_TransportWaypoint | |
►CAIWaypointClass | |
►CSCR_AIWaypointClass | |
CSCR_AIAnimationWaypointClass | |
►CSCR_BoardingWaypointClass | |
CSCR_BoardingEntityWaypointClass | |
CSCR_BoardingTimedWaypointClass | |
CSCR_DeploySmokeCoverWaypointClass | |
►CSCR_EntityWaypointClass | |
►CSCR_TimedWaypointClass | |
CSCR_AIWaypointArtillerySupportClass | |
►CSCR_DefendWaypointClass | |
CSCR_DefendWaypointPresetClass | |
CSCR_SearchAndDestroyWaypointClass | |
CSCR_SuppressWaypointClass | |
CSCR_SmartActionWaypointClass | |
CSCR_TransportWaypointClass | |
►CAIWorld | |
►CChimeraAIWorld | |
CSCR_AIWorld | |
►CAIWorldClass | |
►CChimeraAIWorldClass | |
CSCR_AIWorldClass | |
►CAnimateWidget | |
CSCR_InputButtonAnimations | |
►CAnimationControllerComponent | |
►CBaseItemAnimationComponent | |
CGadgetAnimationComponent | |
CMagazineAnimationComponent | |
CMortarAnimationComponent | |
CUGLAnimationComponent | |
CVehicleAnimationComponent | |
►CWeaponAnimationComponent | |
CSCR_MineAnimationComponent | |
CBirdAnimationComponent | |
CPreviewAnimationComponent | |
►CAnimationControllerComponentClass | |
►CBaseItemAnimationComponentClass | |
CGadgetAnimationComponentClass | |
CMagazineAnimationComponentClass | |
CMortarAnimationComponentClass | |
CUGLAnimationComponentClass | |
CVehicleAnimationComponentClass | |
►CWeaponAnimationComponentClass | |
CSCR_MineAnimationComponentClass | |
CBirdAnimationComponentClass | |
CPreviewAnimationComponentClass | |
►CAnimPhysCommandScripted | |
►CScriptedCommand | |
►CCharacterCommandScripted | |
CSCR_CharacterCommandLoiter | |
CSCR_CharacterCommandFly | |
CSCR_CharacterCommandSwim | |
►Carray | |
CParamEnumAddons | |
CSCR_StringArray | |
CAttachmentBayonet6Kh4Class | |
CAttachmentBayonetClass | |
CAttachmentBayonetM9Class | |
CAttachmentBayonetVz58Class | |
CAttachmentFlashHider6P20Class | |
CAttachmentFlashHider6P26Class | |
CAttachmentFlashHiderA2Class | |
CAttachmentFlashHiderClass | |
CAttachmentHandGuardClass | |
CAttachmentHandGuardM16Class | |
CAttachmentMuzzle308Class | |
CAttachmentMuzzle45Class | |
CAttachmentMuzzle545_39Class | |
CAttachmentMuzzle556_45Class | |
CAttachmentMuzzle762_39Class | |
CAttachmentMuzzle762_51Class | |
CAttachmentMuzzle762_54Class | |
CAttachmentMuzzle9_18Class | |
CAttachmentMuzzle9_19Class | |
CAttachmentMuzzleClass | |
CAttachmentMuzzlePistolClass | |
CAttachmentOpticsCarryHandleClass | |
CAttachmentOpticsClass | |
CAttachmentOpticsDovetailAKClass | |
CAttachmentOpticsDovetailAKSVDClass | |
CAttachmentOpticsDovetailClass | |
CAttachmentOpticsDovetailRPG7Class | |
CAttachmentOpticsDovetailSVDClass | |
CAttachmentOpticsDovetailUK59Class | |
CAttachmentOpticsM21Class | |
CAttachmentOpticsRIS1913Class | |
CAttachmentOpticsRIS1913MediumClass | |
CAttachmentOpticsRIS1913ShortClass | |
CAttachmentOpticsRIS1913VeryShortClass | |
CAttachmentRIS1913Class | |
CAttachmentRIS1913ShortClass | |
CAttachmentStockClass | |
CAttachmentStockVz58Class | |
CAttachmentSuppressorClass | |
CAttachmentSuppressorMark3Class | |
CAttachmentSuppressorPBS4Class | |
CAttachmentUnderBarrelClass | |
CAttachmentUnderBarrelGP25Class | |
CAttachmentUnderBarrelM203CarbineClass | |
CAttachmentUnderBarrelM203Class | |
CAttachmentUnderbarrelRIS1913Class | |
CAttachmentUnderbarrelRIS1913ShortClass | |
►CAvailableActionLayoutBehaviorBase | |
CAvailableActionEditorLayoutBehavior | |
CAvailableActionLayoutBehavior | Variables that should be applied on available actions layout whenever given HUD is active |
CAvailableActionMenuLayoutBehavior | |
CBackend_Test_Storage | |
►CBackendCallback | |
CBackendCallback_Storage | |
►CBlockListRequestCallback | |
CPlayerlistBlockCallback | |
►CSCR_BackendCallback | Scripted backend callback class unifying backend response |
CSCR_BackendCallbackRoomMods | |
CSCR_BackendCallbackWorkshopItem | |
CSCR_RoomCallback | Scripted room callback specific for single room |
CSCR_ServerSaveRequestCallback | |
CSCR_WorkshopApiCallback_RequestPage | |
CSCR_WorkshopItemCallback_AskDetails | |
CSCR_WorkshopItemCallback_DownloadImage | |
CStateBackendCallback | |
CSCR_BlocklistUnblockCallback | |
►CServerBrowserCallback | Base server browser callback |
COnDirectJoinCallback | Callback for searching servers dirrecly |
COnJoinRoomSB | Callback for joining |
CBackendExamples | |
►CBaseAimPoint | |
CAimPoint | |
►CBaseContainer | |
CBallisticInfo | |
CHitEffectInfo | |
CParticleEffectInfo | |
CSoundInfo | |
►CBaseContainerCustomTitle | |
CBaseContainerCatalogPlacableEntitiesTitleField | |
CBaseContainerCustomCheckIntTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual |
CBaseContainerCustomCheckIntWithFlagTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual with showing flags (%1 in the condition format) |
CBaseContainerCustomDoubleCheckIntResourceNameTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual |
CBaseContainerCustomDoubleCheckTitleField | Attribute for setting a custom format if the given checkVar is equal to checkVarEqual |
CBaseContainerCustomDoubleTitleField | Attribute for setting two string property as custom title |
CBaseContainerCustomEnumWithValue | Attribute for setting any enum property as custom title with an aditional varriable |
CBaseContainerCustomStringTitleField | Attribute for setting a custom string as title |
CSCR_AreaViewTitle | Custom names for defined zones to make config setup easier |
CSCR_AvailableActionContextTitle | |
CSCR_BaseContainerCustomEntityCatalogCatalog | |
CSCR_BaseContainerCustomEntityCatalogMultiListEntry | |
CSCR_BaseContainerCustomInventoryCatalogEntry | |
CSCR_BaseContainerCustomTitleEnum | Attribute for setting any enum property as custom title |
CSCR_BaseContainerCustomTitleField | Attribute for setting any string property as custom title |
CSCR_BaseContainerCustomTitleFields | Allow to define multiple fields - up to 9 elements |
CSCR_BaseContainerCustomTitleFlags | Attribute for setting any flags enum property as custom title |
CSCR_BaseContainerCustomTitleObject | Attribute for setting any object classname property as custom title |
CSCR_BaseContainerCustomTitleResourceName | Attribute for setting any ResourceName path property as custom title |
CSCR_BaseContainerCustomTitleUIInfo | Attribute for setting UIInfo's name property as (Localized) custom title |
CSCR_BaseContainerGroupNameConfigEntry | |
CSCR_BaseContainerHintCondition | |
CSCR_BaseContainerLocalizedTitleField | Attribute to manually set a LOCALIZED (translated) title |
CSCR_BaseContainerLocalizedTitleFields | Allow to define multiple fields - up to 9 elements |
CSCR_BaseContainerMilitaryLayout | |
CSCR_BaseContainerMilitarySymbol | |
CSCR_BaseContainerResourceTitleField | Attribute to use a ResourceName filename |
CSCR_BaseContainerStaticTitleField | Attribute to manually set a static title |
CSCR_BaseContainerTitleFieldWithValue | Attribute to use a variable and additional variable |
CSCR_BaseEditorAttributeCustomTitle | |
CSCR_BaseEntitiesEditorUIEffectTitle | |
CSCR_BaseManualCameraComponentTitle | |
CSCR_BatchPrefabTitle | Custom title for BatchPrefabTemplates config parameters |
CSCR_BuildingViewTitle | Custom names for defined buildings to make config setup easier |
CSCR_ButtonEffectTitleAttribute | Class for custom title for effects |
CSCR_ConfigListEntryCustomTitle | |
CSCR_ContainerAIActionTitle | |
CSCR_ContainerActionTitle | |
CSCR_ContainerMedicalActionTitle | |
CSCR_CursorStateTitle | Custom names for cursor visual states |
CSCR_DamagePassRuleContainerTitle | |
CSCR_DamagePhaseTitle | |
CSCR_DescriptorViewTitle | Custom names for defined zones to make config setup easier |
CSCR_EditableEntityCoreTypeInteractionTitle | |
CSCR_FactionViewTitle | Custom names for defined zones to make config setup easier |
CSCR_FilterEntryTitle | Set filter title in config by internal name for better readability |
CSCR_FractalVariationTitle | |
CSCR_FragmentHierarchyTitle | |
CSCR_FragmentLinkageTitle | |
CSCR_KickDialogCutomTitle | |
CSCR_LocalizedPropertyTitle | Displays label and value name for variable with localization |
CSCR_MapMarkerFactionTitle | |
CSCR_MapMarkerIconEntryTitle | |
CSCR_MapMarkerMilitaryDimensionTitle | |
CSCR_MapMarkerMilitaryTypeTitle | |
CSCR_MapMarkerSimpleTitle | |
CSCR_MapMarkerTitle | |
CSCR_NameTagElementTitle | Custom names nametag element config |
CSCR_NameTagStateTitle | Custom names for nametag entity states |
CSCR_NameTagZoneTitle | Custom names for defined zones to make config setup easier |
CSCR_NearbyContextTitle | |
CSCR_PlaceableEntitiesRegistryTitleField | |
CSCR_PowerlineViewTitle | Custom names for defined zones to make config setup easier |
CSCR_ResourceStorageTypeTitle | |
CSCR_RoadViewTitle | Custom names for defined zones to make config setup easier |
CSCR_ScenarioFrameworkTaskDefendAttackingFactionTitle | |
CSCR_ScenarioFrameworkTaskDefendDefendingFactionTitle | |
CSCR_SecondaryExplosionContainerTitle | |
CSCR_SecondaryExplosionTypeContainerTitle | |
CSCR_Spawnable_FragmentDebrisTitle | |
CSCR_Spawnable_ParticleTitle | |
CSCR_Spawnable_PrefabTitle | |
CSCR_Spawnable_SmallDebrisTitle | |
CSCR_WidgetListEntryCustomTitle | Classes used for simply configurable widget from and to config files |
►CBaseContainerCustomTitleField | |
CSCR_BaseGroupCommandTitleField | |
CSCR_KeyBindingEntryTitleField | |
►CBaseDecoratorTest | |
CDecoratorTestCanPerformSmartActions | |
CDecoratorTestDamageIsAlive | |
CDecoratorTestHasAmmo | |
CDecoratorTestHasWeapon | |
CDecoratorTestIsPerformingSmartAction | |
CDecoratorTestIsWeaponRaised | |
CDecoratorWeaponObstructed | |
►CBaseLoadingAnim | |
CArmaReforgerLoadingAnim | |
CSplashScreen | |
►CBaseProcAnimComponent | |
►CProcAnimComponent | |
►CVehicleProcAnimComponent | |
CCarProcAnimComponent | |
►CBaseProcAnimComponentClass | |
►CProcAnimComponentClass | |
►CVehicleProcAnimComponentClass | |
CCarProcAnimComponentClass | |
CBaseRoad | |
►CBaseRplComponent | |
CRplComponent | Base class for entity replication - e.g. vehicles, characters, animals |
►CBaseRplComponentClass | |
CRplComponentClass | |
►CBaseScriptedCameraItem | |
►CScriptedCameraItem | |
►CCharacterCameraBase | |
►CCharacterCamera1stPerson | |
CCharacterCamera1stPersonBoneTransform | |
►CCharacterCamera1stPersonReady | |
CCharacterCamera1stPersonFloat | |
CCharacterCamera1stPersonTurret | |
CCharacterCamera1stPersonUnconscious | |
►CCharacterCamera1stPersonVehicle | |
CCharacterCamera1stPersonVehicleTransition | |
CCharacterCameraBinoculars | |
►CCharacterCamera3rdPersonBase | |
►CCharacterCamera3rdPersonCrouch | |
CCharacterCamera3rdPersonSitting | |
►CCharacterCamera3rdPersonErc | |
CCharacterCamera3rdPersonClimb | |
CCharacterCamera3rdPersonFloat | |
CCharacterCamera3rdPersonProne | |
CCharacterCamera3rdPersonUnconscious | |
►CCharacterCamera3rdPersonVehicle | |
CCharacterCamera3rdPersonTurret | |
►CCharacterCameraADS | |
CCharacterCameraADSVehicle | |
CCharacterCameraDebug | |
►CBaseScriptedCameraSet | |
►CScriptedCameraSet | |
CCharacterCameraSet | |
►CBaseSystem | |
►CGameSystem | |
►CAISmartActionSystem | |
CSCR_AISmartActionSystem | |
CAnimateWidgetSystem | |
CCampaignBasesSystem | |
CDeployMenuSystem | |
CEffectManagerSystem | |
CFireDamageSystem | |
CFuelConsumptionSystem | |
CGadgetManagersSystem | |
CGadgetsSystem | |
►CGarbageSystem | |
CSCR_GarbageSystem | Script entry for garbage system modding |
CHandleUpdateVONControllersSystem | |
CInteractionBlockSystem | |
►CLongRangeSoundSystem | |
CSCR_LongRangeSoundSystem | |
CMotorExhaustSystem | |
CNotificationsSystem | TODO: When systems can be replicated, just move overything from SCR_NotificationsComponent |
CRadialMenuSystem | |
CSCR_AmbientPatrolSystem | |
CSCR_AmbientVehicleSystem | |
CSCR_AnimatedBeltSystem | |
CSCR_BloodOnClothesSystem | |
CSCR_DeployableSpawnPointSystem | |
CSCR_MapMarkerManagerSystem | |
CSCR_MilitaryBaseSystem | |
CSCR_RadioCoverageSystem | |
►CSCR_ResourceSystem | |
CSCR_SupplySystem | |
CSCR_ScenarioFrameworkCallQueueSystem | |
CSCR_ScenarioFrameworkSystem | |
CSCR_VoiceoverSystem | |
CTagSystem | |
CVehiclesDustSystem | |
►CBaseWeatherManagerEntity | |
►CBaseTimeAndWeatherManagerEntity | Manager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API |
CTimeAndWeatherManagerEntity | Manager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API |
►CBaseWeatherManagerEntityClass | |
►CBaseTimeAndWeatherManagerEntityClass | |
CTimeAndWeatherManagerEntityClass | |
►CBaseWeatherStateTransitionManager | |
CWeatherStateTransitionManager | |
CBoolFilter | |
►CCanvasWidget | |
CMapWidget | |
►CCharacterCommand | |
CCharacterCommandClimb | Command itself |
CCharacterCommandDamage | |
CCharacterCommandDamageFullBody | |
CCharacterCommandDeath | |
CCharacterCommandFall | |
CCharacterCommandGadget | |
CCharacterCommandItemChange | |
CCharacterCommandItemUse | |
CCharacterCommandLadder | |
CCharacterCommandMelee | |
CCharacterCommandMove | CharacterCommandMove |
CCharacterCommandSlide | |
CCharacterCommandSwim | CharacterCommandSwim - swimming implementation |
CCharacterCommandUnconscious | |
CCharacterCommandVehicle | |
CCharacterCommandWeapon | |
CCharacterCommandClimbResult | Result from static test |
CCharacterCommandClimbSettings | Climb test settings |
CCharacterCommandMoveSettings | |
CCharacterCommandSwimSettings | Swim settings |
CCharacterInputContext | |
CCharacterMovementState | HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState) |
CChatCommandHandler | |
CChimeraWorldUtils | |
►CCinematicTrackBase | |
CAttachToSlotManagerCinematicTrack | |
CCameraTweekCinematicTrack | |
CCharacterCinematicTrack | |
CEnableCinematicTrack | |
CFxCinematicTrack | |
CGeneralCinematicTrack | |
CLightCinematicTrack | |
CPhysicsCinematicTrack | |
CSlotBoneAnimationCinematicTrack | |
CVehicleCinematicTrack | |
CWeatherCinematicTrack | |
►CContainerSerializationLoadContext | |
CSCR_BinLoadContext | |
CSCR_JsonLoadContext | |
►CContainerSerializationSaveContext | |
CSCR_BinSaveContext | |
CSCR_JsonSaveContext | |
►CCoverManagerComponent | |
CChimeraCoverManagerComponent | |
►CCoverManagerComponentClass | |
CChimeraCoverManagerComponentClass | |
CCoverQueryProperties | |
►CDecorator | |
CDecoAiming | |
CDecoCheckLOD | |
CDecoDangerEvent | |
CDecoIsInVehicle | |
CDecoTestOrder | |
►CDecoratorScripted | |
CDecoratorScripted_IsEqual | |
CSCR_AIDayNightTest | |
CSCR_AIDecoAreVehiclesBurning | |
CSCR_AIDecoBallisticPath | |
CSCR_AIDecoBehaviorAllowsLooking | |
►CSCR_AIDecoCombatEnemy | |
CSCR_AIDecoCurrentEnemy | |
CSCR_AIDecoLastSeenEnemy | |
CSCR_AIDecoCombatMode | |
CSCR_AIDecoCombatMove_AimingAllowed | |
CSCR_AIDecoCombatMove_Moving | |
CSCR_AIDecoDistanceHysteresis | |
CSCR_AIDecoHasActionOfType | |
CSCR_AIDecoHasMagazineCount | |
CSCR_AIDecoHasRole | |
CSCR_AIDecoHasWeaponOfType | |
CSCR_AIDecoIsAboveThreatLevel | |
CSCR_AIDecoIsArrayEmpty | |
CSCR_AIDecoIsCompartmentTypeAllowed | |
CSCR_AIDecoIsEnemyWithinRadius | |
CSCR_AIDecoIsGroupInitializing | |
CSCR_AIDecoIsWithinRadius | |
CSCR_AIDecoMachinegunnerBipod | |
CSCR_AIDecoOnWaypointChanged | |
CSCR_AIDecoProfiler | |
CSCR_AIDecoSuppressiveFire | |
CSCR_AIDecoTargetWithinTurretAimingLimits | |
CSCR_AIDecoTimeSinceTargetDetected | |
CSCR_AIDecoVectorDistance | |
CSCR_AIDecoWeaponUnobstructed | |
CSCR_AIIsFriendlyInAim | |
CSCR_AIIsTargetVisible | |
CSCR_AIIsValidAction | |
►CDecoratorTestScripted | |
CSCR_AIDecoTestActivityIsFollow | |
CSCR_AIDecoTestAreAllocatedCompartmentsOccupied | |
CSCR_AIDecoTestCanGroupDriveVehicle | |
CSCR_AIDecoTestCharacterWounded | |
►CSCR_AIDecoTestDoorIsConditionWithSiblings | |
CSCR_AIDecoTestDoorIsOpenWithSiblings | |
CSCR_AIDecoTestDoorIsOpeningWithSiblings | |
CSCR_AIDecoTestDoorIsOpen | |
CSCR_AIDecoTestDriverAliveInsideVehicle | |
CSCR_AIDecoTestHasMagazines | |
CSCR_AIDecoTestIsAgentInGroup | |
CSCR_AIDecoTestIsAvailable | |
CSCR_AIDecoTestIsEnteringOrLeavingVehicle | |
CSCR_AIDecoTestIsEntityBurning | |
CSCR_AIDecoTestIsGroup | |
CSCR_AIDecoTestIsInTurret | |
CSCR_AIDecoTestIsInVehicle | |
CSCR_AIDecoTestIsInVehicleCondition | |
CSCR_AIDecoTestIsLeader | |
CSCR_AIDecoTestIsMovingTowardsMe | |
CSCR_AIDecoTestIsOutOfVehicle | |
CSCR_AIDecoTestIsOutVehicleCondition | |
CSCR_AIDecoTestIsReloading | |
CSCR_AIDecoTestIsSlaveGroupOfEntity | |
CSCR_AIDecoTestIsWaypoint | |
CSCR_AIDecoTestVehicleIsMoving | |
►CDecoratorTimedBase | |
CAIAnimalManagerReactToCloseEntitiesMovement | |
►CDedicatedServerPluginCLI | |
CDedicatedServerPluginCLI_Config | |
CDedicatedServerPluginCLI_Server | |
CDetailsPanelContentPreset | |
CDetailsPanelContentPresetConfig | |
CDoorStruct | |
CDrawingItem | |
►CDSConfig | |
CSCR_DSConfig | Scripted DS config to store server config from script |
►CDSGameProperties | |
CSCR_DSGameProperties | |
►CDSSessionCallback | |
►CSCR_DSSessionCallback | Callback for easy handling of world saving and loading |
CSCR_DisposableDSSessionCallback | |
CSCR_NumberedDSSessionCallback | |
CSCR_DSSessionCallbackSessionStorage | |
CSCR_LatestSaveDSSessionCallback | |
►CEditablePrefabsComponent_Base | |
CEditablePrefabsComponent_EditableEntity | |
CEditablePrefabsComponent_PreviewEntity | |
CEditablePrefabsConfig | |
►CEditablePrefabsLabel_Base | |
CEditablePrefabsLabel_CharacterRole | |
CEditablePrefabsLabel_CompositionType | |
CEditablePrefabsLabel_EntityType | |
CEditablePrefabsLabel_Faction | |
CEditablePrefabsLabel_GroupSize | |
CEditablePrefabsLabel_Size | |
CEditablePrefabsLabel_Theme | |
CEditablePrefabsLabel_Trait | |
CEditablePrefabsLabel_VehicleType | |
CEditablePrefabsSetting | |
CEditorConstants | |
CEjectorInterfaceHydra70Class | |
CEjectorInterfaceS5Class | |
CEjectorInterfaceSmokeLauncherClass | |
CEntityReplacerTool_ReplaceWith | |
CEntityReplacerTool_ToReplace | |
CEntityUtils | |
CForestGeneratorCapsuleEndAttribute | |
CForestGeneratorCapsuleStartAttribute | Used to annotate a vector which signifies the first point of a capsule segment If a member with the ForestGeneratorCapsuleEndAttribute is not specified, this is used as an offset i.e |
►CForestGeneratorCluster | This class defines forest generator clusters - which trees with which density should be present in this cluster |
CForestGeneratorCircleCluster | |
CForestGeneratorStripCluster | |
CForestGeneratorDistaceAttribute | |
CForestGeneratorGroupIndexAttribute | |
►CForestGeneratorLevel | |
CForestGeneratorOutline | |
►CSCR_ForestGeneratorTreeLevel | Intermediate class for Top and Bottom (tree) levels |
CForestGeneratorBottomLevel | |
CForestGeneratorTopLevel | |
CForestGeneratorShapeImportData | |
►CGame | |
►CChimeraGame | |
CArmaReforgerScripted | Main game instance |
CGameAnimationUtils | |
►CGameLibMaterial | |
CGameMaterial | |
CGameModeSetupConfig | |
CGameModeSetupConfigEntry | |
CGameSignalsManager | |
CGameStateTransitions | |
CGameStatsApi | Statistical Api - Analytics |
►CGameWorldEditor | |
CChimeraGameWorldEditor | |
►CGeneratorBaseEntity | |
►CSCR_GeneratorBaseEntity | SCR_GeneratorBaseEntity responsibilities: |
CNotificationTestGeneratorEntity | |
►CSCR_AreaGeneratorBaseEntity | SCR_AreaGeneratorBaseEntity responsibilities: |
CForestGeneratorEntity | A Forest Generator uses the following data: |
►CSCR_LineGeneratorBaseEntity | SCR_LineGeneratorBaseEntity responsibilities: |
►CSCR_LineTerrainShaperGeneratorBaseEntity | |
CPrefabGeneratorEntity | |
CSCR_LineTerrainShaperGeneratorEntity | |
CSCR_PowerlineGeneratorEntity | NEW SLOT SYSTEM: |
CWallGeneratorEntity | |
CSCR_ShapeAnalyserEntity | |
CSCR_TrackGeneratorEntity | |
►CGeneratorBaseEntityClass | |
►CSCR_GeneratorBaseEntityClass | |
CNotificationTestGeneratorEntityClass | |
►CSCR_AreaGeneratorBaseEntityClass | |
CForestGeneratorEntityClass | |
►CSCR_LineGeneratorBaseEntityClass | |
►CSCR_LineTerrainShaperGeneratorBaseEntityClass | |
CPrefabGeneratorEntityClass | |
CSCR_LineTerrainShaperGeneratorEntityClass | |
CSCR_PowerlineGeneratorEntityClass | |
CWallGeneratorEntityClass | |
CSCR_ShapeAnalyserEntityClass | |
CSCR_TrackGeneratorEntityClass | |
►CGenericComponent | |
►CBuoyancyComponent | |
►CCharacterBuoyancyComponent | |
CSCR_CharacterBuoyancyComponent | |
►CVehicleBuoyancyComponent | |
CSCR_VehicleBuoyancyComponent | |
CCharacterHeadingAnimComponent | |
CClimbingDataComponent | |
CDampingComponent | |
CDynamicPhysicsObstacleComponent | |
►CGameComponent | |
CAICombatPropertiesComponent | This component holds magazine properties for AI weapon selection |
CAIKnowledgeComponent | |
CActionsPerformerComponent | |
►CBaseActionsManagerComponent | |
►CActionsManagerComponent | |
CSCR_EditorActionsManagerComponent | |
►CBaseAimingComponent | |
►CAimingComponent | |
CCharacterAimingComponent | |
CCharacterHeadAimingComponent | |
CTurretComponent | |
CTurretSlotComponent | |
►CBaseAnimPhysComponent | |
CAnimalAnimationComponent | |
►CCharacterAnimationComponent | |
CSCR_CharacterAnimationComponent | |
►CBaseAttachmentSlotComponent | |
►CAttachmentSlotComponent | |
CSuppressorComponent | |
►CBaseAutopilotHelperComponent | |
CHelicopterAutopilotHelperComponent | |
►CBaseChatComponent | This component takes care of sending chat messages |
CSCR_ChatComponent | |
►CBaseCommandHandlerComponent | |
CAnimalCommandHandlerComponent | |
►CCharacterCommandHandlerComponent | |
►CSCR_CharacterCommandHandlerComponent | |
CSCR_CharacterCommandHandlerComponent_Tests | |
►CBaseCompartmentManagerComponent | |
CSCR_BaseCompartmentManagerComponent | |
►CBaseControllerComponent | |
CAnimalControllerComponent | |
►CCompartmentControllerComponent | |
►CBaseVehicleControllerComponent | |
►CVehicleControllerComponent | Class responsible for base game vehicle |
CAirplaneControllerComponent | |
►CCarControllerComponent | |
CSCR_CarControllerComponent | Class responsible for game car |
►CCarControllerComponent_B | |
CSCR_CarControllerComponent_B | Class responsible for game car |
►CHelicopterControllerComponent | |
CSCR_HelicopterControllerComponent | Class responsible for game helicopter |
CSimplePawnControllerComponent | |
►CTurretControllerComponent | |
CSCR_TurretControllerComponent | |
►CPrimaryControllerComponent | |
►CCharacterControllerComponent | |
►CSCR_CharacterControllerComponent | |
CSCR_CharacterControllerComponent_Test | |
►CBaseEffectComponent | |
►CHitEffectComponent | |
CSCR_EffectsModuleHitEffectComponent | |
►CMotorExhaustEffectComponent | |
CSCR_MotorExhaustEffectGeneralComponent | |
CMultiBarrelMuzzleEffectComponent | |
►CMuzzleEffectComponent | |
CCaseEjectingEffectComponent | |
CSCR_MuzzleEffectComponent | |
CSCR_OptimizedMuzzleEffectComponent | |
CRocketTraceEffectComponent | |
CBaseFlattenGrassComponent | |
►CBaseHUDComponent | |
►CSCR_BaseHUDComponent | |
►CHUDManagerComponent | |
CSCR_HUDManagerComponent | |
►CBaseInteractionHandlerComponent | Base class for interaction handler |
►CExtBaseInteractionHandlerComponent | Collects interactions by performing a sphere cast initially and then a sphere query at the end |
►CInteractionHandlerComponent | Collects interactions by performing a sphere cast initially and then a sphere query at the end |
CSCR_InteractionHandlerComponent | This component allows the player to interact with their environment |
CBaseLightManagerComponent | |
CBaseLoadoutClothComponent | |
CBaseLoadoutManagerComponent | |
►CBaseMagazineComponent | |
CMagazineComponent | |
►CBaseMuzzleComponent | |
CMuzzleComponent | |
►CMuzzleInMagComponent | |
►CMortarMuzzleComponent | |
CSCR_MortarMuzzleComponent | |
CSCR_MuzzleInMagComponent | |
►CRocketEjectorMuzzleComponent | |
CSCR_RocketEjectorMuzzleComponent | |
►CBaseProjectileComponent | |
CBaseMissileGuidanceComponent | |
►CBaseTriggerComponent | |
CCollisionTriggerComponent | |
CProximityTriggerComponent | |
►CSCR_BaseTriggerComponent | |
CSCR_ExplosiveTriggerComponent | |
CSCR_PressureTriggerComponent | |
CTimerTriggerComponent | |
►CProjectileMoveComponent | |
CGrenadeMoveComponent | |
CMissileMoveComponent | |
►CShellMoveComponent | |
CFlareMoveComponent | |
►CBaseRadioComponent | |
►CScriptedRadioComponent | |
CSCR_CoverageRadioComponent | Determinates if the owner entity is covered by the radio signal eminating from the component marked as Source with the same encryption key |
►CBaseSightsComponent | |
►CSightsComponent | |
►CBaseCollimatorSightsComponent | |
CSCR_CollimatorSightsComponent | |
►CScriptedSightsComponent | |
►CSCR_2DOpticsComponent | Base class for 2D optics Unifiying binoculars and optic sight |
►CSCR_2DSightsComponent | |
CSCR_2DPIPSightsComponent | |
CSCR_PIPSightsComponent | |
►CBaseSlotComponent | |
CDoorSlotComponent | |
CSCR_WheelSlotComponent | |
►CBaseStaminaComponent | |
►CCharacterStaminaComponent | |
CSCR_CharacterStaminaComponent | |
►CBaseWeaponComponent | |
►CWeaponComponent | |
CSCR_MineWeaponComponent | |
►CWeaponSlotComponent | |
CCharacterGrenadeSlotComponent | |
CCharacterHandWeaponSlotComponent | |
CCharacterWeaponSlotComponent | |
CGrenadeSlotComponent | |
►CBaseWeaponManagerComponent | |
CCharacterWeaponManagerComponent | Uses CharacterHandWeaponSlotComponent, and switch weapon to this slot when taken into hand |
CMultiFireWeaponManagerComponent | Derived from BaseWeaponManagerComponent, this component offers a per weapon fire queue, thus allowing multiple weapons to be fired at once |
►CBaseWeaponStatsManagerComponent | |
CSCR_WeaponStatsManagerComponent | |
►CCharacterIdentityComponent | Component that takes care of identity of characters |
CSCR_CharacterIdentityComponent | |
►CCharacterVicinityComponent | |
CSCR_CharacterVicinityComponent | |
CColliderHistoryComponent | |
►CCompartmentAccessComponent | |
CSCR_CompartmentAccessComponent | |
CControllersManagerComponent | |
►CDoorComponent | |
CSlidingDoorComponent | |
CEventHandlerManagerComponent | |
►CFactionAffiliationComponent | |
CSCR_CharacterFactionAffiliationComponent | |
►CSCR_FactionAffiliationComponent | |
CSCR_PlayerFactionAffiliationComponent | This component should be attached to a PlayerController |
CSCR_VehicleFactionAffiliationComponent | |
►CFuelManagerComponent | |
CSCR_FuelManagerComponent | |
►CGameHierarchyComponent | |
CBaseVehicleNodeComponent | |
►CGamepadEffectsManagerComponent | |
CGadgetGamepadEffectsManagerComponent | |
CVehicleGamepadEffectsManagerComponent | |
CWeaponGamepadEffectsManagerComponent | |
►CHitZoneContainerComponent | |
►CDamageManagerComponent | |
►CSCR_DamageManagerComponent | |
►CExtendedDamageManagerComponent | |
►CSCR_ExtendedDamageManagerComponent | |
CSCR_CharacterDamageManagerComponent | |
CSCR_ArmorDamageManagerComponent | |
CSCR_DestructibleBuildingComponent | |
►CSCR_DestructionDamageManagerComponent | Base destruction component, destruction types extend from this |
CSCR_DestructionFractalComponent | Fractal destruction component. For objects that should shatter/splinter etc |
►CSCR_DestructionMultiPhaseComponent | Multi-Phase destruction component, for objects that go through several destruction states |
CSCR_DestructionTireComponent | Tire destruction component, for destruction and deformation of tires |
CSCR_MineDamageManager | |
CSCR_RotorDamageManagerComponent | |
►CSCR_VehicleDamageManagerComponent | |
CSCR_HelicopterDamageManagerComponent | |
CSCR_WheeledDamageManagerComponent | |
►CInventoryItemComponent | |
►CBaseInventoryStorageComponent | |
►CScriptedBaseInventoryStorageComponent | |
CAttachmentsStorageComponent | |
►CBaseEquipedWeaponStorageComponent | |
CEquipedWeaponStorageComponent | |
►CBaseUniversalInventoryStorageComponent | |
►CUniversalInventoryStorageComponent | |
►CBaseEquipmentStorageComponent | |
►CEquipmentStorageComponent | Current storage variant uses equipment storage slots to attach equipment to different item variants (eg Flashlight attached to Jacket) supports automatic repositioning at runtime based on parent's active mesh variant (rigged and static) dynamic scaling of slots is not supported, which means that available storage slots should be configured ahead on target prefab |
►CSCR_EquipmentStorageComponent | Equipment storage are slots which are part of their parent entity but not taking up the standard cargo space, such as slot for flashlight in the form of a strap on the vest or belt |
CSCR_IdentityItemStorageComponent | |
CSCR_SalineStorageComponent | |
CSCR_TourniquetStorageComponent | |
CSCR_CampaignArmoryStorageComponent | |
►CSCR_UniversalInventoryStorageComponent | Current storage variant allows dynamic scaling of slots and handles Move/Insert/Remove operations it will accept any entity for insertion and will remove/add it's visibility flag when inserted/removed from storage |
CSCR_FilteredInventoryStorageComponent | |
CSCR_HandSlotStorageComponent | |
CClothNodeStorageComponent | |
►CEquipedLoadoutStorageComponent | |
►CSCR_EquipedLoadoutStorageComponent | |
►CCharacterInventoryStorageComponent | |
CSCR_CharacterInventoryStorageComponent | |
►CWeaponAttachmentsStorageComponent | |
CSCR_WeaponAttachmentsStorageComponent | |
CInventoryMagazineComponent | |
►CSCR_BaseInventoryItemComponent | |
►CSCR_PlaceableInventoryItemComponent | |
CSCR_ExplosiveChargeInventoryItemComponent | |
CSCR_MineInventoryItemComponent | |
CSCR_VisibleInventoryItemComponent | |
CSCR_DeployableInventoryItemInventoryComponent | |
CSCR_FuelInventoryItemComponent | |
CSCR_IdentityInventoryItemComponent | |
►CInventoryStorageManagerComponent | |
►CScriptedInventoryStorageManagerComponent | |
CSCR_ArsenalInventoryStorageManagerComponent | |
►CSCR_InventoryStorageManagerComponent | |
CSCR_TurretInventoryStorageManagerComponent | |
CSCR_VehicleInventoryStorageManagerComponent | |
CSerializerInventoryStorageManagerComponent | |
CLadderComponent | |
CLongRangeSoundComponent | |
►CMapDescriptorComponent | |
►CSCR_MapDescriptorComponent | |
►CSCR_RadioCoverageMapDescriptorComponent | |
►CSCR_MilitaryBaseMapDescriptorComponent | |
CSCR_CampaignMilitaryBaseMapDescriptorComponent | |
CSCR_ServicePointMapDescriptorComponent | |
►CNwkMovementComponent | Base class for entity replication - e.g. vehicles, characters, animals |
CNwkBufferedCarMovementComponent | |
CNwkCarMovementComponent | |
CNwkHeliMovementComponent | |
CNwkPhysicsMovementComponent | |
CNwkSimpleMovementComponent | |
CNwkVehicleMovementComponent | |
►CParametricMaterialInstanceComponent | |
CHierarchicalParametricMaterialInstanceComponent | |
►CPerceivableComponent | |
►CCharacterPerceivableComponent | |
CSCR_CharacterPerceivableComponent | |
►CVehiclePerceivableComponent | |
CSCR_VehiclePerceivableComponent | |
CRadioBroadcastComponent | |
CRadioHandlerComponent | |
►CRespawnComponent | Respawn component is a component attached to PlayerController serving as interface for communication between the authority and remote clients in respawn system context |
CSCR_RespawnComponent | Dummy communicator for RespawnSystem |
►CRespawnSystemComponent | RespawnSystemComponent should be attached to a gamemode to handle player spawning and respawning |
CSCR_RespawnSystemComponent | Scripted implementation that handles spawning and respawning of players |
CSCR_SpareTireComponent | |
CSignalsComponent | |
CSignalsManagerComponent | |
CSlotManagerComponent | |
CSocialComponent | Component responsible for handling social interactions b/w 2 players |
CTagComponent | |
►CVehicleBaseSimulation | |
CVehicleFixedWingSimulation | |
CVehicleHelicopterSimulation | |
CVehicleWheeledSimulation | |
CVehicleWheeledSimulation_SA_B | |
►CVoNComponent | Component responsible for recording and playback of voice over network |
CSCR_VoNComponent | |
CGarbageSystemConfigComponent | |
CMineManagerComponent | |
CRoadNetworkBridgeComponent | |
CStreetLampComponent | |
►CVolumeDataProviderComponent | |
CSCR_VolumeDataProviderComponent | |
►CGenericComponentClass | |
►CBuoyancyComponentClass | |
►CCharacterBuoyancyComponentClass | |
CSCR_CharacterBuoyancyComponentClass | |
►CVehicleBuoyancyComponentClass | |
CSCR_VehicleBuoyancyComponentClass | |
CCharacterHeadingAnimComponentClass | |
CClimbingDataComponentClass | |
CDampingComponentClass | |
CDynamicPhysicsObstacleComponentClass | |
►CGameComponentClass | |
CAICombatPropertiesComponentClass | |
CAIKnowledgeComponentClass | |
CActionsPerformerComponentClass | |
►CBaseActionsManagerComponentClass | |
►CActionsManagerComponentClass | |
CSCR_EditorActionsManagerComponentClass | |
►CBaseAimingComponentClass | |
►CAimingComponentClass | |
CCharacterAimingComponentClass | |
CCharacterHeadAimingComponentClass | |
CTurretComponentClass | |
CTurretSlotComponentClass | |
►CBaseAnimPhysComponentClass | |
CAnimalAnimationComponentClass | |
►CCharacterAnimationComponentClass | |
CSCR_CharacterAnimationComponentClass | |
►CBaseAttachmentSlotComponentClass | |
►CAttachmentSlotComponentClass | |
CSuppressorComponentClass | |
►CBaseAutopilotHelperComponentClass | |
CHelicopterAutopilotHelperComponentClass | |
►CBaseChatComponentClass | |
CSCR_ChatComponentClass | |
►CBaseCommandHandlerComponentClass | |
CAnimalCommandHandlerComponentClass | |
►CCharacterCommandHandlerComponentClass | |
►CSCR_CharacterCommandHandlerComponentClass | |
CSCR_CharacterCommandHandlerComponent_TestsClass | |
►CBaseCompartmentManagerComponentClass | |
CSCR_BaseCompartmentManagerComponentClass | |
►CBaseControllerComponentClass | |
CAnimalControllerComponentClass | |
►CCompartmentControllerComponentClass | |
►CBaseVehicleControllerComponentClass | |
►CVehicleControllerComponentClass | |
CAirplaneControllerComponentClass | |
►CCarControllerComponentClass | |
CSCR_CarControllerComponentClass | |
►CCarControllerComponent_BClass | |
CSCR_CarControllerComponent_BClass | |
►CHelicopterControllerComponentClass | |
CSCR_HelicopterControllerComponentClass | |
CSimplePawnControllerComponentClass | |
►CTurretControllerComponentClass | |
CSCR_TurretControllerComponentClass | |
►CPrimaryControllerComponentClass | |
►CCharacterControllerComponentClass | |
►CSCR_CharacterControllerComponentClass | |
CSCR_CharacterControllerComponent_TestClass | |
►CBaseEffectComponentClass | |
►CHitEffectComponentClass | |
CSCR_EffectsModuleHitEffectComponentClass | |
►CMotorExhaustEffectComponentClass | |
CSCR_MotorExhaustEffectGeneralComponentClass | |
CMultiBarrelMuzzleEffectComponentClass | |
►CMuzzleEffectComponentClass | |
CCaseEjectingEffectComponentClass | |
CSCR_MuzzleEffectComponentClass | |
CSCR_OptimizedMuzzleEffectComponentClass | |
CRocketTraceEffectComponentClass | |
CBaseFlattenGrassComponentClass | |
►CBaseHUDComponentClass | |
►CSCR_BaseHUDComponentClass | |
►CHUDManagerComponentClass | |
CSCR_HUDManagerComponentClass | |
►CBaseInteractionHandlerComponentClass | |
►CExtBaseInteractionHandlerComponentClass | |
►CInteractionHandlerComponentClass | |
CSCR_InteractionHandlerComponentClass | |
CBaseLightManagerComponentClass | |
CBaseLoadoutClothComponentClass | |
CBaseLoadoutManagerComponentClass | |
►CBaseMagazineComponentClass | |
CMagazineComponentClass | |
►CBaseMuzzleComponentClass | |
CMuzzleComponentClass | |
►CMuzzleInMagComponentClass | |
►CMortarMuzzleComponentClass | |
CSCR_MortarMuzzleComponentClass | |
CSCR_MuzzleInMagComponentClass | |
►CRocketEjectorMuzzleComponentClass | |
CSCR_RocketEjectorMuzzleComponentClass | |
►CBaseProjectileComponentClass | |
CBaseMissileGuidanceComponentClass | |
►CBaseTriggerComponentClass | |
CCollisionTriggerComponentClass | |
CProximityTriggerComponentClass | |
►CSCR_BaseTriggerComponentClass | |
CSCR_ExplosiveTriggerComponentClass | |
CSCR_PressureTriggerComponentClass | |
CTimerTriggerComponentClass | |
►CProjectileMoveComponentClass | |
CGrenadeMoveComponentClass | |
CMissileMoveComponentClass | |
►CShellMoveComponentClass | |
CFlareMoveComponentClass | |
►CBaseRadioComponentClass | |
►CScriptedRadioComponentClass | |
CSCR_CoverageRadioComponentClass | |
►CBaseSightsComponentClass | |
►CSightsComponentClass | |
►CBaseCollimatorSightsComponentClass | |
CSCR_CollimatorSightsComponentClass | |
►CScriptedSightsComponentClass | |
►CSCR_2DOpticsComponentClass | |
►CSCR_2DSightsComponentClass | |
CSCR_2DPIPSightsComponentClass | |
CSCR_PIPSightsComponentClass | |
►CBaseSlotComponentClass | |
CDoorSlotComponentClass | |
CSCR_WheelSlotComponentClass | |
►CBaseStaminaComponentClass | |
►CCharacterStaminaComponentClass | |
CSCR_CharacterStaminaComponentClass | |
►CBaseWeaponComponentClass | |
►CWeaponComponentClass | |
CSCR_MineWeaponComponentClass | |
►CWeaponSlotComponentClass | |
CCharacterGrenadeSlotComponentClass | |
CCharacterHandWeaponSlotComponentClass | |
CCharacterWeaponSlotComponentClass | |
CGrenadeSlotComponentClass | |
►CBaseWeaponManagerComponentClass | |
CCharacterWeaponManagerComponentClass | |
CMultiFireWeaponManagerComponentClass | |
►CBaseWeaponStatsManagerComponentClass | |
CSCR_WeaponStatsManagerComponentClass | |
►CCharacterIdentityComponentClass | |
CSCR_CharacterIdentityComponentClass | |
►CCharacterVicinityComponentClass | |
CSCR_CharacterVicinityComponentClass | |
CColliderHistoryComponentClass | |
►CCompartmentAccessComponentClass | |
CSCR_CompartmentAccessComponentClass | |
CControllersManagerComponentClass | |
►CDoorComponentClass | |
CSlidingDoorComponentClass | |
CEventHandlerManagerComponentClass | |
►CFactionAffiliationComponentClass | |
CSCR_CharacterFactionAffiliationComponentClass | |
►CSCR_FactionAffiliationComponentClass | |
CSCR_PlayerFactionAffiliationComponentClass | |
CSCR_VehicleFactionAffiliationComponentClass | |
►CFuelManagerComponentClass | |
CSCR_FuelManagerComponentClass | |
►CGameHierarchyComponentClass | |
CBaseVehicleNodeComponentClass | |
►CGamepadEffectsManagerComponentClass | |
CGadgetGamepadEffectsManagerComponentClass | |
CVehicleGamepadEffectsManagerComponentClass | |
CWeaponGamepadEffectsManagerComponentClass | |
►CHitZoneContainerComponentClass | |
►CDamageManagerComponentClass | |
►CSCR_DamageManagerComponentClass | |
►CExtendedDamageManagerComponentClass | |
►CSCR_ExtendedDamageManagerComponentClass | |
CSCR_CharacterDamageManagerComponentClass | |
CSCR_ArmorDamageManagerComponentClass | |
CSCR_DestructibleBuildingComponentClass | |
►CSCR_DestructionDamageManagerComponentClass | |
CSCR_DestructionFractalComponentClass | |
►CSCR_DestructionMultiPhaseComponentClass | |
CSCR_DestructionTireComponentClass | |
CSCR_MineDamageManagerClass | |
CSCR_RotorDamageManagerComponentClass | |
►CSCR_VehicleDamageManagerComponentClass | |
CSCR_HelicopterDamageManagerComponentClass | |
CSCR_WheeledDamageManagerComponentClass | |
►CInventoryItemComponentClass | |
►CBaseInventoryStorageComponentClass | |
►CScriptedBaseInventoryStorageComponentClass | |
CAttachmentsStorageComponentClass | |
►CBaseEquipedWeaponStorageComponentClass | |
CEquipedWeaponStorageComponentClass | |
►CBaseUniversalInventoryStorageComponentClass | |
►CUniversalInventoryStorageComponentClass | |
►CBaseEquipmentStorageComponentClass | |
►CEquipmentStorageComponentClass | |
►CSCR_EquipmentStorageComponentClass | |
CSCR_IdentityItemStorageComponentClass | |
CSCR_SalineStorageComponentClass | |
CSCR_TourniquetStorageComponentClass | |
CSCR_CampaignArmoryStorageComponentClass | |
►CSCR_UniversalInventoryStorageComponentClass | |
CSCR_FilteredInventoryStorageComponentClass | |
CSCR_HandSlotStorageComponentClass | |
CClothNodeStorageComponentClass | |
►CEquipedLoadoutStorageComponentClass | |
►CSCR_EquipedLoadoutStorageComponentClass | |
►CCharacterInventoryStorageComponentClass | |
CSCR_CharacterInventoryStorageComponentClass | |
►CWeaponAttachmentsStorageComponentClass | |
CSCR_WeaponAttachmentsStorageComponentClass | |
CInventoryMagazineComponentClass | |
►CSCR_BaseInventoryItemComponentClass | |
►CSCR_PlaceableInventoryItemComponentClass | |
CSCR_ExplosiveChargeInventoryItemComponentClass | |
CSCR_MineInventoryItemComponentClass | |
CSCR_VisibleInventoryItemComponentClass | |
CSCR_DeployableInventoryItemInventoryComponentClass | |
CSCR_FuelInventoryItemComponentClass | |
CSCR_IdentityInventoryItemComponentClass | |
►CInventoryStorageManagerComponentClass | |
►CScriptedInventoryStorageManagerComponentClass | |
CSCR_ArsenalInventoryStorageManagerComponentClass | |
►CSCR_InventoryStorageManagerComponentClass | |
CSCR_TurretInventoryStorageManagerComponentClass | |
CSCR_VehicleInventoryStorageManagerComponentClass | |
CSerializerInventoryStorageManagerComponentClass | |
CLadderComponentClass | |
CLongRangeSoundComponentClass | |
►CMapDescriptorComponentClass | |
►CSCR_MapDescriptorComponentClass | |
►CSCR_RadioCoverageMapDescriptorComponentClass | |
►CSCR_MilitaryBaseMapDescriptorComponentClass | |
CSCR_CampaignMilitaryBaseMapDescriptorComponentClass | |
CSCR_ServicePointMapDescriptorComponentClass | |
►CNwkMovementComponentClass | |
CNwkBufferedCarMovementComponentClass | |
CNwkCarMovementComponentClass | |
CNwkHeliMovementComponentClass | |
CNwkPhysicsMovementComponentClass | |
CNwkSimpleMovementComponentClass | |
CNwkVehicleMovementComponentClass | |
►CParametricMaterialInstanceComponentClass | |
CHierarchicalParametricMaterialInstanceComponentClass | |
►CPerceivableComponentClass | |
►CCharacterPerceivableComponentClass | |
CSCR_CharacterPerceivableComponentClass | |
►CVehiclePerceivableComponentClass | |
CSCR_VehiclePerceivableComponentClass | |
CRadioBroadcastComponentClass | |
CRadioHandlerComponentClass | |
►CRespawnComponentClass | |
CSCR_RespawnComponentClass | |
►CRespawnSystemComponentClass | |
CSCR_RespawnSystemComponentClass | |
CSCR_SpareTireComponentClass | |
CSignalsComponentClass | |
CSignalsManagerComponentClass | |
CSlotManagerComponentClass | |
CSocialComponentClass | |
CTagComponentClass | |
►CVehicleBaseSimulationClass | |
CVehicleFixedWingSimulationClass | |
CVehicleHelicopterSimulationClass | |
CVehicleWheeledSimulationClass | |
CVehicleWheeledSimulation_SA_BClass | |
►CVoNComponentClass | |
CSCR_VoNComponentClass | |
CGarbageSystemConfigComponentClass | |
CMineManagerComponentClass | |
CRoadNetworkBridgeComponentClass | |
CStreetLampComponentClass | |
►CVolumeDataProviderComponentClass | |
CSCR_VolumeDataProviderComponentClass | |
►CGenericController | |
►CPlayerController | |
CSCR_PlayerController | |
►CGenericControllerClass | |
►CPlayerControllerClass | |
CSCR_PlayerControllerClass | |
►CGenericEntity | |
CAIAutotest | |
►CBaseChatEntity | |
CScriptedChatEntity | |
►CBaseGameEntity | |
►CGameEntity | |
►CBaseVehicle | |
CVehicle | |
►CChimeraCharacter | |
CSCR_ChimeraCharacter | |
CProjectileSoundsManager | |
CTurret | |
►CBaseGameMode | |
►CSCR_BaseGameMode | |
CSCR_GameModeCampaign | |
CSCR_GameModeCleanSweep | |
CSCR_GameModeEditor | |
CSCR_GameModeLastStand | |
CSCR_GameModeSectorControl | Encapsulates the team sector control game mode functionality |
►CBaseGameTriggerEntity | |
►CScriptedGameTriggerEntity | |
►CSCR_BaseTriggerEntity | Basic scripted trigger which offers external invoekrs for major events like activation or deactivation |
►CSCR_BaseFactionTriggerEntity | |
►CSCR_FactionControlTriggerEntity | |
CSCR_FactionDominanceTriggerEntity | |
CSCR_FactionPlayerTriggerEntity | |
CSCR_PlayersPresentTriggerEntity | |
►CSCR_ScenarioFrameworkTriggerEntity | |
CSCR_CharacterTriggerEntity | |
►CSCR_CaptureArea | Capture area is a trigger entity that provides callback and API in regards to characters entering and/or leaving the area |
CSCR_CaptureAndHoldArea | This area awards score to the faction which controls the area periodically |
CSCR_FiringRangeLineArea | |
CSCR_FiringRangeManager | |
►CSCR_FreeRoamBuildingBaseTriggerEntity | |
CSCR_FreeRoamBuildingClientTriggerEntity | |
CSCR_PlayerHubAreaTriggerEntity | |
►CSCR_SpawnArea | Spawn area is a trigger entity that provides callback and API in regards to enemy characters entering and/or leaving the area |
CSCR_CaptureAndHoldSpawnArea | This area trigger detects enemies not belonging to assigned faction, and raises callbacks which allow penalizing abusive behaviour |
CBasePreloadManager | |
►CCameraBase | |
CPlayerCamera | |
►CSCR_CameraBase | Base class for scripted cameras |
CSCR_ManualCamera | Entity for managing manual camera and its components |
CSCR_PIPCamera | |
CScriptedCameraBase | |
►CCameraManager | |
CSCR_CameraManager | |
CCommentEntity | |
►CDestructionManager | |
CSCR_DestructionManager | |
►CFactionManager | |
►CSCR_FactionManager | |
CSCR_CampaignFactionManager | |
CItemPreviewManagerEntity | |
►CMapEntity | |
CSCR_MapEntity | Map entity |
CMusicManager | |
CPathVisualizer | |
CPerceptionManager | |
CPolylineArea | |
CPowerlineEntity | Represents a single segment of power line grid between two power poles |
CPreviewWorldExample | |
►CProjectile | |
CEjectableProjectile | |
CTracerProjectile | |
CRadioBroadcastManager | |
CRadioManagerEntity | |
►CRegionalDestructionManager | |
CSCR_RegionalDestructionManager | |
CSCR_AIDebugVisualization | Entity which performs various AI debugging visualizations |
CSCR_AISendMessageDebugUI | This debug menu lets us send various messages between selected AIs |
CSCR_AddonManager | |
CSCR_AirstrikePrototype | |
CSCR_AttachEntity | |
►CSCR_BaseDebrisSmallEntity | Entity used to represent small debris in the world |
CSCR_DebrisSmallEntity | Entity used to represent small debris in the world |
CSCR_TreeDebrisSmallEntity | |
►CSCR_BasePrefabSpawner | |
CSCR_VehicleSpawn | |
►CSCR_BasePreviewEntity | Generic preview entity used to represent another entity is simplified form |
►CSCR_GenericPreviewEntity | Preview entity created from existing entities |
►CSCR_EditablePreviewEntity | Preview entity created from existing editable entities |
CSCR_RefPreviewEntity | Reference entity used to position edited entities according to preview |
CSCR_PrefabPreviewEntity | Preview entity created from entity prefab |
►CSCR_BaseTask | A base class for tasks |
►CSCR_CampaignBaseTask | This class is meant to be inherited |
CSCR_CampaignBuildingTask | |
CSCR_CampaignDefendTask | |
CSCR_CampaignTask | |
►CSCR_EditorTask | |
►CSCR_AttachableTask | |
CSCR_MoveTask | |
CSCR_TriggerTask | |
►CSCR_RequestedTask | |
CSCR_EvacuateTask | |
CSCR_RefuelTask | |
CSCR_TransportTask | |
►CSCR_ScenarioFrameworkTask | |
►CSCR_ScenarioFrameworkTaskArea | |
CSCR_ScenarioFrameworkTaskClearArea | |
CSCR_ScenarioFrameworkTaskExtract | |
CSCR_TaskDefend | |
CSCR_TaskDeliver | |
CSCR_TaskDestroyObject | |
CSCR_TaskKill | |
CSCR_TutorialCourseTask | |
CSCR_BaseTaskExecutor | |
CSCR_BaseTaskManager | |
►CSCR_BaseTaskSupportEntity | |
►CSCR_CampaignBaseTaskSupportEntity | |
CSCR_CampaignBuildingTaskSupportEntity | |
CSCR_CampaignTaskSupportEntity | |
►CSCR_EditorTaskSupportEntity | |
CSCR_MoveTaskSupportEntity | |
CSCR_TriggerTaskSupportEntity | |
►CSCR_RequestedTaskSupportEntity | |
CSCR_CampaignDefendTaskSupportEntity | |
CSCR_EvacuateTaskSupportEntity | |
CSCR_RefuelTaskSupportEntity | |
CSCR_TransportTaskSupportEntity | |
►CSCR_ScenarioFrameworkTaskSupportEntity | |
CSCR_ScenarioFrameworkTaskClearAreaSupportEntity | |
CSCR_ScenarioFrameworkTaskDefendSupportEntity | |
CSCR_ScenarioFrameworkTaskDeliverSupportEntity | |
CSCR_ScenarioFrameworkTaskDestroySupportEntity | |
CSCR_ScenarioFrameworkTaskExtractSupportEntity | |
CSCR_ScenarioFrameworkTaskKillSupportEntity | |
►CSCR_BaseTutorialStage | |
CSCR_TutorialStageHub | |
CSCR_TutorialStageMedical_BANDAGE_CHEST | |
CSCR_TutorialStageMedical_BANDAGE_EQUIP | |
CSCR_TutorialStageMedical_BANDAGE_LEG | |
CSCR_TutorialStageMedical_CHECK | |
CSCR_TutorialStageMedical_CHECK_EXPLAIN | |
CSCR_TutorialStageMedical_END | |
CSCR_TutorialStageMedical_MORPHINE_APPLY | |
CSCR_TutorialStageMedical_MORPHINE_EQUIP | |
CSCR_TutorialStageMedical_PULLOUT | |
CSCR_TutorialStageMedical_PickupBandage | |
CSCR_TutorialStageMedical_PickupMorphine | |
CSCR_TutorialStageMedical_PickupSaline | |
CSCR_TutorialStageMedical_PickupTourniquet | |
CSCR_TutorialStageMedical_SALINE_APPLY | |
CSCR_TutorialStageMedical_SALINE_EQUIP | |
CSCR_TutorialStageMedical_START | |
CSCR_TutorialStageMedical_TOURNIQUET_APPLY | |
CSCR_TutorialStageMedical_TOURNIQUET_EQUIP | |
CSCR_TutorialStageMortars_ChangeAmmoType | |
CSCR_TutorialStageMortars_EquipShell | |
CSCR_TutorialStageMortars_Final | |
CSCR_TutorialStageMortars_FireShell | |
CSCR_TutorialStageMortars_GetInMortar | |
CSCR_TutorialStageMortars_GetOutMortar | |
CSCR_TutorialStageMortars_SecondTarget | |
CSCR_TutorialStageMortars_SettingAzimuth | |
CSCR_TutorialStageMortars_SettingRange | |
CSCR_TutorialStageMortars_ShellTravelling | |
CSCR_TutorialStageMortars_Sights | |
CSCR_Tutorial_CombatEngineering_BoardVehicle | |
CSCR_Tutorial_CombatEngineering_END | |
CSCR_Tutorial_CombatEngineering_EnterBuilding_1 | |
CSCR_Tutorial_CombatEngineering_EnterBuilding_2 | |
CSCR_Tutorial_CombatEngineering_EquipEntrenchingTool | |
CSCR_Tutorial_CombatEngineering_ExitBuilding_1 | |
CSCR_Tutorial_CombatEngineering_ExitBuilding_2 | |
CSCR_Tutorial_CombatEngineering_FinishConstruction1 | |
CSCR_Tutorial_CombatEngineering_LoadSupplies_1 | |
CSCR_Tutorial_CombatEngineering_LoadSupplies_2 | |
CSCR_Tutorial_CombatEngineering_Move_1 | |
CSCR_Tutorial_CombatEngineering_Move_2 | |
CSCR_Tutorial_CombatEngineering_Move_3 | |
CSCR_Tutorial_CombatEngineering_Move_4 | |
CSCR_Tutorial_CombatEngineering_Move_5 | |
CSCR_Tutorial_CombatEngineering_START | |
CSCR_Tutorial_CombatEngineering_SelectPrefab_1 | |
CSCR_Tutorial_CombatEngineering_SpawnEntity_1 | |
CSCR_Tutorial_CombatEngineering_SpawnEntity_2 | |
CSCR_Tutorial_CombatEngineering_StopAndGetOut | |
CSCR_Tutorial_Driving_DRIVEROAD | |
CSCR_Tutorial_Driving_DRIVEROAD10 | |
CSCR_Tutorial_Driving_DRIVEROAD11 | |
CSCR_Tutorial_Driving_DRIVEROAD2 | |
CSCR_Tutorial_Driving_DRIVEROAD3 | |
CSCR_Tutorial_Driving_DRIVEROAD4 | |
CSCR_Tutorial_Driving_DRIVEROAD5 | |
CSCR_Tutorial_Driving_DRIVEROAD6 | |
CSCR_Tutorial_Driving_DRIVEROAD7 | |
CSCR_Tutorial_Driving_DRIVEROAD8 | |
CSCR_Tutorial_Driving_DRIVEROAD9 | |
CSCR_Tutorial_Driving_END | |
CSCR_Tutorial_Driving_GETIN | |
CSCR_Tutorial_Driving_GETOUT | |
CSCR_Tutorial_Driving_START | |
CSCR_Tutorial_Driving_STARTENGINE | |
CSCR_Tutorial_Heli_AUTOHOVER_OFF | |
CSCR_Tutorial_Heli_AUTOHOVER_ON | |
CSCR_Tutorial_Heli_COLLECTIVE_RAISE | |
CSCR_Tutorial_Heli_CYCLIC_ANTITORQUE_LEFT | |
CSCR_Tutorial_Heli_CYCLIC_ANTITORQUE_RIGHT | |
CSCR_Tutorial_Heli_CYCLIC_BACKWARD | |
CSCR_Tutorial_Heli_CYCLIC_FORWARD | |
CSCR_Tutorial_Heli_CYCLIC_LEFT | |
CSCR_Tutorial_Heli_CYCLIC_RIGHT | |
CSCR_Tutorial_Heli_DANGER_ALTITUDE | |
CSCR_Tutorial_Heli_DANGER_ANGLE | |
CSCR_Tutorial_Heli_END | |
CSCR_Tutorial_Heli_FLIGHT_01 | |
CSCR_Tutorial_Heli_FLIGHT_02 | |
CSCR_Tutorial_Heli_FLIGHT_03 | |
CSCR_Tutorial_Heli_GETIN | |
CSCR_Tutorial_Heli_GETOUT | |
CSCR_Tutorial_Heli_LANDING | |
CSCR_Tutorial_Heli_RPM_WAIT | |
CSCR_Tutorial_Heli_START | |
CSCR_Tutorial_Heli_START_ENGINE | |
CSCR_Tutorial_Heli_STOP_ENGINE | |
CSCR_Tutorial_Intro_GearUp | |
CSCR_Tutorial_Intro_ListenToCaptain | |
CSCR_Tutorial_Intro_Move | |
CSCR_Tutorial_Intro_WakeUp | |
CSCR_Tutorial_LRS_ADS | |
CSCR_Tutorial_LRS_Attach_Optic | |
CSCR_Tutorial_LRS_Prone | |
CSCR_Tutorial_LRS_Take_Weapon | |
CSCR_Tutorial_LRS_Targets_Beach | |
CSCR_Tutorial_LRS_Targets_Cliff | |
CSCR_Tutorial_LRS_Targets_Last | |
CSCR_Tutorial_Navigation_AIRBASE | |
CSCR_Tutorial_Navigation_CLOSEMAP | |
CSCR_Tutorial_Navigation_COMPASS | |
CSCR_Tutorial_Navigation_DRIVE | |
CSCR_Tutorial_Navigation_END | |
CSCR_Tutorial_Navigation_ISLAND | |
CSCR_Tutorial_Navigation_LIGHTHOUSE | |
CSCR_Tutorial_Navigation_LOCATION | |
CSCR_Tutorial_Navigation_MAPOPEN | |
CSCR_Tutorial_Navigation_MAPOPENAGAIN | |
CSCR_Tutorial_Navigation_MAPTOOLS | |
CSCR_Tutorial_Navigation_MAP_COMPASS_INTRODUCTION | |
CSCR_Tutorial_Navigation_MAP_COMPASS_SELECT | |
CSCR_Tutorial_Navigation_MAP_INTROCTUCTION | |
CSCR_Tutorial_Navigation_MOVE | |
CSCR_Tutorial_Navigation_NORTH | |
CSCR_Tutorial_Navigation_PROTRACTOR | |
CSCR_Tutorial_Navigation_START | |
CSCR_Tutorial_Navigation_VEHICLE | |
CSCR_Tutorial_Obstacle_COUNTDOWN | |
CSCR_Tutorial_Obstacle_CRAWL | |
CSCR_Tutorial_Obstacle_END | |
CSCR_Tutorial_Obstacle_FLAG | |
CSCR_Tutorial_Obstacle_LADDERDOWN | |
CSCR_Tutorial_Obstacle_LADDEROFF | |
CSCR_Tutorial_Obstacle_LADDERUP | |
CSCR_Tutorial_Obstacle_OVERPASS | |
CSCR_Tutorial_Obstacle_PLATFORM | |
CSCR_Tutorial_Obstacle_START | |
CSCR_Tutorial_Obstacle_TIME | |
CSCR_Tutorial_Obstacle_VAULTHIGH | |
CSCR_Tutorial_Obstacle_VAULTLOW | |
CSCR_Tutorial_Obstacle_WALLONE | |
CSCR_Tutorial_Obstacle_WALLTWO | |
CSCR_Tutorial_Obstacle_WINDOW | |
CSCR_Tutorial_Obstacle_ZIGZAG | |
CSCR_Tutorial_Obstacle_ZIGZAGEND | |
CSCR_Tutorial_Obstacle_ZIGZAGSTART | |
CSCR_Tutorial_Outro_Return | |
CSCR_Tutorial_SW_ARM_CHARGES | |
CSCR_Tutorial_SW_DETONATE_CHARGES | |
CSCR_Tutorial_SW_DROP_M72 | |
CSCR_Tutorial_SW_ENDING | |
CSCR_Tutorial_SW_EQUIP_CHARGES | |
CSCR_Tutorial_SW_EQUIP_DETONATOR | |
CSCR_Tutorial_SW_GL_FIRE | |
CSCR_Tutorial_SW_GL_LOAD | |
CSCR_Tutorial_SW_M72_FIRE | |
CSCR_Tutorial_SW_MOVE_BACK | |
CSCR_Tutorial_SW_MOVE_TO_OBSTACLE | |
CSCR_Tutorial_SW_MOVE_TO_SAFETY | |
CSCR_Tutorial_SW_PICKUP_CARBINE | |
CSCR_Tutorial_SW_PICKUP_CHARGES | |
CSCR_Tutorial_SW_PICKUP_GRENADE | |
CSCR_Tutorial_SW_PICKUP_M72 | |
CSCR_Tutorial_SW_PICKUP_M72_ARSENAL | |
CSCR_Tutorial_SW_PICKUP_RPG | |
CSCR_Tutorial_SW_PICKUP_RPG_ROUNDS | |
CSCR_Tutorial_SW_PLACE_CHARGES | |
CSCR_Tutorial_SW_RPG_DESTROY_BTR | |
CSCR_Tutorial_SW_RPG_DISPOSE | |
CSCR_Tutorial_SW_RPG_FIRE | |
CSCR_Tutorial_SW_RPG_FIRE_2 | |
CSCR_Tutorial_SW_RPG_RELOAD | |
CSCR_Tutorial_SW_START | |
CSCR_Tutorial_SW_SWITCH_FIREMODE | |
CSCR_Tutorial_SW_THROW_GRENADE | |
CSCR_Tutorial_Seizing_CaptureBase | |
CSCR_Tutorial_Seizing_Construct_Antenna | |
CSCR_Tutorial_Seizing_DisassembleBunker | |
CSCR_Tutorial_Seizing_ENABLE_RADIO | |
CSCR_Tutorial_Seizing_END | |
CSCR_Tutorial_Seizing_Enter_Building | |
CSCR_Tutorial_Seizing_Equip_EntrenchingTool | |
CSCR_Tutorial_Seizing_Exit_Building | |
CSCR_Tutorial_Seizing_MhqDeploy | |
CSCR_Tutorial_Seizing_Move | |
CSCR_Tutorial_Seizing_Place_Antenna | |
CSCR_Tutorial_Seizing_RECEIVE_TRANSMITTION | |
CSCR_Tutorial_Seizing_SET_FREQUENCY | |
CSCR_Tutorial_Seizing_START | |
CSCR_Tutorial_Seizing_Select_Antenna | |
CSCR_Tutorial_Seizing_ShootTargets | |
CSCR_Tutorial_Seizing_WEAPON | |
CSCR_Tutorial_ShootingRange_CLOSE_INVENTORY | |
CSCR_Tutorial_ShootingRange_EQUIP_WEAPON | |
CSCR_Tutorial_ShootingRange_FIRINGPOS_ONE | |
CSCR_Tutorial_ShootingRange_FIRINGPOS_TWO | |
CSCR_Tutorial_ShootingRange_GETIN_STATIC | |
CSCR_Tutorial_ShootingRange_GETOUT_STATIC | |
CSCR_Tutorial_ShootingRange_MG_PICK | |
CSCR_Tutorial_ShootingRange_OPEN_BOX | |
CSCR_Tutorial_ShootingRange_PICKUP_WEAPON | |
CSCR_Tutorial_ShootingRange_RELOAD | |
CSCR_Tutorial_ShootingRange_SHOOT | |
CSCR_Tutorial_ShootingRange_SHOOT_BIPOD | |
CSCR_Tutorial_ShootingRange_SHOOT_CROUCHED | |
CSCR_Tutorial_ShootingRange_SHOOT_LEAN | |
CSCR_Tutorial_ShootingRange_SHOOT_PRONE | |
CSCR_Tutorial_ShootingRange_SHOOT_REST | |
CSCR_Tutorial_ShootingRange_SHOOT_STATIC | |
CSCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD | |
CSCR_Tutorial_ShootingRange_TAKE_MAGAZINE_KMB | |
CSCR_Tutorial_SquadLeadership_CloseRequesting | |
CSCR_Tutorial_SquadLeadership_END | |
CSCR_Tutorial_SquadLeadership_FollowingOrderWait | |
CSCR_Tutorial_SquadLeadership_GETIN | |
CSCR_Tutorial_SquadLeadership_GETOUT | |
CSCR_Tutorial_SquadLeadership_OPEN_MAP | |
CSCR_Tutorial_SquadLeadership_ORDER_DEFEND | |
CSCR_Tutorial_SquadLeadership_ORDER_FOLLOW | |
CSCR_Tutorial_SquadLeadership_ORDER_GETIN_CAR | |
CSCR_Tutorial_SquadLeadership_ORDER_GETIN_TURRET | |
CSCR_Tutorial_SquadLeadership_ORDER_GETOUT | |
CSCR_Tutorial_SquadLeadership_ORDER_MOVE | |
CSCR_Tutorial_SquadLeadership_ORDER_MOVE_2 | |
CSCR_Tutorial_SquadLeadership_ORDER_STOP | |
CSCR_Tutorial_SquadLeadership_ORDER_SUPPRESS | |
CSCR_Tutorial_SquadLeadership_OpenRequesting | |
CSCR_Tutorial_SquadLeadership_RECRUITING | |
CSCR_Tutorial_SquadLeadership_RequestGroup | |
CSCR_Tutorial_SquadLeadership_START | |
CSCR_Tutorial_SquadLeadership_SelectGroup | |
CSCR_Tutorial_VehicleMaintenance_CANONGROUND | |
CSCR_Tutorial_VehicleMaintenance_CANPICKUP | |
CSCR_Tutorial_VehicleMaintenance_CANREFIL | |
CSCR_Tutorial_VehicleMaintenance_CLOSE_INVENTORY | |
CSCR_Tutorial_VehicleMaintenance_END | |
CSCR_Tutorial_VehicleMaintenance_ENGINE | |
CSCR_Tutorial_VehicleMaintenance_ENGINEFULL | |
CSCR_Tutorial_VehicleMaintenance_FUELTANK | |
CSCR_Tutorial_VehicleMaintenance_FUELTANKFULL | |
CSCR_Tutorial_VehicleMaintenance_GETIN | |
CSCR_Tutorial_VehicleMaintenance_GETOUT | |
CSCR_Tutorial_VehicleMaintenance_OPEN_STORAGE | |
CSCR_Tutorial_VehicleMaintenance_PICKUPTOOLS | |
CSCR_Tutorial_VehicleMaintenance_REFUEL | |
CSCR_Tutorial_VehicleMaintenance_REFUELFULL | |
CSCR_Tutorial_VehicleMaintenance_START | |
CSCR_Tutorial_VehicleMaintenance_SUPPLIESBAG | |
CSCR_Tutorial_VehicleMaintenance_SUPPLY_TRANSFER_GAMEPAD | |
CSCR_Tutorial_VehicleMaintenance_SUPPLY_TRANSFER_KMB | |
CSCR_Tutorial_VehicleMaintenance_VEHTURN | |
CSCR_BuildingConfigManagerEntity | |
CSCR_CampaignRelayAlternativeSpot | Campaign relays have randomized placement on the map, this entity serves as a potential location |
CSCR_CleanSweepArea | |
CSCR_CustomMaterialAnimatorEntity | |
CSCR_DebrisBuildingEntity | |
CSCR_DebugCameraEntity | Debug camera spawned on given position |
CSCR_DoorOpenerEntity | |
CSCR_DownloadManager | |
►CSCR_EditorBaseEntity | Base editor entity which provides overridable functions |
CSCR_EditorManagerEntity | The entity which enables all editor functionality for the player |
CSCR_EditorModeEntity | Editor mode entity |
CSCR_EditorSettingsEntity | Editor settings to override default values in SCR_EditorManagerCore |
CSCR_EditorImageGeneratorEntity | |
CSCR_EditorImagePositionEntity | |
CSCR_EditorPingEntity | Editor ping representation |
CSCR_EditorRestrictionZoneEntity | |
CSCR_EditorServerEntity | |
CSCR_ExplosionGenerator | |
CSCR_FiringRangeController | |
CSCR_FiringRangeNetworkEntity | |
CSCR_FuelNozzle | |
►CSCR_GenericBoxEntity | Procedural box entity |
CSCR_CompositionValidationEntity | |
CSCR_DummyTargetEntity | Procedural box entity |
►CSCR_GridSpawnerEntity | Each object is represented by a key on the alphanumeric keyboard (0-9 above QWERTY) Pressing that particular key will spawn a grid filled with the template / model |
CSCR_ModelAutotestEntity | |
CSCR_HeatMap_Autotest | |
CSCR_IndestructibleEnvironmentalEntity | |
►CSCR_JointBaseEntity | SCR_JointBaseEntity Class |
CSCR_Joint6DOFEntity | SCR_Joint6DOFEntity Class |
CSCR_JointConeTwistEntity | SCR_JointConeTwistEntity Class |
CSCR_JointFixedEntity | SCR_JointFixedEntity Class |
CSCR_JointHingeEntity | SCR_JointHingeEntity Class |
CSCR_JointSliderEntity | SCR_JointSliderEntity Class |
CSCR_JointDummyHolderEntity | SCR_JointDummyHolderEntity Class |
CSCR_LargeDestructibleEntity | |
CSCR_LoadoutManager | |
CSCR_MPDestructionManager | |
CSCR_MainMenuEntity | |
CSCR_MapLocator | |
►CSCR_MapMarkerEntity | Dynamic map marker entity base class Spawned by marker manager when creating a dynamic marker -> see marker config for customization |
CSCR_MapMarkerSquadLeader | Dynamic map marker -> squad leader |
CSCR_MovingSoundSourceEntity | |
CSCR_PopUpNotification | Takes care of dynamic and static onscreen popups |
►CSCR_Position | |
►CSCR_SpawnPoint | Spawn point entity defines positions on which players can possibly spawn |
CSCR_CampaignSpawnPointGroup | |
CSCR_CampaignSupplyRestrictedSpawnPoint | |
►CSCR_DeployableSpawnPoint | |
CSCR_RestrictedDeployableSpawnPoint | Basically SCR_SpawnPoint with the ability to limit respawn amount |
►CSCR_PlayerSpawnPoint | |
►CSCR_PlayerRadioSpawnPoint | |
CSCR_PlayerRadioSpawnPointCampaign | |
CSCR_RadioVehicleSpawnPoint | |
CSCR_PowerLineJointEntity | |
CSCR_PrefabDeleterEntity | |
►CSCR_PrefabSpawnPoint | Prefab Spawn Point Entity defines position where prefab can be spawned |
CSCR_SectorPrefabSpawnPoint | |
CSCR_PrefabsSpawnerManager | Manager for spawning prefabs in the mission |
CSCR_PreviewEntity | An entity used for previews |
CSCR_RegionIntersectDebrisEntity | |
CSCR_RplTestEntity | |
►CSCR_ScenarioFrameworkLogic | |
CSCR_ScenarioFrameworkLogicCounter | |
CSCR_ScenarioFrameworkLogicOR | |
CSCR_ScenarioFrameworkLogicSwitch | |
CSCR_SectorSpawn | |
CSCR_ShedulePreloadEntity | |
CSCR_SiteSlotEntity | A slot is a suggested area for placing entities and compositions |
CSCR_SlotCompositionHelperEntity | |
CSCR_SlotDisablerEntity | |
CSCR_SmallDestructibleEntity | |
CSCR_SoundManagerEntity | SCR_SoundManagerEntity is created for playing simple one-shot sounds without need of SoundComponent on given entity |
CSCR_SpawnPositionComponentManager | |
CSCR_SpawnerSlotManager | Class used for managing changes and removals of slots present in world |
CSCR_StressTestGroupActivation | |
CSCR_TerrainMeshEntity | Miniature terrain mesh |
CSCR_TestRaycaster | |
CSCR_UISoundEntity | |
CSCR_UnitDisplayManager | |
CSCR_VehicleDebug | |
CSCR_VirtualAreaEntity | |
CSCR_WeaponRackEntity | |
CSCR_WeaponRackSlotEntity | |
CScriptModel | |
CSoundWorld | |
CVehiclePartPanel | |
CVehiclePartRotor | |
►CGenericEntityClass | |
CAIAutotestClass | |
►CBaseChatEntityClass | |
CScriptedChatEntityClass | |
►CBaseGameEntityClass | |
►CGameEntityClass | |
►CBaseVehicleClass | |
CVehicleClass | |
►CChimeraCharacterClass | |
CSCR_ChimeraCharacterClass | |
CProjectileSoundsManagerClass | |
CTurretClass | |
►CBaseGameModeClass | |
►CSCR_BaseGameModeClass | |
CSCR_GameModeCampaignClass | |
CSCR_GameModeCleanSweepClass | |
CSCR_GameModeEditorClass | |
CSCR_GameModeLastStandClass | |
CSCR_GameModeSectorControlClass | |
►CBaseGameTriggerEntityClass | |
►CScriptedGameTriggerEntityClass | |
►CSCR_BaseTriggerEntityClass | |
►CSCR_BaseFactionTriggerEntityClass | |
►CSCR_FactionControlTriggerEntityClass | |
CSCR_FactionDominanceTriggerEntityClass | |
CSCR_FactionPlayerTriggerEntityClass | |
CSCR_PlayersPresentTriggerEntityClass | |
►CSCR_ScenarioFrameworkTriggerEntityClass | |
CSCR_CharacterTriggerEntityClass | |
►CSCR_CaptureAreaClass | |
CSCR_CaptureAndHoldAreaClass | |
CSCR_FiringRangeLineAreaClass | |
CSCR_FiringRangeManagerClass | |
►CSCR_FreeRoamBuildingBaseTriggerEntityClass | |
CSCR_FreeRoamBuildingClientTriggerEntityClass | |
CSCR_PlayerHubAreaTriggerEntityClass | |
►CSCR_SpawnAreaClass | |
CSCR_CaptureAndHoldSpawnAreaClass | |
CBasePreloadManagerClass | |
►CCameraBaseClass | |
CPlayerCameraClass | |
►CSCR_CameraBaseClass | |
CSCR_DebugCameraEntityClass | |
CSCR_ManualCameraClass | |
CSCR_PIPCameraClass | |
CScriptedCameraBaseClass | |
►CCameraManagerClass | |
CSCR_CameraManagerClass | |
CCommentEntityClass | |
►CDestructionManagerClass | |
CSCR_DestructionManagerClass | |
►CFactionManagerClass | |
►CSCR_FactionManagerClass | |
CSCR_CampaignFactionManagerClass | |
CItemPreviewManagerEntityClass | |
►CMapEntityClass | |
CSCR_MapEntityClass | |
CMusicManagerClass | |
CPathVisualizerClass | |
CPerceptionManagerClass | |
CPolylineAreaClass | |
CPowerlineEntityClass | |
CPreviewWorldExampleClass | |
►CProjectileClass | |
CEjectableProjectileClass | |
CTracerProjectileClass | |
CRadioBroadcastManagerClass | |
CRadioManagerEntityClass | |
►CRegionalDestructionManagerClass | |
CSCR_RegionalDestructionManagerClass | |
CSCR_AIDebugVisualizationClass | |
CSCR_AISendMessageDebugUIClass | |
CSCR_AddonManagerClass | |
CSCR_AirstrikePrototypeClass | |
CSCR_AttachEntityClass | |
►CSCR_BaseDebrisSmallEntityClass | |
CSCR_DebrisSmallEntityClass | |
CSCR_TreeDebrisSmallEntityClass | |
►CSCR_BasePrefabSpawnerClass | |
CSCR_VehicleSpawnClass | |
►CSCR_BasePreviewEntityClass | |
►CSCR_GenericPreviewEntityClass | |
►CSCR_EditablePreviewEntityClass | |
CSCR_RefPreviewEntityClass | |
CSCR_PrefabPreviewEntityClass | |
►CSCR_BaseTaskClass | |
►CSCR_CampaignBaseTaskClass | |
CSCR_CampaignBuildingTaskClass | |
CSCR_CampaignDefendTaskClass | |
CSCR_CampaignTaskClass | |
►CSCR_EditorTaskClass | |
►CSCR_AttachableTaskClass | |
CSCR_MoveTaskClass | |
CSCR_TriggerTaskClass | |
►CSCR_RequestedTaskClass | |
CSCR_EvacuateTaskClass | |
CSCR_RefuelTaskClass | |
CSCR_TransportTaskClass | |
►CSCR_ScenarioFrameworkTaskClass | |
►CSCR_ScenarioFrameworkTaskAreaClass | |
CSCR_ScenarioFrameworkTaskClearAreaClass | |
CSCR_ScenarioFrameworkTaskExtractClass | |
CSCR_TaskDefendClass | |
CSCR_TaskDeliverClass | |
CSCR_TaskDestroyObjectClass | |
CSCR_TaskKillClass | |
CSCR_TutorialCourseTaskClass | |
CSCR_BaseTaskExecutorClass | |
CSCR_BaseTaskManagerClass | |
►CSCR_BaseTaskSupportEntityClass | |
►CSCR_CampaignBaseTaskSupportEntityClass | |
CSCR_CampaignBuildingTaskSupportEntityClass | |
CSCR_CampaignTaskSupportEntityClass | |
►CSCR_EditorTaskSupportEntityClass | |
CSCR_MoveTaskSupportEntityClass | |
CSCR_TriggerTaskSupportEntityClass | |
►CSCR_RequestedTaskSupportEntityClass | |
CSCR_CampaignDefendTaskSupportEntityClass | |
CSCR_EvacuateTaskSupportEntityClass | |
CSCR_RefuelTaskSupportEntityClass | |
CSCR_TransportTaskSupportEntityClass | |
►CSCR_ScenarioFrameworkTaskSupportEntityClass | |
CSCR_ScenarioFrameworkTaskClearAreaSupportEntityClass | |
CSCR_ScenarioFrameworkTaskDefendSupportEntityClass | |
CSCR_ScenarioFrameworkTaskDeliverSupportEntityClass | |
CSCR_ScenarioFrameworkTaskDestroySupportEntityClass | |
CSCR_ScenarioFrameworkTaskExtractSupportEntityClass | |
CSCR_ScenarioFrameworkTaskKillSupportEntityClass | |
►CSCR_BaseTutorialStageClass | |
CSCR_TutorialStageHubClass | |
CSCR_TutorialStageMedical_BANDAGE_CHESTClass | |
CSCR_TutorialStageMedical_BANDAGE_EQUIPClass | |
CSCR_TutorialStageMedical_BANDAGE_LEGClass | |
CSCR_TutorialStageMedical_CHECKClass | |
CSCR_TutorialStageMedical_CHECK_EXPLAINClass | |
CSCR_TutorialStageMedical_ENDClass | |
CSCR_TutorialStageMedical_MORPHINE_APPLYClass | |
CSCR_TutorialStageMedical_MORPHINE_EQUIPClass | |
CSCR_TutorialStageMedical_PULLOUTClass | |
CSCR_TutorialStageMedical_PickupBandageClass | |
CSCR_TutorialStageMedical_PickupMorphineClass | |
CSCR_TutorialStageMedical_PickupSalineClass | |
CSCR_TutorialStageMedical_PickupTourniquetClass | |
CSCR_TutorialStageMedical_SALINE_APPLYClass | |
CSCR_TutorialStageMedical_SALINE_EQUIPClass | |
CSCR_TutorialStageMedical_STARTClass | |
CSCR_TutorialStageMedical_TOURNIQUET_APPLYClass | |
CSCR_TutorialStageMedical_TOURNIQUET_EQUIPClass | |
CSCR_TutorialStageMortars_ChangeAmmoTypeClass | |
CSCR_TutorialStageMortars_EquipShellClass | |
CSCR_TutorialStageMortars_FinalClass | |
CSCR_TutorialStageMortars_FireShellClass | |
CSCR_TutorialStageMortars_GetInMortarClass | |
CSCR_TutorialStageMortars_GetOutMortarClass | |
CSCR_TutorialStageMortars_SecondTargetClass | |
CSCR_TutorialStageMortars_SettingAzimuthClass | |
CSCR_TutorialStageMortars_SettingRangeClass | |
CSCR_TutorialStageMortars_ShellTravellingClass | |
CSCR_TutorialStageMortars_SightsClass | |
CSCR_Tutorial_CombatEngineering_BoardVehicleClass | |
CSCR_Tutorial_CombatEngineering_ENDClass | |
CSCR_Tutorial_CombatEngineering_EnterBuilding_1Class | |
CSCR_Tutorial_CombatEngineering_EnterBuilding_2Class | |
CSCR_Tutorial_CombatEngineering_EquipEntrenchingToolClass | |
CSCR_Tutorial_CombatEngineering_ExitBuilding_1Class | |
CSCR_Tutorial_CombatEngineering_ExitBuilding_2Class | |
CSCR_Tutorial_CombatEngineering_FinishConstruction1Class | |
CSCR_Tutorial_CombatEngineering_LoadSupplies_1Class | |
CSCR_Tutorial_CombatEngineering_LoadSupplies_2Class | |
CSCR_Tutorial_CombatEngineering_Move_1Class | |
CSCR_Tutorial_CombatEngineering_Move_2Class | |
CSCR_Tutorial_CombatEngineering_Move_3Class | |
CSCR_Tutorial_CombatEngineering_Move_4Class | |
CSCR_Tutorial_CombatEngineering_Move_5Class | |
CSCR_Tutorial_CombatEngineering_STARTClass | |
CSCR_Tutorial_CombatEngineering_SelectPrefab_1Class | |
CSCR_Tutorial_CombatEngineering_SpawnEntity_1Class | |
CSCR_Tutorial_CombatEngineering_SpawnEntity_2Class | |
CSCR_Tutorial_CombatEngineering_StopAndGetOutClass | |
CSCR_Tutorial_Driving_DRIVEROAD10Class | |
CSCR_Tutorial_Driving_DRIVEROAD11Class | |
CSCR_Tutorial_Driving_DRIVEROAD2Class | |
CSCR_Tutorial_Driving_DRIVEROAD3Class | |
CSCR_Tutorial_Driving_DRIVEROAD4Class | |
CSCR_Tutorial_Driving_DRIVEROAD5Class | |
CSCR_Tutorial_Driving_DRIVEROAD6Class | |
CSCR_Tutorial_Driving_DRIVEROAD7Class | |
CSCR_Tutorial_Driving_DRIVEROAD8Class | |
CSCR_Tutorial_Driving_DRIVEROAD9Class | |
CSCR_Tutorial_Driving_DRIVEROADClass | |
CSCR_Tutorial_Driving_ENDClass | |
CSCR_Tutorial_Driving_GETINClass | |
CSCR_Tutorial_Driving_GETOUTClass | |
CSCR_Tutorial_Driving_STARTClass | |
CSCR_Tutorial_Driving_STARTENGINEClass | |
CSCR_Tutorial_Heli_AUTOHOVER_OFFClass | |
CSCR_Tutorial_Heli_AUTOHOVER_ONClass | |
CSCR_Tutorial_Heli_COLLECTIVE_RAISEClass | |
CSCR_Tutorial_Heli_CYCLIC_ANTITORQUE_LEFTClass | |
CSCR_Tutorial_Heli_CYCLIC_ANTITORQUE_RIGHTClass | |
CSCR_Tutorial_Heli_CYCLIC_BACKWARDClass | |
CSCR_Tutorial_Heli_CYCLIC_FORWARDClass | |
CSCR_Tutorial_Heli_CYCLIC_LEFTClass | |
CSCR_Tutorial_Heli_CYCLIC_RIGHTClass | |
CSCR_Tutorial_Heli_DANGER_ALTITUDEClass | |
CSCR_Tutorial_Heli_DANGER_ANGLEClass | |
CSCR_Tutorial_Heli_ENDClass | |
CSCR_Tutorial_Heli_FLIGHT_01Class | |
CSCR_Tutorial_Heli_FLIGHT_02Class | |
CSCR_Tutorial_Heli_FLIGHT_03Class | |
CSCR_Tutorial_Heli_GETINClass | |
CSCR_Tutorial_Heli_GETOUTClass | |
CSCR_Tutorial_Heli_LANDINGClass | |
CSCR_Tutorial_Heli_RPM_WAITClass | |
CSCR_Tutorial_Heli_STARTClass | |
CSCR_Tutorial_Heli_START_ENGINEClass | |
CSCR_Tutorial_Heli_STOP_ENGINEClass | |
CSCR_Tutorial_Intro_GearUpClass | |
CSCR_Tutorial_Intro_ListenToCaptainClass | |
CSCR_Tutorial_Intro_MoveClass | |
CSCR_Tutorial_Intro_WakeUpClass | |
CSCR_Tutorial_LRS_ADSClass | |
CSCR_Tutorial_LRS_Attach_OpticClass | |
CSCR_Tutorial_LRS_ProneClass | |
CSCR_Tutorial_LRS_Take_WeaponClass | |
CSCR_Tutorial_LRS_Targets_BeachClass | |
CSCR_Tutorial_LRS_Targets_CliffClass | |
CSCR_Tutorial_LRS_Targets_LastClass | |
CSCR_Tutorial_Navigation_AIRBASEClass | |
CSCR_Tutorial_Navigation_CLOSEMAPClass | |
CSCR_Tutorial_Navigation_COMPASSClass | |
CSCR_Tutorial_Navigation_DRIVEClass | |
CSCR_Tutorial_Navigation_ENDClass | |
CSCR_Tutorial_Navigation_ISLANDClass | |
CSCR_Tutorial_Navigation_LIGHTHOUSEClass | |
CSCR_Tutorial_Navigation_LOCATIONClass | |
CSCR_Tutorial_Navigation_MAPOPENAGAINClass | |
CSCR_Tutorial_Navigation_MAPOPENClass | |
CSCR_Tutorial_Navigation_MAPTOOLSClass | |
CSCR_Tutorial_Navigation_MAP_COMPASS_INTRODUCTIONClass | |
CSCR_Tutorial_Navigation_MAP_COMPASS_SELECTClass | |
CSCR_Tutorial_Navigation_MAP_INTROCTUCTIONClass | |
CSCR_Tutorial_Navigation_MOVEClass | |
CSCR_Tutorial_Navigation_NORTHClass | |
CSCR_Tutorial_Navigation_PROTRACTORClass | |
CSCR_Tutorial_Navigation_STARTClass | |
CSCR_Tutorial_Navigation_VEHICLEClass | |
CSCR_Tutorial_Obstacle_COUNTDOWNClass | |
CSCR_Tutorial_Obstacle_CRAWLClass | |
CSCR_Tutorial_Obstacle_ENDClass | |
CSCR_Tutorial_Obstacle_FLAGClass | |
CSCR_Tutorial_Obstacle_LADDERDOWNClass | |
CSCR_Tutorial_Obstacle_LADDEROFFClass | |
CSCR_Tutorial_Obstacle_LADDERUPClass | |
CSCR_Tutorial_Obstacle_OVERPASSClass | |
CSCR_Tutorial_Obstacle_PLATFORMClass | |
CSCR_Tutorial_Obstacle_STARTClass | |
CSCR_Tutorial_Obstacle_TIMEClass | |
CSCR_Tutorial_Obstacle_VAULTHIGHClass | |
CSCR_Tutorial_Obstacle_VAULTLOWClass | |
CSCR_Tutorial_Obstacle_WALLONEClass | |
CSCR_Tutorial_Obstacle_WALLTWOClass | |
CSCR_Tutorial_Obstacle_WINDOWClass | |
CSCR_Tutorial_Obstacle_ZIGZAGClass | |
CSCR_Tutorial_Obstacle_ZIGZAGENDClass | |
CSCR_Tutorial_Obstacle_ZIGZAGSTARTClass | |
CSCR_Tutorial_Outro_ReturnClass | |
CSCR_Tutorial_SW_ARM_CHARGESClass | |
CSCR_Tutorial_SW_DETONATE_CHARGESClass | |
CSCR_Tutorial_SW_DROP_M72Class | |
CSCR_Tutorial_SW_ENDINGClass | |
CSCR_Tutorial_SW_EQUIP_CHARGESClass | |
CSCR_Tutorial_SW_EQUIP_DETONATORClass | |
CSCR_Tutorial_SW_GL_FIREClass | |
CSCR_Tutorial_SW_GL_LOADClass | |
CSCR_Tutorial_SW_M72_FIREClass | |
CSCR_Tutorial_SW_MOVE_BACKClass | |
CSCR_Tutorial_SW_MOVE_TO_OBSTACLEClass | |
CSCR_Tutorial_SW_MOVE_TO_SAFETYClass | |
CSCR_Tutorial_SW_PICKUP_CARBINEClass | |
CSCR_Tutorial_SW_PICKUP_CHARGESClass | |
CSCR_Tutorial_SW_PICKUP_GRENADEClass | |
CSCR_Tutorial_SW_PICKUP_M72Class | |
CSCR_Tutorial_SW_PICKUP_M72_ARSENALClass | |
CSCR_Tutorial_SW_PICKUP_RPGClass | |
CSCR_Tutorial_SW_PICKUP_RPG_ROUNDSClass | |
CSCR_Tutorial_SW_PLACE_CHARGESClass | |
CSCR_Tutorial_SW_RPG_DESTROY_BTRClass | |
CSCR_Tutorial_SW_RPG_DISPOSEClass | |
CSCR_Tutorial_SW_RPG_FIREClass | |
CSCR_Tutorial_SW_RPG_FIRE_2Class | |
CSCR_Tutorial_SW_RPG_RELOADClass | |
CSCR_Tutorial_SW_STARTClass | |
CSCR_Tutorial_SW_SWITCH_FIREMODEClass | |
CSCR_Tutorial_SW_THROW_GRENADEClass | |
CSCR_Tutorial_Seizing_CaptureBaseClass | |
CSCR_Tutorial_Seizing_Construct_AntennaClass | |
CSCR_Tutorial_Seizing_DisassembleBunkerClass | |
CSCR_Tutorial_Seizing_ENABLE_RADIOClass | |
CSCR_Tutorial_Seizing_ENDClass | |
CSCR_Tutorial_Seizing_Enter_BuildingClass | |
CSCR_Tutorial_Seizing_Equip_EntrenchingToolClass | |
CSCR_Tutorial_Seizing_Exit_BuildingClass | |
CSCR_Tutorial_Seizing_MhqDeployClass | |
CSCR_Tutorial_Seizing_MoveClass | |
CSCR_Tutorial_Seizing_Place_AntennaClass | |
CSCR_Tutorial_Seizing_RECEIVE_TRANSMITTIONClass | |
CSCR_Tutorial_Seizing_SET_FREQUENCYClass | |
CSCR_Tutorial_Seizing_STARTClass | |
CSCR_Tutorial_Seizing_Select_AntennaClass | |
CSCR_Tutorial_Seizing_ShootTargetsClass | |
CSCR_Tutorial_Seizing_WEAPONClass | |
CSCR_Tutorial_ShootingRange_CLOSE_INVENTORYClass | |
CSCR_Tutorial_ShootingRange_EQUIP_WEAPONClass | |
CSCR_Tutorial_ShootingRange_FIRINGPOS_ONEClass | |
CSCR_Tutorial_ShootingRange_FIRINGPOS_TWOClass | |
CSCR_Tutorial_ShootingRange_GETIN_STATICClass | |
CSCR_Tutorial_ShootingRange_GETOUT_STATICClass | |
CSCR_Tutorial_ShootingRange_MG_PICKClass | |
CSCR_Tutorial_ShootingRange_OPEN_BOXClass | |
CSCR_Tutorial_ShootingRange_PICKUP_WEAPONClass | |
CSCR_Tutorial_ShootingRange_RELOADClass | |
CSCR_Tutorial_ShootingRange_SHOOTClass | |
CSCR_Tutorial_ShootingRange_SHOOT_BIPODClass | |
CSCR_Tutorial_ShootingRange_SHOOT_CROUCHEDClass | |
CSCR_Tutorial_ShootingRange_SHOOT_LEANClass | |
CSCR_Tutorial_ShootingRange_SHOOT_PRONEClass | |
CSCR_Tutorial_ShootingRange_SHOOT_RESTClass | |
CSCR_Tutorial_ShootingRange_SHOOT_STATICClass | |
CSCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPADClass | |
CSCR_Tutorial_ShootingRange_TAKE_MAGAZINE_KMBClass | |
CSCR_Tutorial_SquadLeadership_CloseRequestingClass | |
CSCR_Tutorial_SquadLeadership_ENDClass | |
CSCR_Tutorial_SquadLeadership_FollowingOrderWaitClass | |
CSCR_Tutorial_SquadLeadership_GETINClass | |
CSCR_Tutorial_SquadLeadership_GETOUTClass | |
CSCR_Tutorial_SquadLeadership_OPEN_MAPClass | |
CSCR_Tutorial_SquadLeadership_ORDER_DEFENDClass | |
CSCR_Tutorial_SquadLeadership_ORDER_FOLLOWClass | |
CSCR_Tutorial_SquadLeadership_ORDER_GETIN_CARClass | |
CSCR_Tutorial_SquadLeadership_ORDER_GETIN_TURRETClass | |
CSCR_Tutorial_SquadLeadership_ORDER_GETOUTClass | |
CSCR_Tutorial_SquadLeadership_ORDER_MOVEClass | |
CSCR_Tutorial_SquadLeadership_ORDER_MOVE_2Class | |
CSCR_Tutorial_SquadLeadership_ORDER_STOPClass | |
CSCR_Tutorial_SquadLeadership_ORDER_SUPPRESSClass | |
CSCR_Tutorial_SquadLeadership_OpenRequestingClass | |
CSCR_Tutorial_SquadLeadership_RECRUITINGClass | |
CSCR_Tutorial_SquadLeadership_RequestGroupClass | |
CSCR_Tutorial_SquadLeadership_STARTClass | |
CSCR_Tutorial_SquadLeadership_SelectGroupClass | |
CSCR_Tutorial_VehicleMaintenance_CANONGROUNDClass | |
CSCR_Tutorial_VehicleMaintenance_CANPICKUPClass | |
CSCR_Tutorial_VehicleMaintenance_CANREFILClass | |
CSCR_Tutorial_VehicleMaintenance_CLOSE_INVENTORYClass | |
CSCR_Tutorial_VehicleMaintenance_ENDClass | |
CSCR_Tutorial_VehicleMaintenance_ENGINEClass | |
CSCR_Tutorial_VehicleMaintenance_ENGINEFULLClass | |
CSCR_Tutorial_VehicleMaintenance_FUELTANKClass | |
CSCR_Tutorial_VehicleMaintenance_FUELTANKFULLClass | |
CSCR_Tutorial_VehicleMaintenance_GETINClass | |
CSCR_Tutorial_VehicleMaintenance_GETOUTClass | |
CSCR_Tutorial_VehicleMaintenance_OPEN_STORAGEClass | |
CSCR_Tutorial_VehicleMaintenance_PICKUPTOOLSClass | |
CSCR_Tutorial_VehicleMaintenance_REFUELClass | |
CSCR_Tutorial_VehicleMaintenance_REFUELFULLClass | |
CSCR_Tutorial_VehicleMaintenance_STARTClass | |
CSCR_Tutorial_VehicleMaintenance_SUPPLIESBAGClass | |
CSCR_Tutorial_VehicleMaintenance_SUPPLY_TRANSFER_GAMEPADClass | |
CSCR_Tutorial_VehicleMaintenance_SUPPLY_TRANSFER_KMBClass | |
CSCR_Tutorial_VehicleMaintenance_VEHTURNClass | |
CSCR_BuildingConfigManagerEntityClass | |
CSCR_CampaignRelayAlternativeSpotClass | |
CSCR_CleanSweepAreaClass | |
CSCR_CustomMaterialAnimatorEntityClass | |
CSCR_DebrisBuildingEntityClass | |
CSCR_DoorOpenerEntityClass | |
CSCR_DownloadManagerClass | |
►CSCR_EditorBaseEntityClass | |
CSCR_EditorManagerEntityClass | |
CSCR_EditorModeEntityClass | |
CSCR_EditorSettingsEntityClass | |
CSCR_EditorImageGeneratorEntityClass | |
CSCR_EditorImagePositionEntityClass | |
CSCR_EditorPingEntityClass | |
CSCR_EditorRestrictionZoneEntityClass | |
CSCR_EditorServerEntityClass | |
CSCR_ExplosionGeneratorClass | |
CSCR_FiringRangeControllerClass | |
CSCR_FiringRangeNetworkEntityClass | |
CSCR_FuelNozzleClass | |
►CSCR_GenericBoxEntityClass | |
CSCR_CompositionValidationEntityClass | |
CSCR_DummyTargetEntityClass | |
►CSCR_GridSpawnerEntityClass | |
CSCR_ModelAutotestEntityClass | |
CSCR_HeatMap_AutotestClass | |
CSCR_IndestructibleEnvironmentalEntityClass | |
►CSCR_JointBaseEntityClass | |
CSCR_Joint6DOFEntityClass | |
CSCR_JointConeTwistEntityClass | |
CSCR_JointFixedEntityClass | |
CSCR_JointHingeEntityClass | |
CSCR_JointSliderEntityClass | |
CSCR_JointDummyHolderEntityClass | |
CSCR_LargeDestructibleEntityClass | |
CSCR_LoadoutManagerClass | |
CSCR_MPDestructionManagerClass | |
CSCR_MainMenuEntityClass | Main menu entity |
CSCR_MapLocatorClass | |
►CSCR_MapMarkerEntityClass | |
CSCR_MapMarkerSquadLeaderClass | |
CSCR_MovingSoundSourceEntityClass | |
CSCR_PopUpNotificationClass | |
►CSCR_PositionClass | |
►CSCR_SpawnPointClass | |
CSCR_CampaignSpawnPointGroupClass | |
CSCR_CampaignSupplyRestrictedSpawnPointClass | |
►CSCR_DeployableSpawnPointClass | |
CSCR_RestrictedDeployableSpawnPointClass | |
►CSCR_PlayerSpawnPointClass | |
►CSCR_PlayerRadioSpawnPointClass | |
CSCR_PlayerRadioSpawnPointCampaignClass | |
CSCR_RadioVehicleSpawnPointClass | |
CSCR_PowerLineJointEntityClass | |
CSCR_PrefabDeleterEntityClass | |
►CSCR_PrefabSpawnPointClass | |
CSCR_SectorPrefabSpawnPointClass | |
CSCR_PrefabsSpawnerManagerClass | |
CSCR_PreviewEntityClass | |
CSCR_RegionIntersectDebrisEntityClass | |
CSCR_RplTestEntityClass | |
►CSCR_ScenarioFrameworkLogicClass | |
CSCR_ScenarioFrameworkLogicCounterClass | |
CSCR_ScenarioFrameworkLogicORClass | |
CSCR_ScenarioFrameworkLogicSwitchClass | |
CSCR_SectorSpawnClass | |
CSCR_ShedulePreloadEntityClass | |
CSCR_SiteSlotEntityClass | |
CSCR_SlotCompositionHelperEntityClass | |
CSCR_SlotDisablerEntityClass | |
CSCR_SmallDestructibleEntityClass | |
CSCR_SoundManagerEntityClass | |
CSCR_SpawnPositionComponentManagerClass | |
CSCR_SpawnerSlotManagerClass | |
CSCR_StressTestGroupActivationClass | |
CSCR_TerrainMeshEntityClass | |
CSCR_TestRaycasterClass | |
CSCR_UISoundEntityClass | |
CSCR_UnitDisplayManagerClass | |
CSCR_VehicleDebugClass | |
CSCR_VirtualAreaEntityClass | |
CSCR_WeaponRackEntityClass | |
CSCR_WeaponRackSlotEntityClass | |
CScriptModelClass | |
CSoundWorldClass | |
CVehiclePartPanelClass | |
CVehiclePartRotorClass | |
►CGenericWorldLightEntity | |
CChimeraSunAndMoon | |
►CGenericWorldLightEntityClass | |
CChimeraSunAndMoonClass | |
►CGetRoomsIds | |
CSCR_GetRoomsIds | Overrided GetRoomsIds class to manipulation in script |
CGroupWeaponFiremode | |
CGroupWeaponFiremodeEntry | |
CGUIColors | |
CHeatmapData | |
CImageSetGeneratorArea | |
►CInputMappingKeyData | |
►CInputButtonData | |
CSCR_InputButtonData | |
►CIScoringAction | |
CEndGameAction | Terminates the game once target score is met |
CItemUseParameters | Set of parameters used by TryUseItemOverrideParams |
►CJsonApiStruct | |
CCareerBackendData | |
CFeedbackData | |
CGameplayTrait | |
COnlineRecord_Item | |
COnlineRecord_Parent | |
CRoomJoinData | Parameters for joining server |
CSCR_BanSettings | Settings item |
CSCR_BanSettingsContainer | |
CSCR_DSJoinQueue | |
CSCR_DSOperating | |
CSCR_EditableEntityStruct | Saved data for editable entity |
CSCR_EditableFactionStruct | |
CSCR_EditorAttributeStruct | Saved data for editor attribute |
CSCR_EditorMetaStruct | Saved data for editor-specific information, e.g., camera position |
►CSCR_JsonApiStruct | Base struct for use in SCR_DSSessionCallback |
CSCR_BuildingDestructionStruct | |
CSCR_CampaignBaseStruct | |
CSCR_CampaignPlayerStruct | |
CSCR_CampaignRemnantInfoStruct | |
CSCR_CampaignStruct | |
CSCR_EditorStruct | Class which carries saved data for the editor |
CSCR_MetaStruct | |
CSCR_MissionStruct | Base struct for use in SCR_MissionStruct |
►CSCR_ScenarioFrameworkLayerStruct | |
CSCR_ScenarioFrameworkAreaStruct | |
CSCR_ScenarioFrameworkLogicStruct | |
CSCR_ScenarioFrameworkStruct | |
CSCR_TutorialStruct | |
CSCR_LatestSaveEntryStruct | |
CSCR_LatestSaveStruct | |
CSCR_PlayerData | |
CSCR_SessionInfo | |
CKickCauseCodeAPI | |
CLoadoutCoverAreaClass | |
CLoadoutGooglesAreaClass | |
CLoadoutStat | |
CLoadoutStatSet | |
►CLocalizationEditorPlugin | |
CSCR_LocEditedTextPlugin | |
CSCR_LocExportPlugin | |
CSCR_LocLengthPlugin | |
CSCR_LocLinkImagePlugin | |
CSCR_LocModifiedPlugin | |
CSCR_LocStatusPlugin | |
CLocParserManager | |
►CLocParserRule | Localisation rule controlled by LocParserManager |
CLocParserRule_Custom | |
►CLocParserRule_Custom_BaseParam | |
CLocParserRule_Custom_EnumParam | |
CLocParserRule_Custom_HintParam | |
CLocParserRule_Custom_IndexParam | |
CLocParserRule_Custom_NotificationParam | |
CLocParserRule_Custom_ResourceNameParam | |
CLocParserRule_Custom_StringParam | |
CMagazineWell_Cannon_M242_APDST_Class | |
CMagazineWell_Cannon_M242_HEIT_Class | |
CMagazineWellAK545Class | |
CMagazineWellAK545SmallClass | |
CMagazineWellKPVTClass | |
CMagazineWellM14Class | |
CMagazineWellM203Class | |
CMagazineWellM240Class | |
CMagazineWellM249Class | |
CMagazineWellM2HBClass | |
CMagazineWellM60Class | |
CMagazineWellM60DClass | |
CMagazineWellM9BerettaClass | |
CMagazineWellMakarovPMClass | |
CMagazineWellMortar81mmClass | |
CMagazineWellMortar82mmClass | |
CMagazineWellMortarClass | |
CMagazineWellNSVClass | |
CMagazineWellPKMClass | |
CMagazineWellPKMTClass | |
CMagazineWellRPG7Class | |
CMagazineWellRU_GPClass | |
CMagazineWellStanag556Class | |
CMagazineWellStanag556SmallClass | |
CMagazineWellSVDClass | |
CMagazineWellUK59Class | |
CMagazineWellUS_UGLClass | |
CMagazineWellVZ58_762Class | |
►CManaged | |
►CBaseDamageContext | |
CSCR_DamageContext | |
►CBaseDestructibleData | |
CSCR_DestructionData | |
►CBaseGridMap | Represent a grid map |
►CAABGridMap | Represent a grid map |
CSCR_ResourceGrid | |
CCircleGridMap | Represent a grid map |
CPointGridMap | Represent a grid map |
►CBaseInventorySearchPredicate | |
►CInventorySearchPredicate | |
CSCR_ApplicableMedicalItemPredicate | |
CSCR_BandagePredicate | |
CSCR_CommonItemTypeSearchPredicate | |
CSCR_CompatibleAttachmentPredicate | Searches for attachments of the defined atttachmentType |
CSCR_HoldableItemPredicate | |
CSCR_ItemTypeSearchPredicate | |
CSCR_MagazinePredicate | Searches for magazines with certain mag well |
CSCR_PrefabDataPredicate | Searches for items with same prefab data (prefer this to prefab name if you have prefab data already) |
CSCR_PrefabNamePredicate | Searches for items with same prefab name |
CSCR_ResourceNamePredicate | Searches for items with same prefab name by comparing prefab pointers rather than strings |
CSCR_SalinePredicate | |
CSCR_TutorialInventoryItemSearchPredicate | |
CSCR_TutorialInventoryPrefabSearchPredicate | |
CSCR_TutorialInventorySearchPredicate | |
►CBaseInventoryTask | |
CScriptedInventoryTask | |
CBlockedRoomPlayer | |
CConsumableTypeStats | |
CForestGeneratorGrid | |
►CForestGeneratorTreeBase | |
►CSCR_ForestGeneratorTreeBase | |
►CForestGeneratorTree | |
CFallenTree | |
CForestGeneratorTreeMiddle | |
CForestGeneratorTreeShort | |
CForestGeneratorTreeTall | |
CSCR_ObjectBrushObjectBase | |
►CSmallForestGeneratorClusterObject | |
►CMiddleForestGeneratorClusterObject | |
CBigForestGeneratorClusterObject | |
CWideForestGeneratorClusterObject | |
CGraph | It is used to represent any kind of graph |
CGraphEdge | Used to represent any kind of edge inside of a graph |
CGraphNode | Used to represent any kind of node inside of a graph |
CInstigator | |
►CInteriorRequestCallback | |
CSCR_InteriorRequestCallback | |
►CInventoryOperationCallback | |
►CScriptedInventoryOperationCallback | |
CDropAndMoveOperationCallback | |
CSCR_AISwitchWeaponMovedCallback | |
CSCR_AITakeItemFromArsenal_InventoryCallback | |
CSCR_EquipPickedWeapon | |
►CSCR_InvCallBack | |
CSCR_EquipGearCB | |
CSCR_EquipNextGrenadeCB | |
CSCR_InvCallBackCheck | |
CSCR_InvEquipAnyItemCB | |
CSCR_InvEquipCB | |
CSCR_PlacementCallback | |
CSCR_PrefabSpawnCallback | |
CSCR_QuickSlotRefreshCB | |
CSCR_RemoveEquippedWeapon | |
CSCR_ResupplyMagazinesCallback | |
CSCR_SalineMovedCallback | |
CSCR_TourniquetMovedCallback | |
CSCR_AIActivitySmokeCoverFeatureAgent | |
CSCR_AIActivitySmokeCoverFeatureCluster | |
CSCR_AIAgentDebugPanel | Class which represents debug panel which can be shown for each AI unit or group |
CSCR_AICommsHandler | |
►CSCR_AIGroupFireteam | Fireteam base class Fireteam is like a collection of agents in a group |
►CSCR_AIGroupFireteamVehicleBase | Base class for fireteams dedicated to vehicle This class must not be instantiated! It's base class for other classes |
CSCR_AIGroupFireteamVehicleCargo | Fireteam for vehicle cargo |
CSCR_AIGroupFireteamVehicleCrew | Fireteam for vehicle crew |
CSCR_AIGroupFireteamLock | |
CSCR_AIGroupFireteamManager | |
CSCR_AIGroupPerception | |
CSCR_AIGroupTargetCluster | |
CSCR_AIGroupTargetClusterProcessor | |
CSCR_AIGroupVehicle | This class is used for keeping track of vehicles assigned to group |
CSCR_AIGroupVehicleManager | |
CSCR_AILookAction | |
CSCR_AITalkRequest | |
CSCR_AITargetInfoPolar | |
►CSCR_AIWaypointState | This class represents group's processing of a waypoint |
CSCR_AIAnimationWaypointState | |
CSCR_AIDefendWaypointState | |
CSCR_AIWaypointArtillerySupportState | |
CSCR_DeploySmokeCoverWaypointState | |
CSCR_SuppressWaypointState | |
►CSCR_BTParamBase | Base BT parameter class to be used in SCR_AIActionParams |
CSCR_BTParam< Class T > | Parameter with data of specific type |
CSCR_BTParamAssignable< Class T > | Same as SCR_BTParam<T>, but can be assigned or not (from script side) |
CSCR_BTParamRef< Class T > | |
►CSCR_BaseTutorialCourseLogic | |
CSCR_TutorialLogic_CombatEngineering | |
CSCR_TutorialLogic_Driving | |
CSCR_TutorialLogic_FreeRoam | |
CSCR_TutorialLogic_Heli | |
CSCR_TutorialLogic_LRS | |
CSCR_TutorialLogic_Medical | |
CSCR_TutorialLogic_Mortars | |
CSCR_TutorialLogic_Navigation | |
CSCR_TutorialLogic_Obstacle | |
CSCR_TutorialLogic_SW | |
CSCR_TutorialLogic_SeizingCourse | |
CSCR_TutorialLogic_ShootingRange | |
CSCR_TutorialLogic_SquadLeadership | |
CSCR_TutorialLogic_VehicleMaintenance | |
CSCR_BleedingHitZoneParameters | |
CSCR_BoneSpeedSignalData | |
CSCR_CampaignFactionAvailableWeapons | |
CSCR_CareerUI | |
CSCR_ChatMessageStyle | |
►CSCR_ConsumableEffectBase | Effect assigned to the consumable gadget |
►CSCR_ConsumableEffectHealthItems | |
CSCR_ConsumableBandage | Bandage effect |
CSCR_ConsumableMorphine | Morphine effect |
CSCR_ConsumableSalineBag | Saline bag effect |
CSCR_ConsumableTourniquet | Tourniquet effect |
CSCR_ControllerPresetsConfig | Controller presets config root |
CSCR_DataCollectorDriverModuleContext | |
►CSCR_DataCollectorModule | |
CSCR_DataCollectorAchievementsModule | |
CSCR_DataCollectorBasicActionsModule | |
CSCR_DataCollectorCrimesModule | |
CSCR_DataCollectorDriverModule | |
CSCR_DataCollectorHealingItemsModule | |
CSCR_DataCollectorShootingModule | |
CSCR_DataCollectorStoreDataModule | |
CSCR_DataCollectorSupplyTruckDriverModule | |
CSCR_DefaultScenarios | |
CSCR_DestroyedTreesData | |
CSCR_GMMenuConfiguration | |
CSCR_InteriorBoundingBox | |
CSCR_KeyBindingMenuConfig | |
CSCR_LightManagerInfoEntry | |
CSCR_LoadingScreenHints | |
CSCR_LocalPlayerPenalty | |
CSCR_LocalPlayerPenaltyClass | |
►CSCR_MapModuleBase | Map module base class |
CSCR_MapCursorModule | Map cursor behavior and mode setup |
CSCR_MapSelectionModule | |
CSCR_MapToolEntry | Map tool menu entry data class |
►CSCR_NameTagCollectorBase | Base class for nametag entity data collection |
CSCR_NameTagCollectorGroup | Group nametag collector |
CSCR_NameTagConfig | Nametag zone config root |
►CSCR_NameTagData | Nametag data |
CSCR_VehicleTagData | |
►CSCR_NameTagRulesetBase | Base class for nametag visiblity ruleset - single tag displayed continuously |
CSCR_NameTagRulesetFriendlies | |
CSCR_NameTagRulesetSingle | |
CSCR_PlayMenuConfiguration | |
CSCR_PlayMenuEntry | |
CSCR_PlayerCommandingConfigActionPair | |
CSCR_PlayerCommandingMenuActionsSetup | Commanding menus config to setup different menus to different keybinds |
►CSCR_PlayerCommandingMenuBaseElement | Commanding menu base element class |
CSCR_PlayerCommandingMenuCategoryElement | Commanding menu base element class |
CSCR_PlayerCommandingMenuCommand | Commanding menu commanding element class |
CSCR_PlayerCommandingMenuConfig | Commanding menu config root |
CSCR_PlayerCommandsConfig | Commands config root |
CSCR_PlayerDataConfigs | |
CSCR_PlayerDataSpecializationDisplay | |
CSCR_PlayerListComboEntryData | |
►CSCR_PowerPoleSlotBase | |
CSCR_PowerPoleSlot | |
CSCR_PowerPoleSlotSingle | |
►CSCR_ResourceContainerQueueBase | |
CSCR_ResourceContainerQueue< Class ResourceInteractorType > | |
CSCR_ResourceContainerStorageQueue< Class ResourceActorType > | |
CSCR_ResourceStoragePolicyBase< Class ResourceActorType > | |
CSCR_SettingSpinBoxUserData | |
CSCR_SimpleMessagePreset | |
CSCR_SimpleMessagePresets | |
►CSCR_TimedEffect | |
CSCR_TimedDebris | |
CSCR_TimedParticle | |
CSCR_TimedPrefab | |
CSCR_TimedSound | |
CSCR_TreePartHierarchyV2 | |
CSCR_TutorialCourse | |
CSCR_VehicleCameraAimpoint | Defines a curve that represents different translations at different vehicle speeds |
CSCR_VehicleCameraAlignment | Enables vehicle camera automatic default-direction alignment |
CSCR_WLibItemData | |
CSCR_Waypoint | |
CWeaponAimModifierContext | Object that is passed into AimModifier(s) to influence their behavior by providing situational context |
CMapAreaProperties | |
CMapBuildingProps | |
CMapConfiguration | |
CMapContourProps | |
CMapDataExporter | |
CMapDescriptorProps | |
CMapDrawingProps | |
CMapGridProps | |
CMapHillProps | |
CMapItem | |
CMapLayer | |
CMapLegendProps | |
CMapLine | Map line |
CMapLink | |
CMapLinkProps | |
CMapPowerLineProps | |
CMapRoadProps | |
CMapSelectionProperties | |
CMapWaterBodyProps | |
►CMenuBase | |
►CChimeraMenuBase | Constant variables used in various menus |
CBetaWarningDialogUI | |
CCareerMenuUI | |
►CDialogUI | |
CErrorDialogUI | |
CGroupSettingsDialogUI | |
CNewsDialogUI | |
CReportDialogUI | |
CSCR_AddonExportDialog | |
CSCR_AddonsToolDialog | Dialog with multiple addons tool for addons manager |
CSCR_ConfigurableDialogUiProxy | It is here to expose the Menu API to the configurable dialog instance |
CSCR_GamepadRemovalUI | Dialog displayed when the gamepad is removed |
CSCR_GroupFlagSelectionMenu | |
CWelcomeDialogUI | |
CGameOverScreenInput | |
CMainMenuUI | |
►CMenuRootBase | Scripted menu base class |
►CEditorMenuBase | Base class for editor menus and dialogs |
CEditorAttributesDialogUI | |
CEditorBrowserDialogUI | |
CEditorMenuUI | |
CSCR_FieldManualUI | |
CSCR_PlayMenu | |
►CSCR_SuperMenuBase | |
CContentBrowserDetailsMenu | |
CContentBrowserUI | The super menu class for WORKSHOP content browser |
CSCR_CareerProfileMenuUI | |
CSCR_GroupMenu | |
CSCR_PlayerListMenu | |
CSCR_ProfileSuperMenu | |
CSCR_ScenarioMenu | |
CSCR_SettingsSuperMenu | |
CServerBrowserMenuUI | |
CPauseMenuUI | |
CSCR_ContentBrowser_GalleryDialog | |
CSCR_Credits | |
CSCR_CreditsLicenses | |
►CSCR_DeployMenuBase | Base deploy menu class |
CSCR_DeployMenuMain | Main deploy menu with the map present |
CSCR_RoleSelectionMenu | Role selection menu for setting up player faction, group and loadout |
►CSCR_WelcomeScreenMenu | Class that handles Welcome screen menu |
CSCR_DebriefingScreenMenu | |
CSCR_GMMenu | |
CSCR_InventoryMenuUI | UI Script Inventory Menu UI Layout |
CSCR_LoadingOverlayDialog | Loading overlay wrapped into a dialog |
CSCR_MapMenuUI | Fullscreen map menu |
CSCR_MultiplayerMenuComponent | |
CSCR_PickAssigneeDialog | |
CSCR_PrivacyPolicy | |
CSCR_TaskDetailDialog | |
CSCR_TutorialFastTravelMapMenuUI | Tutorial fast travel map menu |
CWidgetLibraryMenuUI | |
►CModuleGameSettings | |
CSCR_AimSensitivitySettings | |
CSCR_AllFilterSetsStorage | |
CSCR_AudioSettings | |
CSCR_ControllerSettings | |
CSCR_DeployMenuSettings | |
CSCR_EditorPersistentData | Used to store persistent data for Editor |
CSCR_EditorSettings | |
CSCR_FieldOfViewSettings | |
CSCR_GameplaySettings | |
CSCR_HintSettings | |
CSCR_InterfaceSettings | |
CSCR_InventoryHintSettings | |
CSCR_LoadingHints | |
CSCR_ManualCameraSettings | |
CSCR_RecentGames | |
CSCR_VideoSettings | |
CSCR_WorkshopAddonManagerPresetStorage | |
CSCR_WorkshopSettings | |
CMultipleStateButtonState | |
CNavigationButtonEntry | |
►CPageParams | |
CSCR_ContentBrowser_GetAssetListParams | |
CSCR_UploadSaveCallback_PageParams | |
►CParamEnumArray | |
CSCR_ParamEnumArray | |
►CParticleEffectEntity | |
►CVehicleBodyEffectBase | |
CBTRBodyDustTrail | |
►CParticleEffectEntityClass | |
►CVehicleBodyEffectBaseClass | |
CBTRBodyDustTrailClass | |
►CPlatformRequestCallback | |
CPrivilegeCallback | |
CPlayerManager | |
►CPointInfo | |
►CEntitySlotInfo | Adds ability to attach an object to a slot |
CFuzeSlotInfo | Slot that is meant to be used for excplosive charge fuze |
►CInventoryStorageSlot | |
►CEquipmentStorageSlot | |
►CSCR_EquipmentStorageSlot | |
CSCR_SalineBagStorageSlot | |
CSCR_TourniquetStorageSlot | |
CLoadoutSlotInfo | |
CSCR_HandSlotStorageSlot | |
►CRegisteringComponentSlotInfo | Adds ability to register managers to parent entity |
►CEmissiveLightSurfaceSlot | |
CSCR_EmissiveLightSurfaceSlot | |
CSCR_WeaponRackSlotInfo | |
CSCR_WheelSlotInfo | |
CHierarchicalPointInfo | |
CLadderExitPointInfo | |
CPrefabEditingPluginConfig | |
CPrefabEditingPluginConfigFolder | |
CRegistrator< Class T > | |
►CRenderTargetWidget | |
CItemPreviewWidget | |
►CReplicatedParticleEffectEntity | |
CSCR_ReplicatedParticleEffectEntity | |
►CReplicatedParticleEffectEntityClass | |
CSCR_ReplicatedParticleEffectEntityClass | |
►CResourceManagerPlugin | |
CSCR_FindResourcesPlugin | |
►CResourceRequest | |
CParticleResourceRequest | |
CProjectileResourceRequest | |
CVehicleResourceRequest | |
►CRestCallback | |
CSCR_RestCallbackExample | |
CRoadNetworkManager | |
►CRoomFilterBase | |
CFilteredServerParams | Server search filtering |
►CRplSchedulerInsertionCtx | |
CGameRplSchedulerInsertionCtx | |
►CRplSessionCallbacks | |
CRplSessionErrorHandler | |
CRplTestPropType | |
►CRunBT | |
CAITaskPerformSmartAction | |
CSCR_AABB | Axis-Aligned Bounding Box Used by generators and Import Shapefile Tool |
CSCR_ActionMenuElementWidgets | |
CSCR_ActionMenuLayoutWidgets | |
CSCR_ActionMenuSnackBarWidgets | |
CSCR_ActionsToolbarItemEditorUIComponent | |
CSCR_ActiveTreeData | |
CSCR_AddonInfoWidgets | |
CSCR_AddonLineBaseWidgets | |
CSCR_AddonLinePresetWidgets | |
CSCR_AddonPatchSizeLoader | |
CSCR_AddonsExportDialogWidgets | |
CSCR_AddonsExportSubMenuWidgets | |
CSCR_AddonsPresetSubMenuWidgets | |
CSCR_AddonTool | |
►CSCR_AIActivityFeatureBase | |
CSCR_AIActivityIllumFlareFeature | |
►CSCR_AIActivitySmokeCoverFeature | |
CSCR_AIHealActivitySmokeCoverFeature | |
►CSCR_AIAnimation_Base | |
CSCR_AIAnimation_Loitering | |
CSCR_AIAnimation_OfficerMission_Table | |
CSCR_AIAnimation_OfficerMission_Walking | |
CSCR_AIAnimation_Pushups | |
CSCR_AIAnimation_Sitting | |
CSCR_AIAnimationParameters | |
CSCR_AIAnimationScript | |
CSCR_AIAnimationWaypointParameters | |
CSCR_AIBoardingParameters | |
CSCR_AIBoardingWaypointParameters | |
CSCR_AICombatMoveLogic_HideFromThreatSystem | |
►CSCR_AICombatMoveRequestBase | |
CSCR_AICombatMoveRequest_ChangeStance | |
CSCR_AICombatMoveRequest_ChangeStanceInCover | |
CSCR_AICombatMoveRequest_Move | |
CSCR_AICombatMoveRequest_Stop | |
CSCR_AICombatMoveState | |
CSCR_AICombatMoveUtils | |
CSCR_AICompartmentHandling | |
CSCR_AICoverLock | Holds data about a cover point |
CSCR_AIDamageHandling | |
►CSCR_AIDangerReaction | |
CSCR_AIDangerReaction_DamageTaken | |
CSCR_AIDangerReaction_DoorMovement | |
CSCR_AIDangerReaction_Explosion | |
CSCR_AIDangerReaction_GrenadeLanding | |
CSCR_AIDangerReaction_MeleeDamageTaken | |
CSCR_AIDangerReaction_PhysicsContact | |
CSCR_AIDangerReaction_ProjectileHit | |
CSCR_AIDangerReaction_StartedBleeding | |
CSCR_AIDangerReaction_UnsafeArea | |
CSCR_AIDangerReaction_Vehicle | |
CSCR_AIDangerReaction_VehicleHorn | |
CSCR_AIDangerReaction_WeaponFired | |
CSCR_AIDebugMessage | |
CSCR_AIEntityWaypointParameters | |
CSCR_AIErrorMessages | |
CSCR_AIFactionHandling | |
►CSCR_AIGoalReaction | |
CSCR_AIGoalReaction_Animate | |
CSCR_AIGoalReaction_ArtillerySupport | |
CSCR_AIGoalReaction_Attack | |
CSCR_AIGoalReaction_AttackCluster | |
CSCR_AIGoalReaction_AttackClusterDone | |
CSCR_AIGoalReaction_Cancel | |
CSCR_AIGoalReaction_CoverCluster | |
CSCR_AIGoalReaction_Defend | |
CSCR_AIGoalReaction_FireIllumFlareAt | |
CSCR_AIGoalReaction_Follow | |
CSCR_AIGoalReaction_GetInVehicle | |
CSCR_AIGoalReaction_GetOutVehicle | |
CSCR_AIGoalReaction_Heal | |
CSCR_AIGoalReaction_HealWait | |
CSCR_AIGoalReaction_Investigate | |
CSCR_AIGoalReaction_Move | |
CSCR_AIGoalReaction_MoveInFormation | |
CSCR_AIGoalReaction_OpenNavlinkDoor | |
CSCR_AIGoalReaction_PerformAction | |
CSCR_AIGoalReaction_PickupInventoryItems | |
CSCR_AIGoalReaction_ProvideAmmo | |
CSCR_AIGoalReaction_Retreat | |
CSCR_AIGoalReaction_SeekAndDestroy | |
CSCR_AIGoalReaction_Suppress | |
CSCR_AIGoalReaction_ThrowGrenadeTo | |
CSCR_AIGroup_DelayedSpawn | |
►CSCR_AIInfoReaction | |
CSCR_AIInfoReaction_FoundCorpse | |
CSCR_AIInfoReaction_NoAmmo | |
CSCR_AIInfoReaction_UnderFire | |
CSCR_AIInfoReaction_Wounded | |
CSCR_AIMessageHandling | |
CSCR_AIMessageVisualization | |
CSCR_AIMovementDetector | This class is a state machine which estimates if entity is currently moving or is stopped |
CSCR_AINodePortsHelpers | |
CSCR_AIPolar | |
►CSCR_AIReactionBase | |
CSCR_AIIdleReaction | |
CSCR_AIObserveThreatSystemReaction | |
CSCR_AIWaitReaction | |
CSCR_AiScriptGenerator_Class | |
►CSCR_AiScriptGenerator_ClassGeneratorBase | |
CSCR_AiScriptGenerator_SendGoalMessageGenerator | |
CSCR_AiScriptGenerator_SendInfoMessageGenerator | |
CSCR_AiScriptGenerator_SendOrderGenerator | |
CSCR_AiScriptGenerator_OutputFormatBuffer | |
CSCR_AiScriptGenerator_Parser | |
CSCR_AiScriptGenerator_Variable | |
CSCR_AIScriptGeneratorConfig | |
CSCR_AISectorThreatFilter | This object splits incoming events into sectors based on direction |
►CSCR_AISettingBase | Base class for all AI settings |
►CSCR_AICharacterSetting | Base class for AI character settings It does not support action cause value |
►CSCR_AICharacterSettingWithCause | Base class for all character settings which support action cause |
►CSCR_AICharacterLightInteractionSettingBase | Forbids AI to 'touch' lights |
CSCR_AICharacterLightInteractionSetting | |
►CSCR_AICharacterMovementSpeedSettingBase | Base class for all classes which specify movement speed of character !!! Use this class when calling GetCurrentSetting !!! |
CSCR_AICharacterMovementSpeedSetting | Limits movement speed to one value |
CSCR_AICharacterMovementSpeedSetting_Range | Limits movement speed within range |
►CSCR_AICharacterStanceSettingBase | Base class for all settings which specify stance for character !!! Use this class when calling GetCurrentSetting !!! |
CSCR_AICharacterStanceSetting | Limits stance to one value |
CSCR_AICharacterStanceSetting_Range | Limits stance within min-max range |
►CSCR_AIGroupSetting | Base class of all group settings It does not support action cause value |
►CSCR_AIGroupCharactersMovementSpeedSettingBase | Group-level setting of movement speed of its characters |
CSCR_AIGroupCharactersMovementSpeedSetting | |
►CSCR_AIGroupCombatModeSettingBase | |
CSCR_AIGroupCombatModeSetting | |
►CSCR_AIGroupFormationSettingBase | |
CSCR_AIGroupFormationSetting | |
CSCR_AIGroupSettingWithCause | |
CSCR_AISettingOriginPriorityTable | Class for a table of priority value of each settings origin |
CSCR_AISmartActionHandling | |
CSCR_AISoundHandling | |
CSCR_AIStanceHandling | |
►CSCR_AISuppressionVolumeBase | |
►CSCR_AISuppressionVolumeBox | |
►CSCR_AISuppressionObjectVolumeBox | |
CSCR_AISuppressionVolumeBaseTargetBox | |
CSCR_AISuppressionVolumeClusterBox | |
CSCR_AISuppressionVolumeWaypoint | |
CSCR_AISuppressionVolumeSphere | |
CSCR_AITargetClusterState | |
CSCR_AITargetInfo | |
►CSCR_AITargetReaction_SelectedTargetChangedBase | This reaction is called every time selected target changes from anything to anything, including null |
CSCR_AITargetReaction_SelectedTargetChanged | Performs reporting of selected target if it changes |
►CSCR_AITargetReactionBase | |
CSCR_AITargetReaction_RetreatFromEnemy | |
CSCR_AITargetReaction_Unknown | |
CSCR_AIThreatSector | Data of one sector of SCR_AISectorThreatFilter |
CSCR_AIThreatSystem | |
CSCR_AITimedWaypointParameters | |
CSCR_AIUtils | |
CSCR_AIVehicleUsability | |
CSCR_AIWeaponHandling | |
CSCR_AIWeaponTypeHandlingConfig | |
CSCR_AIWeaponTypeSelectionConfig | |
CSCR_AIWorldHandling | |
►CSCR_AmbientInsectsEffect | |
CSCR_ObjectPositionalInsects | Handles looped ambient effects around specific entities |
CSCR_RandomPositionalInsects | Spawns Insect particles around camera based on define behaviour |
►CSCR_AmbientSoundsEffect | |
CSCR_LoopedPositionalSounds | Handles looped sounds such as leaves rustles, or crickets played on entities close to camera |
CSCR_RandomPositionalSounds | Spawns sounds arround camera based on define behaviour Basic building blocks are: SCR_SoundGroup defines a group of sounds |
CSCR_AmmoTypeInfoConfig | |
CSCR_AmmoTypeInfoConfigEntry | |
CSCR_AreaTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_ArrayHelper | |
CSCR_ArrayHelperRefT< Class T > | REFERENCE version |
CSCR_ArrayHelperT< Class T > | T being the array ITEM class, not the full array<item> In the case of references, simply use SCR_ArrayHelperT<OtherClass>, not SCR_ArrayHelperT<ref OtherClass> Some methods may seem duplicated but they are actually variants for <T> and <ref T> |
►CSCR_ArsenalAlternativeCostData | |
CSCR_ArsenalAlternativeCostSellAmountData | |
CSCR_ArsenalGameModeUIData | |
CSCR_ArsenalGameModeUIDataHolder | |
CSCR_ArsenalItemCountConfig | |
CSCR_ArsenalItemDisplayData | |
CSCR_ArsenalItemListConfig | |
CSCR_ArsenalItemTypeUI | |
CSCR_ArsenalItemTypeUIConfig | |
CSCR_ArsenalPlayerLoadout | |
CSCR_ArsenalSaveTypeInfo | |
CSCR_ArsenalSaveTypeInfoHolder | |
CSCR_AttributesHelper | |
CSCR_AudioHandleLoop | |
CSCR_AudioSource | |
CSCR_AudioSourceConfiguration | |
CSCR_AutocompletePlugin_AttributeData | |
CSCR_AutocompletePlugin_KeywordData | |
►CSCR_AvailableActionCondition | A single available action condition representation |
CSCR_ActiveVoNActionCondition | Returns true if VoN UI is active |
►CSCR_AvailableActionsGroupCondition | Base for any condition containing multiple sub-conditions |
CSCR_ANDCondition | Checks all sub conditions and returns true if all conditions return true, false otherwise |
CSCR_ORCondition | Checks all sub conditions and returns true if at least one condition returns true, false otherwise |
CSCR_CanCharacterLeaveLadderCondition | Returns true if character can control action and it's not obstructed by: Falling, swimming, vehicle |
CSCR_CanItemBeInspectedCondition | |
CSCR_CanOperateVehicleDoorCondition | |
CSCR_CanTurnOutCondition | |
CSCR_CharacterBleedingCondition | |
CSCR_CharacterCanFireWeaponCondition | |
CSCR_CharacterCanGetOutCondition | Returns true if character is in a vehicle |
CSCR_CharacterFocusModeCondition | Returns true IF camera focus mode is meeting current conditions |
CSCR_CharacterFreelookCondition | Returns true if character is freelooking with specified conditions |
CSCR_CharacterHasConsumableItemEquippedCondition | Returns true if character has provided gadget in their inventory Set m_eConsumableType to filter for a specific item |
CSCR_CharacterHasGadgetCondition | Returns true if character has provided gadget in their inventory if m_bEquipped true is only returned if the gadget is currently held |
CSCR_CharacterHasGadgetInHandCondition | |
CSCR_CharacterHasItemInHandCondition | |
CSCR_CharacterHasLongRadioCondition | Returns true if character is transmiting with radio |
CSCR_CharacterHasWeaponCondition | Returns true if character has weapon equipped |
CSCR_CharacterIsFallingCondition | Returns true if character is swimming |
CSCR_CharacterIsGettingInCondition | Returns true if character is in a vehicle |
CSCR_CharacterIsGettingOutCondition | Returns true if character is in a vehicle |
CSCR_CharacterIsInVehicleCondition | Returns true if character is in a vehicle |
CSCR_CharacterIsSwimmingCondition | Returns true if character is swimming |
CSCR_CharacterIsUsingItem | Returns true if character has provided gadget in their inventory Set m_eConsumableType to filter for a specific item |
CSCR_CharacterRadioCountCondition | ! Returns true if character has radios of some count |
CSCR_CharacterReloadingCondition | |
CSCR_CharacterSprintingCondition | |
CSCR_CharacterStanceCondition | Returns true if character is in desired stance |
CSCR_CharacterWeaponTypeCondition | Returns true if character is using weapon of given type |
CSCR_CommandMenuOpenCondition | |
CSCR_CommandMenuSelectedCondition | |
CSCR_DaytimeCondition | |
CSCR_DetonatorHasConnectedChargesCondition | |
CSCR_EditorCanEnterLayerActionCondition | Returns true if any hovered entity has children (returns false if not hovered entity) |
CSCR_EditorCountOrMoreEntitiesSelectedActionCondition | Returns true if count or more is selected |
CSCR_EditorFilterActionCondition | Returns true if given editor entity filter is not empty |
CSCR_EditorHasLastNotificationLocationActionCondition | Returns true if has last notification location and time was less then given var |
CSCR_EditorHoveredEntityIsSelectedActionCondition | Returns true if a entity is hovered and that entity is selected |
CSCR_EditorIsStateActionCondition | Returns true when editor state is the given state |
CSCR_EditorLessThenCountWaypointsActionCondition | Returns true if all selected entities have less or equal to waypoint count |
CSCR_EditorModeActiveActionCondition | Returns true when the editor is opened |
CSCR_EditorOpenedActionCondition | Returns true when the editor is opened |
CSCR_EditorPlaceCharacterAvailableActionCondition | |
CSCR_GadgetSelectionCondition | |
CSCR_HasMultipleMuzzles | |
CSCR_HasMultipleWeaponsCondition | |
CSCR_HasWoundTypeCondition | |
CSCR_HelicopterAutohoverCondition | Returns true if autohover is on |
CSCR_HelicopterWheelBrakesCondition | Returns true if persistent wheel brakes are available and are enabled |
CSCR_HoveredEntityHasFlagsActionComponent | |
CSCR_HoveredEntityIsLockedActionComponent | |
CSCR_InventoryAvailableCondition | |
CSCR_IsActionTriggeredCondition | |
CSCR_IsBallisticDataDisplayVisibleCondition | |
CSCR_IsCharacterADSCondition | |
CSCR_IsCharacterConsciousCondition | |
CSCR_IsCharacterInControlCondition | Returns true if character can control action and it's not obstructed by: Falling, swimming, vehicle |
CSCR_IsCharacterUsingLRRCondition | Returns true if character is transmitting over long range radio |
CSCR_IsCharacterUsingRadioCondition | Returns true if character is transmiting with radio |
CSCR_IsContextEnabledCondition | |
CSCR_IsUsingMouseAndKeyboardCondition | |
CSCR_IsUsingVariableSightsCondition | |
CSCR_LastUsedInputDevice | |
CSCR_MapCanActivateCondition | |
CSCR_MapCanDragCondition | |
CSCR_MapCanResetRotationCondition | |
CSCR_MapCanRotateCondition | |
CSCR_MedicalItemsCountCondition | Returns true if count of medical items matches the condition |
CSCR_MortarHasChargeConfigsCondition | |
CSCR_MortarHasMoreBallisticDataCondition | |
CSCR_MuzzleTypeCondition | Returns true if current muzzle's type matches specified type |
CSCR_RadialMenuActiveActionCondition | Returns true if VoN UI is active |
CSCR_RadialMenuTypeActiveActionCondition | Returns true if VoN UI is active |
CSCR_SelectedEntitiesContainsTypeActionComponent | Returns true if any selected entities is a group |
CSCR_SightsHasIlluminationCondition | |
CSCR_VONMenuActiveActionCondition | Returns true if VON Menu is active |
CSCR_VehicleAltitudeAGLCondition | Returns true if current vehicle speed matches the condition |
CSCR_VehicleBrakeCondition | Returns true if vehicle's brakes are at least at specified threshold |
CSCR_VehicleClutchCondition | Returns true if vehicle's clutch is at least at specified threshold |
CSCR_VehicleControllerTypeCondition | Returns true if character is in a vehicle |
CSCR_VehicleDamageStateCondition | |
CSCR_VehicleDrivingAssistanceCondition | Returns true if character is in a vehicle |
CSCR_VehicleEngineOnCondition | Returns true if current vehicle engine is on |
CSCR_VehicleFuelCondition | Returns true if current vehicle fuel volume matches the condition |
CSCR_VehicleGearCondition | Returns true if character is in a vehicle |
CSCR_VehicleHasAnyGroundContactCondition | Returns true if vehicle is colliding with ground |
CSCR_VehicleLightsCondition | Returns true if current vehicle lights are enabled |
CSCR_VehiclePersistentBrakeEngagedCondition | Returns true if character is in a vehicle |
CSCR_VehicleSpeedCondition | Returns true if current vehicle speed matches the condition |
CSCR_VehicleThrottleCondition | Returns true if vehicle's throttle is over specified threshold |
CSCR_VehicleTurboCondition | |
CSCR_VehicleWeaponAmmoCondition | Returns true if ammo of current vehicle weapon matches the condition |
CSCR_WeaponAmmoCountCondition | Returns true if ammo of current weapon matches the condition |
CSCR_WeaponBipodCondition | Returns true if weapon has loaded magazine |
CSCR_WeaponChangeSwitchOpticsCondition | |
CSCR_WeaponFiremodeCondition | |
CSCR_WeaponFiremodeCountCondition | Returns true if current weapon's number of firemodes matches current condition |
CSCR_WeaponHasMagazineCondition | Returns true if weapon has loaded magazine |
CSCR_WeaponIsRaisedCondition | |
CSCR_WeaponMagazineCountCondition | Returns true if the count of additional magazines in character's inventory matches current condition |
CSCR_WeaponManipulationCondition | |
CSCR_WeaponMuzzleChamberedCondition | |
CSCR_WeaponQuickSlotAvailableCondition | |
CSCR_WeaponSightHasZeroingCondition | |
CSCR_WeaponSwitchAvailableCondition | |
►CSCR_AvailableActionContext | |
CSCR_HeldItemAvailableActionContext | |
CSCR_AvailableActionsConditionData | To prevent fetching data for each condition multiple times within a single frame, we use this container instead to pass around data where needed |
CSCR_AvailableActionsWidget | |
CSCR_BackendServiceDisplay | |
CSCR_BackendServiceDisplayPresets | Class for a .conf file with multiple service display presets |
CSCR_BaseAnalogGaugeData | |
►CSCR_BaseArsenalRefundEffect | |
►CSCR_BaseWeightedArsenalRefundEffectEntry | Effects that support the weighted variant of Arsenal Refund effects. Only works for SCR_BaseWeightedArsenalRefundEffect |
CSCR_ValuableIntelXPEffectEntry | |
CSCR_MultiExecuteListArsenalRefundEffect | Holds an array of effects that are all executed when this Refund effect is chosen |
►CSCR_WeightedListArsenalRefundEffect | Holds an array of effects that are executed using a weighted randomization |
CSCR_ValuableIntelArsenalRefundEffect | |
►CSCR_BaseAttributeDynamicDescription | Holds logic when a dynamic description should be shown when attributes are hovered over |
CSCR_ArsenalSaveTypeAttributeDynamicDescription | Dynamic description for arsenal save types. What they mean when they are set |
►CSCR_BaseButtonAttributeDynamicDescription | Holds logic when a dynamic description should be shown when attributes are hovered over |
CSCR_PlayableFactionKillingAttributeDynamicDescription | Dynamic description for SCR_PlayableFactionEditorAttribute and SCR_PlayableFactionsEditorAttribute to show how many players are killed |
CSCR_BasicDisabledAttributeDynamicDescription | Shows the dynamic description if the attribute is disabled |
CSCR_BoolAttributeDynamicDescription | Shows dynamic description if bool meets the condition |
CSCR_CharacterBloodAttributeDynamicDescription | Holds logic when a dynamic description to show a description if value is set above or below the Unconscious level |
CSCR_DateAttributeDynamicDescription | Dynamic description for SCR_DateEditorAttribute to show sunrise, sunset and moonphase |
CSCR_DayDurationAttributeDynamicDescription | Dynamic description for daytime duration to display to compare the ingame time with realife time |
CSCR_GameOverTypeAttributeDynamicDescription | A description that shows extra information for the player regarding the selected gameover type |
CSCR_LoadoutSavingBlackListAttributeDynamicDescription | Dynamic description for SCR_LoadoutSavingBlackListEditorAttribute to show when player saved loadouts are cleared or not cleared |
CSCR_ValueAttributeDynamicDescription | Shows dynamic description if value meets the condition |
►CSCR_BaseCameraShakeProgress | Interface for simulating individual camera shake(s) |
►CSCR_GenericCameraShakeProgress | This object implements generic way of applying camera shake, but does not implement any shaking by itself |
►CSCR_NoisyCameraShakeProgress | This object implements a pseudorandom camera shake |
CSCR_BuildingDestructionCameraShakeProgress | |
CSCR_RecoilCameraShakeProgress | This object allows advancing and simulating individual camera shake(s) |
CSCR_BaseContainerTools | |
►CSCR_BaseEditableEntityFilter | Base class for a manager of editable entities of specific state |
CSCR_CampaignBuildingEditableEntityFilter | |
CSCR_CompatibleSlotEditableEntityFilter | |
CSCR_ControlModeEditableEntityFilter | |
CSCR_CurrentLayerEditableEntityFilter | |
CSCR_DestroyedEditableEntityFilter | Entities which are killed or destroyed |
CSCR_DummyEditableEntityFilter | Dummy mentities manager |
CSCR_EditedEditableEntityFilter | Entities which are currently being transformed |
CSCR_EntityTypesEditableEntityFilter | |
CSCR_FocusedEditableEntityFilter | |
CSCR_FriendlyEditableEntityFilter | Filter entities which are friendly to player |
CSCR_HasFactionEditableEntityFilter | Filter non-playable entities which have a faction defined |
CSCR_HighlightedEditableEntityFilter | |
CSCR_HoverEditableEntityFilter | |
CSCR_LayerEditableEntityFilter | Entities under the current layer, or recursively under on of its child layers |
CSCR_PingedEditableEntityFilter | |
CSCR_PlayerDelegateEditableEntityFilter | |
►CSCR_PlayerEditableEntityFilter | |
CSCR_FriendlyPlayerEditableEntityFilter | |
CSCR_PreviewEditableEntityFilter | |
CSCR_RenderedEditableEntityFilter | |
CSCR_SelectedEditableEntityFilter | |
CSCR_UnlockedEditableEntityFilter | |
CSCR_VisibleEditableEntityFilter | |
►CSCR_BaseEditorAction | Base container class for all editor action types (ContextActions, WaypointActions, AbiliityActions) |
►CSCR_BaseContextAction | Base container class for editor context actions |
CSCR_AssetBrowserContextAction | |
CSCR_AttachToParentContextAction | |
CSCR_CopyAttributesContextAction | |
CSCR_CopyIngameTimestampContextAction | |
CSCR_CopyPrefabNameContextAction | |
CSCR_CopyServerTimestampContextAction | |
CSCR_CopyWorldPositionContextAction | |
CSCR_CreateLayerWithSelectionContextAction | |
CSCR_CreateNewGroupContextAction | |
CSCR_CycleContextAction | |
CSCR_DeleteContextAction | |
CSCR_DetachContextAction | |
CSCR_DisableSimulationContextAction | |
CSCR_DuplicateContextAction | |
CSCR_EnableSimulationContextAction | |
CSCR_FillVehicleContextAction | |
CSCR_FindInContentBrowserContextAction | |
CSCR_FindInWorkshopContextAction | |
CSCR_FocusHereContextAction | |
►CSCR_GeneralContextAction | Base container class for general editor context actions, not related to a hovered/selected entity |
CSCR_TeleportCameraContextAction | |
CSCR_GetInContextAction | |
CSCR_GetOutContextAction | |
CSCR_HideSelectionContextAction | |
CSCR_LightningContextAction | |
CSCR_LockLayerContextAction | |
CSCR_MoveInFormationContextAction | |
CSCR_MoveToFlightAltitudeContextAction | |
CSCR_MoveToRootContextAction | |
CSCR_MoveToSeatPositionContextAction | |
CSCR_PasteAttributesContextAction | |
CSCR_PasteContextAction | |
CSCR_PasteOnOriginalPositionContextAction | |
CSCR_PatrolContextAction | |
CSCR_PingContextAction | |
CSCR_RefuelContextAction | |
CSCR_ReplaceWithContextAction | |
CSCR_SelectContextAction | |
CSCR_SelectCrewContextAction | |
CSCR_SelectOccupantContextAction | |
CSCR_SelectPassengersContextAction | |
►CSCR_SelectedEntitiesContextAction | Base container class for editor context actions which apply to selected entities |
►CSCR_BaseRocketPodsContextAction | |
CSCR_DisarmRocketPodsContextAction | |
CSCR_RearmRocketPodsContextAction | |
CSCR_BleedCharacterContextAction | |
CSCR_BombardContextAction | |
CSCR_CaptureBasesContextAction | |
CSCR_ChooseAndSpawnOccupantsContextAction | |
CSCR_CopyContextAction | |
CSCR_CreateLayerContextAction | |
CSCR_CutContextAction | |
CSCR_DefendContextAction | |
►CSCR_DeleteSelectedContextAction | |
CSCR_CampaignBuildingDeleteSelectedContextAction | |
CSCR_DisembarkContextAction | |
CSCR_FuelEntityContextAction | |
CSCR_HealEntitiesContextAction | |
CSCR_KickPlayerContextAction | |
CSCR_NeutralizeEntityContextAction | |
CSCR_OrientToSeaNormalContextAction | |
CSCR_OrientToTerrainContextAction | |
CSCR_RemoveBleedCharacterContextAction | |
CSCR_RemoveWeaponContextAction | |
CSCR_ResupplyContextAction | |
CSCR_SelectOccupantsContextAction | |
CSCR_SetFireVehicleContextAction | |
CSCR_SnapToTerrainContextAction | |
CSCR_SpawnOccupantsContextAction | |
CSCR_SupplyBasesContextAction | |
CSCR_TaskActivateContextAction | |
CSCR_TaskContextAction | |
CSCR_SetAsLeaderContextAction | |
CSCR_ShowSelectionContextAction | |
CSCR_SpawnCrewContextAction | |
CSCR_SpawnPassengersContextAction | |
CSCR_SuppressContextAction | |
CSCR_SwitchCameraToContextAction | |
CSCR_TeleportCameraToPlayerContextAction | |
CSCR_TeleportPlayerHereContextAction | |
CSCR_TransportContextAction | |
CSCR_UnloadContextAction | |
CSCR_UnlockLayerContextAction | |
CSCR_UserContextAction | |
►CSCR_DoubleClickAction | |
CSCR_OpenAttributeWindowContextAction | |
CSCR_PlaceEntityContextAction | |
►CSCR_EditorToolbarAction | |
CSCR_BasePlacingToolbarAction | |
►CSCR_BaseToggleToolbarAction | |
CSCR_AttachToEntityToolbarAction | |
►CSCR_BaseCommandAction | |
CSCR_SpawnPointBaseCommandAction | |
CSCR_TaskBaseCommandAction | |
CSCR_WaypointBaseCommandAction | |
CSCR_FlashlightToolbarAction | |
CSCR_HintSequenceToolbarAction | |
CSCR_PauseGameTimeToolbarAction | |
CSCR_PlacingFlagToolbarAction | |
CSCR_ToggleLocalEditorNightModeToolbarAction | |
CSCR_BrowserToolbarAction | |
CSCR_CameraAttributesToolbarAction | |
CSCR_DeleteDestroyedToolbarAction | |
CSCR_EndGameToolbarAction | |
CSCR_GlobalAttributesToolbarAction | |
CSCR_InstantActionTest | |
CSCR_LeaveModeToolbarAction | |
CSCR_LoadSessionToolbarAction | |
CSCR_MapToolbarAction | |
CSCR_NewSessionToolbarAction | |
CSCR_OpenWorldToolbarAction | |
CSCR_ResetEditorComponentsToolbarAction | |
CSCR_RewindToolbarAction | |
CSCR_SaveSessionToolbarAction | |
CSCR_SnapToTerrainToolbarAction | |
CSCR_TakeScreenshotDebugToolbarAction | |
CSCR_ToggleInterfaceToolbarAction | |
CSCR_LayerContextAction | |
CSCR_SwitchToPlayerContextAction | |
CSCR_TakeControlContextAction | |
►CSCR_BaseEditorAttribute | Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window |
CSCR_AllowEntityRefundActionEditorAttribute | |
CSCR_AmbientSoundToggleEditorAttribute | Toggle Ambient Sound Attribute for getting and setting varriables in Editor Attribute window |
CSCR_AutomatedWeatherEditorAttribute | |
►CSCR_BaseDuplicatableEditorAttribute | Attributes that never communicate can inharent from SCR_BaseDuplicatableEditorAttribute else an error will be thrown |
►CSCR_MenuOverlayEditorAttribute | |
CSCR_LogoOverlayEditorAttribute | |
CSCR_LogoOverlayPositionEditorAttribute | |
►CSCR_BaseFloatValueHolderEditorAttribute | Attribute base for Name, icon and float value for other attributes to inherent from |
CSCR_AIFormationEditorAttribute | |
CSCR_AIGroupCombatModeAttribute | |
CSCR_AIWaypointArtillerySupportAmmoTypeAttribute | |
CSCR_AIWaypointArtillerySupportShotCountAttribute | |
CSCR_AiMovementSpeedEditorAttribute | |
CSCR_AiSkillEditorAttribute | |
CSCR_AiStanceEditorAttribute | |
CSCR_ArsenalAmmunitionModeAttribute | |
CSCR_ArsenalGameModeTypeEditorAttribute | |
CSCR_ArsenalSaveTypeAttribute | |
►CSCR_BasePresetsEditorAttribute | Attribute base for Name, icon and float value for other attributes to inherent from |
►CSCR_BaseFactionEditableAttribute | Group Faction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_AIGroupFactionEditorAttribute | Group Faction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_ArsenalFactionEditorAttribute | Arsenal Faction Attribute for getting and setting varriables in Editor Attribute window |
CSCR_EntityFactionEditorAttribute | A Generic entity faction changer |
►CSCR_BaseMultiSelectPresetsEditorAttribute | |
CSCR_ArsenalEnabledTypesEditorAttribute | |
CSCR_FactionRelationshipEditorAttribute | |
CSCR_GameOverFactionsEditorAttribute | |
►CSCR_LoadoutBaseEditorAttribute | |
►CSCR_ArsenalBaseEditorAttribute | |
CSCR_ArsenalEquipmentEditorAttribute | |
CSCR_ArsenalOutfitEditorAttribute | |
CSCR_ArsenalWeaponRackEquipmentEditorAttribute | |
►CSCR_ArsenalWeaponsEditorAttribute | |
CSCR_ArsenalWeaponRackWeaponsEditorAttribute | |
►CSCR_FactionLoadoutBaseEditorAttribute | |
CSCR_FactionLoadoutEquipmentEditorAttribute | |
CSCR_FactionLoadoutOutfitEditorAttribute | |
CSCR_FactionLoadoutWeaponsEditorAttribute | |
CSCR_LoadoutSavingBlackListEditorAttribute | |
CSCR_ModesEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayableFactionsEditorAttribute | |
CSCR_PlayerModesEditorAttribute | |
CSCR_TimePresetsEditorAttribute | Daytime Attribute for getting and setting varriables in Editor Attribute window |
CSCR_WeatherInstantEditorAttribute | Weather Attribute for getting and setting varriables in Editor Attribute window |
CSCR_FriendlyFireKillfeedTypeEditorAttribute | |
CSCR_GameOverTypeEditorAttribute | |
CSCR_GlobalDeployableRadioSettingEditorAttribute | |
CSCR_KillfeedReceiveTypeEditorAttribute | |
CSCR_KillfeedTypeEditorAttribute | |
CSCR_LensFlareEditorAttribute | Lense flare control |
CSCR_PunishKillingWhenDesguisedEditorAttribute | |
CSCR_SetPerceivedCharacterFactionEditorAttribute | |
CSCR_WindDirectionEditorAttribute | Wind direction Attribute for getting and setting varriables in Editor Attribute window |
►CSCR_BasePlayerBudgetEnableEditorAttribute | |
CSCR_PlayerBudgetAIEnableEditorAttribute | |
CSCR_PlayerBudgetPropEnableEditorAttribute | |
CSCR_PlayerBudgetSystemEnableEditorAttribute | |
CSCR_PlayerBudgetVehicleEnableEditorAttribute | |
►CSCR_BaseSupportStationEnableEditorAttribute | |
CSCR_SupportStationEnableFuelEditorAttribute | |
CSCR_SupportStationEnableHealEditorAttribute | |
CSCR_SupportStationEnableRepairEditorAttribute | |
CSCR_SupportStationEnableResupplyEditorAttribute | |
►CSCR_BaseValueListEditorAttribute | Attribute base for slider values for other attributes to inherent from |
►CSCR_BasePlayerBudgetEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetAIEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetPropEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetSystemEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_PlayerBudgetVehicleEditorAttribute | Modes and Budget attribute for getting and setting varriables in Editor Attribute window |
CSCR_BloodEditorAttribute | Entity Health Attribute for getting and setting varriables in Editor Attribute window |
CSCR_CharBleedingEditorAttribute | |
CSCR_CharRegenEditorAttribute | |
CSCR_DayDurationEditorAttribute | Day duration Attribute for getting and setting varriables in Editor Attribute window |
CSCR_DaytimeEditorAttribute | Daytime Attribute for getting and setting varriables in Editor Attribute window |
CSCR_DeployableRadioTicketEditorAttribute | |
CSCR_ExplosiveFuzeTimerAttribute | Explosive trigger attribute for manipulating the time that remains until the detonation |
►CSCR_FuelEditorAttribute | Entity Fuel Attribute for getting and setting variables in Editor Attribute window |
CSCR_FuelProviderEditorAttribute | Shows fuel of fuel providers |
CSCR_GlobalCharBleedingEditorAttribute | |
CSCR_GlobalCharRegenEditorAttribute | |
CSCR_GlobalFuelConsumptionScaleEditorAttribute | Attribute to set gloval Fuel consumption scale |
CSCR_LoadoutSupplyCostMultiplierEditorAttribute | |
CSCR_RespawnTicketsEditorAttribute | |
CSCR_RespawnTimeEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
►CSCR_SetSuppliesBaseEditorAttribute | |
CSCR_SetSuppliesVehicleEditorAttribute | |
CSCR_SupplyContainerValueAttribute | |
►CSCR_ValidTypeBaseValueListEditorAttribute | |
►CSCR_HealthEditorAttribute | Entity Health Attribute for getting and setting varriables in Editor Attribute window |
CSCR_HealthCharacterEditorAttribute | |
CSCR_HealthOtherEditorAttribute | |
CSCR_HealthVehicleEditorAttribute | |
CSCR_RotationEditorAttribute | |
►CSCR_SetEnableDamageEditorAttribute | |
CSCR_SetEnableDamageCharacterEditorAttribute | |
CSCR_SetEnableDamageOtherEditorAttribute | |
CSCR_SetEnableDamageVehicleEditorAttribute | |
CSCR_WeatherInstantTransitionTimeEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_WindSpeedEditorAttribute | |
CSetAIBaseBudgetEditorAttribute | |
CSetBuildingProgressEditorAttribute | |
CSetPropBaseBudgetEditorAttribute | |
CSCR_CameraFilterEditorAttribute | Camera filter Attribute for photomode for getting and setting varriables in Editor Attribute window |
CSCR_CameraParticleEditorAttribute | Camera particle Attribute for photomode for getting and setting varriables in Editor Attribute window |
CSCR_CharUnconsciousnessEditorAttribute | |
CSCR_DateEditorAttribute | |
CSCR_EnableArsenalAttribute | |
CSCR_EnableDeployableSpawnPointsEditorAttribute | |
CSCR_EnableGlobalResourceTypeEditorAttribute | |
CSCR_EnableSpawnPointEditorAttribute | Allows to enable and disable spawnpoints |
CSCR_EnableTeamKillingPunishmentEditorAttribute | |
CSCR_EntityEnableResourceEditorAttribute | |
CSCR_ExplosiveFuzeArmingAttribute | Explosive trigger attribute for manipulating the arming state |
CSCR_GlobalUnconsciousnessEditorAttribute | |
CSCR_LoadoutSavingClearOnChangeEditorAttribute | This is a attribute that is never set anywhere and reset when attribute dialog is opened and used by SCR_LoadoutSavingBlackListEditorAttribute to clear player loadouts if the loadout changed |
CSCR_ModeOverrideEditorAttribute | |
CSCR_MortarAdvancedAimingEditorAttribute | |
CSCR_NightModeEditorAttribute | |
CSCR_OverrideCharacterMedicalEditorAttribute | Medical attribute if it should override certain medical values |
CSCR_PlayableFactionEditorAttribute | |
CSCR_RespawnEnabledEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_SetTaskCompletionAutomaticEditorAttribute | |
CSCR_SimulateAndShowToggle | |
CSCR_SpawnAtPlayersEditorAttribute | Respawn attribute to enable/disable respawn and respawn time, for getting and setting varriables in Editor Attribute window |
CSCR_SpawnAtRadioVehicleAttribute | |
CSCR_SupplyContainerDecayAttribute | |
►CSCR_TaskTextBaseEditorAttribute | |
CSCR_TaskTextAttackEditorAttribute | |
CSCR_TaskTextCustomEditorAttribute | |
CSCR_TaskTextDefendEditorAttribute | |
CSCR_TaskTextMoveEditorAttribute | |
CSCR_TaskTextEditorAttribute | |
CSCR_TestEditorAttribute | |
CSCR_TimeAdvancementEditorAttribute | Weather attribute if it should enable/disable day Advancement |
CSCR_ToggleDamageEditorAttribute | |
►CSCR_ValidTypeBaseEditorAttribute | |
CSCR_PositionEditorAttribute | |
CSCR_SnapYPositionEditorAttribute | An local attribute that dictates if position that is set is snapped to ground |
CSCR_WeatherUseAdvancedEditorAttribute | |
CSCR_WindAutomaticEditorAttribute | Weather attribute if it should override certain weather values |
CSCR_WindOverrideEditorAttribute | Weather attribute if it should override certain weather values |
►CSCR_BaseEditorAttributeEntry | |
CSCR_BaseEditorAttributeDefaultFloatValue | |
CSCR_BaseEditorAttributeEntrySlider | |
CSCR_BaseEditorAttributeEntryText | |
CSCR_BaseEditorAttributeEntryTimeSlider | |
CSCR_BaseEditorAttributeEntryUIInfo | |
CSCR_BaseEditorAttributeFloatStringValues | |
CSCR_EditorAttributeEntryBool | |
CSCR_EditorAttributeEntryInt | |
CSCR_EditorAttributeEntryIntArray | |
CSCR_EditorAttributeEntryOverride | |
CSCR_EditorAttributeEntryStringArray | |
►CSCR_EditorAttributePresetEntry | |
CSCR_EditorAttributePresetMultiSelectEntry | |
CSCR_BaseEditorAttributeVar | |
►CSCR_BaseEditorEffect | Base class for audio-visual effects |
CSCR_EntityEditorEffect | Spawned entity effect |
CSCR_ParticleEditorEffect | Particle UI effect |
CSCR_SoundEditorEffect | Sound UI effect |
CSCR_UIEditorEffect | Editor UI effect |
►CSCR_BaseEffectParticleAction | |
CSCR_BaseEffectParticleHelicopterEventAction | |
CSCR_BaseEffectParticleHelicopterRotorControlAction | Specific action which controls the particles from the rotor wash |
CSCR_BaseEffectParticleSignalAction | |
►CSCR_BaseEffectsModulePositionData | Base zone data |
CSCR_EffectsModulePositionData_OwnerPosition | Zone data that will spawn the entity at the location of the owner (Snapping to ground might apply) |
CSCR_EffectsModulePositionData_Radius | Zone data that will spawn the entity within a radius of the owner |
CSCR_EffectsModulePositionData_Rectangle | Zone data that will spawn the entity within a a ractanglar radius of the owner |
►CSCR_BaseEntitiesEditorUIEffect | |
CSCR_DisabledEntitiesEditorUIEffect | |
CSCR_OpacityEntitiesEditorUIEffect | |
►CSCR_BaseEntityCatalogData | Base Class for Entity catalog data |
►CSCR_ArsenalItem | |
CSCR_ArsenalItemAlternativeRefundAmount | |
CSCR_ArsenalItemStandalone | Arsenal Item to be added in the configs outside of The faction Catalog |
CSCR_EntityCatalogAmbientPatrolData | |
CSCR_EntityCatalogEditorData | Info for which editor modes the entity is added to |
CSCR_EntityCatalogIdentityItemData | |
CSCR_EntityCatalogLoadoutData | Info for Player Loadout |
►CSCR_EntityCatalogSpawnerData | Info for Entity Spawner |
CSCR_EntityCatalogSpawnerOverrideData | |
CSCR_EntityCatalogSupportStationResupplyData | |
CSCR_NonArsenalItemCostCatalogData | Base Used for items and attachments which should not be shown in the arsenal but should have a cost to them so any weapon in arsenal with that attachment will get a supply cost increase as well as being able to sell the item in the arsenal |
CSCR_ResourceContainerItemData | |
►CSCR_BaseFormatParam | |
CSCR_ActionFormatParam | |
CSCR_ImageSetFormatParam | |
►CSCR_BaseGameOverScreenInfo | |
CSCR_DeathMatchGameOverScreenInfo | |
►CSCR_FactionGameOverScreenInfo | |
CSCR_EditorFactionGameOverScreenInfo | |
CSCR_FactionVictoryGameOverScreenInfo | |
CSCR_RandomMessageGameOverScreenInfo | |
CSCR_BaseGameOverScreenInfoEditor | |
CSCR_BaseGameOverScreenInfoOptional | |
►CSCR_BaseHintCondition | |
►CSCR_BaseEditorHintCondition | |
CSCR_CampaignBuildingCloseHintCondition | |
CSCR_CampaignBuildingNotMilitaryBaseHintCondition | |
CSCR_CampaignBuildingOpenedLabelHintCondition | |
CSCR_EditorAttributesHintCondition | |
CSCR_EditorBudgetHintCondition | |
CSCR_EditorContextMenuHintCondition | |
CSCR_EditorEntityToEntityHintCondition | |
CSCR_EditorFilterHintCondition | |
CSCR_EditorLayerHintCondition | |
CSCR_EditorModeHintCondition | |
CSCR_EditorNotificationEditorOnlyHintCondition | |
CSCR_EditorOpenedHintCondition | |
CSCR_EditorPlacingHintCondition | |
CSCR_EditorTransformHintCondition | |
CSCR_MapHintCondition | |
CSCR_VoteGameMasterCondition | |
CSCR_InputHintCondition | |
CSCR_ManualCameraAdjustSpeedHintCondition | |
CSCR_ManualCameraAttachHintCondition | |
CSCR_ManualCameraFocusHintCondition | |
CSCR_ManualCameraLightHintCondition | |
CSCR_ManualCameraNightModeHintCondition | |
CSCR_ManualCameraZoomHintCondition | |
CSCR_SequenceHintCondition | |
CSCR_BaseLightData | Light parameters |
►CSCR_BaseLinkedStorageLogic | |
CSCR_GetLinkedStorageChildren | This will add all children as linked storages. Use SCR_SetLinkedStorageToParent if you know the exact storage and storage is SCR_UniversalInventoryStorageComponent |
CSCR_MirrorLinkStorageToParent | This will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent and will link the parent to itself This means if either storages is opened it will also open the linked storage |
CSCR_SetLinkedStorageToParent | This will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent |
►CSCR_BaseManualCameraComponent | |
CSCR_ATLManualCameraComponent | Movement above terrain surface |
CSCR_AccelerationManualCameraComponent | |
CSCR_AdjustSpeedManualCameraComponent | |
CSCR_AttachManualCameraComponent | |
CSCR_ControlPlayerCameraComponent | |
CSCR_EditorCursorManualCameraComponent | |
CSCR_EditorHoveredManualCameraComponent | |
CSCR_EditorSnapManualCameraComponent | |
CSCR_EditorToggleUIManualCameraComponent | |
CSCR_FocusManualCameraComponent | |
CSCR_HideHUDManualCameraComponent | |
CSCR_InitInputManualCameraComponent | |
CSCR_LensFlareManualCameraComponent | |
CSCR_LightManualCameraComponent | |
CSCR_LimitBoxManualCameraComponent | |
►CSCR_LimitCylinderManualCameraComponent | |
CSCR_CampaignBuildingLimitCylinderManualCameraComponent | Free roam building camera |
CSCR_MapDescriptorManualCameraComponent | |
CSCR_MouseMoveManualCameraComponent | |
CSCR_MoveManualCameraComponent | |
CSCR_MoveRelativeManualCameraComponent | |
CSCR_MoveToCursorManualCameraComponent | |
CSCR_MovementInertiaManualCameraComponent | |
CSCR_OrbitingManualCameraComponent | |
CSCR_RotateManualCameraComponent | |
CSCR_RotateModifierManualCameraComponent | |
CSCR_RotateRollManualCameraComponent | |
CSCR_RotationInertiaManualCameraComponent | |
CSCR_SaveManualCameraComponent | |
CSCR_SetSpeedManualCameraComponent | |
CSCR_SettingsManualCameraComponent | |
CSCR_SpeedBoostManualCameraComponent | |
CSCR_SpeedBoostUpManualCameraComponent | |
CSCR_SpeedByHeightManualCameraComponent | |
CSCR_TeleportPlayerManualCameraComponent | |
CSCR_TeleportToCursorManualCameraComponent | |
CSCR_TerrainCollisionManualCameraComponent | |
CSCR_ToggleUIManualCameraComponent | |
CSCR_UIManualCameraComponent | |
CSCR_ViewLinkManualCameraComponent | |
CSCR_ZoomManualCameraComponent | |
►CSCR_BaseNetworkedStat | |
CSCR_FPSNetworkedStat | |
CSCR_MemoryNetworkedStat | |
►CSCR_BasePlayerLoadout | |
►CSCR_PlayerLoadout | |
►CSCR_FactionPlayerLoadout | |
CSCR_PlayerArsenalLoadout | |
►CSCR_BasePrefabCategory | Base class for Prefab Spawning |
CSCR_PrefabCategory | Prefab to be spawned by SCR_PrefabsSpawnerManager |
CSCR_PrefabsCategory | Categories of prefabs and/or nested categories of prefabs |
CSCR_BasePreviewConfig | |
CSCR_BasePreviewEntry | |
►CSCR_BaseRadialCommand | |
►CSCR_BaseGroupCommand | |
CSCR_LookAtGroupCommand | |
CSCR_RecruitAIGroupCommand | |
CSCR_RemoveAIGroupCommand | |
CSCR_SetCombatModeGroupCommand | |
CSCR_StopMovementGroupCommand | |
►CSCR_WaypointGroupCommand | |
CSCR_CharacterEntityWaypointGroupCommand | |
CSCR_ContextGetIngroupCommand | |
CSCR_FollowGroupCommand | |
CSCR_GestureGroupCommand | |
CSCR_GetINtoSelectedVehicleGroupCommand | |
CSCR_GetOutGroupCommand | |
CSCR_PatrolGroupCommand | |
CSCR_ContinuousLoiterCommand | |
CSCR_EmoteBaseCommand | |
►CSCR_BaseRoleCallsign | |
CSCR_LeaderRoleCallsign | |
CSCR_PlayerLeaderRoleCallsign | |
CSCR_RadioOperatorRoleCallsign | |
CSCR_BaseScreenShakeData | |
CSCR_BaseSelectionMenuDisplay | |
►CSCR_BaseSpawnable | |
CSCR_DebrisSpawnable | |
CSCR_ParticleSpawnable | |
CSCR_PrefabSpawnable | |
►CSCR_BaseSpawnPointRequestResultInfo | |
CSCR_AnyInvalidSpawnPointRequestResultInfo | Used as a catch all for when players cannot spawn at spawn point and all other checks were invalid |
CSCR_BaseEnumSpawnPointRequestResultInfo | |
►CSCR_BaseTextureResource | |
CSCR_ImageSetResource | |
CSCR_TextureResource | |
CSCR_BasicCodeFormatterPluginFileReport | Basic Code Formatter file report - databag |
CSCR_BasicCodeFormatterSpellCheckConfig | |
CSCR_BasicCodeFormatterSpellCheckConfig_ForbiddenWordEntry | |
CSCR_BatchPrefabTemplates | |
CSCR_BatchPrefabTemplatesAttributes | |
CSCR_BatchPrefabTemplatesData | |
CSCR_BIKIExportPlugin_Result | |
CSCR_BIKIStringBuilder | |
CSCR_BitMaskArray | SCR_BitMaskArray Class |
CSCR_BlastedEntityEntry | |
CSCR_BloodBoxColors | |
CSCR_BloodTypeHolderConfig | |
CSCR_BookmarkPluginPrompt | |
CSCR_BriefingMenuConfig | Briefing config root |
CSCR_BriefingVictoryCondition | |
CSCR_BTParam< AIWaypoint > | |
CSCR_BTParam< array< AIAgent > > | |
CSCR_BTParam< BaseCompartmentSlot > | |
CSCR_BTParam< BaseMagazineComponent > | |
CSCR_BTParam< BaseWeaponComponent > | |
CSCR_BTParam< bool > | |
CSCR_BTParam< EAICompartmentType > | |
CSCR_BTParam< ECharacterStance > | |
CSCR_BTParam< ECompartmentType > | |
CSCR_BTParam< EMovementType > | |
CSCR_BTParam< EWeaponType > | |
CSCR_BTParam< float > | |
CSCR_BTParam< IEntity > | |
CSCR_BTParam< int > | |
CSCR_BTParam< ResourceName > | |
CSCR_BTParam< SCR_AIBoardingParameters > | |
CSCR_BTParam< SCR_AISmartActionComponent > | |
CSCR_BTParam< TypeName > | |
CSCR_BTParam< vector > | |
CSCR_BTParamAssignable< float > | |
CSCR_BTParamAssignable< IEntity > | |
CSCR_BTParamAssignable< vector > | |
CSCR_BTParamRef< BaseTarget > | |
CSCR_BTParamRef< IEntity > | |
CSCR_BTParamRef< SCR_AIAnimationScript > | |
CSCR_BTParamRef< SCR_AISuppressionVolumeBase > | |
CSCR_BTParamRef< ScriptInvokerBase< SCR_AIOnAnimationBehaviorAction > > | |
CSCR_BuildingDestructionConfig | |
CSCR_BuildingDestructionData | |
CSCR_BuildingDestructionSetupToolConfig | |
CSCR_BuildingInteriorDeletinator | |
CSCR_BuildingLinkRegion | |
CSCR_BuildingRegion | |
►CSCR_BuildingRegionSetup | |
CSCR_BuildingRegionSetupMulti | |
CSCR_BuildingResourceList | |
CSCR_BuildingSetup | |
CSCR_BuildingTypeProps | Configuration of visibility in layers per descriptor type |
►CSCR_ButtonEffectBase | Base class for modular button effects |
CSCR_ButtonEffectSound | Plays a sound |
►CSCR_ButtonEffectWidgetBase | Button effect which does something with a specific widget |
CSCR_ButtonEffectColor | Effect which colorizes a widget with given name |
CSCR_ButtonEffectImage | This effect modifies texture of an image |
CSCR_ButtonEffectOpacity | Effect which animated opacity of the target widget |
CSCR_ButtonEffectPadding | Effect which changes all padding values of a target widget |
CSCR_ButtonEffectPosition | |
CSCR_ButtonEffectSize | |
CSCR_ButtonEffectSlaveButton | Effect which passes all subscribed events to another modular button |
CSCR_ButtonEffectText | Effect which changes text of a text or rich text widget |
CSCR_ButtonEffectVisibility | Effect which sets a widget visible (SetVisible) |
CSCR_ButtonEffectImage_ImageOrImageSet | |
CSCR_ByteFormat | |
CSCR_CallsignCompanyData | For each company, holds availible platoons, which in turn holds availible squads |
CSCR_CallsignInfo | Callsign Info |
CSCR_CallsignPlatoonData | For each platoon, holds availible squads |
CSCR_CameraCoordinates | |
CSCR_CameraFilterEditor | |
CSCR_CameraFilterEffectEditor | |
CSCR_CameraParticleEditor | |
CSCR_CameraPostProcessEffect | |
►CSCR_CampaignBuildingBudgetToEvaluateData | |
CSCR_CampaignBuildingCampaignBudgetToEvaluateData | |
►CSCR_CampaignBuildingCooldownBudgetToEvaluateData | |
CSCR_CampaignBuildingCooldownWithRankBudgetToEvaluateData | |
CSCR_CampaignBuildingMaxValueBudgetToEvaluateData | |
CSCR_CampaignBuildingRankBudgetToEvaluateData | |
CSCR_CampaignBuildingCompositionOutline | |
CSCR_CampaignBuildingCompositionOutlineManager | |
CSCR_CampaignClientData | Used for storing client data to be reapplied for reconnecting clients |
CSCR_CampaignCustomBase | |
CSCR_CampaignHintEntry | |
CSCR_CampaignHintStorage | |
CSCR_CampaignMilitaryBaseManager | Created in SCR_GameModeCampaign |
CSCR_CaptureAndHoldObjectiveDisplayObject | This object serves as a wrapper for individual HUD objective widgets |
CSCR_CaptureAndHoldTeamScoreDisplayObject | This object serves as a wrapper for individual HUD team score widgets |
CSCR_CharacterCommandSwimST | |
CSCR_CharacterHelper | |
CSCR_CharacterIdentityBloodType | |
CSCR_CharacterRank | |
►CSCR_ChatMessage | Classes for chat messages |
►CSCR_ChatMessageGeneral | Generic messages, used by players: they originate from someone, sometimes directed to someone, and use some game channel Adds a channel, sender id, sender name |
CSCR_ChatMessagePrivate | Private message Adds a specific receiver ID |
CSCR_ChatMessageRadioProtocol | |
CSCR_ChatMessageLineWidgets | |
CSCR_ChatPanelWidgets | |
CSCR_ClassRenamingParam | |
CSCR_ClothingLoadoutData | |
CSCR_ColorAHSV | |
CSCR_CombinedDSConfig | Script class aggregating all dedicated server config part together |
CSCR_CommonDialogs | Classes for dialogs which can be used in any context |
CSCR_Comparer< Class __ValueType > | Generic comparer using SCR_ComparerOperator |
CSCR_ComponentHelper | |
CSCR_CompositionDetails | |
CSCR_CompositionInfoWidgets | |
CSCR_ConfigHelper | |
CSCR_ConfigHelperT< Class T > | |
CSCR_ConfigListEntries | |
CSCR_ConfigListEntry | Define SCR_WidgetListEntry layout, type |
CSCR_ConfigurableDialogUiButtonPreset | Configuration for a button |
►CSCR_ConfigurableDialogUiPreset | Configuration for a dialog |
CSCR_KickDialogUiPreset | Server kick message specific dialog |
CSCR_ConfigurableDialogUiPresets | Class for a .conf file with multiple presets |
CSCR_ConfirmationDialogWorkbench | |
CSCR_ConnectionStateButtonComponent_StatusPreset | |
CSCR_ConnectionUICommon | |
CSCR_ConsumableType | |
CSCR_ContainerBudgetManager< Class CONTAINER_TYPE, Class ITEM_TYPE > | Utility class that aids on budgeting or batching the processing of a specified container of CONTAINER_TYPE that holds items of ITEM_TYPE type |
CSCR_ContentBrowser_AddonsSubMenuBaseWidgets | |
CSCR_ContentBrowser_GalleryDialogWidgets | |
CSCR_ContentBrowser_GalleryWidgets | |
CSCR_ContentBrowser_GMSaveLineWidgets | |
CSCR_ContentBrowser_ScenarioLineWidgets | |
CSCR_ContentBrowser_ScenarioSubMenuWidgets | |
CSCR_ContentBrowserDetails_OverviewSubMenuWidgets | |
CSCR_ContentBrowserEditorCard | |
CSCR_ContentDetailsPanelBaseWidgets | |
CSCR_ContextBasicInteractionBlipWidgets | |
CSCR_ControllerPreset | Controller preset config class |
CSCR_CooldownData | |
CSCR_CoordsTool_CoordsEntry | |
CSCR_CreditsDepartmentHeader | |
CSCR_CreditsHeader | |
CSCR_CreditsPersonName | |
CSCR_CrosshairDebug | |
CSCR_CursorCustom | Scripted map cursor visualization for cases where the gamecode provided one is not sufficient |
CSCR_CursorEditor | |
CSCR_CursorVisualState | Cursor visual state config |
CSCR_DamageIntensityEntry | |
CSCR_DamageIntensityHolder | Holds the localization strings as well as the logic to get the damage severity strings and enums |
CSCR_DamageManagerData | |
CSCR_DamagePassRule | |
CSCR_DamagePhaseData | Multi-Phase destruction phase |
CSCR_DamageStateConfig | |
CSCR_DamageStateInfo | |
CSCR_DataCollectorUI | |
CSCR_DateTimeHelper | |
CSCR_DayTimeCurveDef | Used to define a random positional sound behaviour base on time of the day |
CSCR_DayTimeCurveDefConfig | Array size has to have the same count as EDayTimeCurve |
►CSCR_DayTimeInfoBase | |
CSCR_DayTimeInfoAuto | |
CSCR_DayTimeInfoBetween | |
CSCR_DayTimeInfoStatic | |
CSCR_DbgUI | |
►CSCR_DebriefingScreenStatisticBaseClass | Base class that holds and handles information about statistic |
CSCR_DebriefingScreenStatisticDeaths | Class that holds information and handles information about deaths |
CSCR_DebriefingScreenStatisticDistanceDriven | Class that holds information and handles information about distance driven |
CSCR_DebriefingScreenStatisticDistanceWalked | Class that holds information and handles information about distance walked |
CSCR_DebriefingScreenStatisticKills | Class that holds information and handles information about kills |
CSCR_DebriefingScreenStatisticShotsFired | Class that holds information and handles information about shots fired |
CSCR_DebugShapeManager | |
CSCR_DefaultOccupantData | |
CSCR_DefendWaypointPreset | |
►CSCR_DescriptorDefaultsBase | Configuration of descriptor defaults |
►CSCR_DescriptorDefIcon | Descriptor icon type defaults |
CSCR_DescriptorDefIconText | Descriptor icon with text type defaults |
CSCR_DescriptorDefInvisible | Descriptor invisible type, for cursor interaction logic support while UI is handled by another system |
CSCR_DescriptorDefText | Descriptor text type defaults |
CSCR_DescriptorViewLayer | Configuration of visibility in layers per descriptor type |
CSCR_DestroyedTreePartsData | |
CSCR_DestructibleIdentificator | |
CSCR_DestructionBaseData | |
CSCR_DestructionBaseHandler | Base destruction handler, destruction handler types extend from this TODO: Move this to damage manager instead Ported from SCR_DestructionDamageManagerComponent |
CSCR_DestructionCommon | Class containing common functions between destructible classes |
CSCR_DestructionInteriorBoundingBox | |
CSCR_DestructionMultiPhaseData | |
CSCR_DestructionUtility | This class serves to unify commonly used methods in both SCR_DestructibleEntity and SCR_DestructionMultiPhaseComponent |
CSCR_DownloadConfirmationDialogContentWidgets | |
CSCR_DownloadConfirmationDialogWidgets | |
CSCR_DownloadManager_AddonDownloadLineBaseWidgets | |
CSCR_DownloadManager_CircleProgressIndicatorWidgets | |
CSCR_DownloadManager_Entry | Helper class to store current downloads and their attributes |
CSCR_DownloadManager_PanelWidgets | |
CSCR_DownloadManager_ProgressIndicatorWidgets | |
CSCR_DownloadManagerDialogWidgets | |
CSCR_DownloadManagerEntryWidgets | |
CSCR_DownloadManagerListCategory | |
CSCR_DownloadManagerTabActiveWidgets | |
►CSCR_DownloadSequence | |
CSCR_WorkshopDownloadSequence | Extended download sequence for workshop downloading Instead of just dependencies main m_Item is used for downloading single item |
CSCR_DoxygenFillerPlugin_Method | |
CSCR_DoxygenFillerPlugin_MethodParameter | |
CSCR_Easing | Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!) |
CSCR_EditableEntityAuthor | |
CSCR_EditableEntityCache | |
CSCR_EditableEntityCampaignBuildingModeLabelData | |
CSCR_EditableEntityCoreLabelGroupSetting | |
►CSCR_EditableEntityCoreLabelSetting | |
►CSCR_EditableEntityCoreLabelSettingExtended | |
CSCR_EditableEntityCampaignBuildingLabelSetting | |
CSCR_EditableEntityCoreTypeInteraction | |
CSCR_EditableEntityCoreTypeSetting | |
►CSCR_EditableEntityInteraction | |
CSCR_EditableAttachableEntityInteraction | |
CSCR_EditableCharacterInteraction | |
CSCR_EditableGroupInteraction | |
CSCR_EditableWaypointInteraction | |
CSCR_EditableEntityUIConfig | Config which defines visual representation of editable entities based on various rules |
CSCR_EditableEntityUIRuleTracker | Tracks specific SCR_EntitiesEditorUIRule |
CSCR_EditableEntityUISlotSize | |
CSCR_EditableEntityVariant | |
CSCR_EditableEntityVariantData | |
CSCR_EditedSaveManifest | Cache world save manifest and provide info to edited value |
CSCR_EditorActionData | |
CSCR_EditorActionGroup | |
CSCR_EditorActionList | |
CSCR_EditorAttributeBaseValues | |
CSCR_EditorAttributeCategory | Visual description of attribute category |
CSCR_EditorAttributeFloatStringValueHolder | |
CSCR_EditorAttributeList | |
CSCR_EditorContentBrowserDisplayConfig | Config that allows the editor content browser to only show specific labels and groups |
CSCR_EditorContentBrowserDisplayGroupLabel | |
►CSCR_EditorContentBrowserDisplayLabel | |
CSCR_EditorContentBrowserActiveDisplayLabel | |
►CSCR_EditorContentBrowserSaveStateData | Editor Content browser State data (Eg: Saved active filters, Search string and pagination) as well as tab UI info of content browser states |
►CSCR_EditorContentBrowserSaveStateDataUI | Editor Content browser State data that includes UI data for tabs |
CSCR_EditorContentBrowserSaveStateDataUIHQ | Editor Content browser State data that includes UI data for tabs, with specific condition for HQ |
CSCR_EditorImageGeneratorPrefab | |
CSCR_EditorImagePositionCharacterPose | Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific |
CSCR_EditorLinkEntry | |
CSCR_EditorManagerDisconnectData | |
CSCR_EditorMenuOverlay | |
CSCR_EditorMenuOverlayLayer | |
CSCR_EditorModePrefab | |
CSCR_EditorPreviewParams | |
►CSCR_EffectModule | |
CSCR_EffectModuleHelicopterExhaust | |
►CSCR_EffectsModule | |
CSCR_BarrageEffectsModule | |
CSCR_EmptyPositionHelper | |
CSCR_EntitiesEditorUIPrefab | |
CSCR_EntitiesEditorUIRule | Configuration of entity icons for given states |
CSCR_EntityAttributeTitleType | |
CSCR_EntityBudgetValue | |
►CSCR_EntityCatalog | Catalog that holds faction entity lists of a specific entity type |
CSCR_EntityCatalogMultiList | Multilist catalog for ease of use for developers |
►CSCR_EntityCatalogEntry | Entity Entry within the SCR_EntityCatalog |
►CSCR_EntityCatalogEntryNonEditable | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogEntryCustomInfo | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogInventoryItem | Entity Entry within the SCR_EntityCatalog |
CSCR_EntityCatalogMultiListEntry | |
CSCR_EntityHelper | |
CSCR_EntityHelperT< Class T > | |
CSCR_EntitySourceHelper | |
CSCR_EntityToolbarStateOffset | |
CSCR_EntityToolbarTypeList | |
CSCR_EntityTooltipConfig | |
►CSCR_EntityTooltipDetail | |
CSCR_AIStateTooltipDetail | |
CSCR_ArsenalSaveTypeTooltipDetail | |
►CSCR_BaseResourceTooltipDetail | |
CSCR_ResourceAvailableTooltipDetail | |
CSCR_ResourceStorageTooltipDetail | |
CSCR_BuilderNameTooltipDetail | |
CSCR_CharacterIdentityTooltipDetail | |
CSCR_CommentPlacablePrefabDetail | |
CSCR_CreationDateTooltipDetail | |
CSCR_DamageDisabledTooltipDetail | |
CSCR_DeathDateToolDetail | |
CSCR_DebugIdentityTooltipDetail | |
CSCR_DebugTooltipDetail | |
CSCR_DescriptionTooltipDetail | |
►CSCR_DpsConditionBarBaseTooltipDetail | |
CSCR_BloodTooltipDetail | |
CSCR_HealthTooltipDetail | |
CSCR_EntityConditionTooltipDetail | |
CSCR_ExplosiveChargeDetail | |
CSCR_FactionGroupsTooltipDetail | |
CSCR_FactionHintTooltipDetail | |
CSCR_FactionPlayersTooltipDetail | |
CSCR_FactionTooltipDetail | |
CSCR_FrequencyTooltipDetail | |
CSCR_FuelTooltipDetail | |
CSCR_FullBioIdentityTooltipDetail | |
CSCR_GroupOwnerTooltipDetail | |
CSCR_GroupSizeTooltipDetail | |
CSCR_IdentityDividerTooltipDetail | |
CSCR_LabelDescriptionTooltipDetail | |
CSCR_MapGridTooltipDetail | |
►CSCR_MultiOccupantVehcileTooltipDetail | |
CSCR_DriverTooltipDetail | |
CSCR_GunnersTooltipDetail | |
CSCR_PassagerTooltipDetail | |
CSCR_SuppliesBaseTooltipDetail | |
CSCR_SupplyCapacityTooltipDetail | |
CSCR_SupplyRefundTooltipDetail | |
CSCR_TaskCompleteDescriptionTooltipDetail | |
►CSCR_TextAndWarningTooltipDetail | |
CSCR_FactionTasksAndSpawnPointsTooltipDetail | |
CSCR_WaypointIndexTooltipDetail | |
CSCR_WeaponsTooltipDetail | |
CSCR_EntityTooltipDetailType | |
CSCR_Enum | |
►CSCR_ErrorDialogMessageEntry | |
CSCR_ErrorDialogMessageGroup | |
CSCR_ErrorDialogMessages | |
CSCR_EScenarioFrameworkLogicOperatorHelper | |
►CSCR_ExtendedIdentity | |
CSCR_ExtendedCharacterIdentity | |
CSCR_FactionCallsignData | For each faction, holds available companies, which in turn hold available platoons, which in turn hold available squads |
CSCR_FactionCallsignInfo | Stores the Callsign information data for the faction |
CSCR_FactionColorDefaults | Configuration of descriptor defaults |
CSCR_FactionHomeTerritory | |
CSCR_FactionHomeTerritoryConfig | |
CSCR_FactionKillPunishmentTypes | |
CSCR_FadeInOutAnimator | This class helps with managing fade in and fade out animations properly: You can call FadeIn() once and it will fade in Then it will stay for a fixed amount of time in this state Later it will start the fade out animation and stay in this state Or you can call ForceVisible(true/false) periodically and it will handle the transitions itself ! Remember to call Update() yourself ! It won't get called automatically |
CSCR_FeedbackDialogContentWidgets | |
CSCR_FeedbackDialogPredefinedSentences | |
CSCR_FieldManual_ImageData | |
CSCR_FieldManual_ImageGalleryLayoutInfo | |
CSCR_FieldManual_StatisticsLineComponent | |
CSCR_FieldManualConfigCategory | |
►CSCR_FieldManualConfigEntry | |
CSCR_FieldManualConfigEntry_Standard | |
CSCR_FieldManualConfigEntry_Weapon | |
CSCR_FieldManualConfigLoader | |
CSCR_FieldManualConfigRoot | |
►CSCR_FieldManualPiece | |
CSCR_FieldManualPiece_ConfigEntry | |
CSCR_FieldManualPiece_ConfigEntryList | |
CSCR_FieldManualPiece_Header | |
CSCR_FieldManualPiece_Image | |
CSCR_FieldManualPiece_ImageGallery | |
CSCR_FieldManualPiece_Keybind | |
CSCR_FieldManualPiece_KeybindList | |
CSCR_FieldManualPiece_LineBreak | |
CSCR_FieldManualPiece_Separator | |
CSCR_FieldManualPiece_Text | |
CSCR_FieldManualUI_WeaponStatsHelper | |
CSCR_FileIOHelper | |
CSCR_FilterCategory | Class for filter category Each category has its own name, it is an array of individual filter entries |
►CSCR_FilterEntry | Base class for one filter entry If you need extra functionality from it, you can inherit from this class |
CSCR_ContentBrowserFilterTag | |
CSCR_FilterEntryRoom | |
CSCR_FilterEntryRoomValue | |
CSCR_FilterPanelWidgets | |
CSCR_FilterSet | Config class for whole filter set |
CSCR_FilterSetStorage | Storage of one filter set |
CSCR_ForestGeneratorLine | |
CSCR_ForestGeneratorOutlinePositionChecker | |
CSCR_ForestGeneratorPoint | |
CSCR_ForestGeneratorRectangle | |
CSCR_FormatHelper | |
CSCR_FractalVariation | |
CSCR_FragmentDebris | |
CSCR_FragmentHierarchy | |
CSCR_FragmentLinkage | |
CSCR_GadgetInvokersInitState | Controls invoker resgistration for gadget manager |
►CSCR_GameCoreBase | |
CSCR_AIDebug | Game core which persists through whole game and stores various data for AI debugging |
CSCR_ChatPanelManager | Singleton object to which SCR_ChatPanels get registered/unregistered |
CSCR_DebugCameraCore | |
CSCR_EditableEntityCore | Core component to manage SCR_EditableEntityComponent |
CSCR_EditorManagerCore | |
CSCR_GroupIdentityCore | |
CSCR_SaveManagerCore | Manager of external session save files |
CSCR_SoundManagerEntityCore | |
CSCR_UICore | |
CSCR_GameCoresManager | Manager of SCR_GameCoreBase classes, operated from class Game |
CSCR_GameErrorMessage | Wrapper for error messages |
CSCR_GameLogHelper | |
CSCR_GameModeEndData | Serializable end game date replicated to all users |
CSCR_GameModeSetupPluginError | |
CSCR_GameModeSetupPluginGeneration | |
CSCR_GameModeSetupPluginGenerationResults | |
CSCR_GameModeSetupPluginMissionHeader | |
CSCR_GameModeSetupPluginOutro | |
CSCR_GameModeSetupPluginResults | |
CSCR_GameModeSetupPluginValidation | |
CSCR_GameOverScreenConfig | |
CSCR_GameOverScreenUIContentData | |
CSCR_GenderSpecificIdentityBios | |
CSCR_GeneralHintStorage | |
CSCR_GenerateControlsSchemeGamepadLabel | |
►CSCR_GeoExporter | |
CSCR_GeoJSONExporter | |
CSCR_GeoSVGExporter | |
CSCR_GeoPointData | |
CSCR_GeoProperty | |
CSCR_Global | SCR_Global Class |
CSCR_GraphLinesData | |
CSCR_GroupEditableEntityTextureUIComponent | |
►CSCR_GroupIdentityRule | |
►CSCR_GroupIdentityRuleAmplifier | |
CSCR_GroupIdentityRuleAmplifierCount | |
CSCR_GroupIdentityRuleDimension | |
►CSCR_GroupIdentityRuleIcon | |
CSCR_GroupIdentityRuleIconLabel | |
CSCR_GroupIdentityRuleIconVehicle | |
CSCR_GroupIdentityRuleIconWeapon | |
►CSCR_GroupIdentityRuleIdentity | |
CSCR_GroupIdentityRuleIdentityFaction | |
CSCR_GroupIdentityRuleData | |
CSCR_GroupNameConfig | |
CSCR_GroupNameConfigEntry | |
CSCR_GroupPreset | |
CSCR_HighlightVisual | |
CSCR_HintConditionList | |
CSCR_HintEntry | |
CSCR_HintSequenceList | |
►CSCR_HitInfo | Class to temporarily store information about the last hit that dealt damage |
CSCR_DestructionHitInfo | Class to temporarily store information about the last hit that caused destruction |
►CSCR_HitZoneGroupName | |
CSCR_CharacterHitZoneGroupName | |
CSCR_VehicleHitZoneGroupName | |
CSCR_HitZoneGroupNameHolder | Holds the name data to show which parts of the vehicle or character the player is healing |
CSCR_HitZoneStateSignal | |
CSCR_HitZoneStateSignalData | |
CSCR_HUDElement | |
CSCR_HUDLayer | |
CSCR_HUDLayout | |
►CSCR_HUDManagerHandler | |
CSCR_HUDManagerEditorVisibilityHandler | |
CSCR_HUDManagerLayoutHandler | |
CSCR_HUDSizeCalculator | |
CSCR_HybridPhysicsInfo | Class for storing physics setup info for SCR_HybridPhysicsComponent |
►CSCR_IdentityBio | |
►CSCR_IdentityBioExtendedOverwrite | |
CSCR_IdentityBioCharacterExtendedOverwrite | |
►CSCR_IdentityBioGroupConfig | |
►CSCR_CharacterIdentityBioGroupConfig | |
CSCR_UniquePlayerIdentityBioGroupConfig | |
CSCR_IdentityBioTypeHolderConfig | |
►CSCR_InfoDisplayHandler | |
CSCR_InfoDisplayLayerHandler | |
CSCR_InfoDisplaySlotHandler | |
CSCR_InsectDef | |
CSCR_InsectGroup | |
CSCR_InsectParticle | |
CSCR_InsectSpawnDef | |
CSCR_InsectType | |
CSCR_InstigatorContextData | |
CSCR_IntroSplashScreenWidgets | |
CSCR_InventoryConfig | |
CSCR_JournalConfig | |
CSCR_JournalEntry | |
CSCR_JournalSetupConfig | |
CSCR_JsonApiStructHandler | Scripted DS config to link all server config part together Override for all DS config part to scripted behvaior |
CSCR_Key | |
CSCR_KeybindActionDisplayData | |
CSCR_KeybindDialogs | |
CSCR_KeyBindingBind | |
CSCR_KeyBindingCategory | |
CSCR_KeyBindingCombo | |
CSCR_KeyBindingEntry | |
CSCR_KeyBindingFilter | |
CSCR_KeyBlockEntry | |
CSCR_KickDialogs | |
CSCR_LayerConfiguration | |
CSCR_LenseColor | |
CSCR_ListAddonsSubMenuWidgets | |
CSCR_ListEntryHelper | |
CSCR_LoadingOverlayWidgets | |
►CSCR_LoadoutArea | |
CSCR_IdentityItemLoadoutArea | |
CSCR_LoadoutSaveBlackList | |
CSCR_LoadoutSaveBlackListHolder | |
CSCR_LoadoutSaveBlackListItem | |
CSCR_LoadoutSaveBlackListItemType | |
CSCR_LocalizationTools | |
►CSCR_LocalizedProperty | Variable that is using localized label |
CSCR_LocalizedPropertyExtended | Localied property with extra array info |
CSCR_LocalPlayerPenaltyData | |
CSCR_LocLinkImagePluginResult | |
CSCR_LoiterCustomAnimData | |
CSCR_MagazineIndicatorConfiguration | |
CSCR_ManualCameraComponentSave | |
CSCR_ManualCameraParam | |
CSCR_ManualCameraSave | |
CSCR_MANW_Dialogs | |
CSCR_MapConfig | Map config root |
CSCR_MapConstants | |
CSCR_MapCursorInfo | Cursor data |
CSCR_MapDescriptorDefaults | Config for default values set per descriptor type |
CSCR_MapDescriptorVisibilityBase | Descriptor visibility config root |
CSCR_MapHelperT< Class T, Class U > | T being the key type and U being the value type In the case of references, simply use SCR_MapHelperT<ClassA, ClassB>, not SCR_MapHelperT<ref ClassA, ref ClassB> Some methods may seem quadruplicated but they are actually variants for <T, U>, <T, ref U>, <ref T, U> and <ref T, ref U> |
CSCR_MapLayersBase | Layer config root |
CSCR_MapLightConfig | |
CSCR_MapLightMode | |
CSCR_MapLocationQuadHint | |
CSCR_MapMarkerBase | Map marker object base class Created through SCR_MapMarkerManagerComponent API |
CSCR_MapMarkerConfig | Map marker config root |
►CSCR_MapMarkerEntryConfig | Base entry config |
►CSCR_MapMarkerEntryDynamic | Marker dynamic entry base |
CSCR_MapMarkerEntryDynamicExample | Marker dynamic entry example Utilizes marker system to display player positions to everyone in the session -> to see this work, configure it within MapMarkerConfig.conf |
CSCR_MapMarkerEntrySquadLeader | Squad leader marker entry |
CSCR_MapMarkerEntryImageText | Basic image & text entry |
CSCR_MapMarkerEntryMilitary | Marker military symbol entry |
CSCR_MapMarkerEntryPlaced | Marker entry which can be placed through map |
CSCR_MapPropsBase | Map props root |
►CSCR_MapPropsConfig | Property type base |
CSCR_AreaPropsConfig | Configuration of area props |
CSCR_BuildingPropsConfig | Configuration of building props |
CSCR_ContourPropsConfig | Configuration of contour props |
CSCR_DrawingPropsConfig | Configuration of drawing props |
CSCR_GridPropsConfig | Configuration of grid props |
CSCR_HillPropsConfig | Configuration of hill props |
CSCR_LegendPropsConfig | Configuration of legend props |
CSCR_PowerlinePropsConfig | Configuration of powerline props |
CSCR_RoadPropsConfig | Configuration of road props |
CSCR_WaterBodyPropsConfig | Configuration of water body props |
CSCR_MarkerColorEntry | Placed marker color entry |
CSCR_MarkerIconCategory | Placed marker icon category |
CSCR_MarkerIconEntry | Placed marker icon entry |
CSCR_MarkerMilitaryDimension | Marker military dimension |
CSCR_MarkerMilitaryFactionEntry | Class container which holds faction specific predefined marker entries |
CSCR_MarkerMilitaryType | Marker military type |
CSCR_MarkerSimpleConfig | Placed marker color entry |
CSCR_MassResponseIndexPair | |
CSCR_Math | |
CSCR_Math2D | SCR_Math2D Class |
CSCR_Math3D | Contains various scripted 3D math functions |
CSCR_Matrix | |
CSCR_MatrixRow | |
CSCR_MeleeHitDataClass | |
CSCR_MenuActionPreset | Configuration for an action |
CSCR_MenuHelper | |
CSCR_MenuLoadingComponent | |
CSCR_MenuToolsLib | Class for centralized features that should simplify using menus from script |
CSCR_MilitaryBaseCallsign | |
CSCR_MilitarySymbol | |
►CSCR_MilitarySymbol_QuadBase | |
CSCR_MilitarySymbol_QuadAmplifier | |
CSCR_MilitarySymbol_QuadIcon | |
►CSCR_MilitarySymbol_TextureBase | |
CSCR_MilitarySymbol_TextureAmplifier | |
CSCR_MilitarySymbol_TextureIcon | |
►CSCR_MilitarySymbolArea | |
CSCR_MilitarySymbolAreaConflict | |
CSCR_MilitarySymbolAreaImageSet | |
CSCR_MilitarySymbolAreaTextures | |
CSCR_MilitarySymbolConfig | |
CSCR_MilitarySymbolLayout | |
CSCR_MilitarySymbolRuleSet | |
CSCR_MineDetectionData | |
CSCR_ModDetailsAdditionalInfoDialogContentWidgets | |
CSCR_ModelAutotestCamera | |
CSCR_ModHandlerLib | SCR_ModHandlerLib Class |
CSCR_MoonPhaseInfo | |
CSCR_MortarInfoWidgets | |
CSCR_MoveData | |
CSCR_MultiWeaponTurretDataHolder | |
CSCR_NameTagZone | Nametag zone config setup |
CSCR_NavigationBarConfig | |
CSCR_NearbyContextCachingConfig | |
CSCR_NearbyContextCachingData | |
CSCR_NearbyContextColorsComponentInteract | |
CSCR_NewsEntry | |
CSCR_NotificationAproxDisplayContainer | |
CSCR_NotificationConfig | |
CSCR_NotificationData | Saves data related to the notification system |
CSCR_NotificationDisplayColor | Class that saves the color data for specific ENotificationColor enums for the notification system |
►CSCR_NotificationDisplayData | Used to get the display information for each notification |
►CSCR_NotificationAproxNumber | Notification aprox number Displays a specific text if the given number is between given min and max SCR_NotificationData: m_iParam1 to m_iParam6 number to return the string in the m_aApproxDisplayContainers that passes the approx text |
CSCR_NotificationPlayerAndAproxNumber | Notification Player name and aprox number Displays a specific text if the given number is between given min and max SCR_NotificationData: m_iParam1 = PlayerId, m_iParam2 to m_iParam6 number to return the string in the m_aApproxDisplayContainers that passes the approx text |
CSCR_NotificationCharacterName | Notification to get character names Displays a notification: %1 FirstName, %2 Alias, %3 Surname, %4 formatting SCR_NotificationData: m_iParam1 = editibleEntityID |
►CSCR_NotificationEditableEntity | Notification Editable Entity Display info Displays a notification: %1 = EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID |
CSCR_NotificationEntityCallsign | Notification Entity (group or character) callsign Displays a notification: %1 = Formated Callsign of entity SCR_NotificationData: m_iParam1 = rplId to get callsign of (Can be the same or diffrent from player) |
CSCR_NotificationEditableEntityAndNumber | Notification Player and number Displays a notification: %1 = Editable Entity name, %2 = given int converted to float devided by m_iNumberDivider SCR_NotificationData: m_iParam1 = editibleEntityID SCR_NotificationData: m_iParam2 = number |
CSCR_NotificationFaction | Notification Faction Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationGroupName | Notification Custom group name Displays a notification: %1 = Custom Group name (Will fall back to callsign if not group name assigned) SCR_NotificationData: m_iParam1 = Group ID |
CSCR_NotificationInventoryItemName | Notification which allows for displaying the name of an inventory item Displays a notification: %1 = item name SCR_NotificationData: m_iParam1 = itemRplId |
CSCR_NotificationNumber | Notification nr Displays a notification: %1 = given int converted to float devided by SCR_NotificationData: m_iParam1 to m_iParam2 number to show in notification The m_iNumberDivider allows for floats as this system only works with ints |
►CSCR_NotificationPlayer | Notification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationArsenalGameModeType | |
CSCR_NotificationOnKillfeedChanged | Notification Player Displays a notification: %1 = PlayerID name Displays a notification: %2 = Killfeed type or Killfeed receive type SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = EKillFeedType or EKillFeedReceiveType SCR_NotificationData: m_iParam3 = bool If Kill Feed Receive type then true else it is the Killfeed type |
CSCR_NotificationPerceivedFactionKillPunishment | |
CSCR_NotificationPlayerAndEntityCallsign | Notification Player and entity (group or character) callsign Displays a notification: %1 = PlayerID name, %2 = Formated Callsign of entity SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = rplId to get callsign of (Can be the same or diffrent from player) |
CSCR_NotificationPlayerAndFaction | Notification Player and Faction of that player Displays a notification: %1 = PlayerID name, %2 = Faction Name of assigned faction SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) joined faction 'factionName' |
CSCR_NotificationPlayerAndGroupName | Notification Player and group name Displays a notification: %1 = PlayerID name, %2 = Custom Group name (Will fall back to callsign if not group name assigned) SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = Group ID |
CSCR_NotificationPlayerAndLocation | Notification Player, distance and location Displays a notification: %1 = PlayerID name, %2 = distance SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = distance |
CSCR_NotificationPlayerAndNumber | Notification Player and number Displays a notification: %1 = PlayerID name, %2 = given int converted to float devided by m_iNumberDivider SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = Number Can be used for: GM (m_iParam1) set respawn time to (m_iParam2) |
CSCR_NotificationPlayerBanned | Notification Player banned Displays a notification: %1 = PlayerID name, %2 = days, %3 = hours, %4 = minutes, %5 = seconds SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = duration |
CSCR_NotificationPlayerKicked | Notification Player kicked or banned SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = kick reason, m_iParam3 = duration |
CSCR_NotificationWeatherChanged | Notification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationWindChanged | Notification Player Displays a notification: %1 = PlayerID name SCR_NotificationData: m_iParam1 = PlayerID Can be used for: Player (m_iParam1) requests something Can be used for: Player (m_iParam1) dies (ENotificationSetPositionData = AUTO_SET_POSITION_ONCE) Can be used for: Player (m_iParam1) pings at position(ENotificationSetPositionData = NEVER_AUTO_SET_POSITION, SCR_NotificationData.SetPosition() to ping location) |
CSCR_NotificationPlayerBuildService | Notification Player when the service is build |
►CSCR_NotificationPlayerTargetEditableEntity | Notification Player with target Editable Entity Display info Displays a notification: %1 = Player name, %2 = EditableEntity name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = editibleEntityID Can also be used for Player pinging a target entity (m_iParam1 pinging playerID, m_iParam2 = target entityID) |
CSCR_NotificationEditableEntityEditableEntityTarget | Notification Editable Entity with target Editable Entity Display info Displays a notification: %1 = EditableEntity name, %2 = target EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID, m_iParam2 = TargetEditibleEntityID Can be used for AI (m_iParam1) Killing other AI (m_iParam2) |
►CSCR_NotificationPlayerTargetFaction | Notification Player with target Faction that is seperate from player Displays a notification: %1 = Player name, %2 = faction name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = FactionIndex Sets the position to player ID if enabled |
CSCR_NotificationPlayerTargetTwoFactions | Notification Player with target two Factions that are seperate from player Displays a notification: %1 = Player name, %2 = First faction name, %3 = Second faction name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = firstFactionIndex, m_iParam3 = secondFactionIndex Sets the position to player ID if enabled |
►CSCR_NotificationPlayerTargetPlayer | Notification Player to Player target Displays a notification: %1 = PlayerID name, %2 targetPlayerID SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = targetPlayerID Can be used for: GM (m_iParam1) gives player (m_iParam2) photomode rights |
CSCR_NotificationEditableEntityTargetPlayer | Notification Editable Entity with target Editable Entity Display info Displays a notification: %1 = EditableEntity name, %2 = target EditableEntity name SCR_NotificationData: m_iParam1 = editibleEntityID, m_iParam2 = targetPlayerID Can be used for AI (m_iParam1) killing player Character (m_iParam2) |
CSCR_NotificationPlayerTargetTwoEditableEntity | Notification Player with target Editable Entity Display info Displays a notification: %1 = Player name, %2 = First EditableEntity name, %3 = Second EditableEntity name SCR_NotificationData: m_iParam1 = PlayerID, m_iParam2 = firstEditibleEntityID, m_iParam3 = secondEditibleEntityID Will set notification target position to first enity only |
CSCR_NotificationRank | Notification Rank Displays a notification: %1 = Player rank SCR_NotificationData: m_iParam1 = player rank Can be used for: Player (m_iParam1) requests something |
CSCR_NotificationSupportStationHitZoneGroup | Used to display which hitzone groups are healed when using support station Param1: userRpl ID of who healed/Repaired, param2: EVehicleHitZoneGroup or ECharacterHitZoneGroup, param3: percentage or other number, set int.MIN to ignore! |
CSCR_NotificationTaskStateChanged | |
CSCR_NotificationVoting | |
CSCR_NotificationFriendlyFireKillfeedTypeName | Class to get Killfeed receive type name |
CSCR_NotificationKillfeedreceiveTypeName | Class to get Killfeed receive type name |
CSCR_NotificationKillfeedTypeName | Class to get Killfeed type name |
CSCR_Nozzle | |
►CSCR_NTElementBase | Nametag zone element base class, not for setup |
►CSCR_NTIconBase | Base zone element widget for icons/images |
CSCR_NTIconPlatform | |
CSCR_NTIconState | Zone element for state icon |
►CSCR_NTTextBase | Base nametag element for text |
CSCR_NTName | Nametag element for name text |
CSCR_NTTextDebug | Nametag element for distance debug text |
►CSCR_NTStateConfigBase | Nametag element state config |
CSCR_NTStateIcon | Nametag icon element state config |
CSCR_NTStateText | Nametag text element state config |
CSCR_ObjectBrushArrayConfig | |
CSCR_ObstacleDetector | Obstacle detector class used for example by SCR_GeneratorBaseEntity and ObjectBrushTool Refreshing Obstacles grabs all the possible obstacles HasObstacle checks depending on Avoid* settings Refreshing Obstacles -then- setting AvoidX is possible as first all obstacles are stored then used or not in the detection |
CSCR_ObstacleDetectorSplineInfo | |
CSCR_OKCancelWorkbenchDialog | |
CSCR_OKWorkbenchDialog | |
CSCR_OutfitFactionData | |
CSCR_OutfitFactionDataHolder | |
CSCR_ParallelShapeHelper | |
CSCR_ParallelShapeToolSettings | |
CSCR_ParticleHelper | |
CSCR_PhysicsHelper | SCR_Physics Class |
CSCR_PlaceableEntitiesMeta | Meta header representing placeable entity |
►CSCR_PlaceableEntitiesRegistry | List of entities that will be available for placing in the content browser |
CSCR_PlaceableEntitiesRegistryFromCatalog | Allows Content browser to take entities from the catalog |
CSCR_PlayerCallsignData | Callsign Info |
CSCR_PlayerDataEvent | |
CSCR_PlayerFactionInfo | |
CSCR_PlayerListEntry | |
CSCR_PlayerLoadoutData | |
CSCR_PlayerLoadoutInfo | |
CSCR_PlayerNamesFilterCache | |
CSCR_PlayerProfile | |
CSCR_PlayerRestrictionZoneData | |
CSCR_PlayerScoreInfoFiringRange | Holds scoring data of players |
CSCR_PoleCable | |
CSCR_PoleCableSlot | |
CSCR_PoleCableSlotGroup | |
CSCR_PopupMessage | |
►CSCR_PositionalInsectType | Base class that handles different insects based on their type |
CSCR_PositionalAmbientLeafParticles | Handles insects that are supposed to be spawned trees |
CSCR_PositionalGenericInsect | Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array |
CSCR_PositionalLightSourceInsect | Handles insects that are supposed to be spawned around light sources defined in prefab names array |
CSCR_PowerlineGeneratorJunctionData | |
CSCR_PowerlineTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_PrefabGeneratorAssetPoint | |
CSCR_PrefabGeneratorPointMeta | |
CSCR_PrefabHelper | |
CSCR_PrefabHelper_Structure | |
CSCR_PrefabHelper_StructureDirectory | |
CSCR_PrefabHelper_StructureFile | |
CSCR_PrefabsSpawner | Base class for Prefabs Spawning |
►CSCR_PrefabStructureFillingPlugin_TypeBase | Children properties require manually set defvalue |
CSCR_PrefabStructureFillingPlugin_Car | |
CSCR_PrefabStructureFillingPlugin_TypeSelection | |
CSCR_ProfaneFilter | Handles filtering profanities in texts |
CSCR_ProgressBarColorsEntry | |
CSCR_QRFVehicleSpawnConfig | |
►CSCR_QuickslotBaseContainer | SCR_QuickslotBaseContainer is intended to be used for quickslots, to allow quickslotting of non-item and custom things |
CSCR_QuickslotCommandContainer | |
CSCR_QuickslotEntityContainer | |
CSCR_RadialMenuController | Class created for quick application of radial menu into components It finds global menu, holds controller settings and data required for menu |
CSCR_RadialMenuIcons | |
CSCR_RadialMenuPair | Container or SCR_RadialMenu, keeps entry and widget pair Both widget and entry can be null Value type should most likely inherit from any Widget class |
CSCR_RadialMenuWidgetPairList | Wrapper around list of radial menu pairs (entry, widget) to provide easy way of handling entry-widget linking in the radial menu ValueType should inherit from Widget EntryType should inherit from BaseSelectionMenuEntry |
CSCR_RadioProcAnimCtx | Radio procedural animation context |
CSCR_RandomisationEditorData | |
CSCR_RandomPositionalInsectsDef | |
CSCR_RandomPositionalSoundsDef | |
►CSCR_RankID | |
CSCR_RankIDCampaign | |
CSCR_Ray | |
CSCR_ReconnectData | Data class for reconnecting players |
CSCR_Rect2D | |
CSCR_ResourceConsumtionResponse | |
►CSCR_ResourceContainerQueue< SCR_ResourceConsumer > | |
CSCR_ResourceConsumerContainerQueue | |
►CSCR_ResourceContainerQueue< SCR_ResourceEncapsulator > | |
CSCR_ResourceEncapsulatorContainerQueue | |
►CSCR_ResourceContainerQueue< SCR_ResourceGenerator > | |
CSCR_ResourceGeneratorContainerQueue | |
CSCR_ResourceContainerStorageQueue< ResourceActorType > | |
►CSCR_ResourceContainerStorageQueue< SCR_ResourceConsumer > | |
►CSCR_ResourceConsumerContainerStorageQueue | |
CSCR_ResourceConsumerContainerStorageQueueExtended | |
►CSCR_ResourceContainerStorageQueue< SCR_ResourceEncapsulator > | |
►CSCR_ResourceEncapsulatorContainerStorageQueue | |
CSCR_ResourceEncapsulatorContainerStorageQueueExtended | |
►CSCR_ResourceContainerStorageQueue< SCR_ResourceGenerator > | |
►CSCR_ResourceGeneratorContainerStorageQueue | |
CSCR_ResourceGeneratorContainerStorageQueueExtended | |
►CSCR_ResourceEncapsulatorActionBase | |
CSCR_ResourceEncapsulatorActionChangeDecay | |
CSCR_ResourceEncapsulatorActionChangeGain | |
CSCR_ResourceEncapsulatorActionChangeOnEmptyBehavior | |
CSCR_ResourceEncapsulatorActionChangeResourceValue | |
CSCR_ResourceEncapsulatorActionChangeRights | |
CSCR_ResourceEncapsulatorActionDisableInventoryStorage | |
CSCR_ResourceEncapsulatorActionDisableUserActions | |
CSCR_ResourceGenerationResponse | |
►CSCR_ResourceGeneratorActionBase | |
CSCR_ResourceGeneratorActionDropContainers | |
CSCR_ResourceGeneratorActionStore | |
►CSCR_ResourceStoragePolicyBase< SCR_ResourceConsumer > | |
CSCR_ResourceConsumerStoragePolicy | |
CSCR_ResourceConsumerStoragePolicyGeneric | |
►CSCR_ResourceStoragePolicyBase< SCR_ResourceEncapsulator > | |
CSCR_ResourceEncapsulatorStoragePolicy | |
CSCR_ResourceEncapsulatorStoragePolicyGeneric | |
►CSCR_ResourceStoragePolicyBase< SCR_ResourceGenerator > | |
CSCR_ResourceGeneratorStoragePolicy | |
CSCR_ResourceGeneratorStoragePolicyGeneric | |
CSCR_ResourceStoredContainerStoragePartialHelper | |
CSCR_ResourceSystemHelper | |
►CSCR_ResourceSystemSubscriptionHandleBase | |
CSCR_ResourceSystemSubscriptionHandle< Class OWNER_TYPE > | |
CSCR_ResourceSystemSubscriptionListing | |
CSCR_ResourceSystemSubscriptionManager | |
CSCR_RespawnTimer | |
CSCR_RestrictionZoneWarningInfo | Class that holds RestrictionZone Warning UIInfos |
►CSCR_ResupplySupportStationData | |
CSCR_ResupplyCatalogItemSupportStationData | |
CSCR_ResupplyHeldWeaponSupportStationData | |
CSCR_ResupplyItemSupportStationData | |
CSCR_ReticleColor | |
CSCR_RichTextTags | |
CSCR_RoadTypeProps | Configuration of visibility in layers per descriptor type |
CSCR_RoomModsManager | This class will take care of handling all room mods & dependencies Receiveing, sorting, downloading |
CSCR_RoomPasswordVerification | Solve joining to password protected room |
CSCR_SaveDialogEntry | |
CSCR_SaveWorkshopManager | Scripted api for handling workshop and backend interactions |
CSCR_SaveWorkshopManagerUI | Scripted api for handling save sharing UI |
CSCR_ScenarioDialogs | Classes for Scenario dialogs |
►CSCR_ScenarioFrameworkActionBase | |
CSCR_ScenarioFrameworkAIActionSetRadioFrequency | Action to set a radio frequency |
CSCR_ScenarioFrameworkActionAI | |
CSCR_ScenarioFrameworkActionAddItemToInventory | |
CSCR_ScenarioFrameworkActionAddScoreToCAHFaction | |
CSCR_ScenarioFrameworkActionAppendBriefingEntryText | |
CSCR_ScenarioFrameworkActionAppendBriefingEntryTextBasedOnTask | |
CSCR_ScenarioFrameworkActionBasedOnConditions | |
CSCR_ScenarioFrameworkActionChangeLayerActivationType | |
CSCR_ScenarioFrameworkActionChangeLayerTerminationStatus | |
CSCR_ScenarioFrameworkActionChangeTaskState | |
CSCR_ScenarioFrameworkActionChangeTaskTitleOrDescription | |
CSCR_ScenarioFrameworkActionChangeTime | |
CSCR_ScenarioFrameworkActionChangeTriggerActivationPresence | |
CSCR_ScenarioFrameworkActionChangeUserActionVisibility | |
CSCR_ScenarioFrameworkActionChangeWeather | |
CSCR_ScenarioFrameworkActionCompareCounterAndExecute | |
CSCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction | |
CSCR_ScenarioFrameworkActionDamageWheel | |
CSCR_ScenarioFrameworkActionDecreaseLogicCounter | |
CSCR_ScenarioFrameworkActionDeleteEntity | |
CSCR_ScenarioFrameworkActionDeleteMarker | |
CSCR_ScenarioFrameworkActionEndMission | |
CSCR_ScenarioFrameworkActionExecuteFunction | |
CSCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed | |
CSCR_ScenarioFrameworkActionFeedParamToTaskDescription | |
CSCR_ScenarioFrameworkActionIncrementCounter | |
CSCR_ScenarioFrameworkActionIntroVoicelineBasedOnTasks | |
CSCR_ScenarioFrameworkActionItemSafeguard | |
CSCR_ScenarioFrameworkActionKillEntity | |
CSCR_ScenarioFrameworkActionLockOrUnlockAllTargetVehiclesInTrigger | |
CSCR_ScenarioFrameworkActionLockOrUnlockVehicle | |
CSCR_ScenarioFrameworkActionLoopOverNotRandomlySelectedLayers | |
CSCR_ScenarioFrameworkActionMedical | |
CSCR_ScenarioFrameworkActionMoveIntoCompartment | |
CSCR_ScenarioFrameworkActionOnCinematicFinished | |
CSCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft | |
CSCR_ScenarioFrameworkActionOnEngineStartedOrStop | |
CSCR_ScenarioFrameworkActionOnUserActionEvent | |
CSCR_ScenarioFrameworkActionPlayMusic | |
CSCR_ScenarioFrameworkActionPlaySound | |
CSCR_ScenarioFrameworkActionPlaySoundOnEntity | |
CSCR_ScenarioFrameworkActionPrepareAreaFromDynamicDespawn | |
CSCR_ScenarioFrameworkActionPrepareLayerFromDynamicDespawn | |
CSCR_ScenarioFrameworkActionProcessVoicelineEnumAndString | |
CSCR_ScenarioFrameworkActionQRFDispacher | |
CSCR_ScenarioFrameworkActionRandomAction | |
CSCR_ScenarioFrameworkActionRemoveAreaFromDynamicDespawn | |
CSCR_ScenarioFrameworkActionRemoveItemFromInventory | |
CSCR_ScenarioFrameworkActionRemoveLayerFromDynamicDespawn | |
CSCR_ScenarioFrameworkActionResetCounter | |
CSCR_ScenarioFrameworkActionRestoreLayerToDefault | |
CSCR_ScenarioFrameworkActionSetBriefingEntryText | |
CSCR_ScenarioFrameworkActionSetBriefingEntryTextBasedOnGeneratedTasks | |
CSCR_ScenarioFrameworkActionSetEntityPosition | |
CSCR_ScenarioFrameworkActionSetEntityScale | |
CSCR_ScenarioFrameworkActionSetExecutionEntryTextBasedOnGeneratedTasks | |
CSCR_ScenarioFrameworkActionSetFactionToCAHArea | |
CSCR_ScenarioFrameworkActionSetFuelConsumption | |
CSCR_ScenarioFrameworkActionSetFuelPercentage | |
CSCR_ScenarioFrameworkActionSetMissionEndScreen | |
CSCR_ScenarioFrameworkActionSetSupplyPercentage | |
CSCR_ScenarioFrameworkActionSetVehicleCruiseSpeed | |
►CSCR_ScenarioFrameworkActionShowHint | |
CSCR_ScenarioFrameworkActionShowItemSlotHint | |
CSCR_ScenarioFrameworkActionShowLayout | |
CSCR_ScenarioFrameworkActionShowPopupNotification | |
CSCR_ScenarioFrameworkActionSpawnClosestObjectFromList | |
CSCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance | |
CSCR_ScenarioFrameworkActionSpawnObjects | |
CSCR_ScenarioFrameworkActionToggleEngine | |
CSCR_ScenarioFrameworkActionToggleLights | |
CSCR_ScenarioFrameworkActionVoiceOverPlayLine | |
CSCR_ScenarioFrameworkActionVoiceOverPlaySequence | |
CSCR_ScenarioFrameworkActionWaitAndExecute | |
CSCR_ScenarioFrameworkCreateVariable | |
CSCR_ScenarioFrameworkGetVariableValue | |
CSCR_ScenarioFrameworkSetSignal | |
CSCR_ScenarioFrameworkSetVariable | |
►CSCR_ScenarioFrameworkActionInputBase | |
►CSCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger | |
CSCR_ScenarioFrameworkActionInputCheckEntitiesInAreaTrigger | |
CSCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter | |
►CSCR_ScenarioFrameworkActivationConditionBase | |
►CSCR_CustomTriggerConditions | |
CSCR_CustomTriggerConditionsGeneric | |
CSCR_CustomTriggerConditionsSpecificClassNameCount | |
CSCR_CustomTriggerConditionsSpecificPrefabCount | |
CSCR_ScenarioFrameworEntitykDamageStateCondition | |
CSCR_ScenarioFrameworkAIThreatStateCondition | |
CSCR_ScenarioFrameworkCharacterInVehicleCondition | |
CSCR_ScenarioFrameworkDayTimeCondition | |
CSCR_ScenarioFrameworkDayTimeHourCondition | |
CSCR_ScenarioFrameworkEntityDistanceCondition | |
CSCR_ScenarioFrameworkMedicalCondition | |
CSCR_ScenarioFrameworkTaskStatusCondition | |
CSCR_ScenarioFrameworkVariableValueCondition | |
CSCR_ScenarioFrameworkWeatherCondition | |
►CSCR_ScenarioFrameworkAIAction | |
CSCR_ScenarioFrameworkAIActionChangeAttachedAI | |
CSCR_ScenarioFrameworkAIActionDisableLOD | |
CSCR_ScenarioFrameworkAIActionOnAnimationWaypointStarted | |
CSCR_ScenarioFrameworkAIActionOnThreatStateChanged | |
CSCR_ScenarioFrameworkAIActionOnWaypointCompleted | |
CSCR_ScenarioFrameworkAIActionSetCharacterStance | |
CSCR_ScenarioFrameworkAIActionSetCombatType | Outdated, do not use |
CSCR_ScenarioFrameworkAIActionSetFormation | |
CSCR_ScenarioFrameworkAIActionSetGroupCombatMode | |
CSCR_ScenarioFrameworkAIActionSetHoldFire | Outdated, do not use, instead use combat modes |
CSCR_ScenarioFrameworkAIActionSetMaxAutonomousDistance | |
CSCR_ScenarioFrameworkAIActionSetMovementType | |
CSCR_ScenarioFrameworkAIActionSetPerceptionFactor | |
CSCR_ScenarioFrameworkAIActionSetSkill | |
CSCR_ScenarioFrameworkAIActionShootFlare | |
CSCR_ScenarioFrameworkAIAddSetting | |
CSCR_ScenarioFrameworkAIAddWaypoint | |
CSCR_ScenarioFrameworkConversionPlugin_Rune | |
CSCR_ScenarioFrameworkFactionAliasConfig | |
CSCR_ScenarioFrameworkFactionSwitchedObject | |
►CSCR_ScenarioFrameworkGet | |
CSCR_ScenarioFrameworkGetArea | |
CSCR_ScenarioFrameworkGetAreaTrigger | |
CSCR_ScenarioFrameworkGetArrayOfEntities | |
CSCR_ScenarioFrameworkGetArrayOfLayerBases | |
CSCR_ScenarioFrameworkGetArrayOfPlayers | |
CSCR_ScenarioFrameworkGetClosestPlayerEntity | |
CSCR_ScenarioFrameworkGetEntityByName | |
CSCR_ScenarioFrameworkGetLastFinishedTaskEnity | |
CSCR_ScenarioFrameworkGetLastFinishedTaskLayer | |
CSCR_ScenarioFrameworkGetLayerBase | |
CSCR_ScenarioFrameworkGetLayerTask | |
►CSCR_ScenarioFrameworkGetListEntitiesInTrigger | |
CSCR_ScenarioFrameworkGetCountEntitiesInTrigger | |
CSCR_ScenarioFrameworkGetPlayerEntity | |
CSCR_ScenarioFrameworkGetRandomLayerBase | |
CSCR_ScenarioFrameworkGetSpawnedEntity | |
CSCR_ScenarioFrameworkGetTask | |
CSCR_ScenarioFrameworkGetTopParentEntity | |
CSCR_ScenarioFrameworkGetVoiceOverActorEntity | |
CSCR_ScenarioFrameworkLogicInput | |
►CSCR_ScenarioFrameworkMedicalAction | |
CSCR_ScenarioFrameworkMedicalActionAddFallDamage | |
CSCR_ScenarioFrameworkMedicalActionAddParticularBleeding | |
CSCR_ScenarioFrameworkMedicalActionAddRandomBleeding | |
CSCR_ScenarioFrameworkMedicalActionRemoveAllBleedings | |
CSCR_ScenarioFrameworkMedicalActionRemoveGroupBleeding | |
CSCR_ScenarioFrameworkMedicalActionSetBleedingRate | |
CSCR_ScenarioFrameworkMedicalActionSetBlood | |
CSCR_ScenarioFrameworkMedicalActionSetPermitUnconsciousness | |
CSCR_ScenarioFrameworkMedicalActionSetRegenerationRate | |
CSCR_ScenarioFrameworkMedicalActionSetResilience | |
CSCR_ScenarioFrameworkMedicalActionSetSalineBaggedGroup | |
CSCR_ScenarioFrameworkMedicalActionSetTourniquettedGroup | |
►CSCR_ScenarioFrameworkMedicalConditionBase | |
CSCR_ScenarioFrameworkMedicalConditionBleeding | |
CSCR_ScenarioFrameworkMedicalConditionHealth | |
CSCR_ScenarioFrameworkMedicalConditionTourniquet | |
►CSCR_ScenarioFrameworkParamBase | |
CSCR_ScenarioFrameworkParam< Class T > | |
CSCR_ScenarioFrameworkPrefabFilter | |
CSCR_ScenarioFrameworkPrefabFilterCount | |
CSCR_ScenarioFrameworkPrefabFilterCountNoInheritance | |
►CSCR_ScenarioFrameworkTaskDefendFactionSettings | |
CSCR_ScenarioFrameworkTaskDefendAttackingFaction | |
CSCR_ScenarioFrameworkTaskDefendDefendingFaction | |
CSCR_ScenarioFrameworkTaskType | |
CSCR_ScenarioFrameworkUserActionConditionData | |
►CSCR_ScenarioFrameworkWaypoint | |
CSCR_ScenarioFrameworkWaypointCycle | |
►CSCR_ScenarioFrameworkWaypointScripted | |
CSCR_ScenarioFrameworkWaypointAnimation | |
CSCR_ScenarioFrameworkWaypointArtillerySupport | |
►CSCR_ScenarioFrameworkWaypointBoarding | |
►CSCR_ScenarioFrameworkWaypointBoardingEntity | |
CSCR_ScenarioFrameworkWaypointGetIn | |
►CSCR_ScenarioFrameworkWaypointBoardingTimed | |
CSCR_ScenarioFrameworkWaypointGetInNearest | |
CSCR_ScenarioFrameworkWaypointDeploySmokeCover | |
►CSCR_ScenarioFrameworkWaypointEntity | |
CSCR_ScenarioFrameworkWaypointAttack | |
CSCR_ScenarioFrameworkWaypointFollow | |
CSCR_ScenarioFrameworkWaypointHeal | |
CSCR_ScenarioFrameworkWaypointForcedMove | |
CSCR_ScenarioFrameworkWaypointGetOut | |
CSCR_ScenarioFrameworkWaypointMove | |
CSCR_ScenarioFrameworkWaypointPatrol | |
CSCR_ScenarioFrameworkWaypointPatrolHierarchy | |
►CSCR_ScenarioFrameworkWaypointSmartAction | |
CSCR_ScenarioFrameworkWaypointCaptureRelay | |
CSCR_ScenarioFrameworkWaypointObservationPost | |
CSCR_ScenarioFrameworkWaypointOpenGate | |
CSCR_ScenarioFrameworkWaypointUserAction | |
►CSCR_ScenarioFrameworkWaypointTimed | |
CSCR_ScenarioFrameworkWaypointScout | |
CSCR_ScenarioFrameworkWaypointSearchAndDestroy | |
CSCR_ScenarioFrameworkWaypointSuppress | |
►CSCR_ScenarioFrameworkWaypointTimedDefend | |
CSCR_ScenarioFrameworkWaypointDefend | |
CSCR_ScenarioFrameworkWaypointDefendCP | |
CSCR_ScenarioFrameworkWaypointDefendHierarchy | |
CSCR_ScenarioFrameworkWaypointDefendLarge | |
CSCR_ScenarioFrameworkWaypointDefendLargeCO | |
CSCR_ScenarioFrameworkWaypointLoiterCO | |
CSCR_ScenarioFrameworkWaypointWait | |
CSCR_ScenarioFrameworkWaypointSet | |
CSCR_ScenarioLoadingScreenWidgets | |
CSCR_ScenarioSources | Stores scenario with scenario source |
CSCR_ScenarioUICommon | |
CSCR_ScoreInfo | Holds data used in game mode score system |
CSCR_ScriptedCharacterInputContext | |
CSCR_ScriptedCommandsStaticTable | |
►CSCR_ScriptedWidgetTooltipContentBase | |
CSCR_ActionHintScriptedWidgetTooltip | |
CSCR_ScriptedWidgetTooltipPreset | Configuration for a Tooltip |
CSCR_ScriptedWidgetTooltipPresets | Class for a .conf file with multiple Tooltip presets |
►CSCR_ScriptProfanityFilterRequestCallback | |
CSCR_ProfanityFilterRequestCallback | |
CSCR_ScriptTemplateConfig | |
CSCR_ScriptTemplateConfigEntry | |
►CSCR_SearchXOBFunctor | |
CSCR_SearchXOBInvalidMaskFunctor | |
CSCR_SearchXOBLayerMaskFunctor | |
CSCR_SearchXOBListAllFunctor | |
CSCR_SearchXOBLoadAllFunctor | |
CSCR_SecondaryExplosion | |
CSCR_SecondaryExplosions | |
CSCR_SecondaryExplosionType | |
CSCR_SelectionBrushConfig | |
►CSCR_SelectionMenu | Scripted base for selection menu used in HUD |
CSCR_RadialMenu | Radial menu class specifing behavior and interaction for circular interface Can distrubute and select entries in set angle in distace Can be interacted with mouse or gamepad thumbsticks |
►CSCR_SelectionMenuControllerInputs | Configurable menu controls for controlling entity This controls are defined at controlling entity - e.g |
CSCR_RadialMenuControllerInputs | |
CSCR_SelectionMenuData | Configurable selection menu entries list |
►CSCR_SelectionMenuInputs | Configurable selection menu inputs for separating menu controls actions |
CSCR_RadialMenuInputs | Configurable radial menu inputs extending controls specifically for radial interface |
CSCR_SequenceDef | |
CSCR_ServerBrowserDialogManager | Class for handling server browser dialogs |
CSCR_ServerFullDialogContentWidgets | |
CSCR_ServerHostingDialogs | |
CSCR_ServerHostingModsWidgets | |
CSCR_ServicesStatusDialogComponent_Status | |
CSCR_ServicesStatusHelper | |
►CSCR_SettingsBindingBase | |
CSCR_SettingBindingEngine | |
CSCR_SettingBindingGameplay | |
CSCR_SettingsManager | |
►CSCR_SettingsManagerModuleBase | |
CSCR_SettingsManagerKeybindModule | |
CSCR_SettingsManagerVideoModule | |
CSCR_Shape | |
CSCR_ShapeAnalyser | The Shape Analyser provides "points" (Rays/Transforms) with absolute position and vectorDir (vectorUp is not filled) if the shape is closed, the first point is added as the last point FOR THE POLYLINE ONLY (the engine already does it for the spline) |
CSCR_ShapeDistanceRuler | |
CSCR_ShapeNextPointHelper | This helper provides the next point in shape's relative position |
CSCR_ShellConfig | |
CSCR_SHPPrefabData | |
CSCR_SHPPrefabDataList | See it as an array<Tuple2<int, ResourceName>> id = SHP ID ResourceName = corresponding prefab |
CSCR_SortCompare< Class T > | |
►CSCR_SortCompare< MissionWorkshopItem > | |
CSCR_CompareMissionAddonName | |
CSCR_CompareMissionFavourite | |
CSCR_CompareMissionName | |
CSCR_CompareMissionPlayerCount | |
CSCR_CompareMissionTimeSinceLastPlay | |
►CSCR_SortCompare< SCR_AIGroup > | |
CSCR_CompareGroupRadioFreq | |
►CSCR_SortCompare< SCR_LocalizedProperty > | |
CSCR_CompareLocalizeProperty | Sort by localized property labels |
►CSCR_SortCompare< SCR_WorkshopItem > | |
CSCR_CompareWorkshopItemName | |
CSCR_CompareWorkshopItemTargetSize | |
CSCR_CompareWorkshopItemTimeSinceFirstDownload | |
CSCR_CompareWorkshopItemTimeSinceLastPlay | |
CSCR_SortedArray< Class TValue > | |
CSCR_SortedArray< SCR_BaseEditorAction > | |
CSCR_SortedArray< SCR_BaseManualCameraComponent > | |
CSCR_SortedArray< SCR_BaseSpawnPointRequestResultInfo > | |
CSCR_SortedArray< SCR_DamageIntensityEntry > | |
CSCR_SortedArray< SCR_EditableEntityComponent > | |
CSCR_SortedArray< SCR_EditorImagePositionEntity > | |
CSCR_SortedArray< SCR_EditorModePrefab > | |
CSCR_SortedArray< SCR_Faction > | |
CSCR_SortedArray< SCR_GroupIdentityRule > | |
CSCR_Sorting< Class T, SCR_SortCompare TCompare > | |
CSCR_SoundBellTime | |
CSCR_SoundDef | |
CSCR_SoundEvent | |
CSCR_SoundGroup | |
CSCR_SoundHandle | |
CSCR_SoundType | |
►CSCR_SpawnData | The most basic payload that can be derived and sent via SCR_SpawnRequestComponent to be handled by SCR_SpawnHandlerComponent on the authority |
CSCR_FreeSpawnData | |
CSCR_PossessSpawnData | |
CSCR_SpawnPointSpawnData | |
CSCR_SpawnDef | |
CSCR_SpawnerAIRequest | |
CSCR_SpawnerVariantData | Variant Spawnder prefab data |
►CSCR_SpawnLogic | |
CSCR_AutoSpawnLogic | |
CSCR_MenuSpawnLogic | |
CSCR_TutorialSpawnLogic | |
CSCR_SpawnPointRequestResultInfoConfig | |
CSCR_SpherePointGenerator | |
►CSCR_SpinningWidgetAnimationAbstract | Abstract class of a spinning animation |
CSCR_SpinningWidgetAnimation< Widget TWidget > | Templated animation which can be applied to different widget types. Not all widgets support SetRotation |
CSCR_Stack< Class T > | Wrapper for array that works as a stack |
CSCR_Stack< SCR_GameErrorMessage > | |
CSCR_StatsPanelWidgets | |
CSCR_StringHelper | |
►CSCR_SupplyEffectBase | |
CSCR_SupplyVehicleAudioEffect | |
CSCR_SupplyEffectsConfig | |
CSCR_TabViewContent | |
CSCR_TaskAssignmentData | Used for caching task assignments |
CSCR_TaskStateHelper | |
CSCR_TerrainDef | |
CSCR_TerrainDefConfig | Array has to have the same size as ESoundType count |
CSCR_TerrainHelper | |
CSCR_TerritoryIdentityNameOverride | |
CSCR_TerritoryIdentityOverride | |
CSCR_TerritoryIdentityVisualOverride | |
CSCR_TextsTaskManagerEntry | |
CSCR_TimeAndWeatherState | |
CSCR_TooltipEditorEntry | |
CSCR_TooltipPositionPreset | |
CSCR_TreePartSynchronizationData | |
CSCR_TreeTraceInfo | |
CSCR_TutorialCoursePrefabInfo | |
CSCR_TutorialCoursesConfig | |
CSCR_TutorialStageInfo | |
►CSCR_UIName | Class used to hold UI name |
►CSCR_SubBlockUIName | |
CSCR_BulletPointBlockUIName | |
►CSCR_DeviceBlockUIName | |
CSCR_ActionBlockUIName | |
CSCR_KeyBlockUIName | |
CSCR_ImageBlockUIName | |
CSCR_SimpleTagBlockUIName | |
CSCR_TipBlockUIName | |
►CSCR_UIDescription | Class used to hold UI name and description |
CSCR_ArsenalSaveTypeUIInfo | |
►CSCR_UIInfo | Class used to hold UI information |
CSCR_AIGroupUIInfo | |
►CSCR_BlockUIInfo | |
CSCR_FormatUIInfo | |
CSCR_HintUIInfo | |
CSCR_BudgetUIInfo | |
►CSCR_ColorUIInfo | |
►CSCR_InventoryItemHintUIInfo | |
CSCR_ArsenalItemRankHintUIInfo | |
►CSCR_BaseSupplyItemHintUIInfo | |
CSCR_SupplyAvailableItemHintUIInfo | |
CSCR_SupplyMoveItemHintUIInfo | |
CSCR_SupplyStoredItemHintUIInfo | |
CSCR_BlockUnequipItemHintUIInfo | |
CSCR_FactionOutfitItemHintUIInfo | |
CSCR_FuelItemHintsUIInfo | |
CSCR_NonrefundableItemHintUIInfo | |
CSCR_SupplyCostItemHintUIInfo | |
CSCR_SupplyRefundItemHintUIInfo | |
CSCR_ValuableIntelItemHintUIInfo | |
CSCR_DamageStateUIInfo | |
►CSCR_EditableEntityUIInfo | |
CSCR_EditableCommentUIInfo | |
CSCR_EditableDescriptorUIInfo | |
CSCR_EditableEntityUIInfoColored | |
CSCR_EditableGroupUIInfo | |
CSCR_EditableLinkedContentBrowserUIInfo | |
CSCR_EditableVehicleUIInfo | |
CSCR_EditorAttributeUIInfo | UIInfo used by editor attribute system |
CSCR_EditorModeUIInfo | |
CSCR_FormatedUIInfo | |
CSCR_InputActionUIInfo | |
CSCR_MoonPhaseUIInfo | |
CSCR_OverridableUIInfo | UI info class with setter functions |
CSCR_PlayerUIInfo | |
►CSCR_SelectionMenuEntry | Scripted selection menu entry based on UI info for storing data into SCR_SelectionMenu |
CSCR_EditorActionSelectionMenuEntry | A wrapper class utilized by SCR_ActionsRadialMenuEditorComponent for creating a specialized Entry (SCR_SelectionMenuEntry) class to be utilized by the Editor |
CSCR_ItemSelectionMenuEntry | |
CSCR_MapMarkerMenuEntry | Base entry for marker selection menu |
CSCR_MapMenuCommandingEntry | |
CSCR_MapMenuRequestedTaskEntry | |
►CSCR_SelectionMenuCategoryEntry | Scripted selection menu category, that can contain multiple entries |
CSCR_MapMarkerMenuCategory | Base category entry for marker selection menu |
CSCR_SelectionMenuEntryCommand | |
►CSCR_VONEntry | Voice over network entry data class, used for management of communication methods |
CSCR_VONEntryRadio | VONEntry class for radio entries |
CSCR_SimpleMessageUIInfo | |
►CSCR_UINotificationInfo | UIInfo used by the Notifications system |
CSCR_ColoredTextNotificationUIInfo | |
CSCR_SplitNotificationUIInfo | |
CSCR_VotingUIInfo | |
CUIInfoAssetCard | |
CSCR_UIInfoSpawnRequestResult | |
CSCR_UIStyle | |
CSCR_UnitDisplaySettings | |
CSCR_VehicleGearShiftWidgets | |
CSCR_VoiceoverData | |
►CSCR_VoiceoverLine | |
CSCR_VoiceoverLineStandalone | |
CSCR_VoiceoverSequence | |
CSCR_VONMenu | |
CSCR_VoNOverlay_ElementWidgets | |
►CSCR_VotingBase | Base class for voting types |
CSCR_VotingElection | Election of specific type |
►CSCR_VotingReferendum | Referendum about specific outcome |
CSCR_VotingAdmin | |
►CSCR_VotingEditorIn | |
CSCR_VotingEditorOut | |
CSCR_VotingEditorWithdraw | |
►CSCR_VotingKick | |
CSCR_VotingAutoKick | |
CSCR_WallGroup | Collection of wall pair data objects into a single wall group |
CSCR_WallGroupContainer | Data container that holds the individual wall asset related information |
CSCR_WallPair | |
CSCR_WaypointPrefabLocation | |
CSCR_WaypointSet | This will remain here for a while until we switch all the waypoints to the SCR_ScenarioFrameworkWaypointSet |
CSCR_WeaponGroup | |
CSCR_WeaponInfo_MultiWeaponTurretWidgets | |
CSCR_WeaponInfoWidgets | |
CSCR_WeaponLib | SCR_WeaponLib Class |
CSCR_WeaponLoadoutData | |
CSCR_WeaponState | |
CSCR_WeightedArray< Class TValue > | |
CSCR_WelcomeScreenDynamicTaskFaction | Class that holds information about dynamic tasks assigned to faction |
CSCR_WelcomeScreenIntroduction | Class that holds information about Introduction |
CSCR_WelcomeScreenMissionObjectives | Class that holds information about mission objective |
►CSCR_WidgetEditFormat | Classes for handling limits of configurable widget entries |
CSCR_WidgetEditFormatIP | Format for ip |
CSCR_WidgetEditFormatNumberRange | Is string of count |
►CSCR_WidgetEditFormatRange | Is string of count |
CSCR_WidgetEditFormatName | Format for name with specific messages and variable limitations |
CSCR_WidgetHelper | |
►CSCR_WidgetListEntry | Configurable class for widget |
CSCR_WidgetListEntryCheckBox | Configurable widget list entry for boolean values - yes/no |
CSCR_WidgetListEntryCheckList | |
►CSCR_WidgetListEntryEditBox | Configurable widget list entry for various value that can be typed - numbers, strings, references |
CSCR_WidgetListEntryEditBoxIP | IP specific entry |
CSCR_WidgetListEntryLabel | Configurable widget list entry for list label |
CSCR_WidgetListEntryMessage | Used for entry that just show text or message |
CSCR_WidgetListEntryPublishImages | Widget list entry specific for publishing dialog image settings Has a list of images for thumbnail and image gallery |
CSCR_WidgetListEntryResourcePicker | |
►CSCR_WidgetListEntrySelection | Configurable widget list entry list selection |
►CSCR_WidgetListEntrySpinBox | Configurable widget list entry selection specific for spinbox |
CSCR_WidgetListEntryBoolSpinBox | |
CSCR_WidgetListEntrySelectionList | Can hold multiple entries, setup and read them |
CSCR_WidgetListEntrySlider | Configurable widget list entry for slider with ranged values |
CSCR_WidgetListEntryGroup | |
CSCR_WidgetTools | |
CSCR_WindCurveDef | |
CSCR_WindCurveDefConfig | Array has to have the same size as EWindCurve count |
CSCR_WindDirectionInfo | |
CSCR_WorkshopAddonBarWidgets | |
CSCR_WorkshopAddonManagerDialogs | |
CSCR_WorkshopAddonPreset | Preset of addons |
CSCR_WorkshopAddonPresetAddonMeta | Meta data of one addon |
CSCR_WorkshopAddonPresetListItemData | |
CSCR_WorkshopDialogs | |
CSCR_WorkshopItem | |
►CSCR_WorkshopItemAction | |
►CSCR_WorkshopItemActionComposite | Composite action which includes multiple subactions |
CSCR_WorkshopItemActionDownloadDependenciesLatest | Action for downloading latest dependencies. Doesn't download this addon, but only downloads dependencies |
CSCR_WorkshopItemActionDownload | |
►CSCR_WorkshopItemActionReportBase | Action for reporting an item |
CSCR_WorkshopItemActionAddAuthorBlock | Action for blocking author |
CSCR_WorkshopItemActionCancelReport | Action for canceling report of an item |
CSCR_WorkshopItemActionRemoveAuthorBlock | Action for removing author mod content blocking |
CSCR_WorkshopItemActionReport | Action for reporting an item |
CSCR_WorkshopTileWidgets | |
CSCR_WorkshopUiCommon | |
CSCR_WorldEditorToolHelper | |
CSCR_WorldFilesHelper | |
CSCR_WorldSetupPluginConfig | |
CSCR_WorldSetupPluginConfig_Entity | |
CSCR_WorldSetupPluginConfig_EntitySourceKeyValue | |
CSCR_WorldTools | |
CSCR_XPRewardInfo | Config template for XP rewards |
CSCR_XPRewardList | |
►CScriptAndConfig | |
►CAIActionBase | |
►CSCR_AIActionBase | |
►CSCR_AIActivityBase | |
CSCR_AIAnimateActivity | |
CSCR_AIDefendActivity | |
►CSCR_AIFireteamsActivity | Base class for all group activities which are related to fireteams |
►CSCR_AIFireteamsClusterActivity | Class for activities which are assigned for some fireteams to do something with target cluster |
CSCR_AIAttackClusterActivity | |
CSCR_AIDefendFromClusterActivity | |
CSCR_AIInvestigateClusterActivity | |
CSCR_AIFollowActivity | |
CSCR_AIGetInActivity | |
CSCR_AIGetOutActivity | |
CSCR_AIHealActivity | |
CSCR_AIIdleActivity | |
CSCR_AIMoveActivity | |
CSCR_AIPerformActionActivity | |
CSCR_AIResupplyActivity | |
CSCR_AISearchAndDestroyActivity | |
CSCR_AIStaticArtilleryActivity | |
CSCR_AISuppressActivity | |
CSCR_AIVehicleCombatActivity | Activity which handles combat of a group if it has vehicles |
►CSCR_AIBehaviorBase | |
CSCR_AIAnimateBehavior | |
CSCR_AIAttackBehavior | |
CSCR_AIAvoidCharacterBehavior | |
CSCR_AIDefendBehavior | |
CSCR_AIFindFirePositionBehavior | Behavior which makes AI walk around a position while keeping beyond some minimal distance |
CSCR_AIFireIllumFlareBehavior | |
CSCR_AIHealBehavior | |
CSCR_AIHealWaitBehavior | Behavior for waiting until AI is healed by someone else |
►CSCR_AIIdleBehavior | |
CSCR_AIIdleBehavior_Driver | |
CSCR_AIMedicHealBehavior | |
►CSCR_AIMoveBehaviorBase | |
CSCR_AIMoveAndInvestigateBehavior | |
CSCR_AIMoveIndividuallyBehavior | |
►CSCR_AIMoveFromDangerBehavior | Behavior for short-lived fast reactions to get away from some danger source |
CSCR_AIMoveFromGrenadeBehavior | |
CSCR_AIMoveFromIncomingVehicleBehavior | |
CSCR_AIMoveFromUnknownFire | |
CSCR_AIMoveFromUnsafeAreaBehavior | |
CSCR_AIMoveFromVehicleHornBehavior | |
CSCR_AIPilotMoveFromIncomingVehicleBehavior | Special behavior for pilot when he's about to collide with another vehicle |
CSCR_AIMoveInFormationBehavior | |
CSCR_AIObserveThreatSystemBehavior | Behavior for looking at sectors from the threat system |
CSCR_AIObserveUnknownFireBehavior | Behavior to observe supposed location of where gunshot came from |
CSCR_AIPerformActionBehavior | |
CSCR_AIPickupInventoryItemsBehavior | |
CSCR_AIProvideAmmoBehavior | Behavior for one soldier to provide ammunition to another one |
CSCR_AIRetreatFromTargetBehavior | |
CSCR_AIRetreatWhileLookAtBehavior | |
CSCR_AIStaticArtilleryBehavior | |
►CSCR_AISuppressBehavior | Behavior for AI suppressing an area |
CSCR_AISuppressGroupClusterBehavior | |
CSCR_AIThrowGrenadeToBehavior | |
►CSCR_AIVehicleBehavior | |
CSCR_AIGetInVehicle | |
CSCR_AIGetOutVehicle | |
CSCR_AIWaitBehavior | |
►CSCR_AICompositeActionParallel | |
CSCR_AIClustersCompositeAction | Composite parallel action for holding activities for target clusters |
CAIWeaponTargetSelector | |
CAnimationIKTargetInfo | |
CBallisticGenerationConfig | |
CBallisticTable | |
CBallisticTableArray | |
►CBaseAttachmentType | |
►CAttachmentBayonet | |
CAttachmentBayonet6Kh4 | |
CAttachmentBayonetM9 | |
CAttachmentBayonetVz58 | |
►CAttachmentHandGuard | |
CAttachmentHandGuardM16 | |
►CAttachmentMuzzle | |
CAttachmentFlashHider | |
CAttachmentMuzzle308 | |
►CAttachmentMuzzle545_39 | |
CAttachmentFlashHider6P20 | |
CAttachmentFlashHider6P26 | |
CAttachmentSuppressorPBS4 | |
►CAttachmentMuzzle556_45 | |
CAttachmentFlashHiderA2 | |
CAttachmentSuppressorMark3 | |
CAttachmentMuzzle762_39 | |
CAttachmentMuzzle762_51 | |
CAttachmentMuzzle762_54 | |
►CAttachmentMuzzlePistol | |
CAttachmentMuzzle45 | |
CAttachmentMuzzle9_18 | |
CAttachmentMuzzle9_19 | |
CAttachmentSuppressor | |
►CAttachmentOptics | |
CAttachmentOpticsCarryHandle | |
►CAttachmentOpticsDovetail | |
►CAttachmentOpticsDovetailAKSVD | |
CAttachmentOpticsDovetailAK | |
CAttachmentOpticsDovetailSVD | |
CAttachmentOpticsDovetailRPG7 | |
CAttachmentOpticsDovetailUK59 | |
CAttachmentOpticsM21 | |
►CAttachmentOpticsRIS1913 | |
►CAttachmentOpticsRIS1913Medium | |
►CAttachmentOpticsRIS1913Short | |
CAttachmentOpticsRIS1913VeryShort | |
►CAttachmentStock | |
CAttachmentStockVz58 | |
►CAttachmentUnderBarrel | |
CAttachmentUnderBarrelGP25 | |
CAttachmentUnderBarrelM203 | |
CAttachmentUnderBarrelM203Carbine | |
►CAttachmentUnderbarrelRIS1913 | |
►CAttachmentRIS1913 | |
CAttachmentRIS1913Short | |
CAttachmentUnderbarrelRIS1913Short | |
►CBaseEjectorInterface | |
CEjectorInterfaceHydra70 | |
CEjectorInterfaceS5 | |
CEjectorInterfaceSmokeLauncher | |
►CBaseMagazineWell | |
►CMagazineWellAK545 | |
CMagazineWellAK545Small | |
CMagazineWellKPVT | |
CMagazineWellM14 | |
CMagazineWellM203 | |
CMagazineWellM240 | |
CMagazineWellM249 | |
CMagazineWellM2HB | |
CMagazineWellM60 | |
CMagazineWellM60D | |
CMagazineWellM9Beretta | |
CMagazineWellMakarovPM | |
►CMagazineWellMortar | |
CMagazineWellMortar81mm | |
CMagazineWellMortar82mm | |
CMagazineWellNSV | |
CMagazineWellPKM | |
CMagazineWellPKMT | |
CMagazineWellRPG7 | |
CMagazineWellRU_GP | |
CMagazineWellSVD | |
►CMagazineWellStanag556 | |
CMagazineWellStanag556Small | |
CMagazineWellUK59 | |
CMagazineWellUS_UGL | |
CMagazineWellVZ58_762 | |
CMagazineWell_Cannon_M242_APDST | |
CMagazineWell_Cannon_M242_HEIT | |
►CLoadoutAreaType | |
CLoadoutArmoredVestSlotArea | |
CLoadoutBackpackArea | |
CLoadoutBinocularsArea | |
CLoadoutBootsArea | |
CLoadoutCoverArea | |
CLoadoutGooglesArea | |
CLoadoutHandwearSlotArea | |
CLoadoutHeadCoverArea | |
CLoadoutIdentityItemArea | |
CLoadoutJacketArea | |
CLoadoutPantsArea | |
CLoadoutSalineBagArea | |
CLoadoutVestArea | |
CLoadoutWatchArea | |
CSCR_LoadoutHandSlotArea | |
►CBaseChatChannel | |
CFactionChatChannel | |
CGroupChatChannel | |
CLocalChatChannel | |
CPrivateMessageChannel | |
CSCR_ChatChannel | |
CServerChatChannel | |
CSystemChatChannel | |
►CVehicleChatChannel | |
CSCR_VehicleChatChannel | |
CBaseChatChannelStyle | |
CBaseCollimatorReticleColor | |
CBaseCollimatorReticleInfo | |
►CBaseCompartmentDoor | |
►CCompartmentDoorInfo | |
CSCR_CompartmentDoorInfo | |
CCompartmentDoorReference | |
►CBaseDamageEffect | |
►CSCR_DamageEffect | |
►CInstantDamageEffect | |
►CSCR_InstantDamageEffect | |
CSCR_BandageDamageEffect | |
CSCR_BarbedWireCuttingDamageEffect | |
►CSCR_BaseBlastDamageEffect | |
CSCR_BackBlastDamageEffect | |
CSCR_MuzzleBlastDamageEffect | |
►CSCR_BaseBulletDamageEffect | |
CSCR_IncendiaryBulletDamageEffect | |
CSCR_CollisionDamageEffect | |
CSCR_ConcussionDamageEffect | |
CSCR_DrowningDamageEffect | |
►CSCR_ExplosionDamageEffect | |
CSCR_BlastForceDamageEffect | |
►CSCR_FallDamageEffect | |
CSCR_AnimatedFallDamageEffect | |
CSCR_RagdollFallDamageEffect | |
CSCR_FragmentationDamageEffect | |
CSCR_IncendiaryDamageEffect | |
CSCR_MeleeDamageEffect | |
CSCR_VehicleFireDamageEffect | |
CUnknownDamageEffect | |
►CPersistentDamageEffect | |
►CSCR_PersistentDamageEffect | |
►CDotDamageEffect | |
►CSCR_DotDamageEffect | |
CSCR_BleedingDamageEffect | |
CSCR_MorphineDamageEffect | |
CSCR_PassiveHitZoneRegenDamageEffect | |
CSCR_PhysicalHitZonesRegenDamageEffect | |
CSCR_SalineDamageEffect | |
►CSCR_SpecialCollisionDamageEffect | |
CSCR_PersistentBarbedWireDamageEffect | |
CSCR_TourniquetDamageEffect | |
►CBaseDestructionPhase | |
CSCR_BaseDestructionPhase | |
CBaseEventHandler | |
CBaseExplosionDamage | |
CBaseFireMode | |
►CBaseFuelNode | |
CSCR_FuelNode | |
►CBaseInfoDisplay | |
►CGroupInfoDisplay | |
►CSCR_InfoDisplay | |
CSCR_Crosshair | |
CSCR_EditorPingInfoDisplay | Communication with game master |
►CSCR_InfoDisplayExtended | |
CSCR_2DOpticsDisplay | |
CSCR_AvailableActionsDisplay | |
CSCR_BallisticTableDisplay | |
►CSCR_BaseAnalogGauge | |
►CSCR_AnalogGauge | |
►CSCR_AnalogGauge360 | |
CSCR_AnalogGauge360Small | |
►CSCR_AnalogGaugeSmall | |
CSCR_AnalogGaugeMultiSignal | Gauge showing the sum of more than one signal |
CSCR_AnalogGaugeUni | |
CSCR_AnalogGaugeNonLinear | |
►CSCR_BaseHeadingDisplay | |
►CSCR_BaseWeaponAzimuthDisplay | |
CSCR_MortarAzimuthDisplay | |
CSCR_VehicleTurretAzimuthDisplay | Use this class when working with vehicles as they need SightsTransform instead of MuzzleTransform |
►CSCR_BaseWeaponElevationDisplay | |
CSCR_MortarElevationDisplay | |
CSCR_VehicleTurretElevationDisplay | Use this class when working with vehicles as the WeaponSlot is needed instead of MuzzleTransform |
►CSCR_BaseInteractionDisplay | Base class for displaying interactions in the UI |
CSCR_ActionMenuInteractionDisplay | |
►CSCR_BaseScreenEffect | |
CSCR_BleedingScreenEffect | |
CSCR_DamageBlurEffect | |
CSCR_DeathScreenEffect | |
CSCR_DepthOfFieldEffect | |
CSCR_DesaturationEffect | |
CSCR_DrowningScreenEffect | |
CSCR_FadeInOutEffect | |
CSCR_NoiseFilterEffect | |
CSCR_RegenerationScreenEffect | |
CSCR_StaminaBlurEffect | |
CSCR_UnconsciousScreenEffect | |
►CSCR_BaseVehicleInfo | Base class for all vehicle UI state and damage indicators |
CSCR_FuelTankInfo | |
CSCR_GearShiftInfo | |
CSCR_HandBrakeInfo | |
►CSCR_HitZoneInfo | |
CSCR_EngineHitZoneInfo | |
CSCR_GearboxHitZoneInfo | |
►CSCR_HZInfoHeli | |
CSCR_HZInfoEngineHeli | |
CSCR_HZInfoGearboxHeli | |
CSCR_HZInfoRotorMain | |
CSCR_HZInfoRotorRear | |
CSCR_WheelHitZoneInfo | |
CSCR_LightManagerInfo | |
►CSCR_LightManagerInfoMulti | |
CSCR_VInfoLandingLights | |
CSCR_VInfoAutoHover | |
CSCR_VInfoParkingBrakeHeli | |
►CSCR_CampaignInfoDisplay | |
CSCR_CampaignMapInfoDisplay | |
CSCR_CaptureAndHoldObjectiveDisplay | This InfoDisplay allows drawing of individual HUD objective elements for individual Capture & Hold areas by projecting their position from world to screen |
CSCR_CaptureAndHoldTeamScoreDisplay | This InfoDisplay allows drawing of individual HUD scoring elements for individual Capture & Hold factions |
CSCR_ChatHud | This is a Chat Info Display / Chat HUD |
CSCR_CompositionInfoDisplay | |
CSCR_GameVersion | |
CSCR_HintInfoDisplay | Handles SCR_HintUIComponent when using InfoDisplay and HudManager slotting |
CSCR_InspectCasualtyWidget | |
CSCR_MortarInfo | Handles UI displaying mortar values |
CSCR_NameTagDisplay | Nametag UI Attached to SCR_HUDManagerComponent which is a component of SCR_PlayerController |
CSCR_NearbyContextDisplay | |
CSCR_NotificationsLogDisplay | |
CSCR_PlacedCommandInfoDisplay | |
CSCR_PreviewRichText | |
CSCR_ScenarioFrameworkTriggerCountdownDisplay | |
CSCR_ScreenEffectsManager | |
►CSCR_SelectionMenuDisplay | Radial menu class for handling HUD part of menu |
►CSCR_RadialMenuDisplay | Radial menu class for handling HUD part of menu |
CSCR_MapRadialDisplay | Info display within hud manager of player controller |
CSCR_VONRadialDisplay | Info display within hud manager of player controller |
►CSCR_StatsPanelBase | |
CSCR_StatsPanel_FPS | |
CSCR_StatsPanel_Latency | |
CSCR_StatsPanel_PacketLoss | |
CSCR_StatsPanel_ServerName | |
CSCR_VoiceoverSubtitles | |
CSCR_VonDisplay | VON display of active outgoing and incoming transmissions |
CSCR_WaypointDisplay | Waypoint UI Attached to SCR_HUDManagerComponent which is a component of SCR_PlayerController |
►CSCR_WeaponInfo | |
CSCR_WeaponInfoVehicle | |
CSCR_WeaponInfo_MultiWeaponTurret | |
CSCR_XPInfoDisplay | |
CSCR_RestrictionZoneWarningHUDComponent | |
CSCR_WeaponSelectionMenu | |
CSCR_WeaponSwitchingBaseUI | |
CStanceIndicator | |
►CBaseItemAttributeData | |
CAimingModifierAttributes | |
►CAttachmentAttributes | |
►CWeaponAttachmentAttributes | |
►CSCR_WeaponAttachmentAttributes | |
CSCR_WeaponAttachmentBayonetAttributes | |
CSCR_WeaponAttachmentSuppressorAttributes | |
CSCR_WeaponAttachmentObstructionAttributes | |
CCharacterModifierAttributes | |
CHolsteredItemAttributes | |
CItemActionAnimAttributes | |
CItemAnimationAttributes | |
CItemMovementSwayAttributes | |
CItemOneHandAnimAttributes | |
CItemPhysicalAttributes | |
►CPreviewRenderAttributes | |
CSCR_CharacterInventoryPreviewAttributes | |
CSCR_VONPreviewAttributes | Render widget preview attributes for VON menu |
CSCR_AlternativeModel | |
CSCR_ArmoredClothItemData | |
CSCR_InventoryVehicleVisibilityAttribute | |
CSCR_ItemOfInterestAttribute | |
CSCR_RecoilCameraShakeParams | |
CSCR_SelectionMenuPreviewAttributes | Custom seletion menu preview class for indentification Goal is to specify fov and setup icon size |
►CBaseLightSlot | |
CSCR_LightSlot | |
►CBaseProjectileEffect | |
CExplosionDamageContainer | |
CSpawnDecalEffect | |
►CSpawnParticleEffect | |
CSpawnDistanceParticleEffect | |
►CBaseRadioMessage | |
►CScriptedRadioMessage | |
CSCR_CampaignRadioMsg | |
►CSCR_RequestMessage | |
CSCR_RequestEvacuationMessage | |
CSCR_RequestRefuelMessage | |
CSCR_RequestTransportMessage | |
CSCR_RequestReinforcementsMessage | |
CVonRadioMessage | |
►CBaseSelectionMenu | |
►CScriptedSelectionMenu | |
CSCR_BaseSelectionMenu | Scripted base radial menu implementation |
►CBaseSelectionMenuEntry | |
►CBaseScriptedSelectionMenuEntry | |
►CScriptedSelectionMenuEntry | |
►CAIMessageSelectionMenuEntry | |
CSCR_AIMessageSelectionMenuEntry | |
CSCR_BaseGroup | An abstract class to be implemented by the user to provide the WeaponSwitchingGroupManager with a valid means of communication with the game world for the purpose of weapon switching |
►CSCR_BaseGroupEntry | An abstract wrapper to provide common interface for items that can be stored in a BaseGroup |
CSCR_GroupWeaponEntry | Implementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component |
CSCR_CommandingMenuEntry | |
CSCR_EditorActionRadialEntry | |
CSCR_EditorModeRadialEntry | |
►CBaseSensor | |
CTestScriptSensor | |
►CBaseSlotMapping | |
CCompartmentToSlotMapping | |
CBaseTarget | |
►CBaseTransceiver | |
CIntercomTransceiver | |
CRadioTransceiver | |
CRelayTransceiver | |
►CBaseUserAction | |
CPickupAction | |
►CScriptedUserAction | |
►CBaseLightUserAction | |
►CLightUserAction | |
CSCR_LightsDashboardUserAction | |
CSCR_LightsHazardUserAction | |
CSCR_LightsHiBeamsUserAction | |
CSCR_LightsPresenceUserAction | |
CSCR_LightsSearchLightUserAction | |
CSCR_LightsTurnLeftUserAction | |
CSCR_LightsTurnRightUserAction | |
CBurnUserAction | |
►CCompartmentUserAction | |
►CSCR_CompartmentUserAction | |
CSCR_ChangeComparmentAction | |
►CSCR_GetInUserAction | |
CSCR_SwitchSeatAction | |
CSCR_TurretGetInUserAction | |
CSCR_GetOutAction | |
CSCR_JumpOutAction | |
CSCR_RemoveCasualtyUserAction | |
►CDoorUserAction | |
►CSCR_DoorUserAction | User action that ought to be attached to an entity with door component |
CSCR_LadderDoorUserAction | |
CSCR_ActivateMineUserAction | |
CSCR_AddTarget | |
CSCR_CampaignBuildingDisassemblyUserAction | |
►CSCR_CampaignBuildingStartUserAction | |
CSCR_TutorialBuildingStartUserAction | |
►CSCR_CampaignDeployMobileAssemblyUserAction | |
CSCR_CampaignPackMobileAssemblyUserAction | |
CSCR_CampaignReconfigureHQRadioUserAction | Action to reconfigure relays in Campaign |
CSCR_CampaignReconfigureRelayUserAction | Action to reconfigure relays in Campaign |
CSCR_CampaignRepairEntityUserAction | |
CSCR_CatalogSpawnerUserAction | Action to spawn entities using the ActionsManagerComponent |
►CSCR_ChangeBallisticPageAction | |
CSCR_ChangeBallisticShellTypeAction | |
CSCR_ChangeFuzeTimerUserAction | |
►CSCR_DeployInventoryItemBaseAction | |
CSCR_DeployInventoryItemAction | |
CSCR_DeployInventoryItemRestrictedAction | |
CSCR_DismantleInventoryItemBaseAction | |
CSCR_EnableDefendersAction | |
CSCR_FastTravelAction | |
CSCR_FlushToilet | |
►CSCR_HealingUserAction | |
CSCR_BandageUserAction | |
CSCR_MorphineUserAction | |
CSCR_SalineBagUserAction | |
CSCR_TourniquetUserAction | |
CSCR_InspectCasualtyUserAction | |
►CSCR_InventoryAction | Modded version for to be used with the inventory 2.0 |
CSCR_AttachItemFromInventoryAction | Equip weapon attachment |
CSCR_AttachementAction | |
►CSCR_BaseWeaponAction | |
►CSCR_EquipWeaponAction | Equip weapon |
CSCR_MineEquipWeaponAction | |
►CSCR_EquipWeaponHolsterAction | Pickup weapon to holster position, without equipping it |
CSCR_MineEquipHolsterAction | |
►CSCR_EquipClothAction | Modded version for to be used with the inventory 2.0 |
CSCR_DeployableInventoryItemEquipClothAction | |
CSCR_EquipGadgetAction | Modded version for to be used with the inventory 2.0 |
CSCR_EquipItemAction | Modded version for to be used with the inventory 2.0 |
CSCR_EquipWeaponAttachment | Equip weapon attachment |
►CSCR_InspectionUserAction | |
CSCR_DetachMagazineUserAction | |
CSCR_FireModeSwitchUserAction | |
CSCR_ToggleSafetyUserAction | |
►CSCR_LootAction | |
CSCR_LootDeadBodyAction | |
►CSCR_OpenStorageAction | Modded version for to be used with the inventory 2.0 |
CSCR_OpenDeployableSpawnPointStorageAction | |
CSCR_ResourceStorageOpenAction | |
►CSCR_OpenVehicleStorageAction | |
CSCR_OpenTurretStorageAction | |
►CSCR_PickUpItemAction | Modded version for to be used with the inventory 2.0 |
►CSCR_DeployableInventoryItemPickUpAction | |
CSCR_EquipDeployableItemAction | |
CSCR_HandSlotPickUpItemAction | |
CSCR_MineFlagPickUpAction | |
CSCR_MinePickUpItemAction | |
CSCR_RadioToggleUserAction | |
CSCR_RadioTuningUserAction | |
CSCR_LadderUserAction | |
CSCR_LightFireplaceUserAction | |
CSCR_MineAddFlagAction | |
CSCR_PlayInstrument | |
CSCR_RemoveTarget | |
CSCR_ReplaceWheelUserAction | |
CSCR_ResourceContainerStoreAction | TODO MARIO: Rework this class to work with multiple containers!! |
►CSCR_ScriptedUserAction | A scripted action class having optional logic to check if vehicle is valid |
►CSCR_BaseAudioScriptedUserAction | A scripted action class having optional logic for playing audio as well as checking if the faction is valid |
►CSCR_BaseFactionCheckUserAction | |
CSCR_SaveArsenalLoadout | |
CSCR_CheckFuelAction | |
CSCR_DrainFuelUserAction | Allows players to drain an entity with a fuel manager. Use with care as it might create a lot of grieving opertunity |
►CSCR_BaseUseSupportStationAction | |
►CSCR_BaseAudioSupportStationAction | |
CSCR_RefundPylonSupportStationAction | |
CSCR_RefundVehicleAmmoSupportStationAction | |
►CSCR_BaseDamageHealSupportStationAction | Allows healing of action owner (not user) |
CSCR_HealSupportStationAction | |
CSCR_RepairAtSupportStationAction | |
►CSCR_BaseItemHolderSupportStationAction | |
CSCR_AttachPylonSupportStationAction | |
►CSCR_BaseResupplySupportStationAction | |
CSCR_ResupplyOtherSupportStationAction | |
CSCR_ResupplySelfSupportStationAction | |
►CSCR_ResupplyVehicleWeaponSupportStationAction | |
CSCR_ResupplyRocketPodSupportStationAction | |
CSCR_ResupplyTurretBeltSupportStationAction | |
CSCR_LoadCasualtySupportStationUserAction | |
CSCR_RefuelAtSupportStationAction | |
CSCR_CampaignBuildingBuildUserAction | |
►CSCR_ExplosiveChargeAction | |
CSCR_ArmExplosiveChargeWithRemoteFuzeAction | |
CSCR_ArmExplosiveChargeWithTimedFuzeAction | |
CSCR_DisarmExplosiveChargeAction | |
CSCR_LoadItemsAction | |
CSCR_MortarShootAction | |
►CSCR_PushVehicleAction | |
CSCR_UnflipVehicleAction | |
►CSCR_RadioBaseUserAction | |
CSCR_ScenarioFrameworkRadioBaseUserAction | |
►CSCR_RemoteDetonatorAction | |
CSCR_DetonateChargesAction | |
CSCR_DisconnectChargesAction | |
CSCR_ResourceContainerVehicleLoadAction | |
CSCR_ResourceContainerVehicleUnloadAction | |
CSCR_ResourceEntityRefundAction | |
CSCR_ToggleHandbrakeAction | |
CSCR_SetTargetDistanceDownUserAction | |
CSCR_SetTargetDistanceUpUserAction | |
CSCR_SetTargetsModeUserAction | |
CSCR_ShowDeployableSpawnPointInfo | |
CSCR_SwitchFlashlightLensAction | |
CSCR_SwitchLightUserAction | |
CSCR_TestScriptedRadioMsgUserAction | |
CSCR_ToggleDeployableSpawnPointLoadoutAction | |
CSCR_TurretAssemblyAction | |
CSCR_TurretPickUpItemAction | |
CSCR_TutorialCourseSelectionUserAction | |
CSCR_TutorialDeployMobileAssembly | |
CSCR_TutorialOpenFastTravelInterface | |
CSCR_TutorialReturnToMenuAction | |
►CSCR_UserActionWithOccupancy | |
CSCR_LoiterUserAction | |
►CSCR_VehicleActionBase | |
►CSCR_EngineAction | |
CSCR_HelicopterEngineAction | |
CSCR_HelicopterHoverAction | |
CSCR_VehicleAction | |
CSCR_VehicleLockControlsAction | |
CSCR_VehicleTakeControlsAction | |
►CSCR_VehicleWeaponActionBase | |
CSCR_RippleFireQuantityAction | |
CSCR_VehicleWeaponFireModeSwitchAction | |
CSCR_VehicleWeaponGroupSelectAction | |
CSCR_WeaponAction | |
CSCR_WeaponLoadAction | |
►CScriptedSignalUserAction | This action will take care of the synchronization of the signal value |
►CSCR_AdjustSignalAction | |
►CSCR_AdjustCollimatorAction | |
CSCR_AdjustCollimatorElevationAction | |
CSCR_DeployCollimatorAction | |
CSCR_AdjustShellChargeRingsAction | |
CSCR_AdjustShellTimeFuzeAction | |
CSCR_AdjustTimedFuzeAction | |
CSCR_RippleFireIntervalAction | |
CSCR_ScriptedSignalUserActionDecrease | |
CSCR_ScriptedSignalUserActionIncrease | |
CTestDragUserAction | |
CTestPushUserAction | |
CThrowGrenadeAction | |
►CTurnOnUserAction | |
CSCR_TurnOnAction | |
►CVehicleDoorUserAction | |
CSCR_CloseVehicleDoorUserAction | |
CSCR_OpenVehicleDoorUserAction | |
►CBaseWeaponAimModifier | |
►CScriptedWeaponAimModifier | |
COnHitAimModifier | ONHIT AIM MODIFIER |
CSCR_RecoilForceAimModifier | |
CTestAimModifier | |
CSwayWeaponAimModifier | |
CZeroGeneratorAimModifier | |
►CBaseZeroingGenerator | BaseZeroingGenerator is an object used for generating zeroing information in Workbench |
CFrontSightGLZeroingGenerator | |
CRearSightZeroingGenerator | |
CRotatingApertureZeroingGenerator | |
►CScriptedBaseZeroingGenerator | |
CSCR_2DPiPScopeZeroingGenerator | |
►CButtonTexture | |
CSCR_ButtonTexture | |
CCompartmentAccessibilityContext | |
►CDamageEffectEvaluator | |
CSCR_CharacterDamageManagerEvaluator | |
CDestructibleDebris | |
►CDestructionHeatmapEntry | |
CSCR_DestructionHeatmapEntry | |
►CDestructionHeatmapRegion | |
CSCR_DestructionHeatmapRegion | |
►CDistanceParticleEffect | |
CSCR_MineDistanceParticleEffect | |
CDotDamageEffectTimerToken | |
►CExtBaseCompartmentSlot | |
►CBaseCompartmentSlot | |
►CCargoCompartmentSlot | |
CSCR_DoctorCompartmentSlot | |
CSCR_PatientCompartmentSlot | |
CPilotCompartmentSlot | |
CTurretCompartmentSlot | |
►CFaction | |
►CScriptedFaction | |
►CSCR_Faction | |
CSCR_CampaignFaction | |
CSCR_Faction_BIKI | |
CSCR_FreeForAllFaction | |
CFactionIdentity | |
CFlattenGrassParametersObject | |
►CGamepadEffect | |
CGamepadLightEffect | |
CGamepadRumbleEffect | Effect used to rumble the gamepad |
CGamepadTriggerEffect | |
CGamepadVibrationEffect | |
CGamepadEffectContext | GamepadEffectsManagerComponent contains an array of this object |
CGarbageSystemConfig | |
CHidingCloth | |
►CHitZone | |
►CSCR_HitZone | |
CSCR_ArmorHitZone | |
CSCR_CharacterHealthHitZone | Health hitzone - Receives damage from physical hitzones |
►CSCR_DestructibleHitzone | |
CSCR_FuelHitZone | |
►CSCR_VehicleHitZone | |
CSCR_BatteryHitZone | |
CSCR_EngineHitZone | |
CSCR_FlammableHitZone | |
CSCR_GearboxHitZone | |
CSCR_LightHitZone | |
CSCR_RotorHitZone | |
CSCR_WheelHitZone | |
CSCR_MineHitZone | |
►CSCR_RegeneratingHitZone | |
CSCR_CharacterBloodHitZone | Blood - does not receive damage directly, only via scripted events |
►CSCR_CharacterHitZone | |
CSCR_CharacterHeadHitZone | |
CSCR_CharacterResilienceHitZone | Resilience - incapacitation or death, depending on game mode settings |
CSCR_TreeHitZoneV2 | |
CIdentity | |
CIdentityBodyMesh | |
►CInputButtonLayoutConfig | |
CSCR_InputButtonLayoutConfig | |
►CInputButtonLayoutEntry | |
CSCR_InputButtonLayoutEntry | |
CInputButtonState | |
►CInputButtonStyle | |
CSCR_InputButtonStyle | |
►CItemAttributeCollection | |
►CSCR_ItemAttributeCollection | |
CSCR_IdentityItemAttributeCollection | |
CLocalWeatherSituation | |
CMagazineConfig | |
CMeshConfig | |
CMeshObjectVolumeCalculator | |
CMeshesVisibilitySwitchConfig | |
►CMissionHeader | Base class for interaction with mission headers |
►CSCR_MissionHeader | |
CSCR_MissionHeaderCampaign | |
►CSCR_MissionHeaderScenarioFramework | |
CSCR_MissionHeaderCombatOps | |
CMultiSlotConfiguration | |
►CMusic | |
►CScriptedMusic | |
►CLocationMusic | |
CSCR_LocationMusic | |
CSCR_BaseCaptureMusic | |
CSCR_DeathMusic | |
CSCR_EnterEnemyMilitaryBaseMusic | |
CSCR_GameEndMusic | |
CSCR_RespawnMusic | |
CSCR_SpawnMusic | |
CPrefabFilter | |
CPreloadEntry | |
CRecoilData | |
CSCR_BallisticData | |
►CSCR_BaseBallisticConfig | |
CSCR_VisualisedBallisticConfig | |
►CSCR_DeployMenuBaseScreenLayout | Base class for Deploy menu layouts |
CSCR_DebriefingScreenUnevenFourTiles | Class handling layout for UnevenFourTiles |
CSCR_WelcomeScreenThreeHorizontalColumns | Class handling layout for ThreeHorizontalColumns |
CSCR_HealthAndBurn | |
CSCR_QRFGroupConfig | |
CSCR_QRFSpawnSafeZone | |
CSCR_QRFTypeMaxDistance | |
CSCR_QRFWaypointConfig | |
CSCR_RepairConfig | |
►CSCR_ResourceActor | |
►CSCR_ResourceContainer | |
CSCR_ResourceContainerVirtual | |
►CSCR_ResourceInteractor | |
►CSCR_ResourceConsumer | |
CSCR_ResourceConsumerMilitaryBase | |
CSCR_ResourceConsumerServicePoint | |
►CSCR_ResourceEncapsulator | |
CSCR_ResourceEncapsulatorAssimilated | |
CSCR_ResourceEncapsulatorDelegated | |
►CSCR_ResourceGenerator | |
CSCR_ResourceGeneratorMilitaryBase | |
CSCR_ResourceGeneratorServicePoint | |
CSCR_ScenarioFrameworkDebug | |
CSCR_ScenarioFrameworkDebugArea | |
►CSCR_ScenarioFrameworkMarkerType | |
CSCR_ScenarioFrameworkMarkerCustom | |
CSCR_ScenarioFrameworkMarkerMilitary | |
►CSCR_ScenarioFrameworkPlugin | |
CSCR_ScenarioFrameworkPluginOnDestroyEvent | |
CSCR_ScenarioFrameworkPluginOnInventoryChange | |
CSCR_ScenarioFrameworkPluginSpawnPoint | |
CSCR_ScenarioFrameworkPluginTrigger | |
CSCR_WeaponBlastEffect | |
►CSCR_WelcomeScreenBaseContent | Base class for screen contents |
CSCR_DebriefingScreenBigImageContent | Class handling big image content |
CSCR_DebriefingScreenFinishedObjectivesContent | Class handling finished mission objectives content |
CSCR_DebriefingScreenStatisticsContent | Class handling Statistics retrieved from the DataCollector |
CSCR_DebriefingScreenSummaryContent | Class handling summary content |
CSCR_WelcomeScreenDynamicObjectivesContent | Class handling mission objectives that are dynamically created during the mission |
CSCR_WelcomeScreenFactionContent | Class handling Factions that are present in the game |
CSCR_WelcomeScreenIntroductionContent | Class handling introduction content |
CSCR_WelcomeScreenMissionObjectivesContent | Class handling mission objectives content |
CScriptCharacterCommandMoveSettings | |
CSightRangeInfo | |
►CSightsFOVInfo | Sights FOV info is a declare object that defines individual sights magnification levels and their properties |
►CScriptedSightsFOVInfo | |
►CSCR_BaseVariableSightsFOVInfo | |
CSCR_SightsZoomFOVInfo | |
CSCR_VariableSightsFOVInfo | |
CSCR_FixedFOVInfo | |
CSlotBoneMappingObject | |
CSocialIdentity | |
CSoundIdentity | |
CSubDistanceParticleEffect | |
►CUIInfo | UIInfo - declare object, allows to define UI elements |
CMagazineUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CMuzzleUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
►CSCR_ActionUIInfo | |
CSCR_ActionContextUIInfo | |
CSCR_FactionUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CSCR_InventoryDamageUIInfo | |
►CSCR_InventoryUIInfo | |
CSCR_IdentityItemInventoryUIInfo | |
CSCR_ItemHintUIInfo | |
►CWeaponUIInfo | Forward declaration of UIInfo Serves as a container of data to be displayed on player UI |
CGrenadeUIInfo | |
CUserActionContext | Object that can be placed in ActionsManagerComponent to define a contextual collection of BaseUserActions |
►CVehicleLightPortal | |
CAnimVehicleLightPortal | |
CSignalVehicleLightPortal | |
CVehicleWheelSound | |
CVisualIdentity | |
CZeroingMarkInfo | |
►CScriptComponent | |
►CAISmartActionComponent | |
►CSCR_AISmartActionComponent | |
CSCR_AISmartActionSentinelComponent | |
►CCameraHandlerComponent | |
CSCR_CharacterCameraHandlerComponent | |
►CDebugShootComponent | |
CSCR_DebugShootComponent | |
CGamepadIOHandlerComponent | |
►CPrefabList | |
CBasicPrefabList | |
CSCR_AICombatComponent | |
CSCR_AIConfigComponent | |
►CSCR_AIInfoBaseComponent | Base class for AIInfoComponent and AIGroupInfoComponent |
CSCR_AIGroupInfoComponent | |
CSCR_AIInfoComponent | |
►CSCR_AISettingsBaseComponent | Base class for storing settings individual AI Agents |
CSCR_AICharacterSettingsComponent | |
CSCR_AIGroupSettingsComponent | SCR_AIGroupSettingsComponent can store settings intended both for group itself and for group members |
CSCR_AISettingsComponent | |
►CSCR_AIVehicleUsageComponent | This component should be attached to root entity of all vehicles and static turrets which are usable by AI |
CSCR_AIStaticArtilleryVehicleUsageComponent | |
CSCR_AchievementsHandler | |
CSCR_AmbientInsectsComponent | |
CSCR_AmbientPatrolSpawnPointComponent | |
CSCR_AmbientVehicleSpawnPointComponent | |
CSCR_AnimatedBeltComponent | |
CSCR_ArmoryComponent | |
►CSCR_ArsenalComponent | |
CSCR_ArsenalDisplayComponent | |
CSCR_ArsenalRefundEffectComponent | |
►CSCR_BaseAreaMeshComponent | |
CSCR_CapturePointAreaMeshComponent | |
CSCR_CustomAreaMeshComponent | |
CSCR_EffectsModuleAreaMeshComponent | |
CSCR_MilitaryBaseAreaMeshComponent | |
CSCR_SpawnPointAreaMeshComponent | |
CSCR_SupportStationAreaMeshComponent | |
►CSCR_TriggerAreaMeshComponent | |
CSCR_CampaignBuildingAreaMeshComponent | |
CSCR_WaypointAreaMeshComponent | |
CSCR_ZoneRestrictionAreaMeshComponent | |
►CSCR_BaseCameraComponent | Base component for SCR_CameraBase |
CSCR_PostProcessCameraComponent | Post-process effect of scripted camera |
►CSCR_BaseDeployableInventoryItemComponent | Base class which all deployable inventory items inherit from |
►CSCR_BaseDeployableSpawnPointComponent | Base class which all deployable spawn points / radios inherit from |
CSCR_RestrictedDeployableSpawnPointComponent | Deployable spawn point with configurable conditions |
►CSCR_BaseEditorComponent | Base class for editor components |
CSCR_AccessKeysEditorComponent | Manager of editor access keys |
CSCR_ActionsRadialMenuEditorComponent | Responsible for controlling and managing radial menus used within GameMaster |
CSCR_AttributesManagerEditorComponent | Manager ofeditor attributes |
►CSCR_BaseActionsEditorComponent | |
CSCR_CommandActionsEditorComponent | Manager of command actions, i.e., waypoint for AI groups or objectives for factions |
CSCR_ContextActionsEditorComponent | Component to hold all context actions for each editor mode and filter out actions depending on context |
CSCR_ToolbarActionsEditorComponent | |
►CSCR_BudgetEditorComponent | |
CSCR_CampaignBuildingBudgetEditorComponent | |
CSCR_CameraDataEditorComponent | |
►CSCR_CameraEditorComponent | |
CSCR_CameraLimitedEditorComponent | Limited version of camera manager |
CSCR_CampaignBuildingCameraEditorComponent | |
CSCR_CameraFiltersEditorComponent | |
CSCR_CameraParticlesEditorComponent | |
CSCR_CampaignBuildingEditorComponent | |
CSCR_CampaignBuildingPlacingObstructionEditorComponent | |
CSCR_ContentBrowserEditorComponent | Management of placeable entities |
CSCR_DebugEditorComponent | Component to handle various debug modes for the editor |
CSCR_DynamicSimulationEditorComponent | System to force streaming of all editable entities to client who has opened editor |
CSCR_EditorVONControllerComponent | Manages interaction with Voice Over Network IEntityComponentSource |
CSCR_EntitiesManagerEditorComponent | Manager of editable entities in the editor |
CSCR_FactionWarningManagerEditorComponent | Manager of warnings of factions such as spawnpoints and Tasks |
CSCR_HighlightedEditorComponent | Manager of current layer |
CSCR_HintEditorComponent | |
CSCR_InputLayoutEditorComponent | Manage GUI for visualizing user input for accessing the editor |
CSCR_LayersEditorComponent | Manager of current layer |
CSCR_MapEditorComponent | Manager of editable entities which players control (i.e., their avatars) |
CSCR_MenuEditorComponent | |
CSCR_MenuLayoutEditorComponent | |
CSCR_MenuOverlaysEditorComponent | Manager of menu overlays |
CSCR_MusicEditorComponent | |
CSCR_PauseGameTimeEditorComponent | |
CSCR_PingEditorComponent | Player <> Game Master communication |
►CSCR_PlacingEditorComponent | |
CSCR_CampaignBuildingPlacingEditorComponent | |
CSCR_PlayerDelegateEditorComponent | Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn) |
CSCR_PlayersManagerEditorComponent | Manager of editable entities which players control (i.e., their avatars) |
CSCR_PrefabsCacheEditorComponent | Cache of editable entity prefabs and their ancestors |
CSCR_PreviewEntityEditorComponent | Manager of 'ghost' preview shown while transforming or placing |
CSCR_ServerInfoEditorComponent | |
CSCR_StatesEditorComponent | Manager of unique editor states |
CSCR_TestEditorComponent | |
►CSCR_TransformingEditorComponent | Manager of basic entity transformation in all axes, e.g., translation or rotation |
CSCR_CampaignBuildingTransformingEditorComponent | |
CSCR_WorldEntityDelegateEditorComponent | Manager of world entity representation |
CSCR_BaseEditorServerComponent | |
►CSCR_BaseEffectManagerComponent | |
CSCR_HelicopterEffectManagerComponent | |
►CSCR_BaseFactionManagerComponent | Base class for components attached to SCR_FactionManager |
CSCR_DelegateFactionManagerComponent | Manager of faction delegates - entities representing available factions |
►CSCR_BaseGameModeComponent | Interface for game mode extending components |
CSCR_AdditionalGameModeSettingsComponent | |
CSCR_ArsenalManagerComponent | |
►CSCR_BaseGameModeStateComponent | Base component for handling game mode states |
CSCR_GameGameModeStateComponent | |
CSCR_PostGameGameModeStateComponent | Game mode component that handles the post-game period |
CSCR_PreGameGameModeStateComponent | Game mode component that handles the pre-game period |
►CSCR_BaseScoringSystemComponent | This component serves as a base and interface for game mode scoring system |
CSCR_ScoringSystemComponent | This component implements logic of handling certain score limits |
CSCR_CallsignManagerComponent | |
CSCR_CampaignBuildingManagerComponent | Interface for game mode extending components |
CSCR_CaptureAndHoldManager | Capture & Hold manager that allows registration and management of areas |
CSCR_CommandingManagerComponent | |
CSCR_DataCollectorComponent | |
CSCR_DeathGameOverManagerComponent | |
►CSCR_DeployMenuBaseScreenComponent | Base class for Deploy menu components |
CSCR_DebriefingScreenComponent | Debriefing screen component intended to be added to the GameMode |
CSCR_WelcomeScreenComponent | Welcome screen component intended to be added to the GameMode |
CSCR_EntityCatalogManagerComponent | |
CSCR_FiringRangeScoringComponent | |
►CSCR_GameModeSFManager | |
CSCR_GameModeCombatOpsManager | |
CSCR_GameOverScreenManagerComponent | |
CSCR_GroupsManagerComponent | |
CSCR_HintManagerComponent | |
CSCR_IdentityManagerComponent | |
CSCR_InitWeatherComponent | |
CSCR_MapMarkerManagerComponent | Map marker manager, keeps array of markers and takes care of synchronization Attached to GameMode entity |
CSCR_NightModeGameModeComponent | |
CSCR_NotificationSenderComponent | |
CSCR_PerceivedFactionManagerComponent | |
CSCR_PlayerListedAdminManagerComponent | |
CSCR_PlayerProfileManagerComponent | |
CSCR_PlayerSpawnPointManagerComponent | |
CSCR_PossessingManagerComponent | |
CSCR_ReconnectComponent | Takes care of managing player reconnects in case of involuntary disconnect Authority-only component attached to gamemode prefab |
►CSCR_RespawnBriefingComponent | |
CSCR_EditorRespawnBriefingComponent | |
►CSCR_RespawnTimerComponent | Must be attached to a GameMode |
CSCR_TimedSpawnPointComponent | |
CSCR_WaveRespawnTimerComponent | Must be attached to a GameMode |
CSCR_RestoreEditorModesComponent | |
CSCR_RewindComponent | |
CSCR_SaveLoadComponent | Game mode-specific settings for session saving |
CSCR_SpawnProtectionComponent | |
CSCR_SpawnerAIGroupManagerComponent | |
CSCR_TimeAndWeatherHandlerComponent | |
CSCR_TutorialGamemodeComponent | |
CSCR_VotingManagerComponent | |
CSCR_XPHandlerComponent | |
►CSCR_BaseLightComponent | |
►CSCR_BaseInteractiveLightComponent | |
CSCR_FireplaceComponent | |
CSCR_FlareEffectComponent | |
CSCR_LampComponent | |
►CSCR_BaseLockComponent | |
CSCR_CampaignMHQLockComponent | |
CSCR_VehicleSpawnProtectionComponent | |
►CSCR_BaseSupportStationComponent | |
►CSCR_BaseDamageHealSupportStationComponent | |
CSCR_HealSupportStationComponent | |
CSCR_RepairSupportStationComponent | |
►CSCR_BaseItemSupportStationComponent | |
►CSCR_ResupplySupportStationComponent | |
CSCR_ResupplyMedicalGadgetSupportStationComponent | |
CSCR_VehicleWeaponSupportStationComponent | |
CSCR_FuelSupportStationComponent | |
CSCR_LoadCasualtySupportStationComponent | |
CSCR_BayonetComponent | |
CSCR_BuildingDestructionManagerComponent | |
►CSCR_CallsignBaseComponent | Component of assigning and storing squad names |
CSCR_CallsignCharacterComponent | Component of assigning and storing squad names |
CSCR_CallsignGroupComponent | Component of assigning and storing squad names |
CSCR_CameraShakeManagerComponent | This manager allows adding camera shake that is updated automatically and can be applied to any transform via provided API |
CSCR_CampaignAIVehicleSpawnComponent | |
CSCR_CampaignBuildingComponent | |
CSCR_CampaignBuildingCompositionComponent | |
CSCR_CampaignBuildingLayoutComponent | |
CSCR_CampaignBuildingNetworkComponent | |
CSCR_CampaignBuildingObstructionExceptionComponent | |
CSCR_CampaignFeedbackComponent | |
CSCR_CampaignMobileAssemblyComponent | |
CSCR_CampaignMobileAssemblyStandaloneComponent | |
CSCR_CampaignNetworkComponent | Takes care of Campaign-specific server <> client communication and requests |
CSCR_CampaignServiceCompositionComponent | |
CSCR_CampaignServiceEntityComponent | |
CSCR_CampaignSuppliesComponent | Makes a vehicle able to carry Conflict resources |
CSCR_CharacterRankComponent | |
CSCR_CharacterRegistrationComponent | |
CSCR_CleanSweepNetworkComponent | |
CSCR_ClockHandComponent | |
CSCR_CollimatorControllerComponent | |
CSCR_CompositionInfoHandlerComponent | |
CSCR_CompositionSlotManagerComponent | |
CSCR_DataCollectorCommunicationComponent | |
CSCR_DataCollectorDiagComponent | |
CSCR_DebugShapeHelperComponent | |
CSCR_DeployableInventoryItemReplacementComponent | Holds Position of where the deployable item will be attached to |
CSCR_DestructibleTreesSynchManager | |
CSCR_DestructionDiagComponent | |
CSCR_DestructionManagerComponent | |
CSCR_DestructionSynchronizationComponent | |
►CSCR_EditableEntityBaseChildComponent | Base class for child editable entity component |
CSCR_EditableEntityMaterialChildComponent | |
►CSCR_EditableEntityVisibilityChildComponent | |
CSCR_EditableEntityVehicleCompartmentVisibilityChildComponent | |
►CSCR_EditableEntityComponent | Component defining editable entity |
CSCR_EditableCharacterComponent | |
CSCR_EditableCommentComponent | |
CSCR_EditableDecalComponent | Component for managing editable decal entities |
CSCR_EditableFactionComponent | |
CSCR_EditableGroupComponent | |
CSCR_EditablePlayerDelegateComponent | Editable entity representing a player |
CSCR_EditablePreviewComponent | |
►CSCR_EditableSystemComponent | |
►CSCR_EditableDescriptorComponent | |
CSCR_EditableSpawnPointComponent | |
CSCR_EditableTaskComponent | |
CSCR_EditableWorldEntityComponent | |
CSCR_EditableEffectsModuleComponent | Editable Effect Module |
CSCR_EditableExplosiveChargeComponent | |
CSCR_EditableMineComponent | |
CSCR_EditableVehicleComponent | |
CSCR_EditableWaypointComponent | |
CSCR_EditorCameraDefaultsComponent | Starting camera positions for the editor |
CSCR_EditorLinkComponent | Link which creates replicated entity |
►CSCR_EffectsModuleChildComponent | |
CSCR_EffectsModuleParticleChildComponent | |
CSCR_EffectsModuleComponent | |
CSCR_EntityLabelPointComponent | |
►CSCR_EntitySpawnerSlotComponent | Specifies slot to be used with nearby Entity Spawner Components |
CSCR_EntitySpawnerCharacterSlotComponent | Specifies slot to be used with nearby Entity Spawner Components |
►CSCR_ExtendedIdentityComponent | |
CSCR_ExtendedCharacterIdentityComponent | |
CSCR_FactionAliasComponent | |
►CSCR_FastTravelComponent | |
CSCR_CampaignFastTravelComponent | |
CSCR_FireModeManagerComponent | |
CSCR_FuelNozzleHolderComponent | |
CSCR_GameModeHUDComponent | Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity |
CSCR_GameModeHealthSettings | |
CSCR_GroupIdentityComponent | |
CSCR_HelicopterCinematicFlyComponent | |
CSCR_HintConditionComponent | |
CSCR_HintSequenceComponent | |
CSCR_HorizontalAlignComponent | |
CSCR_HybridPhysicsComponent | Component that automatically handles switching of between static and dynamic physics of the object |
►CSCR_ImpactEffectComponent | |
CSCR_BayonetEffectComponent | |
CSCR_InstantTriggerComponent | |
CSCR_InteractableBoxComponent | |
CSCR_ItemOutfitFactionComponent | |
CSCR_ItemPlacementComponent | |
CSCR_KickHintComponent | |
CSCR_LifetimeComponent | Delete entity after given duration |
CSCR_LightningComponent | Inform the weather manager a lightning has been spawned. Weather Manager will handle light changes |
CSCR_MapConfigComponent | Attached to BaseGameMode, used for map config selection |
CSCR_MapMarkerSyncComponent | Used for Client->Server RPC ask methods for spawn and removal of static version of networked markers Attached to PlayerController |
CSCR_MeleeComponent | |
CSCR_MeleeWeaponProperties | |
►CSCR_MilitaryBaseComponent | |
CSCR_CampaignMilitaryBaseComponent | |
►CSCR_MilitaryBaseLogicComponent | |
CSCR_AmbientRadioChatterComponent | |
CSCR_CampaignBuildingProviderComponent | |
CSCR_CampaignRadioRegisteringComponent | |
CSCR_FlagComponent | |
►CSCR_SeizingComponent | |
CSCR_CampaignSeizingComponent | |
CSCR_TutorialSeizingComponent | |
►CSCR_ServicePointComponent | |
CSCR_AntennaServicePointComponent | |
►CSCR_SlotServiceComponent | Service with basic slot handling functionalities |
CSCR_CatalogEntitySpawnerComponent | Component allowing user to request spawning entities using asset catalogs Requires ActionManager with enough SCR_CatalogSpawnerUserAction attached to it (they cannot be generated through script) and SCR_EntitySlotComponents in hiearchy or vicinity of owner |
CSCR_DefenderSpawnerComponent | Service providing group of defenders defined in faction. Requires SCR_EnableDefenderAction on ActionManager for players to manage its functionality |
CSCR_MineAwarenessComponent | |
CSCR_MineFlagComponent | |
CSCR_NametagConfigComponent | Attached to BaseGameMode, used for nametag config selection |
CSCR_NarrativeComponent | |
CSCR_NetworkedStatsComponent | |
CSCR_NetworkedStatsTestComponent | |
CSCR_NotificationsComponent | Framework for sending notifications to players |
CSCR_ParticleContactComponent | |
CSCR_PlaceableItemComponent | |
CSCR_PlayerControllerCommandingComponent | |
CSCR_PlayerControllerGroupComponent | |
CSCR_PlayerDeployMenuHandlerComponent | Component responsible for deploy menu management |
CSCR_PlayerLoadoutComponent | This component should be attached to a PlayerController |
CSCR_PlayerRestrictionZoneWarningComponent | |
CSCR_PlayerTeleportedFeedbackComponent | |
CSCR_PlayerXPHandlerComponent | Takes care of player-specific XP handling Should be hooked on PlayerController |
CSCR_PlayersRestrictionZoneManagerComponent | |
CSCR_PreviewEntityComponent | |
CSCR_RadialMenuGameModeComponent | |
CSCR_RadialMenuItemsComponent | |
CSCR_ReconnectSynchronizationComponent | Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab |
CSCR_ResourceActorLinkComponent | |
CSCR_ResourceComponent | Component used to activate the sandbox resources functionality on an entity |
CSCR_ResourcePlayerControllerInventoryComponent | |
CSCR_RplTestComponent | |
CSCR_RplTestComponentWrong | |
►CSCR_ScenarioFrameworkLayerBase | |
CSCR_ScenarioFrameworkArea | Class is managing the area including the Slots (prefab Slot.et) |
►CSCR_ScenarioFrameworkLayerTask | |
CSCR_ScenarioFrameworkLayerTaskClearArea | |
CSCR_ScenarioFrameworkLayerTaskDefend | |
CSCR_ScenarioFrameworkLayerTaskDeliver | |
CSCR_ScenarioFrameworkLayerTaskDestroy | |
CSCR_ScenarioFrameworkLayerTaskKill | |
CSCR_ScenarioFrameworkLayerTaskMove | |
►CSCR_ScenarioFrameworkSlotBase | |
►CSCR_ScenarioFrameworkSlotAI | |
CSCR_ScenarioFrameworkQRFSlotAI | |
CSCR_ScenarioFrameworkSlotMarker | |
►CSCR_ScenarioFrameworkSlotTask | |
CSCR_ScenarioFrameworkSlotClearArea | |
CSCR_ScenarioFrameworkSlotDelivery | |
CSCR_ScenarioFrameworkSlotDestroy | |
CSCR_ScenarioFrameworkSlotExtraction | |
CSCR_ScenarioFrameworkSlotPick | |
►CSCR_ScenarioFrameworkSlotTaskAI | |
CSCR_ScenarioFrameworkSlotDefend | |
CSCR_ScenarioFrameworkSlotKill | |
CSCR_ScenarioFrameworkSlotTrigger | |
CSCR_ScenarioFrameworkSlotWaypoint | |
CSCR_ScenarioFrameworkTriggerNetworkComponent | |
CSCR_ServicePointDelegateComponent | |
CSCR_ShowHideInEditorComponent | |
CSCR_SignalDebugComponent | |
CSCR_SlotCompositionComponent | |
CSCR_SoundDataComponent | |
►CSCR_SpawnHandlerComponent | SCR_SpawnRequestComponent <-> SCR_SpawnHandlerComponent |
CSCR_FreeSpawnHandlerComponent | |
CSCR_PossessSpawnHandlerComponent | |
CSCR_SpawnPointSpawnHandlerComponent | |
CSCR_SpawnLockComponent | This components allows to lock SCR_SpawnRequestComponent(s) from issuing any more requests until the issued one has been processed by the authority and a response has been received |
CSCR_SpawnPositionComponent | |
►CSCR_SpawnRequestComponent | SCR_SpawnRequestComponent <-> SCR_SpawnHandlerComponent |
CSCR_FreeSpawnRequestComponent | |
CSCR_PossessSpawnRequestComponent | |
CSCR_SpawnPointRespawnRequestComponent | |
CSCR_SpawnerRequestComponent | Used for handling entity spawning requests for SCR_CatalogEntitySpawnerComponent and inherited classes, attached to SCR_PlayerController |
CSCR_SpecialCollisionHandlerComponent | |
CSCR_SpectateTargetComponent | |
CSCR_SpherePointGeneratorPreviewComponent | |
CSCR_SupportStationManagerComponent | |
►CSCR_TaskNetworkComponent | Takes care of tasks-specific server <> client communication and requests |
CSCR_CampaignTaskNetworkComponent | |
CSCR_TextsTaskManagerComponent | |
CSCR_TireReplacementManagerComponent | |
CSCR_TutorialFakeBaseComponent | |
CSCR_TutorialInstructorComponent | |
CSCR_UITaskManagerComponent | |
CSCR_UnitDisplayComponent | |
CSCR_VONController | Scripted VON input and control, attached to SCR_PlayerController |
CSCR_VehicleCameraDataComponent | |
CSCR_VehicleDust | |
CSCR_VehicleSpawner | |
CSCR_VehicleTrackDecal | |
CSCR_VoterComponent | |
CSCR_WBAfterWorldUpdateTest | |
CSCR_WeaponBlastComponent | |
►CScriptGameComponent | |
CSCR_ExplosiveChargeComponent | |
CSCR_FuelConsumptionComponent | |
►CSCR_GadgetComponent | Gadget base class |
CSCR_BallisticTableComponent | |
CSCR_BinocularsComponent | |
CSCR_CampaignBuildingGadgetToolComponent | |
CSCR_CompassComponent | Compass component |
CSCR_ConsumableItemComponent | |
CSCR_DetonatorGadgetComponent | |
CSCR_FlashlightComponent | |
CSCR_MapGadgetComponent | Map gadget component |
CSCR_MortarShellGadgetComponent | |
CSCR_RadioComponent | |
CSCR_SupportStationGadgetComponent | |
CSCR_WristwatchComponent | |
CSCR_GadgetManagerComponent | |
CSCR_PowerComponent | |
CSCR_VehicleDustPerWheel | |
►CScriptComponentClass | |
►CAISmartActionComponentClass | |
►CSCR_AISmartActionComponentClass | |
CSCR_AISmartActionSentinelComponentClass | |
►CCameraHandlerComponentClass | |
CSCR_CharacterCameraHandlerComponentClass | |
►CDebugShootComponentClass | |
CSCR_DebugShootComponentClass | |
CGamepadIOHandlerComponentClass | |
►CPrefabListClass | |
CBasicPrefabListClass | |
CSCR_AICombatComponentClass | |
CSCR_AIConfigComponentClass | |
►CSCR_AIInfoBaseComponentClass | |
CSCR_AIGroupInfoComponentClass | |
CSCR_AIInfoComponentClass | |
►CSCR_AISettingsBaseComponentClass | |
CSCR_AICharacterSettingsComponentClass | |
CSCR_AIGroupSettingsComponentClass | |
CSCR_AISettingsComponentClass | |
►CSCR_AIVehicleUsageComponentClass | |
CSCR_AIStaticArtilleryVehicleUsageComponentClass | |
CSCR_AchievementsHandlerClass | |
CSCR_AmbientInsectsComponentClass | |
CSCR_AmbientPatrolSpawnPointComponentClass | |
CSCR_AmbientVehicleSpawnPointComponentClass | |
CSCR_AnimatedBeltComponentClass | |
CSCR_ArmoryComponentClass | |
►CSCR_ArsenalComponentClass | |
CSCR_ArsenalDisplayComponentClass | |
CSCR_ArsenalRefundEffectComponentClass | |
►CSCR_BaseAreaMeshComponentClass | |
CSCR_CapturePointAreaMeshComponentClass | |
CSCR_CustomAreaMeshComponentClass | |
CSCR_EffectsModuleAreaMeshComponentClass | |
CSCR_MilitaryBaseAreaMeshComponentClass | |
CSCR_SpawnPointAreaMeshComponentClass | |
CSCR_SupportStationAreaMeshComponentClass | |
►CSCR_TriggerAreaMeshComponentClass | |
CSCR_CampaignBuildingAreaMeshComponentClass | |
CSCR_WaypointAreaMeshComponentClass | |
CSCR_ZoneRestrictionAreaMeshComponentClass | |
►CSCR_BaseCameraComponentClass | |
CSCR_PostProcessCameraComponentClass | |
►CSCR_BaseDeployableInventoryItemComponentClass | |
►CSCR_BaseDeployableSpawnPointComponentClass | |
CSCR_RestrictedDeployableSpawnPointComponentClass | |
►CSCR_BaseEditorComponentClass | |
CSCR_AccessKeysEditorComponentClass | |
CSCR_ActionsRadialMenuEditorComponentClass | |
CSCR_AttributesManagerEditorComponentClass | |
►CSCR_BaseActionsEditorComponentClass | |
CSCR_CommandActionsEditorComponentClass | |
CSCR_ContextActionsEditorComponentClass | |
CSCR_ToolbarActionsEditorComponentClass | |
►CSCR_BudgetEditorComponentClass | |
CSCR_CampaignBuildingBudgetEditorComponentClass | |
CSCR_CameraDataEditorComponentClass | |
►CSCR_CameraEditorComponentClass | |
CSCR_CameraLimitedEditorComponentClass | |
CSCR_CampaignBuildingCameraEditorComponentClass | |
CSCR_CameraFiltersEditorComponentClass | |
CSCR_CameraParticlesEditorComponentClass | |
CSCR_CampaignBuildingEditorComponentClass | |
CSCR_CampaignBuildingPlacingObstructionEditorComponentClass | |
CSCR_ContentBrowserEditorComponentClass | |
CSCR_DebugEditorComponentClass | |
CSCR_DynamicSimulationEditorComponentClass | |
CSCR_EditorVONControllerComponentClass | |
CSCR_EntitiesManagerEditorComponentClass | |
CSCR_FactionWarningManagerEditorComponentClass | |
CSCR_HighlightedEditorComponentClass | |
CSCR_HintEditorComponentClass | |
CSCR_InputLayoutEditorComponentClass | |
CSCR_LayersEditorComponentClass | |
CSCR_MapEditorComponentClass | |
CSCR_MenuEditorComponentClass | |
CSCR_MenuLayoutEditorComponentClass | |
CSCR_MenuOverlaysEditorComponentClass | |
CSCR_MusicEditorComponentClass | |
CSCR_PauseGameTimeEditorComponentClass | |
CSCR_PingEditorComponentClass | |
►CSCR_PlacingEditorComponentClass | |
CSCR_CampaignBuildingPlacingEditorComponentClass | |
CSCR_PlayerDelegateEditorComponentClass | |
CSCR_PlayersManagerEditorComponentClass | |
CSCR_PrefabsCacheEditorComponentClass | |
CSCR_PreviewEntityEditorComponentClass | |
CSCR_ServerInfoEditorComponentClass | |
CSCR_StatesEditorComponentClass | |
CSCR_TestEditorComponentClass | |
►CSCR_TransformingEditorComponentClass | |
CSCR_CampaignBuildingTransformingEditorComponentClass | |
CSCR_WorldEntityDelegateEditorComponentClass | |
CSCR_BaseEditorServerComponentClass | |
►CSCR_BaseEffectManagerComponentClass | |
CSCR_HelicopterEffectManagerComponentClass | |
►CSCR_BaseFactionManagerComponentClass | |
CSCR_DelegateFactionManagerComponentClass | |
►CSCR_BaseGameModeComponentClass | |
CSCR_AdditionalGameModeSettingsComponentClass | |
CSCR_ArsenalManagerComponentClass | |
►CSCR_BaseGameModeStateComponentClass | |
CSCR_GameGameModeStateComponentClass | |
CSCR_PostGameGameModeStateComponentClass | |
CSCR_PreGameGameModeStateComponentClass | |
►CSCR_BaseScoringSystemComponentClass | |
CSCR_ScoringSystemComponentClass | |
CSCR_CallsignManagerComponentClass | Manages available callsigns for each faction |
CSCR_CampaignBuildingManagerComponentClass | |
CSCR_CaptureAndHoldManagerClass | |
CSCR_CommandingManagerComponentClass | |
CSCR_DataCollectorComponentClass | |
CSCR_DeathGameOverManagerComponentClass | Death gameover logic created for single player missions |
►CSCR_DeployMenuBaseScreenComponentClass | |
CSCR_DebriefingScreenComponentClass | |
CSCR_WelcomeScreenComponentClass | |
CSCR_EntityCatalogManagerComponentClass | Manager for non-faction specific entity catalogs as well as getters for faction specific catalogs |
CSCR_FiringRangeScoringComponentClass | |
►CSCR_GameModeSFManagerClass | |
CSCR_GameModeCombatOpsManagerClass | |
CSCR_GameOverScreenManagerComponentClass | Handles the showing of end screen and has a config with gameover screens |
CSCR_GroupsManagerComponentClass | |
CSCR_HintManagerComponentClass | |
CSCR_IdentityManagerComponentClass | |
CSCR_InitWeatherComponentClass | |
CSCR_MapMarkerManagerComponentClass | |
CSCR_NightModeGameModeComponentClass | |
CSCR_NotificationSenderComponentClass | |
CSCR_PerceivedFactionManagerComponentClass | |
CSCR_PlayerListedAdminManagerComponentClass | |
CSCR_PlayerProfileManagerComponentClass | |
CSCR_PlayerSpawnPointManagerComponentClass | |
CSCR_PossessingManagerComponentClass | |
CSCR_ReconnectComponentClass | |
►CSCR_RespawnBriefingComponentClass | |
CSCR_EditorRespawnBriefingComponentClass | |
►CSCR_RespawnTimerComponentClass | |
CSCR_TimedSpawnPointComponentClass | |
CSCR_WaveRespawnTimerComponentClass | |
CSCR_RestoreEditorModesComponentClass | |
CSCR_RewindComponentClass | |
CSCR_SaveLoadComponentClass | |
CSCR_SpawnProtectionComponentClass | |
CSCR_SpawnerAIGroupManagerComponentClass | |
CSCR_TimeAndWeatherHandlerComponentClass | |
CSCR_TutorialGamemodeComponentClass | |
CSCR_VotingManagerComponentClass | |
CSCR_XPHandlerComponentClass | |
►CSCR_BaseLightComponentClass | |
►CSCR_BaseInteractiveLightComponentClass | |
CSCR_FireplaceComponentClass | |
CSCR_FlareEffectComponentClass | |
CSCR_LampComponentClass | |
►CSCR_BaseLockComponentClass | |
CSCR_CampaignMHQLockComponentClass | |
CSCR_VehicleSpawnProtectionComponentClass | |
►CSCR_BaseSupportStationComponentClass | |
►CSCR_BaseDamageHealSupportStationComponentClass | |
CSCR_HealSupportStationComponentClass | |
CSCR_RepairSupportStationComponentClass | |
►CSCR_BaseItemSupportStationComponentClass | |
►CSCR_ResupplySupportStationComponentClass | |
CSCR_ResupplyMedicalGadgetSupportStationComponentClass | |
CSCR_VehicleWeaponSupportStationComponentClass | |
CSCR_FuelSupportStationComponentClass | |
CSCR_LoadCasualtySupportStationComponentClass | |
CSCR_BayonetComponentClass | |
CSCR_BuildingDestructionManagerComponentClass | |
►CSCR_CallsignBaseComponentClass | |
CSCR_CallsignCharacterComponentClass | |
CSCR_CallsignGroupComponentClass | |
CSCR_CameraShakeManagerComponentClass | |
CSCR_CampaignAIVehicleSpawnComponentClass | |
CSCR_CampaignBuildingComponentClass | |
CSCR_CampaignBuildingCompositionComponentClass | |
CSCR_CampaignBuildingLayoutComponentClass | |
CSCR_CampaignBuildingNetworkComponentClass | |
CSCR_CampaignBuildingObstructionExceptionComponentClass | Prefab with this component will be skipped by Campaign Building obstruction system when evaluating blocking entities |
CSCR_CampaignFeedbackComponentClass | |
CSCR_CampaignMobileAssemblyComponentClass | |
CSCR_CampaignMobileAssemblyStandaloneComponentClass | |
CSCR_CampaignNetworkComponentClass | |
CSCR_CampaignServiceCompositionComponentClass | |
CSCR_CampaignServiceEntityComponentClass | |
CSCR_CampaignSuppliesComponentClass | |
CSCR_CharacterRankComponentClass | |
CSCR_CharacterRegistrationComponentClass | |
CSCR_CleanSweepNetworkComponentClass | |
CSCR_ClockHandComponentClass | |
CSCR_CollimatorControllerComponentClass | |
CSCR_CompositionInfoHandlerComponentClass | |
CSCR_CompositionSlotManagerComponentClass | |
CSCR_DataCollectorCommunicationComponentClass | |
CSCR_DataCollectorDiagComponentClass | |
CSCR_DebugShapeHelperComponentClass | |
CSCR_DeployableInventoryItemReplacementComponentClass | |
CSCR_DestructibleTreesSynchManagerClass | |
CSCR_DestructionDiagComponentClass | |
CSCR_DestructionManagerComponentClass | |
CSCR_DestructionSynchronizationComponentClass | |
CSCR_DestructionTireInitialDamageDataComponentClass | |
►CSCR_EditableEntityBaseChildComponentClass | |
CSCR_EditableEntityMaterialChildComponentClass | |
►CSCR_EditableEntityVisibilityChildComponentClass | |
CSCR_EditableEntityVehicleCompartmentVisibilityChildComponentClass | |
►CSCR_EditableEntityComponentClass | |
CSCR_EditableCharacterComponentClass | |
CSCR_EditableCommentComponentClass | |
CSCR_EditableDecalComponentClass | |
CSCR_EditableFactionComponentClass | |
CSCR_EditableGroupComponentClass | |
CSCR_EditablePlayerDelegateComponentClass | |
CSCR_EditablePreviewComponentClass | |
►CSCR_EditableSystemComponentClass | |
►CSCR_EditableDescriptorComponentClass | |
CSCR_EditableEffectsModuleComponentClass | |
CSCR_EditableSpawnPointComponentClass | |
CSCR_EditableTaskComponentClass | |
CSCR_EditableWorldEntityComponentClass | |
CSCR_EditableExplosiveChargeComponentClass | |
CSCR_EditableMineComponentClass | |
CSCR_EditableVehicleComponentClass | |
CSCR_EditableWaypointComponentClass | |
CSCR_EditorCameraDefaultsComponentClass | |
CSCR_EditorLinkComponentClass | |
►CSCR_EffectsModuleChildComponentClass | |
CSCR_EffectsModuleParticleChildComponentClass | |
CSCR_EffectsModuleComponentClass | |
CSCR_EntityLabelPointComponentClass | |
►CSCR_EntitySpawnerSlotComponentClass | |
CSCR_EntitySpawnerCharacterSlotComponentClass | |
►CSCR_ExtendedIdentityComponentClass | |
CSCR_ExtendedCharacterIdentityComponentClass | |
CSCR_FactionAliasComponentClass | |
►CSCR_FastTravelComponentClass | |
CSCR_CampaignFastTravelComponentClass | |
CSCR_FireModeManagerComponentClass | |
CSCR_FuelNozzleHolderComponentClass | |
CSCR_GameModeHUDComponentClass | |
CSCR_GameModeHealthSettingsClass | |
CSCR_GroupIdentityComponentClass | |
CSCR_HelicopterCinematicFlyComponentClass | |
CSCR_HintConditionComponentClass | |
CSCR_HintSequenceComponentClass | |
CSCR_HorizontalAlignComponentClass | |
CSCR_HybridPhysicsComponentClass | |
►CSCR_ImpactEffectComponentClass | |
CSCR_BayonetEffectComponentClass | |
CSCR_InstantTriggerComponentClass | |
CSCR_InteractableBoxComponentClass | |
CSCR_ItemOutfitFactionComponentClass | |
CSCR_ItemPlacementComponentClass | |
CSCR_KickHintComponentClass | |
CSCR_LifetimeComponentClass | |
CSCR_LightningComponentClass | |
CSCR_MapConfigComponentClass | |
CSCR_MapMarkerSyncComponentClass | |
CSCR_MeleeComponentClass | |
CSCR_MeleeWeaponPropertiesClass | |
►CSCR_MilitaryBaseComponentClass | |
CSCR_CampaignMilitaryBaseComponentClass | |
►CSCR_MilitaryBaseLogicComponentClass | |
CSCR_AmbientRadioChatterComponentClass | |
CSCR_CampaignBuildingProviderComponentClass | |
CSCR_CampaignRadioRegisteringComponentClass | |
CSCR_FlagComponentClass | |
►CSCR_SeizingComponentClass | |
CSCR_CampaignSeizingComponentClass | |
CSCR_TutorialSeizingComponentClass | |
►CSCR_ServicePointComponentClass | |
CSCR_AntennaServicePointComponentClass | |
►CSCR_SlotServiceComponentClass | |
CSCR_CatalogEntitySpawnerComponentClass | |
CSCR_DefenderSpawnerComponentClass | |
CSCR_MineAwarenessComponentClass | |
CSCR_MineFlagComponentClass | |
CSCR_NametagConfigComponentClass | |
CSCR_NarrativeComponentClass | |
CSCR_NetworkedStatsComponentClass | |
CSCR_NetworkedStatsTestComponentClass | |
CSCR_NotificationsComponentClass | |
CSCR_ParticleContactComponentClass | |
CSCR_PlaceableItemComponentClass | |
CSCR_PlayerControllerCommandingComponentClass | |
CSCR_PlayerControllerGroupComponentClass | |
CSCR_PlayerDeployMenuHandlerComponentClass | |
CSCR_PlayerLoadoutComponentClass | |
CSCR_PlayerRestrictionZoneWarningComponentClass | |
CSCR_PlayerTeleportedFeedbackComponentClass | |
CSCR_PlayerXPHandlerComponentClass | |
CSCR_PlayersRestrictionZoneManagerComponentClass | |
CSCR_PreviewEntityComponentClass | |
CSCR_RadialMenuGameModeComponentClass | |
CSCR_RadialMenuItemsComponentClass | |
CSCR_ReconnectSynchronizationComponentClass | |
CSCR_ResourceActorLinkComponentClass | |
CSCR_ResourceComponentClass | Component class with the container configuration on it in order to avoid duplication of data in the container prefabs and the entity catalogs for the container-to-container interaction |
CSCR_ResourceSystemSubscriptionHandle< Class OWNER_TYPE > | |
CSCR_RplTestComponentClass | |
CSCR_RplTestComponentWrongClass | |
►CSCR_ScenarioFrameworkLayerBaseClass | |
CSCR_ScenarioFrameworkAreaClass | |
►CSCR_ScenarioFrameworkLayerTaskClass | |
CSCR_ScenarioFrameworkLayerTaskClearAreaClass | |
CSCR_ScenarioFrameworkLayerTaskDefendClass | |
CSCR_ScenarioFrameworkLayerTaskDeliverClass | |
CSCR_ScenarioFrameworkLayerTaskDestroyClass | |
CSCR_ScenarioFrameworkLayerTaskKillClass | |
CSCR_ScenarioFrameworkLayerTaskMoveClass | |
►CSCR_ScenarioFrameworkSlotBaseClass | |
►CSCR_ScenarioFrameworkSlotAIClass | |
CSCR_ScenarioFrameworkQRFSlotAIClass | |
CSCR_ScenarioFrameworkSlotMarkerClass | |
►CSCR_ScenarioFrameworkSlotTaskClass | |
CSCR_ScenarioFrameworkSlotClearAreaClass | |
CSCR_ScenarioFrameworkSlotDeliveryClass | |
CSCR_ScenarioFrameworkSlotDestroyClass | |
CSCR_ScenarioFrameworkSlotExtractionClass | |
CSCR_ScenarioFrameworkSlotPickClass | |
►CSCR_ScenarioFrameworkSlotTaskAIClass | |
CSCR_ScenarioFrameworkSlotDefendClass | |
CSCR_ScenarioFrameworkSlotKillClass | |
CSCR_ScenarioFrameworkSlotTriggerClass | |
CSCR_ScenarioFrameworkSlotWaypointClass | |
CSCR_ScenarioFrameworkTriggerNetworkComponentClass | |
CSCR_ServicePointDelegateComponentClass | |
CSCR_ShowHideInEditorComponentClass | Used to hide Entities that are not editable entities but should still listen to the Editor functionality |
CSCR_SignalDebugComponentClass | |
CSCR_SlotCompositionComponentClass | |
CSCR_SoundDataComponentClass | |
►CSCR_SpawnHandlerComponentClass | |
CSCR_FreeSpawnHandlerComponentClass | |
CSCR_PossessSpawnHandlerComponentClass | |
CSCR_SpawnPointSpawnHandlerComponentClass | |
CSCR_SpawnLockComponentClass | |
CSCR_SpawnPositionComponentClass | |
►CSCR_SpawnRequestComponentClass | |
CSCR_FreeSpawnRequestComponentClass | |
CSCR_PossessSpawnRequestComponentClass | |
CSCR_SpawnPointRespawnRequestComponentClass | |
CSCR_SpecialCollisionHandlerComponentClass | |
CSCR_SpectateTargetComponentClass | |
CSCR_SpherePointGeneratorPreviewComponentClass | |
CSCR_SupportStationManagerComponentClass | |
►CSCR_TaskNetworkComponentClass | |
CSCR_CampaignTaskNetworkComponentClass | |
CSCR_TextsTaskManagerComponentClass | |
CSCR_TireReplacementManagerComponentClass | |
CSCR_TutorialFakeBaseComponentClass | |
CSCR_TutorialInstructorComponentClass | |
CSCR_UITaskManagerComponentClass | |
CSCR_UnitDisplayComponentClass | |
CSCR_VehicleCameraDataComponentClass | |
CSCR_VehicleDustClass | |
CSCR_VehicleSpawnerClass | |
CSCR_VehicleTrackDecalClass | |
CSCR_VoterComponentClass | |
CSCR_WBAfterWorldUpdateTestClass | |
CSCR_WeaponBlastComponentClass | |
►CScriptGameComponentClass | |
CSCR_ExplosiveChargeComponentClass | |
CSCR_FuelConsumptionComponentClass | |
►CSCR_GadgetComponentClass | |
CSCR_BallisticTableComponentClass | |
CSCR_BinocularsComponentClass | |
CSCR_CampaignBuildingGadgetToolComponentClass | |
CSCR_CompassComponentClass | Prefab data class for compass component |
CSCR_ConsumableItemComponentClass | |
CSCR_DetonatorGadgetComponentClass | |
CSCR_FlashlightComponentClass | |
CSCR_MapGadgetComponentClass | |
CSCR_MortarShellGadgetComponentClass | |
CSCR_RadioComponentClass | |
CSCR_SupportStationGadgetComponentClass | |
CSCR_WristwatchComponentClass | |
CSCR_GadgetManagerComponentClass | |
CSCR_PowerComponentClass | |
CSCR_SpawnerRequestComponentClass | |
CSCR_VONControllerClass | |
CSCR_VehicleDustPerWheelClass | |
CScriptedCameraItemResult | |
►CScriptedWidgetComponent | |
►CBasicButtonComponent | |
CSCR_InventoryButton | UI Script Inventory button for various UI storages operations |
CButtonActionComponent | Component to execute action when the button or its shortcut is pressed |
CEditBoxFilterComponent | |
CHoverButtonComponent | |
CMenuRootComponent | Widget component which can tap to MenuRootBase events |
►CMenuRootSubComponent | Widget component which is linked to menu it's part of |
CSCR_AssetBrowserAccessEditorUIComponent | |
CSCR_AttributesEditorUIComponent | |
►CSCR_BaseEditorUIComponent | |
CSCR_AttributesButtonEditorUIComponent | |
►CSCR_BaseContextMenuEditorUIComponent | |
CSCR_CommandActionsEditorUIComponent | |
CSCR_ContextMenuActionsEditorUIComponent | |
►CSCR_BaseTooltipEditorUIComponent | |
CSCR_ActionTooltipEditorUIComponent | |
CSCR_EntityTooltipEditorUIComponent | |
►CSCR_BaseTooltipTargetEditorUIComponent | |
CSCR_CustomTooltipTargetEditorUIComponent | |
CSCR_LinkTooltipTargetEditorUIComponent | |
►CSCR_BudgetEditorUIComponent | |
CSCR_CampaignBuildingBudgetEditorUIComponent | |
CSCR_BudgetUIComponent | Component to display budget progress |
CSCR_CampaignBuildingServicesEditorUIComponent | |
CSCR_CampaignBuildingSupplyEditorUIComponent | |
CSCR_ContentBrowserFiltersEditorUIComponent | |
CSCR_CursorEditorUIComponent | |
►CSCR_DialogEditorUIComponent | |
►CSCR_BaseToolbarEditorUIComponent | |
CSCR_ActionsToolbarEditorUIComponent | |
CSCR_CommandToolbarEditorUIComponent | |
►CSCR_EntitiesToolbarEditorUIComponent | |
CSCR_FactionsToolbarEditorUIComponent | |
CSCR_TaskToolbarEditorUIComponent | |
CSCR_PlacingToolbarEditorUIComponent | |
CSCR_ModesEditorUIComponent | |
CSCR_EditAttributesEditorUIComponent | |
►CSCR_EditableEntitySlotManagerUIComponent | |
CSCR_EntitiesEditorUIComponent | |
CSCR_EditorStateConditionUIComponent | |
CSCR_HideEditorUIComponent | |
CSCR_LayerAutoEnterUIComponent | |
CSCR_LayersEditorUIComponent | Creates the elements for the layer Ui menu If a Layer is selected this menu will show which layer is selected, which layers are before the selected layer and if the selected layer has any children |
CSCR_MapEditorUIComponent | |
CSCR_MouseAreaEditorUIComponent | |
CSCR_PingEditorUIComponent | |
CSCR_PlayerHubWarningEditorUIComponent | |
CSCR_PlayersListEditorUIComponent | |
►CSCR_PreviewEntityEditorUIComponent | |
CSCR_PlacingEditorUIComponent | |
CSCR_TransformingEditorUIComponent | |
CSCR_QuickPlacingEditorUIComponent | |
CSCR_SelectionEditorUIComponent | |
CSCR_TooltipAreaEditorUIComponent | |
CSCR_TooltipManagerEditorUIComponent | |
CSCR_WaypointLinesEditorUIComponent | |
►CSCR_BaseModeEditorUIComponent | |
CSCR_AdminModeEditorUIComponent | |
CSCR_CommandModeEditorUIComponent | |
CSCR_EditModeEditorUIComponent | |
►CSCR_PhotoModeEditorUIComponent | |
CSCR_PhotoSaveModeEditorUIComponent | |
CSCR_SpectateModeEditorUIComponent | |
►CSCR_BasePaginationUIComponent | |
CSCR_ContentBrowserEditorUIComponent | The Content Browser Window in the Content Browser Dialog |
CSCR_ExternalPaginationUIComponent | |
CSCR_ButtonHintEditorUIComponent | |
CSCR_CameraInfoEditorUIComponent | |
CSCR_CompassUIComponent | Simple radial compass which will rotate based on current camera position |
►CSCR_EditableEntityLinkUIComponent | |
CSCR_PlayersListEntryEditorUIComponent | |
CSCR_IngameClockUIComponent | Gets the Ingame time and displays it on a UI text element |
CSCR_NotificationsLogComponent | Notification UI that displays the Notification Entires Holds general functions such as scroll history and Init SCR_NotificationEntityUIComponent Holds general data such as Notification Color |
CSCR_SessionDurationUIComponent | Displays current session duration of the gamemode |
CSCR_AIDebugInfoComponent | |
CSCR_AttributeButtonUIComponent | |
CSCR_AttributeDescriptionUIComponent | |
CSCR_AttributeTickboxUIComponent | |
►CSCR_BaseEditableEntityUIComponent | Component to manage visualisation of individual entity widget |
CSCR_CommentEditableEntityUIComponent | |
CSCR_CustomArrayEditableEntityUIComponent | |
►CSCR_CustomEditableEntityUIComponent | |
CSCR_CharacterEditableEntityUIComponent | |
CSCR_GroupEditableEntityUIComponent | |
CSCR_HighlightedEditorUIComponent | Is an highlighted icon which, if animated pulsates |
CSCR_LayerEditableEntityUIComponent | |
CSCR_PlayerEditableEntityUIComponent | |
CSCR_VehicleEditableEntityUIComponent | |
►CSCR_BaseEditorAttributeUIComponent | |
►CSCR_ButtonBoxAttributeUIComponent | |
►CSCR_ButtonBoxMultiSelectAttributeUIComponent | |
CSCR_OverrideModesEditorAttributeUIComponent | |
CSCR_TimePresetsAttributeUIComponent | |
CSCR_CheckboxEditorAttributeUIComponent | |
CSCR_DateAttributeUIComponent | |
►CSCR_DropdownEditorAttributeUIComponent | |
CSCR_DropdownWithParamAttributeUIComponent | |
CSCR_GameOverTypeAttributeUIComponent | |
CSCR_OverrideEditorAttributeUIComponent | |
CSCR_PositionEditorAttributeUIComponent | |
►CSCR_SliderEditorAttributeUIComponent | |
CSCR_SliderBloodAttributeComponent | |
CSCR_VectorSliderEditorAttributeUIComponent | |
CSCR_SpinboxEditorAttributeUIComponent | |
►CSCR_BaseGameOverTabUIComponent | |
CSCR_CareerEndScreenUI | |
►CSCR_BaseLoadingScreenComponent | |
CSCR_LoadingScreenComponent | |
CSCR_PreloadScreenComponent | |
►CSCR_BaseToolbarItemEditorUIComponent | |
CSCR_ActionToolbarItemEditorUIComponent | |
►CSCR_EntityToolbarItemEditorUIComponent | |
CSCR_FactionsToolbarItemEditorUIComponent | |
CSCR_GroupToolbarItemEditorUIComponent | |
CSCR_PlayerToolbarItemEditorUIComponent | |
CSCR_BloodTooltipDetailBlockEditorUIComponent | |
CSCR_BrowserLinkComponent | |
CSCR_ButtonCloseEditorUIComponent | |
CSCR_CampaignBuildingRefreshUIComponent | |
CSCR_CampaignBuildingScreenEffectUIComponent | |
CSCR_CampaignMutePlayerComponent | |
CSCR_CareerProfileHUD | |
CSCR_CareerSpecializationsUI | |
CSCR_ChatMessageLineComponent | |
CSCR_ChatPanel | Component which must be attached to chat layout |
CSCR_CleanSweepAreaSelectionButtonComponent | |
CSCR_CollapseWidgetComponent | |
CSCR_ColorComponent | Minimalist progress bar |
CSCR_ColorizationComponent | |
►CSCR_ConfigListComponent | Compomenent with simple configuratino that will create list of given widgets |
CSCR_ServerConfigAdvancedComponent | |
CSCR_ServerConfigListComponent | Script component for handling server config editing UI |
CSCR_ConfigUIComponent | |
►CSCR_ConfigurableDialogUi | |
CMultiplayerDialogUI | |
CSCR_AccountLockedDialogUi | |
►CSCR_AddonListDialog | Shows a list of addons and some text |
CSCR_DeleteAddonDependentAddonsDetected | This dialog is shown when we want to delete an addon but some other downloaded addons depend on it |
CSCR_DisableDependentAddonsDialog | Dialog which is used when an addon is disabled but some dependent addons depend on it |
CSCR_ReportedAddonsDialog | Show list of reported mods and provide option to cancel reports |
CSCR_ServerDetailsDialog | Details with mod list to display all server mods |
CSCR_BannedAddonsDetectedDialog | Dialog which lists names of all banned addons |
CSCR_BlockedPlayerPresentDialog | |
CSCR_BlockedUsersDialogUI | |
CSCR_CancelDownloadConfirmationDialog | Dialog to cancel downloads |
CSCR_CancelMyReportDialog | Dialog which sends a request to delete user's report |
CSCR_DeleteAddonDialog | Confirmation dialog for unsubscribing an addon |
CSCR_DeleteAddonsListDialog | |
►CSCR_DownloadConfirmationDialog | Dialog for confirming multiple downloads in workshop |
CSCR_AddonUpdateConfirmationDialog | Override downlad confirm dialog for handling addons update Always targets latest versions |
CSCR_DownloadFailDialog | Dialog displayed when downloading fails |
CSCR_EditboxDialogUi | Configurable editbox dialog base |
►CSCR_EditorSaveDialog | |
CSCR_CreateNewSaveDialog | Confirming dialog will create a new save This dialog should require only name - that is define in list configuration |
CSCR_PublishSaveDialog | |
CSCR_ExitGameDialog | |
CSCR_ExitGameWhileDownloadingDialog | |
CSCR_FailedModsDownloadDialog | |
CSCR_FeedbackDialogUI | |
CSCR_HostScenarioWhileDownloadingDialog | |
CSCR_ItemSplitDialog | |
►CSCR_KeybindDialogBase | |
CSCR_AdvancedKeybindDialogUI | |
CSCR_SimpleKeybindDialogUI | |
►CSCR_LoginProcessDialogUI | |
►CSCR_Login2FADialogUI | |
CSCR_Login2FADialogConsoleUI | |
►CSCR_LoginDialogUI | |
CSCR_LoginDialogConsoleUI | |
CSCR_PlayerProfileDialogUI | |
CSCR_MANW_BannerDialog | |
CSCR_ModDetailsAdditionalInfoDialog | |
CSCR_MotionControlCalibrationProcessDialog | |
CSCR_MotionControlCalibrationPromptDialog | |
CSCR_NewSessionDialog | |
CSCR_NotEnoughStorageDialog | There is not enough storage on your hard drive. The space required is at least %1 |
CSCR_PersistentFactionDialog | |
CSCR_ReportPlayerDialog | |
CSCR_RewindDialog | |
►CSCR_ScenarioConfirmationDialogUi | |
CSCR_GMSaveDialog | |
CSCR_ServerConfigSaveDialog | |
CSCR_ServerFullDialog | |
CSCR_ServerJoinDownloadsConfirmationDialog | Dialog to cancel downloads during to server joining |
CSCR_ServicesStatusDialogUI | |
CSCR_SimpleEntryListDialog | Dialog displaying list of names |
CSCR_StartScenarioWhileDownloadingDialog | Dialog which is shown when user wants to start a scenario while there are still downloads in progress |
►CSCR_TabDialog | Class for tab dialogs, relies on a SCR_SuperMenuComponent placed on content layout root widget Do your tab related stuff in a child of SCR_SuperMenuComponent! Leave this for calling necessary events on it, and for global menu necessities |
CAddonsToolsUI | |
CSCR_DownloadManager_Dialog | |
CServerHostingUI | |
CSCR_WorkshopDialogCopyToClipboard | |
CSCR_WorkshopErrorDialog | |
CSCR_WorkshopErrorPresetLoadDialog | |
CSCR_WorkshopPresetConfirmDialog | |
CSCR_ConfirmBasesSignalsWidgetComponent | |
CSCR_ContentBrowserActiveFilterEditorUIComponent | |
CSCR_ContentBrowserActiveFiltersEditorUIComponent | |
CSCR_ContentBrowserStateManagerEditorUIComponent | |
CSCR_ContextMenuButtonEditorUIComponent | |
CSCR_CustomDropdownEditorUIComponent | |
CSCR_DamageStateUIComponent | |
►CSCR_DeployRequestUIBaseComponent | |
CSCR_FactionRequestUIComponent | Component responsible for displaying list of available factions and handling faction assign requests Fills m_wFactionList with m_sFactionButton widgets |
CSCR_GroupRequestUIComponent | Component responsible for handling group requests and visualization in deploy menu |
CSCR_LoadoutRequestUIComponent | Component responsible for requesting and visualization of available loadouts in deploy menu |
CSCR_SpawnPointRequestUIComponent | |
CSCR_DeviceSpecificComponent | |
►CSCR_DialogDataComponent | |
CSCR_ErrorDialogDataComponent | |
CSCR_DownloadManager_AddonDownloadLine | Component for a line which indicates addon download state in the download manager |
CSCR_DownloadManager_OpenDownloadManagerComponent | Component which opens download manager when button is activated |
CSCR_DownloadManager_PanelComponent | |
CSCR_DownloadManager_ProgressIndicatorComponent | Component which visualizes state of download manager: progress bar, progress text |
►CSCR_EditableEntityBaseSlotUIComponent | Slot for icons representing editable entity |
►CSCR_EditableEntitySceneSlotUIComponent | |
CSCR_EditableEntityCustomSlotUIComponent | |
CSCR_EditorAttributeHolderUIComponent | |
CSCR_EditorButtonUIComponent | |
CSCR_EditorToggleUIComponent | |
►CSCR_ErrorDialog | |
CSCR_RejoinDialog | |
►CSCR_EventHandlerComponent | Component for handling common events other scripts need to listen Feel free to add any event in the list
|
CSCR_ServicesStatusDialogLineComponent | |
CSCR_FadeUIComponent | |
CSCR_FieldManual_ImageGalleryComponent | |
CSCR_ForceAspectRatioComponent | |
►CSCR_GalleryComponent | |
CSCR_LoadoutGallery | |
►CSCR_GameOverScreenContentUIComponent | |
CSCR_GameOverScreenCombatControlPatrolUIComponent | |
CSCR_GameOverScreenUIComponent | |
CSCR_HUDGroupUIComponent | |
CSCR_HUDSlotUIComponent | |
CSCR_HideWidgetPlatformBased | |
CSCR_HintUIComponent | |
CSCR_HorizontalScrollAnimationComponent | |
CSCR_ImageFrameAnimationComponent | This component implements animation by switching textures, like in a movie |
CSCR_ImageGalleryComponent | |
CSCR_IngameDateUIComponent | |
CSCR_InputButtonDisplay | |
►CSCR_IntroSplashScreenComponent | |
CSCR_IntroSplashScreen2Component | |
CSCR_InventoryAmmoTypeIndicator | |
CSCR_InventoryCharacterWidgetHelper | |
CSCR_InventoryDamageInfoUI | UI Script Inventory Slot UI Layout |
CSCR_InventoryHitZonePointContainerUI | |
CSCR_InventoryHitZonePointUI | |
CSCR_InventoryInspectionUI | UI Script Inventory Item Inspection UI Layout |
CSCR_InventoryItemInfoUI | UI Script Inventory Slot UI Layout |
CSCR_InventoryProgressBar | |
►CSCR_InventorySlotUI | UI Script Inventory Slot UI Layout |
CSCR_ArsenalInventorySlotUI | |
CSCR_InventoryAttachmentSlotUI | |
CSCR_InventoryHitZoneSlotUI | |
CSCR_InventorySlotGadgetUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotGearInspectionUI | |
CSCR_InventorySlotQuickSlotUI | UI Script Inventory Slot UI Layout |
►CSCR_InventorySlotStorageUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotLBSUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotStorageEmbeddedUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotWeaponSlotsUI | UI Script Inventory Slot UI Layout |
CSCR_InventorySlotWeaponUI | UI Script Inventory Slot UI Layout |
CSCR_SupplyInventorySlotUI | |
►CSCR_InventoryStorageBaseUI | UI Script Inventory of type: non-uniform grid storage |
►CSCR_InventoryAttachmentPointUI | |
CSCR_InventoryGearInspectionPointUI | |
CSCR_InventoryHitZoneUI | |
CSCR_InventoryAttachmentStorageUI | |
►CSCR_InventoryOpenedStorageUI | |
CSCR_InventoryOpenedStorageArsenalUI | |
CSCR_InventoryStorageContainerUI | |
CSCR_InventoryStorageBackpackUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageGadgetsUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageLBSUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageLootUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageQuickSlotsUI | UI Script Inventory slots for the Quick Bar ( Item/Weapon switching ) |
CSCR_InventoryStorageVestUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStorageWeaponsUI | UI Script Inventory Storage UI Layout |
CSCR_InventoryStoragesListUI | UI Script Inventory Storage UI Layout - Shows the storages slots on player ( backpack, ALICE, vest, etc ) |
CSCR_InventoryWeaponSlotsUI | UI Script Inventory Storage UI Layout - Shows the storages slots on player ( backpack, ALICE, vest, etc ) |
CSCR_InventoryStorageButton | |
CSCR_LayoutTemplateComponent | |
CSCR_LimitTextLength | |
CSCR_ListBoxComponent | Listbox component which supports multi selection, custom element layouts |
►CSCR_ListViewComponent | |
CSCR_ButtonListViewComponent | |
CSCR_LoadingHintComponent | |
CSCR_LoadingOverlay | |
CSCR_LoadingOverlayHelperComponent | This component is attached to the target widget and holds a reference to the overlay targeted at this widget |
CSCR_LoadingSpinner | |
CSCR_LoadoutPreviewComponent | |
CSCR_LoadoutStatisticsComponent | Class for switching and displaying stats for different loadouts |
CSCR_MapElementMoveComponent | Attach this component to a widget in a map layout to configure interactions |
►CSCR_MapUIBaseComponent | |
CSCR_MapDebugUI | |
CSCR_MapDrawingUI | Temporary drawing substitute so the protractor can be utilized properly |
CSCR_MapJournalUI | |
CSCR_MapLightUI | Map light effects |
CSCR_MapMarkersUI | Markers UI map component |
►CSCR_MapRTWBaseUI | Base map UI component for map tools which are using RenderTargetWidget to display |
►CSCR_MapCompassUI | Compass in map UI |
CSCR_MapCompassUIDeploy | |
►CSCR_MapWatchUI | |
CSCR_MapWatchUIDeploy | |
CSCR_MapRadialUI | 2D map radial menu UI |
CSCR_MapRulerUI | |
CSCR_MapTaskListUI | |
CSCR_MapToolInteractionUI | Component for interacting with map tools |
CSCR_MapToolMenuUI | Map tool menu |
►CSCR_MapUIElementContainer | |
CSCR_MapCampaignUI | |
CSCR_TutorialMapUI | |
CSCR_MenuEditorUIComponent | |
CSCR_MenuTileComponent | |
CSCR_MilitarySymbolUIComponent | |
CSCR_ModeInfoBarEditorUIComponent | |
►CSCR_ModularButtonComponent | Modular button implements all logic of a button |
CSCR_CycleWaypointEditorUIComponent | |
CSCR_ListBoxElementComponent | Element of a listbox |
CSCR_SortElementComponent | Sort element must be placed on a widget inside a sort header |
CSCR_MultiTextTooltipUIComponent | |
CSCR_NearbyContextWidgetComponentBase | |
►CSCR_NotificationMessageUIComponent | |
CSCR_SplitNotificationMessageUIComponent | |
CSCR_OnFocusUIComponent | Deprecated component - for this functionality, use eventHandlerComponent If focused will send out event |
CSCR_PasswordDialogComponent | |
CSCR_PingEffectsEditorUIComponent | |
CSCR_PlatformGridOverride | |
CSCR_PlayMenuComponent | |
►CSCR_PlayerList | |
CSCR_FactionPlayerList | |
CSCR_GroupPlayerList | |
CSCR_PlayerListButtonNotificationUIComponent | |
CSCR_PlayerName | |
CSCR_PlayerTeleportFeedbackUIComponent | |
CSCR_ProgressBarColorsUIComponent | Component to color progress bar based on its value |
CSCR_ProgressDialog | |
CSCR_PulsateUIComponent | |
►CSCR_RadialProgressBarUIComponent | |
CSCR_ImageRadialProgressBarUIComponent | |
CSCR_ReportReasonComponent | |
CSCR_RespawnMenuWidgetHandler | |
CSCR_RowTooltipEditorUIComponent | |
CSCR_SaveEditorUIComponent | |
CSCR_ScenarioPanelEditorUIComponent | |
►CSCR_ScriptedWidgetComponent | |
CSCR_AccountWidgetComponent | |
CSCR_ActionMenuElementComponent | |
CSCR_AdvancedActionRowComponent | |
CSCR_AmmoTypeIcon | |
CSCR_AssetCardFrontUIComponent | |
►CSCR_BackendImageComponent | This component implements basic image and loading overlay handling m_sImageWidgetName must be an Image Widget m_sLoadingOverlayName must have an SCR_LoadingOverlay component attached |
CSCR_ScenarioBackendImageComponent | Same as SCR_BackendImageComponent, but implements default image based on scenario |
CSCR_WorkshopItemBackendImageComponent | Same as SCR_BackendImageComponent, but implements default image based on tag of Workshop Item |
CSCR_BlockedUsersDialogEntryUIComponent | |
CSCR_BreadCrumbsComponent | |
CSCR_BreadCrumbsElementComponent | Breacrumb element component for quick manipulation of breadcrunb Layout Has icon and label |
CSCR_BudgetProgressEditorUIComponent | |
CSCR_BuildModeShowHideOnSupplyEnabledUIComponent | |
CSCR_ContentBrowserDetails_GalleryComponent | |
CSCR_ContentBrowserTileComponent | Component for a tile in the content browser You must call SetWorkshopItem() after tile creation to activate it |
CSCR_ContentBrowser_AddonsTooltipComponent | Component which must be attached to tooltip which lists dependencies or dependent mods |
►CSCR_ContentDetailsPanelBase | |
CSCR_AddonDetailsPanelComponent | |
►CSCR_ScenarioDetailsPanelComponent | |
CSCR_ServerScenarioDetailsPanelComponent | |
►CSCR_CoreMenuHeaderButtonComponent | Helper component for core menu header button prefabs |
CSCR_ConnectionStateButtonComponent | Component for core menu header button that shows connection state based on comm test, but also needs to show a warning for low bandwidth Uses the parent's icon & label attributes for Low Bandwidth state and considers it the default, as it is outside of the comm test results |
CSCR_CoreMenuHeaderComponent | |
CSCR_CountingTimerUI | |
CSCR_DeathScreenUIComponent | |
CSCR_DeployMenuHandler | This component serves as a config for deploy menu elements |
CSCR_DownloadManagerEntry | |
CSCR_DownloadManager_CircularIndicatorComponent | Component which visualizes state of download manager with the small circular indicator |
CSCR_DynamicFooterComponent | |
CSCR_DynamicIconComponent | |
CSCR_EditedSaveUIComponent | UI Component for handling edited save widget Can: Display currently edited save, show save state (changes), trigger upload |
CSCR_FilterPanelComponent | Filter panel component which is commonly found in content browser, scenarios menu, and other places |
CSCR_GamepadScrollComponent | A component with some functions related to scrolling with gamepad |
CSCR_HUDMenuComponent | |
CSCR_HostButtonComponent | Component for handling server creation action |
CSCR_InventoryIdentityItemWidgetComponent | |
CSCR_KeybindActionDisplayComponent | |
CSCR_KeybindActionDisplayRowComponent | |
CSCR_KeybindRowComponent | |
CSCR_LabelComponent | |
►CSCR_ListMenuEntryComponent | |
►CSCR_AddonLineBaseComponent | Class for addon line button base |
CSCR_AddonLineDSConfigComponent | |
CSCR_WorkshopAddonLineComponent | |
►CSCR_BrowserListMenuEntryComponent | |
►CSCR_ContentBrowser_ScenarioLineComponent | |
CSCR_ContentBrowser_GMSaveLineComponent | |
CSCR_ServerBrowserEntryComponent | This component handles server entry and visiualization of server data |
CSCR_ListTooltipComponent | Component for tooltips that display a list of strings (e.g |
CSCR_LocalPerceivedFactionWidgetComponent | |
CSCR_MANW_Banner | |
CSCR_MANW_BannerButton | |
►CSCR_MapMarkerDynamicWComponent | Attached to root of marker dynamic base layout |
CSCR_MapMarkerSquadLeaderComponent | |
CSCR_MapMarkerWidgetComponent | Map marker layout component Attached to root of marker base layout |
►CSCR_MapUIElement | |
►CSCR_CampaignMapUIElement | |
CSCR_CampaignMapUIBase | |
CSCR_CampaignMapUIService | |
CSCR_TutorialMapUIBase | |
CSCR_CampaignMapUIPlayerHighlight | |
CSCR_MapUISpawnPoint | |
CSCR_MapUITask | |
CSCR_TutorialFastTravelMapElement | |
CSCR_MenuActionsComponent | |
CSCR_MessageDialogContent | Store message dialog content |
CSCR_ModReportDialogComponent | |
CSCR_NavigationBarUI | UI Script Inventory navigation bar handler |
CSCR_NearbyContextWidgetComponentInteract | |
CSCR_PlayerTileButtonComponent | |
►CSCR_PooledListComponent | |
CSCR_PooledServerListComponent | Pooled scrollable list with server entries handling |
CSCR_RadialMenuSegmentComponent | Radial menu segment handling visualization |
►CSCR_SaveDialogUIComponent | Base dialog class for save and load dialogs handling Fill data, display list, select entries, load, delete |
CSCR_EditorSaveLoadUIComponent | |
CSCR_ScenarioRestartComponent | |
►CSCR_SelectionMenuEntryComponent | Base widget component for selection menu entries Handles mainly mouse interaction with the entry layout |
►CSCR_SelectionMenuEntryIconComponent | |
CSCR_SelectionMenuEntryCommandComponent | |
CSCR_SelectionMenuEntryPreviewComponent | |
CSCR_VONEntryComponent | |
CSCR_ServerRestartTimerUIComponent | |
►CSCR_SimpleEntryComponent | Simple entry for display nointeractive items with left and right text |
CSCR_RadialMenuNumberHintComponent | Component for visual behavior of radil menu number hint Can display current slot number and change color |
►CSCR_SimpleWarningComponent | |
CSCR_SimpleWarningOverlayComponent | |
►CSCR_SingleMagazineWidgetComponent_Base | |
CSCR_SingleMagazineWidgetComponent_RocketPod | |
CSCR_SnackBarController | |
►CSCR_SubMenuBase | |
CSCR_AddonsExportSubMenuComponent | |
CSCR_AddonsPresetsSubMenuComponent | Component for addons presets submenu behavior |
CSCR_CareerProfileOverviewUI | |
CSCR_CommunitySubMenu | |
►CSCR_ContentBrowser_AddonsSubMenu | |
CSCR_ContentBrowser_AddonsFilteredSubMenu | |
CSCR_ContentBrowser_SavesSubMenu | Workshop sub menu for displaying page of saves |
CSCR_MANW_ContentBrowser_AddonsSubMenu | |
►CSCR_ContentBrowser_ScenarioSubMenuBase | |
►CSCR_ContentBrowserDetails_OverviewSubMenu | |
CSCR_ContentBrowserDetails_SaveOverviewSubMenu | |
CSCR_ContentBrowser_ScenarioSubMenu | |
CSCR_DownloadManagerListComponent | Download manager list that can group download entries into various sections |
►CSCR_GroupSubMenuBase | |
CSCR_GroupSubMenu | |
CSCR_GroupSubMenuPlayerlist | |
CSCR_JoinRequestEntry | |
CSCR_NewsSubMenu | |
CSCR_RequestToJoinSubmenu | |
CSCR_ServerHostingModSubMenu | |
CSCR_ServerHostingSettingsSubMenu | Wrapper sub menu clas for server hosting setting tab |
►CSCR_SettingsSubMenuBase | |
CSCR_AudioSettingsSubMenu | |
CSCR_ControllerPresetsSettingsSubmenu | |
CSCR_EditorSettingsSubMenu | |
CSCR_GameplaySettingsSubMenu | |
CSCR_InterfaceSettingsSubMenu | |
CSCR_KeybindSetting | |
CSCR_VideoSettingsConsoleSubMenu | |
CSCR_VideoSettingsSubMenu | |
CSCR_WorkshopListAddonsSubmenu | |
►CSCR_SuperMenuComponent | Handles tab menus |
CSCR_ModDetailsSuperMenuComponent | |
CSCR_TabViewComponent | |
►CSCR_TileBaseComponent | |
CSCR_GMMenuTileComponent | |
CSCR_NewsTileComponent | |
CSCR_PlayMenuTileComponent | |
CSCR_VersionMismatchTooltipComponent | Component to handle version mismatch tooltips |
CSCR_ViewProfileButtonComponent | |
►CSCR_WLibComponentBase | Base class for all final Reforger interactive elements |
CSCR_AddonLinePresetComponent | |
►CSCR_ButtonBaseComponent | Base class for any button, regardless its own content |
►CSCR_ButtonComponent | Deprecated button component. Still used in many prefabs, so it works, it's just stripped of most of the functionality |
CSCR_ButtonSplitComponent | Final Reforger button |
CSCR_MapJournalUIButton | |
CSCR_ModdedScenarioComponent | |
CSCR_SelectableButtonComponent | Selectable button |
CSCR_SelectableTileButtonComponent | |
►CSCR_ButtonImageComponent | |
►CSCR_DeployButtonBase | |
CSCR_FactionButton | |
CSCR_GroupButton | Component attached to the group button |
CSCR_LoadoutButton | |
CSCR_NewGroupButton | |
CSCR_GroupFlagImageComponent | |
CSCR_ToolMenuButtonComponent | |
►CSCR_ButtonTextComponent | |
CSCR_ButtonCheckerComponent | |
►CSCR_ContentEntryComponent | Base component for widgets displaying content data |
CSCR_ModEntryComponent | |
CSCR_GroupTileButton | |
►CSCR_InputButtonComponent | |
CSCR_ActionMenuInputButtonComponent | |
CSCR_DeployButton | Component that handles the request respawn button |
CSCR_InventoryNavigationButtonBack | Interactive non-focus button showing hint, and triggering actions |
CSCR_MultipleStatesButtonComponent | Multiple states button |
CSCR_PagingButtonComponent | |
CSCR_TaskListEntryHandler | |
CSCR_TaskPlayerListEntryHandler | |
CSCR_ButtonLegendComponent | |
CSCR_ButtonSpecializationProgressComponent | |
►CSCR_ChangeableComponentBase | Base class for all widgets that can change their internal state as editbox or spinbox |
►CSCR_EditBoxComponent | |
CSCR_EditBoxSearchComponent | |
CSCR_ImagePickerComponent | Allows image to be set and removed directly on widget |
CSCR_SaveImageGalleryPickerComponent | |
►CSCR_SelectionWidgetComponent | |
►CSCR_ComboBoxComponent | |
CSCR_ComboBoxIconComponent | |
CSCR_ServerSortingComponent | |
►CSCR_SpinBoxComponent | |
CSCR_InventorySpinBoxComponent | |
CSCR_SpawnPointSpinBox | |
CSCR_TutorialFastTravelSpinBox | |
►CSCR_ToolboxComponent | |
CSCR_CheckboxComponent | This is refactored checkbox preserving its own class and API for compatability purposes |
CSCR_ToolboxMultilineComponent | |
CSCR_SliderComponent | |
CSCR_ImageGalleryButtonComponent | |
CSCR_LoadingCircleComponent | |
CSCR_ScrollBarComponent | Scripte WLib scroll bar Can be controlled indivualy and be used for multiple purporse
|
CSCR_ScrollBarHandleComponent | |
CSCR_ServerDetailEntryComponent | |
CSCR_SpinBoxPagingComponent | |
CSCR_WidgetHintComponent | |
CSCR_WorkshopAddonBarComponent | |
CSCR_SelectionHintComponent | |
►CSCR_ServerFilterBarComponent | |
CSCR_ContentBrowserSortingBar | |
CSCR_ServerInfoUIComponent | |
CSCR_ServicesStatusDialogComponent | |
►CSCR_SetModeColorEditorUIComponent | |
CSCR_SetModeColorSelectedButtonEditorUIComponent | |
CSCR_ShowHideInEditorUIComponent | |
CSCR_SimpleMessageComponent | |
CSCR_SlotLabelsComponent | |
CSCR_SlotLabelsComponent2 | |
CSCR_SlotUIComponent | Scripted slot configuration |
CSCR_SortHeaderComponent | Sort header manages multiple sort element components |
CSCR_SoundEventComponent | |
CSCR_SpiderNet | |
CSCR_SpinningWidgetComponent | Spins the widget at constant speed when enabled |
►CSCR_StickyNotificationUIComponent | |
CSCR_GroupInviteStickyNotificationUIComponent | |
CSCR_NoGameMasterStickyNotificationUIComponent | |
CSCR_VotingStickyNotificationUIComponent | |
CSCR_SystemClockUIComponent | Gets the System time of the player's pc and displays it on an UI text element |
CSCR_TaskAssignButton | |
CSCR_TaskIconComponent | |
CSCR_TaskListActionButton | |
CSCR_TaskListFocusComponent | |
CSCR_TaskOverlayButton | |
CSCR_TaskSelectButton | |
CSCR_ToolbarContextBrowserBuildingUIComponent | Load a proper config file for player faction and open an asset browser |
CSCR_ToolbarContextBrowserEditorUIComponent | |
CSCR_ToolbarItemNotificationEditorUIComponent | |
CSCR_UIRequestEvacTaskComponent | |
CSCR_UITaskAssignComponent | |
CSCR_UnlimitedDisclaimerEditorUIComponent | |
►CSCR_WLibProgressBarComponent | Minimalist progress bar |
CSCR_ProgressBarWithInactiveColor | |
CSCR_ProgressBarWithSegments | |
CSCR_WarCrimesPanelUI | |
CSCR_WatermarkComponent | |
CSCR_WeaponSwitchingHints | |
CSCR_WeatherForecastUIComponent | |
CSCR_WelcomeScreenFocusWidgetComponent | Class that handles focusing of widgets for the Welcome and Debriefing screens |
CSCR_WidgetExportRule | This class provides extra rules for the "Generate class from layout" plugin (check GenerateLayoutClassPlugin.c) \ |
CSCR_WidgetExportRuleRoot | ! This export rule helps you store export parameters for this file which do not change between exports |
CSCR_WidgetHighlightUIComponent | |
►CSimpleButtonComponent | |
CButtonComponent | |
►CScriptedWidgetEventHandler | |
CSCR_ComboModalHandler | |
CSCR_FieldManualEntryScriptedWidgetEventHandler | |
CSCR_FieldManualSubCategoryScriptedWidgetEventHandler | |
►CScriptedWidgetTooltip | |
CSCR_ScriptedWidgetTooltip | |
►CScriptPlatformRequestCallback | |
CSCR_ScriptPlatformRequestCallback | |
►CScriptStringTableItem | |
CCustomStringTableItem | Custom string table item for the game |
CScrServerCmdResult | |
►CScrServerCommand | |
CBanCommand | |
CKickCommand | |
CUploadSaveCommand | |
CServerBrowserEntryProperty | |
CServerBrowserMenuWidgets | |
CServerFilterEntry | Child button data class |
CServerFilterGroup | Class for grouping filter |
CServerInfo | |
►CShapePointDataScriptBase | |
CForestGeneratorPointData | |
CPrefabGeneratorPointData | |
CSCR_PowerlineGeneratorPointData | |
CWallGeneratorPointData | |
►CSimplePreload | |
CSCR_SpawnPreload | |
►CSndComponent | |
►CSimpleSoundComponent | |
►CSoundComponent | |
►CAmbientSoundsComponent | |
CSCR_AmbientSoundsComponent | |
CAnimalSoundComponent | |
►CCharacterSoundComponent | |
CSCR_CharacterSoundComponent | |
►CCommunicationSoundComponent | |
CSCR_CommunicationSoundComponent | |
►CProjectileSoundComponent | |
CSCR_ShellSoundComponent | |
CRadioBroadcastSoundComponent | |
CSCR_BellSoundComponent | |
CSCR_BuildingSoundComponent | |
CSCR_CampaignSoundComponent | |
CSCR_TriggerSoundComponent | |
►CVehicleSoundComponent | |
►CSCR_VehicleSoundComponent | |
CSCR_HelicopterSoundComponent | |
CWeaponSoundComponent | |
►CSndComponentClass | |
►CSimpleSoundComponentClass | |
►CSoundComponentClass | |
►CAmbientSoundsComponentClass | |
CSCR_AmbientSoundsComponentClass | |
CAnimalSoundComponentClass | |
►CCharacterSoundComponentClass | |
CSCR_CharacterSoundComponentClass | |
►CCommunicationSoundComponentClass | |
CSCR_CommunicationSoundComponentClass | |
►CProjectileSoundComponentClass | |
CSCR_ShellSoundComponentClass | |
CRadioBroadcastSoundComponentClass | |
CSCR_BellSoundComponentClass | |
CSCR_BuildingSoundComponentClass | |
CSCR_CampaignSoundComponentClass | |
CSCR_TriggerSoundComponentClass | |
►CVehicleSoundComponentClass | |
►CSCR_VehicleSoundComponentClass | |
CSCR_HelicopterSoundComponentClass | |
CWeaponSoundComponentClass | |
►CStaminaEventParams | |
CMetabolismEventParams | |
►CStaticModelEntity | |
►CBaseBuilding | |
►CBuilding | |
CSCR_DestructibleBuildingEntity | Building switches between undamaged/damaged/destroyed states based on damage to regions and destruction If a region is only partially damaged, its damage is stored in a map (m_RegionDamage) that stores index and damage If a region is destroyed, it is stored in a bitmask array (m_RegionMask) If the entire building is destroyed, only a single bool is set (m_bDestroyed) This ensures a minimal amount of data is stored per building to handle destruction |
CSCR_BuildingRegionEntity | |
CSCR_FiringRangeTarget | |
CSCR_FragmentEntity | An entity used to represent fragments of destructible objects such as glass shards or wood splinters |
►CDestructibleEntity | |
►CSCR_DestructibleEntity | |
►CBaseTree | |
►CTree | |
CSCR_DestructibleTreeV2 | Encapsulates the functionality of a destructible tree entity in the world |
CSCR_TreePartV2 | |
►CPowerPoleEntity | |
►CSCR_PowerPole | |
CSCR_JunctionPowerPole | |
►CStaticModelEntityClass | |
►CBaseBuildingClass | |
►CBuildingClass | |
CSCR_DestructibleBuildingEntityClass | |
CSCR_BuildingRegionEntityClass | |
CSCR_FiringRangeTargetClass | |
CSCR_FragmentEntityClass | |
►CDestructibleEntityClass | |
►CSCR_DestructibleEntityClass | |
►CBaseTreeClass | |
►CTreeClass | |
CSCR_DestructibleTreeV2Class | |
CSCR_TreePartV2Class | |
►CPowerPoleEntityClass | |
►CSCR_PowerPoleClass | |
CSCR_JunctionPowerPoleClass | |
►Cstring | |
CFactionKey | |
CLocalizedString | Type definition for texts that ought to be localized |
CTimeContainer | Simple container holding in-game time data in hours, minutes, seconds format |
CToolSize | |
CTrackDecalInfo | |
CTransmissionData | Data class for transmissions |
CTreeGroupClass | |
CUIColors | |
CUIConstants | |
CVehicleDust | Vehicle dust per wheel data; |
CWallLengthGroup | |
CWallWeightPair | Properties exposed in the wall generator property grid after adding a new wall length group |
CWeaponInfoColorSet | |
►CWeatherState | |
CSCR_WeatherState | |
►CWidgetAnimationBase | |
►CWidgetAnimationAlphaMask | |
CSCR_InputButtonAlphaMaskAnimation | |
CWidgetAnimationBlurIntensity | |
►CWidgetAnimationColor | |
CSCR_InputButtonColorAnimation | |
CWidgetAnimationFrameSize | |
CWidgetAnimationImageRotation | |
CWidgetAnimationImageSaturation | |
CWidgetAnimationLayoutFill | |
CWidgetAnimationOpacity | |
CWidgetAnimationPadding | |
CWidgetAnimationPosition | |
CWidgetAnimationValue | |
►CWidgetType | |
CGameWidgetType | |
►CWorkbenchPlugin | |
CRegisterPlaceableEntitiesPlugin | |
CSCR_AddPrefabToSelectedEntitiesPlugin | |
CSCR_AiScriptGeneratorPlugin | |
CSCR_AutocompletePlugin | This plugin allows for autocompletion for common structure / code excerpts and boilerplate code |
►CSCR_BIKIExportBasePlugin | |
CSCR_BIKIFactionAssetsExportPlugin | See https://community.bistudio.com/wiki/Arma_Reforger:Assets |
CSCR_BasicCodeFormatterForcedPlugin | Force Basic Code Formatter - use Ctrl+Alt+Shift+K to trigger |
CSCR_BasicCodeFormatterPlugin | A Basic Code Formatter - use Ctrl+Shift+K to trigger |
►CSCR_BookmarkPlugin1 | |
CSCR_BookmarkPlugin0 | |
CSCR_BookmarkPlugin2 | |
CSCR_BookmarkPlugin3 | |
CSCR_BookmarkPlugin4 | |
CSCR_BookmarkPlugin5 | |
CSCR_BookmarkPlugin6 | |
CSCR_BookmarkPlugin7 | |
CSCR_BookmarkPlugin8 | |
CSCR_BookmarkPlugin9 | |
CSCR_CheckRuinModelsAndUsagePlugin | |
CSCR_ClassRenamingPlugin | |
CSCR_CopyClassAndMethodPlugin | |
CSCR_DebugLinePlugin | |
CSCR_DoxygenFillerPlugin | |
CSCR_EditableEntityMaintenancePlugin | |
CSCR_EntitySpawnerPlugin | |
CSCR_FloatersFinderPlugin | |
CSCR_FloatersFixerPlugin | |
CSCR_GameModeSetupPlugin | |
CSCR_GenerateControlsSchemePlugin | |
CSCR_GenerateLayoutClassPlugin | This plugin generates a scripted class with variables for widgets and code to find widgets by their name |
CSCR_ImageSetGenerator | |
CSCR_LocParserPlugin | |
CSCR_MarkShapesEditorOnlyPlugin | |
CSCR_MultiPhaseDestructionSoundlessPrefabSearchPlugin | |
CSCR_NewScriptPlugin | |
►CSCR_PrefabEditingPluginBase | |
►CSCR_CreateEditablePrefabsPlugin | |
CSCR_CreateEditablePrefabsPluginResourceManager | |
►CSCR_PrefabEditingPlugin | |
CSCR_PrefabEditingPluginResourceManager | |
CSCR_PrefabStatisticsPlugin | |
CSCR_PrefabStructureCreationPlugin | |
CSCR_PrefabStructureFillingPlugin | |
CSCR_PrefabTemplateClassCheckPlugin | |
CSCR_PrefabValidatorPlugin | |
CSCR_ReforgerEngineSettingsPlugin | |
CSCR_ReforgerGameSettingsPlugin | |
CSCR_RuinPrefabAssignerPlugin | |
CSCR_RuinPrefabCreatorPlugin | |
CSCR_ScenarioFrameworkConversionPlugin_Phase1 | This plugin converts old scenarios using Scenario Framework from 1.0.0 to the new 1.1.0 format |
CSCR_ScenarioFrameworkConversionPlugin_Phase2 | This plugin converts old scenarios using Scenario Framework from 1.0.0 to the new 1.1.0 format |
CSCR_ScriptTemplatePlugin | |
CSCR_SnapAndOrientToTerrainPlugin | |
CSCR_TracyPlugin | |
CSCR_UpdateAllEditablePrefabsPlugin | |
►CSCR_VCSBasePlugin | |
►CSCR_VCSRootPlugin | |
CSCR_VCSBlamePlugin | |
CSCR_VCSDiffPlugin | |
►CSCR_VCSLogScriptEditorPlugin | |
CSCR_VCSLogResourceManagerPlugin | |
CSCR_VCSSettingsPlugin | |
CSCR_ValidateBehaviorTreesPlugin | |
CSCR_VerifyItemsPlugin | |
CSCR_VerifySlotEntitiesPlugin | |
►CSCR_WorldSetupPluginBasePlugin | |
CSCR_WorldSetupPlugin_Entities | |
CSCR_WorldSetupPlugin_GenericWorldEntity | This Plugin is experimental because it directly writes in the layer file, expecting a certain directory structure and file format |
CSCR_WrapEntitiesPlugin | |
CSearchXOBPlugin | |
CWorldDataExport | |
►CWorld | |
CChimeraWorld | |
►CWorldEditorPlugin | |
CEditorPlugin | |
CSCR_DedicatedServerPlugin | |
CSCR_EntityFlagsManagerPlugin | Plugin that allows to reset all/selected entities' desired flags to Prefab's default WARNING: can take up to serveral minutes depending on what is selected! |
CSCR_WorldWindowDataDropPlugin | |
►CWorldEditorTool | |
CSCR_AutoSpawnerTool | |
CSCR_BatchPrefabsOperationsTool | Workbench tool for generation of windows & glass prefabs |
CSCR_BuildingDestructionSetupTool | |
CSCR_CoordsTool | |
CSCR_DestructiblePrefabFinderTool | |
CSCR_DestructionIndicesAssignTool | |
CSCR_EntityReplacerTool | |
CSCR_ExportGeoJSONTool | Exports selected entity as a GeoJSON or SVG file |
CSCR_GenerateWindowsPrefabsTool | Workbench plugin for generation of windows & glass prefabs |
CSCR_ImportShapefileTool | |
CSCR_ObjectBrushTool | |
CSCR_ParallelShapeTool | |
CSCR_PolylineAreaTool | |
CSCR_PrefabBoneSnappingTool | |
CSCR_PrefabManagementTool | |
CSCR_SelectionBrushTool | |
CSCR_WorldMapExportTool | Exports data of the current map based on selected type |
►CWorldSubsceneComponent | |
CVehicleLightPortalComponent | |
►CWorldSubsceneComponentClass | |
CVehicleLightPortalComponentClass | |
CZeroingGeneratedData | Temporary dummy container for generated data |